| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qrhi_p.h" |
| 5 | #include <qmath.h> |
| 6 | #include <QLoggingCategory> |
| 7 | |
| 8 | #include "qrhinull_p.h" |
| 9 | #ifndef QT_NO_OPENGL |
| 10 | #include "qrhigles2_p.h" |
| 11 | #endif |
| 12 | #if QT_CONFIG(vulkan) |
| 13 | #include "qrhivulkan_p.h" |
| 14 | #endif |
| 15 | #ifdef Q_OS_WIN |
| 16 | #include "qrhid3d11_p.h" |
| 17 | #include "qrhid3d12_p.h" |
| 18 | #endif |
| 19 | #if QT_CONFIG(metal) |
| 20 | #include "qrhimetal_p.h" |
| 21 | #endif |
| 22 | |
| 23 | #include <memory> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general" ) |
| 28 | Q_LOGGING_CATEGORY(QRHI_LOG_RUB, "qt.rhi.rub" ) |
| 29 | |
| 30 | /*! |
| 31 | \class QRhi |
| 32 | \ingroup painting-3D |
| 33 | \inmodule QtGuiPrivate |
| 34 | \inheaderfile rhi/qrhi.h |
| 35 | \since 6.6 |
| 36 | |
| 37 | \brief Accelerated 2D/3D graphics API abstraction. |
| 38 | |
| 39 | The Qt Rendering Hardware Interface is an abstraction for hardware accelerated |
| 40 | graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL}, |
| 41 | \l{https://www.khronos.org/opengles/}{OpenGL ES}, |
| 42 | \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D}, |
| 43 | \l{https://developer.apple.com/metal/}{Metal}, and |
| 44 | \l{https://www.khronos.org/vulkan/}{Vulkan}. |
| 45 | |
| 46 | \warning The QRhi family of classes in the Qt Gui module, including QShader |
| 47 | and QShaderDescription, offer limited compatibility guarantees. There are |
| 48 | no source or binary compatibility guarantees for these classes, meaning the |
| 49 | API is only guaranteed to work with the Qt version the application was |
| 50 | developed against. Source incompatible changes are however aimed to be kept |
| 51 | at a minimum and will only be made in minor releases (6.7, 6.8, and so on). |
| 52 | To use these classes in an application, link to |
| 53 | \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c |
| 54 | rhi prefix, for example \c{#include <rhi/qrhi.h>}. |
| 55 | |
| 56 | Each QRhi instance is backed by a backend for a specific graphics API. The |
| 57 | selection of the backend is a run time choice and is up to the application |
| 58 | or library that creates the QRhi instance. Some backends are available on |
| 59 | multiple platforms (OpenGL, Vulkan, Null), while APIs specific to a given |
| 60 | platform are only available when running on the platform in question (Metal |
| 61 | on macOS/iOS, Direct3D on Windows). |
| 62 | |
| 63 | The available backends currently are: |
| 64 | |
| 65 | \list |
| 66 | |
| 67 | \li OpenGL 2.1 / OpenGL ES 2.0 or newer. Some extensions and newer core |
| 68 | specification features are utilized when present, for example to enable |
| 69 | multisample framebuffers or compute shaders. Operating in core profile |
| 70 | contexts is supported as well. If necessary, applications can query the |
| 71 | \l{QRhi::Feature}{feature flags} at runtime to check for features that are |
| 72 | not supported in the OpenGL context backing the QRhi. The OpenGL backend |
| 73 | builds on QOpenGLContext, QOpenGLFunctions, and the related cross-platform |
| 74 | infrastructure of the Qt GUI module. |
| 75 | |
| 76 | \li Direct3D 11.2 and newer (with DXGI 1.3 and newer), using Shader Model |
| 77 | 5.0 or newer. When the D3D runtime has no support for 11.2 features or |
| 78 | Shader Model 5.0, initialization using an accelerated graphics device will |
| 79 | fail, but using the |
| 80 | \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp}{software |
| 81 | adapter} is still an option. |
| 82 | |
| 83 | \li Direct3D 12 on Windows 10 version 1703 and newer, with Shader Model 5.0 |
| 84 | or newer. Qt requires ID3D12Device2 to be present, hence the requirement |
| 85 | for at least version 1703 of Windows 10. The D3D12 device is by default |
| 86 | created with specifying a minimum feature level of |
| 87 | \c{D3D_FEATURE_LEVEL_11_0}. |
| 88 | |
| 89 | \li Metal 1.2 or newer. |
| 90 | |
| 91 | \li Vulkan 1.0 or newer, optionally utilizing some Vulkan 1.1 level |
| 92 | features. |
| 93 | |
| 94 | \li Null, a "dummy" backend that issues no graphics calls at all. |
| 95 | |
| 96 | \endlist |
| 97 | |
| 98 | In order to allow shader code to be written once in Qt applications and |
| 99 | libraries, all shaders are expected to be written in a single language |
| 100 | which is then compiled into SPIR-V. Versions for various shading language |
| 101 | are then generated from that, together with reflection information (inputs, |
| 102 | outputs, shader resources). This is then packed into easily and efficiently |
| 103 | serializable QShader instances. The compilers and tools to generate such |
| 104 | shaders are not part of QRhi and the Qt GUI module, but the core classes |
| 105 | for using such shaders, QShader and QShaderDescription, are. The APIs and |
| 106 | tools for performing compilation and translation are part of the Qt Shader |
| 107 | Tools module. |
| 108 | |
| 109 | See the \l{RHI Window Example} for an introductory example of creating a |
| 110 | portable, cross-platform application that performs accelerated 3D rendering |
| 111 | onto a QWindow using QRhi. |
| 112 | |
| 113 | \section1 An Impression of the API |
| 114 | |
| 115 | To provide a quick look at the API with a short yet complete example that |
| 116 | does not involve window-related setup, the following is a complete, |
| 117 | runnable cross-platform application that renders 20 frames off-screen, and |
| 118 | then saves the generated images to files after reading back the texture |
| 119 | contents from the GPU. For an example that renders on-screen, which then |
| 120 | involves setting up a QWindow and a swapchain, refer to the |
| 121 | \l{RHI Window Example}. |
| 122 | |
| 123 | For brevity, the initialization of the QRhi is done based on the platform: |
| 124 | the sample code here chooses Direct 3D 12 on Windows, Metal on macOS and |
| 125 | iOS, and Vulkan otherwise. OpenGL and Direct 3D 11 are never used by this |
| 126 | application, but support for those could be introduced with a few |
| 127 | additional lines. |
| 128 | |
| 129 | \snippet rhioffscreen/main.cpp 0 |
| 130 | |
| 131 | The result of the application is 20 \c PNG images (frame0.png - |
| 132 | frame19.png). These contain a rotating triangle with varying opacity over a |
| 133 | green background. |
| 134 | |
| 135 | The vertex and fragment shaders are expected to be processed and packaged |
| 136 | into \c{.qsb} files. The Vulkan-compatible GLSL source code is the |
| 137 | following: |
| 138 | |
| 139 | \e color.vert |
| 140 | \snippet rhioffscreen/color.vert 0 |
| 141 | |
| 142 | \e color.frag |
| 143 | \snippet rhioffscreen/color.frag 0 |
| 144 | |
| 145 | To manually compile and transpile these shaders to a number of targets |
| 146 | (SPIR-V, HLSL, MSL, GLSL) and generate the \c{.qsb} files the application |
| 147 | loads at run time, run \c{qsb --qt6 color.vert -o color.vert.qsb} and |
| 148 | \c{qsb --qt6 color.frag -o color.frag.qsb}. Alternatively, the Qt Shader |
| 149 | Tools module offers build system integration for CMake, the |
| 150 | \c qt_add_shaders() CMake function, that can achieve the same at build time. |
| 151 | |
| 152 | \section1 Design Fundamentals |
| 153 | |
| 154 | A QRhi cannot be instantiated directly. Instead, use the create() |
| 155 | function. Delete the QRhi instance normally to release the graphics device. |
| 156 | |
| 157 | \section2 Resources |
| 158 | |
| 159 | Instances of classes deriving from QRhiResource, such as, QRhiBuffer, |
| 160 | QRhiTexture, etc., encapsulate zero, one, or more native graphics |
| 161 | resources. Instances of such classes are always created via the \c new |
| 162 | functions of the QRhi, such as, newBuffer(), newTexture(), |
| 163 | newTextureRenderTarget(), newSwapChain(). |
| 164 | |
| 165 | \code |
| 166 | QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)); |
| 167 | if (!vbuf->create()) { error(); } |
| 168 | // ... |
| 169 | delete vbuf; |
| 170 | \endcode |
| 171 | |
| 172 | \list |
| 173 | |
| 174 | \li The returned value from functions like newBuffer() is always owned by |
| 175 | the caller. |
| 176 | |
| 177 | \li Just creating an instance of a QRhiResource subclass never allocates or |
| 178 | initializes any native resources. That is only done when calling the |
| 179 | \c create() function of a subclass, for example, QRhiBuffer::create() or |
| 180 | QRhiTexture::create(). |
| 181 | |
| 182 | \li The exceptions are |
| 183 | QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(), |
| 184 | QRhiSwapChain::newCompatibleRenderPassDescriptor(), and |
| 185 | QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor(). There is no |
| 186 | \c create() operation for these and the returned object is immediately |
| 187 | active. |
| 188 | |
| 189 | \li The resource objects themselves are treated as immutable: once a |
| 190 | resource has create() called, changing any parameters via the setters, such as, |
| 191 | QRhiTexture::setPixelSize(), has no effect, unless the underlying native |
| 192 | resource is released and \c create() is called again. See more about resource |
| 193 | reuse in the sections below. |
| 194 | |
| 195 | \li The underlying native resources are scheduled for releasing by the |
| 196 | QRhiResource destructor, or by calling QRhiResource::destroy(). Backends |
| 197 | often queue release requests and defer executing them to an unspecified |
| 198 | time, this is hidden from the applications. This way applications do not |
| 199 | have to worry about releasing native resources that may still be in use by |
| 200 | an in-flight frame. |
| 201 | |
| 202 | \li Note that this does not mean that a QRhiResource can freely be |
| 203 | destroy()'ed or deleted within a frame (that is, in a |
| 204 | \l{QRhi::beginFrame()}{beginFrame()} - \l{QRhi::endFrame()}{endFrame()} |
| 205 | section). As a general rule, all referenced QRhiResource objects must stay |
| 206 | unchanged until the frame is submitted by calling |
| 207 | \l{QRhi::endFrame()}{endFrame()}. To ease this, |
| 208 | QRhiResource::deleteLater() is provided as a convenience. |
| 209 | |
| 210 | \endlist |
| 211 | |
| 212 | \section2 Command buffers and deferred command execution |
| 213 | |
| 214 | Regardless of the design and capabilities of the underlying graphics API, |
| 215 | all QRhi backends implement some level of command buffers. No |
| 216 | QRhiCommandBuffer function issues any native bind or draw command (such as, |
| 217 | \c glDrawElements) directly. Commands are always recorded in a queue, |
| 218 | either native or provided by the QRhi backend. The command buffer is |
| 219 | submitted, and so execution starts only upon QRhi::endFrame() or |
| 220 | QRhi::finish(). |
| 221 | |
| 222 | The deferred nature has consequences for some types of objects. For example, |
| 223 | writing to a dynamic buffer multiple times within a frame, in case such |
| 224 | buffers are backed by host-visible memory, will result in making the |
| 225 | results of all writes are visible to all draw calls in the command buffer |
| 226 | of the frame, regardless of when the dynamic buffer update was recorded |
| 227 | relative to a draw call. |
| 228 | |
| 229 | Furthermore, instances of QRhiResource subclasses must be treated immutable |
| 230 | within a frame in which they are referenced in any way. Create |
| 231 | all resources upfront, before starting to record commands for the next |
| 232 | frame. Reusing a QRhiResource instance within a frame (by calling \c create() |
| 233 | then referencing it again in the same \c{beginFrame - endFrame} section) |
| 234 | should be avoided as it may lead to unexpected results, depending on the |
| 235 | backend. |
| 236 | |
| 237 | As a general rule, all referenced QRhiResource objects must stay valid and |
| 238 | unmodified until the frame is submitted by calling |
| 239 | \l{QRhi::endFrame()}{endFrame()}. On the other hand, calling |
| 240 | \l{QRhiResource::destroy()}{destroy()} or deleting the QRhiResource are |
| 241 | always safe once the frame is submitted, regardless of the status of the |
| 242 | underlying native resources (which may still be in use by the GPU - but |
| 243 | that is taken care of internally). |
| 244 | |
| 245 | Unlike APIs like OpenGL, upload and copy type of commands cannot be mixed |
| 246 | with draw commands. The typical renderer will involve a sequence similar to |
| 247 | the following: |
| 248 | |
| 249 | \list |
| 250 | \li (re)create resources |
| 251 | \li begin frame |
| 252 | \li record/issue uploads and copies |
| 253 | \li start recording a render pass |
| 254 | \li record draw calls |
| 255 | \li end render pass |
| 256 | \li end frame |
| 257 | \endlist |
| 258 | |
| 259 | Recording copy type of operations happens via QRhiResourceUpdateBatch. Such |
| 260 | operations are committed typically on |
| 261 | \l{QRhiCommandBuffer::beginPass()}{beginPass()}. |
| 262 | |
| 263 | When working with legacy rendering engines designed for OpenGL, the |
| 264 | migration to QRhi often involves redesigning from having a single \c render |
| 265 | step (that performs copies and uploads, clears buffers, and issues draw |
| 266 | calls, all mixed together) to a clearly separated, two phase \c prepare - |
| 267 | \c render setup where the \c render step only starts a renderpass and |
| 268 | records draw calls, while all resource creation and queuing of updates, |
| 269 | uploads and copies happens beforehand, in the \c prepare step. |
| 270 | |
| 271 | QRhi does not at the moment allow freely creating and submitting command |
| 272 | buffers. This may be lifted in the future to some extent, in particular if |
| 273 | compute support is introduced, but the model of well defined |
| 274 | \c{frame-start} and \c{frame-end} points, combined with a dedicated, |
| 275 | "frame" command buffer, where \c{frame-end} implies presenting, is going to |
| 276 | remain the primary way of operating since this is what fits Qt's various UI |
| 277 | technologies best. |
| 278 | |
| 279 | \section2 Threading |
| 280 | |
| 281 | A QRhi instance and the associated resources can be created and used on any |
| 282 | thread but all usage must be limited to that one single thread. When |
| 283 | rendering to multiple QWindows in an application, having a dedicated thread |
| 284 | and QRhi instance for each window is often advisable, as this can eliminate |
| 285 | issues with unexpected throttling caused by presenting to multiple windows. |
| 286 | Conceptually that is then the same as how Qt Quick scene graph's threaded |
| 287 | render loop operates when working directly with OpenGL: one thread for each |
| 288 | window, one QOpenGLContext for each thread. When moving onto QRhi, |
| 289 | QOpenGLContext is replaced by QRhi, making the migration straightforward. |
| 290 | |
| 291 | When it comes to externally created native objects, such as OpenGL contexts |
| 292 | passed in via QRhiGles2NativeHandles, it is up to the application to ensure |
| 293 | they are not misused by other threads. |
| 294 | |
| 295 | Resources are not shareable between QRhi instances. This is an intentional |
| 296 | choice since QRhi hides most queue, command buffer, and resource |
| 297 | synchronization related tasks, and provides no API for them. Safe and |
| 298 | efficient concurrent use of graphics resources from multiple threads is |
| 299 | tied to those concepts, however, and is thus a topic that is currently out |
| 300 | of scope, but may be introduced in the future. |
| 301 | |
| 302 | \note The Metal backend requires that an autorelease pool is available on |
| 303 | the rendering thread, ideally wrapping each iteration of the render loop. |
| 304 | This needs no action from the users of QRhi when rendering on the main |
| 305 | (gui) thread, but becomes important when a separate, dedicated render |
| 306 | thread is used. |
| 307 | |
| 308 | \section2 Resource synchronization |
| 309 | |
| 310 | QRhi does not expose APIs for resource barriers or image layout |
| 311 | transitions. Such synchronization is done implicitly by the backends, where |
| 312 | applicable (for example, Vulkan), by tracking resource usage as necessary. |
| 313 | Buffer and image barriers are inserted before render or compute passes |
| 314 | transparently to the application. |
| 315 | |
| 316 | \note Resources within a render or compute pass are expected to be bound to |
| 317 | a single usage during that pass. For example, a buffer can be used as |
| 318 | vertex, index, uniform, or storage buffer, but not a combination of them |
| 319 | within a single pass. However, it is perfectly fine to use a buffer as a |
| 320 | storage buffer in a compute pass, and then as a vertex buffer in a render |
| 321 | pass, for example, assuming the buffer declared both usages upon creation. |
| 322 | |
| 323 | \note Textures have this rule relaxed in certain cases, because using two |
| 324 | subresources (typically two different mip levels) of the same texture for |
| 325 | different access (one for load, one for store) is supported even within the |
| 326 | same pass. |
| 327 | |
| 328 | \section2 Resource reuse |
| 329 | |
| 330 | From the user's point of view a QRhiResource is reusable immediately after |
| 331 | calling QRhiResource::destroy(). With the exception of swapchains, calling |
| 332 | \c create() on an already created object does an implicit \c destroy(). This |
| 333 | provides a handy shortcut to reuse a QRhiResource instance with different |
| 334 | parameters, with a new native graphics object underneath. |
| 335 | |
| 336 | The importance of reusing the same object lies in the fact that some |
| 337 | objects reference other objects: for example, a QRhiShaderResourceBindings |
| 338 | can reference QRhiBuffer, QRhiTexture, and QRhiSampler instances. If in a |
| 339 | later frame one of these buffers need to be resized or a sampler parameter |
| 340 | needs changing, destroying and creating a whole new QRhiBuffer or |
| 341 | QRhiSampler would invalidate all references to the old instance. By just |
| 342 | changing the appropriate parameters via QRhiBuffer::setSize() or similar |
| 343 | and then calling QRhiBuffer::create(), everything works as expected and |
| 344 | there is no need to touch the QRhiShaderResourceBindings at all, even |
| 345 | though there is a good chance that under the hood the QRhiBuffer is now |
| 346 | backed by a whole new native buffer. |
| 347 | |
| 348 | \code |
| 349 | QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 256); |
| 350 | ubuf->create(); |
| 351 | |
| 352 | QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings() |
| 353 | srb->setBindings({ |
| 354 | QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf) |
| 355 | }); |
| 356 | srb->create(); |
| 357 | |
| 358 | // ... |
| 359 | |
| 360 | // now in a later frame we need to grow the buffer to a larger size |
| 361 | ubuf->setSize(512); |
| 362 | ubuf->create(); // same as ubuf->destroy(); ubuf->create(); |
| 363 | |
| 364 | // srb needs no changes whatsoever, any references in it to ubuf |
| 365 | // stay valid. When it comes to internal details, such as that |
| 366 | // ubuf may now be backed by a completely different native buffer |
| 367 | // resource, that is is recognized and handled automatically by the |
| 368 | // next setShaderResources(). |
| 369 | \endcode |
| 370 | |
| 371 | QRhiTextureRenderTarget offers the same contract: calling |
| 372 | QRhiCommandBuffer::beginPass() is safe even when one of the render target's |
| 373 | associated textures or renderbuffers has been rebuilt (by calling \c |
| 374 | create() on it) since the creation of the render target object. This allows |
| 375 | the application to resize a texture by setting a new pixel size on the |
| 376 | QRhiTexture and calling create(), thus creating a whole new native texture |
| 377 | resource underneath, without having to update the QRhiTextureRenderTarget |
| 378 | as that will be done implicitly in beginPass(). |
| 379 | |
| 380 | \section2 Pooled objects |
| 381 | |
| 382 | In addition to resources, there are pooled objects as well, such as, |
| 383 | QRhiResourceUpdateBatch. An instance is retrieved via a \c next function, |
| 384 | such as, nextResourceUpdateBatch(). The caller does not own the returned |
| 385 | instance in this case. The only valid way of operating here is calling |
| 386 | functions on the QRhiResourceUpdateBatch and then passing it to |
| 387 | QRhiCommandBuffer::beginPass() or QRhiCommandBuffer::endPass(). These |
| 388 | functions take care of returning the batch to the pool. Alternatively, a |
| 389 | batch can be "canceled" and returned to the pool without processing by |
| 390 | calling QRhiResourceUpdateBatch::release(). |
| 391 | |
| 392 | A typical pattern is thus: |
| 393 | |
| 394 | \code |
