| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #include "qvectornd.h" |
| 6 | #include <QtCore/qdatastream.h> |
| 7 | #include <QtCore/qdebug.h> |
| 8 | #include <QtCore/qvariant.h> |
| 9 | #include <QtGui/qmatrix4x4.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | #ifndef QT_NO_VECTOR2D |
| 14 | |
| 15 | /*! |
| 16 | \class QVector2D |
| 17 | \brief The QVector2D class represents a vector or vertex in 2D space. |
| 18 | \since 4.6 |
| 19 | \ingroup painting |
| 20 | \ingroup painting-3D |
| 21 | \inmodule QtGui |
| 22 | |
| 23 | Vectors are one of the main building blocks of 2D representation and |
| 24 | drawing. They consist of two finite floating-point coordinates, |
| 25 | traditionally called x and y. |
| 26 | |
| 27 | The QVector2D class can also be used to represent vertices in 2D space. |
| 28 | We therefore do not need to provide a separate vertex class. |
| 29 | |
| 30 | \sa QVector3D, QVector4D, QQuaternion |
| 31 | */ |
| 32 | |
| 33 | /*! |
| 34 | \fn QVector2D::QVector2D() |
| 35 | |
| 36 | Constructs a null vector, i.e. with coordinates (0, 0). |
| 37 | */ |
| 38 | |
| 39 | /*! |
| 40 | \fn QVector2D::QVector2D(Qt::Initialization) |
| 41 | \since 5.5 |
| 42 | \internal |
| 43 | |
| 44 | Constructs a vector without initializing the contents. |
| 45 | */ |
| 46 | |
| 47 | /*! |
| 48 | \fn QVector2D::QVector2D(float xpos, float ypos) |
| 49 | |
| 50 | Constructs a vector with coordinates (\a xpos, \a ypos). |
| 51 | Both coordinates must be finite. |
| 52 | */ |
| 53 | |
| 54 | /*! |
| 55 | \fn QVector2D::QVector2D(QPoint point) |
| 56 | |
| 57 | Constructs a vector with x and y coordinates from a 2D \a point. |
| 58 | */ |
| 59 | |
| 60 | /*! |
| 61 | \fn QVector2D::QVector2D(QPointF point) |
| 62 | |
| 63 | Constructs a vector with x and y coordinates from a 2D \a point. |
| 64 | */ |
| 65 | |
| 66 | #ifndef QT_NO_VECTOR3D |
| 67 | |
| 68 | /*! |
| 69 | \fn QVector2D::QVector2D(QVector3D vector) |
| 70 | |
| 71 | Constructs a vector with x and y coordinates from a 3D \a vector. |
| 72 | The z coordinate of \a vector is dropped. |
| 73 | |
| 74 | \sa toVector3D() |
| 75 | */ |
| 76 | |
| 77 | #endif |
| 78 | |
| 79 | #ifndef QT_NO_VECTOR4D |
| 80 | |
| 81 | /*! |
| 82 | \fn QVector2D::QVector2D(QVector4D vector) |
| 83 | |
| 84 | Constructs a vector with x and y coordinates from a 3D \a vector. |
| 85 | The z and w coordinates of \a vector are dropped. |
| 86 | |
| 87 | \sa toVector4D() |
| 88 | */ |
| 89 | |
| 90 | #endif |
| 91 | |
| 92 | /*! |
| 93 | \fn bool QVector2D::isNull() const |
| 94 | |
| 95 | Returns \c true if the x and y coordinates are set to 0.0, |
| 96 | otherwise returns \c false. |
| 97 | */ |
| 98 | |
| 99 | /*! |
| 100 | \fn float QVector2D::x() const |
| 101 | |
| 102 | Returns the x coordinate of this point. |
| 103 | |
| 104 | \sa setX(), y() |
| 105 | */ |
| 106 | |
| 107 | /*! |
| 108 | \fn float QVector2D::y() const |
| 109 | |
| 110 | Returns the y coordinate of this point. |
| 111 | |
| 112 | \sa setY(), x() |
| 113 | */ |
| 114 | |
| 115 | /*! |
| 116 | \fn void QVector2D::setX(float x) |
| 117 | |
| 118 | Sets the x coordinate of this point to the given finite \a x coordinate. |
| 119 | |
| 120 | \sa x(), setY() |
| 121 | */ |
| 122 | |
| 123 | /*! |
| 124 | \fn void QVector2D::setY(float y) |
| 125 | |
| 126 | Sets the y coordinate of this point to the given finite \a y coordinate. |
| 127 | |
| 128 | \sa y(), setX() |
| 129 | */ |
| 130 | |
| 131 | /*! \fn float &QVector2D::operator[](int i) |
| 132 | \since 5.2 |
| 133 | |
| 134 | Returns the component of the vector at index position \a i |
| 135 | as a modifiable reference. |
| 136 | |
| 137 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 138 | < 2). |
| 139 | */ |
| 140 | |
| 141 | /*! \fn float QVector2D::operator[](int i) const |
| 142 | \since 5.2 |
| 143 | |
| 144 | Returns the component of the vector at index position \a i. |
| 145 | |
| 146 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 147 | < 2). |
| 148 | */ |
| 149 | |
| 150 | /*! |
| 151 | \fn float QVector2D::length() const |
| 152 | |
| 153 | Returns the length of the vector from the origin. |
| 154 | |
| 155 | \sa lengthSquared(), normalized() |
| 156 | */ |
| 157 | |
| 158 | /*! |
| 159 | \fn float QVector2D::lengthSquared() const |
| 160 | |
| 161 | Returns the squared length of the vector from the origin. |
| 162 | This is equivalent to the dot product of the vector with itself. |
| 163 | |
| 164 | \sa length(), dotProduct() |
| 165 | */ |
| 166 | |
| 167 | /*! |
| 168 | \fn QVector2D QVector2D::normalized() const |
| 169 | |
| 170 | Returns the normalized unit vector form of this vector. |
| 171 | |
| 172 | If this vector is null, then a null vector is returned. If the length |
| 173 | of the vector is very close to 1, then the vector will be returned as-is. |
| 174 | Otherwise the normalized form of the vector of length 1 will be returned. |
| 175 | |
| 176 | \sa length(), normalize() |
| 177 | */ |
| 178 | |
| 179 | /*! |
| 180 | \fn void QVector2D::normalize() |
| 181 | |
| 182 | Normalizes the current vector in place. Nothing happens if this |
| 183 | vector is a null vector or the length of the vector is very close to 1. |
| 184 | |
| 185 | \sa length(), normalized() |
| 186 | */ |
| 187 | |
| 188 | /*! |
| 189 | \fn float QVector2D::distanceToPoint(QVector2D point) const |
| 190 | \since 5.1 |
| 191 | |
| 192 | Returns the distance from this vertex to a point defined by |
| 193 | the vertex \a point. |
| 194 | |
| 195 | \sa distanceToLine() |
| 196 | */ |
| 197 | |
| 198 | /*! |
| 199 | \fn float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const |
| 200 | \since 5.1 |
| 201 | |
| 202 | Returns the distance that this vertex is from a line defined |
| 203 | by \a point and the unit vector \a direction. |
| 204 | |
| 205 | If \a direction is a null vector, then it does not define a line. |
| 206 | In that case, the distance from \a point to this vertex is returned. |
| 207 | |
| 208 | \sa distanceToPoint() |
| 209 | */ |
| 210 | |
| 211 | /*! |
| 212 | \fn QVector2D &QVector2D::operator+=(QVector2D vector) |
| 213 | |
| 214 | Adds the given \a vector to this vector and returns a reference to |
| 215 | this vector. |
| 216 | |
| 217 | \sa operator-=() |
| 218 | */ |
| 219 | |
| 220 | /*! |
| 221 | \fn QVector2D &QVector2D::operator-=(QVector2D vector) |
| 222 | |
| 223 | Subtracts the given \a vector from this vector and returns a reference to |
| 224 | this vector. |
| 225 | |
| 226 | \sa operator+=() |
