1 | // Copyright (C) 2021 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qbackingstoredefaultcompositor_p.h" |
5 | #include <QtGui/private/qwindow_p.h> |
6 | #include <qpa/qplatformgraphicsbuffer.h> |
7 | #include <QtCore/qfile.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | using namespace Qt::StringLiterals; |
12 | |
13 | QBackingStoreDefaultCompositor::~QBackingStoreDefaultCompositor() |
14 | { |
15 | reset(); |
16 | } |
17 | |
18 | void QBackingStoreDefaultCompositor::reset() |
19 | { |
20 | m_rhi = nullptr; |
21 | m_psNoBlend.reset(); |
22 | m_psBlend.reset(); |
23 | m_psPremulBlend.reset(); |
24 | m_samplerNearest.reset(); |
25 | m_samplerLinear.reset(); |
26 | m_vbuf.reset(); |
27 | m_texture.reset(); |
28 | m_widgetQuadData.reset(); |
29 | for (PerQuadData &d : m_textureQuadData) |
30 | d.reset(); |
31 | } |
32 | |
33 | QRhiTexture *QBackingStoreDefaultCompositor::toTexture(const QPlatformBackingStore *backingStore, |
34 | QRhi *rhi, |
35 | QRhiResourceUpdateBatch *resourceUpdates, |
36 | const QRegion &dirtyRegion, |
37 | QPlatformBackingStore::TextureFlags *flags) const |
38 | { |
39 | return toTexture(image: backingStore->toImage(), rhi, resourceUpdates, dirtyRegion, flags); |
40 | } |
41 | |
42 | QRhiTexture *QBackingStoreDefaultCompositor::toTexture(const QImage &sourceImage, |
43 | QRhi *rhi, |
44 | QRhiResourceUpdateBatch *resourceUpdates, |
45 | const QRegion &dirtyRegion, |
46 | QPlatformBackingStore::TextureFlags *flags) const |
47 | { |
48 | Q_ASSERT(rhi); |
49 | Q_ASSERT(resourceUpdates); |
50 | Q_ASSERT(flags); |
51 | |
52 | if (!m_rhi) { |
53 | m_rhi = rhi; |
54 | } else if (m_rhi != rhi) { |
55 | qWarning(msg: "QBackingStoreDefaultCompositor: the QRhi has changed unexpectedly, this should not happen"); |
56 | return nullptr; |
57 | } |
58 | |
59 | QImage image = sourceImage; |
60 | |
61 | bool needsConversion = false; |
62 | *flags = {}; |
63 | |
64 | switch (image.format()) { |
65 | case QImage::Format_ARGB32_Premultiplied: |
66 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
67 | Q_FALLTHROUGH(); |
68 | case QImage::Format_RGB32: |
69 | case QImage::Format_ARGB32: |
70 | *flags |= QPlatformBackingStore::TextureSwizzle; |
71 | break; |
72 | case QImage::Format_RGBA8888_Premultiplied: |
73 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
74 | Q_FALLTHROUGH(); |
75 | case QImage::Format_RGBX8888: |
76 | case QImage::Format_RGBA8888: |
77 | break; |
78 | case QImage::Format_BGR30: |
79 | case QImage::Format_A2BGR30_Premultiplied: |
80 | // no fast path atm |
81 | needsConversion = true; |
82 | break; |
83 | case QImage::Format_RGB30: |
84 | case QImage::Format_A2RGB30_Premultiplied: |
85 | // no fast path atm |
86 | needsConversion = true; |
87 | break; |
88 | default: |
89 | needsConversion = true; |
90 | break; |
91 | } |
92 | |
93 | if (image.size().isEmpty()) |
94 | return nullptr; |
95 | |
96 | const bool resized = !m_texture || m_texture->pixelSize() != image.size(); |
97 | if (dirtyRegion.isEmpty() && !resized) |
98 | return m_texture.get(); |
99 | |
100 | if (needsConversion) |
101 | image = image.convertToFormat(f: QImage::Format_RGBA8888); |
102 | else |
103 | image.detach(); // if it was just wrapping data, that's no good, we need ownership, so detach |
104 | |
105 | if (resized) { |
106 | if (!m_texture) |
107 | m_texture.reset(p: rhi->newTexture(format: QRhiTexture::RGBA8, pixelSize: image.size())); |
108 | else |
109 | m_texture->setPixelSize(image.size()); |
110 | m_texture->create(); |
111 | resourceUpdates->uploadTexture(tex: m_texture.get(), image); |