| 395 | QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch(); |
| 396 | // ... |
| 397 | resUpdates->updateDynamicBuffer(ubuf, 0, 64, mvp.constData()); |
| 398 | if (!image.isNull()) { |
| 399 | resUpdates->uploadTexture(texture, image); |
| 400 | image = QImage(); |
| 401 | } |
| 402 | // ... |
| 403 | QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); |
| 404 | // note the last argument |
| 405 | cb->beginPass(swapchain->currentFrameRenderTarget(), clearCol, clearDs, resUpdates); |
| 406 | \endcode |
| 407 | |
| 408 | \section2 Swapchain specifics |
| 409 | |
| 410 | QRhiSwapChain features some special semantics due to the peculiar nature of |
| 411 | swapchains. |
| 412 | |
| 413 | \list |
| 414 | |
| 415 | \li It has no \c create() but rather a QRhiSwapChain::createOrResize(). |
| 416 | Repeatedly calling this function is \b not the same as calling |
| 417 | QRhiSwapChain::destroy() followed by QRhiSwapChain::createOrResize(). This |
| 418 | is because swapchains often have ways to handle the case where buffers need |
| 419 | to be resized in a manner that is more efficient than a brute force |
| 420 | destroying and recreating from scratch. |
| 421 | |
| 422 | \li An active QRhiSwapChain must be released by calling |
| 423 | \l{QRhiSwapChain::destroy()}{destroy()}, or by destroying the object, before |
| 424 | the QWindow's underlying QPlatformWindow, and so the associated native |
| 425 | window object, is destroyed. It should not be postponed because releasing |
| 426 | the swapchain may become problematic (and with some APIs, like Vulkan, is |
| 427 | explicitly disallowed) when the native window is not around anymore, for |
| 428 | example because the QPlatformWindow got destroyed upon getting a |
| 429 | QWindow::close(). Therefore, releasing the swapchain must happen whenever |
| 430 | the targeted QWindow sends the |
| 431 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed event. If the event does |
| 432 | not arrive before the destruction of the QWindow - this can happen when |
| 433 | using QCoreApplication::quit() -, then check QWindow::handle() after the |
| 434 | event loop exits and invoke the swapchain release when non-null (meaning |
| 435 | the underlying native window is still around). |
| 436 | |
| 437 | \endlist |
| 438 | |
| 439 | \section2 Ownership |
| 440 | |
| 441 | The general rule is no ownership transfer. Creating a QRhi with an already |
| 442 | existing graphics device does not mean the QRhi takes ownership of the |
| 443 | device object. Similarly, ownership is not given away when a device or |
| 444 | texture object is "exported" via QRhi::nativeHandles() or |
| 445 | QRhiTexture::nativeTexture(). Most importantly, passing pointers in structs |
| 446 | and via setters does not transfer ownership. |
| 447 | |
| 448 | \section1 Troubleshooting and Profiling |
| 449 | |
| 450 | \section2 Error reporting |
| 451 | |
| 452 | Functions such as \l QRhi::create() and the resource classes' \c create() |
| 453 | member functions (e.g., \l QRhiBuffer::create()) indicate failure with the |
| 454 | return value (\nullptr or |
| 455 | \c false, respectively). When working with QShader, \l QShader::fromSerialized() |
| 456 | returns an invalid QShader (for which \l{QShader::isValid()}{isValid()} returns |
| 457 | \c false) when the data passed to the function cannot be successfully deserialized. |
| 458 | Some functions, beginFrame() in particular, may also sometimes report "soft failures", |
| 459 | such as \l FrameOpSwapChainOutOfDate, which do not indicate an unrecoverable error, |
| 460 | but rather should be seen as a "try again later" response. |
| 461 | |
| 462 | Warnings and errors may get printed at any time to the debug output via |
| 463 | qWarning(). It is therefore always advisable to inspect the output of the |
| 464 | application. |
| 465 | |
| 466 | Additional debug messages can be enabled via the following logging |
| 467 | categories. Messages from these categories are not printed by default |
| 468 | unless explicitly enabled via QLoggingCategory or the \c QT_LOGGING_RULES |
| 469 | environment variable. For better interoperation with Qt Quick, the |
| 470 | environment variable \c{QSG_INFO} also enables these debug prints. |
| 471 | |
| 472 | \list |
| 473 | \li \c{qt.rhi.general} |
| 474 | \endlist |
| 475 | |
| 476 | Additionally, applications can query the \l{QRhi::backendName()}{QRhi |
| 477 | backend name} and |
| 478 | \l{QRhi::driverInfo()}{graphics device information} from a successfully |
| 479 | initialized QRhi. This can then be printed to the user or stored in the |
| 480 | application logs even in production builds, if desired. |
| 481 | |
| 482 | \section2 Investigating rendering problems |
| 483 | |
| 484 | When the rendering results are not as expected, or the application is |
| 485 | experiencing problems, always consider checking with the the native 3D |
| 486 | APIs' debug and validation facilities. QRhi itself features limited error |
| 487 | checking since replicating the already existing, vast amount of |
| 488 | functionality in the underlying layers is not reasonable. |
| 489 | |
| 490 | \list |
| 491 | |
| 492 | \li For Vulkan, controlling the |
| 493 | \l{https://github.com/KhronosGroup/Vulkan-ValidationLayers}{Vulkan |
| 494 | Validation Layers} is not in the scope of the QRhi, but rather can be |
| 495 | achieved by configuring the \l QVulkanInstance with the appropriate layers. |
| 496 | For example, call \c{instance.setLayers({ "VK_LAYER_KHRONOS_validation" });} |
| 497 | before invoking \l{QVulkanInstance::create()}{create()} on the QVulkanInstance. |
| 498 | (note that this assumes that the validation layers are actually installed |
| 499 | and available, e.g. from the Vulkan SDK) By default, QVulkanInstance conveniently |
| 500 | redirects the Vulkan debug messages to qDebug, meaning the validation messages get |
| 501 | printed just like other Qt warnings. |
| 502 | |
| 503 | \li With Direct 3D 11 and 12, a graphics device with the debug layer |
| 504 | enabled can be requested by toggling the \c enableDebugLayer flag in the |
| 505 | appropriate \l{QRhiD3D11InitParams}{init params struct}. The messages appear on the |
| 506 | debug output, which is visible in Qt Creator's messages panel or via a tool |
| 507 | such as \l{https://learn.microsoft.com/en-us/sysinternals/downloads/debugview}{DebugView}. |
| 508 | |
| 509 | \li For Metal, controlling Metal Validation is outside of QRhi's scope. |
| 510 | Rather, to enable validation, run the application with the environment |
| 511 | variable \c{METAL_DEVICE_WRAPPER_TYPE=1} set, or run the application within |
| 512 | XCode. There may also be further settings and environment variable in modern |
| 513 | XCode and macOS versions. See for instance |
| 514 | \l{https://developer.apple.com/documentation/metal/diagnosing_metal_programming_issues_early}{this |
| 515 | page}. |
| 516 | |
| 517 | \endlist |
| 518 | |
| 519 | \section2 Frame captures and performance profiling |
| 520 | |
| 521 | A Qt application rendering with QRhi to a window while relying on a 3D API |
| 522 | under the hood, is, from the windowing and graphics pipeline perspective at |
| 523 | least, no different from any other (non-Qt) applications using the same 3D |
| 524 | API. This means that tools and practices for debugging and profiling |
| 525 | applications involving 3D graphics, such as games, all apply to such a Qt |
| 526 | application as well. |
| 527 | |
| 528 | A few examples of tools that can provide insights into the rendering |
| 529 | internals of Qt applications that use QRhi, which includes Qt Quick and Qt |
| 530 | Quick 3D based projects as well: |
| 531 | |
| 532 | \list |
| 533 | |
| 534 | \li \l{https://renderdoc.org/}{RenderDoc} allows taking frame captures and |
| 535 | introspecting the recorded commands and pipeline state on Windows and Linux |
| 536 | for applications using OpenGL, Vulkan, D3D11, or D3D12. When trying to |
| 537 | figure out why some parts of the 3D scene do not show up as expected, |
| 538 | RenderDoc is often a fast and efficient way to check the pipeline stages |
| 539 | and the related state and discover the missing or incorrect value. It is |
| 540 | also a tool that is actively used when developing Qt itself. |
| 541 | |
| 542 | \li For NVIDIA-based systems, |
| 543 | \l{https://developer.nvidia.com/nsight-graphics}{Nsight Graphics} provides |
| 544 | a graphics debugger tool on Windows and Linux. In addition to investigating the commands |
| 545 | in the frame and the pipeline, the vendor-specific tools allow looking at timings and |
| 546 | hardware performance information, which is not something simple frame captures can provide. |
| 547 | |
| 548 | \li For AMD-based systems, the \l{https://gpuopen.com/rgp/}{Radeon GPU |
| 549 | Profiler} can be used to gain deeper insights into the application's |
| 550 | rendering and its performance. |
| 551 | |
| 552 | \li As QRhi supports Direct 3D 12, using |
| 553 | \l{https://devblogs.microsoft.com/pix/download/}{PIX}, a performance tuning |
| 554 | and debugging tool for DirectX 12 games on Windows is an option as well. |
| 555 | |
| 556 | \li On macOS, |
| 557 | \l{https://developer.apple.com/documentation/metal/debugging_tools/viewing_your_gpu_workload_with_the_metal_debugger}{the |
| 558 | XCode Metal debugger} can be used to take and introspect frame |
| 559 | captures, to investigate performance details, and debug shaders. In macOS 13 it is also possible |
| 560 | to enable an overlay that displays frame rate and other information for any Metal-based window by |
| 561 | setting the environment variable \c{MTL_HUD_ENABLED=1}. |
| 562 | |
| 563 | \endlist |
| 564 | |
| 565 | On mobile and embedded platforms, there may be vendor and platform-specific |
| 566 | tools, provided by the GPU or SoC vendor, available to perform performance |
| 567 | profiling of application using OpenGL ES or Vulkan. |
| 568 | |
| 569 | When capturing frames, remember that objects and groups of commands can be |
| 570 | named via debug markers, as long as \l{QRhi::EnableDebugMarkers}{debug |
| 571 | markers were enabled} for the QRhi, and the graphics API in use supports |
| 572 | this. To annotate the command stream, call |
| 573 | \l{QRhiCommandBuffer::debugMarkBegin()}{debugMarkBegin()}, |
| 574 | \l{QRhiCommandBuffer::debugMarkEnd()}{debugMarkEnd()} and/or |
| 575 | \l{QRhiCommandBuffer::debugMarkMsg()}{debugMarkMsg()}. |
| 576 | This can be particularly useful in larger frames with multiple render passes. |
| 577 | Resources are named by calling \l{QRhiResource::setName()}{setName()} before create(). |
| 578 | |
| 579 | To perform basic timing measurements on the CPU and GPU side within the |
| 580 | application, \l QElapsedTimer and |
| 581 | \l QRhiCommandBuffer::lastCompletedGpuTime() can be used. The latter is |
| 582 | only available with select graphics APIs at the moment and requires opting |
| 583 | in via the \l QRhi::EnableTimestamps flag. |
| 584 | |
| 585 | \section2 Resource leak checking |
| 586 | |
| 587 | When destroying a QRhi object without properly destroying all buffers, |
| 588 | textures, and other resources created from it, warnings about this are |
| 589 | printed to the debug output whenever the application is a debug build, or |
| 590 | when the \c QT_RHI_LEAK_CHECK environment variable is set to a non-zero |
| 591 | value. This is a simple way to discover design issues around resource |
| 592 | handling within the application rendering logic. Note however that some |
| 593 | platforms and underlying graphics APIs may perform their own allocation and |
| 594 | resource leak detection as well, over which Qt will have no direct control. |
| 595 | For example, when using Vulkan, the memory allocator may raise failing |
| 596 | assertions in debug builds when resources that own graphics memory |
| 597 | allocations are not destroyed before the QRhi. In addition, the Vulkan |
| 598 | validation layer, when enabled, will issue warnings about native graphics |
| 599 | resources that were not released. Similarly, with Direct 3D warnings may |
| 600 | get printed about unreleased COM objects when the application does not |
| 601 | destroy the QRhi and its resources in the correct order. |
| 602 | |
| 603 | \sa {RHI Window Example}, QRhiCommandBuffer, QRhiResourceUpdateBatch, |
| 604 | QRhiShaderResourceBindings, QShader, QRhiBuffer, QRhiTexture, |
| 605 | QRhiRenderBuffer, QRhiSampler, QRhiTextureRenderTarget, |
| 606 | QRhiGraphicsPipeline, QRhiComputePipeline, QRhiSwapChain |
| 607 | */ |
| 608 | |
| 609 | /*! |
| 610 | \enum QRhi::Implementation |
| 611 | Describes which graphics API-specific backend gets used by a QRhi instance. |
| 612 | |
| 613 | \value Null |
| 614 | \value Vulkan |
| 615 | \value OpenGLES2 |
| 616 | \value D3D11 |
| 617 | \value D3D12 |
| 618 | \value Metal |
| 619 | */ |
| 620 | |
| 621 | /*! |
| 622 | \enum QRhi::Flag |
| 623 | Describes what special features to enable. |
| 624 | |
| 625 | \value EnableDebugMarkers Enables debug marker groups. Without this frame |
| 626 | debugging features like making debug groups and custom resource name |
| 627 | visible in external GPU debugging tools will not be available and functions |
| 628 | like QRhiCommandBuffer::debugMarkBegin() will become no-ops. Avoid enabling |
| 629 | in production builds as it may involve a small performance impact. Has no |
| 630 | effect when the QRhi::DebugMarkers feature is not reported as supported. |
| 631 | |
| 632 | \value EnableTimestamps Enables GPU timestamp collection. When not set, |
| 633 | QRhiCommandBuffer::lastCompletedGpuTime() always returns 0. Enable this |
| 634 | only when needed since there may be a small amount of extra work involved |
| 635 | (e.g. timestamp queries), depending on the underlying graphics API. Has no |
| 636 | effect when the QRhi::Timestamps feature is not reported as supported. |
| 637 | |
| 638 | \value PreferSoftwareRenderer Indicates that backends should prefer |
| 639 | choosing an adapter or physical device that renders in software on the CPU. |
| 640 | For example, with Direct3D there is typically a "Basic Render Driver" |
| 641 | adapter available with \c{DXGI_ADAPTER_FLAG_SOFTWARE}. Setting this flag |
| 642 | requests the backend to choose that adapter over any other, as long as no |
| 643 | specific adapter was forced by other backend-specific means. With Vulkan |
| 644 | this maps to preferring physical devices with |
| 645 | \c{VK_PHYSICAL_DEVICE_TYPE_CPU}. When not available, or when it is not |
| 646 | possible to decide if an adapter/device is software-based, this flag is |
| 647 | ignored. It may also be ignored with graphics APIs that have no concept and |
| 648 | means of enumerating adapters/devices. |
| 649 | |
| 650 | \value EnablePipelineCacheDataSave Enables retrieving the pipeline cache |
| 651 | contents, where applicable. When not set, pipelineCacheData() will return |
| 652 | an empty blob always. With backends where retrieving and restoring the |
| 653 | pipeline cache contents is not supported, the flag has no effect and the |
| 654 | serialized cache data is always empty. The flag provides an opt-in |
| 655 | mechanism because the cost of maintaining the related data structures is |
| 656 | not insignificant with some backends. With Vulkan this feature maps |
| 657 | directly to VkPipelineCache, vkGetPipelineCacheData and |
| 658 | VkPipelineCacheCreateInfo::pInitialData. With Direct3D 11 there is no real |
| 659 | pipline cache, but the results of HLSL->DXBC compilations are stored and |
| 660 | can be serialized/deserialized via this mechanism. This allows skipping the |
| 661 | time consuming D3DCompile() in future runs of the applications for shaders |
| 662 | that come with HLSL source instead of offline pre-compiled bytecode. This |
| 663 | can provide a huge boost in startup and load times, if there is a lot of |
| 664 | HLSL source compilation happening. With OpenGL the "pipeline cache" is |
| 665 | simulated by retrieving and loading shader program binaries (if supported |
| 666 | by the driver). With OpenGL there are additional, disk-based caching |
| 667 | mechanisms for shader/program binaries provided by Qt. Writing to those may |
| 668 | get disabled whenever this flag is set since storing program binaries to |
| 669 | multiple caches is not sensible. |
| 670 | |
| 671 | \value SuppressSmokeTestWarnings Indicates that, with backends where this |
| 672 | is relevant, certain, non-fatal QRhi::create() failures should not |
| 673 | produce qWarning() calls. For example, with D3D11, passing this flag |
| 674 | makes a number of warning messages (that appear due to QRhi::create() |
| 675 | failing) to become categorized debug prints instead under the commonly used |
| 676 | \c{qt.rhi.general} logging category. This can be used by engines, such as |
| 677 | Qt Quick, that feature fallback logic, i.e. they retry calling create() |
| 678 | with a different set of flags (such as, \l PreferSoftwareRenderer), in order |
| 679 | to hide the unconditional warnings from the output that would be printed |
| 680 | when the first create() attempt had failed. |
| 681 | */ |
| 682 | |
| 683 | /*! |
| 684 | \enum QRhi::FrameOpResult |
| 685 | Describes the result of operations that can have a soft failure. |
| 686 | |
| 687 | \value FrameOpSuccess Success |
| 688 | |
| 689 | \value FrameOpError Unspecified error |
| 690 | |
| 691 | \value FrameOpSwapChainOutOfDate The swapchain is in an inconsistent state |
| 692 | internally. This can be recoverable by attempting to repeat the operation |
| 693 | (such as, beginFrame()) later. |
| 694 | |
| 695 | \value FrameOpDeviceLost The graphics device was lost. This can be |
| 696 | recoverable by attempting to repeat the operation (such as, beginFrame()) |
| 697 | after releasing and reinitializing all objects backed by native graphics |
| 698 | resources. See isDeviceLost(). |
| 699 | */ |
| 700 | |
| 701 | /*! |
| 702 | \enum QRhi::Feature |
| 703 | Flag values to indicate what features are supported by the backend currently in use. |
| 704 | |
| 705 | \value MultisampleTexture Indicates that textures with a sample count larger |
| 706 | than 1 are supported. In practice this feature will be unsupported with |
| 707 | OpenGL ES versions older than 3.1, and OpenGL older than 3.0. |
| 708 | |
| 709 | \value MultisampleRenderBuffer Indicates that renderbuffers with a sample |
| 710 | count larger than 1 are supported. In practice this feature will be |
| 711 | unsupported with OpenGL ES 2.0, and may also be unsupported with OpenGL 2.x |
| 712 | unless the relevant extensions are present. |
| 713 | |
| 714 | \value DebugMarkers Indicates that debug marker groups (and so |
| 715 | QRhiCommandBuffer::debugMarkBegin()) are supported. |
| 716 | |
| 717 | \value Timestamps Indicates that command buffer timestamps are supported. |
| 718 | Relevant for QRhiCommandBuffer::lastCompletedGpuTime(). This can be |
| 719 | expected to be supported on Metal, Vulkan, Direct 3D 11 and 12, and OpenGL |
| 720 | contexts of version 3.3 or newer. However, with some of these APIs support |
| 721 | for timestamp queries is technically optional, and therefore it cannot be |
| 722 | guaranteed that this feature is always supported with every implementation |
| 723 | of them. |
| 724 | |
| 725 | \value Instancing Indicates that instanced drawing is supported. In |
| 726 | practice this feature will be unsupported with OpenGL ES 2.0 and OpenGL |
| 727 | 3.2 or older. |
| 728 | |
| 729 | \value CustomInstanceStepRate Indicates that instance step rates other |
| 730 | than 1 are supported. In practice this feature will always be unsupported |
| 731 | with OpenGL. In addition, running with Vulkan 1.0 without |
| 732 | VK_EXT_vertex_attribute_divisor will also lead to reporting false for this |
| 733 | feature. |
| 734 | |
| 735 | \value PrimitiveRestart Indicates that restarting the assembly of |
| 736 | primitives when encountering an index value of 0xFFFF |
| 737 | (\l{QRhiCommandBuffer::IndexUInt16}{IndexUInt16}) or 0xFFFFFFFF |
| 738 | (\l{QRhiCommandBuffer::IndexUInt32}{IndexUInt32}) is enabled, for certain |
| 739 | primitive topologies at least. QRhi will try to enable this with all |
| 740 | backends, but in some cases it will not be supported. Dynamically |
| 741 | controlling primitive restart is not possible since with some APIs |
| 742 | primitive restart with a fixed index is always on. Applications must assume |
| 743 | that whenever this feature is reported as supported, the above mentioned |
| 744 | index values \c may be treated specially, depending on the topology. The |
| 745 | only two topologies where primitive restart is guaranteed to behave |
| 746 | identically across backends, as long as this feature is reported as |
| 747 | supported, are \l{QRhiGraphicsPipeline::LineStrip}{LineStrip} and |
