| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | /*! |
| 5 | \class QParallelAnimationGroup |
| 6 | \inmodule QtCore |
| 7 | \brief The QParallelAnimationGroup class provides a parallel group of animations. |
| 8 | \since 4.6 |
| 9 | \ingroup animation |
| 10 | |
| 11 | QParallelAnimationGroup--a \l{QAnimationGroup}{container for |
| 12 | animations}--starts all its animations when it is |
| 13 | \l{QAbstractAnimation::start()}{started} itself, i.e., runs all |
| 14 | animations in parallel. The animation group finishes when the |
| 15 | longest lasting animation has finished. |
| 16 | |
| 17 | You can treat QParallelAnimationGroup as any other QAbstractAnimation, |
| 18 | e.g., pause, resume, or add it to other animation groups. |
| 19 | |
| 20 | \snippet code/src_corelib_animation_qparallelanimationgroup.cpp 0 |
| 21 | |
| 22 | In this example, \c anim1 and \c anim2 are two |
| 23 | \l{QPropertyAnimation}s that have already been set up. |
| 24 | |
| 25 | \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework} |
| 26 | */ |
| 27 | |
| 28 | |
| 29 | #include "qparallelanimationgroup.h" |
| 30 | #include "qparallelanimationgroup_p.h" |
| 31 | //#define QANIMATION_DEBUG |
| 32 | |
| 33 | QT_BEGIN_NAMESPACE |
| 34 | |
| 35 | typedef QList<QAbstractAnimation *>::ConstIterator AnimationListConstIt; |
| 36 | typedef QHash<QAbstractAnimation*, int>::Iterator AnimationTimeHashIt; |
| 37 | typedef QHash<QAbstractAnimation*, int>::ConstIterator AnimationTimeHashConstIt; |
| 38 | |
| 39 | /*! |
| 40 | Constructs a QParallelAnimationGroup. |
| 41 | \a parent is passed to QObject's constructor. |
| 42 | */ |
| 43 | QParallelAnimationGroup::QParallelAnimationGroup(QObject *parent) |
| 44 | : QAnimationGroup(*new QParallelAnimationGroupPrivate, parent) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | /*! |
| 49 | \internal |
| 50 | */ |
| 51 | QParallelAnimationGroup::QParallelAnimationGroup(QParallelAnimationGroupPrivate &dd, |
| 52 | QObject *parent) |
| 53 | : QAnimationGroup(dd, parent) |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | /*! |
| 58 | Destroys the animation group. It will also destroy all its animations. |
| 59 | */ |
| 60 | QParallelAnimationGroup::~QParallelAnimationGroup() |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | /*! |
| 65 | \reimp |
| 66 | */ |
| 67 | int QParallelAnimationGroup::duration() const |
| 68 | { |
| 69 | Q_D(const QParallelAnimationGroup); |
| 70 | int ret = 0; |
| 71 | |
| 72 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 73 | const int currentDuration = (*it)->totalDuration(); |
| 74 | if (currentDuration == -1) |
| 75 | return -1; // Undetermined length |
| 76 | |
| 77 | ret = qMax(a: ret, b: currentDuration); |
| 78 | } |
| 79 | |
| 80 | return ret; |
| 81 | } |
| 82 | |
| 83 | /*! |
| 84 | \reimp |
| 85 | */ |
| 86 | void QParallelAnimationGroup::updateCurrentTime(int currentTime) |
| 87 | { |
| 88 | Q_D(QParallelAnimationGroup); |
| 89 | if (d->animations.isEmpty()) |
| 90 | return; |
| 91 | |
| 92 | if (d->currentLoop > d->lastLoop) { |
| 93 | // simulate completion of the loop |
| 94 | int dura = duration(); |
| 95 | if (dura > 0) { |
| 96 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 97 | QAbstractAnimation *animation = (*it); |
| 98 | if (animation->state() != QAbstractAnimation::Stopped) |
| 99 | animation->setCurrentTime(dura); // will stop |
| 100 | } |
| 101 | } |
| 102 | } else if (d->currentLoop < d->lastLoop) { |
| 103 | // simulate completion of the loop seeking backwards |
| 104 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 105 | QAbstractAnimation *animation = *it; |