| 227 | */ |
| 228 | |
| 229 | /*! |
| 230 | \fn QVector2D &QVector2D::operator*=(float factor) |
| 231 | |
| 232 | Multiplies this vector's coordinates by the given finite \a factor and |
| 233 | returns a reference to this vector. |
| 234 | |
| 235 | \sa operator/=(), operator*() |
| 236 | */ |
| 237 | |
| 238 | /*! |
| 239 | \fn QVector2D &QVector2D::operator*=(QVector2D vector) |
| 240 | |
| 241 | Multiplies each component of this vector by the corresponding component of |
| 242 | \a vector and returns a reference to this vector. |
| 243 | |
| 244 | \note This is not a cross product of this vector with \a vector. (Its |
| 245 | components add up to the dot product of this vector and \a vector.) |
| 246 | |
| 247 | \sa operator/=(), operator*() |
| 248 | */ |
| 249 | |
| 250 | /*! |
| 251 | \fn QVector2D &QVector2D::operator/=(float divisor) |
| 252 | |
| 253 | Divides this vector's coordinates by the given \a divisor and returns a |
| 254 | reference to this vector. The \a divisor must not be either zero or NaN. |
| 255 | |
| 256 | \sa operator*=() |
| 257 | */ |
| 258 | |
| 259 | /*! |
| 260 | \fn QVector2D &QVector2D::operator/=(QVector2D vector) |
| 261 | \since 5.5 |
| 262 | |
| 263 | Divides each component of this vector by the corresponding component of \a |
| 264 | vector and returns a reference to this vector. |
| 265 | |
| 266 | The \a vector must have no component that is either zero or NaN. |
| 267 | |
| 268 | \sa operator*=(), operator/() |
| 269 | */ |
| 270 | |
| 271 | /*! |
| 272 | \fn float QVector2D::dotProduct(QVector2D v1, QVector2D v2) |
| 273 | |
| 274 | Returns the dot product of \a v1 and \a v2. |
| 275 | */ |
| 276 | |
| 277 | /*! |
| 278 | \fn bool QVector2D::operator==(QVector2D v1, QVector2D v2) |
| 279 | |
| 280 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
| 281 | This operator uses an exact floating-point comparison. |
| 282 | */ |
| 283 | |
| 284 | /*! |
| 285 | \fn bool QVector2D::operator!=(QVector2D v1, QVector2D v2) |
| 286 | |
| 287 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
| 288 | This operator uses an exact floating-point comparison. |
| 289 | */ |
| 290 | |
| 291 | /*! //! friend |
| 292 | \fn const QVector2D QVector2D::operator+(QVector2D v1, QVector2D v2) |
| 293 | |
| 294 | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
| 295 | and \a v2; each component is added separately. |
| 296 | |
| 297 | \sa QVector2D::operator+=() |
| 298 | */ |
| 299 | |
| 300 | /*! //! friend |
| 301 | \fn const QVector2D QVector2D::operator-(QVector2D v1, QVector2D v2) |
| 302 | |
| 303 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
| 304 | each component is subtracted separately. |
| 305 | |
| 306 | \sa QVector2D::operator-=() |
| 307 | */ |
| 308 | |
| 309 | /*! //! friend |
| 310 | \fn const QVector2D QVector2D::operator*(float factor, QVector2D vector) |
| 311 | |
| 312 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
| 313 | |
| 314 | \sa QVector2D::operator*=() |
| 315 | */ |
| 316 | |
| 317 | /*! //! friend |
| 318 | \fn const QVector2D QVector2D::operator*(QVector2D vector, float factor) |
| 319 | |
| 320 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
| 321 | |
| 322 | \sa QVector2D::operator*=() |
| 323 | */ |
| 324 | |
| 325 | /*! //! friend |
| 326 | \fn const QVector2D QVector2D::operator*(QVector2D v1, QVector2D v2) |
| 327 | |
| 328 | Returns the QVector2D object formed by multiplying each component of \a v1 |
| 329 | by the corresponding component of \a v2. |
| 330 | |
| 331 | \note This is not a cross product of \a v1 and \a v2 in any sense. |
| 332 | (Its components add up to the dot product of \a v1 and \a v2.) |
| 333 | |
| 334 | \sa QVector2D::operator*=() |
| 335 | */ |
| 336 | |
| 337 | /*! //! friend |
| 338 | \fn const QVector2D QVector2D::operator-(QVector2D vector) |
| 339 | \overload |
| 340 | |
| 341 | Returns a QVector2D object that is formed by changing the sign of each |
| 342 | component of the given \a vector. |
| 343 | |
| 344 | Equivalent to \c {QVector2D(0,0) - vector}. |
| 345 | */ |
| 346 | |
| 347 | /*! //! friend |
| 348 | \fn const QVector2D QVector2D::operator/(QVector2D vector, float divisor) |
| 349 | |
| 350 | Returns the QVector2D object formed by dividing each component of the given |
| 351 | \a vector by the given \a divisor. |
| 352 | |
| 353 | The \a divisor must not be either zero or NaN. |
| 354 | |
| 355 | \sa QVector2D::operator/=() |
| 356 | */ |
| 357 | |
| 358 | /*! //! friend |
| 359 | \fn const QVector2D QVector2D::operator/(QVector2D vector, QVector2D divisor) |
| 360 | \since 5.5 |
| 361 | |
| 362 | Returns the QVector2D object formed by dividing each component of the given |
| 363 | \a vector by the corresponding component of the given \a divisor. |
| 364 | |
| 365 | The \a divisor must have no component that is either zero or NaN. |
| 366 | |
| 367 | \sa QVector2D::operator/=() |
| 368 | */ |
| 369 | |
| 370 | /*! //! friend |
| 371 | \fn bool QVector2D::qFuzzyCompare(QVector2D v1, QVector2D v2) |
| 372 | |
| 373 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
| 374 | fuzziness factor for floating-point comparisons; false otherwise. |
| 375 | */ |
| 376 | bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept |
| 377 | { |
| 378 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]); |
| 379 | } |
| 380 | |
| 381 | #ifndef QT_NO_VECTOR3D |
| 382 | /*! |
| 383 | \fn QVector3D QVector2D::toVector3D() const |
| 384 | |
| 385 | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
| 386 | |
| 387 | \sa toVector4D(), toPoint() |
| 388 | */ |
| 389 | #endif |
| 390 | |
| 391 | #ifndef QT_NO_VECTOR4D |
| 392 | /*! |
| 393 | \fn QVector4D QVector2D::toVector4D() const |
| 394 | |
| 395 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
| 396 | |
| 397 | \sa toVector3D(), toPoint() |
| 398 | */ |
| 399 | #endif |
| 400 | |
| 401 | /*! |
| 402 | \fn QPoint QVector2D::toPoint() const |
| 403 | |
| 404 | Returns the QPoint form of this 2D vector. |
| 405 | Each coordinate is rounded to the nearest integer. |
| 406 | |
| 407 | \sa toPointF(), toVector3D() |
| 408 | */ |
| 409 | |
| 410 | /*! |
| 411 | \fn QPointF QVector2D::toPointF() const |
| 412 | |
| 413 | Returns the QPointF form of this 2D vector. |
| 414 | |
| 415 | \sa toPoint(), toVector3D() |
| 416 | */ |
| 417 | |
| 418 | /*! |
| 419 | Returns the 2D vector as a QVariant. |
| 420 | */ |
| 421 | QVector2D::operator QVariant() const |
| 422 | { |
| 423 | return QVariant::fromValue(value: *this); |