112 | } else { |
113 | QRect imageRect = image.rect(); |
114 | QRect rect = dirtyRegion.boundingRect() & imageRect; |
115 | QRhiTextureSubresourceUploadDescription subresDesc(image); |
116 | subresDesc.setSourceTopLeft(rect.topLeft()); |
117 | subresDesc.setSourceSize(rect.size()); |
118 | subresDesc.setDestinationTopLeft(rect.topLeft()); |
119 | QRhiTextureUploadDescription uploadDesc(QRhiTextureUploadEntry(0, 0, subresDesc)); |
120 | resourceUpdates->uploadTexture(tex: m_texture.get(), desc: uploadDesc); |
121 | } |
122 | |
123 | return m_texture.get(); |
124 | } |
125 | |
126 | static inline QRect scaledRect(const QRect &rect, qreal factor) |
127 | { |
128 | return QRect(rect.topLeft() * factor, rect.size() * factor); |
129 | } |
130 | |
131 | static inline QPoint scaledOffset(const QPoint &pt, qreal factor) |
132 | { |
133 | return pt * factor; |
134 | } |
135 | |
136 | static QRegion scaledRegion(const QRegion ®ion, qreal factor, const QPoint &offset) |
137 | { |
138 | if (offset.isNull() && factor <= 1) |
139 | return region; |
140 | |
141 | QVarLengthArray<QRect, 4> rects; |
142 | rects.reserve(sz: region.rectCount()); |
143 | for (const QRect &rect : region) |
144 | rects.append(t: scaledRect(rect: rect.translated(p: offset), factor)); |
145 | |
146 | QRegion deviceRegion; |
147 | deviceRegion.setRects(rect: rects.constData(), num: rects.size()); |
148 | return deviceRegion; |
149 | } |
150 | |
151 | static QMatrix4x4 targetTransform(const QRectF &target, const QRect &viewport, bool invertY) |
152 | { |
153 | qreal x_scale = target.width() / viewport.width(); |
154 | qreal y_scale = target.height() / viewport.height(); |
155 | |
156 | const QPointF relative_to_viewport = target.topLeft() - viewport.topLeft(); |
157 | qreal x_translate = x_scale - 1 + ((relative_to_viewport.x() / viewport.width()) * 2); |
158 | qreal y_translate; |
159 | if (invertY) |
160 | y_translate = y_scale - 1 + ((relative_to_viewport.y() / viewport.height()) * 2); |
161 | else |
162 | y_translate = -y_scale + 1 - ((relative_to_viewport.y() / viewport.height()) * 2); |
163 | |
164 | QMatrix4x4 matrix; |
165 | matrix(0,3) = x_translate; |
166 | matrix(1,3) = y_translate; |
167 | |
168 | matrix(0,0) = x_scale; |
169 | matrix(1,1) = (invertY ? -1.0 : 1.0) * y_scale; |
170 | |
171 | return matrix; |
172 | } |
173 | |
174 | enum class SourceTransformOrigin { |
175 | BottomLeft, |
176 | TopLeft |
177 | }; |
178 | |
179 | static QMatrix3x3 sourceTransform(const QRectF &subTexture, |
180 | const QSize &textureSize, |
181 | SourceTransformOrigin origin) |
182 | { |
183 | qreal x_scale = subTexture.width() / textureSize.width(); |
184 | qreal y_scale = subTexture.height() / textureSize.height(); |
185 | |
186 | const QPointF topLeft = subTexture.topLeft(); |
187 | qreal x_translate = topLeft.x() / textureSize.width(); |
188 | qreal y_translate = topLeft.y() / textureSize.height(); |
189 | |
190 | if (origin == SourceTransformOrigin::TopLeft) { |
191 | y_scale = -y_scale; |
192 | y_translate = 1 - y_translate; |
193 | } |
194 | |
195 | QMatrix3x3 matrix; |
196 | matrix(0,2) = x_translate; |
197 | matrix(1,2) = y_translate; |
198 | |
199 | matrix(0,0) = x_scale; |
200 | matrix(1,1) = y_scale; |
201 | |
202 | return matrix; |
203 | } |
204 | |
205 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
206 | { |
207 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
208 | topLeftRect.width(), topLeftRect.height()); |
209 | } |
210 | |
211 | static bool prepareDrawForRenderToTextureWidget(const QPlatformTextureList *textures, |
