1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qpainterpath.h" |
5 | #include "qpainterpath_p.h" |
6 | |
7 | #include <qbitmap.h> |
8 | #include <qdebug.h> |
9 | #include <qiodevice.h> |
10 | #include <qlist.h> |
11 | #include <qpen.h> |
12 | #include <qpolygon.h> |
13 | #include <qtextlayout.h> |
14 | #include <qvarlengtharray.h> |
15 | #include <qmath.h> |
16 | |
17 | #include <private/qbezier_p.h> |
18 | #include <private/qfontengine_p.h> |
19 | #include <private/qnumeric_p.h> |
20 | #include <private/qobject_p.h> |
21 | #include <private/qpathclipper_p.h> |
22 | #include <private/qstroker_p.h> |
23 | #include <private/qtextengine_p.h> |
24 | |
25 | #include <limits.h> |
26 | |
27 | #if 0 |
28 | #include <performance.h> |
29 | #else |
30 | #define PM_INIT |
31 | #define PM_MEASURE(x) |
32 | #define PM_DISPLAY |
33 | #endif |
34 | |
35 | QT_BEGIN_NAMESPACE |
36 | |
37 | static inline bool isValidCoord(qreal c) |
38 | { |
39 | if (sizeof(qreal) >= sizeof(double)) |
40 | return qIsFinite(d: c) && fabs(x: c) < 1e128; |
41 | else |
42 | return qIsFinite(d: c) && fabsf(x: float(c)) < 1e16f; |
43 | } |
44 | |
45 | static bool hasValidCoords(QPointF p) |
46 | { |
47 | return isValidCoord(c: p.x()) && isValidCoord(c: p.y()); |
48 | } |
49 | |
50 | static bool hasValidCoords(QRectF r) |
51 | { |
52 | return isValidCoord(c: r.x()) && isValidCoord(c: r.y()) && isValidCoord(c: r.width()) && isValidCoord(c: r.height()); |
53 | } |
54 | |
55 | // This value is used to determine the length of control point vectors |
56 | // when approximating arc segments as curves. The factor is multiplied |
57 | // with the radius of the circle. |
58 | |
59 | // #define QPP_DEBUG |
60 | // #define QPP_STROKE_DEBUG |
61 | //#define QPP_FILLPOLYGONS_DEBUG |
62 | |
63 | QPainterPath qt_stroke_dash(const QPainterPath &path, qreal *dashes, int dashCount); |
64 | |
65 | void qt_find_ellipse_coords(const QRectF &r, qreal angle, qreal length, |
66 | QPointF* startPoint, QPointF *endPoint) |
67 | { |
68 | if (r.isNull()) { |
69 | if (startPoint) |
70 | *startPoint = QPointF(); |
71 | if (endPoint) |
72 | *endPoint = QPointF(); |
73 | return; |
74 | } |
75 | |
76 | qreal w2 = r.width() / 2; |
77 | qreal h2 = r.height() / 2; |
78 | |
79 | qreal angles[2] = { angle, angle + length }; |
80 | QPointF *points[2] = { startPoint, endPoint }; |
81 | |
82 | for (int i = 0; i < 2; ++i) { |
83 | if (!points[i]) |
84 | continue; |
85 | |
86 | qreal theta = angles[i] - 360 * qFloor(v: angles[i] / 360); |
87 | qreal t = theta / 90; |
88 | // truncate |
89 | int quadrant = int(t); |
90 | t -= quadrant; |
91 | |
92 | t = qt_t_for_arc_angle(angle: 90 * t); |
93 | |
94 | // swap x and y? |
95 | if (quadrant & 1) |
96 | t = 1 - t; |
97 | |
98 | qreal a, b, c, d; |
99 | QBezier::coefficients(t, a, b, c, d); |
100 | QPointF p(a + b + c*QT_PATH_KAPPA, d + c + b*QT_PATH_KAPPA); |
101 | |
102 | // left quadrants |
103 | if (quadrant == 1 || quadrant == 2) |
104 | p.rx() = -p.x(); |
105 | |
106 | // top quadrants |
107 | if (quadrant == 0 || quadrant == 1) |
108 | p.ry() = -p.y(); |
109 | |
110 | *points[i] = r.center() + QPointF(w2 * p.x(), h2 * p.y()); |
111 | } |
112 | } |
113 | |
114 | #ifdef QPP_DEBUG |
115 | static void qt_debug_path(const QPainterPath &path) |
116 | { |
117 | const char *names[] = { |
118 | "MoveTo " , |
119 | "LineTo " , |
120 | "CurveTo " , |
121 | "CurveToData" |
122 | }; |
123 | |
124 | printf("\nQPainterPath: elementCount=%d\n" , path.elementCount()); |
125 | for (int i=0; i<path.elementCount(); ++i) { |
126 | const QPainterPath::Element &e = path.elementAt(i); |
127 | Q_ASSERT(e.type >= 0 && e.type <= QPainterPath::CurveToDataElement); |
128 | printf(" - %3d:: %s, (%.2f, %.2f)\n" , i, names[e.type], e.x, e.y); |
129 | } |
130 | } |
131 | #endif |
132 | |
133 | /*! |
134 | \class QPainterPath |
135 | \ingroup painting |
136 | \ingroup shared |
137 | \inmodule QtGui |
138 | |
139 | \brief The QPainterPath class provides a container for painting operations, |
140 | enabling graphical shapes to be constructed and reused. |
141 | |
142 | A painter path is an object composed of a number of graphical |
143 | building blocks, such as rectangles, ellipses, lines, and curves. |
144 | Building blocks can be joined in closed subpaths, for example as a |
145 | rectangle or an ellipse. A closed path has coinciding start and |
146 | end points. Or they can exist independently as unclosed subpaths, |
147 | such as lines and curves. |
148 | |
149 | A QPainterPath object can be used for filling, outlining, and |
150 | clipping. To generate fillable outlines for a given painter path, |
151 | use the QPainterPathStroker class. The main advantage of painter |
152 | paths over normal drawing operations is that complex shapes only |
153 | need to be created once; then they can be drawn many times using |
154 | only calls to the QPainter::drawPath() function. |
155 | |
156 | QPainterPath provides a collection of functions that can be used |
157 | to obtain information about the path and its elements. In addition |
158 | it is possible to reverse the order of the elements using the |
159 | toReversed() function. There are also several functions to convert |
160 | this painter path object into a polygon representation. |
161 | |
162 | \tableofcontents |
163 | |
164 | \section1 Composing a QPainterPath |
165 | |
166 | A QPainterPath object can be constructed as an empty path, with a |
167 | given start point, or as a copy of another QPainterPath object. |
168 | Once created, lines and curves can be added to the path using the |
169 | lineTo(), arcTo(), cubicTo() and quadTo() functions. The lines and |
170 | curves stretch from the currentPosition() to the position passed |
171 | as argument. |
172 | |
173 | The currentPosition() of the QPainterPath object is always the end |
174 | position of the last subpath that was added (or the initial start |
175 | point). Use the moveTo() function to move the currentPosition() |
176 | without adding a component. The moveTo() function implicitly |
177 | starts a new subpath, and closes the previous one. Another way of |
178 | starting a new subpath is to call the closeSubpath() function |
179 | which closes the current path by adding a line from the |
180 | currentPosition() back to the path's start position. Note that the |
181 | new path will have (0, 0) as its initial currentPosition(). |
182 | |
183 | QPainterPath class also provides several convenience functions to |
184 | add closed subpaths to a painter path: addEllipse(), addPath(), |
185 | addRect(), addRegion() and addText(). The addPolygon() function |
186 | adds an \e unclosed subpath. In fact, these functions are all |
187 | collections of moveTo(), lineTo() and cubicTo() operations. |
188 | |
189 | In addition, a path can be added to the current path using the |
190 | connectPath() function. But note that this function will connect |
191 | the last element of the current path to the first element of given |
192 | one by adding a line. |
193 | |
194 | Below is a code snippet that shows how a QPainterPath object can |
195 | be used: |
196 | |
197 | \table 70% |
198 | \row |
199 | \li \inlineimage qpainterpath-construction.png |
200 | \li |
201 | \snippet code/src_gui_painting_qpainterpath.cpp 0 |
202 | \endtable |
203 | |
204 | The painter path is initially empty when constructed. We first add |
205 | a rectangle, which is a closed subpath. Then we add two bezier |
206 | curves which together form a closed subpath even though they are |
207 | not closed individually. Finally we draw the entire path. The path |
208 | is filled using the default fill rule, Qt::OddEvenFill. Qt |
209 | provides two methods for filling paths: |
210 | |
211 | \table |
212 | \header |
213 | \li Qt::OddEvenFill |
214 | \li Qt::WindingFill |
215 | \row |
216 | \li \inlineimage qt-fillrule-oddeven.png |
217 | \li \inlineimage qt-fillrule-winding.png |
218 | \endtable |
219 | |
220 | See the Qt::FillRule documentation for the definition of the |
221 | rules. A painter path's currently set fill rule can be retrieved |
222 | using the fillRule() function, and altered using the setFillRule() |
223 | function. |
224 | |
225 | \section1 QPainterPath Information |
226 | |
227 | The QPainterPath class provides a collection of functions that |
228 | returns information about the path and its elements. |
229 | |
230 | The currentPosition() function returns the end point of the last |
231 | subpath that was added (or the initial start point). The |
232 | elementAt() function can be used to retrieve the various subpath |
233 | elements, the \e number of elements can be retrieved using the |
234 | elementCount() function, and the isEmpty() function tells whether |
235 | this QPainterPath object contains any elements at all. |
236 | |
237 | The controlPointRect() function returns the rectangle containing |
238 | all the points and control points in this path. This function is |
239 | significantly faster to compute than the exact boundingRect() |
240 | which returns the bounding rectangle of this painter path with |
241 | floating point precision. |
242 | |
243 | Finally, QPainterPath provides the contains() function which can |
244 | be used to determine whether a given point or rectangle is inside |
245 | the path, and the intersects() function which determines if any of |
246 | the points inside a given rectangle also are inside this path. |
247 | |
248 | \section1 QPainterPath Conversion |
249 | |
250 | For compatibility reasons, it might be required to simplify the |
251 | representation of a painter path: QPainterPath provides the |
252 | toFillPolygon(), toFillPolygons() and toSubpathPolygons() |
253 | functions which convert the painter path into a polygon. The |
254 | toFillPolygon() returns the painter path as one single polygon, |
255 | while the two latter functions return a list of polygons. |
256 | |
257 | The toFillPolygons() and toSubpathPolygons() functions are |
258 | provided because it is usually faster to draw several small |
259 | polygons than to draw one large polygon, even though the total |
260 | number of points drawn is the same. The difference between the two |
261 | is the \e number of polygons they return: The toSubpathPolygons() |
262 | creates one polygon for each subpath regardless of intersecting |
263 | subpaths (i.e. overlapping bounding rectangles), while the |
264 | toFillPolygons() functions creates only one polygon for |
265 | overlapping subpaths. |
266 | |
267 | The toFillPolygon() and toFillPolygons() functions first convert |
268 | all the subpaths to polygons, then uses a rewinding technique to |
269 | make sure that overlapping subpaths can be filled using the |
270 | correct fill rule. Note that rewinding inserts additional lines in |
271 | the polygon so the outline of the fill polygon does not match the |
272 | outline of the path. |
273 | |
274 | \section1 Examples |
275 | |
276 | Qt provides the \l {painting/painterpaths}{Painter Paths Example} |
277 | and the \l {painting/deform}{Vector Deformation example} which are |
278 | located in Qt's example directory. |
279 | |
280 | The \l {painting/painterpaths}{Painter Paths Example} shows how |
281 | painter paths can be used to build complex shapes for rendering |
282 | and lets the user experiment with the filling and stroking. The |
283 | \l {painting/deform}{Vector Deformation Example} shows how to use |
284 | QPainterPath to draw text. |
285 | |
286 | \table |
287 | \header |
288 | \li \l {painting/painterpaths}{Painter Paths Example} |
289 | \li \l {painting/deform}{Vector Deformation Example} |
290 | \row |
291 | \li \inlineimage qpainterpath-example.png |
292 | \li \inlineimage qpainterpath-demo.png |
293 | \endtable |
294 | |
295 | \sa QPainterPathStroker, QPainter, QRegion, {Painter Paths Example} |
296 | */ |
297 | |
298 | /*! |
299 | \enum QPainterPath::ElementType |
300 | |
301 | This enum describes the types of elements used to connect vertices |
302 | in subpaths. |
303 | |
304 | Note that elements added as closed subpaths using the |
305 | addEllipse(), addPath(), addPolygon(), addRect(), addRegion() and |
306 | addText() convenience functions, is actually added to the path as |
307 | a collection of separate elements using the moveTo(), lineTo() and |
308 | cubicTo() functions. |
309 | |
310 | \value MoveToElement A new subpath. See also moveTo(). |
311 | \value LineToElement A line. See also lineTo(). |
312 | \value CurveToElement A curve. See also cubicTo() and quadTo(). |
313 | \value CurveToDataElement The extra data required to describe a curve in |
314 | a CurveToElement element. |
315 | |
316 | \sa elementAt(), elementCount() |
317 | */ |
318 | |
319 | /*! |
320 | \class QPainterPath::Element |
321 | \inmodule QtGui |
322 | |
323 | \brief The QPainterPath::Element class specifies the position and |
324 | type of a subpath. |
325 | |
326 | Once a QPainterPath object is constructed, subpaths like lines and |
327 | curves can be added to the path (creating |
328 | QPainterPath::LineToElement and QPainterPath::CurveToElement |
329 | components). |
330 | |
331 | The lines and curves stretch from the currentPosition() to the |
332 | position passed as argument. The currentPosition() of the |
333 | QPainterPath object is always the end position of the last subpath |
334 | that was added (or the initial start point). The moveTo() function |
335 | can be used to move the currentPosition() without adding a line or |
336 | curve, creating a QPainterPath::MoveToElement component. |
337 | |
338 | \sa QPainterPath |
339 | */ |
340 | |
341 | /*! |
342 | \variable QPainterPath::Element::x |
343 | \brief the x coordinate of the element's position. |
344 | |
345 | \sa {operator QPointF()} |
346 | */ |
347 | |
348 | /*! |
349 | \variable QPainterPath::Element::y |
350 | \brief the y coordinate of the element's position. |
351 | |
352 | \sa {operator QPointF()} |
353 | */ |
354 | |
355 | /*! |
356 | \variable QPainterPath::Element::type |
357 | \brief the type of element |
358 | |
359 | \sa isCurveTo(), isLineTo(), isMoveTo() |
360 | */ |
361 | |
362 | /*! |
363 | \fn bool QPainterPath::Element::operator==(const Element &other) const |
364 | \since 4.2 |
365 | |
366 | Returns \c true if this element is equal to \a other; |
