| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsortpolicy_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | using namespace Qt3DCore; |
| 12 | |
| 13 | QSortPolicyPrivate::QSortPolicyPrivate() |
| 14 | : QFrameGraphNodePrivate() |
| 15 | { |
| 16 | } |
| 17 | |
| 18 | /*! |
| 19 | \class Qt3DRender::QSortPolicy |
| 20 | \inmodule Qt3DRender |
| 21 | \brief Provides storage for the sort types to be used. |
| 22 | \since 5.7 |
| 23 | |
| 24 | \inherits Qt3DRender::QFrameGraphNode |
| 25 | |
| 26 | A Qt3DRender::QSortPolicy class stores the sorting type used by the FrameGraph. |
| 27 | The sort types determine how drawable entities are sorted before drawing to |
| 28 | determine the drawing order. When QSortPolicy is present in the FrameGraph, |
| 29 | the sorting mechanism is determined by the sortTypes list. Multiple sort types |
| 30 | can be used simultaneously. If QSortPolicy is not present in the FrameGraph, |
| 31 | entities are drawn in the order they appear in the entity hierarchy. |
| 32 | */ |
| 33 | |
| 34 | /*! |
| 35 | \qmltype SortPolicy |
| 36 | \inqmlmodule Qt3D.Render |
| 37 | \since 5.7 |
| 38 | \nativetype Qt3DRender::QSortPolicy |
| 39 | \inherits FrameGraphNode |
| 40 | \brief Provides storage for the sort types to be used. |
| 41 | |
| 42 | A SortPolicy class stores the sorting type used by the FrameGraph. |
| 43 | The sort types determine how drawable entities are sorted before drawing to |
| 44 | determine the drawing order. When SortPolicy is present in the FrameGraph, |
| 45 | the sorting mechanism is determined by the sortTypes list. Multiple sort |
| 46 | types can be used simultaneously. If SortPolicy is not present in the FrameGraph, |
| 47 | entities are drawn in the order they appear in the entity hierarchy. |
| 48 | */ |
| 49 | |
| 50 | /*! |
| 51 | \enum Qt3DRender::QSortPolicy::SortType |
| 52 | |
| 53 | This enum type describes the available sort types. |
| 54 | |
| 55 | \value StateChangeCost sort the objects so as to minimize the cost of |
| 56 | changing from the currently rendered state |
| 57 | |
| 58 | \value BackToFront sort the objects from back to front based on inverted z |
| 59 | order. More accurately, the sorting key is the z component of the |
| 60 | projection of the camera-to-object-center vector onto the camera's view |
| 61 | vector. |
| 62 | |
| 63 | \value Material sort the objects based on their material (shader) value. |
| 64 | |
| 65 | \value FrontToBack sort the objects from front to back. The opposite of |
| 66 | BackToFront. |
| 67 | |
| 68 | \value [since 5.14] Texture sort the objects to minimize texture changes. |
| 69 | |
| 70 | \value [since 5.15] Uniform sort the objects to minimize uniform changes. |
| 71 | */ |
| 72 | |
| 73 | /*! |
| 74 | \property Qt3DRender::QSortPolicy::sortTypes |
| 75 | Specifies the sorting types to be used. |
| 76 | */ |
| 77 | |
| 78 | /*! |
| 79 | \qmlproperty list<int> SortPolicy::sortTypes |
| 80 | Specifies the sorting types to be used. |
| 81 | |
| 82 | This list can include the following values: |
| 83 | \list |
| 84 | \li StateChangeCost - sort the objects so as to minimize the cost of |
| 85 | changing from the currently rendered state |
| 86 | \li BackToFront - sort the objects from back to front based on inverted z |
| 87 | order. More accurately, the sorting key is the z component of the |
| 88 | projection of the camera-to-object-center vector onto the camera's view |
| 89 | vector. |
| 90 | \li Material - sort the objects based on their material (shader) value. |
| 91 | \li FrontToBack - sort the objects from front to back. The opposite of |
| 92 | BackToFront. |
| 93 | \li [since 5.14] Texture - sort the objects to minimize texture changes. |
| 94 | \li [since 5.15] Uniform - sort the objects to minimize uniform changes. |
| 95 | \endlist |
| 96 | */ |
| 97 | |
| 98 | /*! |
| 99 | Constructs QSortPolicy with given \a parent. |
| 100 | */ |
| 101 | QSortPolicy::QSortPolicy(QNode *parent) |
| 102 | : QFrameGraphNode(*new QSortPolicyPrivate, parent) |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | /*! \internal */ |
| 107 | QSortPolicy::~QSortPolicy() |
| 108 | { |
| 109 | } |
| 110 | |
| 111 | /*! \internal */ |
| 112 | QSortPolicy::QSortPolicy(QSortPolicyPrivate &dd, QNode *parent) |
| 113 | : QFrameGraphNode(dd, parent) |
| 114 | { |
| 115 | } |
| 116 | |
| 117 | /*! |
| 118 | \return the current sort types in use |
| 119 | */ |
| 120 | QList<QSortPolicy::SortType> QSortPolicy::sortTypes() const |
| 121 | { |
| 122 | Q_D(const QSortPolicy); |
| 123 | return d->m_sortTypes; |
| 124 | } |
| 125 | |
| 126 | QList<int> QSortPolicy::sortTypesInt() const |
| 127 | { |
| 128 | Q_D(const QSortPolicy); |
| 129 | QList<int> sortTypesInt; |
| 130 | transformVector(input: d->m_sortTypes, output&: sortTypesInt); |
| 131 | return sortTypesInt; |
| 132 | } |
| 133 | |
| 134 | void QSortPolicy::setSortTypes(const QList<SortType> &sortTypes) |
| 135 | { |
| 136 | Q_D(QSortPolicy); |
| 137 | if (sortTypes != d->m_sortTypes) { |
| 138 | d->m_sortTypes = sortTypes; |
| 139 | emit sortTypesChanged(sortTypes); |
| 140 | |
| 141 | const bool wasBlocked = blockNotifications(block: true); |
| 142 | emit sortTypesChanged(sortTypes: sortTypesInt()); |
| 143 | blockNotifications(block: wasBlocked); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | void QSortPolicy::setSortTypes(const QList<int> &sortTypesInt) |
| 148 | { |
| 149 | QList<SortType> sortTypes; |
| 150 | transformVector(input: sortTypesInt, output&: sortTypes); |
| 151 | setSortTypes(sortTypes); |
| 152 | } |
| 153 | |
| 154 | } // namespace Qt3DRender |
| 155 | |
| 156 | QT_END_NAMESPACE |
| 157 | |
| 158 | #include "moc_qsortpolicy.cpp" |
| 159 | |