| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qmultisampleantialiasing.h" |
| 5 | #include "qrenderstate_p.h" |
| 6 | #include <private/qnode_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DRender { |
| 11 | |
| 12 | /*! |
| 13 | \class Qt3DRender::QMultiSampleAntiAliasing |
| 14 | \brief Enable multisample antialiasing. |
| 15 | \since 5.7 |
| 16 | \ingroup renderstates |
| 17 | \inmodule Qt3DRender |
| 18 | |
| 19 | A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing. |
| 20 | |
| 21 | It can be added to a QRenderPass by calling QRenderPass::addRenderState(): |
| 22 | |
| 23 | \code |
| 24 | QRenderPass *renderPass = new QRenderPass(); |
| 25 | |
| 26 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
| 27 | renderPass->addRenderState(msaa); |
| 28 | \endcode |
| 29 | |
| 30 | Or a QRenderStateSet by calling QRenderStateSet::addRenderState(): |
| 31 | |
| 32 | \code |
| 33 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
| 34 | |
| 35 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
| 36 | renderStateSet->addRenderState(msaa); |
| 37 | \endcode |
| 38 | |
| 39 | For multisampling to take effect, the render target must have been allocated |
| 40 | with multisampling enabled: |
| 41 | |
| 42 | \code |
| 43 | QTexture2DMultisample *colorTex = new QTexture2DMultisample; |
| 44 | colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
| 45 | colorTex->setWidth(1024); |
| 46 | colorTex->setHeight(1024); |
| 47 | |
| 48 | QRenderTargetOutput *color = new QRenderTargetOutput; |
| 49 | color->setAttachmentPoint(QRenderTargetOutput::Color0); |
| 50 | color->setTexture(colorTex); |
| 51 | |
| 52 | QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; |
| 53 | depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
| 54 | depthStencilTex->setWidth(1024); |
| 55 | depthStencilTex->setHeight(1024); |
| 56 | |
| 57 | QRenderTargetOutput *depthStencil = new QRenderTargetOutput; |
| 58 | depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); |
| 59 | depthStencil->setTexture(depthStencilTex); |
| 60 | |
| 61 | Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; |
| 62 | renderTarget->addOutput(color); |
| 63 | renderTarget->addOutput(depthStencil); |
| 64 | \endcode |
| 65 | |
| 66 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
| 67 | |
| 68 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
| 69 | QMultiSampleAntiAliasing has been added to the render states. |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \qmltype MultiSampleAntiAliasing |
| 74 | \brief Enable multisample antialiasing. |
| 75 | \since 5.7 |
| 76 | \ingroup renderstates |
| 77 | \inqmlmodule Qt3D.Render |
| 78 | \inherits RenderState |
| 79 | \nativetype Qt3DRender::QMultiSampleAntiAliasing |
| 80 | |
| 81 | A MultiSampleAntiAliasing type enables multisample antialiasing. |
| 82 | |
| 83 | It can be added to a RenderPass: |
| 84 | |
| 85 | \qml |
| 86 | RenderPass { |
| 87 | shaderProgram: ShaderProgram { |
| 88 | // ... |
| 89 | } |
| 90 | renderStates: [ |
| 91 | MultiSampleAntiAliasing {} |
| 92 | ] |
| 93 | } |
| 94 | \endqml |
| 95 | |
| 96 | Or a RenderStateSet: |
| 97 | |
| 98 | \qml |
| 99 | RenderStateSet { |
| 100 | renderStates: [ |
| 101 | MultiSampleAntiAliasing {} |
| 102 | ] |
| 103 | } |
| 104 | \endqml |
| 105 | |
| 106 | For multisampling to take effect, the render target must have been allocated |
| 107 | with multisampling enabled: |
| 108 | |
| 109 | \qml |
| 110 | RenderTarget { |
| 111 | attachments: [ |
| 112 | RenderTargetOutput { |
| 113 | attachmentPoint: RenderTargetOutput.Color0 |
| 114 | texture: Texture2DMultisample { |
| 115 | width: 1024 |
| 116 | height: 1024 |
| 117 | format: Texture.RGBA8_UNorm |
| 118 | } |
| 119 | }, |
| 120 | RenderTargetOutput { |
| 121 | attachmentPoint: RenderTargetOutput.DepthStencil |
| 122 | texture: Texture2DMultisample{ |
| 123 | width: 1024 |
| 124 | height: 1024 |
| 125 | format: Texture.D24S8 |
| 126 | } |
| 127 | } |
| 128 | ] |
| 129 | } |
| 130 | \endqml |
| 131 | |
| 132 | Further, the shader code must use multisampling sampler types and texelFetch() instead |
| 133 | of texture(). |
| 134 | |
| 135 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
| 136 | |
| 137 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
| 138 | MultiSampleAntiAliasing has been added to the render states. |
| 139 | */ |
| 140 | |
| 141 | class QMultiSampleAntiAliasingPrivate : public QRenderStatePrivate |
| 142 | { |
| 143 | public: |
| 144 | QMultiSampleAntiAliasingPrivate() |
| 145 | : QRenderStatePrivate(Render::MSAAEnabledStateMask) |
| 146 | { |
| 147 | } |
| 148 | |
| 149 | Q_DECLARE_PUBLIC(QMultiSampleAntiAliasing) |
| 150 | }; |
| 151 | |
| 152 | /*! |
| 153 | The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing |
| 154 | instance with the specified \a parent. |
| 155 | */ |
| 156 | QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(QNode *parent) |
| 157 | : QRenderState(*new QMultiSampleAntiAliasingPrivate, parent) |
| 158 | { |
| 159 | } |
| 160 | |
| 161 | /*! \internal */ |
| 162 | QMultiSampleAntiAliasing::~QMultiSampleAntiAliasing() |
| 163 | { |
| 164 | } |
| 165 | |
| 166 | } // namespace Qt3DRender |
| 167 | |
| 168 | QT_END_NAMESPACE |
| 169 | |
| 170 | #include "moc_qmultisampleantialiasing.cpp" |
| 171 | |
| 172 | |