| 748 | \l{QRhiGraphicsPipeline::TriangleStrip}{TriangleStrip}. |
| 749 | |
| 750 | \value NonDynamicUniformBuffers Indicates that creating buffers with the |
| 751 | usage \l{QRhiBuffer::UniformBuffer}{UniformBuffer} and the types |
| 752 | \l{QRhiBuffer::Immutable}{Immutable} or \l{QRhiBuffer::Static}{Static} is |
| 753 | supported. When reported as unsupported, uniform (constant) buffers must be |
| 754 | created as \l{QRhiBuffer::Dynamic}{Dynamic}. (which is recommended |
| 755 | regardless) |
| 756 | |
| 757 | \value NonFourAlignedEffectiveIndexBufferOffset Indicates that effective |
| 758 | index buffer offsets (\c{indexOffset + firstIndex * indexComponentSize}) |
| 759 | that are not 4 byte aligned are supported. When not supported, attempting |
| 760 | to issue a \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} with a |
| 761 | non-aligned effective offset may lead to unspecified behavior. Relevant in |
| 762 | particular for Metal, where this will be reported as unsupported. |
| 763 | |
| 764 | \value NPOTTextureRepeat Indicates that the |
| 765 | \l{QRhiSampler::Repeat}{Repeat} wrap mode and mipmap filtering modes are |
| 766 | supported for textures with a non-power-of-two size. In practice this can |
| 767 | only be false with OpenGL ES 2.0 implementations without |
| 768 | \c{GL_OES_texture_npot}. |
| 769 | |
| 770 | \value RedOrAlpha8IsRed Indicates that the |
| 771 | \l{QRhiTexture::RED_OR_ALPHA8}{RED_OR_ALPHA8} format maps to a one |
| 772 | component 8-bit \c red format. This is the case for all backends except |
| 773 | OpenGL when using either OpenGL ES or a non-core profile context. There |
| 774 | \c{GL_ALPHA}, a one component 8-bit \c alpha format, is used |
| 775 | instead. Using the special texture format allows having a single code |
| 776 | path for creating textures, leaving it up to the backend to decide the |
| 777 | actual format, while the feature flag can be used to pick the |
| 778 | appropriate shader variant for sampling the texture. |
| 779 | |
| 780 | \value ElementIndexUint Indicates that 32-bit unsigned integer elements are |
| 781 | supported in the index buffer. In practice this is true everywhere except |
| 782 | when running on plain OpenGL ES 2.0 implementations without the necessary |
| 783 | extension. When false, only 16-bit unsigned elements are supported in the |
| 784 | index buffer. |
| 785 | |
| 786 | \value Compute Indicates that compute shaders, image load/store, and |
| 787 | storage buffers are supported. OpenGL older than 4.3 and OpenGL ES older |
| 788 | than 3.1 have no compute support. |
| 789 | |
| 790 | \value WideLines Indicates that lines with a width other than 1 are |
| 791 | supported. When reported as not supported, the line width set on the |
| 792 | graphics pipeline state is ignored. This can always be false with some |
| 793 | backends (D3D11, D3D12, Metal). With Vulkan, the value depends on the |
| 794 | implementation. With OpenGL, wide lines are not supported in core profile |
| 795 | contexts. |
| 796 | |
| 797 | \value VertexShaderPointSize Indicates that the size of rasterized points |
| 798 | set via \c{gl_PointSize} in the vertex shader is taken into account. When |
| 799 | reported as not supported, drawing points with a size other than 1 is not |
| 800 | supported. Setting \c{gl_PointSize} in the shader is still valid then, but |
| 801 | is ignored. (for example, when generating HLSL, the assignment is silently |
| 802 | dropped from the generated code) Note that some APIs (Metal, Vulkan) |
| 803 | require the point size to be set in the shader explicitly whenever drawing |
| 804 | points, even when the size is 1, as they do not automatically default to 1. |
| 805 | |
| 806 | \value BaseVertex Indicates that |
| 807 | \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} supports the \c |
| 808 | vertexOffset argument. When reported as not supported, the vertexOffset |
| 809 | value in an indexed draw is ignored. In practice this feature will be |
| 810 | unsupported with OpenGL and OpenGL ES versions lower than 3.2, and with |
| 811 | Metal on older iOS devices, including the iOS Simulator. |
| 812 | |
| 813 | \value BaseInstance Indicates that instanced draw commands support the \c |
| 814 | firstInstance argument. When reported as not supported, the firstInstance |
| 815 | value is ignored and the instance ID starts from 0. In practice this feature |
| 816 | will be unsupported with OpenGL, and with Metal on older iOS devices, |
| 817 | including the iOS Simulator. |
| 818 | |
| 819 | \value TriangleFanTopology Indicates that QRhiGraphicsPipeline::setTopology() |
| 820 | supports QRhiGraphicsPipeline::TriangleFan. In practice this feature will be |
| 821 | unsupported with Metal and Direct 3D 11/12. |
| 822 | |
| 823 | \value ReadBackNonUniformBuffer Indicates that |
| 824 | \l{QRhiResourceUpdateBatch::readBackBuffer()}{reading buffer contents} is |
| 825 | supported for QRhiBuffer instances with a usage different than |
| 826 | UniformBuffer. In practice this feature will be unsupported with OpenGL ES |
| 827 | 2.0. |
| 828 | |
| 829 | \value ReadBackNonBaseMipLevel Indicates that specifying a mip level other |
| 830 | than 0 is supported when reading back texture contents. When not supported, |
| 831 | specifying a non-zero level in QRhiReadbackDescription leads to returning |
| 832 | an all-zero image. In practice this feature will be unsupported with OpenGL |
| 833 | ES 2.0. |
| 834 | |
| 835 | \value TexelFetch Indicates that texelFetch() and textureLod() are available |
| 836 | in shaders. In practice this will be reported as unsupported with OpenGL ES |
| 837 | 2.0 and OpenGL 2.x contexts, because GLSL 100 es and versions before 130 do |
| 838 | not support these functions. |
| 839 | |
| 840 | \value RenderToNonBaseMipLevel Indicates that specifying a mip level other |
| 841 | than 0 is supported when creating a QRhiTextureRenderTarget with a |
| 842 | QRhiTexture as its color attachment. When not supported, create() will fail |
| 843 | whenever the target mip level is not zero. In practice this feature will be |
| 844 | unsupported with OpenGL ES 2.0. |
| 845 | |
| 846 | \value IntAttributes Indicates that specifying input attributes with |
| 847 | signed and unsigned integer types for a shader pipeline is supported. When |
| 848 | not supported, build() will succeed but just show a warning message and the |
| 849 | values of the target attributes will be broken. In practice this feature |
| 850 | will be unsupported with OpenGL ES 2.0 and OpenGL 2.x. |
| 851 | |
| 852 | \value ScreenSpaceDerivatives Indicates that functions such as dFdx(), |
| 853 | dFdy(), and fwidth() are supported in shaders. In practice this feature will |
| 854 | be unsupported with OpenGL ES 2.0 without the GL_OES_standard_derivatives |
| 855 | extension. |
| 856 | |
| 857 | \value ReadBackAnyTextureFormat Indicates that reading back texture |
| 858 | contents can be expected to work for any QRhiTexture::Format. Backends |
| 859 | other than OpenGL can be expected to return true for this feature. When |
| 860 | reported as false, which will typically happen with OpenGL, only the |
| 861 | formats QRhiTexture::RGBA8 and QRhiTexture::BGRA8 are guaranteed to be |
| 862 | supported for readbacks. In addition, with OpenGL, but not OpenGL ES, |
| 863 | reading back the 1 byte per component formats QRhiTexture::R8 and |
| 864 | QRhiTexture::RED_OR_ALPHA8 are supported as well. Reading back floating |
| 865 | point formats QRhiTexture::RGBA16F and RGBA32F may work too with OpenGL, as |
| 866 | long as the implementation provides support for these, but QRhi can give no |
| 867 | guarantees, as indicated by this flag. |
| 868 | |
| 869 | \value PipelineCacheDataLoadSave Indicates that the pipelineCacheData() and |
| 870 | setPipelineCacheData() functions are functional. When not supported, the |
| 871 | functions will not perform any action, the retrieved blob is always empty, |
| 872 | and thus no benefits can be expected from retrieving and, during a |
| 873 | subsequent run of the application, reloading the pipeline cache content. |
| 874 | |
| 875 | \value ImageDataStride Indicates that specifying a custom stride (row |
| 876 | length) for raw image data in texture uploads is supported. When not |
| 877 | supported (which can happen when the underlying API is OpenGL ES 2.0 without |
| 878 | support for GL_UNPACK_ROW_LENGTH), |
| 879 | QRhiTextureSubresourceUploadDescription::setDataStride() must not be used. |
| 880 | |
| 881 | \value RenderBufferImport Indicates that QRhiRenderBuffer::createFrom() is |
| 882 | supported. For most graphics APIs this is not sensible because |
| 883 | QRhiRenderBuffer encapsulates texture objects internally, just like |
| 884 | QRhiTexture. With OpenGL however, renderbuffer object exist as a separate |
| 885 | object type in the API, and in certain environments (for example, where one |
| 886 | may want to associated a renderbuffer object with an EGLImage object) it is |
| 887 | important to allow wrapping an existing OpenGL renderbuffer object with a |
| 888 | QRhiRenderBuffer. |
| 889 | |
| 890 | \value ThreeDimensionalTextures Indicates that 3D textures are supported. |
| 891 | In practice this feature will be unsupported with OpenGL and OpenGL ES |
| 892 | versions lower than 3.0. |
| 893 | |
| 894 | \value RenderTo3DTextureSlice Indicates that rendering to a slice in a 3D |
| 895 | texture is supported. This can be unsupported with Vulkan 1.0 due to |
| 896 | relying on VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT which is a Vulkan 1.1 |
| 897 | feature. |
| 898 | |
| 899 | \value TextureArrays Indicates that texture arrays are supported and |
| 900 | QRhi::newTextureArray() is functional. Note that even when texture arrays |
| 901 | are not supported, arrays of textures are still available as those are two |
| 902 | independent features. |
| 903 | |
| 904 | \value Tessellation Indicates that the tessellation control and evaluation |
| 905 | stages are supported. When reported as supported, the topology of a |
| 906 | QRhiGraphicsPipeline can be set to |
| 907 | \l{QRhiGraphicsPipeline::Patches}{Patches}, the number of control points |
| 908 | can be set via |
| 909 | \l{QRhiGraphicsPipeline::setPatchControlPointCount()}{setPatchControlPointCount()}, |
| 910 | and shaders for tessellation control and evaluation can be specified in the |
| 911 | QRhiShaderStage list. Tessellation shaders have portability issues between |
| 912 | APIs (for example, translating GLSL/SPIR-V to HLSL is problematic due to |
| 913 | the way hull shaders are structured, whereas Metal uses a somewhat |
| 914 | different tessellation pipeline than others), and therefore unexpected |
| 915 | issues may still arise, even though basic functionality is implemented |
| 916 | across all the underlying APIs. For Direct 3D in particular, handwritten |
| 917 | HLSL hull and domain shaders must be injected into each QShader for the |
| 918 | tessellation control and evaluation stages, respectively, since qsb cannot |
| 919 | generate these from SPIR-V. Note that isoline tessellation should be |
| 920 | avoided as it will not be supported by all backends. The maximum patch |
| 921 | control point count portable between backends is 32. |
| 922 | |
| 923 | \value GeometryShader Indicates that the geometry shader stage is |
| 924 | supported. When supported, a geometry shader can be specified in the |
| 925 | QRhiShaderStage list. Geometry Shaders are considered an experimental |
| 926 | feature in QRhi and can only be expected to be supported with Vulkan, |
| 927 | Direct 3D, OpenGL (3.2+) and OpenGL ES (3.2+), assuming the implementation |
| 928 | reports it as supported at run time. Geometry shaders have portability |
| 929 | issues between APIs, and therefore no guarantees can be given for a |
| 930 | universal solution. They will never be supported with Metal. Whereas with |
| 931 | Direct 3D a handwritten HLSL geometry shader must be injected into each |
| 932 | QShader for the geometry stage since qsb cannot generate this from SPIR-V. |
| 933 | |
| 934 | \value TextureArrayRange Indicates that for |
| 935 | \l{QRhi::newTextureArray()}{texture arrays} it is possible to specify a |
| 936 | range that is exposed to the shaders. Normally all array layers are exposed |
| 937 | and it is up to the shader to select the layer (via the third coordinate |
| 938 | passed to texture() when sampling the \c sampler2DArray). When supported, |
| 939 | calling QRhiTexture::setArrayRangeStart() and |
| 940 | QRhiTexture::setArrayRangeLength() before |
| 941 | \l{QRhiTexture::create()}{building} or |
| 942 | \l{QRhiTexture::createFrom()}{importing} the native texture has an effect, |
| 943 | and leads to selecting only the specified range from the array. This will |
| 944 | be necessary in special cases, such as when working with accelerated video |
| 945 | decoding and Direct 3D 11, because a texture array with both |
| 946 | \c{D3D11_BIND_DECODER} and \c{D3D11_BIND_SHADER_RESOURCE} on it is only |
| 947 | usable as a shader resource if a single array layer is selected. Note that |
| 948 | all this is applicable only when the texture is used as a |
| 949 | QRhiShaderResourceBinding::SampledTexture or |
| 950 | QRhiShaderResourceBinding::Texture shader resource, and is not compatible |
| 951 | with image load/store. This feature is only available with some backends as |
| 952 | it does not map well to all graphics APIs, and it is only meant to provide |
| 953 | support for special cases anyhow. In practice the feature can be expected to |
| 954 | be supported with Direct3D 11/12 and Vulkan. |
| 955 | |
| 956 | \value NonFillPolygonMode Indicates that setting a PolygonMode other than |
| 957 | the default Fill is supported for QRhiGraphicsPipeline. A common use case |
| 958 | for changing the mode to Line is to get wireframe rendering. This however |
| 959 | is not available as a core OpenGL ES feature, and is optional with Vulkan |
| 960 | as well as some mobile GPUs may not offer the feature. |
| 961 | |
| 962 | \value OneDimensionalTextures Indicates that 1D textures are supported. |
| 963 | In practice this feature will be unsupported on OpenGL ES. |
| 964 | |
| 965 | \value OneDimensionalTextureMipmaps Indicates that generating 1D texture |
| 966 | mipmaps are supported. In practice this feature will be unsupported on |
| 967 | backends that do not report support for |
| 968 | \l{OneDimensionalTextures}, Metal, and Direct 3D 12. |
| 969 | |
| 970 | \value HalfAttributes Indicates that specifying input attributes with half |
| 971 | precision (16bit) floating point types for a shader pipeline is supported. |
| 972 | When not supported, build() will succeed but just show a warning message |
| 973 | and the values of the target attributes will be broken. In practice this |
| 974 | feature will be unsupported in some OpenGL ES 2.0 and OpenGL 2.x |
| 975 | implementations. Note that while Direct3D 11/12 does support half precision |
| 976 | input attributes, it does not support the half3 type. The D3D backends pass |
| 977 | half3 attributes as half4. To ensure cross platform compatibility, half3 |
| 978 | inputs should be padded to 8 bytes. |
| 979 | |
| 980 | \value RenderToOneDimensionalTexture Indicates that 1D texture render |
| 981 | targets are supported. In practice this feature will be unsupported on |
| 982 | backends that do not report support for |
| 983 | \l{OneDimensionalTextures}, and Metal. |
| 984 | |
| 985 | \value ThreeDimensionalTextureMipmaps Indicates that generating 3D texture |
| 986 | mipmaps are supported. In practice this feature will be unsupported with |
| 987 | Direct 3D 12. |
| 988 | |
| 989 | \value MultiView Indicates that multiview, see e.g. |
| 990 | \l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_multiview.html}{VK_KHR_multiview} |
| 991 | is supported. With OpenGL ES 2.0, Direct 3D 11, and OpenGL (ES) |
| 992 | implementations without \c{GL_OVR_multiview2} this feature will not be |
| 993 | supported. With Vulkan 1.1 and newer, and Direct 3D 12 multiview is |
| 994 | typically supported. When reported as supported, creating a |
| 995 | QRhiTextureRenderTarget with a QRhiColorAttachment that references a texture |
| 996 | array and has \l{QRhiColorAttachment::setMultiViewCount()}{multiViewCount} |
| 997 | set enables recording a render pass that uses multiview rendering. In addition, |
| 998 | any QRhiGraphicsPipeline used in that render pass must have |
| 999 | \l{QRhiGraphicsPipeline::setMultiViewCount()}{the same view count set}. Note that |
| 1000 | multiview is only available in combination with 2D texture arrays. It cannot |
| 1001 | be used to optimize the rendering into individual textures (e.g. two, for |
| 1002 | the left and right eyes). Rather, the target of a multiview render pass is |
| 1003 | always a texture array, automatically rendering to the layer (array element) |
| 1004 | corresponding to each view. Therefore this feature implies \l TextureArrays |
| 1005 | as well. Multiview rendering is not supported in combination with |
| 1006 | tessellation or geometry shaders. See QRhiColorAttachment::setMultiViewCount() |
| 1007 | for further details on multiview rendering. This enum value has been introduced in Qt 6.7. |
| 1008 | |
| 1009 | \value TextureViewFormat Indicates that setting a |
| 1010 | \l{QRhiTexture::setWriteViewFormat()}{view format} on a QRhiTexture is |
| 1011 | effective. When reported as supported, setting the read (sampling) or write |
| 1012 | (render target / image load-store) view mode changes the texture's viewing |
| 1013 | format. When unsupported, setting a view format has no effect. Note that Qt |
| 1014 | has no knowledge or control over format compatibility or resource view rules |
| 1015 | in the underlying 3D API and its implementation. Passing in unsuitable, |
| 1016 | incompatible formats may lead to errors and unspecified behavior. This is |
| 1017 | provided mainly to allow "casting" rendering into a texture created with an |
| 1018 | sRGB format to non-sRGB to avoid the unwanted linear->sRGB conversion on |
| 1019 | shader writes. Other types of casting may or may not be functional, |
| 1020 | depending on the underlying API. Currently implemented for Vulkan and Direct |
| 1021 | 3D 12. With D3D12 the feature is available only if |
| 1022 | \c CastingFullyTypedFormatSupported is supported, see |
| 1023 | \l{https://microsoft.github.io/DirectX-Specs/d3d/RelaxedCasting.html} (and |
| 1024 | note that QRhi always uses fully typed formats for textures.) This enum |
| 1025 | value has been introduced in Qt 6.8. |
| 1026 | |
| 1027 | \value ResolveDepthStencil Indicates that resolving a multisample depth or |
| 1028 | depth-stencil texture is supported. Otherwise, |
| 1029 | \l{QRhiTextureRenderTargetDescription::setDepthResolveTexture()}{setting a |
| 1030 | depth resolve texture} is not functional and must be avoided. Direct 3D 11 |
| 1031 | and 12 have no support for resolving depth/depth-stencil formats, and |
| 1032 | therefore this feature will never be supported with those. Vulkan 1.0 has no |
| 1033 | API to request resolving a depth-stencil attachment. Therefore, with Vulkan |
| 1034 | this feature will only be supported with Vulkan 1.2 and up, and on 1.1 |
| 1035 | implementations with the appropriate extensions present. This feature is |
| 1036 | provided for the rare case when resolving into a non-multisample depth |
| 1037 | texture becomes necessary, for example when rendering into an |
| 1038 | OpenXR-provided depth texture (XR_KHR_composition_layer_depth). This enum |
| 1039 | value has been introduced in Qt 6.8. |
| 1040 | */ |
| 1041 | |
| 1042 | /*! |
| 1043 | \enum QRhi::BeginFrameFlag |
| 1044 | Flag values for QRhi::beginFrame() |
| 1045 | */ |
| 1046 | |
| 1047 | /*! |
| 1048 | \enum QRhi::EndFrameFlag |
| 1049 | Flag values for QRhi::endFrame() |
| 1050 | |
| 1051 | \value SkipPresent Specifies that no present command is to be queued or no |
| 1052 | swapBuffers call is to be made. This way no image is presented. Generating |
| 1053 | multiple frames with all having this flag set is not recommended (except, |
| 1054 | for example, for benchmarking purposes - but keep in mind that backends may |
| 1055 | behave differently when it comes to waiting for command completion without |
| 1056 | presenting so the results are not comparable between them) |
| 1057 | */ |
| 1058 | |
| 1059 | /*! |
| 1060 | \enum QRhi::ResourceLimit |
| 1061 | Describes the resource limit to query. |
| 1062 | |
| 1063 | \value TextureSizeMin Minimum texture width and height. This is typically |
| 1064 | 1. The minimum texture size is handled gracefully, meaning attempting to |
| 1065 | create a texture with an empty size will instead create a texture with the |
