1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
5 | #define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <vector> |
19 | #include <QMatrix4x4> |
20 | #include <QVector3D> |
21 | |
22 | #include <Qt3DRender/private/qt3drender_global_p.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QDebug; |
27 | |
28 | namespace Qt3DRender { |
29 | |
30 | class QAxisAlignedBoundingBox |
31 | { |
32 | public: |
33 | inline QAxisAlignedBoundingBox() |
34 | : m_center() |
35 | , m_radii() |
36 | {} |
37 | |
38 | inline explicit QAxisAlignedBoundingBox(const std::vector<QVector3D> &points) |
39 | : m_center() |
40 | , m_radii() |
41 | { |
42 | update(points); |
43 | } |
44 | |
45 | void clear() |
46 | { |
47 | m_center = QVector3D(); |
48 | m_radii = QVector3D(); |
49 | } |
50 | |
51 | bool isNull() const { return m_center.isNull() && m_radii.isNull(); } |
52 | |
53 | void Q_3DRENDERSHARED_PRIVATE_EXPORT update(const std::vector<QVector3D> &points); |
54 | |
55 | inline QVector3D center() const { return m_center; } |
56 | inline QVector3D radii() const { return m_radii; } |
57 | |
58 | inline QVector3D minPoint() const { return m_center - m_radii; } |
59 | inline QVector3D maxPoint() const { return m_center + m_radii; } |
60 | |
61 | inline float xExtent() const { return 2.0f * m_radii.x(); } |
62 | inline float yExtent() const { return 2.0f * m_radii.y(); } |
63 | inline float zExtent() const { return 2.0f * m_radii.z(); } |
64 | |
65 | inline float maxExtent() const { return qMax( a: xExtent(), b: qMax( a: yExtent(), b: zExtent() ) ); } |
66 | inline float minExtent() const { return qMin( a: xExtent(), b: qMin( a: yExtent(), b: zExtent() ) ); } |
67 | |
68 | inline bool contains( const QVector3D& pt ) const |
69 | { |
70 | QVector3D minP(minPoint()), maxP(maxPoint()); |
71 | if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) || |
72 | (pt.y() < minP.y()) || (pt.y() > maxP.y()) || |
73 | (pt.z() < minP.z()) || (pt.z() > maxP.z()) ) |
74 | { |
75 | return false; |
76 | } |
77 | return true; |
78 | } |
79 | |
80 | inline void expandToContain(const QVector3D &pt) |
81 | { |
82 | update(points: std::vector<QVector3D> { pt }); |
83 | } |
84 | |
85 | inline void expandToContain(const QAxisAlignedBoundingBox &other) |
86 | { |
87 | update(points: std::vector<QVector3D> { other.minPoint(), other.maxPoint() }); |
88 | } |
89 | |
90 | inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const |
91 | { |
92 | QAxisAlignedBoundingBox r; |
93 | r.m_center = mat.map(point: m_center); |
94 | r.m_radii = mat.map(point: m_radii); |
95 | return r; |
96 | } |
97 | |
98 | inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat) |
99 | { |
100 | m_center = mat.map(point: m_center); |
101 | m_radii = mat.map(point: m_radii); |
102 | return *this; |
103 | } |
104 | |
105 | private: |
106 | QVector3D m_center; |
107 | QVector3D m_radii; |
108 | |
109 | friend bool intersects(const QAxisAlignedBoundingBox &a, |
110 | const QAxisAlignedBoundingBox &b); |
111 | }; |
112 | |
113 | QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c); |
114 | |
115 | inline bool intersects(const QAxisAlignedBoundingBox &a, |
116 | const QAxisAlignedBoundingBox &b) |
117 | { |
118 | // Test y axis last as this is often the least discriminatory in OpenGL applications |
119 | // where worlds tend to be mostly in the xz-plane |
120 | if (qAbs(t: a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0]) |
121 | return false; |
122 | if (qAbs(t: a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2]) |
123 | return false; |
124 | if (qAbs(t: a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1]) |
125 | return false; |
126 | return true; |
127 | } |
128 | |
129 | } // namespace Qt3DRender |
130 | |
131 | QT_END_NAMESPACE |
132 | |
133 | #endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
134 | |