367 | otherwise returns \c false. |
368 | |
369 | \sa operator!=() |
370 | */ |
371 | |
372 | /*! |
373 | \fn bool QPainterPath::Element::operator!=(const Element &other) const |
374 | \since 4.2 |
375 | |
376 | Returns \c true if this element is not equal to \a other; |
377 | otherwise returns \c false. |
378 | |
379 | \sa operator==() |
380 | */ |
381 | |
382 | /*! |
383 | \fn bool QPainterPath::Element::isCurveTo () const |
384 | |
385 | Returns \c true if the element is a curve, otherwise returns \c false. |
386 | |
387 | \sa type, QPainterPath::CurveToElement |
388 | */ |
389 | |
390 | /*! |
391 | \fn bool QPainterPath::Element::isLineTo () const |
392 | |
393 | Returns \c true if the element is a line, otherwise returns \c false. |
394 | |
395 | \sa type, QPainterPath::LineToElement |
396 | */ |
397 | |
398 | /*! |
399 | \fn bool QPainterPath::Element::isMoveTo () const |
400 | |
401 | Returns \c true if the element is moving the current position, |
402 | otherwise returns \c false. |
403 | |
404 | \sa type, QPainterPath::MoveToElement |
405 | */ |
406 | |
407 | /*! |
408 | \fn QPainterPath::Element::operator QPointF () const |
409 | |
410 | Returns the element's position. |
411 | |
412 | \sa x, y |
413 | */ |
414 | |
415 | /*! |
416 | \fn void QPainterPath::addEllipse(qreal x, qreal y, qreal width, qreal height) |
417 | \overload |
418 | |
419 | Creates an ellipse within the bounding rectangle defined by its top-left |
420 | corner at (\a x, \a y), \a width and \a height, and adds it to the |
421 | painter path as a closed subpath. |
422 | */ |
423 | |
424 | /*! |
425 | \since 4.4 |
426 | |
427 | \fn void QPainterPath::addEllipse(const QPointF ¢er, qreal rx, qreal ry) |
428 | \overload |
429 | |
430 | Creates an ellipse positioned at \a{center} with radii \a{rx} and \a{ry}, |
431 | and adds it to the painter path as a closed subpath. |
432 | */ |
433 | |
434 | /*! |
435 | \fn void QPainterPath::addText(qreal x, qreal y, const QFont &font, const QString &text) |
436 | \overload |
437 | |
438 | Adds the given \a text to this path as a set of closed subpaths created |
439 | from the \a font supplied. The subpaths are positioned so that the left |
440 | end of the text's baseline lies at the point specified by (\a x, \a y). |
441 | */ |
442 | |
443 | /*! |
444 | \fn int QPainterPath::elementCount() const |
445 | |
446 | Returns the number of path elements in the painter path. |
447 | |
448 | \sa ElementType, elementAt(), isEmpty() |
449 | */ |
450 | |
451 | int QPainterPath::elementCount() const |
452 | { |
453 | return d_ptr ? d_ptr->elements.size() : 0; |
454 | } |
455 | |
456 | /*! |
457 | \fn QPainterPath::Element QPainterPath::elementAt(int index) const |
458 | |
459 | Returns the element at the given \a index in the painter path. |
460 | |
461 | \sa ElementType, elementCount(), isEmpty() |
462 | */ |
463 | |
464 | QPainterPath::Element QPainterPath::elementAt(int i) const |
465 | { |
466 | Q_ASSERT(d_ptr); |
467 | Q_ASSERT(i >= 0 && i < elementCount()); |
468 | return d_ptr->elements.at(i); |
469 | } |
470 | |
471 | /*! |
472 | \fn void QPainterPath::setElementPositionAt(int index, qreal x, qreal y) |
473 | \since 4.2 |
474 | |
475 | Sets the x and y coordinate of the element at index \a index to \a |
476 | x and \a y. |
477 | */ |
478 | |
479 | void QPainterPath::setElementPositionAt(int i, qreal x, qreal y) |
480 | { |
481 | Q_ASSERT(d_ptr); |
482 | Q_ASSERT(i >= 0 && i < elementCount()); |
483 | detach(); |
484 | QPainterPath::Element &e = d_ptr->elements[i]; |
485 | e.x = x; |
486 | e.y = y; |
487 | } |
488 | |
489 | |
490 | /*### |
491 | \fn QPainterPath &QPainterPath::operator +=(const QPainterPath &other) |
492 | |
493 | Appends the \a other painter path to this painter path and returns a |
494 | reference to the result. |
495 | */ |
496 | |
497 | /*! |
498 | Constructs an empty QPainterPath object. |
499 | */ |
500 | QPainterPath::QPainterPath() noexcept |
501 | : d_ptr(nullptr) |
502 | { |
503 | } |
504 | |
505 | /*! |
506 | \fn QPainterPath::QPainterPath(const QPainterPath &path) |
507 | |
508 | Creates a QPainterPath object that is a copy of the given \a path. |
509 | |
510 | \sa operator=() |
511 | */ |
512 | QPainterPath::QPainterPath(const QPainterPath &other) = default; |
513 | |
514 | /*! |
515 | Creates a QPainterPath object with the given \a startPoint as its |
516 | current position. |
517 | */ |
518 | |
519 | QPainterPath::QPainterPath(const QPointF &startPoint) |
520 | : d_ptr(new QPainterPathPrivate) |
521 | { |
522 | Element e = { .x: startPoint.x(), .y: startPoint.y(), .type: MoveToElement }; |
523 | d_func()->elements << e; |
524 | } |
525 | |
526 | void QPainterPath::detach() |
527 | { |
528 | d_ptr.detach(); |
529 | setDirty(true); |
530 | } |
531 | |
532 | /*! |
533 | \internal |
534 | */ |
535 | void QPainterPath::ensureData_helper() |
536 | { |
537 | QPainterPathPrivate *data = new QPainterPathPrivate; |
538 | data->elements.reserve(asize: 16); |
539 | QPainterPath::Element e = { .x: 0, .y: 0, .type: QPainterPath::MoveToElement }; |
540 | data->elements << e; |
541 | d_ptr.reset(ptr: data); |
542 | Q_ASSERT(d_ptr != nullptr); |
543 | } |
544 | |
545 | /*! |
546 | \fn QPainterPath &QPainterPath::operator=(const QPainterPath &path) |
547 | |
548 | Assigns the given \a path to this painter path. |
549 | |
550 | \sa QPainterPath() |
551 | */ |
552 | QPainterPath &QPainterPath::operator=(const QPainterPath &other) |
553 | { |
554 | QPainterPath copy(other); |
555 | swap(other&: copy); |
556 | return *this; |
557 | } |
558 | |
559 | /*! |
560 | \fn QPainterPath &QPainterPath::operator=(QPainterPath &&other) |
561 | |
562 | Move-assigns \a other to this QPainterPath instance. |
563 | |
564 | \since 5.2 |
565 | */ |
566 | |
567 | /*! |
568 | \fn void QPainterPath::swap(QPainterPath &other) |
569 | \since 4.8 |
570 | |
571 | Swaps painter path \a other with this painter path. This operation is very |
572 | fast and never fails. |
573 | */ |
574 | |
575 | /*! |
576 | Destroys this QPainterPath object. |
577 | */ |
578 | QPainterPath::~QPainterPath() |
579 | { |
580 | } |
581 | |
582 | /*! |
583 | Clears the path elements stored. |
584 | |
585 | This allows the path to reuse previous memory allocations. |
586 | |
587 | \sa reserve(), capacity() |
588 | \since 5.13 |
589 | */ |
590 | void QPainterPath::clear() |
591 | { |
592 | if (!d_ptr) |
593 | return; |
594 | |
595 | detach(); |
596 | d_func()->clear(); |
597 | d_func()->elements.append( t: {.x: 0, .y: 0, .type: MoveToElement} ); |
598 | } |
599 | |
600 | /*! |
601 | Reserves a given amount of elements in QPainterPath's internal memory. |
602 | |
603 | Attempts to allocate memory for at least \a size elements. |
604 | |
605 | \sa clear(), capacity(), QList::reserve() |
606 | \since 5.13 |
607 | */ |
608 | void QPainterPath::reserve(int size) |
609 | { |
610 | Q_D(QPainterPath); |
611 | if ((!d && size > 0) || (d && d->elements.capacity() < size)) { |
612 | ensureData(); |
613 | detach(); |
614 | d_func()->elements.reserve(asize: size); |
615 | } |
616 | } |
617 | |
618 | /*! |
619 | Returns the number of elements allocated by the QPainterPath. |
620 | |
621 | \sa clear(), reserve() |
622 | \since 5.13 |
623 | */ |
624 | int QPainterPath::capacity() const |
625 | { |
626 | Q_D(QPainterPath); |
627 | if (d) |
628 | return d->elements.capacity(); |
629 | |
630 | return 0; |
631 | } |
632 | |
633 | /*! |
634 | Closes the current subpath by drawing a line to the beginning of |
635 | the subpath, automatically starting a new path. The current point |
636 | of the new path is (0, 0). |
637 | |
638 | If the subpath does not contain any elements, this function does |
639 | nothing. |
640 | |
641 | \sa moveTo(), {QPainterPath#Composing a QPainterPath}{Composing |
642 | a QPainterPath} |
643 | */ |
644 | void QPainterPath::closeSubpath() |
645 | { |
646 | #ifdef QPP_DEBUG |
647 | printf("QPainterPath::closeSubpath()\n" ); |
648 | #endif |
649 | if (isEmpty()) |
650 | return; |
651 | detach(); |
652 | |
653 | d_func()->close(); |
654 | } |
655 | |
656 | /*! |
657 | \fn void QPainterPath::moveTo(qreal x, qreal y) |
658 | |
659 | \overload |
660 | |
661 | Moves the current position to (\a{x}, \a{y}) and starts a new |
662 | subpath, implicitly closing the previous path. |
663 | */ |
664 | |
665 | /*! |
666 | \fn void QPainterPath::moveTo(const QPointF &point) |
667 | |
668 | Moves the current point to the given \a point, implicitly starting |
669 | a new subpath and closing the previous one. |
670 | |
671 | \sa closeSubpath(), {QPainterPath#Composing a |
672 | QPainterPath}{Composing a QPainterPath} |
673 | */ |
674 | void QPainterPath::moveTo(const QPointF &p) |
675 | { |
676 | #ifdef QPP_DEBUG |
677 | printf("QPainterPath::moveTo() (%.2f,%.2f)\n" , p.x(), p.y()); |
678 | #endif |
679 | |
680 | if (!hasValidCoords(p)) { |
681 | #ifndef QT_NO_DEBUG |
682 | qWarning(msg: "QPainterPath::moveTo: Adding point with invalid coordinates, ignoring call" ); |
683 | #endif |
684 | return; |
685 | } |
686 | |
687 | ensureData(); |
688 | detach(); |
689 | |
690 | QPainterPathPrivate *d = d_func(); |
691 | Q_ASSERT(!d->elements.isEmpty()); |
692 | |
693 | d->require_moveTo = false; |
694 | |
695 | if (d->elements.constLast().type == MoveToElement) { |
696 | d->elements.last().x = p.x(); |
697 | d->elements.last().y = p.y(); |
698 | } else { |
699 | Element elm = { .x: p.x(), .y: p.y(), .type: MoveToElement }; |
700 | d->elements.append(t: elm); |
701 | } |
702 | d->cStart = d->elements.size() - 1; |
703 | } |
704 | |
705 | /*! |
706 | \fn void QPainterPath::lineTo(qreal x, qreal y) |
707 | |
708 | \overload |
709 | |
710 | Draws a line from the current position to the point (\a{x}, |
711 | \a{y}). |
712 | */ |
713 | |
714 | /*! |
715 | \fn void QPainterPath::lineTo(const QPointF &endPoint) |
716 | |
717 | Adds a straight line from the current position to the given \a |
718 | endPoint. After the line is drawn, the current position is updated |
719 | to be at the end point of the line. |
720 | |
721 | \sa addPolygon(), addRect(), {QPainterPath#Composing a |
722 | QPainterPath}{Composing a QPainterPath} |
723 | */ |
724 | void QPainterPath::lineTo(const QPointF &p) |
725 | { |
726 | #ifdef QPP_DEBUG |
727 | printf("QPainterPath::lineTo() (%.2f,%.2f)\n" , p.x(), p.y()); |
728 | #endif |
729 | |
730 | if (!hasValidCoords(p)) { |
731 | #ifndef QT_NO_DEBUG |
732 | qWarning(msg: "QPainterPath::lineTo: Adding point with invalid coordinates, ignoring call" ); |
733 | #endif |
734 | return; |
735 | } |
736 | |
737 | ensureData(); |
738 | detach(); |
739 | |
740 | QPainterPathPrivate *d = d_func(); |
741 | Q_ASSERT(!d->elements.isEmpty()); |
742 | d->maybeMoveTo(); |
743 | if (p == QPointF(d->elements.constLast())) |
744 | return; |
745 | Element elm = { .x: p.x(), .y: p.y(), .type: LineToElement }; |
746 | d->elements.append(t: elm); |
747 | |
748 | d->convex = d->elements.size() == 3 || (d->elements.size() == 4 && d->isClosed()); |
749 | } |
750 | |
751 | /*! |
752 | \fn void QPainterPath::cubicTo(qreal c1X, qreal c1Y, qreal c2X, |
753 | qreal c2Y, qreal endPointX, qreal endPointY); |
754 | |
755 | \overload |
756 | |
757 | Adds a cubic Bezier curve between the current position and the end |
758 | point (\a{endPointX}, \a{endPointY}) with control points specified |
759 | by (\a{c1X}, \a{c1Y}) and (\a{c2X}, \a{c2Y}). |
760 | */ |
761 | |
762 | /*! |
763 | \fn void QPainterPath::cubicTo(const QPointF &c1, const QPointF &c2, const QPointF &endPoint) |
764 | |
765 | Adds a cubic Bezier curve between the current position and the |
766 | given \a endPoint using the control points specified by \a c1, and |
767 | \a c2. |
768 | |
769 | After the curve is added, the current position is updated to be at |
770 | the end point of the curve. |
771 | |
772 | \table 100% |
773 | \row |
774 | \li \inlineimage qpainterpath-cubicto.png |
775 | \li |
776 | \snippet code/src_gui_painting_qpainterpath.cpp 1 |
777 | \endtable |
778 | |
779 | \sa quadTo(), {QPainterPath#Composing a QPainterPath}{Composing |
780 | a QPainterPath} |
781 | */ |
782 | void QPainterPath::cubicTo(const QPointF &c1, const QPointF &c2, const QPointF &e) |
783 | { |
784 | #ifdef QPP_DEBUG |
785 | printf("QPainterPath::cubicTo() (%.2f,%.2f), (%.2f,%.2f), (%.2f,%.2f)\n" , |
786 | c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y()); |
787 | #endif |
788 | |
789 | if (!hasValidCoords(p: c1) || !hasValidCoords(p: c2) || !hasValidCoords(p: e)) { |
790 | #ifndef QT_NO_DEBUG |
791 | qWarning(msg: "QPainterPath::cubicTo: Adding point with invalid coordinates, ignoring call" ); |
792 | #endif |
793 | return; |
794 | } |
795 | |
796 | ensureData(); |
797 | detach(); |
798 | |
799 | QPainterPathPrivate *d = d_func(); |
800 | Q_ASSERT(!d->elements.isEmpty()); |
801 | |
802 | |
803 | // Abort on empty curve as a stroker cannot handle this and the |
804 | // curve is irrelevant anyway. |
805 | if (d->elements.constLast() == c1 && c1 == c2 && c2 == e) |
806 | return; |
807 | |
808 | d->maybeMoveTo(); |
809 | |
810 | Element ce1 = { .x: c1.x(), .y: c1.y(), .type: CurveToElement }; |
811 | Element ce2 = { .x: c2.x(), .y: c2.y(), .type: CurveToDataElement }; |
812 | Element ee = { .x: e.x(), .y: e.y(), .type: CurveToDataElement }; |
813 | d->elements << ce1 << ce2 << ee; |
814 | } |
815 | |
816 | /*! |
817 | \fn void QPainterPath::quadTo(qreal cx, qreal cy, qreal endPointX, qreal endPointY); |
818 | |
819 | \overload |
820 | |
821 | Adds a quadratic Bezier curve between the current point and the endpoint |
822 | (\a{endPointX}, \a{endPointY}) with the control point specified by |
823 | (\a{cx}, \a{cy}). |
824 | */ |
825 | |
826 | /*! |
827 | \fn void QPainterPath::quadTo(const QPointF &c, const QPointF &endPoint) |
828 | |
829 | Adds a quadratic Bezier curve between the current position and the |
830 | given \a endPoint with the control point specified by \a c. |
831 | |
832 | After the curve is added, the current point is updated to be at |
833 | the end point of the curve. |
834 | |
835 | \sa cubicTo(), {QPainterPath#Composing a QPainterPath}{Composing a |
836 | QPainterPath} |
837 | */ |
838 | void QPainterPath::quadTo(const QPointF &c, const QPointF &e) |
839 | { |
840 | #ifdef QPP_DEBUG |
841 | printf("QPainterPath::quadTo() (%.2f,%.2f), (%.2f,%.2f)\n" , |
