1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #include "qvectornd.h" |
6 | #include <QtCore/qdatastream.h> |
7 | #include <QtCore/qdebug.h> |
8 | #include <QtCore/qvariant.h> |
9 | #include <QtGui/qmatrix4x4.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | #ifndef QT_NO_VECTOR2D |
14 | |
15 | /*! |
16 | \class QVector2D |
17 | \brief The QVector2D class represents a vector or vertex in 2D space. |
18 | \since 4.6 |
19 | \ingroup painting |
20 | \ingroup painting-3D |
21 | \inmodule QtGui |
22 | |
23 | Vectors are one of the main building blocks of 2D representation and |
24 | drawing. They consist of two finite floating-point coordinates, |
25 | traditionally called x and y. |
26 | |
27 | The QVector2D class can also be used to represent vertices in 2D space. |
28 | We therefore do not need to provide a separate vertex class. |
29 | |
30 | \sa QVector3D, QVector4D, QQuaternion |
31 | */ |
32 | |
33 | /*! |
34 | \fn QVector2D::QVector2D() |
35 | |
36 | Constructs a null vector, i.e. with coordinates (0, 0). |
37 | */ |
38 | |
39 | /*! |
40 | \fn QVector2D::QVector2D(Qt::Initialization) |
41 | \since 5.5 |
42 | \internal |
43 | |
44 | Constructs a vector without initializing the contents. |
45 | */ |
46 | |
47 | /*! |
48 | \fn QVector2D::QVector2D(float xpos, float ypos) |
49 | |
50 | Constructs a vector with coordinates (\a xpos, \a ypos). |
51 | Both coordinates must be finite. |
52 | */ |
53 | |
54 | /*! |
55 | \fn QVector2D::QVector2D(QPoint point) |
56 | |
57 | Constructs a vector with x and y coordinates from a 2D \a point. |
58 | */ |
59 | |
60 | /*! |
61 | \fn QVector2D::QVector2D(QPointF point) |
62 | |
63 | Constructs a vector with x and y coordinates from a 2D \a point. |
64 | */ |
65 | |
66 | #ifndef QT_NO_VECTOR3D |
67 | |
68 | /*! |
69 | \fn QVector2D::QVector2D(QVector3D vector) |
70 | |
71 | Constructs a vector with x and y coordinates from a 3D \a vector. |
72 | The z coordinate of \a vector is dropped. |
73 | |
74 | \sa toVector3D() |
75 | */ |
76 | |
77 | #endif |
78 | |
79 | #ifndef QT_NO_VECTOR4D |
80 | |
81 | /*! |
82 | \fn QVector2D::QVector2D(QVector4D vector) |
83 | |
84 | Constructs a vector with x and y coordinates from a 3D \a vector. |
85 | The z and w coordinates of \a vector are dropped. |
86 | |
87 | \sa toVector4D() |
88 | */ |
89 | |
90 | #endif |
91 | |
92 | /*! |
93 | \fn bool QVector2D::isNull() const |
94 | |
95 | Returns \c true if the x and y coordinates are set to 0.0, |
96 | otherwise returns \c false. |
97 | */ |
98 | |
99 | /*! |
100 | \fn float QVector2D::x() const |
101 | |
102 | Returns the x coordinate of this point. |
103 | |
104 | \sa setX(), y() |
105 | */ |
106 | |
107 | /*! |
108 | \fn float QVector2D::y() const |
109 | |
110 | Returns the y coordinate of this point. |
111 | |
112 | \sa setY(), x() |
113 | */ |
114 | |
115 | /*! |
116 | \fn void QVector2D::setX(float x) |
117 | |
118 | Sets the x coordinate of this point to the given finite \a x coordinate. |
119 | |
120 | \sa x(), setY() |
121 | */ |
122 | |
123 | /*! |
124 | \fn void QVector2D::setY(float y) |
125 | |
126 | Sets the y coordinate of this point to the given finite \a y coordinate. |
127 | |
128 | \sa y(), setX() |
129 | */ |
130 | |
131 | /*! \fn float &QVector2D::operator[](int i) |
132 | \since 5.2 |
133 | |
134 | Returns the component of the vector at index position \a i |
135 | as a modifiable reference. |
136 | |
137 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
138 | < 2). |
139 | */ |
140 | |
141 | /*! \fn float QVector2D::operator[](int i) const |
142 | \since 5.2 |
143 | |
144 | Returns the component of the vector at index position \a i. |
145 | |
146 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
147 | < 2). |
148 | */ |
149 | |
150 | /*! |
151 | \fn float QVector2D::length() const |
152 | |
153 | Returns the length of the vector from the origin. |
154 | |
155 | \sa lengthSquared(), normalized() |
156 | */ |
157 | |
158 | /*! |
159 | \fn float QVector2D::lengthSquared() const |
160 | |
161 | Returns the squared length of the vector from the origin. |
162 | This is equivalent to the dot product of the vector with itself. |
163 | |
164 | \sa length(), dotProduct() |
165 | */ |
166 | |
167 | /*! |
168 | \fn QVector2D QVector2D::normalized() const |
169 | |
170 | Returns the normalized unit vector form of this vector. |
171 | |
172 | If this vector is null, then a null vector is returned. If the length |
173 | of the vector is very close to 1, then the vector will be returned as-is. |
174 | Otherwise the normalized form of the vector of length 1 will be returned. |
175 | |
176 | \sa length(), normalize() |
177 | */ |
178 | |
179 | /*! |
180 | \fn void QVector2D::normalize() |
181 | |
182 | Normalizes the current vector in place. Nothing happens if this |
183 | vector is a null vector or the length of the vector is very close to 1. |
184 | |
185 | \sa length(), normalized() |
186 | */ |
187 | |
188 | /*! |
189 | \fn float QVector2D::distanceToPoint(QVector2D point) const |
190 | \since 5.1 |
191 | |
192 | Returns the distance from this vertex to a point defined by |
193 | the vertex \a point. |
194 | |
195 | \sa distanceToLine() |
196 | */ |
197 | |
198 | /*! |
199 | \fn float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const |
200 | \since 5.1 |
201 | |
202 | Returns the distance that this vertex is from a line defined |
203 | by \a point and the unit vector \a direction. |
204 | |
205 | If \a direction is a null vector, then it does not define a line. |
206 | In that case, the distance from \a point to this vertex is returned. |
207 | |
208 | \sa distanceToPoint() |
209 | */ |
210 | |
211 | /*! |
212 | \fn QVector2D &QVector2D::operator+=(QVector2D vector) |
213 | |
214 | Adds the given \a vector to this vector and returns a reference to |
215 | this vector. |
216 | |
217 | \sa operator-=() |
218 | */ |
219 | |
220 | /*! |
221 | \fn QVector2D &QVector2D::operator-=(QVector2D vector) |
222 | |
223 | Subtracts the given \a vector from this vector and returns a reference to |
224 | this vector. |
225 | |
226 | \sa operator+=() |
227 | */ |