| 1066 | minimum size. |
| 1067 | |
| 1068 | \value TextureSizeMax Maximum texture width and height. This depends on the |
| 1069 | graphics API and sometimes the platform or implementation as well. |
| 1070 | Typically the value is in the range 4096 - 16384. Attempting to create |
| 1071 | textures larger than this is expected to fail. |
| 1072 | |
| 1073 | \value MaxColorAttachments The maximum number of color attachments for a |
| 1074 | QRhiTextureRenderTarget, in case multiple render targets are supported. When |
| 1075 | MRT is not supported, the value is 1. Otherwise this is typically 8, but |
| 1076 | watch out for the fact that OpenGL only mandates 4 as the minimum, and that |
| 1077 | is what some OpenGL ES implementations provide. |
| 1078 | |
| 1079 | \value FramesInFlight The number of frames the backend may keep "in |
| 1080 | flight": with backends like Vulkan or Metal, it is the responsibility of |
| 1081 | QRhi to block whenever starting a new frame and finding the CPU is already |
| 1082 | \c{N - 1} frames ahead of the GPU (because the command buffer submitted in |
| 1083 | frame no. \c{current} - \c{N} has not yet completed). The value N is what |
| 1084 | is returned from here, and is typically 2. This can be relevant to |
| 1085 | applications that integrate rendering done directly with the graphics API, |
| 1086 | as such rendering code may want to perform double (if the value is 2) |
| 1087 | buffering for resources, such as, buffers, similarly to the QRhi backends |
| 1088 | themselves. The current frame slot index (a value running 0, 1, .., N-1, |
| 1089 | then wrapping around) is retrievable from QRhi::currentFrameSlot(). The |
| 1090 | value is 1 for backends where the graphics API offers no such low level |
| 1091 | control over the command submission process. Note that pipelining may still |
| 1092 | happen even when this value is 1 (some backends, such as D3D11, are |
| 1093 | designed to attempt to enable this, for instance, by using an update |
| 1094 | strategy for uniform buffers that does not stall the pipeline), but that is |
| 1095 | then not controlled by QRhi and so not reflected here in the API. |
| 1096 | |
| 1097 | \value MaxAsyncReadbackFrames The number of \l{QRhi::endFrame()}{submitted} |
| 1098 | frames (including the one that contains the readback) after which an |
| 1099 | asynchronous texture or buffer readback is guaranteed to complete upon |
| 1100 | \l{QRhi::beginFrame()}{starting a new frame}. |
| 1101 | |
| 1102 | \value MaxThreadGroupsPerDimension The maximum number of compute |
| 1103 | work/thread groups that can be dispatched. Effectively the maximum value |
| 1104 | for the arguments of QRhiCommandBuffer::dispatch(). Typically 65535. |
| 1105 | |
| 1106 | \value MaxThreadsPerThreadGroup The maximum number of invocations in a |
| 1107 | single local work group, or in other terminology, the maximum number of |
| 1108 | threads in a thread group. Effectively the maximum value for the product of |
| 1109 | \c local_size_x, \c local_size_y, and \c local_size_z in the compute |
| 1110 | shader. Typical values are 128, 256, 512, 1024, or 1536. Watch out that |
| 1111 | both OpenGL ES and Vulkan specify only 128 as the minimum required limit |
| 1112 | for implementations. While uncommon for Vulkan, some OpenGL ES 3.1 |
| 1113 | implementations for mobile/embedded devices only support the spec-mandated |
| 1114 | minimum value. |
| 1115 | |
| 1116 | \value MaxThreadGroupX The maximum size of a work/thread group in the X |
| 1117 | dimension. Effectively the maximum value of \c local_size_x in the compute |
| 1118 | shader. Typically 256 or 1024. |
| 1119 | |
| 1120 | \value MaxThreadGroupY The maximum size of a work/thread group in the Y |
| 1121 | dimension. Effectively the maximum value of \c local_size_y in the compute |
| 1122 | shader. Typically 256 or 1024. |
| 1123 | |
| 1124 | \value MaxThreadGroupZ The maximum size of a work/thread group in the Z |
| 1125 | dimension. Effectively the maximum value of \c local_size_z in the compute |
| 1126 | shader. Typically 64 or 256. |
| 1127 | |
| 1128 | \value TextureArraySizeMax Maximum texture array size. Typically in range |
| 1129 | 256 - 2048. Attempting to \l{QRhi::newTextureArray()}{create a texture |
| 1130 | array} with more elements will likely fail. |
| 1131 | |
| 1132 | \value MaxUniformBufferRange The number of bytes that can be exposed from a |
| 1133 | uniform buffer to the shaders at once. On OpenGL ES 2.0 and 3.0 |
| 1134 | implementations this may be as low as 3584 bytes (224 four component, 32 |
| 1135 | bits per component vectors). Elsewhere the value is typically 16384 (1024 |
| 1136 | vec4s) or 65536 (4096 vec4s). |
| 1137 | |
| 1138 | \value MaxVertexInputs The number of input attributes to the vertex shader. |
| 1139 | The location in a QRhiVertexInputAttribute must be in range \c{[0, |
| 1140 | MaxVertexInputs-1]}. The value may be as low as 8 with OpenGL ES 2.0. |
| 1141 | Elsewhere, typical values are 16, 31, or 32. |
| 1142 | |
| 1143 | \value MaxVertexOutputs The maximum number of outputs (4 component vector |
| 1144 | \c out variables) from the vertex shader. The value may be as low as 8 with |
| 1145 | OpenGL ES 2.0, and 15 with OpenGL ES 3.0 and some Metal devices. Elsewhere, |
| 1146 | a typical value is 32. |
| 1147 | */ |
| 1148 | |
| 1149 | /*! |
| 1150 | \class QRhiInitParams |
| 1151 | \inmodule QtGuiPrivate |
| 1152 | \inheaderfile rhi/qrhi.h |
| 1153 | \since 6.6 |
| 1154 | \brief Base class for backend-specific initialization parameters. |
| 1155 | |
| 1156 | Contains fields that are relevant to all backends. |
| 1157 | |
| 1158 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1159 | for details. |
| 1160 | */ |
| 1161 | |
| 1162 | /*! |
| 1163 | \class QRhiDepthStencilClearValue |
| 1164 | \inmodule QtGuiPrivate |
| 1165 | \inheaderfile rhi/qrhi.h |
| 1166 | \since 6.6 |
| 1167 | \brief Specifies clear values for a depth or stencil buffer. |
| 1168 | |
| 1169 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1170 | for details. |
| 1171 | */ |
| 1172 | |
| 1173 | /*! |
| 1174 | \fn QRhiDepthStencilClearValue::QRhiDepthStencilClearValue() = default |
| 1175 | |
| 1176 | Constructs a depth/stencil clear value with depth clear value 1.0f and |
| 1177 | stencil clear value 0. |
| 1178 | */ |
| 1179 | |
| 1180 | /*! |
| 1181 | Constructs a depth/stencil clear value with depth clear value \a d and |
| 1182 | stencil clear value \a s. |
| 1183 | */ |
| 1184 | QRhiDepthStencilClearValue::QRhiDepthStencilClearValue(float d, quint32 s) |
| 1185 | : m_d(d), |
| 1186 | m_s(s) |
| 1187 | { |
| 1188 | } |
| 1189 | |
| 1190 | /*! |
| 1191 | \fn float QRhiDepthStencilClearValue::depthClearValue() const |
| 1192 | \return the depth clear value. In most cases this is 1.0f. |
| 1193 | */ |
| 1194 | |
| 1195 | /*! |
| 1196 | \fn void QRhiDepthStencilClearValue::setDepthClearValue(float d) |
| 1197 | Sets the depth clear value to \a d. |
| 1198 | */ |
| 1199 | |
| 1200 | /*! |
| 1201 | \fn quint32 QRhiDepthStencilClearValue::stencilClearValue() const |
| 1202 | \return the stencil clear value. In most cases this is 0. |
| 1203 | */ |
| 1204 | |
| 1205 | /*! |
| 1206 | \fn void QRhiDepthStencilClearValue::setStencilClearValue(quint32 s) |
| 1207 | Sets the stencil clear value to \a s. |
| 1208 | */ |
| 1209 | |
| 1210 | /*! |
| 1211 | \fn bool QRhiDepthStencilClearValue::operator==(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept |
| 1212 | |
| 1213 | \return \c true if the values in the two QRhiDepthStencilClearValue objects |
| 1214 | \a a and \a b are equal. |
| 1215 | */ |
| 1216 | |
| 1217 | /*! |
| 1218 | \fn bool QRhiDepthStencilClearValue::operator!=(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) noexcept |
| 1219 | |
| 1220 | \return \c false if the values in the two QRhiDepthStencilClearValue |
| 1221 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1222 | |
| 1223 | */ |
| 1224 | |
| 1225 | /*! |
| 1226 | \fn size_t QRhiDepthStencilClearValue::qHash(const QRhiDepthStencilClearValue &key, size_t seed) |
| 1227 | \qhash{QRhiDepthStencilClearValue} |
| 1228 | */ |
| 1229 | |
| 1230 | #ifndef QT_NO_DEBUG_STREAM |
| 1231 | QDebug operator<<(QDebug dbg, const QRhiDepthStencilClearValue &v) |
| 1232 | { |
| 1233 | QDebugStateSaver saver(dbg); |
| 1234 | dbg.nospace() << "QRhiDepthStencilClearValue(depth-clear=" << v.depthClearValue() |
| 1235 | << " stencil-clear=" << v.stencilClearValue() |
| 1236 | << ')'; |
| 1237 | return dbg; |
| 1238 | } |
| 1239 | #endif |
| 1240 | |
| 1241 | /*! |
| 1242 | \class QRhiViewport |
| 1243 | \inmodule QtGuiPrivate |
| 1244 | \inheaderfile rhi/qrhi.h |
| 1245 | \since 6.6 |
| 1246 | \brief Specifies a viewport rectangle. |
| 1247 | |
| 1248 | Used with QRhiCommandBuffer::setViewport(). |
| 1249 | |
| 1250 | QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 1251 | bottom-left. Negative width or height are not allowed. |
| 1252 | |
| 1253 | Typical usage is like the following: |
| 1254 | |
| 1255 | \code |
| 1256 | const QSize outputSizeInPixels = swapchain->currentPixelSize(); |
| 1257 | const QRhiViewport viewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()); |
| 1258 | cb->beginPass(swapchain->currentFrameRenderTarget(), Qt::black, { 1.0f, 0 }); |
| 1259 | cb->setGraphicsPipeline(ps); |
| 1260 | cb->setViewport(viewport); |
| 1261 | // ... |
| 1262 | \endcode |
| 1263 | |
| 1264 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1265 | for details. |
| 1266 | |
| 1267 | \sa QRhiCommandBuffer::setViewport(), QRhi::clipSpaceCorrMatrix(), QRhiScissor |
| 1268 | */ |
| 1269 | |
| 1270 | /*! |
| 1271 | \fn QRhiViewport::QRhiViewport() = default |
| 1272 | |
| 1273 | Constructs a viewport description with an empty rectangle and a depth range |
| 1274 | of 0.0f - 1.0f. |
| 1275 | |
| 1276 | \sa QRhi::clipSpaceCorrMatrix() |
| 1277 | */ |
| 1278 | |
| 1279 | /*! |
| 1280 | Constructs a viewport description with the rectangle specified by \a x, \a |
| 1281 | y, \a w, \a h and the depth range \a minDepth and \a maxDepth. |
| 1282 | |
| 1283 | \note \a x and \a y are assumed to be the bottom-left position. \a w and \a |
| 1284 | h should not be negative, the viewport will be ignored by |
| 1285 | QRhiCommandBuffer::setViewport() otherwise. |
| 1286 | |
| 1287 | \sa QRhi::clipSpaceCorrMatrix() |
| 1288 | */ |
| 1289 | QRhiViewport::QRhiViewport(float x, float y, float w, float h, float minDepth, float maxDepth) |
| 1290 | : m_rect { ._M_elems: { x, y, w, h } }, |
| 1291 | m_minDepth(minDepth), |
| 1292 | m_maxDepth(maxDepth) |
| 1293 | { |
| 1294 | } |
| 1295 | |
| 1296 | /*! |
| 1297 | \fn std::array<float, 4> QRhiViewport::viewport() const |
| 1298 | \return the viewport x, y, width, and height. |
| 1299 | */ |
| 1300 | |
| 1301 | /*! |
| 1302 | \fn void QRhiViewport::setViewport(float x, float y, float w, float h) |
| 1303 | Sets the viewport's position and size to \a x, \a y, \a w, and \a h. |
| 1304 | |
| 1305 | \note Viewports are specified in a coordinate system that has its origin in |
| 1306 | the bottom-left. |
| 1307 | */ |
| 1308 | |
| 1309 | /*! |
| 1310 | \fn float QRhiViewport::minDepth() const |
| 1311 | \return the minDepth value of the depth range of the viewport. |
| 1312 | */ |
| 1313 | |
| 1314 | /*! |
| 1315 | \fn void QRhiViewport::setMinDepth(float minDepth) |
| 1316 | Sets the \a minDepth of the depth range of the viewport. |
| 1317 | By default this is set to 0.0f. |
| 1318 | */ |
| 1319 | |
| 1320 | /*! |
| 1321 | \fn float QRhiViewport::maxDepth() const |
| 1322 | \return the maxDepth value of the depth range of the viewport. |
| 1323 | */ |
| 1324 | |
| 1325 | /*! |
| 1326 | \fn void QRhiViewport::setMaxDepth(float maxDepth) |
| 1327 | Sets the \a maxDepth of the depth range of the viewport. |
| 1328 | By default this is set to 1.0f. |
| 1329 | */ |
| 1330 | |
| 1331 | /*! |
| 1332 | \fn bool QRhiViewport::operator==(const QRhiViewport &a, const QRhiViewport &b) noexcept |
| 1333 | |
| 1334 | \return \c true if the values in the two QRhiViewport objects |
| 1335 | \a a and \a b are equal. |
| 1336 | */ |
| 1337 | |
| 1338 | /*! |
| 1339 | \fn bool QRhiViewport::operator!=(const QRhiViewport &a, const QRhiViewport &b) noexcept |
| 1340 | |
| 1341 | \return \c false if the values in the two QRhiViewport |
| 1342 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1343 | */ |
| 1344 | |
| 1345 | /*! |
| 1346 | \fn size_t QRhiViewport::qHash(const QRhiViewport &key, size_t seed) |
| 1347 | \qhash{QRhiViewport} |
| 1348 | */ |
| 1349 | |
| 1350 | #ifndef QT_NO_DEBUG_STREAM |
| 1351 | QDebug operator<<(QDebug dbg, const QRhiViewport &v) |
| 1352 | { |
| 1353 | QDebugStateSaver saver(dbg); |
| 1354 | const std::array<float, 4> r = v.viewport(); |
| 1355 | dbg.nospace() << "QRhiViewport(bottom-left-x=" << r[0] |
| 1356 | << " bottom-left-y=" << r[1] |
| 1357 | << " width=" << r[2] |
| 1358 | << " height=" << r[3] |
| 1359 | << " minDepth=" << v.minDepth() |
| 1360 | << " maxDepth=" << v.maxDepth() |
| 1361 | << ')'; |
| 1362 | return dbg; |
| 1363 | } |
| 1364 | #endif |
| 1365 | |
| 1366 | /*! |
| 1367 | \class QRhiScissor |
| 1368 | \inmodule QtGuiPrivate |
| 1369 | \inheaderfile rhi/qrhi.h |
| 1370 | \since 6.6 |
| 1371 | \brief Specifies a scissor rectangle. |
| 1372 | |
| 1373 | Used with QRhiCommandBuffer::setScissor(). Setting a scissor rectangle is |
| 1374 | only possible with a QRhiGraphicsPipeline that has |
| 1375 | QRhiGraphicsPipeline::UsesScissor set. |
| 1376 | |
| 1377 | QRhi assumes OpenGL-style scissor coordinates, meaning x and y are |
| 1378 | bottom-left. Negative width or height are not allowed. However, apart from |
| 1379 | that, the flexible OpenGL semantics apply: negative x and y, partially out |
| 1380 | of bounds rectangles, etc. will be handled gracefully, clamping as |
| 1381 | appropriate. Therefore, any rendering logic targeting OpenGL can feed |
| 1382 | scissor rectangles into QRhiScissor as-is, without any adaptation. |
| 1383 | |
| 1384 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1385 | for details. |
| 1386 | |
| 1387 | \sa QRhiCommandBuffer::setScissor(), QRhiViewport |
| 1388 | */ |
| 1389 | |
| 1390 | /*! |
| 1391 | \fn QRhiScissor::QRhiScissor() = default |
| 1392 | |
| 1393 | Constructs an empty scissor. |
| 1394 | */ |
| 1395 | |
| 1396 | /*! |
| 1397 | Constructs a scissor with the rectangle specified by \a x, \a y, \a w, and |
| 1398 | \a h. |
| 1399 | |
| 1400 | \note \a x and \a y are assumed to be the bottom-left position. Negative \a w |
| 1401 | or \a h are not allowed, such scissor rectangles will be ignored by |
| 1402 | QRhiCommandBuffer. Other than that, the flexible OpenGL semantics apply: |
| 1403 | negative x and y, partially out of bounds rectangles, etc. will be handled |
| 1404 | gracefully, clamping as appropriate. |
| 1405 | */ |
| 1406 | QRhiScissor::QRhiScissor(int x, int y, int w, int h) |
| 1407 | : m_rect { ._M_elems: { x, y, w, h } } |
| 1408 | { |
| 1409 | } |
| 1410 | |
| 1411 | /*! |
| 1412 | \fn std::array<int, 4> QRhiScissor::scissor() const |
| 1413 | \return the scissor position and size. |
| 1414 | */ |
| 1415 | |
| 1416 | /*! |
| 1417 | \fn void QRhiScissor::setScissor(int x, int y, int w, int h) |
| 1418 | Sets the scissor position and size to \a x, \a y, \a w, \a h. |
| 1419 | |
| 1420 | \note The position is always expected to be specified in a coordinate |
| 1421 | system that has its origin in the bottom-left corner, like OpenGL. |
| 1422 | */ |
| 1423 | |
| 1424 | /*! |
| 1425 | \fn bool QRhiScissor::operator==(const QRhiScissor &a, const QRhiScissor &b) noexcept |
| 1426 | |
| 1427 | \return \c true if the values in the two QRhiScissor objects |
| 1428 | \a a and \a b are equal. |
| 1429 | */ |
| 1430 | |
| 1431 | /*! |
| 1432 | \fn bool QRhiScissor::operator!=(const QRhiScissor &a, const QRhiScissor &b) noexcept |
| 1433 | |
| 1434 | \return \c false if the values in the two QRhiScissor |
| 1435 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1436 | */ |
| 1437 | |
| 1438 | /*! |
| 1439 | \fn size_t QRhiScissor::qHash(const QRhiScissor &key, size_t seed) |
| 1440 | \qhash{QRhiScissor} |
| 1441 | */ |
| 1442 | |
| 1443 | #ifndef QT_NO_DEBUG_STREAM |
| 1444 | QDebug operator<<(QDebug dbg, const QRhiScissor &s) |
| 1445 | { |
| 1446 | QDebugStateSaver saver(dbg); |
| 1447 | const std::array<int, 4> r = s.scissor(); |
| 1448 | dbg.nospace() << "QRhiScissor(bottom-left-x=" << r[0] |
| 1449 | << " bottom-left-y=" << r[1] |
| 1450 | << " width=" << r[2] |
| 1451 | << " height=" << r[3] |
| 1452 | << ')'; |
| 1453 | return dbg; |
| 1454 | } |
| 1455 | #endif |
| 1456 | |
| 1457 | /*! |
| 1458 | \class QRhiVertexInputBinding |
| 1459 | \inmodule QtGuiPrivate |
| 1460 | \inheaderfile rhi/qrhi.h |
| 1461 | \since 6.6 |
| 1462 | \brief Describes a vertex input binding. |
| 1463 | |
| 1464 | Specifies the stride (in bytes, must be a multiple of 4), the |
| 1465 | classification and optionally the instance step rate. |
| 1466 | |
| 1467 | As an example, assume a vertex shader with the following inputs: |
| 1468 | |
| 1469 | \badcode |
| 1470 | layout(location = 0) in vec4 position; |
| 1471 | layout(location = 1) in vec2 texcoord; |
| 1472 | \endcode |
| 1473 | |
| 1474 | Now let's assume also that 3 component vertex positions \c{(x, y, z)} and 2 |
| 1475 | component texture coordinates \c{(u, v)} are provided in a non-interleaved |
| 1476 | format in a buffer (or separate buffers even). Defining two bindings |
| 1477 | could then be done like this: |
| 1478 | |
| 1479 | \code |
| 1480 | QRhiVertexInputLayout inputLayout; |
| 1481 | inputLayout.setBindings({ |
| 1482 | { 3 * sizeof(float) }, |
| 1483 | { 2 * sizeof(float) } |
| 1484 | }); |
| 1485 | \endcode |
| 1486 | |
| 1487 | Only the stride is interesting here since instancing is not used. The |
| 1488 | binding number is given by the index of the QRhiVertexInputBinding |
| 1489 | element in the bindings vector of the QRhiVertexInputLayout. |
| 1490 | |
| 1491 | Once a graphics pipeline with this vertex input layout is bound, the vertex |
| 1492 | inputs could be set up like the following for drawing a cube with 36 |
| 1493 | vertices, assuming we have a single buffer with first the positions and |
| 1494 | then the texture coordinates: |
| 1495 | |
| 1496 | \code |
| 1497 | const QRhiCommandBuffer::VertexInput vbufBindings[] = { |
| 1498 | { cubeBuf, 0 }, |
| 1499 | { cubeBuf, 36 * 3 * sizeof(float) } |
| 1500 | }; |
| 1501 | cb->setVertexInput(0, 2, vbufBindings); |
| 1502 | \endcode |
| 1503 | |
| 1504 | Note how the index defined by \c {startBinding + i}, where \c i is the |
| 1505 | index in the second argument of |
| 1506 | \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}, matches the |
| 1507 | index of the corresponding entry in the \c bindings vector of the |
| 1508 | QRhiVertexInputLayout. |
| 1509 | |
| 1510 | \note the stride must always be a multiple of 4. |
| 1511 | |
| 1512 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1513 | for details. |
| 1514 | |
| 1515 | \sa QRhiCommandBuffer::setVertexInput() |
| 1516 | */ |
| 1517 | |
| 1518 | /*! |
| 1519 | \enum QRhiVertexInputBinding::Classification |
| 1520 | Describes the input data classification. |
| 1521 | |
| 1522 | \value PerVertex Data is per-vertex |
| 1523 | \value PerInstance Data is per-instance |
| 1524 | */ |
| 1525 | |
| 1526 | /*! |
| 1527 | \fn QRhiVertexInputBinding::QRhiVertexInputBinding() = default |
| 1528 | |
| 1529 | Constructs a default vertex input binding description. |
| 1530 | */ |
| 1531 | |
| 1532 | /*! |
| 1533 | Constructs a vertex input binding description with the specified \a stride, |
| 1534 | classification \a cls, and instance step rate \a stepRate. |
| 1535 | |
| 1536 | \note \a stepRate other than 1 is only supported when |
| 1537 | QRhi::CustomInstanceStepRate is reported to be supported. |
| 1538 | */ |
| 1539 | QRhiVertexInputBinding::QRhiVertexInputBinding(quint32 stride, Classification cls, quint32 stepRate) |
| 1540 | : m_stride(stride), |
| 1541 | m_classification(cls), |
| 1542 | m_instanceStepRate(stepRate) |
| 1543 | { |
| 1544 | } |
| 1545 | |
| 1546 | /*! |
| 1547 | \fn quint32 QRhiVertexInputBinding::stride() const |
| 1548 | \return the stride in bytes. |
| 1549 | */ |
| 1550 | |
| 1551 | /*! |
| 1552 | \fn void QRhiVertexInputBinding::setStride(quint32 s) |
| 1553 | Sets the stride to \a s. |
| 1554 | */ |
| 1555 | |
| 1556 | /*! |
| 1557 | \fn QRhiVertexInputBinding::Classification QRhiVertexInputBinding::classification() const |
| 1558 | \return the input data classification. |
| 1559 | */ |
| 1560 | |
| 1561 | /*! |
| 1562 | \fn void QRhiVertexInputBinding::setClassification(Classification c) |
| 1563 | Sets the input data classification \a c. By default this is set to PerVertex. |
| 1564 | */ |
| 1565 | |
| 1566 | /*! |
| 1567 | \fn quint32 QRhiVertexInputBinding::instanceStepRate() const |