842 | c.x(), c.y(), e.x(), e.y()); |
843 | #endif |
844 | |
845 | if (!hasValidCoords(p: c) || !hasValidCoords(p: e)) { |
846 | #ifndef QT_NO_DEBUG |
847 | qWarning(msg: "QPainterPath::quadTo: Adding point with invalid coordinates, ignoring call" ); |
848 | #endif |
849 | return; |
850 | } |
851 | |
852 | ensureData(); |
853 | detach(); |
854 | |
855 | Q_D(QPainterPath); |
856 | Q_ASSERT(!d->elements.isEmpty()); |
857 | const QPainterPath::Element &elm = d->elements.at(i: elementCount()-1); |
858 | QPointF prev(elm.x, elm.y); |
859 | |
860 | // Abort on empty curve as a stroker cannot handle this and the |
861 | // curve is irrelevant anyway. |
862 | if (prev == c && c == e) |
863 | return; |
864 | |
865 | QPointF c1((prev.x() + 2*c.x()) / 3, (prev.y() + 2*c.y()) / 3); |
866 | QPointF c2((e.x() + 2*c.x()) / 3, (e.y() + 2*c.y()) / 3); |
867 | cubicTo(c1, c2, e); |
868 | } |
869 | |
870 | /*! |
871 | \fn void QPainterPath::arcTo(qreal x, qreal y, qreal width, qreal |
872 | height, qreal startAngle, qreal sweepLength) |
873 | |
874 | \overload |
875 | |
876 | Creates an arc that occupies the rectangle QRectF(\a x, \a y, \a |
877 | width, \a height), beginning at the specified \a startAngle and |
878 | extending \a sweepLength degrees counter-clockwise. |
879 | |
880 | */ |
881 | |
882 | /*! |
883 | \fn void QPainterPath::arcTo(const QRectF &rectangle, qreal startAngle, qreal sweepLength) |
884 | |
885 | Creates an arc that occupies the given \a rectangle, beginning at |
886 | the specified \a startAngle and extending \a sweepLength degrees |
887 | counter-clockwise. |
888 | |
889 | Angles are specified in degrees. Clockwise arcs can be specified |
890 | using negative angles. |
891 | |
892 | Note that this function connects the starting point of the arc to |
893 | the current position if they are not already connected. After the |
894 | arc has been added, the current position is the last point in |
895 | arc. To draw a line back to the first point, use the |
896 | closeSubpath() function. |
897 | |
898 | \table 100% |
899 | \row |
900 | \li \inlineimage qpainterpath-arcto.png |
901 | \li |
902 | \snippet code/src_gui_painting_qpainterpath.cpp 2 |
903 | \endtable |
904 | |
905 | \sa arcMoveTo(), addEllipse(), QPainter::drawArc(), QPainter::drawPie(), |
906 | {QPainterPath#Composing a QPainterPath}{Composing a |
907 | QPainterPath} |
908 | */ |
909 | void QPainterPath::arcTo(const QRectF &rect, qreal startAngle, qreal sweepLength) |
910 | { |
911 | #ifdef QPP_DEBUG |
912 | printf("QPainterPath::arcTo() (%.2f, %.2f, %.2f, %.2f, angle=%.2f, sweep=%.2f\n" , |
913 | rect.x(), rect.y(), rect.width(), rect.height(), startAngle, sweepLength); |
914 | #endif |
915 | |
916 | if (!hasValidCoords(r: rect) || !isValidCoord(c: startAngle) || !isValidCoord(c: sweepLength)) { |
917 | #ifndef QT_NO_DEBUG |
918 | qWarning(msg: "QPainterPath::arcTo: Adding point with invalid coordinates, ignoring call" ); |
919 | #endif |
920 | return; |
921 | } |
922 | |
923 | if (rect.isNull()) |
924 | return; |
925 | |
926 | ensureData(); |
927 | detach(); |
928 | |
929 | int point_count; |
930 | QPointF pts[15]; |
931 | QPointF curve_start = qt_curves_for_arc(rect, startAngle, sweepLength, controlPoints: pts, point_count: &point_count); |
932 | |
933 | lineTo(p: curve_start); |
934 | for (int i=0; i<point_count; i+=3) { |
935 | cubicTo(ctrlPt1x: pts[i].x(), ctrlPt1y: pts[i].y(), |
936 | ctrlPt2x: pts[i+1].x(), ctrlPt2y: pts[i+1].y(), |
937 | endPtx: pts[i+2].x(), endPty: pts[i+2].y()); |
938 | } |
939 | |
940 | } |
941 | |
942 | |
943 | /*! |
944 | \fn void QPainterPath::arcMoveTo(qreal x, qreal y, qreal width, qreal height, qreal angle) |
945 | \overload |
946 | \since 4.2 |
947 | |
948 | Creates a move to that lies on the arc that occupies the |
949 | QRectF(\a x, \a y, \a width, \a height) at \a angle. |
950 | */ |
951 | |
952 | |
953 | /*! |
954 | \fn void QPainterPath::arcMoveTo(const QRectF &rectangle, qreal angle) |
955 | \since 4.2 |
956 | |
957 | Creates a move to that lies on the arc that occupies the given \a |
958 | rectangle at \a angle. |
959 | |
960 | Angles are specified in degrees. Clockwise arcs can be specified |
961 | using negative angles. |
962 | |
963 | \sa moveTo(), arcTo() |
964 | */ |
965 | |
966 | void QPainterPath::arcMoveTo(const QRectF &rect, qreal angle) |
967 | { |
968 | if (rect.isNull()) |
969 | return; |
970 | |
971 | QPointF pt; |
972 | qt_find_ellipse_coords(r: rect, angle, length: 0, startPoint: &pt, endPoint: nullptr); |
973 | moveTo(p: pt); |
974 | } |
975 | |
976 | |
977 | |
978 | /*! |
979 | \fn QPointF QPainterPath::currentPosition() const |
980 | |
981 | Returns the current position of the path. |
982 | */ |
983 | QPointF QPainterPath::currentPosition() const |
984 | { |
985 | return !d_ptr || d_func()->elements.isEmpty() |
986 | ? QPointF() |
987 | : QPointF(d_func()->elements.constLast().x, d_func()->elements.constLast().y); |
988 | } |
989 | |
990 | |
991 | /*! |
992 | \fn void QPainterPath::addRect(qreal x, qreal y, qreal width, qreal height) |
993 | |
994 | \overload |
995 | |
996 | Adds a rectangle at position (\a{x}, \a{y}), with the given \a |
997 | width and \a height, as a closed subpath. |
998 | */ |
999 | |
1000 | /*! |
1001 | \fn void QPainterPath::addRect(const QRectF &rectangle) |
1002 | |
1003 | Adds the given \a rectangle to this path as a closed subpath. |
1004 | |
1005 | The \a rectangle is added as a clockwise set of lines. The painter |
1006 | path's current position after the \a rectangle has been added is |
1007 | at the top-left corner of the rectangle. |
1008 | |
1009 | \table 100% |
1010 | \row |
1011 | \li \inlineimage qpainterpath-addrectangle.png |
1012 | \li |
1013 | \snippet code/src_gui_painting_qpainterpath.cpp 3 |
1014 | \endtable |
1015 | |
1016 | \sa addRegion(), lineTo(), {QPainterPath#Composing a |
1017 | QPainterPath}{Composing a QPainterPath} |
1018 | */ |
1019 | void QPainterPath::addRect(const QRectF &r) |
1020 | { |
1021 | if (!hasValidCoords(r)) { |
1022 | #ifndef QT_NO_DEBUG |
1023 | qWarning(msg: "QPainterPath::addRect: Adding point with invalid coordinates, ignoring call" ); |
1024 | #endif |
1025 | return; |
1026 | } |
1027 | |
1028 | if (r.isNull()) |
1029 | return; |
1030 | |
1031 | ensureData(); |
1032 | detach(); |
1033 | |
1034 | bool first = d_func()->elements.size() < 2; |
1035 | |
1036 | moveTo(x: r.x(), y: r.y()); |
1037 | |
1038 | Element l1 = { .x: r.x() + r.width(), .y: r.y(), .type: LineToElement }; |
1039 | Element l2 = { .x: r.x() + r.width(), .y: r.y() + r.height(), .type: LineToElement }; |
1040 | Element l3 = { .x: r.x(), .y: r.y() + r.height(), .type: LineToElement }; |
1041 | Element l4 = { .x: r.x(), .y: r.y(), .type: LineToElement }; |
1042 | |
1043 | d_func()->elements << l1 << l2 << l3 << l4; |
1044 | d_func()->require_moveTo = true; |
1045 | d_func()->convex = first; |
1046 | } |
1047 | |
1048 | /*! |
1049 | Adds the given \a polygon to the path as an (unclosed) subpath. |
1050 | |
1051 | Note that the current position after the polygon has been added, |
1052 | is the last point in \a polygon. To draw a line back to the first |
1053 | point, use the closeSubpath() function. |
1054 | |
1055 | \table 100% |
1056 | \row |
1057 | \li \inlineimage qpainterpath-addpolygon.png |
1058 | \li |
1059 | \snippet code/src_gui_painting_qpainterpath.cpp 4 |
1060 | \endtable |
1061 | |
1062 | \sa lineTo(), {QPainterPath#Composing a QPainterPath}{Composing |
1063 | a QPainterPath} |
1064 | */ |
1065 | void QPainterPath::addPolygon(const QPolygonF &polygon) |
1066 | { |
1067 | if (polygon.isEmpty()) |
1068 | return; |
1069 | |
1070 | ensureData(); |
1071 | detach(); |
1072 | |
1073 | moveTo(p: polygon.constFirst()); |
1074 | for (int i=1; i<polygon.size(); ++i) { |
1075 | Element elm = { .x: polygon.at(i).x(), .y: polygon.at(i).y(), .type: LineToElement }; |
1076 | d_func()->elements << elm; |
1077 | } |
1078 | } |
1079 | |
1080 | /*! |
1081 | \fn void QPainterPath::addEllipse(const QRectF &boundingRectangle) |
1082 | |
1083 | Creates an ellipse within the specified \a boundingRectangle |
1084 | and adds it to the painter path as a closed subpath. |
1085 | |
1086 | The ellipse is composed of a clockwise curve, starting and |
1087 | finishing at zero degrees (the 3 o'clock position). |
1088 | |
1089 | \table 100% |
1090 | \row |
1091 | \li \inlineimage qpainterpath-addellipse.png |
1092 | \li |
1093 | \snippet code/src_gui_painting_qpainterpath.cpp 5 |
1094 | \endtable |
1095 | |
1096 | \sa arcTo(), QPainter::drawEllipse(), {QPainterPath#Composing a |
1097 | QPainterPath}{Composing a QPainterPath} |
1098 | */ |
1099 | void QPainterPath::addEllipse(const QRectF &boundingRect) |
1100 | { |
1101 | if (!hasValidCoords(r: boundingRect)) { |
1102 | #ifndef QT_NO_DEBUG |
1103 | qWarning(msg: "QPainterPath::addEllipse: Adding point with invalid coordinates, ignoring call" ); |
1104 | #endif |
1105 | return; |
1106 | } |
1107 | |
1108 | if (boundingRect.isNull()) |
1109 | return; |
1110 | |
1111 | ensureData(); |
1112 | detach(); |
1113 | |
1114 | bool first = d_func()->elements.size() < 2; |
1115 | |
1116 | QPointF pts[12]; |
1117 | int point_count; |
1118 | QPointF start = qt_curves_for_arc(rect: boundingRect, startAngle: 0, sweepLength: -360, controlPoints: pts, point_count: &point_count); |
1119 | |
1120 | moveTo(p: start); |
1121 | cubicTo(c1: pts[0], c2: pts[1], e: pts[2]); // 0 -> 270 |
1122 | cubicTo(c1: pts[3], c2: pts[4], e: pts[5]); // 270 -> 180 |
1123 | cubicTo(c1: pts[6], c2: pts[7], e: pts[8]); // 180 -> 90 |
1124 | cubicTo(c1: pts[9], c2: pts[10], e: pts[11]); // 90 - >0 |
1125 | d_func()->require_moveTo = true; |
1126 | |
1127 | d_func()->convex = first; |
1128 | } |
1129 | |
1130 | /*! |
1131 | \fn void QPainterPath::addText(const QPointF &point, const QFont &font, const QString &text) |
1132 | |
1133 | Adds the given \a text to this path as a set of closed subpaths |
1134 | created from the \a font supplied. The subpaths are positioned so |
1135 | that the left end of the text's baseline lies at the specified \a |
1136 | point. |
1137 | |
1138 | Some fonts may yield overlapping subpaths and will require the |
1139 | \c Qt::WindingFill fill rule for correct rendering. |
1140 | |
1141 | \table 100% |
1142 | \row |
1143 | \li \inlineimage qpainterpath-addtext.png |
1144 | \li |
1145 | \snippet code/src_gui_painting_qpainterpath.cpp 6 |
1146 | \endtable |
1147 | |
1148 | \sa QPainter::drawText(), {QPainterPath#Composing a |
1149 | QPainterPath}{Composing a QPainterPath}, setFillRule() |
1150 | */ |
1151 | void QPainterPath::addText(const QPointF &point, const QFont &f, const QString &text) |
1152 | { |
1153 | if (text.isEmpty()) |
1154 | return; |
1155 | |
1156 | ensureData(); |
1157 | detach(); |
1158 | |
1159 | QTextLayout layout(text, f); |
1160 | layout.setCacheEnabled(true); |
1161 | |
1162 | QTextOption opt = layout.textOption(); |
1163 | opt.setUseDesignMetrics(true); |
1164 | layout.setTextOption(opt); |
1165 | |
1166 | QTextEngine *eng = layout.engine(); |
1167 | layout.beginLayout(); |
1168 | QTextLine line = layout.createLine(); |
1169 | Q_UNUSED(line); |
1170 | layout.endLayout(); |
1171 | const QScriptLine &sl = eng->lines[0]; |
1172 | if (!sl.length || !eng->layoutData) |
1173 | return; |
1174 | |
1175 | int nItems = eng->layoutData->items.size(); |
1176 | |
1177 | qreal x(point.x()); |
1178 | qreal y(point.y()); |
1179 | |
1180 | QVarLengthArray<int> visualOrder(nItems); |
1181 | QVarLengthArray<uchar> levels(nItems); |
1182 | for (int i = 0; i < nItems; ++i) |
1183 | levels[i] = eng->layoutData->items.at(i).analysis.bidiLevel; |
1184 | QTextEngine::bidiReorder(numRuns: nItems, levels: levels.data(), visualOrder: visualOrder.data()); |
1185 | |
1186 | for (int i = 0; i < nItems; ++i) { |
1187 | int item = visualOrder[i]; |
1188 | const QScriptItem &si = eng->layoutData->items.at(i: item); |
1189 | |
1190 | if (si.analysis.flags < QScriptAnalysis::TabOrObject) { |
1191 | QGlyphLayout glyphs = eng->shapedGlyphs(si: &si); |
1192 | QFontEngine *fe = eng->fontEngine(si); |
1193 | Q_ASSERT(fe); |
1194 | fe->addOutlineToPath(x, y, glyphs, this, |
1195 | flags: si.analysis.bidiLevel % 2 |
1196 | ? QTextItem::RenderFlags(QTextItem::RightToLeft) |
1197 | : QTextItem::RenderFlags{}); |
1198 | |
1199 | const qreal lw = fe->lineThickness().toReal(); |
1200 | if (f.d->underline) { |
1201 | qreal pos = fe->underlinePosition().toReal(); |
1202 | addRect(x, y: y + pos, w: si.width.toReal(), h: lw); |
1203 | } |
1204 | if (f.d->overline) { |
1205 | qreal pos = fe->ascent().toReal() + 1; |
1206 | addRect(x, y: y - pos, w: si.width.toReal(), h: lw); |
1207 | } |
1208 | if (f.d->strikeOut) { |
1209 | qreal pos = fe->ascent().toReal() / 3; |
1210 | addRect(x, y: y - pos, w: si.width.toReal(), h: lw); |
1211 | } |
1212 | } |
1213 | x += si.width.toReal(); |
1214 | } |
1215 | } |
1216 | |
1217 | /*! |
1218 | \fn void QPainterPath::addPath(const QPainterPath &path) |
1219 | |
1220 | Adds the given \a path to \e this path as a closed subpath. |
1221 | |
1222 | \sa connectPath(), {QPainterPath#Composing a |
1223 | QPainterPath}{Composing a QPainterPath} |
1224 | */ |
1225 | void QPainterPath::addPath(const QPainterPath &other) |
1226 | { |
1227 | if (other.isEmpty()) |
1228 | return; |
1229 | |
1230 | ensureData(); |
1231 | detach(); |
1232 | |
1233 | QPainterPathPrivate *d = d_func(); |
1234 | // Remove last moveto so we don't get multiple moveto's |
1235 | if (d->elements.constLast().type == MoveToElement) |
1236 | d->elements.remove(i: d->elements.size()-1); |
1237 | |
1238 | // Locate where our own current subpath will start after the other path is added. |
1239 | int cStart = d->elements.size() + other.d_func()->cStart; |
1240 | d->elements += other.d_func()->elements; |
1241 | d->cStart = cStart; |
1242 | |
1243 | d->require_moveTo = other.d_func()->isClosed(); |
1244 | } |
1245 | |
1246 | |
1247 | /*! |
1248 | \fn void QPainterPath::connectPath(const QPainterPath &path) |
1249 | |
1250 | Connects the given \a path to \e this path by adding a line from the |
1251 | last element of this path to the first element of the given path. |
1252 | |
1253 | \sa addPath(), {QPainterPath#Composing a QPainterPath}{Composing |
1254 | a QPainterPath} |
1255 | */ |
