1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qlevelofdetail.h" |
5 | #include "qlevelofdetail_p.h" |
6 | #include "qcamera.h" |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | namespace Qt3DRender { |
11 | |
12 | QLevelOfDetailPrivate::QLevelOfDetailPrivate() |
13 | : QComponentPrivate() |
14 | , m_camera(nullptr) |
15 | , m_currentIndex(0) |
16 | , m_thresholdType(QLevelOfDetail::DistanceToCameraThreshold) |
17 | , m_volumeOverride() |
18 | { |
19 | } |
20 | |
21 | void QLevelOfDetailPrivate::setCurrentIndex(int currentIndex) |
22 | { |
23 | Q_Q(QLevelOfDetail); |
24 | if (m_currentIndex != currentIndex) { |
25 | m_currentIndex = currentIndex; |
26 | emit q->currentIndexChanged(currentIndex: m_currentIndex); |
27 | } |
28 | } |
29 | |
30 | /*! |
31 | \class Qt3DRender::QLevelOfDetail |
32 | \inmodule Qt3DRender |
33 | \since 5.9 |
34 | \brief The QLevelOfDetail class provides a way of controlling the complexity |
35 | of rendered entities based on their size on the screen. |
36 | |
37 | QLevelOfDetail can be used to control the representation of an entity |
38 | based on distance from the observer or size on the screen. |
39 | |
40 | In order to improve rendering performance, objects that are very small |
41 | can be rendered using far fewer details, in geometry or texture. |
42 | |
43 | The component is controlled by specifying thresholds of values which are interpreted |
44 | as either distances from the camera or screen size. |
45 | |
46 | As the point of view changes, the currentIndex property will change to |
47 | reflect matching value in the range array. |
48 | |
49 | The currentIndex property can then be used, for example, to enable or |
50 | disable entities, change material, etc. |
51 | |
52 | The LevelOfDetail component is not shareable between multiple \l [QML]{Entity}{entities}. |
53 | |
54 | \code |
55 | #include <Qt3DCore/QEntity> |
56 | #include <Qt3DRender/QGeometryRenderer> |
57 | #include <Qt3DRender/QLevelOfDetail> |
58 | |
59 | // Scene |
60 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; |
61 | |
62 | Qt3DCore::QEntity *renderableEntity = new Qt3DCore::QEntity(rootEntity); |
63 | Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); |
64 | renderableEntity->addComponent(geometryRenderer); |
65 | Qt3DRender::QLevelOfDetail* lod = new Qt3Render::QLevelOfDetail(renderableEntity); |
66 | QList<qreal> thresholds = {20, 35, 50, 65}; |
67 | lod->setThresholds(thresholds); |
68 | lod->setCamera(mainCamera); |
69 | renderableEntity->addComponent(lod); |
70 | |
71 | // connect to QLevelOfDetail::currentIndexChanged to toggle rendering |
72 | ... |
73 | \endcode |
74 | */ |
75 | |
76 | /*! |
77 | \qmltype LevelOfDetail |
78 | \instantiates Qt3DRender::QLevelOfDetail |
79 | \inherits Component3D |
80 | \inqmlmodule Qt3D.Render |
81 | \since 5.9 |
82 | \brief LevelOfDetail provides a way of controlling the complexity of |
83 | rendered entities based on their size on the screen. |
84 | |
85 | LevelOfDetail can be used to control the representation of an entity |
86 | based on distance from the observer or size on the screen. |
87 | |
88 | In order to improve rendering performance, objects that are very small |
89 | can be rendered using far fewer details, in geometry or texture. |
90 | |
91 | The component is controlled by specifying thresholds of values which are interpreted |
92 | as either distances from the camera or screen size. |
93 | |
94 | As the point of view changes, the currentIndex property will change to |
95 | reflect matching value in the range array. |
96 | |
97 | The currentIndex property can then be used, for example, to enable or |
98 | disable entities, change source in an EntityLoader, or material. |
99 | |
100 | The LevelOfDetail component is not shareable between multiple Entity's. |
101 | |
102 | \code |
103 | import Qt3D.Core 2.0 |
104 | import Qt3D.Render 2.0 |
105 | |
106 | Entity { |
107 | id: root |
108 | |
109 | // Scene |
110 | Camera { id: mainCamera } |
111 | |
112 | LevelOfDetail { |
113 | id: lod |
114 | camera: mainCamera |
115 | thresholds: [20, 35, 50, 65] |
116 | thresholdType: LevelOfDetail.DistanceToCameraThreshold |
117 | } |
118 | |
119 | GeometryRenderer { |
120 | id: mesh |
121 | view: CylinderMesh { |
122 | property var sliceValues: [20, 10, 6, 4] |
123 | slices: sliceValues[lod.currentIndex] |