212 | int idx, |
213 | QWindow *window, |
214 | const QRect &deviceWindowRect, |
215 | const QPoint &offset, |
216 | bool invertTargetY, |
217 | bool invertSource, |
218 | QMatrix4x4 *target, |
219 | QMatrix3x3 *source) |
220 | { |
221 | const QRect clipRect = textures->clipRect(index: idx); |
222 | if (clipRect.isEmpty()) |
223 | return false; |
224 | |
225 | QRect rectInWindow = textures->geometry(index: idx); |
226 | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
227 | rectInWindow.translate(p: -offset); |
228 | |
229 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(p: rectInWindow.topLeft()); |
230 | const QRect srcRect = toBottomLeftRect(topLeftRect: clipRect, windowHeight: rectInWindow.height()); |
231 | |
232 | *target = targetTransform(target: scaledRect(rect: clippedRectInWindow, factor: window->devicePixelRatio()), |
233 | viewport: deviceWindowRect, |
234 | invertY: invertTargetY); |
235 | |
236 | *source = sourceTransform(subTexture: scaledRect(rect: srcRect, factor: window->devicePixelRatio()), |
237 | textureSize: scaledRect(rect: rectInWindow, factor: window->devicePixelRatio()).size(), |
238 | origin: invertSource ? SourceTransformOrigin::TopLeft : SourceTransformOrigin::BottomLeft); |
239 | |
240 | return true; |
241 | } |
242 | |
243 | static QShader getShader(const QString &name) |
244 | { |
245 | QFile f(name); |
246 | if (f.open(flags: QIODevice::ReadOnly)) |
247 | return QShader::fromSerialized(data: f.readAll()); |
248 | |
249 | qWarning(msg: "QBackingStoreDefaultCompositor: Could not find built-in shader %s " |
250 | "(is something wrong with QtGui library resources?)", |
251 | qPrintable(name)); |
252 | return QShader(); |
253 | } |
254 | |
255 | static void updateMatrix3x3(QRhiResourceUpdateBatch *resourceUpdates, QRhiBuffer *ubuf, const QMatrix3x3 &m) |
256 | { |
257 | // mat3 is still 4 floats per column in the uniform buffer (but there is no |
258 | // 4th column), so 48 bytes altogether, not 36 or 64. |
259 | |
260 | float f[12]; |
261 | const float *src = static_cast<const float *>(m.constData()); |
262 | float *dst = f; |
263 | memcpy(dest: dst, src: src, n: 3 * sizeof(float)); |
264 | memcpy(dest: dst + 4, src: src + 3, n: 3 * sizeof(float)); |
265 | memcpy(dest: dst + 8, src: src + 6, n: 3 * sizeof(float)); |
266 | |
267 | resourceUpdates->updateDynamicBuffer(buf: ubuf, offset: 64, size: 48, data: f); |
268 | } |
269 | |
270 | enum class PipelineBlend { |
271 | None, |
272 | Alpha, |
273 | PremulAlpha |
274 | }; |
275 | |
276 | static QRhiGraphicsPipeline *createGraphicsPipeline(QRhi *rhi, |
277 | QRhiShaderResourceBindings *srb, |
278 | QRhiRenderPassDescriptor *rpDesc, |
279 | PipelineBlend blend) |
280 | { |
281 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
282 | |
283 | switch (blend) { |
284 | case PipelineBlend::Alpha: |
285 | { |
286 | QRhiGraphicsPipeline::TargetBlend blend; |
287 | blend.enable = true; |
288 | blend.srcColor = QRhiGraphicsPipeline::SrcAlpha; |
289 | blend.dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha; |
290 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
291 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
292 | ps->setTargetBlends({ blend }); |
293 | } |
294 | break; |
295 | case PipelineBlend::PremulAlpha: |
296 | { |
297 | QRhiGraphicsPipeline::TargetBlend blend; |
298 | blend.enable = true; |
299 | blend.srcColor = QRhiGraphicsPipeline::One; |
300 | blend.dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha; |
301 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
302 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