1256 | void QPainterPath::connectPath(const QPainterPath &other) |
1257 | { |
1258 | if (other.isEmpty()) |
1259 | return; |
1260 | |
1261 | ensureData(); |
1262 | detach(); |
1263 | |
1264 | QPainterPathPrivate *d = d_func(); |
1265 | // Remove last moveto so we don't get multiple moveto's |
1266 | if (d->elements.constLast().type == MoveToElement) |
1267 | d->elements.remove(i: d->elements.size()-1); |
1268 | |
1269 | // Locate where our own current subpath will start after the other path is added. |
1270 | int cStart = d->elements.size() + other.d_func()->cStart; |
1271 | int first = d->elements.size(); |
1272 | d->elements += other.d_func()->elements; |
1273 | |
1274 | if (first != 0) |
1275 | d->elements[first].type = LineToElement; |
1276 | |
1277 | // avoid duplicate points |
1278 | if (first > 0 && QPointF(d->elements.at(i: first)) == QPointF(d->elements.at(i: first - 1))) { |
1279 | d->elements.remove(i: first--); |
1280 | --cStart; |
1281 | } |
1282 | |
1283 | if (cStart != first) |
1284 | d->cStart = cStart; |
1285 | } |
1286 | |
1287 | /*! |
1288 | Adds the given \a region to the path by adding each rectangle in |
1289 | the region as a separate closed subpath. |
1290 | |
1291 | \sa addRect(), {QPainterPath#Composing a QPainterPath}{Composing |
1292 | a QPainterPath} |
1293 | */ |
1294 | void QPainterPath::addRegion(const QRegion ®ion) |
1295 | { |
1296 | ensureData(); |
1297 | detach(); |
1298 | |
1299 | for (const QRect &rect : region) |
1300 | addRect(r: rect); |
1301 | } |
1302 | |
1303 | |
1304 | /*! |
1305 | Returns the painter path's currently set fill rule. |
1306 | |
1307 | \sa setFillRule() |
1308 | */ |
1309 | Qt::FillRule QPainterPath::fillRule() const |
1310 | { |
1311 | return !d_func() ? Qt::OddEvenFill : d_func()->fillRule; |
1312 | } |
1313 | |
1314 | /*! |
1315 | \fn void QPainterPath::setFillRule(Qt::FillRule fillRule) |
1316 | |
1317 | Sets the fill rule of the painter path to the given \a |
1318 | fillRule. Qt provides two methods for filling paths: |
1319 | |
1320 | \table |
1321 | \header |
1322 | \li Qt::OddEvenFill (default) |
1323 | \li Qt::WindingFill |
1324 | \row |
1325 | \li \inlineimage qt-fillrule-oddeven.png |
1326 | \li \inlineimage qt-fillrule-winding.png |
1327 | \endtable |
1328 | |
1329 | \sa fillRule() |
1330 | */ |
1331 | void QPainterPath::setFillRule(Qt::FillRule fillRule) |
1332 | { |
1333 | ensureData(); |
1334 | if (d_func()->fillRule == fillRule) |
1335 | return; |
1336 | detach(); |
1337 | |
1338 | d_func()->fillRule = fillRule; |
1339 | } |
1340 | |
1341 | #define QT_BEZIER_A(bezier, coord) 3 * (-bezier.coord##1 \ |
1342 | + 3*bezier.coord##2 \ |
1343 | - 3*bezier.coord##3 \ |
1344 | +bezier.coord##4) |
1345 | |
1346 | #define QT_BEZIER_B(bezier, coord) 6 * (bezier.coord##1 \ |
1347 | - 2*bezier.coord##2 \ |
1348 | + bezier.coord##3) |
1349 | |
1350 | #define QT_BEZIER_C(bezier, coord) 3 * (- bezier.coord##1 \ |
1351 | + bezier.coord##2) |
1352 | |
1353 | #define QT_BEZIER_CHECK_T(bezier, t) \ |
1354 | if (t >= 0 && t <= 1) { \ |
1355 | QPointF p(b.pointAt(t)); \ |
1356 | if (p.x() < minx) minx = p.x(); \ |
1357 | else if (p.x() > maxx) maxx = p.x(); \ |
1358 | if (p.y() < miny) miny = p.y(); \ |
1359 | else if (p.y() > maxy) maxy = p.y(); \ |
1360 | } |
1361 | |
1362 | |
1363 | static QRectF (const QBezier &b) |
1364 | { |
1365 | qreal minx, miny, maxx, maxy; |
1366 | |
1367 | // initialize with end points |
1368 | if (b.x1 < b.x4) { |
1369 | minx = b.x1; |
1370 | maxx = b.x4; |
1371 | } else { |
1372 | minx = b.x4; |
1373 | maxx = b.x1; |
1374 | } |
1375 | if (b.y1 < b.y4) { |
1376 | miny = b.y1; |
1377 | maxy = b.y4; |
1378 | } else { |
1379 | miny = b.y4; |
1380 | maxy = b.y1; |
1381 | } |
1382 | |
1383 | // Update for the X extrema |
1384 | { |
1385 | qreal ax = QT_BEZIER_A(b, x); |
1386 | qreal bx = QT_BEZIER_B(b, x); |
1387 | qreal cx = QT_BEZIER_C(b, x); |
1388 | // specialcase quadratic curves to avoid div by zero |
1389 | if (qFuzzyIsNull(d: ax)) { |
1390 | |
1391 | // linear curves are covered by initialization. |
1392 | if (!qFuzzyIsNull(d: bx)) { |
1393 | qreal t = -cx / bx; |
1394 | QT_BEZIER_CHECK_T(b, t); |
1395 | } |
1396 | |
1397 | } else { |
1398 | const qreal tx = bx * bx - 4 * ax * cx; |
1399 | |
1400 | if (tx >= 0) { |
1401 | qreal temp = qSqrt(v: tx); |
1402 | qreal rcp = 1 / (2 * ax); |
1403 | qreal t1 = (-bx + temp) * rcp; |
1404 | QT_BEZIER_CHECK_T(b, t1); |
1405 | |
1406 | qreal t2 = (-bx - temp) * rcp; |
1407 | QT_BEZIER_CHECK_T(b, t2); |
1408 | } |
1409 | } |
1410 | } |
1411 | |
1412 | // Update for the Y extrema |
1413 | { |
1414 | qreal ay = QT_BEZIER_A(b, y); |
1415 | qreal by = QT_BEZIER_B(b, y); |
1416 | qreal cy = QT_BEZIER_C(b, y); |
1417 | |
1418 | // specialcase quadratic curves to avoid div by zero |
1419 | if (qFuzzyIsNull(d: ay)) { |
1420 | |
1421 | // linear curves are covered by initialization. |
1422 | if (!qFuzzyIsNull(d: by)) { |
1423 | qreal t = -cy / by; |
1424 | QT_BEZIER_CHECK_T(b, t); |
1425 | } |
1426 | |
1427 | } else { |
1428 | const qreal ty = by * by - 4 * ay * cy; |
1429 | |
1430 | if (ty > 0) { |
1431 | qreal temp = qSqrt(v: ty); |
1432 | qreal rcp = 1 / (2 * ay); |
1433 | qreal t1 = (-by + temp) * rcp; |
1434 | QT_BEZIER_CHECK_T(b, t1); |
1435 | |
1436 | qreal t2 = (-by - temp) * rcp; |
1437 | QT_BEZIER_CHECK_T(b, t2); |
1438 | } |
1439 | } |
1440 | } |
1441 | return QRectF(minx, miny, maxx - minx, maxy - miny); |
1442 | } |
1443 | |
1444 | /*! |
1445 | Returns the bounding rectangle of this painter path as a rectangle with |
1446 | floating point precision. |
1447 | |
1448 | \sa controlPointRect() |
1449 | */ |
1450 | QRectF QPainterPath::boundingRect() const |
1451 | { |
1452 | if (!d_ptr) |
1453 | return QRectF(); |
1454 | QPainterPathPrivate *d = d_func(); |
1455 | |
1456 | if (d->dirtyBounds) |
1457 | computeBoundingRect(); |
1458 | return d->bounds; |
1459 | } |
1460 | |
1461 | /*! |
1462 | Returns the rectangle containing all the points and control points |
1463 | in this path. |
1464 | |
1465 | This function is significantly faster to compute than the exact |
1466 | boundingRect(), and the returned rectangle is always a superset of |
1467 | the rectangle returned by boundingRect(). |
1468 | |
1469 | \sa boundingRect() |
1470 | */ |
1471 | QRectF QPainterPath::controlPointRect() const |
1472 | { |
1473 | if (!d_ptr) |
1474 | return QRectF(); |
1475 | QPainterPathPrivate *d = d_func(); |
1476 | |
1477 | if (d->dirtyControlBounds) |
1478 | computeControlPointRect(); |
1479 | return d->controlBounds; |
1480 | } |
1481 | |
1482 | |
1483 | /*! |
1484 | \fn bool QPainterPath::isEmpty() const |
1485 | |
1486 | Returns \c true if either there are no elements in this path, or if the only |
1487 | element is a MoveToElement; otherwise returns \c false. |
1488 | |
1489 | \sa elementCount() |
1490 | */ |
1491 | |
1492 | bool QPainterPath::isEmpty() const |
1493 | { |
1494 | return !d_ptr || (d_ptr->elements.size() == 1 && d_ptr->elements.first().type == MoveToElement); |
1495 | } |
1496 | |
1497 | /*! |
1498 | Creates and returns a reversed copy of the path. |
1499 | |
1500 | It is the order of the elements that is reversed: If a |
1501 | QPainterPath is composed by calling the moveTo(), lineTo() and |
1502 | cubicTo() functions in the specified order, the reversed copy is |
1503 | composed by calling cubicTo(), lineTo() and moveTo(). |
1504 | */ |
1505 | QPainterPath QPainterPath::toReversed() const |
1506 | { |
1507 | Q_D(const QPainterPath); |
1508 | QPainterPath rev; |
1509 | |
1510 | if (isEmpty()) { |
1511 | rev = *this; |
1512 | return rev; |
1513 | } |
1514 | |
1515 | rev.moveTo(x: d->elements.at(i: d->elements.size()-1).x, y: d->elements.at(i: d->elements.size()-1).y); |
1516 | |
1517 | for (int i=d->elements.size()-1; i>=1; --i) { |
1518 | const QPainterPath::Element &elm = d->elements.at(i); |
1519 | const QPainterPath::Element &prev = d->elements.at(i: i-1); |
1520 | switch (elm.type) { |
1521 | case LineToElement: |
1522 | rev.lineTo(x: prev.x, y: prev.y); |
1523 | break; |
1524 | case MoveToElement: |
1525 | rev.moveTo(x: prev.x, y: prev.y); |
1526 | break; |
1527 | case CurveToDataElement: |
1528 | { |
1529 | Q_ASSERT(i>=3); |
1530 | const QPainterPath::Element &cp1 = d->elements.at(i: i-2); |
1531 | const QPainterPath::Element &sp = d->elements.at(i: i-3); |
1532 | Q_ASSERT(prev.type == CurveToDataElement); |
1533 | Q_ASSERT(cp1.type == CurveToElement); |
1534 | rev.cubicTo(ctrlPt1x: prev.x, ctrlPt1y: prev.y, ctrlPt2x: cp1.x, ctrlPt2y: cp1.y, endPtx: sp.x, endPty: sp.y); |
1535 | i -= 2; |
1536 | break; |
1537 | } |
1538 | default: |
1539 | Q_ASSERT(!"qt_reversed_path" ); |
1540 | break; |
1541 | } |
1542 | } |
1543 | //qt_debug_path(rev); |
1544 | return rev; |
1545 | } |
1546 | |
1547 | /*! |
1548 | Converts the path into a list of polygons using the QTransform |
1549 | \a matrix, and returns the list. |
1550 | |
1551 | This function creates one polygon for each subpath regardless of |
1552 | intersecting subpaths (i.e. overlapping bounding rectangles). To |
1553 | make sure that such overlapping subpaths are filled correctly, use |
1554 | the toFillPolygons() function instead. |
1555 | |
1556 | \sa toFillPolygons(), toFillPolygon(), {QPainterPath#QPainterPath |
1557 | Conversion}{QPainterPath Conversion} |
1558 | */ |
1559 | QList<QPolygonF> QPainterPath::toSubpathPolygons(const QTransform &matrix) const |
1560 | { |
1561 | |
1562 | Q_D(const QPainterPath); |
1563 | QList<QPolygonF> flatCurves; |
1564 | if (isEmpty()) |
1565 | return flatCurves; |
1566 | |
1567 | QPolygonF current; |
1568 | for (int i=0; i<elementCount(); ++i) { |
1569 | const QPainterPath::Element &e = d->elements.at(i); |
1570 | switch (e.type) { |
1571 | case QPainterPath::MoveToElement: |
1572 | if (current.size() > 1) |
1573 | flatCurves += current; |
1574 | current.clear(); |
1575 | current.reserve(asize: 16); |
1576 | current += QPointF(e.x, e.y) * matrix; |
1577 | break; |
1578 | case QPainterPath::LineToElement: |
1579 | current += QPointF(e.x, e.y) * matrix; |
1580 | break; |
1581 | case QPainterPath::CurveToElement: { |
1582 | Q_ASSERT(d->elements.at(i+1).type == QPainterPath::CurveToDataElement); |
1583 | Q_ASSERT(d->elements.at(i+2).type == QPainterPath::CurveToDataElement); |
1584 | QBezier bezier = QBezier::fromPoints(p1: QPointF(d->elements.at(i: i-1).x, d->elements.at(i: i-1).y) * matrix, |
1585 | p2: QPointF(e.x, e.y) * matrix, |
1586 | p3: QPointF(d->elements.at(i: i+1).x, d->elements.at(i: i+1).y) * matrix, |
1587 | p4: QPointF(d->elements.at(i: i+2).x, d->elements.at(i: i+2).y) * matrix); |
1588 | bezier.addToPolygon(p: ¤t); |
1589 | i+=2; |
1590 | break; |
1591 | } |
1592 | case QPainterPath::CurveToDataElement: |
1593 | Q_ASSERT(!"QPainterPath::toSubpathPolygons(), bad element type" ); |
1594 | break; |
1595 | } |
1596 | } |
1597 | |
1598 | if (current.size()>1) |
1599 | flatCurves += current; |
1600 | |
1601 | return flatCurves; |
1602 | } |
1603 | |
1604 | /*! |
1605 | Converts the path into a list of polygons using the |
1606 | QTransform \a matrix, and returns the list. |
1607 | |
1608 | The function differs from the toFillPolygon() function in that it |
1609 | creates several polygons. It is provided because it is usually |
1610 | faster to draw several small polygons than to draw one large |
1611 | polygon, even though the total number of points drawn is the same. |
1612 | |
1613 | The toFillPolygons() function differs from the toSubpathPolygons() |
1614 | function in that it create only polygon for subpaths that have |
1615 | overlapping bounding rectangles. |
1616 | |
1617 | Like the toFillPolygon() function, this function uses a rewinding |
1618 | technique to make sure that overlapping subpaths can be filled |
1619 | using the correct fill rule. Note that rewinding inserts addition |
1620 | lines in the polygons so the outline of the fill polygon does not |
1621 | match the outline of the path. |
1622 | |
1623 | \sa toSubpathPolygons(), toFillPolygon(), |
1624 | {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion} |
1625 | */ |
1626 | QList<QPolygonF> QPainterPath::toFillPolygons(const QTransform &matrix) const |
1627 | { |
1628 | |
1629 | QList<QPolygonF> polys; |
1630 | |
1631 | QList<QPolygonF> subpaths = toSubpathPolygons(matrix); |
1632 | int count = subpaths.size(); |
1633 | |
1634 | if (count == 0) |
1635 | return polys; |
1636 | |
1637 | QList<QRectF> bounds; |
1638 | bounds.reserve(asize: count); |
1639 | for (int i=0; i<count; ++i) |
1640 | bounds += subpaths.at(i).boundingRect(); |
1641 | |
1642 | #ifdef QPP_FILLPOLYGONS_DEBUG |
1643 | printf("QPainterPath::toFillPolygons, subpathCount=%d\n" , count); |
1644 | for (int i=0; i<bounds.size(); ++i) |
1645 | qDebug() << " bounds" << i << bounds.at(i); |
1646 | #endif |
1647 | |
1648 | QList< QList<int> > isects; |
1649 | isects.resize(size: count); |
1650 | |
1651 | // find all intersections |
1652 | for (int j=0; j<count; ++j) { |
1653 | if (subpaths.at(i: j).size() <= 2) |
1654 | continue; |
1655 | QRectF cbounds = bounds.at(i: j); |
1656 | for (int i=0; i<count; ++i) { |
1657 | if (cbounds.intersects(r: bounds.at(i))) { |
1658 | isects[j] << i; |
1659 | } |
1660 | } |
1661 | } |
1662 | |
1663 | #ifdef QPP_FILLPOLYGONS_DEBUG |
1664 | printf("Intersections before flattening:\n" ); |
1665 | for (int i = 0; i < count; ++i) { |
1666 | printf("%d: " , i); |
1667 | for (int j = 0; j < isects[i].size(); ++j) { |
1668 | printf("%d " , isects[i][j]); |
1669 | } |
1670 | printf("\n" ); |
1671 | } |
1672 | #endif |
1673 | |
1674 | // flatten the sets of intersections |
1675 | for (int i=0; i<count; ++i) { |
1676 | const QList<int> ¤t_isects = isects.at(i); |
1677 | for (int j=0; j<current_isects.size(); ++j) { |
1678 | int isect_j = current_isects.at(i: j); |
1679 | if (isect_j == i) |
1680 | continue; |
1681 | const QList<int> &isects_j = isects.at(i: isect_j); |
1682 | for (int k = 0, size = isects_j.size(); k < size; ++k) { |
1683 | int isect_k = isects_j.at(i: k); |
1684 | if (isect_k != i && !isects.at(i).contains(t: isect_k)) { |
1685 | isects[i] += isect_k; |
1686 | } |
1687 | } |
1688 | isects[isect_j].clear(); |
1689 | } |
1690 | } |
1691 | |
1692 | #ifdef QPP_FILLPOLYGONS_DEBUG |
1693 | printf("Intersections after flattening:\n" ); |
