| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qlayer.h" |
| 5 | #include "qlayer_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | QLayerPrivate::QLayerPrivate() |
| 12 | : QComponentPrivate() |
| 13 | , m_recursive(false) |
| 14 | { |
| 15 | } |
| 16 | |
| 17 | /*! |
| 18 | \class Qt3DRender::QLayer |
| 19 | \inmodule Qt3DRender |
| 20 | \since 5.5 |
| 21 | \brief The QLayer class provides a way of filtering which entities will be rendered. |
| 22 | |
| 23 | Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph. |
| 24 | \sa Qt3DRender::QLayerFilter |
| 25 | |
| 26 | A QLayer can be applied to a subtree of entities by setting the recursive property to true. |
| 27 | |
| 28 | \code |
| 29 | #include <Qt3DCore/QEntity> |
| 30 | #include <Qt3DRender/QGeometryRenderer> |
| 31 | #include <Qt3DRender/QLayer> |
| 32 | #include <Qt3DRender/QLayerFilter> |
| 33 | #include <Qt3DRender/QViewport> |
| 34 | |
| 35 | // Scene |
| 36 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; |
| 37 | |
| 38 | Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); |
| 39 | Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); |
| 40 | Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); |
| 41 | layer1->setRecursive(true); |
| 42 | renderableEntity->addComponent(geometryRenderer); |
| 43 | renderableEntity->addComponent(layer1); |
| 44 | |
| 45 | ... |
| 46 | |
| 47 | // FrameGraph |
| 48 | Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; |
| 49 | Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); |
| 50 | layerFilter->addLayer(layer1); |
| 51 | |
| 52 | ... |
| 53 | \endcode |
| 54 | */ |
| 55 | /*! |
| 56 | \property Qt3DRender::QLayer::recursive |
| 57 | Specifies if the layer is also applied to the entity subtree. |
| 58 | */ |
| 59 | |
| 60 | /*! |
| 61 | \qmltype Layer |
| 62 | \nativetype Qt3DRender::QLayer |
| 63 | \inherits Component3D |
| 64 | \inqmlmodule Qt3D.Render |
| 65 | \since 5.5 |
| 66 | \sa LayerFilter |
| 67 | \brief Layer provides a way of filtering which entities will be rendered. |
| 68 | |
| 69 | Layer works in conjunction with the LayerFilter in the FrameGraph. |
| 70 | |
| 71 | A Layer can be applied to a subtree of entities by setting the recursive property to true. |
| 72 | |
| 73 | \code |
| 74 | import Qt3D.Core 2.0 |
| 75 | import Qt3D.Render 2.0 |
| 76 | |
| 77 | Entity { |
| 78 | id: root |
| 79 | |
| 80 | components: RenderSettings { |
| 81 | // FrameGraph |
| 82 | Viewport { |
| 83 | ClearBuffers { |
| 84 | buffers: ClearBuffers.ColorDepthBuffer |
| 85 | CameraSelector { |
| 86 | camera: mainCamera |
| 87 | LayerFilter { |
| 88 | layers: [layer1] |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | // Scene |
| 96 | Camera { id: mainCamera } |
| 97 | |
| 98 | Layer { |
| 99 | id: layer1 |
| 100 | recursive: true |
| 101 | } |
| 102 | |
| 103 | GeometryRenderer { id: mesh } |
| 104 | |
| 105 | Entity { |
| 106 | id: renderableEntity |
| 107 | components: [ mesh, layer1 ] |
| 108 | } |
| 109 | } |
| 110 | \endcode |
| 111 | */ |
| 112 | |
| 113 | /*! |
| 114 | \qmlproperty bool Layer::recursive |
| 115 | |
| 116 | Specifies if the layer is also applied to the entity subtree. |
| 117 | */ |
| 118 | |
| 119 | /*! \fn Qt3DRender::QLayer::QLayer(Qt3DCore::QNode *parent) |
| 120 | Constructs a new QLayer with the specified \a parent. |
| 121 | */ |
| 122 | |
| 123 | QLayer::QLayer(QNode *parent) |
| 124 | : QComponent(*new QLayerPrivate, parent) |
| 125 | { |
| 126 | } |
| 127 | |
| 128 | /*! \internal */ |
| 129 | QLayer::~QLayer() |
| 130 | { |
| 131 | } |
| 132 | |
| 133 | bool QLayer::recursive() const |
| 134 | { |
| 135 | Q_D(const QLayer); |
| 136 | return d->m_recursive; |
| 137 | } |
| 138 | |
| 139 | void QLayer::setRecursive(bool recursive) |
| 140 | { |
| 141 | Q_D(QLayer); |
| 142 | if (d->m_recursive != recursive) { |
| 143 | d->m_recursive = recursive; |
| 144 | emit recursiveChanged(); |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | /*! \internal */ |
| 149 | QLayer::QLayer(QLayerPrivate &dd, QNode *parent) |
| 150 | : QComponent(dd, parent) |
| 151 | { |
| 152 | } |
| 153 | |
| 154 | } // namespace Qt3DRender |
| 155 | |
| 156 | QT_END_NAMESPACE |
| 157 | |
| 158 | #include "moc_qlayer.cpp" |
| 159 | |