| 1568 | \return the instance step rate. |
| 1569 | */ |
| 1570 | |
| 1571 | /*! |
| 1572 | \fn void QRhiVertexInputBinding::setInstanceStepRate(quint32 rate) |
| 1573 | Sets the instance step \a rate. By default this is set to 1. |
| 1574 | */ |
| 1575 | |
| 1576 | /*! |
| 1577 | \fn bool QRhiVertexInputBinding::operator==(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept |
| 1578 | |
| 1579 | \return \c true if the values in the two QRhiVertexInputBinding objects |
| 1580 | \a a and \a b are equal. |
| 1581 | */ |
| 1582 | |
| 1583 | /*! |
| 1584 | \fn bool QRhiVertexInputBinding::operator!=(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) noexcept |
| 1585 | |
| 1586 | \return \c false if the values in the two QRhiVertexInputBinding |
| 1587 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1588 | */ |
| 1589 | |
| 1590 | /*! |
| 1591 | \fn size_t QRhiVertexInputBinding::qHash(const QRhiVertexInputBinding &key, size_t seed) |
| 1592 | \qhash{QRhiVertexInputBinding} |
| 1593 | */ |
| 1594 | |
| 1595 | #ifndef QT_NO_DEBUG_STREAM |
| 1596 | QDebug operator<<(QDebug dbg, const QRhiVertexInputBinding &b) |
| 1597 | { |
| 1598 | QDebugStateSaver saver(dbg); |
| 1599 | dbg.nospace() << "QRhiVertexInputBinding(stride=" << b.stride() |
| 1600 | << " cls=" << b.classification() |
| 1601 | << " step-rate=" << b.instanceStepRate() |
| 1602 | << ')'; |
| 1603 | return dbg; |
| 1604 | } |
| 1605 | #endif |
| 1606 | |
| 1607 | /*! |
| 1608 | \class QRhiVertexInputAttribute |
| 1609 | \inmodule QtGuiPrivate |
| 1610 | \inheaderfile rhi/qrhi.h |
| 1611 | \since 6.6 |
| 1612 | \brief Describes a single vertex input element. |
| 1613 | |
| 1614 | The members specify the binding number, location, format, and offset for a |
| 1615 | single vertex input element. |
| 1616 | |
| 1617 | \note For HLSL it is assumed that the vertex shader translated from SPIR-V |
| 1618 | uses |
| 1619 | \c{TEXCOORD<location>} as the semantic for each input. Hence no separate |
| 1620 | semantic name and index. |
| 1621 | |
| 1622 | As an example, assume a vertex shader with the following inputs: |
| 1623 | |
| 1624 | \badcode |
| 1625 | layout(location = 0) in vec4 position; |
| 1626 | layout(location = 1) in vec2 texcoord; |
| 1627 | \endcode |
| 1628 | |
| 1629 | Now let's assume that we have 3 component vertex positions \c{(x, y, z)} |
| 1630 | and 2 component texture coordinates \c{(u, v)} are provided in a |
| 1631 | non-interleaved format in a buffer (or separate buffers even). Once two |
| 1632 | bindings are defined, the attributes could be specified as: |
| 1633 | |
| 1634 | \code |
| 1635 | QRhiVertexInputLayout inputLayout; |
| 1636 | inputLayout.setBindings({ |
| 1637 | { 3 * sizeof(float) }, |
| 1638 | { 2 * sizeof(float) } |
| 1639 | }); |
| 1640 | inputLayout.setAttributes({ |
| 1641 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
| 1642 | { 1, 1, QRhiVertexInputAttribute::Float2, 0 } |
| 1643 | }); |
| 1644 | \endcode |
| 1645 | |
| 1646 | Once a graphics pipeline with this vertex input layout is bound, the vertex |
| 1647 | inputs could be set up like the following for drawing a cube with 36 |
| 1648 | vertices, assuming we have a single buffer with first the positions and |
| 1649 | then the texture coordinates: |
| 1650 | |
| 1651 | \code |
| 1652 | const QRhiCommandBuffer::VertexInput vbufBindings[] = { |
| 1653 | { cubeBuf, 0 }, |
| 1654 | { cubeBuf, 36 * 3 * sizeof(float) } |
| 1655 | }; |
| 1656 | cb->setVertexInput(0, 2, vbufBindings); |
| 1657 | \endcode |
| 1658 | |
| 1659 | When working with interleaved data, there will typically be just one |
| 1660 | binding, with multiple attributes referring to that same buffer binding |
| 1661 | point: |
| 1662 | |
| 1663 | \code |
| 1664 | QRhiVertexInputLayout inputLayout; |
| 1665 | inputLayout.setBindings({ |
| 1666 | { 5 * sizeof(float) } |
| 1667 | }); |
| 1668 | inputLayout.setAttributes({ |
| 1669 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
| 1670 | { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) } |
| 1671 | }); |
| 1672 | \endcode |
| 1673 | |
| 1674 | and then: |
| 1675 | |
| 1676 | \code |
| 1677 | const QRhiCommandBuffer::VertexInput vbufBinding(interleavedCubeBuf, 0); |
| 1678 | cb->setVertexInput(0, 1, &vbufBinding); |
| 1679 | \endcode |
| 1680 | |
| 1681 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1682 | for details. |
| 1683 | |
| 1684 | \sa QRhiCommandBuffer::setVertexInput() |
| 1685 | */ |
| 1686 | |
| 1687 | /*! |
| 1688 | \enum QRhiVertexInputAttribute::Format |
| 1689 | Specifies the type of the element data. |
| 1690 | |
| 1691 | \value Float4 Four component float vector |
| 1692 | \value Float3 Three component float vector |
| 1693 | \value Float2 Two component float vector |
| 1694 | \value Float Float |
| 1695 | \value UNormByte4 Four component normalized unsigned byte vector |
| 1696 | \value UNormByte2 Two component normalized unsigned byte vector |
| 1697 | \value UNormByte Normalized unsigned byte |
| 1698 | \value UInt4 Four component unsigned integer vector |
| 1699 | \value UInt3 Three component unsigned integer vector |
| 1700 | \value UInt2 Two component unsigned integer vector |
| 1701 | \value UInt Unsigned integer |
| 1702 | \value SInt4 Four component signed integer vector |
| 1703 | \value SInt3 Three component signed integer vector |
| 1704 | \value SInt2 Two component signed integer vector |
| 1705 | \value SInt Signed integer |
| 1706 | \value Half4 Four component half precision (16 bit) float vector |
| 1707 | \value Half3 Three component half precision (16 bit) float vector |
| 1708 | \value Half2 Two component half precision (16 bit) float vector |
| 1709 | \value Half Half precision (16 bit) float |
| 1710 | \value UShort4 Four component unsigned short (16 bit) integer vector |
| 1711 | \value UShort3 Three component unsigned short (16 bit) integer vector |
| 1712 | \value UShort2 Two component unsigned short (16 bit) integer vector |
| 1713 | \value UShort Unsigned short (16 bit) integer |
| 1714 | \value SShort4 Four component signed short (16 bit) integer vector |
| 1715 | \value SShort3 Three component signed short (16 bit) integer vector |
| 1716 | \value SShort2 Two component signed short (16 bit) integer vector |
| 1717 | \value SShort Signed short (16 bit) integer |
| 1718 | |
| 1719 | \note Support for half precision floating point attributes is indicated at |
| 1720 | run time by the QRhi::Feature::HalfAttributes feature flag. |
| 1721 | |
| 1722 | \note Direct3D 11/12 supports 16 bit input attributes, but does not support |
| 1723 | the Half3, UShort3 or SShort3 types. The D3D backends pass through Half3 as |
| 1724 | Half4, UShort3 as UShort4, and SShort3 as SShort4. To ensure cross platform |
| 1725 | compatibility, 16 bit inputs should be padded to 8 bytes. |
| 1726 | */ |
| 1727 | |
| 1728 | /*! |
| 1729 | \fn QRhiVertexInputAttribute::QRhiVertexInputAttribute() = default |
| 1730 | |
| 1731 | Constructs a default vertex input attribute description. |
| 1732 | */ |
| 1733 | |
| 1734 | /*! |
| 1735 | Constructs a vertex input attribute description with the specified \a |
| 1736 | binding number, \a location, \a format, and \a offset. |
| 1737 | |
| 1738 | \a matrixSlice should be -1 except when this attribute corresponds to a row |
| 1739 | or column of a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming |
| 1740 | 4 consecutive vertex input locations), in which case it is the index of the |
| 1741 | row or column. \c{location - matrixSlice} must always be equal to the \c |
| 1742 | location for the first row or column of the unrolled matrix. |
| 1743 | */ |
| 1744 | QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset, int matrixSlice) |
| 1745 | : m_binding(binding), |
| 1746 | m_location(location), |
| 1747 | m_format(format), |
| 1748 | m_offset(offset), |
| 1749 | m_matrixSlice(matrixSlice) |
| 1750 | { |
| 1751 | } |
| 1752 | |
| 1753 | /*! |
| 1754 | \fn int QRhiVertexInputAttribute::binding() const |
| 1755 | \return the binding point index. |
| 1756 | */ |
| 1757 | |
| 1758 | /*! |
| 1759 | \fn void QRhiVertexInputAttribute::setBinding(int b) |
| 1760 | Sets the binding point index to \a b. |
| 1761 | By default this is set to 0. |
| 1762 | */ |
| 1763 | |
| 1764 | /*! |
| 1765 | \fn int QRhiVertexInputAttribute::location() const |
| 1766 | \return the location of the vertex input element. |
| 1767 | */ |
| 1768 | |
| 1769 | /*! |
| 1770 | \fn void QRhiVertexInputAttribute::setLocation(int loc) |
| 1771 | Sets the location of the vertex input element to \a loc. |
| 1772 | By default this is set to 0. |
| 1773 | */ |
| 1774 | |
| 1775 | /*! |
| 1776 | \fn QRhiVertexInputAttribute::Format QRhiVertexInputAttribute::format() const |
| 1777 | \return the format of the vertex input element. |
| 1778 | */ |
| 1779 | |
| 1780 | /*! |
| 1781 | \fn void QRhiVertexInputAttribute::setFormat(Format f) |
| 1782 | Sets the format of the vertex input element to \a f. |
| 1783 | By default this is set to Float4. |
| 1784 | */ |
| 1785 | |
| 1786 | /*! |
| 1787 | \fn quint32 QRhiVertexInputAttribute::offset() const |
| 1788 | \return the byte offset for the input element. |
| 1789 | */ |
| 1790 | |
| 1791 | /*! |
| 1792 | \fn void QRhiVertexInputAttribute::setOffset(quint32 ofs) |
| 1793 | Sets the byte offset for the input element to \a ofs. |
| 1794 | */ |
| 1795 | |
| 1796 | /*! |
| 1797 | \fn int QRhiVertexInputAttribute::matrixSlice() const |
| 1798 | |
| 1799 | \return the matrix slice if the input element corresponds to a row or |
| 1800 | column of a matrix, or -1 if not relevant. |
| 1801 | */ |
| 1802 | |
| 1803 | /*! |
| 1804 | \fn void QRhiVertexInputAttribute::setMatrixSlice(int slice) |
| 1805 | |
| 1806 | Sets the matrix \a slice. By default this is set to -1, and should be set |
| 1807 | to a >= 0 value only when this attribute corresponds to a row or column of |
| 1808 | a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming 4 |
| 1809 | consecutive vertex input locations), in which case it is the index of the |
| 1810 | row or column. \c{location - matrixSlice} must always be equal to the \c |
| 1811 | location for the first row or column of the unrolled matrix. |
| 1812 | */ |
| 1813 | |
| 1814 | /*! |
| 1815 | \fn bool QRhiVertexInputAttribute::operator==(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept |
| 1816 | |
| 1817 | \return \c true if the values in the two QRhiVertexInputAttribute objects |
| 1818 | \a a and \a b are equal. |
| 1819 | */ |
| 1820 | |
| 1821 | /*! |
| 1822 | \fn bool QRhiVertexInputAttribute::operator!=(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) noexcept |
| 1823 | |
| 1824 | \return \c false if the values in the two QRhiVertexInputAttribute |
| 1825 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1826 | */ |
| 1827 | |
| 1828 | /*! |
| 1829 | \fn size_t QRhiVertexInputAttribute::qHash(const QRhiVertexInputAttribute &key, size_t seed) |
| 1830 | \qhash{QRhiVertexInputAttribute} |
| 1831 | */ |
| 1832 | |
| 1833 | #ifndef QT_NO_DEBUG_STREAM |
| 1834 | QDebug operator<<(QDebug dbg, const QRhiVertexInputAttribute &a) |
| 1835 | { |
| 1836 | QDebugStateSaver saver(dbg); |
| 1837 | dbg.nospace() << "QRhiVertexInputAttribute(binding=" << a.binding() |
| 1838 | << " location=" << a.location() |
| 1839 | << " format=" << a.format() |
| 1840 | << " offset=" << a.offset() |
| 1841 | << ')'; |
| 1842 | return dbg; |
| 1843 | } |
| 1844 | #endif |
| 1845 | |
| 1846 | QRhiVertexInputAttribute::Format QRhiImplementation::shaderDescVariableFormatToVertexInputFormat(QShaderDescription::VariableType type) const |
| 1847 | { |
| 1848 | switch (type) { |
| 1849 | case QShaderDescription::Vec4: |
| 1850 | return QRhiVertexInputAttribute::Float4; |
| 1851 | case QShaderDescription::Vec3: |
| 1852 | return QRhiVertexInputAttribute::Float3; |
| 1853 | case QShaderDescription::Vec2: |
| 1854 | return QRhiVertexInputAttribute::Float2; |
| 1855 | case QShaderDescription::Float: |
| 1856 | return QRhiVertexInputAttribute::Float; |
| 1857 | |
| 1858 | case QShaderDescription::Int4: |
| 1859 | return QRhiVertexInputAttribute::SInt4; |
| 1860 | case QShaderDescription::Int3: |
| 1861 | return QRhiVertexInputAttribute::SInt3; |
| 1862 | case QShaderDescription::Int2: |
| 1863 | return QRhiVertexInputAttribute::SInt2; |
| 1864 | case QShaderDescription::Int: |
| 1865 | return QRhiVertexInputAttribute::SInt; |
| 1866 | |
| 1867 | case QShaderDescription::Uint4: |
| 1868 | return QRhiVertexInputAttribute::UInt4; |
| 1869 | case QShaderDescription::Uint3: |
| 1870 | return QRhiVertexInputAttribute::UInt3; |
| 1871 | case QShaderDescription::Uint2: |
| 1872 | return QRhiVertexInputAttribute::UInt2; |
| 1873 | case QShaderDescription::Uint: |
| 1874 | return QRhiVertexInputAttribute::UInt; |
| 1875 | |
| 1876 | case QShaderDescription::Half4: |
| 1877 | return QRhiVertexInputAttribute::Half4; |
| 1878 | case QShaderDescription::Half3: |
| 1879 | return QRhiVertexInputAttribute::Half3; |
| 1880 | case QShaderDescription::Half2: |
| 1881 | return QRhiVertexInputAttribute::Half2; |
| 1882 | case QShaderDescription::Half: |
| 1883 | return QRhiVertexInputAttribute::Half; |
| 1884 | |
| 1885 | default: |
| 1886 | Q_UNREACHABLE_RETURN(QRhiVertexInputAttribute::Float); |
| 1887 | } |
| 1888 | } |
| 1889 | |
| 1890 | quint32 QRhiImplementation::byteSizePerVertexForVertexInputFormat(QRhiVertexInputAttribute::Format format) const |
| 1891 | { |
| 1892 | switch (format) { |
| 1893 | case QRhiVertexInputAttribute::Float4: |
| 1894 | return 4 * sizeof(float); |
| 1895 | case QRhiVertexInputAttribute::Float3: |
| 1896 | return 4 * sizeof(float); // vec3 still takes 16 bytes |
| 1897 | case QRhiVertexInputAttribute::Float2: |
| 1898 | return 2 * sizeof(float); |
| 1899 | case QRhiVertexInputAttribute::Float: |
| 1900 | return sizeof(float); |
| 1901 | |
| 1902 | case QRhiVertexInputAttribute::UNormByte4: |
| 1903 | return 4 * sizeof(quint8); |
| 1904 | case QRhiVertexInputAttribute::UNormByte2: |
| 1905 | return 2 * sizeof(quint8); |
| 1906 | case QRhiVertexInputAttribute::UNormByte: |
| 1907 | return sizeof(quint8); |
| 1908 | |
| 1909 | case QRhiVertexInputAttribute::UInt4: |
| 1910 | return 4 * sizeof(quint32); |
| 1911 | case QRhiVertexInputAttribute::UInt3: |
| 1912 | return 4 * sizeof(quint32); // ivec3 still takes 16 bytes |
| 1913 | case QRhiVertexInputAttribute::UInt2: |
| 1914 | return 2 * sizeof(quint32); |
| 1915 | case QRhiVertexInputAttribute::UInt: |
| 1916 | return sizeof(quint32); |
| 1917 | |
| 1918 | case QRhiVertexInputAttribute::SInt4: |
| 1919 | return 4 * sizeof(qint32); |
| 1920 | case QRhiVertexInputAttribute::SInt3: |
| 1921 | return 4 * sizeof(qint32); // uvec3 still takes 16 bytes |
| 1922 | case QRhiVertexInputAttribute::SInt2: |
| 1923 | return 2 * sizeof(qint32); |
| 1924 | case QRhiVertexInputAttribute::SInt: |
| 1925 | return sizeof(qint32); |
| 1926 | |
| 1927 | case QRhiVertexInputAttribute::Half4: |
| 1928 | return 4 * sizeof(qfloat16); |
| 1929 | case QRhiVertexInputAttribute::Half3: |
| 1930 | return 4 * sizeof(qfloat16); // half3 still takes 8 bytes |
| 1931 | case QRhiVertexInputAttribute::Half2: |
| 1932 | return 2 * sizeof(qfloat16); |
| 1933 | case QRhiVertexInputAttribute::Half: |
| 1934 | return sizeof(qfloat16); |
| 1935 | |
| 1936 | case QRhiVertexInputAttribute::UShort4: |
| 1937 | return 4 * sizeof(quint16); |
| 1938 | case QRhiVertexInputAttribute::UShort3: |
| 1939 | return 4 * sizeof(quint16); // ivec3 still takes 8 bytes |
| 1940 | case QRhiVertexInputAttribute::UShort2: |
| 1941 | return 2 * sizeof(quint16); |
| 1942 | case QRhiVertexInputAttribute::UShort: |
| 1943 | return sizeof(quint16); |
| 1944 | |
| 1945 | case QRhiVertexInputAttribute::SShort4: |
| 1946 | return 4 * sizeof(qint16); |
| 1947 | case QRhiVertexInputAttribute::SShort3: |
| 1948 | return 4 * sizeof(qint16); // uvec3 still takes 8 bytes |
| 1949 | case QRhiVertexInputAttribute::SShort2: |
| 1950 | return 2 * sizeof(qint16); |
| 1951 | case QRhiVertexInputAttribute::SShort: |
| 1952 | return sizeof(qint16); |
| 1953 | |
| 1954 | default: |
| 1955 | Q_UNREACHABLE_RETURN(1); |
| 1956 | } |
| 1957 | } |
| 1958 | |
| 1959 | /*! |
| 1960 | \class QRhiVertexInputLayout |
| 1961 | \inmodule QtGuiPrivate |
| 1962 | \inheaderfile rhi/qrhi.h |
| 1963 | \since 6.6 |
| 1964 | \brief Describes the layout of vertex inputs consumed by a vertex shader. |
| 1965 | |
| 1966 | The vertex input layout is defined by the collections of |
| 1967 | QRhiVertexInputBinding and QRhiVertexInputAttribute. |
| 1968 | |
| 1969 | As an example, let's assume that we have a single buffer with 3 component |
| 1970 | vertex positions and 2 component UV coordinates interleaved (\c x, \c y, \c |
| 1971 | z, \c u, \c v), that the position and UV are expected at input locations 0 |
| 1972 | and 1 by the vertex shader, and that the vertex buffer will be bound at |
| 1973 | binding point 0 using |
| 1974 | \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()} later on: |
| 1975 | |
| 1976 | \code |
| 1977 | QRhiVertexInputLayout inputLayout; |
| 1978 | inputLayout.setBindings({ |
| 1979 | { 5 * sizeof(float) } |
| 1980 | }); |
| 1981 | inputLayout.setAttributes({ |
| 1982 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
| 1983 | { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) } |
| 1984 | }); |
| 1985 | \endcode |
| 1986 | |
| 1987 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 1988 | for details. |
| 1989 | */ |
| 1990 | |
| 1991 | /*! |
| 1992 | \fn QRhiVertexInputLayout::QRhiVertexInputLayout() = default |
| 1993 | |
| 1994 | Constructs an empty vertex input layout description. |
| 1995 | */ |
| 1996 | |
| 1997 | /*! |
| 1998 | \fn void QRhiVertexInputLayout::setBindings(std::initializer_list<QRhiVertexInputBinding> list) |
| 1999 | Sets the bindings from the specified \a list. |
| 2000 | */ |
| 2001 | |
| 2002 | /*! |
| 2003 | \fn template<typename InputIterator> void QRhiVertexInputLayout::setBindings(InputIterator first, InputIterator last) |
| 2004 | Sets the bindings using the iterators \a first and \a last. |
| 2005 | */ |
| 2006 | |
| 2007 | /*! |
| 2008 | \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cbeginBindings() const |
| 2009 | \return a const iterator pointing to the first item in the binding list. |
| 2010 | */ |
| 2011 | |
| 2012 | /*! |
| 2013 | \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::cendBindings() const |
| 2014 | \return a const iterator pointing just after the last item in the binding list. |
| 2015 | */ |
| 2016 | |
| 2017 | /*! |
| 2018 | \fn const QRhiVertexInputBinding *QRhiVertexInputLayout::bindingAt(qsizetype index) const |
| 2019 | \return the binding at the given \a index. |
| 2020 | */ |
| 2021 | |
| 2022 | /*! |
| 2023 | \fn qsizetype QRhiVertexInputLayout::bindingCount() const |
| 2024 | \return the number of bindings. |
| 2025 | */ |
| 2026 | |
| 2027 | /*! |
| 2028 | \fn void QRhiVertexInputLayout::setAttributes(std::initializer_list<QRhiVertexInputAttribute> list) |
| 2029 | Sets the attributes from the specified \a list. |
| 2030 | */ |
| 2031 | |
| 2032 | /*! |
| 2033 | \fn template<typename InputIterator> void QRhiVertexInputLayout::setAttributes(InputIterator first, InputIterator last) |
| 2034 | Sets the attributes using the iterators \a first and \a last. |
| 2035 | */ |
| 2036 | |
| 2037 | /*! |
| 2038 | \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cbeginAttributes() const |
| 2039 | \return a const iterator pointing to the first item in the attribute list. |
| 2040 | */ |
| 2041 | |
| 2042 | /*! |
| 2043 | \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::cendAttributes() const |
| 2044 | \return a const iterator pointing just after the last item in the attribute list. |
| 2045 | */ |
| 2046 | |
| 2047 | /*! |
| 2048 | \fn const QRhiVertexInputAttribute *QRhiVertexInputLayout::attributeAt(qsizetype index) const |
| 2049 | \return the attribute at the given \a index. |
| 2050 | */ |
| 2051 | |
| 2052 | /*! |
| 2053 | \fn qsizetype QRhiVertexInputLayout::attributeCount() const |
| 2054 | \return the number of attributes. |
| 2055 | */ |
| 2056 | |
| 2057 | /*! |
| 2058 | \fn bool QRhiVertexInputLayout::operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept |
| 2059 | |
| 2060 | \return \c true if the values in the two QRhiVertexInputLayout objects |
| 2061 | \a a and \a b are equal. |
| 2062 | */ |
| 2063 | |
| 2064 | /*! |
| 2065 | \fn bool QRhiVertexInputLayout::operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) noexcept |
| 2066 | |
| 2067 | \return \c false if the values in the two QRhiVertexInputLayout |
| 2068 | objects \a a and \a b are equal; otherwise returns \c true. |
| 2069 | */ |
| 2070 | |
| 2071 | /*! |
| 2072 | \fn size_t QRhiVertexInputLayout::qHash(const QRhiVertexInputLayout &key, size_t seed) |
| 2073 | \qhash{QRhiVertexInputLayout} |
| 2074 | */ |