228 | |
229 | /*! |
230 | \fn QVector2D &QVector2D::operator*=(float factor) |
231 | |
232 | Multiplies this vector's coordinates by the given finite \a factor and |
233 | returns a reference to this vector. |
234 | |
235 | \sa operator/=(), operator*() |
236 | */ |
237 | |
238 | /*! |
239 | \fn QVector2D &QVector2D::operator*=(QVector2D vector) |
240 | |
241 | Multiplies each component of this vector by the corresponding component of |
242 | \a vector and returns a reference to this vector. |
243 | |
244 | \note This is not a cross product of this vector with \a vector. (Its |
245 | components add up to the dot product of this vector and \a vector.) |
246 | |
247 | \sa operator/=(), operator*() |
248 | */ |
249 | |
250 | /*! |
251 | \fn QVector2D &QVector2D::operator/=(float divisor) |
252 | |
253 | Divides this vector's coordinates by the given \a divisor and returns a |
254 | reference to this vector. The \a divisor must not be either zero or NaN. |
255 | |
256 | \sa operator*=() |
257 | */ |
258 | |
259 | /*! |
260 | \fn QVector2D &QVector2D::operator/=(QVector2D vector) |
261 | \since 5.5 |
262 | |
263 | Divides each component of this vector by the corresponding component of \a |
264 | vector and returns a reference to this vector. |
265 | |
266 | The \a vector must have no component that is either zero or NaN. |
267 | |
268 | \sa operator*=(), operator/() |
269 | */ |
270 | |
271 | /*! |
272 | \fn float QVector2D::dotProduct(QVector2D v1, QVector2D v2) |
273 | |
274 | Returns the dot product of \a v1 and \a v2. |
275 | */ |
276 | |
277 | /*! |
278 | \fn bool QVector2D::operator==(QVector2D v1, QVector2D v2) |
279 | |
280 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
281 | This operator uses an exact floating-point comparison. |
282 | */ |
283 | |
284 | /*! |
285 | \fn bool QVector2D::operator!=(QVector2D v1, QVector2D v2) |
286 | |
287 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
288 | This operator uses an exact floating-point comparison. |
289 | */ |
290 | |
291 | /*! //! friend |
292 | \fn const QVector2D QVector2D::operator+(QVector2D v1, QVector2D v2) |
293 | |
294 | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
295 | and \a v2; each component is added separately. |
296 | |
297 | \sa QVector2D::operator+=() |
298 | */ |
299 | |
300 | /*! //! friend |
301 | \fn const QVector2D QVector2D::operator-(QVector2D v1, QVector2D v2) |
302 | |
303 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
304 | each component is subtracted separately. |
305 | |
306 | \sa QVector2D::operator-=() |
307 | */ |
308 | |
309 | /*! //! friend |
310 | \fn const QVector2D QVector2D::operator*(float factor, QVector2D vector) |
311 | |
312 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
313 | |
314 | \sa QVector2D::operator*=() |
315 | */ |
316 | |
317 | /*! //! friend |
318 | \fn const QVector2D QVector2D::operator*(QVector2D vector, float factor) |
319 | |
320 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
321 | |
322 | \sa QVector2D::operator*=() |
323 | */ |
324 | |
325 | /*! //! friend |
326 | \fn const QVector2D QVector2D::operator*(QVector2D v1, QVector2D v2) |
327 | |
328 | Returns the QVector2D object formed by multiplying each component of \a v1 |
329 | by the corresponding component of \a v2. |
330 | |
331 | \note This is not a cross product of \a v1 and \a v2 in any sense. |
332 | (Its components add up to the dot product of \a v1 and \a v2.) |
333 | |
334 | \sa QVector2D::operator*=() |
335 | */ |
336 | |
337 | /*! //! friend |
338 | \fn const QVector2D QVector2D::operator-(QVector2D vector) |
339 | \overload |
340 | |
341 | Returns a QVector2D object that is formed by changing the sign of each |
342 | component of the given \a vector. |
343 | |
344 | Equivalent to \c {QVector2D(0,0) - vector}. |
345 | */ |
346 | |
347 | /*! //! friend |
348 | \fn const QVector2D QVector2D::operator/(QVector2D vector, float divisor) |
349 | |
350 | Returns the QVector2D object formed by dividing each component of the given |
351 | \a vector by the given \a divisor. |
352 | |
353 | The \a divisor must not be either zero or NaN. |
354 | |
355 | \sa QVector2D::operator/=() |
356 | */ |
357 | |
358 | /*! //! friend |
359 | \fn const QVector2D QVector2D::operator/(QVector2D vector, QVector2D divisor) |
360 | \since 5.5 |
361 | |
362 | Returns the QVector2D object formed by dividing each component of the given |
363 | \a vector by the corresponding component of the given \a divisor. |
364 | |
365 | The \a divisor must have no component that is either zero or NaN. |
366 | |
367 | \sa QVector2D::operator/=() |
368 | */ |
369 | |
370 | /*! //! friend |
371 | \fn bool QVector2D::qFuzzyCompare(QVector2D v1, QVector2D v2) |
372 | |
373 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
374 | fuzziness factor for floating-point comparisons; false otherwise. |
375 | */ |
376 | bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept |
377 | { |
378 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]); |
379 | } |
380 | |
381 | #ifndef QT_NO_VECTOR3D |
382 | /*! |
383 | \fn QVector3D QVector2D::toVector3D() const |
384 | |
385 | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
386 | |
387 | \sa toVector4D(), toPoint() |
388 | */ |
389 | #endif |
390 | |
391 | #ifndef QT_NO_VECTOR4D |
392 | /*! |
393 | \fn QVector4D QVector2D::toVector4D() const |
394 | |
395 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
396 | |
397 | \sa toVector3D(), toPoint() |
398 | */ |
399 | #endif |
400 | |
401 | /*! |
402 | \fn QPoint QVector2D::toPoint() const |
403 | |
404 | Returns the QPoint form of this 2D vector. |
405 | Each coordinate is rounded to the nearest integer. |
406 | |
407 | \sa toPointF(), toVector3D() |
408 | */ |
409 | |
410 | /*! |
411 | \fn QPointF QVector2D::toPointF() const |
412 | |
413 | Returns the QPointF form of this 2D vector. |
414 | |
415 | \sa toPoint(), toVector3D() |
416 | */ |
417 | |
418 | /*! |
419 | Returns the 2D vector as a QVariant. |
420 | */ |
421 | QVector2D::operator QVariant() const |
422 | { |
423 | return QVariant::fromValue(value: *this); |
424 | } |
425 | |
