| 1 | // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qdepthrange.h" |
| 5 | #include "qdepthrange_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | /*! |
| 12 | \class Qt3DRender::QDepthRange |
| 13 | \inmodule Qt3DRender |
| 14 | \since 5.14 |
| 15 | \ingroup renderstates |
| 16 | \brief Enables remapping depth values written into the depth buffer. |
| 17 | |
| 18 | By default, OpenGL writes scene depth information into the depth buffer in |
| 19 | the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to |
| 20 | the far clip plane. QDepthRange allows mapping these values into a different |
| 21 | range so parts of the scene are always rendered in front of or behind other |
| 22 | parts. Valid values for near and far are between 0 and 1. |
| 23 | */ |
| 24 | |
| 25 | /*! |
| 26 | \qmltype DepthRange |
| 27 | \nativetype Qt3DRender::QDepthRange |
| 28 | \inherits RenderState |
| 29 | \inqmlmodule Qt3D.Render |
| 30 | \ingroup renderstates |
| 31 | \since 5.14 |
| 32 | \brief Enables remapping depth values written into the depth buffer. |
| 33 | |
| 34 | By default, OpenGL writes scene depth information into the depth buffer in |
| 35 | the range [0.0, 1.0] corresponding to the near and far clip planes. |
| 36 | QDepthRange allows mapping these values into a different range. For example |
| 37 | setting the range [0.0, 0.5] will map the rendered scene into the depth |
| 38 | buffer such that objects at the near clip plane have depth value of 0.0 and |
| 39 | objects at the far clip plane have a depth value of 0.5. This allows |
| 40 | rendering parts of the scene always in front of or behind other parts. |
| 41 | */ |
| 42 | |
| 43 | /*! |
| 44 | \qmlproperty real QDepthRange::nearValue |
| 45 | The depth buffer value corresponding to the near clip plane. Valid values for are |
| 46 | between 0 and 1. |
| 47 | */ |
| 48 | |
| 49 | /*! |
| 50 | \qmlproperty real QDepthRange::farValue |
| 51 | The depth buffer value corresponding to the far clip plane. Valid values for are |
| 52 | between 0 and 1. |
| 53 | */ |
| 54 | |
| 55 | /*! |
| 56 | \property Qt3DRender::QDepthRange::nearValue |
| 57 | The depth buffer value corresponding to the near clip plane. Valid values for are |
| 58 | between 0 and 1. |
| 59 | */ |
| 60 | |
| 61 | /*! |
| 62 | \property Qt3DRender::QDepthRange::farValue |
| 63 | The depth buffer value corresponding to the far clip plane. Valid values for are |
| 64 | between 0 and 1. |
| 65 | */ |
| 66 | |
| 67 | QDepthRange::QDepthRange(QNode *parent) |
| 68 | : QRenderState(*new QDepthRangePrivate(), parent) |
| 69 | { |
| 70 | } |
| 71 | |
| 72 | /*! \internal */ |
| 73 | QDepthRange::~QDepthRange() |
| 74 | { |
| 75 | } |
| 76 | |
| 77 | double QDepthRange::nearValue() const |
| 78 | { |
| 79 | Q_D(const QDepthRange); |
| 80 | return d->m_nearValue; |
| 81 | } |
| 82 | |
| 83 | double QDepthRange::farValue() const |
| 84 | { |
| 85 | Q_D(const QDepthRange); |
| 86 | return d->m_farValue; |
| 87 | } |
| 88 | |
| 89 | void QDepthRange::setNearValue(double value) |
| 90 | { |
| 91 | Q_D(QDepthRange); |
| 92 | if (value != d->m_nearValue) { |
| 93 | d->m_nearValue = value; |
| 94 | Q_EMIT nearValueChanged(nearValue: value); |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | void QDepthRange::setFarValue(double value) |
| 99 | { |
| 100 | Q_D(QDepthRange); |
| 101 | if (value != d->m_farValue) { |
| 102 | d->m_farValue = value; |
| 103 | Q_EMIT farValueChanged(farValue: value); |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | } // namespace Qt3DRender |
| 108 | |
| 109 | QT_END_NAMESPACE |
| 110 | |
| 111 | #include "moc_qdepthrange.cpp" |
| 112 | |