| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qdirectionallight.h" |
| 5 | #include "qdirectionallight_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | /* |
| 12 | * |
| 13 | * Expected Shader struct |
| 14 | * |
| 15 | * \code |
| 16 | * |
| 17 | * struct DirectionalLight |
| 18 | * { |
| 19 | * vec3 position; |
| 20 | * vec3 worldDirection; |
| 21 | * vec4 color; |
| 22 | * float intensity; |
| 23 | * }; |
| 24 | * |
| 25 | * uniform DirectionalLight directionalLights[10]; |
| 26 | * |
| 27 | * \endcode |
| 28 | */ |
| 29 | |
| 30 | QDirectionalLightPrivate::QDirectionalLightPrivate() |
| 31 | : QAbstractLightPrivate(QAbstractLight::DirectionalLight) |
| 32 | { |
| 33 | m_shaderData->setProperty(name: "direction" , value: QVector3D(0.0f, -1.0f, 0.0f)); |
| 34 | } |
| 35 | |
| 36 | /*! |
| 37 | \class Qt3DRender::QDirectionalLight |
| 38 | \inmodule Qt3DRender |
| 39 | \since 5.7 |
| 40 | \brief Encapsulate a Directional Light object in a Qt 3D scene. |
| 41 | |
| 42 | A directional light is a light source that behaves similar to sunlight. |
| 43 | The light from a directional light hits all objects from the same direction |
| 44 | and with the same intensity, regardless of where they are in the scene. |
| 45 | */ |
| 46 | |
| 47 | /*! |
| 48 | \qmltype DirectionalLight |
| 49 | \nativetype Qt3DRender::QDirectionalLight |
| 50 | \inherits Light |
| 51 | \inqmlmodule Qt3D.Render |
| 52 | \since 5.7 |
| 53 | \brief Encapsulate a Directional Light object in a Qt 3D scene. |
| 54 | |
| 55 | A directional light is a light source that behaves similar to sunlight. |
| 56 | The light from a directional light hits all objects from the same direction |
| 57 | and with the same intensity, regardless of where they are in the scene. |
| 58 | */ |
| 59 | |
| 60 | /*! |
| 61 | \fn Qt3DRender::QDirectionalLight::QDirectionalLight(Qt3DCore::QNode *parent) |
| 62 | Constructs a new QDirectionalLight with the specified \a parent. |
| 63 | */ |
| 64 | QDirectionalLight::QDirectionalLight(QNode *parent) |
| 65 | : QAbstractLight(*new QDirectionalLightPrivate, parent) |
| 66 | { |
| 67 | } |
| 68 | |
| 69 | /*! \internal */ |
| 70 | QDirectionalLight::~QDirectionalLight() |
| 71 | { |
| 72 | } |
| 73 | |
| 74 | /*! \internal */ |
| 75 | QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent) |
| 76 | : QAbstractLight(dd, parent) |
| 77 | { |
| 78 | } |
| 79 | |
| 80 | /*! |
| 81 | \qmlproperty vector3d Qt3D.Render::DirectionalLight::worldDirection |
| 82 | Specifies the world direction of the directional light. |
| 83 | |
| 84 | \note The exact meaning and use of this property is up to the |
| 85 | material implementation. |
| 86 | */ |
| 87 | |
| 88 | /*! |
| 89 | \property Qt3DRender::QDirectionalLight::worldDirection |
| 90 | Specifies the world direction of the directional light. |
| 91 | |
| 92 | \note The exact meaning and use of this property is up to the |
| 93 | material implementation. |
| 94 | */ |
| 95 | void QDirectionalLight::setWorldDirection(const QVector3D &direction) |
| 96 | { |
| 97 | Q_D(QDirectionalLight); |
| 98 | if (worldDirection() != direction) { |
| 99 | d->m_shaderData->setProperty(name: "direction" , value: direction); |
| 100 | emit worldDirectionChanged(worldDirection: direction); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | QVector3D QDirectionalLight::worldDirection() const |
| 105 | { |
| 106 | Q_D(const QDirectionalLight); |
| 107 | return d->m_shaderData->property(name: "direction" ).value<QVector3D>(); |
| 108 | } |
| 109 | |
| 110 | } // namespace Qt3DRender |
| 111 | |
| 112 | QT_END_NAMESPACE |
| 113 | |
| 114 | #include "moc_qdirectionallight.cpp" |
| 115 | |