1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qinputdevicemanager_p.h" |
5 | #include "qinputdevicemanager_p_p.h" |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | QT_IMPL_METATYPE_EXTERN_TAGGED(QInputDeviceManager::DeviceType, QInputDeviceManager__DeviceType) |
10 | |
11 | /*! |
12 | \class QInputDeviceManager |
13 | \internal |
14 | |
15 | \brief QInputDeviceManager acts as a communication hub between QtGui and the input handlers. |
16 | |
17 | On embedded platforms the input handling code is either compiled into the platform |
18 | plugin or is loaded dynamically as a generic plugin without any interface. The input |
19 | handler in use may also change between each run (e.g. evdevmouse/keyboard/touch |
20 | vs. libinput). QWindowSystemInterface is too limiting when Qt (the platform plugin) is |
21 | acting as a windowing system, and is one way only. |
22 | |
23 | QInputDeviceManager solves this by providing a global object that is used to communicate |
24 | from the input handlers to the rest of Qt (e.g. the number of connected mice, which may |
25 | be important information for the cursor drawing code), and vice-versa (e.g. to indicate |
26 | to the input handler that a manual cursor position change was requested by the |
27 | application via QCursor::setPos and thus any internal state has to be updated accordingly). |
28 | */ |
29 | |
30 | QInputDeviceManager::QInputDeviceManager(QObject *parent) |
31 | : QObject(*new QInputDeviceManagerPrivate, parent) |
32 | { |
33 | qRegisterMetaType<DeviceType>(); |
34 | } |
35 | |
36 | QInputDeviceManager::~QInputDeviceManager() = default; |
37 | |
38 | int QInputDeviceManager::deviceCount(DeviceType type) const |
39 | { |
40 | Q_D(const QInputDeviceManager); |
41 | return d->deviceCount(type); |
42 | } |
43 | |
44 | int QInputDeviceManagerPrivate::deviceCount(QInputDeviceManager::DeviceType type) const |
45 | { |
46 | return m_deviceCount[type]; |
47 | } |
48 | |
49 | void QInputDeviceManagerPrivate::setDeviceCount(QInputDeviceManager::DeviceType type, int count) |
50 | { |
51 | Q_Q(QInputDeviceManager); |
52 | if (m_deviceCount[type] != count) { |
53 | m_deviceCount[type] = count; |
54 | emit q->deviceListChanged(type); |
55 | } |
56 | } |
57 | |
58 | void QInputDeviceManager::setCursorPos(const QPoint &pos) |
59 | { |
60 | emit cursorPositionChangeRequested(pos); |
61 | } |
62 | |
63 | /*! |
64 | \return the keyboard modifier state stored in the QInputDeviceManager object. |
65 | |
66 | Keyboard input handlers are expected to keep this up-to-date via |
67 | setKeyboardModifiers(). |
68 | |
69 | Querying the state via this function (e.g. from a mouse handler that needs |
70 | to include the modifier state in mouse events) is the preferred alternative |
71 | over QGuiApplication::keyboardModifiers() since the latter may not report |
72 | the current state due to asynchronous QPA event processing. |
73 | */ |
74 | Qt::KeyboardModifiers QInputDeviceManager::keyboardModifiers() const |
75 | { |
76 | Q_D(const QInputDeviceManager); |
77 | return d->keyboardModifiers; |
78 | } |
79 | |
80 | void QInputDeviceManager::setKeyboardModifiers(Qt::KeyboardModifiers mods) |
81 | { |
82 | Q_D(QInputDeviceManager); |
83 | d->keyboardModifiers = mods; |
84 | } |
85 | |
86 | QT_END_NAMESPACE |
87 | |
88 | #include "moc_qinputdevicemanager_p.cpp" |
89 |