426 | #ifndef QT_NO_DEBUG_STREAM |
427 | |
428 | QDebug operator<<(QDebug dbg, QVector2D vector) |
429 | { |
430 | QDebugStateSaver saver(dbg); |
431 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
432 | return dbg; |
433 | } |
434 | |
435 | #endif |
436 | |
437 | #ifndef QT_NO_DATASTREAM |
438 | |
439 | /*! |
440 | \fn QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
441 | \relates QVector2D |
442 | |
443 | Writes the given \a vector to the given \a stream and returns a |
444 | reference to the stream. |
445 | |
446 | \sa {Serializing Qt Data Types} |
447 | */ |
448 | |
449 | QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
450 | { |
451 | stream << vector.x() << vector.y(); |
452 | return stream; |
453 | } |
454 | |
455 | /*! |
456 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
457 | \relates QVector2D |
458 | |
459 | Reads a 2D vector from the given \a stream into the given \a vector |
460 | and returns a reference to the stream. |
461 | |
462 | \sa {Serializing Qt Data Types} |
463 | */ |
464 | |
465 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
466 | { |
467 | float x, y; |
468 | stream >> x; |
469 | stream >> y; |
470 | Q_ASSERT(qIsFinite(x) && qIsFinite(y)); |
471 | vector.setX(x); |
472 | vector.setY(y); |
473 | return stream; |
474 | } |
475 | |
476 | #endif // QT_NO_DATASTREAM |
477 | |
478 | #endif // QT_NO_VECTOR2D |
479 | |
480 | |
481 | |
482 | #ifndef QT_NO_VECTOR3D |
483 | |
484 | /*! |
485 | \class QVector3D |
486 | \brief The QVector3D class represents a vector or vertex in 3D space. |
487 | \since 4.6 |
488 | \ingroup painting-3D |
489 | \inmodule QtGui |
490 | |
491 | Vectors are one of the main building blocks of 3D representation and |
492 | drawing. They consist of three finite floating-point coordinates, |
493 | traditionally called x, y, and z. |
494 | |
495 | The QVector3D class can also be used to represent vertices in 3D space. |
496 | We therefore do not need to provide a separate vertex class. |
497 | |
498 | \sa QVector2D, QVector4D, QQuaternion |
499 | */ |
500 | |
501 | /*! |
502 | \fn QVector3D::QVector3D() |
503 | |
504 | Constructs a null vector, i.e. with coordinates (0, 0, 0). |
505 | */ |
506 | |
507 | /*! |
508 | \fn QVector3D::QVector3D(Qt::Initialization) |
509 | \since 5.5 |
510 | \internal |
511 | |
512 | Constructs a vector without initializing the contents. |
513 | */ |
514 | |
515 | /*! |
516 | \fn QVector3D::QVector3D(float xpos, float ypos, float zpos) |
517 | |
518 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos). |
519 | All parameters must be finite. |
520 | */ |
521 | |
522 | /*! |
523 | \fn QVector3D::QVector3D(QPoint point) |
524 | |
525 | Constructs a vector with x and y coordinates from a 2D \a point, and a |
526 | z coordinate of 0. |
527 | */ |
528 | |
529 | /*! |
530 | \fn QVector3D::QVector3D(QPointF point) |
531 | |
532 | Constructs a vector with x and y coordinates from a 2D \a point, and a |
533 | z coordinate of 0. |
534 | */ |
535 | |
536 | #ifndef QT_NO_VECTOR2D |
537 | |
538 | /*! |
539 | \fn QVector3D::QVector3D(QVector2D vector) |
540 | |
541 | Constructs a 3D vector from the specified 2D \a vector. The z |
542 | coordinate is set to zero. |
543 | |
544 | \sa toVector2D() |
545 | */ |
546 | |
547 | /*! |
548 | \fn QVector3D::QVector3D(QVector2D vector, float zpos) |
549 | |
550 | Constructs a 3D vector from the specified 2D \a vector. The z |
551 | coordinate is set to \a zpos, which must be finite. |
552 | |
553 | \sa toVector2D() |
554 | */ |
555 | #endif |
556 | |
557 | #ifndef QT_NO_VECTOR4D |
558 | |
559 | /*! |
560 | \fn QVector3D::QVector3D(QVector4D vector) |
561 | |
562 | Constructs a 3D vector from the specified 4D \a vector. The w |
563 | coordinate is dropped. |
564 | |
565 | \sa toVector4D() |
566 | */ |
567 | |
568 | #endif |
569 | |
570 | /*! |
571 | \fn bool QVector3D::isNull() const |
572 | |
573 | Returns \c true if the x, y, and z coordinates are set to 0.0, |
574 | otherwise returns \c false. |
575 | */ |
576 | |
577 | /*! |
578 | \fn float QVector3D::x() const |
579 | |
580 | Returns the x coordinate of this point. |
581 | |
582 | \sa setX(), y(), z() |
583 | */ |
584 | |
585 | /*! |
586 | \fn float QVector3D::y() const |
587 | |
588 | Returns the y coordinate of this point. |
589 | |
590 | \sa setY(), x(), z() |
591 | */ |
592 | |
593 | /*! |
594 | \fn float QVector3D::z() const |
595 | |
596 | Returns the z coordinate of this point. |
597 | |
598 | \sa setZ(), x(), y() |
599 | */ |
600 | |
601 | /*! |
602 | \fn void QVector3D::setX(float x) |
603 | |
604 | Sets the x coordinate of this point to the given finite \a x coordinate. |
605 | |
606 | \sa x(), setY(), setZ() |
607 | */ |
608 | |
609 | /*! |
610 | \fn void QVector3D::setY(float y) |
611 | |
612 | Sets the y coordinate of this point to the given finite \a y coordinate. |
613 | |
614 | \sa y(), setX(), setZ() |
615 | */ |
616 | |
617 | /*! |
618 | \fn void QVector3D::setZ(float z) |
619 | |
620 | Sets the z coordinate of this point to the given finite \a z coordinate. |
621 | |
622 | \sa z(), setX(), setY() |
623 | */ |
624 | |
625 | /*! \fn float &QVector3D::operator[](int i) |
626 | \since 5.2 |
627 | |
628 | Returns the component of the vector at index position \a i |
629 | as a modifiable reference. |
630 | |
631 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
632 | < 3). |
633 | */ |
634 | |
635 | /*! \fn float QVector3D::operator[](int i) const |
636 | \since 5.2 |
637 | |
638 | Returns the component of the vector at index position \a i. |
639 | |
640 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
641 | < 3). |
642 | */ |
643 | |
644 | /*! |
645 | \fn QVector3D QVector3D::normalized() const |
646 | |
647 | Returns the normalized unit vector form of this vector. |
648 | |
649 | If this vector is null, then a null vector is returned. If the length |
650 | of the vector is very close to 1, then the vector will be returned as-is. |
651 | Otherwise the normalized form of the vector of length 1 will be returned. |
652 | |
653 | \sa length(), normalize() |
654 | */ |
655 | |
656 | /*! |