| 106 | //we need to make sure the animation is in the right state |
| 107 | //and then rewind it |
| 108 | d->applyGroupState(animation); |
| 109 | animation->setCurrentTime(0); |
| 110 | animation->stop(); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | #ifdef QANIMATION_DEBUG |
| 115 | qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d" , |
| 116 | __LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state()); |
| 117 | #endif |
| 118 | // finally move into the actual time of the current loop |
| 119 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 120 | QAbstractAnimation *animation = *it; |
| 121 | const int dura = animation->totalDuration(); |
| 122 | //if the loopcount is bigger we should always start all animations |
| 123 | if (d->currentLoop > d->lastLoop |
| 124 | //if we're at the end of the animation, we need to start it if it wasn't already started in this loop |
| 125 | //this happens in Backward direction where not all animations are started at the same time |
| 126 | || d->shouldAnimationStart(animation, startIfAtEnd: d->lastCurrentTime > dura /*startIfAtEnd*/)) { |
| 127 | d->applyGroupState(animation); |
| 128 | } |
| 129 | |
| 130 | if (animation->state() == state()) { |
| 131 | animation->setCurrentTime(currentTime); |
| 132 | if (dura > 0 && currentTime > dura) |
| 133 | animation->stop(); |
| 134 | } |
| 135 | } |
| 136 | d->lastLoop = d->currentLoop; |
| 137 | d->lastCurrentTime = currentTime; |
| 138 | } |
| 139 | |
| 140 | /*! |
| 141 | \reimp |
| 142 | */ |
| 143 | void QParallelAnimationGroup::updateState(QAbstractAnimation::State newState, |
| 144 | QAbstractAnimation::State oldState) |
| 145 | { |
| 146 | Q_D(QParallelAnimationGroup); |
| 147 | QAnimationGroup::updateState(newState, oldState); |
| 148 | |
| 149 | switch (newState) { |
| 150 | case Stopped: |
| 151 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) |
| 152 | (*it)->stop(); |
| 153 | d->disconnectUncontrolledAnimations(); |
| 154 | break; |
| 155 | case Paused: |
| 156 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 157 | if ((*it)->state() == Running) |
| 158 | (*it)->pause(); |
| 159 | } |
| 160 | break; |
| 161 | case Running: |
| 162 | d->connectUncontrolledAnimations(); |
| 163 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 164 | QAbstractAnimation *animation = *it; |
| 165 | if (oldState == Stopped) |
| 166 | animation->stop(); |
| 167 | animation->setDirection(d->direction); |
| 168 | if (d->shouldAnimationStart(animation, startIfAtEnd: oldState == Stopped)) |
| 169 | animation->start(); |
| 170 | } |
| 171 | break; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished() |
| 176 | { |
| 177 | Q_Q(QParallelAnimationGroup); |
| 178 | |
| 179 | QAbstractAnimation *animation = qobject_cast<QAbstractAnimation *>(object: q->sender()); |
| 180 | Q_ASSERT(animation); |
| 181 | |
| 182 | int uncontrolledRunningCount = 0; |
| 183 | if (animation->duration() == -1 || animation->loopCount() < 0) { |
| 184 | for (AnimationTimeHashIt it = uncontrolledFinishTime.begin(), cend = uncontrolledFinishTime.end(); it != cend; ++it) { |
| 185 | if (it.key() == animation) { |
| 186 | *it = animation->currentTime(); |
| 187 | } |
| 188 | if (it.value() == -1) |
| 189 | ++uncontrolledRunningCount; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | if (uncontrolledRunningCount > 0) |
| 194 | return; |
| 195 | |
| 196 | int maxDuration = 0; |
| 197 | for (AnimationListConstIt it = animations.constBegin(), cend = animations.constEnd(); it != cend; ++it) |