303 | ps->setTargetBlends({ blend }); |
304 | } |
305 | break; |
306 | default: |
307 | break; |
308 | } |
309 | |
310 | ps->setShaderStages({ |
311 | { QRhiShaderStage::Vertex, getShader(name: ":/qt-project.org/gui/painting/shaders/backingstorecompose.vert.qsb"_L1) }, |
312 | { QRhiShaderStage::Fragment, getShader(name: ":/qt-project.org/gui/painting/shaders/backingstorecompose.frag.qsb"_L1) } |
313 | }); |
314 | QRhiVertexInputLayout inputLayout; |
315 | inputLayout.setBindings({ { 5 * sizeof(float) } }); |
316 | inputLayout.setAttributes({ |
317 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
318 | { 0, 1, QRhiVertexInputAttribute::Float2, quint32(3 * sizeof(float)) } |
319 | }); |
320 | ps->setVertexInputLayout(inputLayout); |
321 | ps->setShaderResourceBindings(srb); |
322 | ps->setRenderPassDescriptor(rpDesc); |
323 | |
324 | if (!ps->create()) { |
325 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to build graphics pipeline"); |
326 | delete ps; |
327 | return nullptr; |
328 | } |
329 | return ps; |
330 | } |
331 | |
332 | static const int UBUF_SIZE = 120; |
333 | |
334 | QBackingStoreDefaultCompositor::PerQuadData QBackingStoreDefaultCompositor::createPerQuadData(QRhiTexture *texture, QRhiTexture *textureExtra) |
335 | { |
336 | PerQuadData d; |
337 | |
338 | d.ubuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: UBUF_SIZE); |
339 | if (!d.ubuf->create()) |
340 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create uniform buffer"); |
341 | |
342 | d.srb = m_rhi->newShaderResourceBindings(); |
343 | d.srb->setBindings({ |
344 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, buf: d.ubuf, offset: 0, size: UBUF_SIZE), |
345 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: texture, sampler: m_samplerNearest.get()) |
346 | }); |
347 | if (!d.srb->create()) |
348 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create srb"); |
349 | d.lastUsedTexture = texture; |
350 | |
351 | if (textureExtra) { |
352 | d.srbExtra = m_rhi->newShaderResourceBindings(); |
353 | d.srbExtra->setBindings({ |
354 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, buf: d.ubuf, offset: 0, size: UBUF_SIZE), |
355 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: textureExtra, sampler: m_samplerNearest.get()) |
356 | }); |
357 | if (!d.srbExtra->create()) |
358 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create srb"); |
359 | } |
360 | |
361 | d.lastUsedTextureExtra = textureExtra; |
362 | |
363 | return d; |
364 | } |
365 | |
366 | void QBackingStoreDefaultCompositor::updatePerQuadData(PerQuadData *d, QRhiTexture *texture, QRhiTexture *textureExtra, |
367 | UpdateQuadDataOptions options) |
368 | { |
369 | // This whole check-if-texture-ptr-is-different is needed because there is |
370 | // nothing saying a QPlatformTextureList cannot return a different |
371 | // QRhiTexture* from the same index in a subsequent flush. |
372 | |
373 | const QRhiSampler::Filter filter = options.testFlag(flag: NeedsLinearFiltering) ? QRhiSampler::Linear : QRhiSampler::Nearest; |
374 | if ((d->lastUsedTexture == texture && d->lastUsedFilter == filter) || !d->srb) |
375 | return; |
376 | |
377 | QRhiSampler *sampler = filter == QRhiSampler::Linear ? m_samplerLinear.get() : m_samplerNearest.get(); |
378 | d->srb->setBindings({ |
379 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, buf: d->ubuf, offset: 0, size: UBUF_SIZE), |
380 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: texture, sampler) |
381 | }); |
382 | |
383 | d->srb->updateResources(flags: QRhiShaderResourceBindings::BindingsAreSorted); |