1694 | for (int i = 0; i < count; ++i) { |
1695 | printf("%d: " , i); |
1696 | for (int j = 0; j < isects[i].size(); ++j) { |
1697 | printf("%d " , isects[i][j]); |
1698 | } |
1699 | printf("\n" ); |
1700 | } |
1701 | #endif |
1702 | |
1703 | // Join the intersected subpaths as rewinded polygons |
1704 | for (int i=0; i<count; ++i) { |
1705 | const QList<int> &subpath_list = isects.at(i); |
1706 | if (!subpath_list.isEmpty()) { |
1707 | QPolygonF buildUp; |
1708 | for (int j=0; j<subpath_list.size(); ++j) { |
1709 | const QPolygonF &subpath = subpaths.at(i: subpath_list.at(i: j)); |
1710 | buildUp += subpath; |
1711 | if (!subpath.isClosed()) |
1712 | buildUp += subpath.first(); |
1713 | if (!buildUp.isClosed()) |
1714 | buildUp += buildUp.constFirst(); |
1715 | } |
1716 | polys += buildUp; |
1717 | } |
1718 | } |
1719 | |
1720 | return polys; |
1721 | } |
1722 | |
1723 | //same as qt_polygon_isect_line in qpolygon.cpp |
1724 | static void qt_painterpath_isect_line(const QPointF &p1, |
1725 | const QPointF &p2, |
1726 | const QPointF &pos, |
1727 | int *winding) |
1728 | { |
1729 | qreal x1 = p1.x(); |
1730 | qreal y1 = p1.y(); |
1731 | qreal x2 = p2.x(); |
1732 | qreal y2 = p2.y(); |
1733 | qreal y = pos.y(); |
1734 | |
1735 | int dir = 1; |
1736 | |
1737 | if (qFuzzyCompare(p1: y1, p2: y2)) { |
1738 | // ignore horizontal lines according to scan conversion rule |
1739 | return; |
1740 | } else if (y2 < y1) { |
1741 | qreal x_tmp = x2; x2 = x1; x1 = x_tmp; |
1742 | qreal y_tmp = y2; y2 = y1; y1 = y_tmp; |
1743 | dir = -1; |
1744 | } |
1745 | |
1746 | if (y >= y1 && y < y2) { |
1747 | qreal x = x1 + ((x2 - x1) / (y2 - y1)) * (y - y1); |
1748 | |
1749 | // count up the winding number if we're |
1750 | if (x<=pos.x()) { |
1751 | (*winding) += dir; |
1752 | } |
1753 | } |
1754 | } |
1755 | |
1756 | static void qt_painterpath_isect_curve(const QBezier &bezier, const QPointF &pt, |
1757 | int *winding, int depth = 0) |
1758 | { |
1759 | qreal y = pt.y(); |
1760 | qreal x = pt.x(); |
1761 | QRectF bounds = bezier.bounds(); |
1762 | |
1763 | // potential intersection, divide and try again... |
1764 | // Please note that a sideeffect of the bottom exclusion is that |
1765 | // horizontal lines are dropped, but this is correct according to |
1766 | // scan conversion rules. |
1767 | if (y >= bounds.y() && y < bounds.y() + bounds.height()) { |
1768 | |
1769 | // hit lower limit... This is a rough threshold, but its a |
1770 | // tradeoff between speed and precision. |
1771 | const qreal lower_bound = qreal(.001); |
1772 | if (depth == 32 || (bounds.width() < lower_bound && bounds.height() < lower_bound)) { |
1773 | // We make the assumption here that the curve starts to |
1774 | // approximate a line after while (i.e. that it doesn't |
1775 | // change direction drastically during its slope) |
1776 | if (bezier.pt1().x() <= x) { |
1777 | (*winding) += (bezier.pt4().y() > bezier.pt1().y() ? 1 : -1); |
1778 | } |
1779 | return; |
1780 | } |
1781 | |
1782 | // split curve and try again... |
1783 | const auto halves = bezier.split(); |
1784 | qt_painterpath_isect_curve(bezier: halves.first, pt, winding, depth: depth + 1); |
1785 | qt_painterpath_isect_curve(bezier: halves.second, pt, winding, depth: depth + 1); |
1786 | } |
1787 | } |
1788 | |
1789 | /*! |
1790 | \fn bool QPainterPath::contains(const QPointF &point) const |
1791 | |
1792 | Returns \c true if the given \a point is inside the path, otherwise |
1793 | returns \c false. |
1794 | |
1795 | \sa intersects() |
1796 | */ |
1797 | bool QPainterPath::contains(const QPointF &pt) const |
1798 | { |
1799 | if (isEmpty() || !controlPointRect().contains(p: pt)) |
1800 | return false; |
1801 | |
1802 | QPainterPathPrivate *d = d_func(); |
1803 | |
1804 | int winding_number = 0; |
1805 | |
1806 | QPointF last_pt; |
1807 | QPointF last_start; |
1808 | for (int i=0; i<d->elements.size(); ++i) { |
1809 | const Element &e = d->elements.at(i); |
1810 | |
1811 | switch (e.type) { |
1812 | |
1813 | case MoveToElement: |
1814 | if (i > 0) // implicitly close all paths. |
1815 | qt_painterpath_isect_line(p1: last_pt, p2: last_start, pos: pt, winding: &winding_number); |
1816 | last_start = last_pt = e; |
1817 | break; |
1818 | |
1819 | case LineToElement: |
1820 | qt_painterpath_isect_line(p1: last_pt, p2: e, pos: pt, winding: &winding_number); |
1821 | last_pt = e; |
1822 | break; |
1823 | |
1824 | case CurveToElement: |
1825 | { |
1826 | const QPainterPath::Element &cp2 = d->elements.at(i: ++i); |
1827 | const QPainterPath::Element &ep = d->elements.at(i: ++i); |
1828 | qt_painterpath_isect_curve(bezier: QBezier::fromPoints(p1: last_pt, p2: e, p3: cp2, p4: ep), |
1829 | pt, winding: &winding_number); |
1830 | last_pt = ep; |
1831 | |
1832 | } |
1833 | break; |
1834 | |
1835 | default: |
1836 | break; |
1837 | } |
1838 | } |
1839 | |
1840 | // implicitly close last subpath |
1841 | if (last_pt != last_start) |
1842 | qt_painterpath_isect_line(p1: last_pt, p2: last_start, pos: pt, winding: &winding_number); |
1843 | |
1844 | return (d->fillRule == Qt::WindingFill |
1845 | ? (winding_number != 0) |
1846 | : ((winding_number % 2) != 0)); |
1847 | } |
1848 | |
1849 | enum PainterDirections { Left, Right, Top, Bottom }; |
1850 | |
1851 | static bool qt_painterpath_isect_line_rect(qreal x1, qreal y1, qreal x2, qreal y2, |
1852 | const QRectF &rect) |
1853 | { |
1854 | qreal left = rect.left(); |
1855 | qreal right = rect.right(); |
1856 | qreal top = rect.top(); |
1857 | qreal bottom = rect.bottom(); |
1858 | |
1859 | // clip the lines, after cohen-sutherland, see e.g. http://www.nondot.org/~sabre/graphpro/line6.html |
1860 | int p1 = ((x1 < left) << Left) |
1861 | | ((x1 > right) << Right) |
1862 | | ((y1 < top) << Top) |
1863 | | ((y1 > bottom) << Bottom); |
1864 | int p2 = ((x2 < left) << Left) |
1865 | | ((x2 > right) << Right) |
1866 | | ((y2 < top) << Top) |
1867 | | ((y2 > bottom) << Bottom); |
1868 | |
1869 | if (p1 & p2) |
1870 | // completely inside |
1871 | return false; |
1872 | |
1873 | if (p1 | p2) { |
1874 | qreal dx = x2 - x1; |
1875 | qreal dy = y2 - y1; |
1876 | |
1877 | // clip x coordinates |
1878 | if (x1 < left) { |
1879 | y1 += dy/dx * (left - x1); |
1880 | x1 = left; |
1881 | } else if (x1 > right) { |
1882 | y1 -= dy/dx * (x1 - right); |
1883 | x1 = right; |
1884 | } |
1885 | if (x2 < left) { |
1886 | y2 += dy/dx * (left - x2); |
1887 | x2 = left; |
1888 | } else if (x2 > right) { |
1889 | y2 -= dy/dx * (x2 - right); |
1890 | x2 = right; |
1891 | } |
1892 | |
1893 | p1 = ((y1 < top) << Top) |
1894 | | ((y1 > bottom) << Bottom); |
1895 | p2 = ((y2 < top) << Top) |
1896 | | ((y2 > bottom) << Bottom); |
1897 | |
1898 | if (p1 & p2) |
1899 | return false; |
1900 | |
1901 | // clip y coordinates |
1902 | if (y1 < top) { |
1903 | x1 += dx/dy * (top - y1); |
1904 | y1 = top; |
1905 | } else if (y1 > bottom) { |
1906 | x1 -= dx/dy * (y1 - bottom); |
1907 | y1 = bottom; |
1908 | } |
1909 | if (y2 < top) { |
1910 | x2 += dx/dy * (top - y2); |
1911 | y2 = top; |
1912 | } else if (y2 > bottom) { |
1913 | x2 -= dx/dy * (y2 - bottom); |
1914 | y2 = bottom; |
1915 | } |
1916 | |
1917 | p1 = ((x1 < left) << Left) |
1918 | | ((x1 > right) << Right); |
1919 | p2 = ((x2 < left) << Left) |
1920 | | ((x2 > right) << Right); |
1921 | |
1922 | if (p1 & p2) |
1923 | return false; |
1924 | |
1925 | return true; |
1926 | } |
1927 | return false; |
1928 | } |
1929 | |
1930 | static bool qt_isect_curve_horizontal(const QBezier &bezier, qreal y, qreal x1, qreal x2, int depth = 0) |
1931 | { |
1932 | QRectF bounds = bezier.bounds(); |
1933 | |
1934 | if (y >= bounds.top() && y < bounds.bottom() |
1935 | && bounds.right() >= x1 && bounds.left() < x2) { |
1936 | const qreal lower_bound = qreal(.01); |
1937 | if (depth == 32 || (bounds.width() < lower_bound && bounds.height() < lower_bound)) |
1938 | return true; |
1939 | |
1940 | const auto halves = bezier.split(); |
1941 | if (qt_isect_curve_horizontal(bezier: halves.first, y, x1, x2, depth: depth + 1) |
1942 | || qt_isect_curve_horizontal(bezier: halves.second, y, x1, x2, depth: depth + 1)) |
1943 | return true; |
1944 | } |
1945 | return false; |
1946 | } |
1947 | |
1948 | static bool qt_isect_curve_vertical(const QBezier &bezier, qreal x, qreal y1, qreal y2, int depth = 0) |
1949 | { |
1950 | QRectF bounds = bezier.bounds(); |
1951 | |
1952 | if (x >= bounds.left() && x < bounds.right() |
1953 | && bounds.bottom() >= y1 && bounds.top() < y2) { |
1954 | const qreal lower_bound = qreal(.01); |
1955 | if (depth == 32 || (bounds.width() < lower_bound && bounds.height() < lower_bound)) |
1956 | return true; |
1957 | |
1958 | const auto halves = bezier.split(); |
1959 | if (qt_isect_curve_vertical(bezier: halves.first, x, y1, y2, depth: depth + 1) |
1960 | || qt_isect_curve_vertical(bezier: halves.second, x, y1, y2, depth: depth + 1)) |
1961 | return true; |
1962 | } |
1963 | return false; |
1964 | } |
1965 | |
1966 | static bool pointOnEdge(const QRectF &rect, const QPointF &point) |
1967 | { |
1968 | if ((point.x() == rect.left() || point.x() == rect.right()) && |
1969 | (point.y() >= rect.top() && point.y() <= rect.bottom())) |
1970 | return true; |
1971 | if ((point.y() == rect.top() || point.y() == rect.bottom()) && |
1972 | (point.x() >= rect.left() && point.x() <= rect.right())) |
1973 | return true; |
1974 | return false; |
1975 | } |
1976 | |
1977 | /* |
1978 | Returns \c true if any lines or curves cross the four edges in of rect |
1979 | */ |
1980 | static bool qt_painterpath_check_crossing(const QPainterPath *path, const QRectF &rect) |
1981 | { |
1982 | QPointF last_pt; |
1983 | QPointF last_start; |
1984 | enum { OnRect, InsideRect, OutsideRect} edgeStatus = OnRect; |
1985 | for (int i=0; i<path->elementCount(); ++i) { |
1986 | const QPainterPath::Element &e = path->elementAt(i); |
1987 | |
1988 | switch (e.type) { |
1989 | |
1990 | case QPainterPath::MoveToElement: |
1991 | if (i > 0 |
1992 | && qFuzzyCompare(p1: last_pt.x(), p2: last_start.x()) |
1993 | && qFuzzyCompare(p1: last_pt.y(), p2: last_start.y()) |
1994 | && qt_painterpath_isect_line_rect(x1: last_pt.x(), y1: last_pt.y(), |
1995 | x2: last_start.x(), y2: last_start.y(), rect)) |
1996 | return true; |
1997 | last_start = last_pt = e; |
1998 | break; |
1999 | |
2000 | case QPainterPath::LineToElement: |
2001 | if (qt_painterpath_isect_line_rect(x1: last_pt.x(), y1: last_pt.y(), x2: e.x, y2: e.y, rect)) |
2002 | return true; |
2003 | last_pt = e; |
2004 | break; |
2005 | |
2006 | case QPainterPath::CurveToElement: |
2007 | { |
2008 | QPointF cp2 = path->elementAt(i: ++i); |
2009 | QPointF ep = path->elementAt(i: ++i); |
2010 | QBezier bezier = QBezier::fromPoints(p1: last_pt, p2: e, p3: cp2, p4: ep); |
2011 | if (qt_isect_curve_horizontal(bezier, y: rect.top(), x1: rect.left(), x2: rect.right()) |
2012 | || qt_isect_curve_horizontal(bezier, y: rect.bottom(), x1: rect.left(), x2: rect.right()) |
2013 | || qt_isect_curve_vertical(bezier, x: rect.left(), y1: rect.top(), y2: rect.bottom()) |
2014 | || qt_isect_curve_vertical(bezier, x: rect.right(), y1: rect.top(), y2: rect.bottom())) |
2015 | return true; |
2016 | last_pt = ep; |
2017 | } |
2018 | break; |
2019 | |
2020 | default: |
2021 | break; |
2022 | } |
2023 | // Handle crossing the edges of the rect at the end-points of individual sub-paths. |
2024 | // A point on on the edge itself is considered neither inside nor outside for this purpose. |
2025 | if (!pointOnEdge(rect, point: last_pt)) { |
2026 | bool contained = rect.contains(p: last_pt); |
2027 | switch (edgeStatus) { |
2028 | case OutsideRect: |
2029 | if (contained) |
2030 | return true; |
2031 | break; |
2032 | case InsideRect: |
2033 | if (!contained) |
2034 | return true; |
2035 | break; |
2036 | case OnRect: |
2037 | edgeStatus = contained ? InsideRect : OutsideRect; |
2038 | break; |
2039 | } |
2040 | } else { |
2041 | if (last_pt == last_start) |
2042 | edgeStatus = OnRect; |
2043 | } |
2044 | } |
2045 | |
2046 | // implicitly close last subpath |
2047 | if (last_pt != last_start |
2048 | && qt_painterpath_isect_line_rect(x1: last_pt.x(), y1: last_pt.y(), |
2049 | x2: last_start.x(), y2: last_start.y(), rect)) |
2050 | return true; |
2051 | |
2052 | return false; |
2053 | } |
2054 | |
2055 | /*! |
2056 | \fn bool QPainterPath::intersects(const QRectF &rectangle) const |
2057 | |
2058 | Returns \c true if any point in the given \a rectangle intersects the |
2059 | path; otherwise returns \c false. |
2060 | |
2061 | There is an intersection if any of the lines making up the |
2062 | rectangle crosses a part of the path or if any part of the |
2063 | rectangle overlaps with any area enclosed by the path. This |
2064 | function respects the current fillRule to determine what is |
2065 | considered inside the path. |
2066 | |
2067 | \sa contains() |
2068 | */ |
2069 | bool QPainterPath::intersects(const QRectF &rect) const |
2070 | { |
2071 | if (elementCount() == 1 && rect.contains(p: elementAt(i: 0))) |
2072 | return true; |
2073 | |
2074 | if (isEmpty()) |
2075 | return false; |
2076 | |
2077 | QRectF cp = controlPointRect(); |
2078 | QRectF rn = rect.normalized(); |
2079 | |
2080 | // QRectF::intersects returns false if one of the rects is a null rect |
2081 | // which would happen for a painter path consisting of a vertical or |
2082 | // horizontal line |
2083 | if (qMax(a: rn.left(), b: cp.left()) > qMin(a: rn.right(), b: cp.right()) |
2084 | || qMax(a: rn.top(), b: cp.top()) > qMin(a: rn.bottom(), b: cp.bottom())) |
2085 | return false; |
2086 | |
2087 | // If any path element cross the rect its bound to be an intersection |
2088 | if (qt_painterpath_check_crossing(path: this, rect)) |
2089 | return true; |
2090 | |
2091 | if (contains(pt: rect.center())) |
2092 | return true; |
2093 | |
2094 | Q_D(QPainterPath); |
2095 | |
2096 | // Check if the rectangle surrounds any subpath... |
2097 | for (int i=0; i<d->elements.size(); ++i) { |
2098 | const Element &e = d->elements.at(i); |
2099 | if (e.type == QPainterPath::MoveToElement && rect.contains(p: e)) |
2100 | return true; |
2101 | } |
2102 | |
2103 | return false; |
2104 | } |
2105 | |
2106 | /*! |
2107 | Translates all elements in the path by (\a{dx}, \a{dy}). |
2108 | |
2109 | \since 4.6 |
2110 | \sa translated() |
2111 | */ |