| 198 | maxDuration = qMax(a: maxDuration, b: (*it)->totalDuration()); |
| 199 | |
| 200 | if (currentTime >= maxDuration) |
| 201 | q->stop(); |
| 202 | } |
| 203 | |
| 204 | void QParallelAnimationGroupPrivate::disconnectUncontrolledAnimations() |
| 205 | { |
| 206 | for (AnimationTimeHashConstIt it = uncontrolledFinishTime.constBegin(), cend = uncontrolledFinishTime.constEnd(); it != cend; ++it) |
| 207 | disconnectUncontrolledAnimation(anim: it.key()); |
| 208 | |
| 209 | uncontrolledFinishTime.clear(); |
| 210 | } |
| 211 | |
| 212 | void QParallelAnimationGroupPrivate::connectUncontrolledAnimations() |
| 213 | { |
| 214 | for (AnimationListConstIt it = animations.constBegin(), cend = animations.constEnd(); it != cend; ++it) { |
| 215 | QAbstractAnimation *animation = *it; |
| 216 | if (animation->duration() == -1 || animation->loopCount() < 0) { |
| 217 | uncontrolledFinishTime[animation] = -1; |
| 218 | connectUncontrolledAnimation(anim: animation); |
| 219 | } |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | bool QParallelAnimationGroupPrivate::shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const |
| 224 | { |
| 225 | const int dura = animation->totalDuration(); |
| 226 | if (dura == -1) |
| 227 | return !isUncontrolledAnimationFinished(anim: animation); |
| 228 | if (startIfAtEnd) |
| 229 | return currentTime <= dura; |
| 230 | if (direction == QAbstractAnimation::Forward) |
| 231 | return currentTime < dura; |
| 232 | else //direction == QAbstractAnimation::Backward |
| 233 | return currentTime && currentTime <= dura; |
| 234 | } |
| 235 | |
| 236 | void QParallelAnimationGroupPrivate::applyGroupState(QAbstractAnimation *animation) |
| 237 | { |
| 238 | switch (state) |
| 239 | { |
| 240 | case QAbstractAnimation::Running: |
| 241 | animation->start(); |
| 242 | break; |
| 243 | case QAbstractAnimation::Paused: |
| 244 | animation->pause(); |
| 245 | break; |
| 246 | case QAbstractAnimation::Stopped: |
| 247 | default: |
| 248 | break; |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | |
| 253 | bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const |
| 254 | { |
| 255 | return uncontrolledFinishTime.value(key: anim, defaultValue: -1) >= 0; |
| 256 | } |
| 257 | |
| 258 | void QParallelAnimationGroupPrivate::animationRemoved(qsizetype index, QAbstractAnimation *anim) |
| 259 | { |
| 260 | QAnimationGroupPrivate::animationRemoved(index, anim); |
| 261 | disconnectUncontrolledAnimation(anim); |
| 262 | uncontrolledFinishTime.remove(key: anim); |
| 263 | } |
| 264 | |
| 265 | /*! |
| 266 | \reimp |
| 267 | */ |
| 268 | void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) |
| 269 | { |
| 270 | Q_D(QParallelAnimationGroup); |
| 271 | //we need to update the direction of the current animation |
| 272 | if (state() != Stopped) { |
| 273 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) |
| 274 | (*it)->setDirection(direction); |
| 275 | } else { |
| 276 | if (direction == Forward) { |
| 277 | d->lastLoop = 0; |
| 278 | d->lastCurrentTime = 0; |
| 279 | } else { |
| 280 | // Looping backwards with loopCount == -1 does not really work well... |
| 281 | d->lastLoop = (d->loopCount == -1 ? 0 : d->loopCount - 1); |
| 282 | d->lastCurrentTime = duration(); |
| 283 | } |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \reimp |
| 289 | */ |
| 290 | bool QParallelAnimationGroup::event(QEvent *event) |
| 291 | { |
| 292 | return QAnimationGroup::event(event); |
| 293 | } |
| 294 | |
| 295 | QT_END_NAMESPACE |
| 296 | |
| 297 | #include "moc_qparallelanimationgroup.cpp" |
| 298 | |