| 424 | } |
| 425 | |
| 426 | #ifndef QT_NO_DEBUG_STREAM |
| 427 | |
| 428 | QDebug operator<<(QDebug dbg, QVector2D vector) |
| 429 | { |
| 430 | QDebugStateSaver saver(dbg); |
| 431 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
| 432 | return dbg; |
| 433 | } |
| 434 | |
| 435 | #endif |
| 436 | |
| 437 | #ifndef QT_NO_DATASTREAM |
| 438 | |
| 439 | /*! |
| 440 | \fn QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
| 441 | \relates QVector2D |
| 442 | |
| 443 | Writes the given \a vector to the given \a stream and returns a |
| 444 | reference to the stream. |
| 445 | |
| 446 | \sa {Serializing Qt Data Types} |
| 447 | */ |
| 448 | |
| 449 | QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
| 450 | { |
| 451 | stream << vector.x() << vector.y(); |
| 452 | return stream; |
| 453 | } |
| 454 | |
| 455 | /*! |
| 456 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
| 457 | \relates QVector2D |
| 458 | |
| 459 | Reads a 2D vector from the given \a stream into the given \a vector |
| 460 | and returns a reference to the stream. |
| 461 | |
| 462 | \sa {Serializing Qt Data Types} |
| 463 | */ |
| 464 | |
| 465 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
| 466 | { |
| 467 | float x, y; |
| 468 | stream >> x; |
| 469 | stream >> y; |
| 470 | Q_ASSERT(qIsFinite(x) && qIsFinite(y)); |
| 471 | vector.setX(x); |
| 472 | vector.setY(y); |
| 473 | return stream; |
| 474 | } |
| 475 | |
| 476 | #endif // QT_NO_DATASTREAM |
| 477 | |
| 478 | #endif // QT_NO_VECTOR2D |
| 479 | |
| 480 | |
| 481 | |
| 482 | #ifndef QT_NO_VECTOR3D |
| 483 | |
| 484 | /*! |
| 485 | \class QVector3D |
| 486 | \brief The QVector3D class represents a vector or vertex in 3D space. |
| 487 | \since 4.6 |
| 488 | \ingroup painting-3D |
| 489 | \inmodule QtGui |
| 490 | |
| 491 | Vectors are one of the main building blocks of 3D representation and |
| 492 | drawing. They consist of three finite floating-point coordinates, |
| 493 | traditionally called x, y, and z. |
| 494 | |
| 495 | The QVector3D class can also be used to represent vertices in 3D space. |
| 496 | We therefore do not need to provide a separate vertex class. |
| 497 | |
| 498 | \sa QVector2D, QVector4D, QQuaternion |
| 499 | */ |
| 500 | |
| 501 | /*! |
| 502 | \fn QVector3D::QVector3D() |
| 503 | |
| 504 | Constructs a null vector, i.e. with coordinates (0, 0, 0). |
| 505 | */ |
| 506 | |
| 507 | /*! |
| 508 | \fn QVector3D::QVector3D(Qt::Initialization) |
| 509 | \since 5.5 |
| 510 | \internal |
| 511 | |
| 512 | Constructs a vector without initializing the contents. |
| 513 | */ |
| 514 | |
| 515 | /*! |
| 516 | \fn QVector3D::QVector3D(float xpos, float ypos, float zpos) |
| 517 | |
| 518 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos). |
| 519 | All parameters must be finite. |
| 520 | */ |
| 521 | |
| 522 | /*! |
| 523 | \fn QVector3D::QVector3D(QPoint point) |
| 524 | |
| 525 | Constructs a vector with x and y coordinates from a 2D \a point, and a |
| 526 | z coordinate of 0. |
| 527 | */ |
| 528 | |
| 529 | /*! |
| 530 | \fn QVector3D::QVector3D(QPointF point) |
| 531 | |
| 532 | Constructs a vector with x and y coordinates from a 2D \a point, and a |
| 533 | z coordinate of 0. |
| 534 | */ |
| 535 | |
| 536 | #ifndef QT_NO_VECTOR2D |
| 537 | |
| 538 | /*! |
| 539 | \fn QVector3D::QVector3D(QVector2D vector) |
| 540 | |
| 541 | Constructs a 3D vector from the specified 2D \a vector. The z |
| 542 | coordinate is set to zero. |
| 543 | |
| 544 | \sa toVector2D() |
| 545 | */ |
| 546 | |
| 547 | /*! |
| 548 | \fn QVector3D::QVector3D(QVector2D vector, float zpos) |
| 549 | |
| 550 | Constructs a 3D vector from the specified 2D \a vector. The z |
| 551 | coordinate is set to \a zpos, which must be finite. |
| 552 | |
| 553 | \sa toVector2D() |
| 554 | */ |
| 555 | #endif |
| 556 | |
| 557 | #ifndef QT_NO_VECTOR4D |
| 558 | |
| 559 | /*! |
| 560 | \fn QVector3D::QVector3D(QVector4D vector) |
| 561 | |
| 562 | Constructs a 3D vector from the specified 4D \a vector. The w |
| 563 | coordinate is dropped. |
| 564 | |
| 565 | \sa toVector4D() |
| 566 | */ |
| 567 | |
| 568 | #endif |
| 569 | |
| 570 | /*! |
| 571 | \fn bool QVector3D::isNull() const |
| 572 | |
| 573 | Returns \c true if the x, y, and z coordinates are set to 0.0, |
| 574 | otherwise returns \c false. |
| 575 | */ |
| 576 | |
| 577 | /*! |
| 578 | \fn float QVector3D::x() const |
| 579 | |
| 580 | Returns the x coordinate of this point. |
| 581 | |
| 582 | \sa setX(), y(), z() |
| 583 | */ |
| 584 | |
| 585 | /*! |
| 586 | \fn float QVector3D::y() const |
| 587 | |
| 588 | Returns the y coordinate of this point. |
| 589 | |
| 590 | \sa setY(), x(), z() |
| 591 | */ |
| 592 | |
| 593 | /*! |
| 594 | \fn float QVector3D::z() const |
| 595 | |
| 596 | Returns the z coordinate of this point. |
| 597 | |
| 598 | \sa setZ(), x(), y() |
| 599 | */ |
| 600 | |
| 601 | /*! |
| 602 | \fn void QVector3D::setX(float x) |
| 603 | |
| 604 | Sets the x coordinate of this point to the given finite \a x coordinate. |
| 605 | |
| 606 | \sa x(), setY(), setZ() |
| 607 | */ |
| 608 | |
| 609 | /*! |
| 610 | \fn void QVector3D::setY(float y) |
| 611 | |
| 612 | Sets the y coordinate of this point to the given finite \a y coordinate. |
| 613 | |
| 614 | \sa y(), setX(), setZ() |
| 615 | */ |
| 616 | |
| 617 | /*! |
| 618 | \fn void QVector3D::setZ(float z) |
| 619 | |
| 620 | Sets the z coordinate of this point to the given finite \a z coordinate. |
| 621 | |
| 622 | \sa z(), setX(), setY() |
| 623 | */ |
| 624 | |
| 625 | /*! \fn float &QVector3D::operator[](int i) |
| 626 | \since 5.2 |
| 627 | |
| 628 | Returns the component of the vector at index position \a i |
| 629 | as a modifiable reference. |
| 630 | |
| 631 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 632 | < 3). |
| 633 | */ |
| 634 | |
| 635 | /*! \fn float QVector3D::operator[](int i) const |
| 636 | \since 5.2 |
| 637 | |
| 638 | Returns the component of the vector at index position \a i. |
| 639 | |
| 640 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 641 | < 3). |
| 642 | */ |
| 643 | |
| 644 | /*! |
| 645 | \fn QVector3D QVector3D::normalized() const |
| 646 | |
| 647 | Returns the normalized unit vector form of this vector. |
| 648 | |
| 649 | If this vector is null, then a null vector is returned. If the length |
| 650 | of the vector is very close to 1, then the vector will be returned as-is. |
| 651 | Otherwise the normalized form of the vector of length 1 will be returned. |
| 652 | |