2112 | void QPainterPath::translate(qreal dx, qreal dy) |
2113 | { |
2114 | if (!d_ptr || (dx == 0 && dy == 0)) |
2115 | return; |
2116 | |
2117 | int elementsLeft = d_ptr->elements.size(); |
2118 | if (elementsLeft <= 0) |
2119 | return; |
2120 | |
2121 | detach(); |
2122 | QPainterPath::Element *element = d_func()->elements.data(); |
2123 | Q_ASSERT(element); |
2124 | while (elementsLeft--) { |
2125 | element->x += dx; |
2126 | element->y += dy; |
2127 | ++element; |
2128 | } |
2129 | } |
2130 | |
2131 | /*! |
2132 | \fn void QPainterPath::translate(const QPointF &offset) |
2133 | \overload |
2134 | \since 4.6 |
2135 | |
2136 | Translates all elements in the path by the given \a offset. |
2137 | |
2138 | \sa translated() |
2139 | */ |
2140 | |
2141 | /*! |
2142 | Returns a copy of the path that is translated by (\a{dx}, \a{dy}). |
2143 | |
2144 | \since 4.6 |
2145 | \sa translate() |
2146 | */ |
2147 | QPainterPath QPainterPath::translated(qreal dx, qreal dy) const |
2148 | { |
2149 | QPainterPath copy(*this); |
2150 | copy.translate(dx, dy); |
2151 | return copy; |
2152 | } |
2153 | |
2154 | /*! |
2155 | \fn QPainterPath QPainterPath::translated(const QPointF &offset) const; |
2156 | \overload |
2157 | \since 4.6 |
2158 | |
2159 | Returns a copy of the path that is translated by the given \a offset. |
2160 | |
2161 | \sa translate() |
2162 | */ |
2163 | |
2164 | /*! |
2165 | \fn bool QPainterPath::contains(const QRectF &rectangle) const |
2166 | |
2167 | Returns \c true if the given \a rectangle is inside the path, |
2168 | otherwise returns \c false. |
2169 | */ |
2170 | bool QPainterPath::contains(const QRectF &rect) const |
2171 | { |
2172 | Q_D(QPainterPath); |
2173 | |
2174 | // the path is empty or the control point rect doesn't completely |
2175 | // cover the rectangle we abort stratight away. |
2176 | if (isEmpty() || !controlPointRect().contains(r: rect)) |
2177 | return false; |
2178 | |
2179 | // if there are intersections, chances are that the rect is not |
2180 | // contained, except if we have winding rule, in which case it |
2181 | // still might. |
2182 | if (qt_painterpath_check_crossing(path: this, rect)) { |
2183 | if (fillRule() == Qt::OddEvenFill) { |
2184 | return false; |
2185 | } else { |
2186 | // Do some wague sampling in the winding case. This is not |
2187 | // precise but it should mostly be good enough. |
2188 | if (!contains(pt: rect.topLeft()) || |
2189 | !contains(pt: rect.topRight()) || |
2190 | !contains(pt: rect.bottomRight()) || |
2191 | !contains(pt: rect.bottomLeft())) |
2192 | return false; |
2193 | } |
2194 | } |
2195 | |
2196 | // If there exists a point inside that is not part of the path its |
2197 | // because: rectangle lies completely outside path or a subpath |
2198 | // excludes parts of the rectangle. Both cases mean that the rect |
2199 | // is not contained |
2200 | if (!contains(pt: rect.center())) |
2201 | return false; |
2202 | |
2203 | // If there are any subpaths inside this rectangle we need to |
2204 | // check if they are still contained as a result of the fill |
2205 | // rule. This can only be the case for WindingFill though. For |
2206 | // OddEvenFill the rect will never be contained if it surrounds a |
2207 | // subpath. (the case where two subpaths are completely identical |
2208 | // can be argued but we choose to neglect it). |
2209 | for (int i=0; i<d->elements.size(); ++i) { |
2210 | const Element &e = d->elements.at(i); |
2211 | if (e.type == QPainterPath::MoveToElement && rect.contains(p: e)) { |
2212 | if (fillRule() == Qt::OddEvenFill) |
2213 | return false; |
2214 | |
2215 | bool stop = false; |
2216 | for (; !stop && i<d->elements.size(); ++i) { |
2217 | const Element &el = d->elements.at(i); |
2218 | switch (el.type) { |
2219 | case MoveToElement: |
2220 | stop = true; |
2221 | break; |
2222 | case LineToElement: |
2223 | if (!contains(pt: el)) |
2224 | return false; |
2225 | break; |
2226 | case CurveToElement: |
2227 | if (!contains(pt: d->elements.at(i: i+2))) |
2228 | return false; |
2229 | i += 2; |
2230 | break; |
2231 | default: |
2232 | break; |
2233 | } |
2234 | } |
2235 | |
2236 | // compensate for the last ++i in the inner for |
2237 | --i; |
2238 | } |
2239 | } |
2240 | |
2241 | return true; |
2242 | } |
2243 | |
2244 | static inline bool epsilonCompare(const QPointF &a, const QPointF &b, const QSizeF &epsilon) |
2245 | { |
2246 | return qAbs(t: a.x() - b.x()) <= epsilon.width() |
2247 | && qAbs(t: a.y() - b.y()) <= epsilon.height(); |
2248 | } |
2249 | |
2250 | /*! |
2251 | Returns \c true if this painterpath is equal to the given \a path. |
2252 | |
2253 | Note that comparing paths may involve a per element comparison |
2254 | which can be slow for complex paths. |
2255 | |
2256 | \sa operator!=() |
2257 | */ |
2258 | |
2259 | bool QPainterPath::operator==(const QPainterPath &path) const |
2260 | { |
2261 | QPainterPathPrivate *d = d_func(); |
2262 | QPainterPathPrivate *other_d = path.d_func(); |
2263 | if (other_d == d) { |
2264 | return true; |
2265 | } else if (!d || !other_d) { |
2266 | if (!other_d && isEmpty() && elementAt(i: 0) == QPointF() && d->fillRule == Qt::OddEvenFill) |
2267 | return true; |
2268 | if (!d && path.isEmpty() && path.elementAt(i: 0) == QPointF() && other_d->fillRule == Qt::OddEvenFill) |
2269 | return true; |
2270 | return false; |
2271 | } |
2272 | else if (d->fillRule != other_d->fillRule) |
2273 | return false; |
2274 | else if (d->elements.size() != other_d->elements.size()) |
2275 | return false; |
2276 | |
2277 | const qreal qt_epsilon = sizeof(qreal) == sizeof(double) ? 1e-12 : qreal(1e-5); |
2278 | |
2279 | QSizeF epsilon = boundingRect().size(); |
2280 | epsilon.rwidth() *= qt_epsilon; |
2281 | epsilon.rheight() *= qt_epsilon; |
2282 | |
2283 | for (int i = 0; i < d->elements.size(); ++i) |
2284 | if (d->elements.at(i).type != other_d->elements.at(i).type |
2285 | || !epsilonCompare(a: d->elements.at(i), b: other_d->elements.at(i), epsilon)) |
2286 | return false; |
2287 | |
2288 | return true; |
2289 | } |
2290 | |
2291 | /*! |
2292 | Returns \c true if this painter path differs from the given \a path. |
2293 | |
2294 | Note that comparing paths may involve a per element comparison |
2295 | which can be slow for complex paths. |
2296 | |
2297 | \sa operator==() |
2298 | */ |
2299 | |
2300 | bool QPainterPath::operator!=(const QPainterPath &path) const |
2301 | { |
2302 | return !(*this==path); |
2303 | } |
2304 | |
2305 | /*! |
2306 | \since 4.5 |
2307 | |
2308 | Returns the intersection of this path and the \a other path. |
2309 | |
2310 | \sa intersected(), operator&=(), united(), operator|() |
2311 | */ |
2312 | QPainterPath QPainterPath::operator&(const QPainterPath &other) const |
2313 | { |
2314 | return intersected(r: other); |
2315 | } |
2316 | |
2317 | /*! |
2318 | \since 4.5 |
2319 | |
2320 | Returns the union of this path and the \a other path. |
2321 | |
2322 | \sa united(), operator|=(), intersected(), operator&() |
2323 | */ |
2324 | QPainterPath QPainterPath::operator|(const QPainterPath &other) const |
2325 | { |
2326 | return united(r: other); |
2327 | } |
2328 | |
2329 | /*! |
2330 | \since 4.5 |
2331 | |
2332 | Returns the union of this path and the \a other path. This function is equivalent |
2333 | to operator|(). |
2334 | |
2335 | \sa united(), operator+=(), operator-() |
2336 | */ |
2337 | QPainterPath QPainterPath::operator+(const QPainterPath &other) const |
2338 | { |
2339 | return united(r: other); |
2340 | } |
2341 | |
2342 | /*! |
2343 | \since 4.5 |
2344 | |
2345 | Subtracts the \a other path from a copy of this path, and returns the copy. |
2346 | |
2347 | \sa subtracted(), operator-=(), operator+() |
2348 | */ |
2349 | QPainterPath QPainterPath::operator-(const QPainterPath &other) const |
2350 | { |
2351 | return subtracted(r: other); |
2352 | } |
2353 | |
2354 | /*! |
2355 | \since 4.5 |
2356 | |
2357 | Intersects this path with \a other and returns a reference to this path. |
2358 | |
2359 | \sa intersected(), operator&(), operator|=() |
2360 | */ |
2361 | QPainterPath &QPainterPath::operator&=(const QPainterPath &other) |
2362 | { |
2363 | return *this = (*this & other); |
2364 | } |
2365 | |
2366 | /*! |
2367 | \since 4.5 |
2368 | |
2369 | Unites this path with \a other and returns a reference to this path. |
2370 | |
2371 | \sa united(), operator|(), operator&=() |
2372 | */ |
2373 | QPainterPath &QPainterPath::operator|=(const QPainterPath &other) |
2374 | { |
2375 | return *this = (*this | other); |
2376 | } |
2377 | |
2378 | /*! |
2379 | \since 4.5 |
2380 | |
2381 | Unites this path with \a other, and returns a reference to this path. This |
2382 | is equivalent to operator|=(). |
2383 | |
2384 | \sa united(), operator+(), operator-=() |
2385 | */ |
2386 | QPainterPath &QPainterPath::operator+=(const QPainterPath &other) |
2387 | { |
2388 | return *this = (*this + other); |
2389 | } |
2390 | |
2391 | /*! |
2392 | \since 4.5 |
2393 | |
2394 | Subtracts \a other from this path, and returns a reference to this |
2395 | path. |
2396 | |
2397 | \sa subtracted(), operator-(), operator+=() |
2398 | */ |
2399 | QPainterPath &QPainterPath::operator-=(const QPainterPath &other) |
2400 | { |
2401 | return *this = (*this - other); |
2402 | } |
2403 | |
2404 | #ifndef QT_NO_DATASTREAM |
2405 | /*! |
2406 | \fn QDataStream &operator<<(QDataStream &stream, const QPainterPath &path) |
2407 | \relates QPainterPath |
2408 | |
2409 | Writes the given painter \a path to the given \a stream, and |
2410 | returns a reference to the \a stream. |
2411 | |
2412 | \sa {Serializing Qt Data Types} |
2413 | */ |
2414 | QDataStream &operator<<(QDataStream &s, const QPainterPath &p) |
2415 | { |
2416 | if (p.isEmpty()) { |
2417 | s << 0; |
2418 | return s; |
2419 | } |
2420 | |
2421 | s << p.elementCount(); |
2422 | for (int i=0; i < p.d_func()->elements.size(); ++i) { |
2423 | const QPainterPath::Element &e = p.d_func()->elements.at(i); |
2424 | s << int(e.type); |
2425 | s << double(e.x) << double(e.y); |
2426 | } |
2427 | s << p.d_func()->cStart; |
2428 | s << int(p.d_func()->fillRule); |
2429 | return s; |
2430 | } |
2431 | |
2432 | /*! |
2433 | \fn QDataStream &operator>>(QDataStream &stream, QPainterPath &path) |
2434 | \relates QPainterPath |
2435 | |
2436 | Reads a painter path from the given \a stream into the specified \a path, |
2437 | and returns a reference to the \a stream. |
2438 | |
2439 | \sa {Serializing Qt Data Types} |
2440 | */ |
2441 | QDataStream &operator>>(QDataStream &s, QPainterPath &p) |
2442 | { |
2443 | bool errorDetected = false; |
2444 | int size; |
2445 | s >> size; |
2446 | |
2447 | if (size == 0) |
2448 | return s; |
2449 | |
2450 | p.ensureData(); // in case if p.d_func() == 0 |
2451 | if (p.d_func()->elements.size() == 1) { |
2452 | Q_ASSERT(p.d_func()->elements.at(0).type == QPainterPath::MoveToElement); |
2453 | p.d_func()->elements.clear(); |
2454 | } |
2455 | for (int i=0; i<size; ++i) { |
2456 | int type; |
2457 | double x, y; |
2458 | s >> type; |
2459 | s >> x; |
2460 | s >> y; |
2461 | Q_ASSERT(type >= 0 && type <= 3); |
2462 | if (!isValidCoord(c: qreal(x)) || !isValidCoord(c: qreal(y))) { |
2463 | #ifndef QT_NO_DEBUG |
2464 | qWarning(msg: "QDataStream::operator>>: Invalid QPainterPath coordinates read, skipping it" ); |
2465 | #endif |
2466 | errorDetected = true; |
2467 | continue; |
2468 | } |
2469 | QPainterPath::Element elm = { .x: qreal(x), .y: qreal(y), .type: QPainterPath::ElementType(type) }; |
2470 | p.d_func()->elements.append(t: elm); |
2471 | } |
2472 | s >> p.d_func()->cStart; |
2473 | int fillRule; |
2474 | s >> fillRule; |
2475 | Q_ASSERT(fillRule == Qt::OddEvenFill || fillRule == Qt::WindingFill); |
2476 | p.d_func()->fillRule = Qt::FillRule(fillRule); |
2477 | p.d_func()->dirtyBounds = true; |
2478 | p.d_func()->dirtyControlBounds = true; |
2479 | if (errorDetected) |
2480 | p = QPainterPath(); // Better than to return path with possibly corrupt datastructure, which would likely cause crash |
2481 | return s; |
2482 | } |
2483 | #endif // QT_NO_DATASTREAM |
2484 | |
2485 | |
2486 | /******************************************************************************* |
2487 | * class QPainterPathStroker |
2488 | */ |
2489 | |
2490 | void qt_path_stroke_move_to(qfixed x, qfixed y, void *data) |
2491 | { |
2492 | ((QPainterPath *) data)->moveTo(qt_fixed_to_real(x), qt_fixed_to_real(y)); |
2493 | } |
2494 | |
2495 | void qt_path_stroke_line_to(qfixed x, qfixed y, void *data) |
2496 | { |
2497 | ((QPainterPath *) data)->lineTo(qt_fixed_to_real(x), qt_fixed_to_real(y)); |
2498 | } |
2499 | |
2500 | void qt_path_stroke_cubic_to(qfixed c1x, qfixed c1y, |
2501 | qfixed c2x, qfixed c2y, |
2502 | qfixed ex, qfixed ey, |
2503 | void *data) |
2504 | { |
2505 | ((QPainterPath *) data)->cubicTo(qt_fixed_to_real(c1x), qt_fixed_to_real(c1y), |
2506 | qt_fixed_to_real(c2x), qt_fixed_to_real(c2y), |
2507 | qt_fixed_to_real(ex), qt_fixed_to_real(ey)); |
2508 | } |
2509 | |
2510 | /*! |
2511 | \since 4.1 |
2512 | \class QPainterPathStroker |
2513 | \ingroup painting |
2514 | \inmodule QtGui |
2515 | |
2516 | \brief The QPainterPathStroker class is used to generate fillable |
2517 | outlines for a given painter path. |
2518 | |
2519 | By calling the createStroke() function, passing a given |
2520 | QPainterPath as argument, a new painter path representing the |
2521 | outline of the given path is created. The newly created painter |
2522 | path can then be filled to draw the original painter path's |
2523 | outline. |
2524 | |
2525 | You can control the various design aspects (width, cap styles, |
2526 | join styles and dash pattern) of the outlining using the following |
2527 | functions: |
2528 | |
2529 | \list |
2530 | \li setWidth() |
2531 | \li setCapStyle() |
2532 | \li setJoinStyle() |
2533 | \li setDashPattern() |
2534 | \endlist |
2535 | |
2536 | The setDashPattern() function accepts both a Qt::PenStyle object |
2537 | and a list representation of the pattern as argument. |
2538 | |
2539 | In addition you can specify a curve's threshold, controlling the |
2540 | granularity with which a curve is drawn, using the |
2541 | setCurveThreshold() function. The default threshold is a well |
2542 | adjusted value (0.25), and normally you should not need to modify |
