| 1 | // Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). |
| 2 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QT3DRENDER_QRAY3D_H |
| 6 | #define QT3DRENDER_QRAY3D_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <Qt3DRender/qt3drender_global.h> |
| 20 | #include <Qt3DCore/private/matrix4x4_p.h> |
| 21 | #include <Qt3DCore/private/vector3d_p.h> |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | namespace Qt3DRender { |
| 26 | namespace RayCasting { |
| 27 | |
| 28 | class Q_3DRENDERSHARED_EXPORT QRay3D |
| 29 | { |
| 30 | public: |
| 31 | QRay3D(); |
| 32 | explicit QRay3D(const Vector3D &origin, const Vector3D &direction = Vector3D(0.0f, 0.0f, 1.0f), float distance = 1.0f); |
| 33 | ~QRay3D(); |
| 34 | |
| 35 | Vector3D origin() const; |
| 36 | void setOrigin(const Vector3D &value); |
| 37 | |
| 38 | Vector3D direction() const; |
| 39 | void setDirection(const Vector3D &value); |
| 40 | |
| 41 | float distance() const; |
| 42 | void setDistance(float distance); |
| 43 | |
| 44 | bool contains(const Vector3D &point) const; |
| 45 | bool contains(const QRay3D &ray) const; |
| 46 | |
| 47 | Vector3D point(float t) const; |
| 48 | float projectedDistance(const Vector3D &point) const; |
| 49 | |
| 50 | Vector3D project(const Vector3D &vector) const; |
| 51 | |
| 52 | float distance(const Vector3D &point) const; |
| 53 | |
| 54 | QRay3D &transform(const Matrix4x4 &matrix); |
| 55 | QRay3D transformed(const Matrix4x4 &matrix) const; |
| 56 | |
| 57 | bool operator==(const QRay3D &other) const; |
| 58 | bool operator!=(const QRay3D &other) const; |
| 59 | |
| 60 | bool isValid() const { return !m_direction.isNull() && !qFuzzyIsNull(f: m_distance); } |
| 61 | |
| 62 | private: |
| 63 | Vector3D m_origin; |
| 64 | Vector3D m_direction; |
| 65 | float m_distance; |
| 66 | }; |
| 67 | QT3D_DECLARE_TYPEINFO_2(Qt3DRender, RayCasting, QRay3D, Q_RELOCATABLE_TYPE) |
| 68 | |
| 69 | |
| 70 | #ifndef QT_NO_DEBUG_STREAM |
| 71 | Q_3DRENDERSHARED_EXPORT QDebug operator<<(QDebug dbg, const QRay3D &ray); |
| 72 | #endif |
| 73 | |
| 74 | #ifndef QT_NO_DATASTREAM |
| 75 | Q_3DRENDERSHARED_EXPORT QDataStream &operator<<(QDataStream &stream, const QRay3D &ray); |
| 76 | Q_3DRENDERSHARED_EXPORT QDataStream &operator>>(QDataStream &stream, QRay3D &ray); |
| 77 | #endif |
| 78 | |
| 79 | } // namespace RayCasting |
| 80 | } // namespace Qt3DRender |
| 81 | QT_END_NAMESPACE |
| 82 | |
| 83 | inline bool qFuzzyCompare(const Qt3DRender::RayCasting::QRay3D &ray1, const Qt3DRender::RayCasting::QRay3D &ray2) |
| 84 | { |
| 85 | return qFuzzyCompare(v1: ray1.origin(), v2: ray2.origin()) && |
| 86 | qFuzzyCompare(v1: ray1.direction(), v2: ray2.direction()); |
| 87 | } |
| 88 | |
| 89 | Q_DECLARE_METATYPE(Qt3DRender::RayCasting::QRay3D) // LCOV_EXCL_LINE |
| 90 | |
| 91 | #endif // QT3DRENDER_QRAY3D_H |
| 92 | |