| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only | 
| 3 |  | 
| 4 | #include "qmultisampleantialiasing.h" | 
| 5 | #include "qrenderstate_p.h" | 
| 6 | #include <private/qnode_p.h> | 
| 7 |  | 
| 8 | QT_BEGIN_NAMESPACE | 
| 9 |  | 
| 10 | namespace Qt3DRender { | 
| 11 |  | 
| 12 | /*! | 
| 13 |     \class Qt3DRender::QMultiSampleAntiAliasing | 
| 14 |     \brief Enable multisample antialiasing. | 
| 15 |     \since 5.7 | 
| 16 |     \ingroup renderstates | 
| 17 |     \inmodule Qt3DRender | 
| 18 |  | 
| 19 |     A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing. | 
| 20 |  | 
| 21 |     It can be added to a QRenderPass by calling QRenderPass::addRenderState(): | 
| 22 |  | 
| 23 |     \code | 
| 24 |     QRenderPass *renderPass = new QRenderPass(); | 
| 25 |  | 
| 26 |     QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); | 
| 27 |     renderPass->addRenderState(msaa); | 
| 28 |     \endcode | 
| 29 |  | 
| 30 |     Or a QRenderStateSet by calling QRenderStateSet::addRenderState(): | 
| 31 |  | 
| 32 |     \code | 
| 33 |     QRenderStateSet *renderStateSet = new QRenderStateSet(); | 
| 34 |  | 
| 35 |     QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); | 
| 36 |     renderStateSet->addRenderState(msaa); | 
| 37 |     \endcode | 
| 38 |  | 
| 39 |     For multisampling to take effect, the render target must have been allocated | 
| 40 |     with multisampling enabled: | 
| 41 |  | 
| 42 |     \code | 
| 43 |     QTexture2DMultisample *colorTex = new QTexture2DMultisample; | 
| 44 |     colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); | 
| 45 |     colorTex->setWidth(1024); | 
| 46 |     colorTex->setHeight(1024); | 
| 47 |  | 
| 48 |     QRenderTargetOutput *color = new QRenderTargetOutput; | 
| 49 |     color->setAttachmentPoint(QRenderTargetOutput::Color0); | 
| 50 |     color->setTexture(colorTex); | 
| 51 |  | 
| 52 |     QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; | 
| 53 |     depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); | 
| 54 |     depthStencilTex->setWidth(1024); | 
| 55 |     depthStencilTex->setHeight(1024); | 
| 56 |  | 
| 57 |     QRenderTargetOutput *depthStencil = new QRenderTargetOutput; | 
| 58 |     depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); | 
| 59 |     depthStencil->setTexture(depthStencilTex); | 
| 60 |  | 
| 61 |     Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; | 
| 62 |     renderTarget->addOutput(color); | 
| 63 |     renderTarget->addOutput(depthStencil); | 
| 64 |     \endcode | 
| 65 |  | 
| 66 |     \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc | 
| 67 |  | 
| 68 |     \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if | 
| 69 |     QMultiSampleAntiAliasing has been added to the render states. | 
| 70 |  */ | 
| 71 |  | 
| 72 | /*! | 
| 73 |     \qmltype MultiSampleAntiAliasing | 
| 74 |     \brief Enable multisample antialiasing. | 
| 75 |     \since 5.7 | 
| 76 |     \ingroup renderstates | 
| 77 |     \inqmlmodule Qt3D.Render | 
| 78 |     \inherits RenderState | 
| 79 |     \nativetype Qt3DRender::QMultiSampleAntiAliasing | 
| 80 |  | 
| 81 |     A MultiSampleAntiAliasing type enables multisample antialiasing. | 
| 82 |  | 
| 83 |     It can be added to a RenderPass: | 
| 84 |  | 
| 85 |     \qml | 
| 86 |     RenderPass { | 
| 87 |         shaderProgram: ShaderProgram { | 
| 88 |             // ... | 
| 89 |         } | 
| 90 |         renderStates: [ | 
| 91 |             MultiSampleAntiAliasing {} | 
| 92 |         ] | 
| 93 |     } | 
| 94 |     \endqml | 
| 95 |  | 
| 96 |     Or a RenderStateSet: | 
| 97 |  | 
| 98 |     \qml | 
| 99 |     RenderStateSet { | 
| 100 |         renderStates: [ | 
| 101 |             MultiSampleAntiAliasing {} | 
| 102 |         ] | 
| 103 |     } | 
| 104 |     \endqml | 
| 105 |  | 
| 106 |     For multisampling to take effect, the render target must have been allocated | 
| 107 |     with multisampling enabled: | 
| 108 |  | 
| 109 |     \qml | 
| 110 |     RenderTarget { | 
| 111 |         attachments: [ | 
| 112 |             RenderTargetOutput { | 
| 113 |                 attachmentPoint: RenderTargetOutput.Color0 | 
| 114 |                 texture: Texture2DMultisample { | 
| 115 |                     width: 1024 | 
| 116 |                     height: 1024 | 
| 117 |                     format: Texture.RGBA8_UNorm | 
| 118 |                 } | 
| 119 |             }, | 
| 120 |             RenderTargetOutput { | 
| 121 |                 attachmentPoint: RenderTargetOutput.DepthStencil | 
| 122 |                 texture: Texture2DMultisample{ | 
| 123 |                     width: 1024 | 
| 124 |                     height: 1024 | 
| 125 |                     format: Texture.D24S8 | 
| 126 |                 } | 
| 127 |             } | 
| 128 |         ] | 
| 129 |     } | 
| 130 |     \endqml | 
| 131 |  | 
| 132 |     Further, the shader code must use multisampling sampler types and texelFetch() instead | 
| 133 |     of texture(). | 
| 134 |  | 
| 135 |     \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc | 
| 136 |  | 
| 137 |     \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if | 
| 138 |     MultiSampleAntiAliasing has been added to the render states. | 
| 139 |  */ | 
| 140 |  | 
| 141 | class QMultiSampleAntiAliasingPrivate : public QRenderStatePrivate | 
| 142 | { | 
| 143 | public: | 
| 144 |     QMultiSampleAntiAliasingPrivate() | 
| 145 |         : QRenderStatePrivate(Render::MSAAEnabledStateMask) | 
| 146 |     { | 
| 147 |     } | 
| 148 |  | 
| 149 |     Q_DECLARE_PUBLIC(QMultiSampleAntiAliasing) | 
| 150 | }; | 
| 151 |  | 
| 152 | /*! | 
| 153 |     The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing | 
| 154 |     instance with the specified \a parent. | 
| 155 |  */ | 
| 156 | QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(QNode *parent) | 
| 157 |     : QRenderState(*new QMultiSampleAntiAliasingPrivate, parent) | 
| 158 | { | 
| 159 | } | 
| 160 |  | 
| 161 | /*! \internal */ | 
| 162 | QMultiSampleAntiAliasing::~QMultiSampleAntiAliasing() | 
| 163 | { | 
| 164 | } | 
| 165 |  | 
| 166 | } // namespace Qt3DRender | 
| 167 |  | 
| 168 | QT_END_NAMESPACE | 
| 169 |  | 
| 170 | #include "moc_qmultisampleantialiasing.cpp" | 
| 171 |  | 
| 172 |  |