384 | d->lastUsedTexture = texture; |
385 | d->lastUsedFilter = filter; |
386 | |
387 | if (textureExtra) { |
388 | d->srbExtra->setBindings({ |
389 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, buf: d->ubuf, offset: 0, size: UBUF_SIZE), |
390 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: textureExtra, sampler) |
391 | }); |
392 | |
393 | d->srbExtra->updateResources(flags: QRhiShaderResourceBindings::BindingsAreSorted); |
394 | d->lastUsedTextureExtra = textureExtra; |
395 | } |
396 | } |
397 | |
398 | void QBackingStoreDefaultCompositor::updateUniforms(PerQuadData *d, QRhiResourceUpdateBatch *resourceUpdates, |
399 | const QMatrix4x4 &target, const QMatrix3x3 &source, |
400 | UpdateUniformOptions options) |
401 | { |
402 | resourceUpdates->updateDynamicBuffer(buf: d->ubuf, offset: 0, size: 64, data: target.constData()); |
403 | updateMatrix3x3(resourceUpdates, ubuf: d->ubuf, m: source); |
404 | float opacity = 1.0f; |
405 | resourceUpdates->updateDynamicBuffer(buf: d->ubuf, offset: 112, size: 4, data: &opacity); |
406 | qint32 textureSwizzle = options; |
407 | resourceUpdates->updateDynamicBuffer(buf: d->ubuf, offset: 116, size: 4, data: &textureSwizzle); |
408 | } |
409 | |
410 | void QBackingStoreDefaultCompositor::ensureResources(QRhiResourceUpdateBatch *resourceUpdates, QRhiRenderPassDescriptor *rpDesc) |
411 | { |
412 | static const float vertexData[] = { |
413 | -1, -1, 0, 0, 0, |
414 | -1, 1, 0, 0, 1, |
415 | 1, -1, 0, 1, 0, |
416 | -1, 1, 0, 0, 1, |
417 | 1, -1, 0, 1, 0, |
418 | 1, 1, 0, 1, 1 |
419 | }; |
420 | |
421 | if (!m_vbuf) { |
422 | m_vbuf.reset(p: m_rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(vertexData))); |
423 | if (m_vbuf->create()) |
424 | resourceUpdates->uploadStaticBuffer(buf: m_vbuf.get(), data: vertexData); |
425 | else |
426 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create vertex buffer"); |
427 | } |
428 | |
429 | if (!m_samplerNearest) { |
430 | m_samplerNearest.reset(p: m_rhi->newSampler(magFilter: QRhiSampler::Nearest, minFilter: QRhiSampler::Nearest, mipmapMode: QRhiSampler::None, |
431 | addressU: QRhiSampler::ClampToEdge, addressV: QRhiSampler::ClampToEdge)); |
432 | if (!m_samplerNearest->create()) |
433 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create sampler (Nearest filtering)"); |
434 | } |
435 | |
436 | if (!m_samplerLinear) { |
437 | m_samplerLinear.reset(p: m_rhi->newSampler(magFilter: QRhiSampler::Linear, minFilter: QRhiSampler::Linear, mipmapMode: QRhiSampler::None, |
438 | addressU: QRhiSampler::ClampToEdge, addressV: QRhiSampler::ClampToEdge)); |
439 | if (!m_samplerLinear->create()) |
440 | qWarning(msg: "QBackingStoreDefaultCompositor: Failed to create sampler (Linear filtering)"); |
441 | } |
442 | |
443 | if (!m_widgetQuadData.isValid()) |
444 | m_widgetQuadData = createPerQuadData(texture: m_texture.get()); |
445 | |
446 | QRhiShaderResourceBindings *srb = m_widgetQuadData.srb; // just for the layout |
447 | if (!m_psNoBlend) |
448 | m_psNoBlend.reset(p: createGraphicsPipeline(rhi: m_rhi, srb, rpDesc, blend: PipelineBlend::None)); |
449 | if (!m_psBlend) |
450 | m_psBlend.reset(p: createGraphicsPipeline(rhi: m_rhi, srb, rpDesc, blend: PipelineBlend::Alpha)); |
451 | if (!m_psPremulBlend) |
452 | m_psPremulBlend.reset(p: createGraphicsPipeline(rhi: m_rhi, srb, rpDesc, blend: PipelineBlend::PremulAlpha)); |
453 | } |
454 | |
455 | QPlatformBackingStore::FlushResult QBackingStoreDefaultCompositor::flush(QPlatformBackingStore *backingStore, |
456 | QRhi *rhi, |
457 | QRhiSwapChain *swapchain, |