657 | \fn void QVector3D::normalize() |
658 | |
659 | Normalizes the current vector in place. Nothing happens if this |
660 | vector is a null vector or the length of the vector is very close to 1. |
661 | |
662 | \sa length(), normalized() |
663 | */ |
664 | |
665 | /*! |
666 | \fn QVector3D &QVector3D::operator+=(QVector3D vector) |
667 | |
668 | Adds the given \a vector to this vector and returns a reference to |
669 | this vector. |
670 | |
671 | \sa operator-=() |
672 | */ |
673 | |
674 | /*! |
675 | \fn QVector3D &QVector3D::operator-=(QVector3D vector) |
676 | |
677 | Subtracts the given \a vector from this vector and returns a reference to |
678 | this vector. |
679 | |
680 | \sa operator+=() |
681 | */ |
682 | |
683 | /*! |
684 | \fn QVector3D &QVector3D::operator*=(float factor) |
685 | |
686 | Multiplies this vector's coordinates by the given finite \a factor and |
687 | returns a reference to this vector. |
688 | |
689 | \sa operator/=(), operator*() |
690 | */ |
691 | |
692 | /*! |
693 | \fn QVector3D &QVector3D::operator*=(QVector3D vector) |
694 | \overload |
695 | |
696 | Multiplies each component of this vector by the corresponding component in |
697 | \a vector and returns a reference to this vector. |
698 | |
699 | Note: this is not the same as the crossProduct() of this vector and |
700 | \a vector. (Its components add up to the dot product of this vector and |
701 | \a vector.) |
702 | |
703 | \sa crossProduct(), operator/=(), operator*() |
704 | */ |
705 | |
706 | /*! |
707 | \fn QVector3D &QVector3D::operator/=(float divisor) |
708 | |
709 | Divides this vector's coordinates by the given \a divisor, and returns a |
710 | reference to this vector. The \a divisor must not be either zero or NaN. |
711 | |
712 | \sa operator*=(), operator/() |
713 | */ |
714 | |
715 | /*! |
716 | \fn QVector3D &QVector3D::operator/=(QVector3D vector) |
717 | \since 5.5 |
718 | |
719 | Divides each component of this vector by the corresponding component in \a |
720 | vector and returns a reference to this vector. |
721 | |
722 | The \a vector must have no component that is either zero or NaN. |
723 | |
724 | \sa operator*=(), operator/() |
725 | */ |
726 | |
727 | /*! |
728 | \fn float QVector3D::dotProduct(QVector3D v1, QVector3D v2) |
729 | |
730 | Returns the dot product of \a v1 and \a v2. |
731 | */ |
732 | |
733 | /*! |
734 | \fn QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) |
735 | |
736 | Returns the cross-product of vectors \a v1 and \a v2, which is normal to the |
737 | plane spanned by \a v1 and \a v2. It will be zero if the two vectors are |
738 | parallel. |
739 | |
740 | \sa normal() |
741 | */ |
742 | |
743 | /*! |
744 | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) |
745 | |
746 | Returns the unit normal vector of a plane spanned by vectors \a v1 and \a |
747 | v2, which must not be parallel to one another. |
748 | |
749 | Use crossProduct() to compute the cross-product of \a v1 and \a v2 if you |
750 | do not need the result to be normalized to a unit vector. |
751 | |
752 | \sa crossProduct(), distanceToPlane() |
753 | */ |
754 | |
755 | /*! |
756 | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) |
757 | |
758 | Returns the unit normal vector of a plane spanned by vectors \a v2 - \a v1 |
759 | and \a v3 - \a v1, which must not be parallel to one another. |
760 | |
761 | Use crossProduct() to compute the cross-product of \a v2 - \a v1 and |
762 | \a v3 - \a v1 if you do not need the result to be normalized to a |
763 | unit vector. |
764 | |
765 | \sa crossProduct(), distanceToPlane() |
766 | */ |
767 | |
768 | /*! |
769 | \since 5.5 |
770 | |
771 | Returns the window coordinates of this vector initially in object/model |
772 | coordinates using the model view matrix \a modelView, the projection matrix |
773 | \a projection and the viewport dimensions \a viewport. |
774 | |
775 | When transforming from clip to normalized space, a division by the w |
776 | component on the vector components takes place. To prevent dividing by 0 if |
777 | w equals to 0, it is set to 1. |
778 | |
779 | \note the returned y coordinates are in OpenGL orientation. OpenGL expects |
780 | the bottom to be 0 whereas for Qt top is 0. |
781 | |
782 | \sa unproject() |
783 | */ |
784 | QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
785 | { |
786 | QVector4D tmp(*this, 1.0f); |
787 | tmp = projection * modelView * tmp; |
788 | if (qFuzzyIsNull(f: tmp.w())) |
789 | tmp.setW(1.0f); |
790 | tmp /= tmp.w(); |
791 | |
792 | tmp = tmp * 0.5f + QVector4D(0.5f, 0.5f, 0.5f, 0.5f); |
793 | tmp.setX(tmp.x() * viewport.width() + viewport.x()); |
794 | tmp.setY(tmp.y() * viewport.height() + viewport.y()); |
795 | |
796 | return tmp.toVector3D(); |
797 | } |
798 | |
799 | /*! |
800 | \since 5.5 |
801 | |
802 | Returns the object/model coordinates of this vector initially in window |
803 | coordinates using the model view matrix \a modelView, the projection matrix |
804 | \a projection and the viewport dimensions \a viewport. |
805 | |
806 | When transforming from clip to normalized space, a division by the w |
807 | component of the vector components takes place. To prevent dividing by 0 if |
808 | w equals to 0, it is set to 1. |
809 | |
810 | \note y coordinates in \a viewport should use OpenGL orientation. OpenGL |
811 | expects the bottom to be 0 whereas for Qt top is 0. |
812 | |
813 | \sa project() |
814 | */ |
815 | QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
816 | { |
817 | QMatrix4x4 inverse = QMatrix4x4( projection * modelView ).inverted(); |
818 | |
819 | QVector4D tmp(*this, 1.0f); |
820 | tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width())); |
821 | tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height())); |
822 | tmp = tmp * 2.0f - QVector4D(1.0f, 1.0f, 1.0f, 1.0f); |
823 | |
824 | QVector4D obj = inverse * tmp; |
825 | if (qFuzzyIsNull(f: obj.w())) |
826 | obj.setW(1.0f); |
827 | obj /= obj.w(); |
828 | return obj.toVector3D(); |
829 | } |
830 | |
831 | /*! |
832 | \fn float QVector3D::distanceToPoint(QVector3D point) const |
833 | |
834 | \since 5.1 |
835 | |