| 653 | \sa length(), normalize() |
| 654 | */ |
| 655 | |
| 656 | /*! |
| 657 | \fn void QVector3D::normalize() |
| 658 | |
| 659 | Normalizes the current vector in place. Nothing happens if this |
| 660 | vector is a null vector or the length of the vector is very close to 1. |
| 661 | |
| 662 | \sa length(), normalized() |
| 663 | */ |
| 664 | |
| 665 | /*! |
| 666 | \fn QVector3D &QVector3D::operator+=(QVector3D vector) |
| 667 | |
| 668 | Adds the given \a vector to this vector and returns a reference to |
| 669 | this vector. |
| 670 | |
| 671 | \sa operator-=() |
| 672 | */ |
| 673 | |
| 674 | /*! |
| 675 | \fn QVector3D &QVector3D::operator-=(QVector3D vector) |
| 676 | |
| 677 | Subtracts the given \a vector from this vector and returns a reference to |
| 678 | this vector. |
| 679 | |
| 680 | \sa operator+=() |
| 681 | */ |
| 682 | |
| 683 | /*! |
| 684 | \fn QVector3D &QVector3D::operator*=(float factor) |
| 685 | |
| 686 | Multiplies this vector's coordinates by the given finite \a factor and |
| 687 | returns a reference to this vector. |
| 688 | |
| 689 | \sa operator/=(), operator*() |
| 690 | */ |
| 691 | |
| 692 | /*! |
| 693 | \fn QVector3D &QVector3D::operator*=(QVector3D vector) |
| 694 | \overload |
| 695 | |
| 696 | Multiplies each component of this vector by the corresponding component in |
| 697 | \a vector and returns a reference to this vector. |
| 698 | |
| 699 | Note: this is not the same as the crossProduct() of this vector and |
| 700 | \a vector. (Its components add up to the dot product of this vector and |
| 701 | \a vector.) |
| 702 | |
| 703 | \sa crossProduct(), operator/=(), operator*() |
| 704 | */ |
| 705 | |
| 706 | /*! |
| 707 | \fn QVector3D &QVector3D::operator/=(float divisor) |
| 708 | |
| 709 | Divides this vector's coordinates by the given \a divisor, and returns a |
| 710 | reference to this vector. The \a divisor must not be either zero or NaN. |
| 711 | |
| 712 | \sa operator*=(), operator/() |
| 713 | */ |
| 714 | |
| 715 | /*! |
| 716 | \fn QVector3D &QVector3D::operator/=(QVector3D vector) |
| 717 | \since 5.5 |
| 718 | |
| 719 | Divides each component of this vector by the corresponding component in \a |
| 720 | vector and returns a reference to this vector. |
| 721 | |
| 722 | The \a vector must have no component that is either zero or NaN. |
| 723 | |
| 724 | \sa operator*=(), operator/() |
| 725 | */ |
| 726 | |
| 727 | /*! |
| 728 | \fn float QVector3D::dotProduct(QVector3D v1, QVector3D v2) |
| 729 | |
| 730 | Returns the dot product of \a v1 and \a v2. |
| 731 | */ |
| 732 | |
| 733 | /*! |
| 734 | \fn QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) |
| 735 | |
| 736 | Returns the cross-product of vectors \a v1 and \a v2, which is normal to the |
| 737 | plane spanned by \a v1 and \a v2. It will be zero if the two vectors are |
| 738 | parallel. |
| 739 | |
| 740 | \sa normal() |
| 741 | */ |
| 742 | |
| 743 | /*! |
| 744 | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) |
| 745 | |
| 746 | Returns the unit normal vector of a plane spanned by vectors \a v1 and \a |
| 747 | v2, which must not be parallel to one another. |
| 748 | |
| 749 | Use crossProduct() to compute the cross-product of \a v1 and \a v2 if you |
| 750 | do not need the result to be normalized to a unit vector. |
| 751 | |
| 752 | \sa crossProduct(), distanceToPlane() |
| 753 | */ |
| 754 | |
| 755 | /*! |
| 756 | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) |
| 757 | |
| 758 | Returns the unit normal vector of a plane spanned by vectors \a v2 - \a v1 |
| 759 | and \a v3 - \a v1, which must not be parallel to one another. |
| 760 | |
| 761 | Use crossProduct() to compute the cross-product of \a v2 - \a v1 and |
| 762 | \a v3 - \a v1 if you do not need the result to be normalized to a |
| 763 | unit vector. |
| 764 | |
| 765 | \sa crossProduct(), distanceToPlane() |
| 766 | */ |
| 767 | |
| 768 | /*! |
| 769 | \since 5.5 |
| 770 | |
| 771 | Returns the window coordinates of this vector initially in object/model |
| 772 | coordinates using the model view matrix \a modelView, the projection matrix |
| 773 | \a projection and the viewport dimensions \a viewport. |
| 774 | |
| 775 | When transforming from clip to normalized space, a division by the w |
| 776 | component on the vector components takes place. To prevent dividing by 0 if |
| 777 | w equals to 0, it is set to 1. |
| 778 | |
| 779 | \note the returned y coordinates are in OpenGL orientation. OpenGL expects |
| 780 | the bottom to be 0 whereas for Qt top is 0. |
| 781 | |
| 782 | \sa unproject() |
| 783 | */ |
| 784 | QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
| 785 | { |
| 786 | QVector4D tmp(*this, 1.0f); |
| 787 | tmp = projection * modelView * tmp; |
| 788 | if (qFuzzyIsNull(f: tmp.w())) |
| 789 | tmp.setW(1.0f); |
| 790 | tmp /= tmp.w(); |
| 791 | |
| 792 | tmp = tmp * 0.5f + QVector4D(0.5f, 0.5f, 0.5f, 0.5f); |
| 793 | tmp.setX(tmp.x() * viewport.width() + viewport.x()); |
| 794 | tmp.setY(tmp.y() * viewport.height() + viewport.y()); |
| 795 | |
| 796 | return tmp.toVector3D(); |
| 797 | } |
| 798 | |
| 799 | /*! |
| 800 | \since 5.5 |
| 801 | |
| 802 | Returns the object/model coordinates of this vector initially in window |
| 803 | coordinates using the model view matrix \a modelView, the projection matrix |
| 804 | \a projection and the viewport dimensions \a viewport. |
| 805 | |
| 806 | When transforming from clip to normalized space, a division by the w |
| 807 | component of the vector components takes place. To prevent dividing by 0 if |
| 808 | w equals to 0, it is set to 1. |
| 809 | |
| 810 | \note y coordinates in \a viewport should use OpenGL orientation. OpenGL |
| 811 | expects the bottom to be 0 whereas for Qt top is 0. |
| 812 | |
| 813 | \sa project() |
| 814 | */ |
| 815 | QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
| 816 | { |
| 817 | QMatrix4x4 inverse = QMatrix4x4( projection * modelView ).inverted(); |
| 818 | |
| 819 | QVector4D tmp(*this, 1.0f); |
| 820 | tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width())); |
| 821 | tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height())); |
| 822 | tmp = tmp * 2.0f - QVector4D(1.0f, 1.0f, 1.0f, 1.0f); |
| 823 | |
| 824 | QVector4D obj = inverse * tmp; |
| 825 | if (qFuzzyIsNull(f: obj.w())) |
| 826 | obj.setW(1.0f); |
| 827 | obj /= obj.w(); |
| 828 | return obj.toVector3D(); |
| 829 | } |
| 830 | |
| 831 | /*! |
| 832 | \fn float QVector3D::distanceToPoint(QVector3D point) const |
| 833 | |