458 | QWindow *window, |
459 | qreal sourceDevicePixelRatio, |
460 | const QRegion ®ion, |
461 | const QPoint &offset, |
462 | QPlatformTextureList *textures, |
463 | bool translucentBackground) |
464 | { |
465 | if (!rhi) |
466 | return QPlatformBackingStore::FlushFailed; |
467 | |
468 | Q_ASSERT(textures); // may be empty if there are no render-to-texture widgets at all, but null it cannot be |
469 | |
470 | if (!m_rhi) { |
471 | m_rhi = rhi; |
472 | } else if (m_rhi != rhi) { |
473 | qWarning(msg: "QBackingStoreDefaultCompositor: the QRhi has changed unexpectedly, this should not happen"); |
474 | return QPlatformBackingStore::FlushFailed; |
475 | } |
476 | |
477 | if (!qt_window_private(window)->receivedExpose) |
478 | return QPlatformBackingStore::FlushSuccess; |
479 | |
480 | qCDebug(lcQpaBackingStore) << "Composing and flushing"<< region << "of"<< window |
481 | << "at offset"<< offset << "with"<< textures->count() << "texture(s) in"<< textures |
482 | << "via swapchain"<< swapchain; |
483 | |
484 | QWindowPrivate::get(window)->lastComposeTime.start(); |
485 | |
486 | if (swapchain->currentPixelSize() != swapchain->surfacePixelSize()) |
487 | swapchain->createOrResize(); |
488 | |
489 | // Start recording a new frame. |
490 | QRhi::FrameOpResult frameResult = rhi->beginFrame(swapChain: swapchain); |
491 | if (frameResult == QRhi::FrameOpSwapChainOutOfDate) { |
492 | if (!swapchain->createOrResize()) |
493 | return QPlatformBackingStore::FlushFailed; |
494 | frameResult = rhi->beginFrame(swapChain: swapchain); |
495 | } |
496 | if (frameResult == QRhi::FrameOpDeviceLost) |
497 | return QPlatformBackingStore::FlushFailedDueToLostDevice; |
498 | if (frameResult != QRhi::FrameOpSuccess) |
499 | return QPlatformBackingStore::FlushFailed; |
500 | |
501 | // Prepare resource updates. |
502 | QRhiResourceUpdateBatch *resourceUpdates = rhi->nextResourceUpdateBatch(); |
503 | QPlatformBackingStore::TextureFlags flags; |
504 | |
505 | bool gotTextureFromGraphicsBuffer = false; |
506 | if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) { |
507 | if (graphicsBuffer->lock(access: QPlatformGraphicsBuffer::SWReadAccess)) { |
508 | const QImage::Format format = QImage::toImageFormat(format: graphicsBuffer->format()); |
509 | const QSize size = graphicsBuffer->size(); |
510 | QImage wrapperImage(graphicsBuffer->data(), size.width(), size.height(), graphicsBuffer->bytesPerLine(), format); |
511 | toTexture(sourceImage: wrapperImage, rhi, resourceUpdates, dirtyRegion: scaledRegion(region, factor: sourceDevicePixelRatio, offset), flags: &flags); |
512 | gotTextureFromGraphicsBuffer = true; |
513 | graphicsBuffer->unlock(); |
514 | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
515 | flags |= QPlatformBackingStore::TextureFlip; |
516 | } |
517 | } |
518 | if (!gotTextureFromGraphicsBuffer) |
519 | toTexture(backingStore, rhi, resourceUpdates, dirtyRegion: scaledRegion(region, factor: sourceDevicePixelRatio, offset), flags: &flags); |
520 | |
521 | ensureResources(resourceUpdates, rpDesc: swapchain->renderPassDescriptor()); |
522 | |
523 | UpdateUniformOptions uniformOptions; |
524 | #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN |
525 | if (flags & QPlatformBackingStore::TextureSwizzle) |
526 | uniformOptions |= NeedsRedBlueSwap; |
527 | #else |
528 | if (flags & QPlatformBackingStore::TextureSwizzle) |
529 | uniformOptions |= NeedsAlphaRotate; |
530 | #endif |
531 | const bool premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0; |
532 | SourceTransformOrigin origin = SourceTransformOrigin::TopLeft; |