| 2075 | |
| 2076 | #ifndef QT_NO_DEBUG_STREAM |
| 2077 | QDebug operator<<(QDebug dbg, const QRhiVertexInputLayout &v) |
| 2078 | { |
| 2079 | QDebugStateSaver saver(dbg); |
| 2080 | dbg.nospace() << "QRhiVertexInputLayout(bindings=" << v.m_bindings |
| 2081 | << " attributes=" << v.m_attributes |
| 2082 | << ')'; |
| 2083 | return dbg; |
| 2084 | } |
| 2085 | #endif |
| 2086 | |
| 2087 | /*! |
| 2088 | \class QRhiShaderStage |
| 2089 | \inmodule QtGuiPrivate |
| 2090 | \inheaderfile rhi/qrhi.h |
| 2091 | \since 6.6 |
| 2092 | \brief Specifies the type and the shader code for a shader stage in the pipeline. |
| 2093 | |
| 2094 | When setting up a QRhiGraphicsPipeline, a collection of shader stages are |
| 2095 | specified. The QRhiShaderStage contains a QShader and some associated |
| 2096 | metadata, such as the graphics pipeline stage, and the |
| 2097 | \l{QShader::Variant}{shader variant} to select. There is no need to specify |
| 2098 | the shader language or version because the QRhi backend in use at runtime |
| 2099 | will take care of choosing the appropriate shader version from the |
| 2100 | collection within the QShader. |
| 2101 | |
| 2102 | The typical usage is in combination with |
| 2103 | QRhiGraphicsPipeline::setShaderStages(), shown here with a simple approach |
| 2104 | to load the QShader from \c{.qsb} files generated offline or at build time: |
| 2105 | |
| 2106 | \code |
| 2107 | QShader getShader(const QString &name) |
| 2108 | { |
| 2109 | QFile f(name); |
| 2110 | return f.open(QIODevice::ReadOnly) ? QShader::fromSerialized(f.readAll()) : QShader(); |
| 2111 | } |
| 2112 | |
| 2113 | QShader vs = getShader("material.vert.qsb"); |
| 2114 | QShader fs = getShader("material.frag.qsb"); |
| 2115 | pipeline->setShaderStages({ |
| 2116 | { QRhiShaderStage::Vertex, vs }, |
| 2117 | { QRhiShaderStage::Fragment, fs } |
| 2118 | }); |
| 2119 | \endcode |
| 2120 | |
| 2121 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 2122 | for details. |
| 2123 | */ |
| 2124 | |
| 2125 | /*! |
| 2126 | \enum QRhiShaderStage::Type |
| 2127 | Specifies the type of the shader stage. |
| 2128 | |
| 2129 | \value Vertex Vertex stage |
| 2130 | |
| 2131 | \value TessellationControl Tessellation control (hull shader) stage. Must |
| 2132 | be used only when the QRhi::Tessellation feature is supported. |
| 2133 | |
| 2134 | \value TessellationEvaluation Tessellation evaluation (domain shader) |
| 2135 | stage. Must be used only when the QRhi::Tessellation feature is supported. |
| 2136 | |
| 2137 | \value Fragment Fragment (pixel shader) stage |
| 2138 | |
| 2139 | \value Compute Compute stage. Must be used only when the QRhi::Compute |
| 2140 | feature is supported. |
| 2141 | |
| 2142 | \value Geometry Geometry stage. Must be used only when the |
| 2143 | QRhi::GeometryShader feature is supported. |
| 2144 | */ |
| 2145 | |
| 2146 | /*! |
| 2147 | \fn QRhiShaderStage::QRhiShaderStage() = default |
| 2148 | |
| 2149 | Constructs a shader stage description for the vertex stage with an empty |
| 2150 | QShader. |
| 2151 | */ |
| 2152 | |
| 2153 | /*! |
| 2154 | \fn QRhiShaderStage::Type QRhiShaderStage::type() const |
| 2155 | \return the type of the stage. |
| 2156 | */ |
| 2157 | |
| 2158 | /*! |
| 2159 | \fn void QRhiShaderStage::setType(Type t) |
| 2160 | |
| 2161 | Sets the type of the stage to \a t. Setters should rarely be needed in |
| 2162 | pratice. Most applications will likely use the QRhiShaderStage constructor |
| 2163 | in most cases. |
| 2164 | */ |
| 2165 | |
| 2166 | /*! |
| 2167 | \fn QShader QRhiShaderStage::shader() const |
| 2168 | \return the QShader to be used for this stage in the graphics pipeline. |
| 2169 | */ |
| 2170 | |
| 2171 | /*! |
| 2172 | \fn void QRhiShaderStage::setShader(const QShader &s) |
| 2173 | Sets the shader collection \a s. |
| 2174 | */ |
| 2175 | |
| 2176 | /*! |
| 2177 | \fn QShader::Variant QRhiShaderStage::shaderVariant() const |
| 2178 | \return the requested shader variant. |
| 2179 | */ |
| 2180 | |
| 2181 | /*! |
| 2182 | \fn void QRhiShaderStage::setShaderVariant(QShader::Variant v) |
| 2183 | Sets the requested shader variant \a v. |
| 2184 | */ |
| 2185 | |
| 2186 | /*! |
| 2187 | Constructs a shader stage description with the \a type of the stage and the |
| 2188 | \a shader. |
| 2189 | |
| 2190 | The shader variant \a v defaults to QShader::StandardShader. A |
| 2191 | QShader contains multiple source and binary versions of a shader. |
| 2192 | In addition, it can also contain variants of the shader with slightly |
| 2193 | modified code. \a v can then be used to select the desired variant. |
| 2194 | */ |
| 2195 | QRhiShaderStage::QRhiShaderStage(Type type, const QShader &shader, QShader::Variant v) |
| 2196 | : m_type(type), |
| 2197 | m_shader(shader), |
| 2198 | m_shaderVariant(v) |
| 2199 | { |
| 2200 | } |
| 2201 | |
| 2202 | /*! |
| 2203 | \fn bool QRhiShaderStage::operator==(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept |
| 2204 | |
| 2205 | \return \c true if the values in the two QRhiShaderStage objects |
| 2206 | \a a and \a b are equal. |
| 2207 | */ |
| 2208 | |
| 2209 | /*! |
| 2210 | \fn bool QRhiShaderStage::operator!=(const QRhiShaderStage &a, const QRhiShaderStage &b) noexcept |
| 2211 | |
| 2212 | \return \c false if the values in the two QRhiShaderStage |
| 2213 | objects \a a and \a b are equal; otherwise returns \c true. |
| 2214 | */ |
| 2215 | |
| 2216 | /*! |
| 2217 | \fn size_t QRhiShaderStage::qHash(const QRhiShaderStage &key, size_t seed) |
| 2218 | \qhash{QRhiShaderStage} |
| 2219 | */ |
| 2220 | |
| 2221 | #ifndef QT_NO_DEBUG_STREAM |
| 2222 | QDebug operator<<(QDebug dbg, const QRhiShaderStage &s) |
| 2223 | { |
| 2224 | QDebugStateSaver saver(dbg); |
| 2225 | dbg.nospace() << "QRhiShaderStage(type=" << s.type() |
| 2226 | << " shader=" << s.shader() |
| 2227 | << " variant=" << s.shaderVariant() |
| 2228 | << ')'; |
| 2229 | return dbg; |
| 2230 | } |
| 2231 | #endif |
| 2232 | |
| 2233 | /*! |
| 2234 | \class QRhiColorAttachment |
| 2235 | \inmodule QtGuiPrivate |
| 2236 | \inheaderfile rhi/qrhi.h |
| 2237 | \since 6.6 |
| 2238 | \brief Describes the a single color attachment of a render target. |
| 2239 | |
| 2240 | A color attachment is either a QRhiTexture or a QRhiRenderBuffer. The |
| 2241 | former, i.e. when texture() is set, is used in most cases. |
| 2242 | QRhiColorAttachment is commonly used in combination with |
| 2243 | QRhiTextureRenderTargetDescription. |
| 2244 | |
| 2245 | \note texture() and renderBuffer() cannot be both set (be non-null at the |
| 2246 | same time). |
| 2247 | |
| 2248 | Setting renderBuffer instead is recommended only when multisampling is |
| 2249 | needed. Relying on QRhi::MultisampleRenderBuffer is a better choice than |
| 2250 | QRhi::MultisampleTexture in practice since the former is available in more |
| 2251 | run time configurations (e.g. when running on OpenGL ES 3.0 which has no |
| 2252 | support for multisample textures, but does support multisample |
| 2253 | renderbuffers). |
| 2254 | |
| 2255 | When targeting a non-multisample texture, the layer() and level() indicate |
| 2256 | the targeted layer (face index \c{0-5} for cubemaps) and mip level. For 3D |
| 2257 | textures layer() specifies the slice (one 2D image within the 3D texture) |
| 2258 | to render to. For texture arrays layer() is the array index. |
| 2259 | |
| 2260 | When texture() or renderBuffer() is multisample, resolveTexture() can be |
| 2261 | set optionally. When set, samples are resolved automatically into that |
| 2262 | (non-multisample) texture at the end of the render pass. When rendering |
| 2263 | into a multisample renderbuffers, this is the only way to get resolved, |
| 2264 | non-multisample content out of them. Multisample textures allow sampling in |
| 2265 | shaders so for them this is just one option. |
| 2266 | |
| 2267 | \note when resolving is enabled, the multisample data may not be written |
| 2268 | out at all. This means that the multisample texture() must not be used |
| 2269 | afterwards with shaders for sampling when resolveTexture() is set. |
| 2270 | |
| 2271 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 2272 | for details. |
| 2273 | |
| 2274 | \sa QRhiTextureRenderTargetDescription |
| 2275 | */ |
| 2276 | |
| 2277 | /*! |
| 2278 | \fn QRhiColorAttachment::QRhiColorAttachment() = default |
| 2279 | |
| 2280 | Constructs an empty color attachment description. |
| 2281 | */ |
| 2282 | |
| 2283 | /*! |
| 2284 | Constructs a color attachment description that specifies \a texture as the |
| 2285 | associated color buffer. |
| 2286 | */ |
| 2287 | QRhiColorAttachment::QRhiColorAttachment(QRhiTexture *texture) |
| 2288 | : m_texture(texture) |
| 2289 | { |
| 2290 | } |
| 2291 | |
| 2292 | /*! |
| 2293 | Constructs a color attachment description that specifies \a renderBuffer as |
| 2294 | the associated color buffer. |
| 2295 | */ |
| 2296 | QRhiColorAttachment::QRhiColorAttachment(QRhiRenderBuffer *renderBuffer) |
| 2297 | : m_renderBuffer(renderBuffer) |
| 2298 | { |
| 2299 | } |
| 2300 | |
| 2301 | /*! |
| 2302 | \fn QRhiTexture *QRhiColorAttachment::texture() const |
| 2303 | |
| 2304 | \return the texture this attachment description references, or \nullptr if |
| 2305 | there is none. |
| 2306 | */ |
| 2307 | |
| 2308 | /*! |
| 2309 | \fn void QRhiColorAttachment::setTexture(QRhiTexture *tex) |
| 2310 | |
| 2311 | Sets the texture \a tex. |
| 2312 | |
| 2313 | \note texture() and renderBuffer() cannot be both set (be non-null at the |
| 2314 | same time). |
| 2315 | */ |
| 2316 | |
| 2317 | /*! |
| 2318 | \fn QRhiRenderBuffer *QRhiColorAttachment::renderBuffer() const |
| 2319 | |
| 2320 | \return the renderbuffer this attachment description references, or |
| 2321 | \nullptr if there is none. |
| 2322 | |
| 2323 | In practice associating a QRhiRenderBuffer with a QRhiColorAttachment makes |
| 2324 | the most sense when setting up multisample rendering via a multisample |
| 2325 | \l{QRhiRenderBuffer::Type}{color} renderbuffer that is then resolved into a |
| 2326 | non-multisample texture at the end of the render pass. |
| 2327 | */ |
| 2328 | |
| 2329 | /*! |
| 2330 | \fn void QRhiColorAttachment::setRenderBuffer(QRhiRenderBuffer *rb) |
| 2331 | |
| 2332 | Sets the renderbuffer \a rb. |
| 2333 | |
| 2334 | \note texture() and renderBuffer() cannot be both set (be non-null at the |
| 2335 | same time). |
| 2336 | */ |
| 2337 | |
| 2338 | /*! |
| 2339 | \fn int QRhiColorAttachment::layer() const |
| 2340 | \return the layer index (cubemap face or array layer). 0 by default. |
| 2341 | */ |
| 2342 | |
| 2343 | /*! |
| 2344 | \fn void QRhiColorAttachment::setLayer(int layer) |
| 2345 | Sets the \a layer index. |
| 2346 | */ |
| 2347 | |
| 2348 | /*! |
| 2349 | \fn int QRhiColorAttachment::level() const |
| 2350 | \return the mip level. 0 by default. |
| 2351 | */ |
| 2352 | |
| 2353 | /*! |
| 2354 | \fn void QRhiColorAttachment::setLevel(int level) |
| 2355 | Sets the mip \a level. |
| 2356 | */ |
| 2357 | |
| 2358 | /*! |
| 2359 | \fn QRhiTexture *QRhiColorAttachment::resolveTexture() const |
| 2360 | |
| 2361 | \return the resolve texture this attachment description references, or |
| 2362 | \nullptr if there is none. |
| 2363 | |
| 2364 | Setting a non-null resolve texture is applicable when the attachment |
| 2365 | references a multisample texture or renderbuffer. The QRhiTexture in the |
| 2366 | resolveTexture() is then a non-multisample 2D texture (or texture array) |
| 2367 | with the same size (but a sample count of 1). The multisample content is |
| 2368 | automatically resolved into this texture at the end of each render pass. |
| 2369 | */ |
| 2370 | |
| 2371 | /*! |
| 2372 | \fn void QRhiColorAttachment::setResolveTexture(QRhiTexture *tex) |
| 2373 | |
| 2374 | Sets the resolve texture \a tex. |
| 2375 | |
| 2376 | \a tex is expected to be a 2D texture or a 2D texture array. In either |
| 2377 | case, resolving targets a single mip level of a single layer (array |
| 2378 | element) of \a tex. The mip level and array layer are specified by |
| 2379 | resolveLevel() and resolveLayer(). |
| 2380 | |
| 2381 | An exception is \l{setMultiViewCount()}{multiview}: when the color |
| 2382 | attachment is associated with a texture array and multiview is enabled, the |
| 2383 | resolve texture must also be a texture array with sufficient elements for |
| 2384 | all views. In this case all elements that correspond to views are resolved |
| 2385 | automatically; the behavior is similar to the following pseudo-code: |
| 2386 | \badcode |
| 2387 | for (i = 0; i < multiViewCount(); ++i) |
| 2388 | resolve texture's layer() + i into resolveTexture's resolveLayer() + i |
| 2389 | \endcode |
| 2390 | |
| 2391 | Setting a non-multisample texture to resolve a multisample texture or |
| 2392 | renderbuffer automatically at the end of the render pass is often |
| 2393 | preferable to working with multisample textures (and not setting a resolve |
| 2394 | texture), because it avoids the need for writing dedicated fragment shaders |
| 2395 | that work exclusively with multisample textures (\c sampler2DMS, \c |
| 2396 | texelFetch, etc.), and rather allows using the same shader as one would if |
| 2397 | the attachment's texture was not multisampled to begin with. This comes at |
| 2398 | the expense of an additional resource (the non-multisample \a tex). |
| 2399 | */ |
| 2400 | |
| 2401 | /*! |
| 2402 | \fn int QRhiColorAttachment::resolveLayer() const |
| 2403 | \return the currently set resolve texture layer. Defaults to 0. |
| 2404 | */ |
| 2405 | |
| 2406 | /*! |
| 2407 | \fn void QRhiColorAttachment::setResolveLayer(int layer) |
| 2408 | Sets the resolve texture \a layer to use. |
| 2409 | */ |
| 2410 | |
| 2411 | /*! |
| 2412 | \fn int QRhiColorAttachment::resolveLevel() const |
| 2413 | \return the currently set resolve texture mip level. Defaults to 0. |
| 2414 | */ |
| 2415 | |
| 2416 | /*! |
| 2417 | \fn void QRhiColorAttachment::setResolveLevel(int level) |
| 2418 | Sets the resolve texture mip \a level to use. |
| 2419 | */ |
| 2420 | |
| 2421 | /*! |
| 2422 | \fn int QRhiColorAttachment::multiViewCount() const |
| 2423 | |
| 2424 | \return the currently set number of views. Defaults to 0 which indicates |
| 2425 | the render target with this color attachment is not going to be used with |
| 2426 | multiview rendering. |
| 2427 | |
| 2428 | \since 6.7 |
| 2429 | */ |
| 2430 | |
| 2431 | /*! |
| 2432 | \fn void QRhiColorAttachment::setMultiViewCount(int count) |
| 2433 | |
| 2434 | Sets the view \a count. Setting a value larger than 1 indicates that the |
| 2435 | render target with this color attachment is going to be used with multiview |
| 2436 | rendering. The default value is 0. Values smaller than 2 indicate no |
| 2437 | multiview rendering. |
| 2438 | |
| 2439 | When \a count is set to \c 2 or greater, the color attachment must be |
| 2440 | associated with a 2D texture array. layer() and multiViewCount() together |
| 2441 | define the range of texture array elements that are targeted during |
| 2442 | multiview rendering. |
| 2443 | |
| 2444 | For example, if \c layer is \c 0 and \c multiViewCount is \c 2, the texture |
| 2445 | array must have 2 (or more) elements, and the multiview rendering will |
| 2446 | target elements 0 and 1. The \c{gl_ViewIndex} variable in the shaders has a |
| 2447 | value of \c 0 or \c 1 then, where view \c 0 corresponds to the texture array |
| 2448 | element \c 0, and view \c 1 to the array element \c 1. |
| 2449 | |
| 2450 | \note Setting a \a count larger than 1, using a texture array as texture(), |
| 2451 | and calling \l{QRhiCommandBuffer::beginPass()}{beginPass()} on a |
| 2452 | QRhiTextureRenderTarget with this color attachment implies multiview |
| 2453 | rendering for the entire render pass. multiViewCount() should not be set |
| 2454 | unless multiview rendering is wanted. Multiview cannot be used with texture |
| 2455 | types other than 2D texture arrays. (although 3D textures may work, |
| 2456 | depending on the graphics API and backend; applications are nonetheless |
| 2457 | advised not to rely on that and only use 2D texture arrays as the render |
| 2458 | targets of multiview rendering) |
| 2459 | |
| 2460 | See |
| 2461 | \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview} |
| 2462 | for more details regarding multiview rendering. Do note that Qt requires |
| 2463 | \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview2.txt}{GL_OVR_multiview2} |
| 2464 | as well, when running on OpenGL (ES). |
| 2465 | |
| 2466 | Multiview rendering is available only when the |
| 2467 | \l{QRhi::MultiView}{MultiView} feature is reported as supported from |
| 2468 | \l{QRhi::isFeatureSupported()}{isFeatureSupported()}. |
| 2469 | |
| 2470 | \note For portability, be aware of limitations that exist for multiview |
| 2471 | rendering with some of the graphics APIs. It is recommended that multiview |
| 2472 | render passes do not rely on any of the features that |
| 2473 | \l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview} |
| 2474 | declares as unsupported. The one exception is shader stage outputs other |
| 2475 | than \c{gl_Position} depending on \c{gl_ViewIndex}: that can be relied on |
| 2476 | (even with OpenGL) because QRhi never reports multiview as supported without |
| 2477 | \c{GL_OVR_multiview2} also being present. |
| 2478 | |
| 2479 | \note Multiview rendering is not supported in combination with tessellation |
| 2480 | or geometry shaders, even though some implementations of some graphics APIs |
| 2481 | may allow this. |
| 2482 | |
| 2483 | \since 6.7 |
| 2484 | */ |
| 2485 | |
| 2486 | /*! |
| 2487 | \class QRhiTextureRenderTargetDescription |
| 2488 | \inmodule QtGuiPrivate |
| 2489 | \inheaderfile rhi/qrhi.h |
| 2490 | \since 6.6 |
| 2491 | \brief Describes the color and depth or depth/stencil attachments of a render target. |
| 2492 | |
| 2493 | A texture render target has zero or more textures as color attachments, |
| 2494 | zero or one renderbuffer as combined depth/stencil buffer or zero or one |
| 2495 | texture as depth buffer. |
| 2496 | |
| 2497 | \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be |
| 2498 | non-null at the same time). |
| 2499 | |
| 2500 | Let's look at some example usages in combination with |
| 2501 | QRhiTextureRenderTarget. |
| 2502 | |
| 2503 | Due to the constructors, the targeting a texture (and no depth/stencil |
| 2504 | buffer) is simple: |
| 2505 | |
| 2506 | \code |
| 2507 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget); |
| 2508 | texture->create(); |
| 2509 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture })); |
| 2510 | \endcode |
| 2511 | |
| 2512 | The following creates a texture render target that is set up to target mip |
| 2513 | level #2 of a texture: |
| 2514 | |
| 2515 | \code |
| 2516 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget | QRhiTexture::MipMapped); |
| 2517 | texture->create(); |
| 2518 | QRhiColorAttachment colorAtt(texture); |
| 2519 | colorAtt.setLevel(2); |
| 2520 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt }); |
| 2521 | \endcode |
| 2522 | |
| 2523 | Another example, this time to render into a depth texture: |
| 2524 | |
| 2525 | \code |
| 2526 | QRhiTexture *shadowMap = rhi->newTexture(QRhiTexture::D32F, QSize(1024, 1024), 1, QRhiTexture::RenderTarget); |
| 2527 | shadowMap->create(); |
| 2528 | QRhiTextureRenderTargetDescription rtDesc; |
| 2529 | rtDesc.setDepthTexture(shadowMap); |
| 2530 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc); |
| 2531 | \endcode |
| 2532 | |
| 2533 | A very common case, having a texture as the color attachment and a |
| 2534 | renderbuffer as depth/stencil to enable depth testing: |
| 2535 | |
| 2536 | \code |
| 2537 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget); |
| 2538 | texture->create(); |
| 2539 | QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512)); |
| 2540 | depthStencil->create(); |
| 2541 | QRhiTextureRenderTargetDescription rtDesc({ texture }, depthStencil); |
| 2542 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget(rtDesc); |
| 2543 | \endcode |
| 2544 | |
| 2545 | Finally, to enable multisample rendering in a portable manner (so also |
| 2546 | supporting OpenGL ES 3.0), using a QRhiRenderBuffer as the (multisample) |
| 2547 | color buffer and then resolving into a regular (non-multisample) 2D |
| 2548 | texture. To enable depth testing, a depth-stencil buffer, which also must |
| 2549 | use the same sample count, is used as well: |
| 2550 | |
| 2551 | \code |
| 2552 | QRhiRenderBuffer *colorBuffer = rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4); // 4x MSAA |
| 2553 | colorBuffer->create(); |
| 2554 | QRhiRenderBuffer *depthStencil = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512), 4); |