124 | } |
125 | } |
126 | |
127 | Entity { |
128 | id: renderableEntity |
129 | components: [ mesh, lod ] |
130 | } |
131 | } |
132 | \endcode |
133 | */ |
134 | |
135 | |
136 | /*! |
137 | * \enum Qt3DRender::QLevelOfDetail::ThresholdType |
138 | * |
139 | * Specifies how the values in the thresholds are interpreted |
140 | * |
141 | * \value DistanceToCameraThreshold Distance from the entity to the selected camera |
142 | * \value ProjectedScreenPixelSizeThreshold Size of the entity when projected on the |
143 | * screen as seen from the selected camera, expressed in number of |
144 | * pixels on the side of the bounding square in screen space. |
145 | */ |
146 | |
147 | /*! |
148 | * \qmlproperty enumeration LevelOfDetail::ThresholdType |
149 | * |
150 | * Specifies how the values in the thresholds are interpreted |
151 | * |
152 | * \list |
153 | * \li DistanceToCameraThreshold Distance from the entity to the selected camera |
154 | * \li ProjectedScreenPixelSizeThreshold Size of the entity when projected on the |
155 | * screen as seen from the selected camera, expressed in number of |
156 | * pixels on the side of the bounding square in screen space. |
157 | * \endlist |
158 | * \sa Qt3DRender::QLevelOfDetail::ThresholdType |
159 | */ |
160 | |
161 | /*! |
162 | * \qmlproperty Camera LevelOfDetail::camera |
163 | * |
164 | * Holds the id of the camera that is used to compute the actual distance or the screen size. |
165 | */ |
166 | |
167 | /*! |
168 | * \property QLevelOfDetail::camera |
169 | * |
170 | * Holds the id of the camera that is used to compute the actual distance or the screen size. |
171 | */ |
172 | |
173 | /*! |
174 | * \qmlproperty int LevelOfDetail::currentIndex |
175 | * |
176 | * The index in the range array which matches the current distance to the camera or screen size. |
177 | */ |
178 | |
179 | /*! |
180 | * \property QLevelOfDetail::currentIndex |
181 | * |
182 | * The index in the range array which matches the current distance to the camera or screen size. |
183 | */ |
184 | |
185 | /*! |
186 | * \qmlproperty int LevelOfDetail::thresholdType |
187 | * |
188 | * Specifies how range values are interpreted. |
189 | */ |
190 | |
191 | /*! |
192 | * \property QLevelOfDetail::thresholdType |
193 | * |
194 | * Specifies how range values are interpreted. |
195 | * \sa Qt3DRender::QLevelOfDetail::ThresholdType |
196 | */ |
197 | |
198 | /*! |
199 | * \qmlproperty QList<qreal> LevelOfDetail::thresholds |
200 | * |
201 | * Array of range values as float point numbers. The value for the most detailed representation |
202 | * should be specified first. |
203 | * |
204 | * If LevelOfDetail::thresholdType is set to LevelOfDetail.DistanceToCameraThreshold, values should |
205 | * be specified in ascending order, in camera space coordinates |
206 | * |
207 | * If LevelOfDetail::thresholdType is set to LevelOfDetail.ProjectedScreenPixelSizeThreshold, values |
208 | * should be specified in descending order, in screen space pixels. |
209 | */ |
210 | |
211 | /*! |
212 | * \property QLevelOfDetail::thresholds |
213 | * |
214 | * Array of range values as float point numbers. The value for the most detailed representation |
215 | * should be specified first. |
216 | * |
217 | * If Qt3DRender::QLevelOfDetail::thresholdType is set to |
218 | * Qt3DRender::QLevelOfDetail::DistanceToCameraThreshold, values should be specified in |
219 | * ascending order, in camera space coordinates |
220 | * |
221 | * If Qt3DRender::QLevelOfDetail::thresholdType is set to |
222 | * Qt3DRender::QLevelOfDetail::ProjectedScreenPixelSizeThreshold, values should |
223 | * be specified in descending order, in screen space pixels. |
224 | * |
225 | * \sa Qt3DRender::QLevelOfDetail::ThresholdType |
226 | */ |
227 | |
228 | /*! |
229 | * \qmlproperty int LevelOfDetail::volumeOverride |
230 | * |
231 | * Specifies what is used to evaluate the distance or screen size. |
232 | * |
233 | * The default is a sphere of radius 1 and centered at the local origin of the entity. |
234 | * This proxy volume is used to compute the distance to the camera or the size |
235 | * of the screen projection. |
236 | * |
237 | * If this value to null, the bounding volume of the entity is used. Care must be |
238 | * taken that this bounding volume never becomes invalid. |
239 | * |