533 | if (flags & QPlatformBackingStore::TextureFlip) |
534 | origin = SourceTransformOrigin::BottomLeft; |
535 | |
536 | const qreal dpr = window->devicePixelRatio(); |
537 | const QRect deviceWindowRect = scaledRect(rect: QRect(QPoint(), window->size()), factor: dpr); |
538 | const QRect sourceWindowRect = scaledRect(rect: QRect(QPoint(), window->size()), factor: sourceDevicePixelRatio); |
539 | // If sourceWindowRect is larger than deviceWindowRect, we are doing high |
540 | // DPI downscaling. In that case Linear filtering is a must, whereas for the |
541 | // 1:1 case Nearest must be used for Qt 5 visual compatibility. |
542 | const bool needsLinearSampler = sourceWindowRect.width() > deviceWindowRect.width() |
543 | && sourceWindowRect.height() > deviceWindowRect.height(); |
544 | |
545 | const bool invertTargetY = !rhi->isYUpInNDC(); |
546 | const bool invertSource = !rhi->isYUpInFramebuffer(); |
547 | |
548 | if (m_texture) { |
549 | // The backingstore is for the entire tlw. In case of native children, offset tells the position |
550 | // relative to the tlw. The window rect is scaled by the source device pixel ratio to get |
551 | // the source rect. |
552 | const QPoint sourceWindowOffset = scaledOffset(pt: offset, factor: sourceDevicePixelRatio); |
553 | const QRect srcRect = toBottomLeftRect(topLeftRect: sourceWindowRect.translated(p: sourceWindowOffset), windowHeight: m_texture->pixelSize().height()); |
554 | const QMatrix3x3 source = sourceTransform(subTexture: srcRect, textureSize: m_texture->pixelSize(), origin); |
555 | QMatrix4x4 target; // identity |
556 | if (invertTargetY) |
557 | target.data()[5] = -1.0f; |
558 | updateUniforms(d: &m_widgetQuadData, resourceUpdates, target, source, options: uniformOptions); |
559 | if (needsLinearSampler) |
560 | updatePerQuadData(d: &m_widgetQuadData, texture: m_texture.get(), textureExtra: nullptr, options: NeedsLinearFiltering); |
561 | } |
562 | |
563 | const int textureWidgetCount = textures->count(); |
564 | const int oldTextureQuadDataCount = m_textureQuadData.size(); |
565 | if (oldTextureQuadDataCount != textureWidgetCount) { |
566 | for (int i = textureWidgetCount; i < oldTextureQuadDataCount; ++i) |
567 | m_textureQuadData[i].reset(); |
568 | m_textureQuadData.resize(sz: textureWidgetCount); |
569 | } |
570 | |
571 | for (int i = 0; i < textureWidgetCount; ++i) { |
572 | const bool invertSourceForTextureWidget = textures->flags(index: i).testFlag(flag: QPlatformTextureList::MirrorVertically) |
573 | ? !invertSource : invertSource; |
574 | QMatrix4x4 target; |
575 | QMatrix3x3 source; |
576 | if (!prepareDrawForRenderToTextureWidget(textures, idx: i, window, deviceWindowRect, |
577 | offset, invertTargetY, invertSource: invertSourceForTextureWidget, |
578 | target: &target, source: &source)) |
579 | { |
580 | m_textureQuadData[i].reset(); |
581 | continue; |
582 | } |
583 | QRhiTexture *t = textures->texture(index: i); |
584 | QRhiTexture *tExtra = textures->textureExtra(index: i); |
585 | if (t) { |
586 | if (!m_textureQuadData[i].isValid()) |
587 | m_textureQuadData[i] = createPerQuadData(texture: t, textureExtra: tExtra); |
588 | else |
589 | updatePerQuadData(d: &m_textureQuadData[i], texture: t, textureExtra: tExtra); |
590 | updateUniforms(d: &m_textureQuadData[i], resourceUpdates, target, source); |
591 | if (needsLinearSampler) |
592 | updatePerQuadData(d: &m_textureQuadData[i], texture: t, textureExtra: tExtra, options: NeedsLinearFiltering); |
593 | } else { |
594 | m_textureQuadData[i].reset(); |
595 | } |
596 | } |