836 | Returns the distance from this vertex to a point defined by |
837 | the vertex \a point. |
838 | |
839 | \sa distanceToPlane(), distanceToLine() |
840 | */ |
841 | |
842 | /*! |
843 | \fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const |
844 | |
845 | Returns the distance from this vertex to a plane defined by |
846 | the vertex \a plane and a \a normal unit vector. The \a normal |
847 | parameter is assumed to have been normalized to a unit vector. |
848 | |
849 | The return value will be negative if the vertex is below the plane, |
850 | or zero if it is on the plane. |
851 | |
852 | \sa normal(), distanceToLine() |
853 | */ |
854 | |
855 | /*! |
856 | \fn float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const |
857 | |
858 | Returns the distance from this vertex to a plane defined by |
859 | the vertices \a plane1, \a plane2 and \a plane3. |
860 | |
861 | The return value will be negative if the vertex is below the plane, |
862 | or zero if it is on the plane. |
863 | |
864 | The two vectors that define the plane are \a plane2 - \a plane1 |
865 | and \a plane3 - \a plane1. |
866 | |
867 | \sa normal(), distanceToLine() |
868 | */ |
869 | |
870 | /*! |
871 | \fn float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const |
872 | |
873 | Returns the distance that this vertex is from a line defined |
874 | by \a point and the unit vector \a direction. |
875 | |
876 | If \a direction is a null vector, then it does not define a line. |
877 | In that case, the distance from \a point to this vertex is returned. |
878 | |
879 | \sa distanceToPlane() |
880 | */ |
881 | |
882 | /*! |
883 | \fn bool QVector3D::operator==(QVector3D v1, QVector3D v2) |
884 | |
885 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
886 | This operator uses an exact floating-point comparison. |
887 | */ |
888 | |
889 | /*! |
890 | \fn bool QVector3D::operator!=(QVector3D v1, QVector3D v2) |
891 | |
892 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
893 | This operator uses an exact floating-point comparison. |
894 | */ |
895 | |
896 | /*! //! friend |
897 | \fn const QVector3D QVector3D::operator+(QVector3D v1, QVector3D v2) |
898 | |
899 | Returns a QVector3D object that is the sum of the given vectors, \a v1 |
900 | and \a v2; each component is added separately. |
901 | |
902 | \sa QVector3D::operator+=() |
903 | */ |
904 | |
905 | /*! //! friend |
906 | \fn const QVector3D QVector3D::operator-(QVector3D v1, QVector3D v2) |
907 | |
908 | Returns a QVector3D object that is formed by subtracting \a v2 from \a v1; |
909 | each component is subtracted separately. |
910 | |
911 | \sa QVector3D::operator-=() |
912 | */ |
913 | |
914 | /*! //! friend |
915 | \fn const QVector3D QVector3D::operator*(float factor, QVector3D vector) |
916 | |
917 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
918 | |
919 | \sa QVector3D::operator*=() |
920 | */ |
921 | |
922 | /*! //! friend |
923 | \fn const QVector3D QVector3D::operator*(QVector3D vector, float factor) |
924 | |
925 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
926 | |
927 | \sa QVector3D::operator*=() |
928 | */ |
929 | |
930 | /*! //! friend |
931 | \fn const QVector3D QVector3D::operator*(QVector3D v1, QVector3D v2) |
932 | |
933 | Returns the QVector3D object formed by multiplying each component of \a v1 |
934 | by the corresponding component of \a v2. |
935 | |
936 | \note This is not the same as the crossProduct() of \a v1 and \a v2. |
937 | (Its components add up to the dot product of \a v1 and \a v2.) |
938 | |
939 | \sa QVector3D::crossProduct() |
940 | */ |
941 | |
942 | /*! //! friend |
943 | \fn const QVector3D QVector3D::operator-(QVector3D vector) |
944 | \overload |
945 | |
946 | Returns a QVector3D object that is formed by changing the sign of each |
947 | component of the given \a vector. |
948 | |
949 | Equivalent to \c {QVector3D(0,0,0) - vector}. |
950 | */ |
951 | |
952 | /*! //! friend |
953 | \fn const QVector3D QVector3D::operator/(QVector3D vector, float divisor) |
954 | |
955 | Returns the QVector3D object formed by dividing each component of the given |
956 | \a vector by the given \a divisor. |
957 | |
958 | The \a divisor must not be either zero or NaN. |
959 | |
960 | \sa QVector3D::operator/=() |
961 | */ |
962 | |
963 | /*! //! friend |
964 | \fn const QVector3D QVector3D::operator/(QVector3D vector, QVector3D divisor) |
965 | \since 5.5 |
966 | |
967 | Returns the QVector3D object formed by dividing each component of the given |
968 | \a vector by the corresponding component of the given \a divisor. |
969 | |
970 | The \a divisor must have no component that is either zero or NaN. |
971 | |
972 | \sa QVector3D::operator/=() |
973 | */ |
974 | |
975 | /*! //! friend |
976 | \fn bool QVector3D::qFuzzyCompare(QVector3D v1, QVector3D v2) |
977 | |
978 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
979 | fuzziness factor for floating-point comparisons; false otherwise. |
980 | */ |
981 | bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept |
982 | { |
983 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && |
984 | qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]) && |
985 | qFuzzyCompare(p1: v1.v[2], p2: v2.v[2]); |
986 | } |
987 | |
988 | #ifndef QT_NO_VECTOR2D |
989 | |
990 | /*! |
991 | \fn QVector2D QVector3D::toVector2D() const |
992 | |
993 | Returns the 2D vector form of this 3D vector, dropping the z coordinate. |
994 | |
995 | \sa toVector4D(), toPoint() |
996 | */ |
997 | |
998 | #endif |
999 | |
1000 | #ifndef QT_NO_VECTOR4D |
1001 | |
1002 | /*! |
1003 | \fn QVector4D QVector3D::toVector4D() const |
1004 | |
1005 | Returns the 4D form of this 3D vector, with the w coordinate set to zero. |
1006 | |
1007 | \sa toVector2D(), toPoint() |
1008 | */ |
1009 | |
1010 | #endif |
1011 | |
1012 | /*! |
1013 | \fn QPoint QVector3D::toPoint() const |
1014 | |
1015 | Returns the QPoint form of this 3D vector. The z coordinate is dropped. The |
1016 | x and y coordinates are rounded to nearest integers. |
1017 | |
1018 | \sa toPointF(), toVector2D() |
1019 | */ |
1020 | |
1021 | /*! |