| 2555 | depthStencil->create(); |
| 2556 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget); |
| 2557 | texture->create(); |
| 2558 | QRhiColorAttachment colorAtt(colorBuffer); |
| 2559 | colorAtt.setResolveTexture(texture); |
| 2560 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ colorAtt, depthStencil }); |
| 2561 | \endcode |
| 2562 | |
| 2563 | \note when multisample resolving is enabled, the multisample data may not be |
| 2564 | written out at all. This means that the multisample texture in a color |
| 2565 | attachment must not be used afterwards with shaders for sampling (or other |
| 2566 | purposes) whenever a resolve texture is set, since the multisample color |
| 2567 | buffer is merely an intermediate storage then that gets no data written back |
| 2568 | on some GPU architectures at all. See |
| 2569 | \l{QRhiTextureRenderTarget::Flag}{PreserveColorContents} for more details. |
| 2570 | |
| 2571 | \note When using setDepthTexture(), not setDepthStencilBuffer(), and the |
| 2572 | depth (stencil) data is not of interest afterwards, set the |
| 2573 | DoNotStoreDepthStencilContents flag on the QRhiTextureRenderTarget. This |
| 2574 | allows indicating to the underlying 3D API that the depth/stencil data can |
| 2575 | be discarded, leading potentially to better performance with tiled GPU |
| 2576 | architectures. When the depth-stencil buffer is a QRhiRenderBuffer (and also |
| 2577 | for the multisample color texture, see previous note) this is implicit, but |
| 2578 | with a depth (stencil) QRhiTexture the intention needs to be declared |
| 2579 | explicitly. By default QRhi assumes that the data is of interest (e.g., the |
| 2580 | depth texture is sampled in a shader afterwards). |
| 2581 | |
| 2582 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 2583 | for details. |
| 2584 | |
| 2585 | \sa QRhiColorAttachment, QRhiTextureRenderTarget |
| 2586 | */ |
| 2587 | |
| 2588 | /*! |
| 2589 | \fn QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription() = default |
| 2590 | |
| 2591 | Constructs an empty texture render target description. |
| 2592 | */ |
| 2593 | |
| 2594 | /*! |
| 2595 | Constructs a texture render target description with one attachment |
| 2596 | described by \a colorAttachment. |
| 2597 | */ |
| 2598 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment) |
| 2599 | { |
| 2600 | m_colorAttachments.append(t: colorAttachment); |
| 2601 | } |
| 2602 | |
| 2603 | /*! |
| 2604 | Constructs a texture render target description with two attachments, a |
| 2605 | color attachment described by \a colorAttachment, and a depth/stencil |
| 2606 | attachment with \a depthStencilBuffer. |
| 2607 | */ |
| 2608 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment, |
| 2609 | QRhiRenderBuffer *depthStencilBuffer) |
| 2610 | : m_depthStencilBuffer(depthStencilBuffer) |
| 2611 | { |
| 2612 | m_colorAttachments.append(t: colorAttachment); |
| 2613 | } |
| 2614 | |
| 2615 | /*! |
| 2616 | Constructs a texture render target description with two attachments, a |
| 2617 | color attachment described by \a colorAttachment, and a depth attachment |
| 2618 | with \a depthTexture. |
| 2619 | |
| 2620 | \note \a depthTexture must have a suitable format, such as QRhiTexture::D16 |
| 2621 | or QRhiTexture::D32F. |
| 2622 | */ |
| 2623 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment, |
| 2624 | QRhiTexture *depthTexture) |
| 2625 | : m_depthTexture(depthTexture) |
| 2626 | { |
| 2627 | m_colorAttachments.append(t: colorAttachment); |
| 2628 | } |
| 2629 | |
| 2630 | /*! |
| 2631 | \fn void QRhiTextureRenderTargetDescription::setColorAttachments(std::initializer_list<QRhiColorAttachment> list) |
| 2632 | Sets the \a list of color attachments. |
| 2633 | */ |
| 2634 | |
| 2635 | /*! |
| 2636 | \fn template<typename InputIterator> void QRhiTextureRenderTargetDescription::setColorAttachments(InputIterator first, InputIterator last) |
| 2637 | Sets the list of color attachments via the iterators \a first and \a last. |
| 2638 | */ |
| 2639 | |
| 2640 | /*! |
| 2641 | \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cbeginColorAttachments() const |
| 2642 | \return a const iterator pointing to the first item in the attachment list. |
| 2643 | */ |
| 2644 | |
| 2645 | /*! |
| 2646 | \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::cendColorAttachments() const |
| 2647 | \return a const iterator pointing just after the last item in the attachment list. |
| 2648 | */ |
| 2649 | |
| 2650 | /*! |
| 2651 | \fn const QRhiColorAttachment *QRhiTextureRenderTargetDescription::colorAttachmentAt(qsizetype index) const |
| 2652 | \return the color attachment at the specified \a index. |
| 2653 | */ |
| 2654 | |
| 2655 | /*! |
| 2656 | \fn qsizetype QRhiTextureRenderTargetDescription::colorAttachmentCount() const |
| 2657 | \return the number of currently set color attachments. |
| 2658 | */ |
| 2659 | |
| 2660 | /*! |
| 2661 | \fn QRhiRenderBuffer *QRhiTextureRenderTargetDescription::depthStencilBuffer() const |
| 2662 | \return the renderbuffer used as depth-stencil buffer, or \nullptr if none was set. |
| 2663 | */ |
| 2664 | |
| 2665 | /*! |
| 2666 | \fn void QRhiTextureRenderTargetDescription::setDepthStencilBuffer(QRhiRenderBuffer *renderBuffer) |
| 2667 | |
| 2668 | Sets the \a renderBuffer for depth-stencil. Not mandatory, e.g. when no |
| 2669 | depth test/write or stencil-related features are used within any graphics |
| 2670 | pipelines in any of the render passes for this render target, it can be |
| 2671 | left set to \nullptr. |
| 2672 | |
| 2673 | \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be |
| 2674 | non-null at the same time). |
| 2675 | |
| 2676 | Using a QRhiRenderBuffer over a 2D QRhiTexture as the depth or |
| 2677 | depth/stencil buffer is very common, and is the recommended approach for |
| 2678 | applications. Using a QRhiTexture, and so setDepthTexture() becomes |
| 2679 | relevant if the depth data is meant to be accessed (e.g. sampled in a |
| 2680 | shader) afterwards, or when |
| 2681 | \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering} is |
| 2682 | involved (because then the depth texture must be a texture array). |
| 2683 | |
| 2684 | \sa setDepthTexture() |
| 2685 | */ |
| 2686 | |
| 2687 | /*! |
| 2688 | \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthTexture() const |
| 2689 | \return the currently referenced depth texture, or \nullptr if none was set. |
| 2690 | */ |
| 2691 | |
| 2692 | /*! |
| 2693 | \fn void QRhiTextureRenderTargetDescription::setDepthTexture(QRhiTexture *texture) |
| 2694 | |
| 2695 | Sets the \a texture for depth-stencil. This is an alternative to |
| 2696 | setDepthStencilBuffer(), where instead of a QRhiRenderBuffer a QRhiTexture |
| 2697 | with a suitable type (e.g., QRhiTexture::D32F) is provided. |
| 2698 | |
| 2699 | \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be |
| 2700 | non-null at the same time). |
| 2701 | |
| 2702 | \a texture can either be a 2D texture or a 2D texture array (when texture |
| 2703 | arrays are supported). Specifying a texture array is relevant in particular |
| 2704 | with |
| 2705 | \l{QRhiColorAttachment::setMultiViewCount()}{multiview rendering}. |
| 2706 | |
| 2707 | \note If \a texture is a format with a stencil component, such as |
| 2708 | \l QRhiTexture::D24S8, it will serve as the stencil buffer as well. |
| 2709 | |
| 2710 | \sa setDepthStencilBuffer() |
| 2711 | */ |
| 2712 | |
| 2713 | /*! |
| 2714 | \fn QRhiTexture *QRhiTextureRenderTargetDescription::depthResolveTexture() const |
| 2715 | |
| 2716 | \return the texture to which a multisample depth (or depth-stencil) texture |
| 2717 | (or texture array) is resolved to. \nullptr if there is none, which is the |
| 2718 | most common case. |
| 2719 | |
| 2720 | \since 6.8 |
| 2721 | \sa QRhiColorAttachment::resolveTexture(), depthTexture() |
| 2722 | */ |
| 2723 | |
| 2724 | /*! |
| 2725 | \fn void QRhiTextureRenderTargetDescription::setDepthResolveTexture(QRhiTexture *tex) |
| 2726 | |
| 2727 | Sets the depth (or depth-stencil) resolve texture \a tex. |
| 2728 | |
| 2729 | \a tex is expected to be a 2D texture or a 2D texture array with a format |
| 2730 | matching the texture set via setDepthTexture(). |
| 2731 | |
| 2732 | \note Resolving depth (or depth-stencil) data is only functional when the |
| 2733 | \l ResolveDepthStencil feature is reported as supported at run time. Support |
| 2734 | for depth-stencil resolve is not universally available among the graphics |
| 2735 | APIs. Designs assuming unconditional availability of depth-stencil resolve |
| 2736 | are therefore non-portable, and should be avoided. |
| 2737 | |
| 2738 | \note As an additional limitation for OpenGL ES in particular, setting a |
| 2739 | depth resolve texture may only be functional in combination with |
| 2740 | setDepthTexture(), not with setDepthStencilBuffer(). |
| 2741 | |
| 2742 | \since 6.8 |
| 2743 | \sa QRhiColorAttachment::setResolveTexture(), setDepthTexture() |
| 2744 | */ |
| 2745 | |
| 2746 | /*! |
| 2747 | \class QRhiTextureSubresourceUploadDescription |
| 2748 | \inmodule QtGuiPrivate |
| 2749 | \inheaderfile rhi/qrhi.h |
| 2750 | \since 6.6 |
| 2751 | \brief Describes the source for one mip level in a layer in a texture upload operation. |
| 2752 | |
| 2753 | The source content is specified either as a QImage or as a raw blob. The |
| 2754 | former is only allowed for uncompressed textures with a format that can be |
| 2755 | mapped to QImage, while the latter is supported for all formats, including |
| 2756 | floating point and compressed. |
| 2757 | |
| 2758 | \note image() and data() cannot be both set at the same time. |
| 2759 | |
| 2760 | destinationTopLeft() specifies the top-left corner of the target |
| 2761 | rectangle. Defaults to (0, 0). |
| 2762 | |
| 2763 | An empty sourceSize() (the default) indicates that size is assumed to be |
| 2764 | the size of the subresource. With QImage-based uploads this implies that |
| 2765 | the size of the source image() must match the subresource. When providing |
| 2766 | raw data instead, sufficient number of bytes must be provided in data(). |
| 2767 | |
| 2768 | sourceTopLeft() is supported only for QImage-based uploads, and specifies |
| 2769 | the top-left corner of the source rectangle. |
| 2770 | |
| 2771 | \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy |
| 2772 | internally, depending on the format and the backend. |
| 2773 | |
| 2774 | When providing raw data, and the stride is not specified via |
| 2775 | setDataStride(), the stride (row pitch, row length in bytes) of the |
| 2776 | provided data must be equal to \c{width * pixelSize} where \c pixelSize is |
| 2777 | the number of bytes used for one pixel, and there must be no additional |
| 2778 | padding between rows. There is no row start alignment requirement. |
| 2779 | |
| 2780 | When there is unused data at the end of each row in the input raw data, |
| 2781 | call setDataStride() with the total number of bytes per row. The stride |
| 2782 | must always be a multiple of the number of bytes for one pixel. The row |
| 2783 | stride is only applicable to image data for textures with an uncompressed |
| 2784 | format. |
| 2785 | |
| 2786 | \note The format of the source data must be compatible with the texture |
| 2787 | format. With many graphics APIs the data is copied as-is into a staging |
| 2788 | buffer, there is no intermediate format conversion provided by QRhi. This |
| 2789 | applies to floating point formats as well, with, for example, RGBA16F |
| 2790 | requiring half floats in the source data. |
| 2791 | |
| 2792 | \note Setting the stride via setDataStride() is only functional when |
| 2793 | QRhi::ImageDataStride is reported as |
| 2794 | \l{QRhi::isFeatureSupported()}{supported}. In practice this can be expected |
| 2795 | to be supported everywhere except for OpenGL ES 2.0. |
| 2796 | |
| 2797 | \note When a QImage is given, the stride returned from |
| 2798 | QImage::bytesPerLine() is taken into account automatically. |
| 2799 | |
| 2800 | \warning When a QImage is given and the QImage does not own the underlying |
| 2801 | pixel data, it is up to the caller to ensure that the associated data stays |
| 2802 | valid until the end of the frame. (just submitting the resource update batch |
| 2803 | is not sufficient, the data must stay valid until QRhi::endFrame() is called |
| 2804 | in order to be portable across all backends) If this cannot be ensured, the |
| 2805 | caller is strongly encouraged to call QImage::detach() on the image before |
| 2806 | passing it to uploadTexture(). |
| 2807 | |
| 2808 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 2809 | for details. |
| 2810 | |
| 2811 | \sa QRhiTextureUploadDescription |
| 2812 | */ |
| 2813 | |
| 2814 | /*! |
| 2815 | \fn QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription() = default |
| 2816 | |
| 2817 | Constructs an empty subresource description. |
| 2818 | |
| 2819 | \note an empty QRhiTextureSubresourceUploadDescription is not useful on its |
| 2820 | own and should not be submitted to a QRhiTextureUploadEntry. At minimum |
| 2821 | image or data must be set first. |
| 2822 | */ |
| 2823 | |
| 2824 | /*! |
| 2825 | Constructs a mip level description with a \a image. |
| 2826 | |
| 2827 | The \l{QImage::size()}{size} of \a image must match the size of the mip |
| 2828 | level. For level 0 that is the \l{QRhiTexture::pixelSize()}{texture size}. |
| 2829 | |
| 2830 | The bit depth of \a image must be compatible with the |
| 2831 | \l{QRhiTexture::Format}{texture format}. |
| 2832 | |
| 2833 | To describe a partial upload, call setSourceSize(), setSourceTopLeft(), or |
| 2834 | setDestinationTopLeft() afterwards. |
| 2835 | */ |
| 2836 | QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QImage &image) |
| 2837 | : m_image(image) |
| 2838 | { |
| 2839 | } |
| 2840 | |
| 2841 | /*! |
| 2842 | Constructs a mip level description with the image data is specified by \a |
| 2843 | data and \a size. This is suitable for floating point and compressed |
| 2844 | formats as well. |
| 2845 | |
| 2846 | \a data can safely be destroyed or changed once this function returns. |
| 2847 | */ |
| 2848 | QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const void *data, quint32 size) |
| 2849 | : m_data(reinterpret_cast<const char *>(data), size) |
| 2850 | { |
| 2851 | } |
| 2852 | |
| 2853 | /*! |
| 2854 | Constructs a mip level description with the image data specified by \a |
| 2855 | data. This is suitable for floating point and compressed formats as well. |
| 2856 | */ |
| 2857 | QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QByteArray &data) |
| 2858 | : m_data(data) |
| 2859 | { |
| 2860 | } |
| 2861 | |
| 2862 | /*! |
| 2863 | \fn QImage QRhiTextureSubresourceUploadDescription::image() const |
| 2864 | \return the currently set QImage. |
| 2865 | */ |
| 2866 | |
| 2867 | /*! |
| 2868 | \fn void QRhiTextureSubresourceUploadDescription::setImage(const QImage &image) |
| 2869 | |
| 2870 | Sets \a image. |
| 2871 | Upon textures loading, the image data will be read as is, with no formats conversions. |
| 2872 | |
| 2873 | \note image() and data() cannot be both set at the same time. |
| 2874 | */ |
| 2875 | |
| 2876 | /*! |
| 2877 | \fn QByteArray QRhiTextureSubresourceUploadDescription::data() const |
| 2878 | \return the currently set raw pixel data. |
| 2879 | */ |
| 2880 | |
| 2881 | /*! |
| 2882 | \fn void QRhiTextureSubresourceUploadDescription::setData(const QByteArray &data) |
| 2883 | |
| 2884 | Sets \a data. |
| 2885 | |
| 2886 | \note image() and data() cannot be both set at the same time. |
| 2887 | */ |
| 2888 | |
| 2889 | /*! |
| 2890 | \fn quint32 QRhiTextureSubresourceUploadDescription::dataStride() const |
| 2891 | \return the currently set data stride. |
| 2892 | */ |
| 2893 | |
| 2894 | /*! |
| 2895 | \fn void QRhiTextureSubresourceUploadDescription::setDataStride(quint32 stride) |
| 2896 | |
| 2897 | Sets the data \a stride in bytes. By default this is 0 and not always |
| 2898 | relevant. When providing raw data(), and the stride is not specified via |
| 2899 | setDataStride(), the stride (row pitch, row length in bytes) of the |
| 2900 | provided data must be equal to \c{width * pixelSize} where \c pixelSize is |
| 2901 | the number of bytes used for one pixel, and there must be no additional |
| 2902 | padding between rows. Otherwise, if there is additional space between the |
| 2903 | lines, set a non-zero \a stride. All this is applicable only when raw image |
| 2904 | data is provided, and is not necessary when working QImage since that has |
| 2905 | its own \l{QImage::bytesPerLine()}{stride} value. |
| 2906 | |
| 2907 | \note Setting the stride via setDataStride() is only functional when |
| 2908 | QRhi::ImageDataStride is reported as |
| 2909 | \l{QRhi::isFeatureSupported()}{supported}. |
| 2910 | |
| 2911 | \note When a QImage is given, the stride returned from |
| 2912 | QImage::bytesPerLine() is taken into account automatically and therefore |
| 2913 | there is no need to set the data stride manually. |
| 2914 | */ |
| 2915 | |
| 2916 | /*! |
| 2917 | \fn QPoint QRhiTextureSubresourceUploadDescription::destinationTopLeft() const |
| 2918 | \return the currently set destination top-left position. Defaults to (0, 0). |
| 2919 | */ |
| 2920 | |
| 2921 | /*! |
| 2922 | \fn void QRhiTextureSubresourceUploadDescription::setDestinationTopLeft(const QPoint &p) |
| 2923 | Sets the destination top-left position \a p. |
| 2924 | */ |
| 2925 | |
| 2926 | /*! |
| 2927 | \fn QSize QRhiTextureSubresourceUploadDescription::sourceSize() const |
| 2928 | |
| 2929 | \return the source size in pixels. Defaults to a default-constructed QSize, |
| 2930 | which indicates the entire subresource. |
| 2931 | */ |
| 2932 | |
| 2933 | /*! |
| 2934 | \fn void QRhiTextureSubresourceUploadDescription::setSourceSize(const QSize &size) |
| 2935 | |
| 2936 | Sets the source \a size in pixels. |
| 2937 | |
| 2938 | \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy |
| 2939 | internally, depending on the format and the backend. |
| 2940 | */ |
| 2941 | |
| 2942 | /*! |
| 2943 | \fn QPoint QRhiTextureSubresourceUploadDescription::sourceTopLeft() const |
| 2944 | \return the currently set source top-left position. Defaults to (0, 0). |
| 2945 | */ |
| 2946 | |
| 2947 | /*! |
| 2948 | \fn void QRhiTextureSubresourceUploadDescription::setSourceTopLeft(const QPoint &p) |
| 2949 | |
| 2950 | Sets the source top-left position \a p. |
| 2951 | |
| 2952 | \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy |
| 2953 | internally, depending on the format and the backend. |
| 2954 | */ |
| 2955 | |
| 2956 | /*! |
| 2957 | \class QRhiTextureUploadEntry |
| 2958 | \inmodule QtGuiPrivate |
| 2959 | \inheaderfile rhi/qrhi.h |
| 2960 | \since 6.6 |
| 2961 | |
| 2962 | \brief Describes one layer (face for cubemaps, slice for 3D textures, |
| 2963 | element for texture arrays) in a texture upload operation. |
| 2964 | |
| 2965 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 2966 | for details. |
| 2967 | */ |
| 2968 | |
| 2969 | /*! |
| 2970 | \fn QRhiTextureUploadEntry::QRhiTextureUploadEntry() |
| 2971 | |
| 2972 | Constructs an empty QRhiTextureUploadEntry targeting layer 0 and level 0. |
| 2973 | |
| 2974 | \note an empty QRhiTextureUploadEntry should not be submitted without |
| 2975 | setting a QRhiTextureSubresourceUploadDescription via setDescription() |
| 2976 | first. |
| 2977 | */ |
| 2978 | |
| 2979 | /*! |
| 2980 | Constructs a QRhiTextureUploadEntry targeting the given \a layer and mip |
| 2981 | \a level, with the subresource contents described by \a desc. |
| 2982 | */ |
| 2983 | QRhiTextureUploadEntry::QRhiTextureUploadEntry(int layer, int level, |
| 2984 | const QRhiTextureSubresourceUploadDescription &desc) |
| 2985 | : m_layer(layer), |
| 2986 | m_level(level), |
| 2987 | m_desc(desc) |
| 2988 | { |
| 2989 | } |
| 2990 | |
| 2991 | /*! |
| 2992 | \fn int QRhiTextureUploadEntry::layer() const |
| 2993 | \return the currently set layer index (cubemap face, array layer). Defaults to 0. |
| 2994 | */ |
| 2995 | |
| 2996 | /*! |
| 2997 | \fn void QRhiTextureUploadEntry::setLayer(int layer) |
| 2998 | Sets the \a layer. |
| 2999 | */ |
| 3000 | |
| 3001 | /*! |
| 3002 | \fn int QRhiTextureUploadEntry::level() const |
| 3003 | \return the currently set mip level. Defaults to 0. |
| 3004 | */ |
| 3005 | |
| 3006 | /*! |
| 3007 | \fn void QRhiTextureUploadEntry::setLevel(int level) |
| 3008 | Sets the mip \a level. |
| 3009 | */ |
| 3010 | |
| 3011 | /*! |
| 3012 | \fn QRhiTextureSubresourceUploadDescription QRhiTextureUploadEntry::description() const |
| 3013 | \return the currently set subresource description. |
| 3014 | */ |
| 3015 | |
| 3016 | /*! |
| 3017 | \fn void QRhiTextureUploadEntry::setDescription(const QRhiTextureSubresourceUploadDescription &desc) |