597 | |
598 | // Record the render pass (with committing the resource updates). |
599 | QRhiCommandBuffer *cb = swapchain->currentFrameCommandBuffer(); |
600 | const QSize outputSizeInPixels = swapchain->currentPixelSize(); |
601 | QColor clearColor = translucentBackground ? Qt::transparent : Qt::black; |
602 | |
603 | cb->resourceUpdate(resourceUpdates); |
604 | |
605 | auto render = [&](std::optional<QRhiSwapChain::StereoTargetBuffer> buffer = std::nullopt) { |
606 | QRhiRenderTarget* target = nullptr; |
607 | if (buffer.has_value()) |
608 | target = swapchain->currentFrameRenderTarget(targetBuffer: buffer.value()); |
609 | else |
610 | target = swapchain->currentFrameRenderTarget(); |
611 | |
612 | cb->beginPass(rt: target, colorClearValue: clearColor, depthStencilClearValue: { 1.0f, 0 }); |
613 | |
614 | cb->setGraphicsPipeline(m_psNoBlend.get()); |
615 | cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); |
616 | QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf.get(), 0); |
617 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
618 | |
619 | // Textures for renderToTexture widgets. |
620 | for (int i = 0; i < textureWidgetCount; ++i) { |
621 | if (!textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
622 | if (m_textureQuadData[i].isValid()) { |
623 | |
624 | QRhiShaderResourceBindings* srb = m_textureQuadData[i].srb; |
625 | if (buffer == QRhiSwapChain::RightBuffer && m_textureQuadData[i].srbExtra) |
626 | srb = m_textureQuadData[i].srbExtra; |
627 | |
628 | cb->setShaderResources(srb); |
629 | cb->draw(vertexCount: 6); |
630 | } |
631 | } |
632 | } |
633 | |
634 | cb->setGraphicsPipeline(premultiplied ? m_psPremulBlend.get() : m_psBlend.get()); |
635 | |
636 | // Backingstore texture with the normal widgets. |
637 | if (m_texture) { |
638 | cb->setShaderResources(srb: m_widgetQuadData.srb); |
639 | cb->draw(vertexCount: 6); |
640 | } |
641 | |
642 | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
643 | for (int i = 0; i < textureWidgetCount; ++i) { |
644 | const QPlatformTextureList::Flags flags = textures->flags(index: i); |
645 | if (flags.testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
646 | if (m_textureQuadData[i].isValid()) { |
647 | if (flags.testFlag(flag: QPlatformTextureList::NeedsPremultipliedAlphaBlending)) |
648 | cb->setGraphicsPipeline(m_psPremulBlend.get()); |
649 | else |
650 | cb->setGraphicsPipeline(m_psBlend.get()); |
651 | |
652 | QRhiShaderResourceBindings* srb = m_textureQuadData[i].srb; |
653 | if (buffer == QRhiSwapChain::RightBuffer && m_textureQuadData[i].srbExtra) |
654 | srb = m_textureQuadData[i].srbExtra; |
655 | |
656 | cb->setShaderResources(srb); |
657 | cb->draw(vertexCount: 6); |
658 | } |
659 | } |
660 | } |
661 | |
662 | cb->endPass(); |
663 | }; |
664 | |
665 | if (swapchain->window()->format().stereo()) { |
666 | render(QRhiSwapChain::LeftBuffer); |
667 | render(QRhiSwapChain::RightBuffer); |
668 | } else |
669 | render(); |
670 | |
671 | rhi->endFrame(swapChain: swapchain); |
672 | |
673 | return QPlatformBackingStore::FlushSuccess; |
674 | } |
675 | |
676 | QT_END_NAMESPACE |
677 |
Definitions
- ~QBackingStoreDefaultCompositor
- reset
- toTexture
- toTexture
- scaledRect
- scaledOffset
- scaledRegion
- targetTransform
- SourceTransformOrigin
- sourceTransform
- toBottomLeftRect
- prepareDrawForRenderToTextureWidget
- getShader
- updateMatrix3x3
- PipelineBlend
- createGraphicsPipeline
- UBUF_SIZE
- createPerQuadData
- updatePerQuadData
- updateUniforms
- ensureResources
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