1022 | \fn QPointF QVector3D::toPointF() const |
1023 | |
1024 | Returns the QPointF form of this 3D vector. The z coordinate |
1025 | is dropped. |
1026 | |
1027 | \sa toPoint(), toVector2D() |
1028 | */ |
1029 | |
1030 | /*! |
1031 | Returns the 3D vector as a QVariant. |
1032 | */ |
1033 | QVector3D::operator QVariant() const |
1034 | { |
1035 | return QVariant::fromValue(value: *this); |
1036 | } |
1037 | |
1038 | /*! |
1039 | \fn float QVector3D::length() const |
1040 | |
1041 | Returns the length of the vector from the origin. |
1042 | |
1043 | \sa lengthSquared(), normalized() |
1044 | */ |
1045 | |
1046 | /*! |
1047 | \fn float QVector3D::lengthSquared() const |
1048 | |
1049 | Returns the squared length of the vector from the origin. |
1050 | This is equivalent to the dot product of the vector with itself. |
1051 | |
1052 | \sa length(), dotProduct() |
1053 | */ |
1054 | |
1055 | #ifndef QT_NO_DEBUG_STREAM |
1056 | |
1057 | QDebug operator<<(QDebug dbg, QVector3D vector) |
1058 | { |
1059 | QDebugStateSaver saver(dbg); |
1060 | dbg.nospace() << "QVector3D(" |
1061 | << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; |
1062 | return dbg; |
1063 | } |
1064 | |
1065 | #endif |
1066 | |
1067 | #ifndef QT_NO_DATASTREAM |
1068 | |
1069 | /*! |
1070 | \fn QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1071 | \relates QVector3D |
1072 | |
1073 | Writes the given \a vector to the given \a stream and returns a |
1074 | reference to the stream. |
1075 | |
1076 | \sa {Serializing Qt Data Types} |
1077 | */ |
1078 | |
1079 | QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1080 | { |
1081 | stream << vector.x() << vector.y() << vector.z(); |
1082 | return stream; |
1083 | } |
1084 | |
1085 | /*! |
1086 | \fn QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1087 | \relates QVector3D |
1088 | |
1089 | Reads a 3D vector from the given \a stream into the given \a vector |
1090 | and returns a reference to the stream. |
1091 | |
1092 | \sa {Serializing Qt Data Types} |
1093 | */ |
1094 | |
1095 | QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1096 | { |
1097 | float x, y, z; |
1098 | stream >> x; |
1099 | stream >> y; |
1100 | stream >> z; |
1101 | Q_ASSERT(qIsFinite(x) && qIsFinite(y) && qIsFinite(z)); |
1102 | vector.setX(x); |
1103 | vector.setY(y); |
1104 | vector.setZ(z); |
1105 | return stream; |
1106 | } |
1107 | |
1108 | #endif // QT_NO_DATASTREAM |
1109 | |
1110 | #endif // QT_NO_VECTOR3D |
1111 | |
1112 | |
1113 | |
1114 | #ifndef QT_NO_VECTOR4D |
1115 | |
1116 | /*! |
1117 | \class QVector4D |
1118 | \brief The QVector4D class represents a vector or vertex in 4D space. |
1119 | \since 4.6 |
1120 | \ingroup painting-3D |
1121 | \inmodule QtGui |
1122 | |
1123 | Vectors are one of the main building blocks of 4D affine representations of |
1124 | 3D space. They consist of four finite floating-point coordinates, |
1125 | traditionally called x, y, z and w. |
1126 | |
1127 | The QVector4D class can also be used to represent vertices in 4D space. |
1128 | We therefore do not need to provide a separate vertex class. |
1129 | |
1130 | \sa QQuaternion, QVector2D, QVector3D |
1131 | */ |
1132 | |
1133 | /*! |
1134 | \fn QVector4D::QVector4D() |
1135 | |
1136 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). |
1137 | */ |
1138 | |
1139 | /*! |
1140 | \fn QVector4D::QVector4D(Qt::Initialization) |
1141 | \since 5.5 |
1142 | \internal |
1143 | |
1144 | Constructs a vector without initializing the contents. |
1145 | */ |
1146 | |
1147 | /*! |
1148 | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) |
1149 | |
1150 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). |
1151 | All parameters must be finite. |
1152 | */ |
1153 | |
1154 | /*! |
1155 | \fn QVector4D::QVector4D(QPoint point) |
1156 | |
1157 | Constructs a vector with x and y coordinates from a 2D \a point, and |
1158 | z and w coordinates of 0. |
1159 | */ |
1160 | |
1161 | /*! |
1162 | \fn QVector4D::QVector4D(QPointF point) |
1163 | |
1164 | Constructs a vector with x and y coordinates from a 2D \a point, and |
1165 | z and w coordinates of 0. |
1166 | */ |
1167 | |
1168 | #ifndef QT_NO_VECTOR2D |
1169 | |
1170 | /*! |
1171 | \fn QVector4D::QVector4D(QVector2D vector) |
1172 | |
1173 | Constructs a 4D vector from the specified 2D \a vector. The z |
1174 | and w coordinates are set to zero. |
1175 | |
1176 | \sa toVector2D() |
1177 | */ |
1178 | |
1179 | /*! |
1180 | \fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) |
1181 | |
1182 | Constructs a 4D vector from the specified 2D \a vector. The z |
1183 | and w coordinates are set to \a zpos and \a wpos respectively, |
1184 | each of which must be finite. |
1185 | |
1186 | \sa toVector2D() |
1187 | */ |
1188 | |
1189 | #endif |
1190 | |
1191 | #ifndef QT_NO_VECTOR3D |
1192 | |
1193 | /*! |
1194 | \fn QVector4D::QVector4D(QVector3D vector) |
1195 | |
1196 | Constructs a 4D vector from the specified 3D \a vector. The w |
1197 | coordinate is set to zero. |
1198 | |
1199 | \sa toVector3D() |
1200 | */ |
1201 | |
1202 | /*! |
1203 | \fn QVector4D::QVector4D(QVector3D vector, float wpos) |
1204 | |
1205 | Constructs a 4D vector from the specified 3D \a vector. The w |
1206 | coordinate is set to \a wpos, which must be finite. |
1207 | |
1208 | \sa toVector3D() |
1209 | */ |
1210 | |
1211 | #endif |
1212 | |
1213 | /*! |
1214 | \fn bool QVector4D::isNull() const |
1215 | |
1216 | Returns \c true if the x, y, z, and w coordinates are set to 0.0, |
1217 | otherwise returns \c false. |
1218 | */ |
1219 | |
1220 | /*! |
1221 | \fn float QVector4D::x() const |
1222 | |
1223 | Returns the x coordinate of this point. |
1224 | |
1225 | \sa setX(), y(), z(), w() |
1226 | */ |
1227 | |
1228 | /*! |
1229 | \fn float QVector4D::y() const |
1230 | |
1231 | Returns the y coordinate of this point. |
1232 | |
1233 | \sa setY(), x(), z(), w() |
1234 | */ |
1235 | |
1236 | /*! |
1237 | \fn float QVector4D::z() const |
1238 | |
1239 | Returns the z coordinate of this point. |
1240 | |
1241 | \sa setZ(), x(), y(), w() |
1242 | */ |
1243 | |
1244 | /*! |
1245 | \fn float QVector4D::w() const |