| 834 | \since 5.1 |
| 835 | |
| 836 | Returns the distance from this vertex to a point defined by |
| 837 | the vertex \a point. |
| 838 | |
| 839 | \sa distanceToPlane(), distanceToLine() |
| 840 | */ |
| 841 | |
| 842 | /*! |
| 843 | \fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const |
| 844 | |
| 845 | Returns the distance from this vertex to a plane defined by |
| 846 | the vertex \a plane and a \a normal unit vector. The \a normal |
| 847 | parameter is assumed to have been normalized to a unit vector. |
| 848 | |
| 849 | The return value will be negative if the vertex is below the plane, |
| 850 | or zero if it is on the plane. |
| 851 | |
| 852 | \sa normal(), distanceToLine() |
| 853 | */ |
| 854 | |
| 855 | /*! |
| 856 | \fn float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const |
| 857 | |
| 858 | Returns the distance from this vertex to a plane defined by |
| 859 | the vertices \a plane1, \a plane2 and \a plane3. |
| 860 | |
| 861 | The return value will be negative if the vertex is below the plane, |
| 862 | or zero if it is on the plane. |
| 863 | |
| 864 | The two vectors that define the plane are \a plane2 - \a plane1 |
| 865 | and \a plane3 - \a plane1. |
| 866 | |
| 867 | \sa normal(), distanceToLine() |
| 868 | */ |
| 869 | |
| 870 | /*! |
| 871 | \fn float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const |
| 872 | |
| 873 | Returns the distance that this vertex is from a line defined |
| 874 | by \a point and the unit vector \a direction. |
| 875 | |
| 876 | If \a direction is a null vector, then it does not define a line. |
| 877 | In that case, the distance from \a point to this vertex is returned. |
| 878 | |
| 879 | \sa distanceToPlane() |
| 880 | */ |
| 881 | |
| 882 | /*! |
| 883 | \fn bool QVector3D::operator==(QVector3D v1, QVector3D v2) |
| 884 | |
| 885 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
| 886 | This operator uses an exact floating-point comparison. |
| 887 | */ |
| 888 | |
| 889 | /*! |
| 890 | \fn bool QVector3D::operator!=(QVector3D v1, QVector3D v2) |
| 891 | |
| 892 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
| 893 | This operator uses an exact floating-point comparison. |
| 894 | */ |
| 895 | |
| 896 | /*! //! friend |
| 897 | \fn const QVector3D QVector3D::operator+(QVector3D v1, QVector3D v2) |
| 898 | |
| 899 | Returns a QVector3D object that is the sum of the given vectors, \a v1 |
| 900 | and \a v2; each component is added separately. |
| 901 | |
| 902 | \sa QVector3D::operator+=() |
| 903 | */ |
| 904 | |
| 905 | /*! //! friend |
| 906 | \fn const QVector3D QVector3D::operator-(QVector3D v1, QVector3D v2) |
| 907 | |
| 908 | Returns a QVector3D object that is formed by subtracting \a v2 from \a v1; |
| 909 | each component is subtracted separately. |
| 910 | |
| 911 | \sa QVector3D::operator-=() |
| 912 | */ |
| 913 | |
| 914 | /*! //! friend |
| 915 | \fn const QVector3D QVector3D::operator*(float factor, QVector3D vector) |
| 916 | |
| 917 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
| 918 | |
| 919 | \sa QVector3D::operator*=() |
| 920 | */ |
| 921 | |
| 922 | /*! //! friend |
| 923 | \fn const QVector3D QVector3D::operator*(QVector3D vector, float factor) |
| 924 | |
| 925 | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
| 926 | |
| 927 | \sa QVector3D::operator*=() |
| 928 | */ |
| 929 | |
| 930 | /*! //! friend |
| 931 | \fn const QVector3D QVector3D::operator*(QVector3D v1, QVector3D v2) |
| 932 | |
| 933 | Returns the QVector3D object formed by multiplying each component of \a v1 |
| 934 | by the corresponding component of \a v2. |
| 935 | |
| 936 | \note This is not the same as the crossProduct() of \a v1 and \a v2. |
| 937 | (Its components add up to the dot product of \a v1 and \a v2.) |
| 938 | |
| 939 | \sa QVector3D::crossProduct() |
| 940 | */ |
| 941 | |
| 942 | /*! //! friend |
| 943 | \fn const QVector3D QVector3D::operator-(QVector3D vector) |
| 944 | \overload |
| 945 | |
| 946 | Returns a QVector3D object that is formed by changing the sign of each |
| 947 | component of the given \a vector. |
| 948 | |
| 949 | Equivalent to \c {QVector3D(0,0,0) - vector}. |
| 950 | */ |
| 951 | |
| 952 | /*! //! friend |
| 953 | \fn const QVector3D QVector3D::operator/(QVector3D vector, float divisor) |
| 954 | |
| 955 | Returns the QVector3D object formed by dividing each component of the given |
| 956 | \a vector by the given \a divisor. |
| 957 | |
| 958 | The \a divisor must not be either zero or NaN. |
| 959 | |
| 960 | \sa QVector3D::operator/=() |
| 961 | */ |
| 962 | |
| 963 | /*! //! friend |
| 964 | \fn const QVector3D QVector3D::operator/(QVector3D vector, QVector3D divisor) |
| 965 | \since 5.5 |
| 966 | |
| 967 | Returns the QVector3D object formed by dividing each component of the given |
| 968 | \a vector by the corresponding component of the given \a divisor. |
| 969 | |
| 970 | The \a divisor must have no component that is either zero or NaN. |
| 971 | |
| 972 | \sa QVector3D::operator/=() |
| 973 | */ |
| 974 | |
| 975 | /*! //! friend |
| 976 | \fn bool QVector3D::qFuzzyCompare(QVector3D v1, QVector3D v2) |
| 977 | |
| 978 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
| 979 | fuzziness factor for floating-point comparisons; false otherwise. |
| 980 | */ |
| 981 | bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept |
| 982 | { |
| 983 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && |
| 984 | qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]) && |
| 985 | qFuzzyCompare(p1: v1.v[2], p2: v2.v[2]); |
| 986 | } |
| 987 | |
| 988 | #ifndef QT_NO_VECTOR2D |
| 989 | |
| 990 | /*! |
| 991 | \fn QVector2D QVector3D::toVector2D() const |
| 992 | |
| 993 | Returns the 2D vector form of this 3D vector, dropping the z coordinate. |
| 994 | |
| 995 | \sa toVector4D(), toPoint() |
| 996 | */ |
| 997 | |
| 998 | #endif |
| 999 | |
| 1000 | #ifndef QT_NO_VECTOR4D |
| 1001 | |
| 1002 | /*! |
| 1003 | \fn QVector4D QVector3D::toVector4D() const |
| 1004 | |
| 1005 | Returns the 4D form of this 3D vector, with the w coordinate set to zero. |
| 1006 | |
| 1007 | \sa toVector2D(), toPoint() |
| 1008 | */ |
| 1009 | |
| 1010 | #endif |
| 1011 | |
| 1012 | /*! |
| 1013 | \fn QPoint QVector3D::toPoint() const |
| 1014 | |
| 1015 | Returns the QPoint form of this 3D vector. The z coordinate is dropped. The |
| 1016 | x and y coordinates are rounded to nearest integers. |
| 1017 | |
| 1018 | \sa toPointF(), toVector2D() |
| 1019 | */ |
| 1020 | |
| 1021 | /*! |