2543 | it. However, you can make the curve's appearance smoother by |
2544 | decreasing its value. |
2545 | |
2546 | You can also control the miter limit for the generated outline |
2547 | using the setMiterLimit() function. The miter limit describes how |
2548 | far from each join the miter join can extend. The limit is |
2549 | specified in the units of width so the pixelwise miter limit will |
2550 | be \c {miterlimit * width}. This value is only used if the join |
2551 | style is Qt::MiterJoin. |
2552 | |
2553 | The painter path generated by the createStroke() function should |
2554 | only be used for outlining the given painter path. Otherwise it |
2555 | may cause unexpected behavior. Generated outlines also require the |
2556 | Qt::WindingFill rule which is set by default. |
2557 | |
2558 | \sa QPen, QBrush |
2559 | */ |
2560 | |
2561 | QPainterPathStrokerPrivate::QPainterPathStrokerPrivate() |
2562 | : dashOffset(0) |
2563 | { |
2564 | stroker.setMoveToHook(qt_path_stroke_move_to); |
2565 | stroker.setLineToHook(qt_path_stroke_line_to); |
2566 | stroker.setCubicToHook(qt_path_stroke_cubic_to); |
2567 | } |
2568 | |
2569 | /*! |
2570 | Creates a new stroker. |
2571 | */ |
2572 | QPainterPathStroker::QPainterPathStroker() |
2573 | : d_ptr(new QPainterPathStrokerPrivate) |
2574 | { |
2575 | } |
2576 | |
2577 | /*! |
2578 | Creates a new stroker based on \a pen. |
2579 | |
2580 | \since 5.3 |
2581 | */ |
2582 | QPainterPathStroker::QPainterPathStroker(const QPen &pen) |
2583 | : d_ptr(new QPainterPathStrokerPrivate) |
2584 | { |
2585 | setWidth(pen.widthF()); |
2586 | setCapStyle(pen.capStyle()); |
2587 | setJoinStyle(pen.joinStyle()); |
2588 | setMiterLimit(pen.miterLimit()); |
2589 | setDashOffset(pen.dashOffset()); |
2590 | |
2591 | if (pen.style() == Qt::CustomDashLine) |
2592 | setDashPattern(pen.dashPattern()); |
2593 | else |
2594 | setDashPattern(pen.style()); |
2595 | } |
2596 | |
2597 | /*! |
2598 | Destroys the stroker. |
2599 | */ |
2600 | QPainterPathStroker::~QPainterPathStroker() |
2601 | { |
2602 | } |
2603 | |
2604 | |
2605 | /*! |
2606 | Generates a new path that is a fillable area representing the |
2607 | outline of the given \a path. |
2608 | |
2609 | The various design aspects of the outline are based on the |
2610 | stroker's properties: width(), capStyle(), joinStyle(), |
2611 | dashPattern(), curveThreshold() and miterLimit(). |
2612 | |
2613 | The generated path should only be used for outlining the given |
2614 | painter path. Otherwise it may cause unexpected |
2615 | behavior. Generated outlines also require the Qt::WindingFill rule |
2616 | which is set by default. |
2617 | */ |
2618 | QPainterPath QPainterPathStroker::createStroke(const QPainterPath &path) const |
2619 | { |
2620 | QPainterPathStrokerPrivate *d = const_cast<QPainterPathStrokerPrivate *>(d_func()); |
2621 | QPainterPath stroke; |
2622 | if (path.isEmpty()) |
2623 | return path; |
2624 | if (d->dashPattern.isEmpty()) { |
2625 | d->stroker.strokePath(path, data: &stroke, matrix: QTransform()); |
2626 | } else { |
2627 | QDashStroker dashStroker(&d->stroker); |
2628 | dashStroker.setDashPattern(d->dashPattern); |
2629 | dashStroker.setDashOffset(d->dashOffset); |
2630 | dashStroker.setClipRect(d->stroker.clipRect()); |
2631 | dashStroker.strokePath(path, data: &stroke, matrix: QTransform()); |
2632 | } |
2633 | stroke.setFillRule(Qt::WindingFill); |
2634 | return stroke; |
2635 | } |
2636 | |
2637 | /*! |
2638 | Sets the width of the generated outline painter path to \a width. |
2639 | |
2640 | The generated outlines will extend approximately 50% of \a width |
2641 | to each side of the given input path's original outline. |
2642 | */ |
2643 | void QPainterPathStroker::setWidth(qreal width) |
2644 | { |
2645 | Q_D(QPainterPathStroker); |
2646 | if (width <= 0) |
2647 | width = 1; |
2648 | d->stroker.setStrokeWidth(qt_real_to_fixed(width)); |
2649 | } |
2650 | |
2651 | /*! |
2652 | Returns the width of the generated outlines. |
2653 | */ |
2654 | qreal QPainterPathStroker::width() const |
2655 | { |
2656 | return qt_fixed_to_real(d_func()->stroker.strokeWidth()); |
2657 | } |
2658 | |
2659 | |
2660 | /*! |
2661 | Sets the cap style of the generated outlines to \a style. If a |
2662 | dash pattern is set, each segment of the pattern is subject to the |
2663 | cap \a style. |
2664 | */ |
2665 | void QPainterPathStroker::setCapStyle(Qt::PenCapStyle style) |
2666 | { |
2667 | d_func()->stroker.setCapStyle(style); |
2668 | } |
2669 | |
2670 | |
2671 | /*! |
2672 | Returns the cap style of the generated outlines. |
2673 | */ |
2674 | Qt::PenCapStyle QPainterPathStroker::capStyle() const |
2675 | { |
2676 | return d_func()->stroker.capStyle(); |
2677 | } |
2678 | |
2679 | /*! |
2680 | Sets the join style of the generated outlines to \a style. |
2681 | */ |
2682 | void QPainterPathStroker::setJoinStyle(Qt::PenJoinStyle style) |
2683 | { |
2684 | d_func()->stroker.setJoinStyle(style); |
2685 | } |
2686 | |
2687 | /*! |
2688 | Returns the join style of the generated outlines. |
2689 | */ |
2690 | Qt::PenJoinStyle QPainterPathStroker::joinStyle() const |
2691 | { |
2692 | return d_func()->stroker.joinStyle(); |
2693 | } |
2694 | |
2695 | /*! |
2696 | Sets the miter limit of the generated outlines to \a limit. |
2697 | |
2698 | The miter limit describes how far from each join the miter join |
2699 | can extend. The limit is specified in units of the currently set |
2700 | width. So the pixelwise miter limit will be \c { miterlimit * |
2701 | width}. |
2702 | |
2703 | This value is only used if the join style is Qt::MiterJoin. |
2704 | */ |
2705 | void QPainterPathStroker::setMiterLimit(qreal limit) |
2706 | { |
2707 | d_func()->stroker.setMiterLimit(qt_real_to_fixed(limit)); |
2708 | } |
2709 | |
2710 | /*! |
2711 | Returns the miter limit for the generated outlines. |
2712 | */ |
2713 | qreal QPainterPathStroker::miterLimit() const |
2714 | { |
2715 | return qt_fixed_to_real(d_func()->stroker.miterLimit()); |
2716 | } |
2717 | |
2718 | |
2719 | /*! |
2720 | Specifies the curve flattening \a threshold, controlling the |
2721 | granularity with which the generated outlines' curve is drawn. |
2722 | |
2723 | The default threshold is a well adjusted value (0.25), and |
2724 | normally you should not need to modify it. However, you can make |
2725 | the curve's appearance smoother by decreasing its value. |
2726 | */ |
2727 | void QPainterPathStroker::setCurveThreshold(qreal threshold) |
2728 | { |
2729 | d_func()->stroker.setCurveThreshold(qt_real_to_fixed(threshold)); |
2730 | } |
2731 | |
2732 | /*! |
2733 | Returns the curve flattening threshold for the generated |
2734 | outlines. |
2735 | */ |
2736 | qreal QPainterPathStroker::curveThreshold() const |
2737 | { |
2738 | return qt_fixed_to_real(d_func()->stroker.curveThreshold()); |
2739 | } |
2740 | |
2741 | /*! |
2742 | Sets the dash pattern for the generated outlines to \a style. |
2743 | */ |
2744 | void QPainterPathStroker::setDashPattern(Qt::PenStyle style) |
2745 | { |
2746 | d_func()->dashPattern = QDashStroker::patternForStyle(style); |
2747 | } |
2748 | |
2749 | /*! |
2750 | \overload |
2751 | |
2752 | Sets the dash pattern for the generated outlines to \a |
2753 | dashPattern. This function makes it possible to specify custom |
2754 | dash patterns. |
2755 | |
2756 | Each element in the list contains the lengths of the dashes and spaces |
2757 | in the stroke, beginning with the first dash in the first element, the |
2758 | first space in the second element, and alternating between dashes and |
2759 | spaces for each following pair of elements. |
2760 | |
2761 | The list can contain an odd number of elements, in which case the last |
2762 | element will be extended by the length of the first element when the |
2763 | pattern repeats. |
2764 | */ |
2765 | void QPainterPathStroker::setDashPattern(const QList<qreal> &dashPattern) |
2766 | { |
2767 | d_func()->dashPattern.clear(); |
2768 | for (int i=0; i<dashPattern.size(); ++i) |
2769 | d_func()->dashPattern << qt_real_to_fixed(dashPattern.at(i)); |
2770 | } |
2771 | |
2772 | /*! |
2773 | Returns the dash pattern for the generated outlines. |
2774 | */ |
2775 | QList<qreal> QPainterPathStroker::dashPattern() const |
2776 | { |
2777 | return d_func()->dashPattern; |
2778 | } |
2779 | |
2780 | /*! |
2781 | Returns the dash offset for the generated outlines. |
2782 | */ |
2783 | qreal QPainterPathStroker::dashOffset() const |
2784 | { |
2785 | return d_func()->dashOffset; |
2786 | } |
2787 | |
2788 | /*! |
2789 | Sets the dash offset for the generated outlines to \a offset. |
2790 | |
2791 | See the documentation for QPen::setDashOffset() for a description of the |
2792 | dash offset. |
2793 | */ |
2794 | void QPainterPathStroker::setDashOffset(qreal offset) |
2795 | { |
2796 | d_func()->dashOffset = offset; |
2797 | } |
2798 | |
2799 | /*! |
2800 | Converts the path into a polygon using the QTransform |
2801 | \a matrix, and returns the polygon. |
2802 | |
2803 | The polygon is created by first converting all subpaths to |
2804 | polygons, then using a rewinding technique to make sure that |
2805 | overlapping subpaths can be filled using the correct fill rule. |
2806 | |
2807 | Note that rewinding inserts addition lines in the polygon so |
2808 | the outline of the fill polygon does not match the outline of |
2809 | the path. |
2810 | |
2811 | \sa toSubpathPolygons(), toFillPolygons(), |
2812 | {QPainterPath#QPainterPath Conversion}{QPainterPath Conversion} |
2813 | */ |
2814 | QPolygonF QPainterPath::toFillPolygon(const QTransform &matrix) const |
2815 | { |
2816 | const QList<QPolygonF> flats = toSubpathPolygons(matrix); |
2817 | QPolygonF polygon; |
2818 | if (flats.isEmpty()) |
2819 | return polygon; |
2820 | QPointF first = flats.first().first(); |
2821 | for (int i=0; i<flats.size(); ++i) { |
2822 | polygon += flats.at(i); |
2823 | if (!flats.at(i).isClosed()) |
2824 | polygon += flats.at(i).first(); |
2825 | if (i > 0) |
2826 | polygon += first; |
2827 | } |
2828 | return polygon; |
2829 | } |
2830 | |
2831 | //derivative of the equation |
2832 | static inline qreal slopeAt(qreal t, qreal a, qreal b, qreal c, qreal d) |
2833 | { |
2834 | return 3*t*t*(d - 3*c + 3*b - a) + 6*t*(c - 2*b + a) + 3*(b - a); |
2835 | } |
2836 | |
2837 | /*! |
2838 | Returns the length of the current path. |
2839 | */ |
2840 | qreal QPainterPath::length() const |
2841 | { |
2842 | Q_D(QPainterPath); |
2843 | if (isEmpty()) |
2844 | return 0; |
2845 | |
2846 | qreal len = 0; |
2847 | for (int i=1; i<d->elements.size(); ++i) { |
2848 | const Element &e = d->elements.at(i); |
2849 | |
2850 | switch (e.type) { |
2851 | case MoveToElement: |
2852 | break; |
2853 | case LineToElement: |
2854 | { |
2855 | len += QLineF(d->elements.at(i: i-1), e).length(); |
2856 | break; |
2857 | } |
2858 | case CurveToElement: |
2859 | { |
2860 | QBezier b = QBezier::fromPoints(p1: d->elements.at(i: i-1), |
2861 | p2: e, |
2862 | p3: d->elements.at(i: i+1), |
2863 | p4: d->elements.at(i: i+2)); |
2864 | len += b.length(); |
2865 | i += 2; |
2866 | break; |
2867 | } |
2868 | default: |
2869 | break; |
2870 | } |
2871 | } |
2872 | return len; |
2873 | } |
2874 | |
2875 | /*! |
2876 | Returns percentage of the whole path at the specified length \a len. |
2877 | |
2878 | Note that similarly to other percent methods, the percentage measurement |
2879 | is not linear with regards to the length, if curves are present |
2880 | in the path. When curves are present the percentage argument is mapped |
2881 | to the t parameter of the Bezier equations. |
2882 | */ |
2883 | qreal QPainterPath::percentAtLength(qreal len) const |
2884 | { |
2885 | Q_D(QPainterPath); |
2886 | if (isEmpty() || len <= 0) |
2887 | return 0; |
2888 | |
2889 | qreal totalLength = length(); |
2890 | if (len > totalLength) |
2891 | return 1; |
2892 | |
2893 | qreal curLen = 0; |
2894 | for (int i=1; i<d->elements.size(); ++i) { |
2895 | const Element &e = d->elements.at(i); |
2896 | |
2897 | switch (e.type) { |
2898 | case MoveToElement: |
2899 | break; |
2900 | case LineToElement: |
2901 | { |
2902 | QLineF line(d->elements.at(i: i-1), e); |
2903 | qreal llen = line.length(); |
2904 | curLen += llen; |
2905 | if (curLen >= len) { |
2906 | return len/totalLength ; |
2907 | } |
2908 | |
2909 | break; |
2910 | } |
2911 | case CurveToElement: |
2912 | { |
2913 | QBezier b = QBezier::fromPoints(p1: d->elements.at(i: i-1), |
2914 | p2: e, |
2915 | p3: d->elements.at(i: i+1), |
2916 | p4: d->elements.at(i: i+2)); |
2917 | qreal blen = b.length(); |
2918 | qreal prevLen = curLen; |
2919 | curLen += blen; |
2920 | |
2921 | if (curLen >= len) { |
2922 | qreal res = b.tAtLength(len: len - prevLen); |
2923 | return (res * blen + prevLen)/totalLength; |
2924 | } |
2925 | |
2926 | i += 2; |
2927 | break; |
2928 | } |
2929 | default: |
2930 | break; |
2931 | } |
2932 | } |
2933 | |
2934 | return 0; |
2935 | } |
2936 | |
2937 | static inline QBezier bezierAtT(const QPainterPath &path, qreal t, qreal *startingLength, qreal *bezierLength) |
2938 | { |
2939 | *startingLength = 0; |
2940 | if (t > 1) |
2941 | return QBezier(); |
2942 | |
2943 | qreal curLen = 0; |
2944 | qreal totalLength = path.length(); |
2945 | |
2946 | const int lastElement = path.elementCount() - 1; |
2947 | for (int i=0; i <= lastElement; ++i) { |
2948 | const QPainterPath::Element &e = path.elementAt(i); |
2949 | |
2950 | switch (e.type) { |
2951 | case QPainterPath::MoveToElement: |
2952 | break; |
2953 | case QPainterPath::LineToElement: |
2954 | { |
2955 | QLineF line(path.elementAt(i: i-1), e); |
2956 | qreal llen = line.length(); |
2957 | curLen += llen; |
2958 | if (i == lastElement || curLen/totalLength >= t) { |
2959 | *bezierLength = llen; |
2960 | QPointF a = path.elementAt(i: i-1); |
2961 | QPointF delta = e - a; |
2962 | return QBezier::fromPoints(p1: a, p2: a + delta / 3, p3: a + 2 * delta / 3, p4: e); |
2963 | } |
2964 | break; |
2965 | } |
2966 | case QPainterPath::CurveToElement: |
2967 | { |
2968 | QBezier b = QBezier::fromPoints(p1: path.elementAt(i: i-1), |
2969 | p2: e, |
2970 | p3: path.elementAt(i: i+1), |
2971 | p4: path.elementAt(i: i+2)); |
2972 | qreal blen = b.length(); |
2973 | curLen += blen; |
2974 | |