1246 | |
1247 | Returns the w coordinate of this point. |
1248 | |
1249 | \sa setW(), x(), y(), z() |
1250 | */ |
1251 | |
1252 | /*! |
1253 | \fn void QVector4D::setX(float x) |
1254 | |
1255 | Sets the x coordinate of this point to the given finite \a x coordinate. |
1256 | |
1257 | \sa x(), setY(), setZ(), setW() |
1258 | */ |
1259 | |
1260 | /*! |
1261 | \fn void QVector4D::setY(float y) |
1262 | |
1263 | Sets the y coordinate of this point to the given finite \a y coordinate. |
1264 | |
1265 | \sa y(), setX(), setZ(), setW() |
1266 | */ |
1267 | |
1268 | /*! |
1269 | \fn void QVector4D::setZ(float z) |
1270 | |
1271 | Sets the z coordinate of this point to the given finite \a z coordinate. |
1272 | |
1273 | \sa z(), setX(), setY(), setW() |
1274 | */ |
1275 | |
1276 | /*! |
1277 | \fn void QVector4D::setW(float w) |
1278 | |
1279 | Sets the w coordinate of this point to the given finite \a w coordinate. |
1280 | |
1281 | \sa w(), setX(), setY(), setZ() |
1282 | */ |
1283 | |
1284 | /*! \fn float &QVector4D::operator[](int i) |
1285 | \since 5.2 |
1286 | |
1287 | Returns the component of the vector at index position \a i |
1288 | as a modifiable reference. |
1289 | |
1290 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1291 | < 4). |
1292 | */ |
1293 | |
1294 | /*! \fn float QVector4D::operator[](int i) const |
1295 | \since 5.2 |
1296 | |
1297 | Returns the component of the vector at index position \a i. |
1298 | |
1299 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1300 | < 4). |
1301 | */ |
1302 | |
1303 | /*! |
1304 | \fn float QVector4D::length() const |
1305 | |
1306 | Returns the length of the vector from the origin. |
1307 | |
1308 | \sa lengthSquared(), normalized() |
1309 | */ |
1310 | |
1311 | /*! |
1312 | \fn float QVector4D::lengthSquared() const |
1313 | |
1314 | Returns the squared length of the vector from the origin. |
1315 | This is equivalent to the dot product of the vector with itself. |
1316 | |
1317 | \sa length(), dotProduct() |
1318 | */ |
1319 | |
1320 | /*! |
1321 | \fn QVector4D QVector4D::normalized() const |
1322 | |
1323 | Returns the normalized unit vector form of this vector. |
1324 | |
1325 | If this vector is null, then a null vector is returned. If the length |
1326 | of the vector is very close to 1, then the vector will be returned as-is. |
1327 | Otherwise the normalized form of the vector of length 1 will be returned. |
1328 | |
1329 | \sa length(), normalize() |
1330 | */ |
1331 | |
1332 | /*! |
1333 | \fn void QVector4D::normalize() |
1334 | |
1335 | Normalizes the current vector in place. Nothing happens if this |
1336 | vector is a null vector or the length of the vector is very close to 1. |
1337 | |
1338 | \sa length(), normalized() |
1339 | */ |
1340 | |
1341 | |
1342 | /*! |
1343 | \fn QVector4D &QVector4D::operator+=(QVector4D vector) |
1344 | |
1345 | Adds the given \a vector to this vector and returns a reference to |
1346 | this vector. |
1347 | |
1348 | \sa operator-=() |
1349 | */ |
1350 | |
1351 | /*! |
1352 | \fn QVector4D &QVector4D::operator-=(QVector4D vector) |
1353 | |
1354 | Subtracts the given \a vector from this vector and returns a reference to |
1355 | this vector. |
1356 | |
1357 | \sa operator+=() |
1358 | */ |
1359 | |
1360 | /*! |
1361 | \fn QVector4D &QVector4D::operator*=(float factor) |
1362 | |
1363 | Multiplies this vector's coordinates by the given finite \a factor, and |
1364 | returns a reference to this vector. |
1365 | |
1366 | \sa operator/=(), operator*() |
1367 | */ |
1368 | |
1369 | /*! |
1370 | \fn QVector4D &QVector4D::operator*=(QVector4D vector) |
1371 | |
1372 | Multiplies each component of this vector by the corresponding component of |
1373 | \a vector and returns a reference to this vector. |
1374 | |
1375 | \sa operator/=(), operator*() |
1376 | */ |
1377 | |
1378 | /*! |
1379 | \fn QVector4D &QVector4D::operator/=(float divisor) |
1380 | |
1381 | Divides this vector's coordinates by the given \a divisor, and returns a |
1382 | reference to this vector. The \a divisor must not be either zero or NaN. |
1383 | |
1384 | \sa operator*=() |
1385 | */ |
1386 | |
1387 | /*! |
1388 | \fn QVector4D &QVector4D::operator/=(QVector4D vector) |
1389 | \since 5.5 |
1390 | |
1391 | Divides each component of this vector by the corresponding component of \a |
1392 | vector and returns a reference to this vector. |
1393 | |
1394 | The \a vector must have no component that is either zero or NaN. |
1395 | |
1396 | \sa operator*=(), operator/() |
1397 | */ |
1398 | |
1399 | /*! |
1400 | \fn float QVector4D::dotProduct(QVector4D v1, QVector4D v2) |
1401 | |
1402 | Returns the dot product of \a v1 and \a v2. |
1403 | */ |
1404 | |
1405 | /*! |
1406 | \fn bool QVector4D::operator==(QVector4D v1, QVector4D v2) |
1407 | |
1408 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
1409 | This operator uses an exact floating-point comparison. |
1410 | */ |
1411 | |
1412 | /*! |
1413 | \fn bool QVector4D::operator!=(QVector4D v1, QVector4D v2) |
1414 | |
1415 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
1416 | This operator uses an exact floating-point comparison. |
1417 | */ |
1418 | |
1419 | /*! //! friend |
1420 | \fn const QVector4D QVector4D::operator+(QVector4D v1, QVector4D v2) |
1421 | |
1422 | Returns a QVector4D object that is the sum of the given vectors, \a v1 |
1423 | and \a v2; each component is added separately. |
1424 | |
1425 | \sa QVector4D::operator+=() |
1426 | */ |
1427 | |
1428 | /*! //! friend |
1429 | \fn const QVector4D QVector4D::operator-(QVector4D v1, QVector4D v2) |
1430 | |
1431 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; |
1432 | each component is subtracted separately. |
1433 | |
1434 | \sa QVector4D::operator-=() |
1435 | */ |
1436 | |
1437 | /*! //! friend |
1438 | \fn const QVector4D QVector4D::operator*(float factor, QVector4D vector) |
1439 | |
1440 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1441 | |
1442 | \sa QVector4D::operator*=() |
1443 | */ |
1444 | |
1445 | /*! //! friend |
1446 | \fn const QVector4D QVector4D::operator*(QVector4D vector, float factor) |