| 1022 | \fn QPointF QVector3D::toPointF() const |
| 1023 | |
| 1024 | Returns the QPointF form of this 3D vector. The z coordinate |
| 1025 | is dropped. |
| 1026 | |
| 1027 | \sa toPoint(), toVector2D() |
| 1028 | */ |
| 1029 | |
| 1030 | /*! |
| 1031 | Returns the 3D vector as a QVariant. |
| 1032 | */ |
| 1033 | QVector3D::operator QVariant() const |
| 1034 | { |
| 1035 | return QVariant::fromValue(value: *this); |
| 1036 | } |
| 1037 | |
| 1038 | /*! |
| 1039 | \fn float QVector3D::length() const |
| 1040 | |
| 1041 | Returns the length of the vector from the origin. |
| 1042 | |
| 1043 | \sa lengthSquared(), normalized() |
| 1044 | */ |
| 1045 | |
| 1046 | /*! |
| 1047 | \fn float QVector3D::lengthSquared() const |
| 1048 | |
| 1049 | Returns the squared length of the vector from the origin. |
| 1050 | This is equivalent to the dot product of the vector with itself. |
| 1051 | |
| 1052 | \sa length(), dotProduct() |
| 1053 | */ |
| 1054 | |
| 1055 | #ifndef QT_NO_DEBUG_STREAM |
| 1056 | |
| 1057 | QDebug operator<<(QDebug dbg, QVector3D vector) |
| 1058 | { |
| 1059 | QDebugStateSaver saver(dbg); |
| 1060 | dbg.nospace() << "QVector3D(" |
| 1061 | << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; |
| 1062 | return dbg; |
| 1063 | } |
| 1064 | |
| 1065 | #endif |
| 1066 | |
| 1067 | #ifndef QT_NO_DATASTREAM |
| 1068 | |
| 1069 | /*! |
| 1070 | \fn QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
| 1071 | \relates QVector3D |
| 1072 | |
| 1073 | Writes the given \a vector to the given \a stream and returns a |
| 1074 | reference to the stream. |
| 1075 | |
| 1076 | \sa {Serializing Qt Data Types} |
| 1077 | */ |
| 1078 | |
| 1079 | QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
| 1080 | { |
| 1081 | stream << vector.x() << vector.y() << vector.z(); |
| 1082 | return stream; |
| 1083 | } |
| 1084 | |
| 1085 | /*! |
| 1086 | \fn QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
| 1087 | \relates QVector3D |
| 1088 | |
| 1089 | Reads a 3D vector from the given \a stream into the given \a vector |
| 1090 | and returns a reference to the stream. |
| 1091 | |
| 1092 | \sa {Serializing Qt Data Types} |
| 1093 | */ |
| 1094 | |
| 1095 | QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
| 1096 | { |
| 1097 | float x, y, z; |
| 1098 | stream >> x; |
| 1099 | stream >> y; |
| 1100 | stream >> z; |
| 1101 | Q_ASSERT(qIsFinite(x) && qIsFinite(y) && qIsFinite(z)); |
| 1102 | vector.setX(x); |
| 1103 | vector.setY(y); |
| 1104 | vector.setZ(z); |
| 1105 | return stream; |
| 1106 | } |
| 1107 | |
| 1108 | #endif // QT_NO_DATASTREAM |
| 1109 | |
| 1110 | #endif // QT_NO_VECTOR3D |
| 1111 | |
| 1112 | |
| 1113 | |
| 1114 | #ifndef QT_NO_VECTOR4D |
| 1115 | |
| 1116 | /*! |
| 1117 | \class QVector4D |
| 1118 | \brief The QVector4D class represents a vector or vertex in 4D space. |
| 1119 | \since 4.6 |
| 1120 | \ingroup painting-3D |
| 1121 | \inmodule QtGui |
| 1122 | |
| 1123 | Vectors are one of the main building blocks of 4D affine representations of |
| 1124 | 3D space. They consist of four finite floating-point coordinates, |
| 1125 | traditionally called x, y, z and w. |
| 1126 | |
| 1127 | The QVector4D class can also be used to represent vertices in 4D space. |
| 1128 | We therefore do not need to provide a separate vertex class. |
| 1129 | |
| 1130 | \sa QQuaternion, QVector2D, QVector3D |
| 1131 | */ |
| 1132 | |
| 1133 | /*! |
| 1134 | \fn QVector4D::QVector4D() |
| 1135 | |
| 1136 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). |
| 1137 | */ |
| 1138 | |
| 1139 | /*! |
| 1140 | \fn QVector4D::QVector4D(Qt::Initialization) |
| 1141 | \since 5.5 |
| 1142 | \internal |
| 1143 | |
| 1144 | Constructs a vector without initializing the contents. |
| 1145 | */ |
| 1146 | |
| 1147 | /*! |
| 1148 | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) |
| 1149 | |
| 1150 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). |
| 1151 | All parameters must be finite. |
| 1152 | */ |
| 1153 | |
| 1154 | /*! |
| 1155 | \fn QVector4D::QVector4D(QPoint point) |
| 1156 | |
| 1157 | Constructs a vector with x and y coordinates from a 2D \a point, and |
| 1158 | z and w coordinates of 0. |
| 1159 | */ |
| 1160 | |
| 1161 | /*! |
| 1162 | \fn QVector4D::QVector4D(QPointF point) |
| 1163 | |
| 1164 | Constructs a vector with x and y coordinates from a 2D \a point, and |
| 1165 | z and w coordinates of 0. |
| 1166 | */ |
| 1167 | |
| 1168 | #ifndef QT_NO_VECTOR2D |
| 1169 | |
| 1170 | /*! |
| 1171 | \fn QVector4D::QVector4D(QVector2D vector) |
| 1172 | |
| 1173 | Constructs a 4D vector from the specified 2D \a vector. The z |
| 1174 | and w coordinates are set to zero. |
| 1175 | |
| 1176 | \sa toVector2D() |
| 1177 | */ |
| 1178 | |
| 1179 | /*! |
| 1180 | \fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) |
| 1181 | |
| 1182 | Constructs a 4D vector from the specified 2D \a vector. The z |
| 1183 | and w coordinates are set to \a zpos and \a wpos respectively, |
| 1184 | each of which must be finite. |
| 1185 | |
| 1186 | \sa toVector2D() |
| 1187 | */ |
| 1188 | |
| 1189 | #endif |
| 1190 | |
| 1191 | #ifndef QT_NO_VECTOR3D |
| 1192 | |
| 1193 | /*! |
| 1194 | \fn QVector4D::QVector4D(QVector3D vector) |
| 1195 | |
| 1196 | Constructs a 4D vector from the specified 3D \a vector. The w |
| 1197 | coordinate is set to zero. |
| 1198 | |
| 1199 | \sa toVector3D() |
| 1200 | */ |
| 1201 | |
| 1202 | /*! |
| 1203 | \fn QVector4D::QVector4D(QVector3D vector, float wpos) |
| 1204 | |
| 1205 | Constructs a 4D vector from the specified 3D \a vector. The w |
| 1206 | coordinate is set to \a wpos, which must be finite. |
| 1207 | |
| 1208 | \sa toVector3D() |
| 1209 | */ |
| 1210 | |
| 1211 | #endif |
| 1212 | |
| 1213 | /*! |
| 1214 | \fn bool QVector4D::isNull() const |
| 1215 | |
| 1216 | Returns \c true if the x, y, z, and w coordinates are set to 0.0, |
| 1217 | otherwise returns \c false. |
| 1218 | */ |
| 1219 | |
| 1220 | /*! |
| 1221 | \fn float QVector4D::x() const |
| 1222 | |
| 1223 | Returns the x coordinate of this point. |
| 1224 | |
| 1225 | \sa setX(), y(), z(), w() |
| 1226 | */ |
| 1227 | |
| 1228 | /*! |
| 1229 | \fn float QVector4D::y() const |
| 1230 | |
| 1231 | Returns the y coordinate of this point. |
| 1232 | |
| 1233 | \sa setY(), x(), z(), w() |
| 1234 | */ |
| 1235 | |
| 1236 | /*! |
| 1237 | \fn float QVector4D::z() const |
| 1238 | |
| 1239 | Returns the z coordinate of this point. |
| 1240 | |
| 1241 | \sa setZ(), x(), y(), w() |
| 1242 | */ |
| 1243 | |