2975 | if (i + 2 == lastElement || curLen/totalLength >= t) { |
2976 | *bezierLength = blen; |
2977 | return b; |
2978 | } |
2979 | |
2980 | i += 2; |
2981 | break; |
2982 | } |
2983 | default: |
2984 | break; |
2985 | } |
2986 | *startingLength = curLen; |
2987 | } |
2988 | return QBezier(); |
2989 | } |
2990 | |
2991 | /*! |
2992 | Returns the point at at the percentage \a t of the current path. |
2993 | The argument \a t has to be between 0 and 1. |
2994 | |
2995 | Note that similarly to other percent methods, the percentage measurement |
2996 | is not linear with regards to the length, if curves are present |
2997 | in the path. When curves are present the percentage argument is mapped |
2998 | to the t parameter of the Bezier equations. |
2999 | */ |
3000 | QPointF QPainterPath::pointAtPercent(qreal t) const |
3001 | { |
3002 | if (t < 0 || t > 1) { |
3003 | qWarning(msg: "QPainterPath::pointAtPercent accepts only values between 0 and 1" ); |
3004 | return QPointF(); |
3005 | } |
3006 | |
3007 | if (!d_ptr || d_ptr->elements.size() == 0) |
3008 | return QPointF(); |
3009 | |
3010 | if (d_ptr->elements.size() == 1) |
3011 | return d_ptr->elements.at(i: 0); |
3012 | |
3013 | qreal totalLength = length(); |
3014 | qreal curLen = 0; |
3015 | qreal bezierLen = 0; |
3016 | QBezier b = bezierAtT(path: *this, t, startingLength: &curLen, bezierLength: &bezierLen); |
3017 | qreal realT = (totalLength * t - curLen) / bezierLen; |
3018 | |
3019 | return b.pointAt(t: qBound(min: qreal(0), val: realT, max: qreal(1))); |
3020 | } |
3021 | |
3022 | /*! |
3023 | Returns the angle of the path tangent at the percentage \a t. |
3024 | The argument \a t has to be between 0 and 1. |
3025 | |
3026 | Positive values for the angles mean counter-clockwise while negative values |
3027 | mean the clockwise direction. Zero degrees is at the 3 o'clock position. |
3028 | |
3029 | Note that similarly to the other percent methods, the percentage measurement |
3030 | is not linear with regards to the length if curves are present |
3031 | in the path. When curves are present the percentage argument is mapped |
3032 | to the t parameter of the Bezier equations. |
3033 | */ |
3034 | qreal QPainterPath::angleAtPercent(qreal t) const |
3035 | { |
3036 | if (t < 0 || t > 1) { |
3037 | qWarning(msg: "QPainterPath::angleAtPercent accepts only values between 0 and 1" ); |
3038 | return 0; |
3039 | } |
3040 | |
3041 | qreal totalLength = length(); |
3042 | qreal curLen = 0; |
3043 | qreal bezierLen = 0; |
3044 | QBezier bez = bezierAtT(path: *this, t, startingLength: &curLen, bezierLength: &bezierLen); |
3045 | qreal realT = (totalLength * t - curLen) / bezierLen; |
3046 | |
3047 | qreal m1 = slopeAt(t: realT, a: bez.x1, b: bez.x2, c: bez.x3, d: bez.x4); |
3048 | qreal m2 = slopeAt(t: realT, a: bez.y1, b: bez.y2, c: bez.y3, d: bez.y4); |
3049 | |
3050 | return QLineF(0, 0, m1, m2).angle(); |
3051 | } |
3052 | |
3053 | |
3054 | /*! |
3055 | Returns the slope of the path at the percentage \a t. The |
3056 | argument \a t has to be between 0 and 1. |
3057 | |
3058 | Note that similarly to other percent methods, the percentage measurement |
3059 | is not linear with regards to the length, if curves are present |
3060 | in the path. When curves are present the percentage argument is mapped |
3061 | to the t parameter of the Bezier equations. |
3062 | */ |
3063 | qreal QPainterPath::slopeAtPercent(qreal t) const |
3064 | { |
3065 | if (t < 0 || t > 1) { |
3066 | qWarning(msg: "QPainterPath::slopeAtPercent accepts only values between 0 and 1" ); |
3067 | return 0; |
3068 | } |
3069 | |
3070 | qreal totalLength = length(); |
3071 | qreal curLen = 0; |
3072 | qreal bezierLen = 0; |
3073 | QBezier bez = bezierAtT(path: *this, t, startingLength: &curLen, bezierLength: &bezierLen); |
3074 | qreal realT = (totalLength * t - curLen) / bezierLen; |
3075 | |
3076 | qreal m1 = slopeAt(t: realT, a: bez.x1, b: bez.x2, c: bez.x3, d: bez.x4); |
3077 | qreal m2 = slopeAt(t: realT, a: bez.y1, b: bez.y2, c: bez.y3, d: bez.y4); |
3078 | //tangent line |
3079 | qreal slope = 0; |
3080 | |
3081 | if (m1) |
3082 | slope = m2/m1; |
3083 | else { |
3084 | if (std::numeric_limits<qreal>::has_infinity) { |
3085 | slope = (m2 < 0) ? -std::numeric_limits<qreal>::infinity() |
3086 | : std::numeric_limits<qreal>::infinity(); |
3087 | } else { |
3088 | if (sizeof(qreal) == sizeof(double)) { |
3089 | return 1.79769313486231570e+308; |
3090 | } else { |
3091 | return ((qreal)3.40282346638528860e+38); |
3092 | } |
3093 | } |
3094 | } |
3095 | |
3096 | return slope; |
3097 | } |
3098 | |
3099 | /*! |
3100 | \since 4.4 |
3101 | |
3102 | Adds the given rectangle \a rect with rounded corners to the path. |
3103 | |
3104 | The \a xRadius and \a yRadius arguments specify the radii of |
3105 | the ellipses defining the corners of the rounded rectangle. |
3106 | When \a mode is Qt::RelativeSize, \a xRadius and |
3107 | \a yRadius are specified in percentage of half the rectangle's |
3108 | width and height respectively, and should be in the range 0.0 to 100.0. |
3109 | |
3110 | \sa addRect() |
3111 | */ |
3112 | void QPainterPath::addRoundedRect(const QRectF &rect, qreal xRadius, qreal yRadius, |
3113 | Qt::SizeMode mode) |
3114 | { |
3115 | QRectF r = rect.normalized(); |
3116 | |
3117 | if (r.isNull()) |
3118 | return; |
3119 | |
3120 | if (mode == Qt::AbsoluteSize) { |
3121 | qreal w = r.width() / 2; |
3122 | qreal h = r.height() / 2; |
3123 | |
3124 | if (w == 0) { |
3125 | xRadius = 0; |
3126 | } else { |
3127 | xRadius = 100 * qMin(a: xRadius, b: w) / w; |
3128 | } |
3129 | if (h == 0) { |
3130 | yRadius = 0; |
3131 | } else { |
3132 | yRadius = 100 * qMin(a: yRadius, b: h) / h; |
3133 | } |
3134 | } else { |
3135 | if (xRadius > 100) // fix ranges |
3136 | xRadius = 100; |
3137 | |
3138 | if (yRadius > 100) |
3139 | yRadius = 100; |
3140 | } |
3141 | |
3142 | if (xRadius <= 0 || yRadius <= 0) { // add normal rectangle |
3143 | addRect(r); |
3144 | return; |
3145 | } |
3146 | |
3147 | qreal x = r.x(); |
3148 | qreal y = r.y(); |
3149 | qreal w = r.width(); |
3150 | qreal h = r.height(); |
3151 | qreal rxx2 = w*xRadius/100; |
3152 | qreal ryy2 = h*yRadius/100; |
3153 | |
3154 | ensureData(); |
3155 | detach(); |
3156 | |
3157 | bool first = d_func()->elements.size() < 2; |
3158 | |
3159 | arcMoveTo(x, y, w: rxx2, h: ryy2, angle: 180); |
3160 | arcTo(x, y, w: rxx2, h: ryy2, startAngle: 180, arcLength: -90); |
3161 | arcTo(x: x+w-rxx2, y, w: rxx2, h: ryy2, startAngle: 90, arcLength: -90); |
3162 | arcTo(x: x+w-rxx2, y: y+h-ryy2, w: rxx2, h: ryy2, startAngle: 0, arcLength: -90); |
3163 | arcTo(x, y: y+h-ryy2, w: rxx2, h: ryy2, startAngle: 270, arcLength: -90); |
3164 | closeSubpath(); |
3165 | |
3166 | d_func()->require_moveTo = true; |
3167 | d_func()->convex = first; |
3168 | } |
3169 | |
3170 | /*! |
3171 | \fn void QPainterPath::addRoundedRect(qreal x, qreal y, qreal w, qreal h, qreal xRadius, qreal yRadius, Qt::SizeMode mode = Qt::AbsoluteSize); |
3172 | \since 4.4 |
3173 | \overload |
3174 | |
3175 | Adds the given rectangle \a x, \a y, \a w, \a h with rounded corners to the path. |
3176 | */ |
3177 | |
3178 | /*! |
3179 | \since 4.3 |
3180 | |
3181 | Returns a path which is the union of this path's fill area and \a p's fill area. |
3182 | |
3183 | Set operations on paths will treat the paths as areas. Non-closed |
3184 | paths will be treated as implicitly closed. |
3185 | Bezier curves may be flattened to line segments due to numerical instability of |
3186 | doing bezier curve intersections. |
3187 | |
3188 | \sa intersected(), subtracted() |
3189 | */ |
3190 | QPainterPath QPainterPath::united(const QPainterPath &p) const |
3191 | { |
3192 | if (isEmpty() || p.isEmpty()) |
3193 | return isEmpty() ? p : *this; |
3194 | QPathClipper clipper(*this, p); |
3195 | return clipper.clip(op: QPathClipper::BoolOr); |
3196 | } |
3197 | |
3198 | /*! |
3199 | \since 4.3 |
3200 | |
3201 | Returns a path which is the intersection of this path's fill area and \a p's fill area. |
3202 | Bezier curves may be flattened to line segments due to numerical instability of |
3203 | doing bezier curve intersections. |
3204 | */ |
3205 | QPainterPath QPainterPath::intersected(const QPainterPath &p) const |
3206 | { |
3207 | if (isEmpty() || p.isEmpty()) |
3208 | return QPainterPath(); |
3209 | QPathClipper clipper(*this, p); |
3210 | return clipper.clip(op: QPathClipper::BoolAnd); |
3211 | } |
3212 | |
3213 | /*! |
3214 | \since 4.3 |
3215 | |
3216 | Returns a path which is \a p's fill area subtracted from this path's fill area. |
3217 | |
3218 | Set operations on paths will treat the paths as areas. Non-closed |
3219 | paths will be treated as implicitly closed. |
3220 | Bezier curves may be flattened to line segments due to numerical instability of |
3221 | doing bezier curve intersections. |
3222 | */ |
3223 | QPainterPath QPainterPath::subtracted(const QPainterPath &p) const |
3224 | { |
3225 | if (isEmpty() || p.isEmpty()) |
3226 | return *this; |
3227 | QPathClipper clipper(*this, p); |
3228 | return clipper.clip(op: QPathClipper::BoolSub); |
3229 | } |
3230 | |
3231 | /*! |
3232 | \since 4.4 |
3233 | |
3234 | Returns a simplified version of this path. This implies merging all subpaths that intersect, |
3235 | and returning a path containing no intersecting edges. Consecutive parallel lines will also |
3236 | be merged. The simplified path will always use the default fill rule, Qt::OddEvenFill. |
3237 | Bezier curves may be flattened to line segments due to numerical instability of |
3238 | doing bezier curve intersections. |
3239 | */ |
3240 | QPainterPath QPainterPath::simplified() const |
3241 | { |
3242 | if (isEmpty()) |
3243 | return *this; |
3244 | QPathClipper clipper(*this, QPainterPath()); |
3245 | return clipper.clip(op: QPathClipper::Simplify); |
3246 | } |
3247 | |
3248 | /*! |
3249 | \since 4.3 |
3250 | |
3251 | Returns \c true if the current path intersects at any point the given path \a p. |
3252 | Also returns \c true if the current path contains or is contained by any part of \a p. |
3253 | |
3254 | Set operations on paths will treat the paths as areas. Non-closed |
3255 | paths will be treated as implicitly closed. |
3256 | |
3257 | \sa contains() |
3258 | */ |
3259 | bool QPainterPath::intersects(const QPainterPath &p) const |
3260 | { |
3261 | if (p.elementCount() == 1) |
3262 | return contains(pt: p.elementAt(i: 0)); |
3263 | if (isEmpty() || p.isEmpty()) |
3264 | return false; |
3265 | QPathClipper clipper(*this, p); |
3266 | return clipper.intersect(); |
3267 | } |
3268 | |
3269 | /*! |
3270 | \since 4.3 |
3271 | |
3272 | Returns \c true if the given path \a p is contained within |
3273 | the current path. Returns \c false if any edges of the current path and |
3274 | \a p intersect. |
3275 | |
3276 | Set operations on paths will treat the paths as areas. Non-closed |
3277 | paths will be treated as implicitly closed. |
3278 | |
3279 | \sa intersects() |
3280 | */ |
3281 | bool QPainterPath::contains(const QPainterPath &p) const |
3282 | { |
3283 | if (p.elementCount() == 1) |
3284 | return contains(pt: p.elementAt(i: 0)); |
3285 | if (isEmpty() || p.isEmpty()) |
3286 | return false; |
3287 | QPathClipper clipper(*this, p); |
3288 | return clipper.contains(); |
3289 | } |
3290 | |
3291 | void QPainterPath::setDirty(bool dirty) |
3292 | { |
3293 | d_func()->dirtyBounds = dirty; |
3294 | d_func()->dirtyControlBounds = dirty; |
3295 | d_func()->pathConverter.reset(); |
3296 | d_func()->convex = false; |
3297 | } |
3298 | |
3299 | void QPainterPath::computeBoundingRect() const |
3300 | { |
3301 | QPainterPathPrivate *d = d_func(); |
3302 | d->dirtyBounds = false; |
3303 | if (!d_ptr) { |
3304 | d->bounds = QRect(); |
3305 | return; |
3306 | } |
3307 | |
3308 | qreal minx, maxx, miny, maxy; |
3309 | minx = maxx = d->elements.at(i: 0).x; |
3310 | miny = maxy = d->elements.at(i: 0).y; |
3311 | for (int i=1; i<d->elements.size(); ++i) { |
3312 | const Element &e = d->elements.at(i); |
3313 | |
3314 | switch (e.type) { |
3315 | case MoveToElement: |
3316 | case LineToElement: |
3317 | if (e.x > maxx) maxx = e.x; |
3318 | else if (e.x < minx) minx = e.x; |
3319 | if (e.y > maxy) maxy = e.y; |
3320 | else if (e.y < miny) miny = e.y; |
3321 | break; |
3322 | case CurveToElement: |
3323 | { |
3324 | QBezier b = QBezier::fromPoints(p1: d->elements.at(i: i-1), |
3325 | p2: e, |
3326 | p3: d->elements.at(i: i+1), |
3327 | p4: d->elements.at(i: i+2)); |
3328 | QRectF r = qt_painterpath_bezier_extrema(b); |
3329 | qreal right = r.right(); |
3330 | qreal bottom = r.bottom(); |
3331 | if (r.x() < minx) minx = r.x(); |
3332 | if (right > maxx) maxx = right; |
3333 | if (r.y() < miny) miny = r.y(); |
3334 | if (bottom > maxy) maxy = bottom; |
3335 | i += 2; |
3336 | } |
3337 | break; |
3338 | default: |
3339 | break; |
3340 | } |
3341 | } |
3342 | d->bounds = QRectF(minx, miny, maxx - minx, maxy - miny); |
3343 | } |
3344 | |
3345 | |
3346 | void QPainterPath::computeControlPointRect() const |
3347 | { |
3348 | QPainterPathPrivate *d = d_func(); |
3349 | d->dirtyControlBounds = false; |
3350 | if (!d_ptr) { |
3351 | d->controlBounds = QRect(); |
3352 | return; |
3353 | } |
3354 | |
3355 | qreal minx, maxx, miny, maxy; |
3356 | minx = maxx = d->elements.at(i: 0).x; |
3357 | miny = maxy = d->elements.at(i: 0).y; |
3358 | for (int i=1; i<d->elements.size(); ++i) { |
3359 | const Element &e = d->elements.at(i); |
3360 | if (e.x > maxx) maxx = e.x; |
3361 | else if (e.x < minx) minx = e.x; |
3362 | if (e.y > maxy) maxy = e.y; |
3363 | else if (e.y < miny) miny = e.y; |
3364 | } |
3365 | d->controlBounds = QRectF(minx, miny, maxx - minx, maxy - miny); |
3366 | } |
3367 | |
3368 | #ifndef QT_NO_DEBUG_STREAM |
3369 | QDebug operator<<(QDebug s, const QPainterPath &p) |
3370 | { |
3371 | s.nospace() << "QPainterPath: Element count=" << p.elementCount() << Qt::endl; |
3372 | const char *types[] = {"MoveTo" , "LineTo" , "CurveTo" , "CurveToData" }; |
3373 | for (int i=0; i<p.elementCount(); ++i) { |
3374 | s.nospace() << " -> " << types[p.elementAt(i).type] << "(x=" << p.elementAt(i).x << ", y=" << p.elementAt(i).y << ')' << Qt::endl; |
3375 | |
3376 | } |
3377 | return s; |
3378 | } |
3379 | #endif |
3380 | |
3381 | QT_END_NAMESPACE |
3382 | |