1447 | |
1448 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1449 | |
1450 | \sa QVector4D::operator*=() |
1451 | */ |
1452 | |
1453 | /*! //! friend |
1454 | \fn const QVector4D QVector4D::operator*(QVector4D v1, QVector4D v2) |
1455 | |
1456 | Returns the QVector4D object formed by multiplying each component of \a v1 |
1457 | by the corresponding component of \a v2. |
1458 | |
1459 | \note This is not a cross product of \a v1 and \a v2 in any sense. |
1460 | (Its components add up to the dot product of \a v1 and \a v2.) |
1461 | |
1462 | \sa QVector4D::operator*=() |
1463 | */ |
1464 | |
1465 | /*! //! friend |
1466 | \fn const QVector4D QVector4D::operator-(QVector4D vector) |
1467 | \overload |
1468 | |
1469 | Returns a QVector4D object that is formed by changing the sign of |
1470 | all three components of the given \a vector. |
1471 | |
1472 | Equivalent to \c {QVector4D(0,0,0,0) - vector}. |
1473 | */ |
1474 | |
1475 | /*! //! friend |
1476 | \fn const QVector4D QVector4D::operator/(QVector4D vector, float divisor) |
1477 | |
1478 | Returns the QVector4D object formed by dividing each component of the given |
1479 | \a vector by the given \a divisor. |
1480 | |
1481 | The \a divisor must not be either zero or NaN. |
1482 | |
1483 | \sa QVector4D::operator/=() |
1484 | */ |
1485 | |
1486 | /*! //! friend |
1487 | \fn const QVector4D QVector4D::operator/(QVector4D vector, QVector4D divisor) |
1488 | \since 5.5 |
1489 | |
1490 | Returns the QVector4D object formed by dividing each component of the given |
1491 | \a vector by the corresponding component of the given \a divisor. |
1492 | |
1493 | The \a divisor must have no component that is either zero or NaN. |
1494 | |
1495 | \sa QVector4D::operator/=() |
1496 | */ |
1497 | |
1498 | /*! //! friend |
1499 | \fn bool QVector4D::qFuzzyCompare(QVector4D v1, QVector4D v2) |
1500 | |
1501 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
1502 | fuzziness factor for floating-point comparisons; false otherwise. |
1503 | */ |
1504 | bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept |
1505 | { |
1506 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && |
1507 | qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]) && |
1508 | qFuzzyCompare(p1: v1.v[2], p2: v2.v[2]) && |
1509 | qFuzzyCompare(p1: v1.v[3], p2: v2.v[3]); |
1510 | } |
1511 | |
1512 | #ifndef QT_NO_VECTOR2D |
1513 | |
1514 | /*! |
1515 | \fn QVector2D QVector4D::toVector2D() const |
1516 | |
1517 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. |
1518 | |
1519 | \sa toVector2DAffine(), toVector3D(), toPoint() |
1520 | */ |
1521 | |
1522 | /*! |
1523 | \fn QVector2D QVector4D::toVector2DAffine() const |
1524 | |
1525 | Returns the 2D vector form of this 4D vector, dividing the x and y |
1526 | coordinates by the w coordinate and dropping the z coordinate. |
1527 | Returns a null vector if w is zero. |
1528 | |
1529 | \sa toVector2D(), toVector3DAffine(), toPoint() |
1530 | */ |
1531 | |
1532 | #endif |
1533 | |
1534 | #ifndef QT_NO_VECTOR3D |
1535 | |
1536 | /*! |
1537 | \fn QVector3D QVector4D::toVector3D() const |
1538 | |
1539 | Returns the 3D vector form of this 4D vector, dropping the w coordinate. |
1540 | |
1541 | \sa toVector3DAffine(), toVector2D(), toPoint() |
1542 | */ |
1543 | |
1544 | /*! |
1545 | \fn QVector3D QVector4D::toVector3DAffine() const |
1546 | |
1547 | Returns the 3D vector form of this 4D vector, dividing the x, y, and |
1548 | z coordinates by the w coordinate. Returns a null vector if w is zero. |
1549 | |
1550 | \sa toVector3D(), toVector2DAffine(), toPoint() |
1551 | */ |
1552 | |
1553 | #endif |
1554 | |
1555 | /*! |
1556 | \fn QPoint QVector4D::toPoint() const |
1557 | |
1558 | Returns the QPoint form of this 4D vector. The z and w coordinates are |
1559 | dropped. The x and y coordinates are rounded to nearest integers. |
1560 | |
1561 | \sa toPointF(), toVector2D() |
1562 | */ |
1563 | |
1564 | /*! |
1565 | \fn QPointF QVector4D::toPointF() const |
1566 | |
1567 | Returns the QPointF form of this 4D vector. The z and w coordinates |
1568 | are dropped. |
1569 | |
1570 | \sa toPoint(), toVector2D() |
1571 | */ |
1572 | |
1573 | /*! |
1574 | Returns the 4D vector as a QVariant. |
1575 | */ |
1576 | QVector4D::operator QVariant() const |
1577 | { |
1578 | return QVariant::fromValue(value: *this); |
1579 | } |
1580 | |
1581 | #ifndef QT_NO_DEBUG_STREAM |
1582 | |
1583 | QDebug operator<<(QDebug dbg, QVector4D vector) |
1584 | { |
1585 | QDebugStateSaver saver(dbg); |
1586 | dbg.nospace() << "QVector4D(" |
1587 | << vector.x() << ", " << vector.y() << ", " |
1588 | << vector.z() << ", " << vector.w() << ')'; |
1589 | return dbg; |
1590 | } |
1591 | |
1592 | #endif |
1593 | |
1594 | #ifndef QT_NO_DATASTREAM |
1595 | |
1596 | /*! |
1597 | \fn QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1598 | \relates QVector4D |
1599 | |
1600 | Writes the given \a vector to the given \a stream and returns a |
1601 | reference to the stream. |
1602 | |
1603 | \sa {Serializing Qt Data Types} |
1604 | */ |
1605 | |
1606 | QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1607 | { |
1608 | stream << vector.x() << vector.y() |
1609 | << vector.z() << vector.w(); |
1610 | return stream; |
1611 | } |
1612 | |
1613 | /*! |
1614 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1615 | \relates QVector4D |
1616 | |
1617 | Reads a 4D vector from the given \a stream into the given \a vector |
1618 | and returns a reference to the stream. |
1619 | |
1620 | \sa {Serializing Qt Data Types} |
1621 | */ |
1622 | |
1623 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1624 | { |
1625 | float x, y, z, w; |
1626 | stream >> x; |
1627 | stream >> y; |
1628 | stream >> z; |
1629 | stream >> w; |
1630 | Q_ASSERT(qIsFinite(x) && qIsFinite(y) && qIsFinite(z) && qIsFinite(w)); |
1631 | vector.setX(x); |
1632 | vector.setY(y); |
1633 | vector.setZ(z); |
1634 | vector.setW(w); |
1635 | return stream; |
1636 | } |
1637 | |
1638 | #endif // QT_NO_DATASTREAM |
1639 | |
1640 | #endif // QT_NO_VECTOR4D |
1641 | |
1642 | QT_END_NAMESPACE |
1643 | |