| 1244 | /*! |
| 1245 | \fn float QVector4D::w() const |
| 1246 | |
| 1247 | Returns the w coordinate of this point. |
| 1248 | |
| 1249 | \sa setW(), x(), y(), z() |
| 1250 | */ |
| 1251 | |
| 1252 | /*! |
| 1253 | \fn void QVector4D::setX(float x) |
| 1254 | |
| 1255 | Sets the x coordinate of this point to the given finite \a x coordinate. |
| 1256 | |
| 1257 | \sa x(), setY(), setZ(), setW() |
| 1258 | */ |
| 1259 | |
| 1260 | /*! |
| 1261 | \fn void QVector4D::setY(float y) |
| 1262 | |
| 1263 | Sets the y coordinate of this point to the given finite \a y coordinate. |
| 1264 | |
| 1265 | \sa y(), setX(), setZ(), setW() |
| 1266 | */ |
| 1267 | |
| 1268 | /*! |
| 1269 | \fn void QVector4D::setZ(float z) |
| 1270 | |
| 1271 | Sets the z coordinate of this point to the given finite \a z coordinate. |
| 1272 | |
| 1273 | \sa z(), setX(), setY(), setW() |
| 1274 | */ |
| 1275 | |
| 1276 | /*! |
| 1277 | \fn void QVector4D::setW(float w) |
| 1278 | |
| 1279 | Sets the w coordinate of this point to the given finite \a w coordinate. |
| 1280 | |
| 1281 | \sa w(), setX(), setY(), setZ() |
| 1282 | */ |
| 1283 | |
| 1284 | /*! \fn float &QVector4D::operator[](int i) |
| 1285 | \since 5.2 |
| 1286 | |
| 1287 | Returns the component of the vector at index position \a i |
| 1288 | as a modifiable reference. |
| 1289 | |
| 1290 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 1291 | < 4). |
| 1292 | */ |
| 1293 | |
| 1294 | /*! \fn float QVector4D::operator[](int i) const |
| 1295 | \since 5.2 |
| 1296 | |
| 1297 | Returns the component of the vector at index position \a i. |
| 1298 | |
| 1299 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 1300 | < 4). |
| 1301 | */ |
| 1302 | |
| 1303 | /*! |
| 1304 | \fn float QVector4D::length() const |
| 1305 | |
| 1306 | Returns the length of the vector from the origin. |
| 1307 | |
| 1308 | \sa lengthSquared(), normalized() |
| 1309 | */ |
| 1310 | |
| 1311 | /*! |
| 1312 | \fn float QVector4D::lengthSquared() const |
| 1313 | |
| 1314 | Returns the squared length of the vector from the origin. |
| 1315 | This is equivalent to the dot product of the vector with itself. |
| 1316 | |
| 1317 | \sa length(), dotProduct() |
| 1318 | */ |
| 1319 | |
| 1320 | /*! |
| 1321 | \fn QVector4D QVector4D::normalized() const |
| 1322 | |
| 1323 | Returns the normalized unit vector form of this vector. |
| 1324 | |
| 1325 | If this vector is null, then a null vector is returned. If the length |
| 1326 | of the vector is very close to 1, then the vector will be returned as-is. |
| 1327 | Otherwise the normalized form of the vector of length 1 will be returned. |
| 1328 | |
| 1329 | \sa length(), normalize() |
| 1330 | */ |
| 1331 | |
| 1332 | /*! |
| 1333 | \fn void QVector4D::normalize() |
| 1334 | |
| 1335 | Normalizes the current vector in place. Nothing happens if this |
| 1336 | vector is a null vector or the length of the vector is very close to 1. |
| 1337 | |
| 1338 | \sa length(), normalized() |
| 1339 | */ |
| 1340 | |
| 1341 | |
| 1342 | /*! |
| 1343 | \fn QVector4D &QVector4D::operator+=(QVector4D vector) |
| 1344 | |
| 1345 | Adds the given \a vector to this vector and returns a reference to |
| 1346 | this vector. |
| 1347 | |
| 1348 | \sa operator-=() |
| 1349 | */ |
| 1350 | |
| 1351 | /*! |
| 1352 | \fn QVector4D &QVector4D::operator-=(QVector4D vector) |
| 1353 | |
| 1354 | Subtracts the given \a vector from this vector and returns a reference to |
| 1355 | this vector. |
| 1356 | |
| 1357 | \sa operator+=() |
| 1358 | */ |
| 1359 | |
| 1360 | /*! |
| 1361 | \fn QVector4D &QVector4D::operator*=(float factor) |
| 1362 | |
| 1363 | Multiplies this vector's coordinates by the given finite \a factor, and |
| 1364 | returns a reference to this vector. |
| 1365 | |
| 1366 | \sa operator/=(), operator*() |
| 1367 | */ |
| 1368 | |
| 1369 | /*! |
| 1370 | \fn QVector4D &QVector4D::operator*=(QVector4D vector) |
| 1371 | |
| 1372 | Multiplies each component of this vector by the corresponding component of |
| 1373 | \a vector and returns a reference to this vector. |
| 1374 | |
| 1375 | \sa operator/=(), operator*() |
| 1376 | */ |
| 1377 | |
| 1378 | /*! |
| 1379 | \fn QVector4D &QVector4D::operator/=(float divisor) |
| 1380 | |
| 1381 | Divides this vector's coordinates by the given \a divisor, and returns a |
| 1382 | reference to this vector. The \a divisor must not be either zero or NaN. |
| 1383 | |
| 1384 | \sa operator*=() |
| 1385 | */ |
| 1386 | |
| 1387 | /*! |
| 1388 | \fn QVector4D &QVector4D::operator/=(QVector4D vector) |
| 1389 | \since 5.5 |
| 1390 | |
| 1391 | Divides each component of this vector by the corresponding component of \a |
| 1392 | vector and returns a reference to this vector. |
| 1393 | |
| 1394 | The \a vector must have no component that is either zero or NaN. |
| 1395 | |
| 1396 | \sa operator*=(), operator/() |
| 1397 | */ |
| 1398 | |
| 1399 | /*! |
| 1400 | \fn float QVector4D::dotProduct(QVector4D v1, QVector4D v2) |
| 1401 | |
| 1402 | Returns the dot product of \a v1 and \a v2. |
| 1403 | */ |
| 1404 | |
| 1405 | /*! |
| 1406 | \fn bool QVector4D::operator==(QVector4D v1, QVector4D v2) |
| 1407 | |
| 1408 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
| 1409 | This operator uses an exact floating-point comparison. |
| 1410 | */ |
| 1411 | |
| 1412 | /*! |
| 1413 | \fn bool QVector4D::operator!=(QVector4D v1, QVector4D v2) |
| 1414 | |
| 1415 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
| 1416 | This operator uses an exact floating-point comparison. |
| 1417 | */ |
| 1418 | |
| 1419 | /*! //! friend |
| 1420 | \fn const QVector4D QVector4D::operator+(QVector4D v1, QVector4D v2) |
| 1421 | |
| 1422 | Returns a QVector4D object that is the sum of the given vectors, \a v1 |
| 1423 | and \a v2; each component is added separately. |
| 1424 | |
| 1425 | \sa QVector4D::operator+=() |
| 1426 | */ |
| 1427 | |
| 1428 | /*! //! friend |
| 1429 | \fn const QVector4D QVector4D::operator-(QVector4D v1, QVector4D v2) |
| 1430 | |
| 1431 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; |
| 1432 | each component is subtracted separately. |
| 1433 | |
| 1434 | \sa QVector4D::operator-=() |
| 1435 | */ |
| 1436 | |
| 1437 | /*! //! friend |
| 1438 | \fn const QVector4D QVector4D::operator*(float factor, QVector4D vector) |
| 1439 | |
| 1440 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 1441 | |
| 1442 | \sa QVector4D::operator*=() |
| 1443 | */ |
| 1444 | |
| 1445 | /*! //! friend |