240 | * \sa Qt3DRender::QLevelOfDetailBoundingSphere |
241 | */ |
242 | |
243 | /*! |
244 | * \property QLevelOfDetail::volumeOverride |
245 | * |
246 | * The default is a sphere of radius 1 and centered at the local origin of the entity. |
247 | * This proxy volume is used to compute the distance to the camera or the size |
248 | * of the screen projection. |
249 | * |
250 | * If this value to nullptr, the bounding volume of the entity is used. Care must be |
251 | * taken that this bounding volume never becomes invalid. |
252 | * |
253 | * \sa Qt3DRender::QLevelOfDetailBoundingSphere |
254 | */ |
255 | |
256 | |
257 | /*! \fn Qt3DRender::QLevelOfDetail::QLevelOfDetail(Qt3DCore::QNode *parent) |
258 | Constructs a new QLevelOfDetail with the specified \a parent. |
259 | */ |
260 | QLevelOfDetail::QLevelOfDetail(QNode *parent) |
261 | : QComponent(*new QLevelOfDetailPrivate, parent) |
262 | { |
263 | } |
264 | |
265 | /*! \internal */ |
266 | QLevelOfDetail::~QLevelOfDetail() |
267 | { |
268 | } |
269 | |
270 | /*! \internal */ |
271 | QLevelOfDetail::QLevelOfDetail(QLevelOfDetailPrivate &dd, QNode *parent) |
272 | : QComponent(dd, parent) |
273 | { |
274 | } |
275 | |
276 | QCamera *QLevelOfDetail::camera() const |
277 | { |
278 | Q_D(const QLevelOfDetail); |
279 | return d->m_camera; |
280 | } |
281 | |
282 | /*! |
283 | * Sets the \a camera relative to which distance and size are computed. |
284 | */ |
285 | void QLevelOfDetail::setCamera(QCamera *camera) |
286 | { |
287 | Q_D(QLevelOfDetail); |
288 | if (d->m_camera != camera) { |
289 | d->m_camera = camera; |
290 | emit cameraChanged(camera: d->m_camera); |
291 | } |
292 | } |
293 | |
294 | int QLevelOfDetail::currentIndex() const |
295 | { |
296 | Q_D(const QLevelOfDetail); |
297 | return d->m_currentIndex; |
298 | } |
299 | |
300 | /*! |
301 | * Sets the \a currentIndex. |
302 | * |
303 | * \note This should not normally be set by the user. |
304 | * |
305 | * However, if the component is disabled, then changing the |
306 | * current index is a simple way of switching between multiple |
307 | * representations. |
308 | */ |
309 | void QLevelOfDetail::setCurrentIndex(int currentIndex) |
310 | { |
311 | Q_D(QLevelOfDetail); |
312 | d->setCurrentIndex(currentIndex); |
313 | } |
314 | |
315 | QLevelOfDetail::ThresholdType QLevelOfDetail::thresholdType() const |
316 | { |
317 | Q_D(const QLevelOfDetail); |
318 | return d->m_thresholdType; |
319 | } |
320 | |
321 | /*! |
322 | * Sets the way thresholds values are interpreted |
323 | * with parameter \a thresholdType |
324 | * \sa Qt3DRender::QLevelOfDetail::ThresholdType |
325 | */ |
326 | void QLevelOfDetail::setThresholdType(QLevelOfDetail::ThresholdType thresholdType) |
327 | { |
328 | Q_D(QLevelOfDetail); |
329 | if (d->m_thresholdType != thresholdType) { |
330 | d->m_thresholdType = thresholdType; |
331 | emit thresholdTypeChanged(thresholdType: d->m_thresholdType); |
332 | } |
333 | } |
334 | |
335 | QList<qreal> QLevelOfDetail::thresholds() const |
336 | { |
337 | Q_D(const QLevelOfDetail); |
338 | return d->m_thresholds; |
339 | } |
340 | |
341 | QLevelOfDetailBoundingSphere QLevelOfDetail::createBoundingSphere(const QVector3D ¢er, float radius) |
342 | { |
343 | return QLevelOfDetailBoundingSphere(center, radius); |
344 | } |
345 | |
346 | /*! |
347 | * Sets the range values in \a thresholds. |
348 | * \sa Qt3DRender::QLevelOfDetail::thresholdType |
349 | */ |
350 | void QLevelOfDetail::setThresholds(const QList<qreal> &thresholds) |
351 | { |
352 | Q_D(QLevelOfDetail); |
353 | if (d->m_thresholds != thresholds) { |
354 | d->m_thresholds = thresholds; |
355 | emit thresholdsChanged(thresholds: d->m_thresholds); |
356 | } |
357 | } |
358 | |
359 | QLevelOfDetailBoundingSphere QLevelOfDetail::volumeOverride() const |
360 | { |
361 | Q_D(const QLevelOfDetail); |
362 | return d->m_volumeOverride; |
363 | } |
364 | |
365 | void QLevelOfDetail::setVolumeOverride(const QLevelOfDetailBoundingSphere &volumeOverride) |
366 | { |
367 | Q_D(QLevelOfDetail); |
368 | if (d->m_volumeOverride != volumeOverride) { |
369 | d->m_volumeOverride = volumeOverride; |
370 | emit volumeOverrideChanged(volumeOverride); |
371 | } |
372 | } |
373 | |
374 | } // namespace Qt3DRender |
375 | |
376 | QT_END_NAMESPACE |
377 | |
378 | #include "moc_qlevelofdetail.cpp" |
379 | |