| 1446 | \fn const QVector4D QVector4D::operator*(QVector4D vector, float factor) |
| 1447 | |
| 1448 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 1449 | |
| 1450 | \sa QVector4D::operator*=() |
| 1451 | */ |
| 1452 | |
| 1453 | /*! //! friend |
| 1454 | \fn const QVector4D QVector4D::operator*(QVector4D v1, QVector4D v2) |
| 1455 | |
| 1456 | Returns the QVector4D object formed by multiplying each component of \a v1 |
| 1457 | by the corresponding component of \a v2. |
| 1458 | |
| 1459 | \note This is not a cross product of \a v1 and \a v2 in any sense. |
| 1460 | (Its components add up to the dot product of \a v1 and \a v2.) |
| 1461 | |
| 1462 | \sa QVector4D::operator*=() |
| 1463 | */ |
| 1464 | |
| 1465 | /*! //! friend |
| 1466 | \fn const QVector4D QVector4D::operator-(QVector4D vector) |
| 1467 | \overload |
| 1468 | |
| 1469 | Returns a QVector4D object that is formed by changing the sign of |
| 1470 | all three components of the given \a vector. |
| 1471 | |
| 1472 | Equivalent to \c {QVector4D(0,0,0,0) - vector}. |
| 1473 | */ |
| 1474 | |
| 1475 | /*! //! friend |
| 1476 | \fn const QVector4D QVector4D::operator/(QVector4D vector, float divisor) |
| 1477 | |
| 1478 | Returns the QVector4D object formed by dividing each component of the given |
| 1479 | \a vector by the given \a divisor. |
| 1480 | |
| 1481 | The \a divisor must not be either zero or NaN. |
| 1482 | |
| 1483 | \sa QVector4D::operator/=() |
| 1484 | */ |
| 1485 | |
| 1486 | /*! //! friend |
| 1487 | \fn const QVector4D QVector4D::operator/(QVector4D vector, QVector4D divisor) |
| 1488 | \since 5.5 |
| 1489 | |
| 1490 | Returns the QVector4D object formed by dividing each component of the given |
| 1491 | \a vector by the corresponding component of the given \a divisor. |
| 1492 | |
| 1493 | The \a divisor must have no component that is either zero or NaN. |
| 1494 | |
| 1495 | \sa QVector4D::operator/=() |
| 1496 | */ |
| 1497 | |
| 1498 | /*! //! friend |
| 1499 | \fn bool QVector4D::qFuzzyCompare(QVector4D v1, QVector4D v2) |
| 1500 | |
| 1501 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
| 1502 | fuzziness factor for floating-point comparisons; false otherwise. |
| 1503 | */ |
| 1504 | bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept |
| 1505 | { |
| 1506 | return qFuzzyCompare(p1: v1.v[0], p2: v2.v[0]) && |
| 1507 | qFuzzyCompare(p1: v1.v[1], p2: v2.v[1]) && |
| 1508 | qFuzzyCompare(p1: v1.v[2], p2: v2.v[2]) && |
| 1509 | qFuzzyCompare(p1: v1.v[3], p2: v2.v[3]); |
| 1510 | } |
| 1511 | |
| 1512 | #ifndef QT_NO_VECTOR2D |
| 1513 | |
| 1514 | /*! |
| 1515 | \fn QVector2D QVector4D::toVector2D() const |
| 1516 | |
| 1517 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. |
| 1518 | |
| 1519 | \sa toVector2DAffine(), toVector3D(), toPoint() |
| 1520 | */ |
| 1521 | |
| 1522 | /*! |
| 1523 | \fn QVector2D QVector4D::toVector2DAffine() const |
| 1524 | |
| 1525 | Returns the 2D vector form of this 4D vector, dividing the x and y |
| 1526 | coordinates by the w coordinate and dropping the z coordinate. |
| 1527 | Returns a null vector if w is zero. |
| 1528 | |
| 1529 | \sa toVector2D(), toVector3DAffine(), toPoint() |
| 1530 | */ |
| 1531 | |
| 1532 | #endif |
| 1533 | |
| 1534 | #ifndef QT_NO_VECTOR3D |
| 1535 | |
| 1536 | /*! |
| 1537 | \fn QVector3D QVector4D::toVector3D() const |
| 1538 | |
| 1539 | Returns the 3D vector form of this 4D vector, dropping the w coordinate. |
| 1540 | |
| 1541 | \sa toVector3DAffine(), toVector2D(), toPoint() |
| 1542 | */ |
| 1543 | |
| 1544 | /*! |
| 1545 | \fn QVector3D QVector4D::toVector3DAffine() const |
| 1546 | |
| 1547 | Returns the 3D vector form of this 4D vector, dividing the x, y, and |
| 1548 | z coordinates by the w coordinate. Returns a null vector if w is zero. |
| 1549 | |
| 1550 | \sa toVector3D(), toVector2DAffine(), toPoint() |
| 1551 | */ |
| 1552 | |
| 1553 | #endif |
| 1554 | |
| 1555 | /*! |
| 1556 | \fn QPoint QVector4D::toPoint() const |
| 1557 | |
| 1558 | Returns the QPoint form of this 4D vector. The z and w coordinates are |
| 1559 | dropped. The x and y coordinates are rounded to nearest integers. |
| 1560 | |
| 1561 | \sa toPointF(), toVector2D() |
| 1562 | */ |
| 1563 | |
| 1564 | /*! |
| 1565 | \fn QPointF QVector4D::toPointF() const |
| 1566 | |
| 1567 | Returns the QPointF form of this 4D vector. The z and w coordinates |
| 1568 | are dropped. |
| 1569 | |
| 1570 | \sa toPoint(), toVector2D() |
| 1571 | */ |
| 1572 | |
| 1573 | /*! |
| 1574 | Returns the 4D vector as a QVariant. |
| 1575 | */ |
| 1576 | QVector4D::operator QVariant() const |
| 1577 | { |
| 1578 | return QVariant::fromValue(value: *this); |
| 1579 | } |
| 1580 | |
| 1581 | #ifndef QT_NO_DEBUG_STREAM |
| 1582 | |
| 1583 | QDebug operator<<(QDebug dbg, QVector4D vector) |
| 1584 | { |
| 1585 | QDebugStateSaver saver(dbg); |
| 1586 | dbg.nospace() << "QVector4D(" |
| 1587 | << vector.x() << ", " << vector.y() << ", " |
| 1588 | << vector.z() << ", " << vector.w() << ')'; |
| 1589 | return dbg; |
| 1590 | } |
| 1591 | |
| 1592 | #endif |
| 1593 | |
| 1594 | #ifndef QT_NO_DATASTREAM |
| 1595 | |
| 1596 | /*! |
| 1597 | \fn QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
| 1598 | \relates QVector4D |
| 1599 | |
| 1600 | Writes the given \a vector to the given \a stream and returns a |
| 1601 | reference to the stream. |
| 1602 | |
| 1603 | \sa {Serializing Qt Data Types} |
| 1604 | */ |
| 1605 | |
| 1606 | QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
| 1607 | { |
| 1608 | stream << vector.x() << vector.y() |
| 1609 | << vector.z() << vector.w(); |
| 1610 | return stream; |
| 1611 | } |
| 1612 | |
| 1613 | /*! |
| 1614 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
| 1615 | \relates QVector4D |
| 1616 | |
| 1617 | Reads a 4D vector from the given \a stream into the given \a vector |
| 1618 | and returns a reference to the stream. |
| 1619 | |
| 1620 | \sa {Serializing Qt Data Types} |
| 1621 | */ |
| 1622 | |
| 1623 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
| 1624 | { |
| 1625 | float x, y, z, w; |
| 1626 | stream >> x; |
| 1627 | stream >> y; |
| 1628 | stream >> z; |
| 1629 | stream >> w; |
| 1630 | Q_ASSERT(qIsFinite(x) && qIsFinite(y) && qIsFinite(z) && qIsFinite(w)); |
| 1631 | vector.setX(x); |
| 1632 | vector.setY(y); |
| 1633 | vector.setZ(z); |
| 1634 | vector.setW(w); |
| 1635 | return stream; |
| 1636 | } |
| 1637 | |
| 1638 | #endif // QT_NO_DATASTREAM |
| 1639 | |
| 1640 | #endif // QT_NO_VECTOR4D |
| 1641 | |
| 1642 | QT_END_NAMESPACE |
| 1643 | |