| 3018 | Sets the subresource description \a desc. |
| 3019 | */ |
| 3020 | |
| 3021 | /*! |
| 3022 | \class QRhiTextureUploadDescription |
| 3023 | \inmodule QtGuiPrivate |
| 3024 | \inheaderfile rhi/qrhi.h |
| 3025 | \since 6.6 |
| 3026 | \brief Describes a texture upload operation. |
| 3027 | |
| 3028 | Used with QRhiResourceUpdateBatch::uploadTexture(). That function has two |
| 3029 | variants: one taking a QImage and one taking a |
| 3030 | QRhiTextureUploadDescription. The former is a convenience version, |
| 3031 | internally creating a QRhiTextureUploadDescription with a single image |
| 3032 | targeting level 0 for layer 0. |
| 3033 | |
| 3034 | An example of the the common, simple case of wanting to upload the contents |
| 3035 | of a QImage to a QRhiTexture with a matching pixel size: |
| 3036 | |
| 3037 | \code |
| 3038 | QImage image(256, 256, QImage::Format_RGBA8888); |
| 3039 | image.fill(Qt::green); // or could use a QPainter targeting image |
| 3040 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256)); |
| 3041 | texture->create(); |
| 3042 | QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch(); |
| 3043 | u->uploadTexture(texture, image); |
| 3044 | \endcode |
| 3045 | |
| 3046 | When cubemaps, pre-generated mip images, compressed textures, or partial |
| 3047 | uploads are involved, applications will have to use this class instead. |
| 3048 | |
| 3049 | QRhiTextureUploadDescription also enables specifying batched uploads, which |
| 3050 | are useful for example when generating an atlas or glyph cache texture: |
| 3051 | multiple, partial uploads for the same subresource (meaning the same layer |
| 3052 | and level) are supported, and can be, depending on the backend and the |
| 3053 | underlying graphics API, more efficient when batched into the same |
| 3054 | QRhiTextureUploadDescription as opposed to issuing individual |
| 3055 | \l{QRhiResourceUpdateBatch::uploadTexture()}{uploadTexture()} commands for |
| 3056 | each of them. |
| 3057 | |
| 3058 | \note Cubemaps have one layer for each of the six faces in the order +X, |
| 3059 | -X, +Y, -Y, +Z, -Z. |
| 3060 | |
| 3061 | For example, specifying the faces of a cubemap could look like the following: |
| 3062 | |
| 3063 | \code |
| 3064 | QImage faces[6]; |
| 3065 | // ... |
| 3066 | QVarLengthArray<QRhiTextureUploadEntry, 6> entries; |
| 3067 | for (int i = 0; i < 6; ++i) |
| 3068 | entries.append(QRhiTextureUploadEntry(i, 0, faces[i])); |
| 3069 | QRhiTextureUploadDescription desc; |
| 3070 | desc.setEntries(entries.cbegin(), entries.cend()); |
| 3071 | resourceUpdates->uploadTexture(texture, desc); |
| 3072 | \endcode |
| 3073 | |
| 3074 | Another example that specifies mip images for a compressed texture: |
| 3075 | |
| 3076 | \code |
| 3077 | QList<QRhiTextureUploadEntry> entries; |
| 3078 | const int mipCount = rhi->mipLevelsForSize(compressedTexture->pixelSize()); |
| 3079 | for (int level = 0; level < mipCount; ++level) { |
| 3080 | const QByteArray compressedDataForLevel = .. |
| 3081 | entries.append(QRhiTextureUploadEntry(0, level, compressedDataForLevel)); |
| 3082 | } |
| 3083 | QRhiTextureUploadDescription desc; |
| 3084 | desc.setEntries(entries.cbegin(), entries.cend()); |
| 3085 | resourceUpdates->uploadTexture(compressedTexture, desc); |
| 3086 | \endcode |
| 3087 | |
| 3088 | With partial uploads targeting the same subresource, it is recommended to |
| 3089 | batch them into a single upload request, whenever possible: |
| 3090 | |
| 3091 | \code |
| 3092 | QRhiTextureSubresourceUploadDescription subresDesc(image); |
| 3093 | subresDesc.setSourceSize(QSize(10, 10)); |
| 3094 | subResDesc.setDestinationTopLeft(QPoint(50, 40)); |
| 3095 | QRhiTextureUploadEntry entry(0, 0, subresDesc); // layer 0, level 0 |
| 3096 | |
| 3097 | QRhiTextureSubresourceUploadDescription subresDesc2(image); |
| 3098 | subresDesc2.setSourceSize(QSize(30, 40)); |
| 3099 | subResDesc2.setDestinationTopLeft(QPoint(100, 200)); |
| 3100 | QRhiTextureUploadEntry entry2(0, 0, subresDesc2); // layer 0, level 0, i.e. same subresource |
| 3101 | |
| 3102 | QRhiTextureUploadDescription desc({ entry, entry2}); |
| 3103 | resourceUpdates->uploadTexture(texture, desc); |
| 3104 | \endcode |
| 3105 | |
| 3106 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3107 | for details. |
| 3108 | |
| 3109 | \sa QRhiResourceUpdateBatch |
| 3110 | */ |
| 3111 | |
| 3112 | /*! |
| 3113 | \fn QRhiTextureUploadDescription::QRhiTextureUploadDescription() |
| 3114 | |
| 3115 | Constructs an empty texture upload description. |
| 3116 | */ |
| 3117 | |
| 3118 | /*! |
| 3119 | Constructs a texture upload description with a single subresource upload |
| 3120 | described by \a entry. |
| 3121 | */ |
| 3122 | QRhiTextureUploadDescription::QRhiTextureUploadDescription(const QRhiTextureUploadEntry &entry) |
| 3123 | { |
| 3124 | m_entries.append(t: entry); |
| 3125 | } |
| 3126 | |
| 3127 | /*! |
| 3128 | Constructs a texture upload description with the specified \a list of entries. |
| 3129 | |
| 3130 | \note \a list can also contain multiple QRhiTextureUploadEntry elements |
| 3131 | with the same layer and level. This makes sense when those uploads are |
| 3132 | partial, meaning their subresource description has a source size or image |
| 3133 | smaller than the subresource dimensions, and can be more efficient than |
| 3134 | issuing separate uploadTexture()'s. |
| 3135 | */ |
| 3136 | QRhiTextureUploadDescription::QRhiTextureUploadDescription(std::initializer_list<QRhiTextureUploadEntry> list) |
| 3137 | : m_entries(list) |
| 3138 | { |
| 3139 | } |
| 3140 | |
| 3141 | /*! |
| 3142 | \fn void QRhiTextureUploadDescription::setEntries(std::initializer_list<QRhiTextureUploadEntry> list) |
| 3143 | Sets the \a list of entries. |
| 3144 | */ |
| 3145 | |
| 3146 | /*! |
| 3147 | \fn template<typename InputIterator> void QRhiTextureUploadDescription::setEntries(InputIterator first, InputIterator last) |
| 3148 | Sets the list of entries using the iterators \a first and \a last. |
| 3149 | */ |
| 3150 | |
| 3151 | /*! |
| 3152 | \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cbeginEntries() const |
| 3153 | \return a const iterator pointing to the first item in the entry list. |
| 3154 | */ |
| 3155 | |
| 3156 | /*! |
| 3157 | \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::cendEntries() const |
| 3158 | \return a const iterator pointing just after the last item in the entry list. |
| 3159 | */ |
| 3160 | |
| 3161 | /*! |
| 3162 | \fn const QRhiTextureUploadEntry *QRhiTextureUploadDescription::entryAt(qsizetype index) const |
| 3163 | \return the entry at \a index. |
| 3164 | */ |
| 3165 | |
| 3166 | /*! |
| 3167 | \fn qsizetype QRhiTextureUploadDescription::entryCount() const |
| 3168 | \return the number of entries. |
| 3169 | */ |
| 3170 | |
| 3171 | /*! |
| 3172 | \class QRhiTextureCopyDescription |
| 3173 | \inmodule QtGuiPrivate |
| 3174 | \inheaderfile rhi/qrhi.h |
| 3175 | \since 6.6 |
| 3176 | \brief Describes a texture-to-texture copy operation. |
| 3177 | |
| 3178 | An empty pixelSize() indicates that the entire subresource is to be copied. |
| 3179 | A default constructed copy description therefore leads to copying the |
| 3180 | entire subresource at level 0 of layer 0. |
| 3181 | |
| 3182 | \note The source texture must be created with |
| 3183 | QRhiTexture::UsedAsTransferSource. |
| 3184 | |
| 3185 | \note The source and destination rectangles defined by pixelSize(), |
| 3186 | sourceTopLeft(), and destinationTopLeft() must fit the source and |
| 3187 | destination textures, respectively. The behavior is undefined otherwise. |
| 3188 | |
| 3189 | With cubemaps, 3D textures, and texture arrays one face or slice can be |
| 3190 | copied at a time. The face or slice is specified by the source and |
| 3191 | destination layer indices. With mipmapped textures one mip level can be |
| 3192 | copied at a time. The source and destination layer and mip level indices can |
| 3193 | differ, but the size and position must be carefully controlled to avoid out |
| 3194 | of bounds copies, in which case the behavior is undefined. |
| 3195 | |
| 3196 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3197 | for details. |
| 3198 | */ |
| 3199 | |
| 3200 | /*! |
| 3201 | \fn QRhiTextureCopyDescription::QRhiTextureCopyDescription() |
| 3202 | |
| 3203 | Constructs an empty texture copy description. |
| 3204 | */ |
| 3205 | |
| 3206 | /*! |
| 3207 | \fn QSize QRhiTextureCopyDescription::pixelSize() const |
| 3208 | \return the size of the region to copy. |
| 3209 | |
| 3210 | \note An empty pixelSize() indicates that the entire subresource is to be |
| 3211 | copied. A default constructed copy description therefore leads to copying |
| 3212 | the entire subresource at level 0 of layer 0. |
| 3213 | */ |
| 3214 | |
| 3215 | /*! |
| 3216 | \fn void QRhiTextureCopyDescription::setPixelSize(const QSize &sz) |
| 3217 | Sets the size of the region to copy to \a sz. |
| 3218 | */ |
| 3219 | |
| 3220 | /*! |
| 3221 | \fn int QRhiTextureCopyDescription::sourceLayer() const |
| 3222 | \return the source array layer (cubemap face or array layer index). Defaults to 0. |
| 3223 | */ |
| 3224 | |
| 3225 | /*! |
| 3226 | \fn void QRhiTextureCopyDescription::setSourceLayer(int layer) |
| 3227 | Sets the source array \a layer. |
| 3228 | */ |
| 3229 | |
| 3230 | /*! |
| 3231 | \fn int QRhiTextureCopyDescription::sourceLevel() const |
| 3232 | \return the source mip level. Defaults to 0. |
| 3233 | */ |
| 3234 | |
| 3235 | /*! |
| 3236 | \fn void QRhiTextureCopyDescription::setSourceLevel(int level) |
| 3237 | Sets the source mip \a level. |
| 3238 | */ |
| 3239 | |
| 3240 | /*! |
| 3241 | \fn QPoint QRhiTextureCopyDescription::sourceTopLeft() const |
| 3242 | \return the source top-left position (in pixels). Defaults to (0, 0). |
| 3243 | */ |
| 3244 | |
| 3245 | /*! |
| 3246 | \fn void QRhiTextureCopyDescription::setSourceTopLeft(const QPoint &p) |
| 3247 | Sets the source top-left position to \a p. |
| 3248 | */ |
| 3249 | |
| 3250 | /*! |
| 3251 | \fn int QRhiTextureCopyDescription::destinationLayer() const |
| 3252 | \return the destination array layer (cubemap face or array layer index). Default to 0. |
| 3253 | */ |
| 3254 | |
| 3255 | /*! |
| 3256 | \fn void QRhiTextureCopyDescription::setDestinationLayer(int layer) |
| 3257 | Sets the destination array \a layer. |
| 3258 | */ |
| 3259 | |
| 3260 | /*! |
| 3261 | \fn int QRhiTextureCopyDescription::destinationLevel() const |
| 3262 | \return the destionation mip level. Defaults to 0. |
| 3263 | */ |
| 3264 | |
| 3265 | /*! |
| 3266 | \fn void QRhiTextureCopyDescription::setDestinationLevel(int level) |
| 3267 | Sets the destination mip \a level. |
| 3268 | */ |
| 3269 | |
| 3270 | /*! |
| 3271 | \fn QPoint QRhiTextureCopyDescription::destinationTopLeft() const |
| 3272 | \return the destionation top-left position in pixels. Defaults to (0, 0). |
| 3273 | */ |
| 3274 | |
| 3275 | /*! |
| 3276 | \fn void QRhiTextureCopyDescription::setDestinationTopLeft(const QPoint &p) |
| 3277 | Sets the destination top-left position \a p. |
| 3278 | */ |
| 3279 | |
| 3280 | /*! |
| 3281 | \class QRhiReadbackDescription |
| 3282 | \inmodule QtGuiPrivate |
| 3283 | \inheaderfile rhi/qrhi.h |
| 3284 | \since 6.6 |
| 3285 | \brief Describes a readback (reading back texture contents from possibly GPU-only memory) operation. |
| 3286 | |
| 3287 | The source of the readback operation is either a QRhiTexture or the |
| 3288 | current backbuffer of the currently targeted QRhiSwapChain. When |
| 3289 | texture() is not set, the swapchain is used. Otherwise the specified |
| 3290 | QRhiTexture is treated as the source. |
| 3291 | |
| 3292 | \note Textures used in readbacks must be created with |
| 3293 | QRhiTexture::UsedAsTransferSource. |
| 3294 | |
| 3295 | \note Swapchains used in readbacks must be created with |
| 3296 | QRhiSwapChain::UsedAsTransferSource. |
| 3297 | |
| 3298 | layer() and level() are only applicable when the source is a QRhiTexture. |
| 3299 | |
| 3300 | \note Multisample textures cannot be read back. Readbacks are supported for |
| 3301 | multisample swapchain buffers however. |
| 3302 | |
| 3303 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3304 | for details. |
| 3305 | */ |
| 3306 | |
| 3307 | /*! |
| 3308 | \fn QRhiReadbackDescription::QRhiReadbackDescription() = default |
| 3309 | |
| 3310 | Constructs an empty texture readback description. |
| 3311 | |
| 3312 | \note The source texture is set to null by default, which is still a valid |
| 3313 | readback: it specifies that the backbuffer of the current swapchain is to |
| 3314 | be read back. (current meaning the frame's target swapchain at the time of |
| 3315 | committing the QRhiResourceUpdateBatch with the |
| 3316 | \l{QRhiResourceUpdateBatch::readBackTexture()}{texture readback} on it) |
| 3317 | */ |
| 3318 | |
| 3319 | /*! |
| 3320 | Constructs an texture readback description that specifies that level 0 of |
| 3321 | layer 0 of \a texture is to be read back. |
| 3322 | |
| 3323 | \note \a texture can also be null in which case this constructor is |
| 3324 | identical to the argumentless variant. |
| 3325 | */ |
| 3326 | QRhiReadbackDescription::QRhiReadbackDescription(QRhiTexture *texture) |
| 3327 | : m_texture(texture) |
| 3328 | { |
| 3329 | } |
| 3330 | |
| 3331 | /*! |
| 3332 | \fn QRhiTexture *QRhiReadbackDescription::texture() const |
| 3333 | |
| 3334 | \return the QRhiTexture that is read back. Can be left set to \nullptr |
| 3335 | which indicates that the backbuffer of the current swapchain is to be used |
| 3336 | instead. |
| 3337 | */ |
| 3338 | |
| 3339 | /*! |
| 3340 | \fn void QRhiReadbackDescription::setTexture(QRhiTexture *tex) |
| 3341 | |
| 3342 | Sets the texture \a tex as the source of the readback operation. |
| 3343 | |
| 3344 | Setting \nullptr is valid too, in which case the current swapchain's |
| 3345 | current backbuffer is used. (but then the readback cannot be issued in a |
| 3346 | non-swapchain-based frame) |
| 3347 | |
| 3348 | \note Multisample textures cannot be read back. Readbacks are supported for |
| 3349 | multisample swapchain buffers however. |
| 3350 | |
| 3351 | \note Textures used in readbacks must be created with |
| 3352 | QRhiTexture::UsedAsTransferSource. |
| 3353 | |
| 3354 | \note Swapchains used in readbacks must be created with |
| 3355 | QRhiSwapChain::UsedAsTransferSource. |
| 3356 | */ |
| 3357 | |
| 3358 | /*! |
| 3359 | \fn int QRhiReadbackDescription::layer() const |
| 3360 | |
| 3361 | \return the currently set array layer (cubemap face, array index). Defaults to 0. |
| 3362 | |
| 3363 | Applicable only when the source of the readback is a QRhiTexture. |
| 3364 | */ |
| 3365 | |
| 3366 | /*! |
| 3367 | \fn void QRhiReadbackDescription::setLayer(int layer) |
| 3368 | Sets the array \a layer to read back. |
| 3369 | */ |
| 3370 | |
| 3371 | /*! |
| 3372 | \fn int QRhiReadbackDescription::level() const |
| 3373 | |
| 3374 | \return the currently set mip level. Defaults to 0. |
| 3375 | |
| 3376 | Applicable only when the source of the readback is a QRhiTexture. |
| 3377 | */ |
| 3378 | |
| 3379 | /*! |
| 3380 | \fn void QRhiReadbackDescription::setLevel(int level) |
| 3381 | Sets the mip \a level to read back. |
| 3382 | */ |
| 3383 | |
| 3384 | /*! |
| 3385 | \class QRhiReadbackResult |
| 3386 | \inmodule QtGuiPrivate |
| 3387 | \inheaderfile rhi/qrhi.h |
| 3388 | \since 6.6 |
| 3389 | \brief Describes the results of a potentially asynchronous buffer or texture readback operation. |
| 3390 | |
| 3391 | When \l completed is set, the function is invoked when the \l data is |
| 3392 | available. \l format and \l pixelSize are set upon completion together with |
| 3393 | \l data. |
| 3394 | |
| 3395 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3396 | for details. |
| 3397 | */ |
| 3398 | |
| 3399 | /*! |
| 3400 | \variable QRhiReadbackResult::completed |
| 3401 | |
| 3402 | Callback that is invoked upon completion, on the thread the QRhi operates |
| 3403 | on. Can be left set to \nullptr, in which case no callback is invoked. |
| 3404 | */ |
| 3405 | |
| 3406 | /*! |
| 3407 | \variable QRhiReadbackResult::format |
| 3408 | |
| 3409 | Valid only for textures, the texture format. |
| 3410 | */ |
| 3411 | |
| 3412 | /*! |
| 3413 | \variable QRhiReadbackResult::pixelSize |
| 3414 | |
| 3415 | Valid only for textures, the size in pixels. |
| 3416 | */ |
| 3417 | |
| 3418 | /*! |
| 3419 | \variable QRhiReadbackResult::data |
| 3420 | |
| 3421 | The buffer or image data. |
| 3422 | |
| 3423 | \sa QRhiResourceUpdateBatch::readBackTexture(), QRhiResourceUpdateBatch::readBackBuffer() |
| 3424 | */ |
| 3425 | |
| 3426 | |
| 3427 | /*! |
| 3428 | \class QRhiNativeHandles |
| 3429 | \inmodule QtGuiPrivate |
| 3430 | \inheaderfile rhi/qrhi.h |
| 3431 | \since 6.6 |
| 3432 | \brief Base class for classes exposing backend-specific collections of native resource objects. |
| 3433 | |
| 3434 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3435 | for details. |
| 3436 | */ |
| 3437 | |
| 3438 | /*! |
| 3439 | \class QRhiResource |
| 3440 | \inmodule QtGuiPrivate |
| 3441 | \inheaderfile rhi/qrhi.h |
| 3442 | \since 6.6 |
| 3443 | \brief Base class for classes encapsulating native resource objects. |
| 3444 | |
| 3445 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3446 | for details. |
| 3447 | */ |
| 3448 | |
| 3449 | /*! |
| 3450 | \enum QRhiResource::Type |
| 3451 | Specifies type of the resource. |
| 3452 | |
| 3453 | \value Buffer |
| 3454 | \value Texture |
| 3455 | \value Sampler |
| 3456 | \value RenderBuffer |
| 3457 | \value RenderPassDescriptor |
| 3458 | \value SwapChainRenderTarget |
| 3459 | \value TextureRenderTarget |
| 3460 | \value ShaderResourceBindings |
| 3461 | \value GraphicsPipeline |
| 3462 | \value SwapChain |
| 3463 | \value ComputePipeline |
| 3464 | \value CommandBuffer |
| 3465 | */ |
| 3466 | |
| 3467 | /*! |
| 3468 | \fn virtual QRhiResource::Type QRhiResource::resourceType() const = 0 |
| 3469 | |
| 3470 | \return the type of the resource. |
| 3471 | */ |
| 3472 | |
| 3473 | /*! |
| 3474 | \internal |
| 3475 | */ |
| 3476 | QRhiResource::QRhiResource(QRhiImplementation *rhi) |
| 3477 | : m_rhi(rhi) |
| 3478 | { |
| 3479 | m_id = QRhiGlobalObjectIdGenerator::newId(); |
| 3480 | } |
| 3481 | |
| 3482 | /*! |
| 3483 | Destructor. |
| 3484 | |
| 3485 | Releases (or requests deferred releasing of) the underlying native graphics |
| 3486 | resources, if there are any. |
| 3487 | |
| 3488 | \note Resources referenced by commands for the current frame should not be |
| 3489 | released until the frame is submitted by QRhi::endFrame(). |
| 3490 | |
| 3491 | \sa destroy() |
| 3492 | */ |
| 3493 | QRhiResource::~QRhiResource() |
| 3494 | { |
| 3495 | // destroy() cannot be called here, due to virtuals; it is up to the |
| 3496 | // subclasses to do that. |
| 3497 | } |
| 3498 | |
| 3499 | /*! |
| 3500 | \fn virtual void QRhiResource::destroy() = 0 |
| 3501 | |
| 3502 | Releases (or requests deferred releasing of) the underlying native graphics |
| 3503 | resources. Safe to call multiple times, subsequent invocations will be a |
| 3504 | no-op then. |
| 3505 | |
| 3506 | Once destroy() is called, the QRhiResource instance can be reused, by |
| 3507 | calling \c create() again. That will then result in creating new native |
| 3508 | graphics resources underneath. |
| 3509 | |
| 3510 | \note Resources referenced by commands for the current frame should not be |
| 3511 | released until the frame is submitted by QRhi::endFrame(). |
| 3512 | |
| 3513 | The QRhiResource destructor also performs the same task, so calling this |
| 3514 | function is not necessary before deleting a QRhiResource. |
| 3515 | |
| 3516 | \sa deleteLater() |
| 3517 | */ |
| 3518 | |
| 3519 | /*! |
| 3520 | When called without a frame being recorded, this function is equivalent to |
| 3521 | deleting the object. Between a QRhi::beginFrame() and QRhi::endFrame() |
| 3522 | however the behavior is different: the QRhiResource will not be destroyed |
| 3523 | until the frame is submitted via QRhi::endFrame(), thus satisfying the QRhi |
| 3524 | requirement of not altering QRhiResource objects that are referenced by the |
| 3525 | frame being recorded. |
| 3526 | |
| 3527 | If the QRhi that created this object is already destroyed, the object is |
| 3528 | deleted immediately. |
| 3529 | |
| 3530 | Using deleteLater() can be a useful convenience in many cases, and it |
| 3531 | complements the low-level guarantee (that the underlying native graphics |
| 3532 | objects are never destroyed until it is safe to do so and it is known for |
| 3533 | sure that they are not used by the GPU in an still in-flight frame), by |
| 3534 | offering a way to make sure the C++ object instances (of QRhiBuffer, |
| 3535 | QRhiTexture, etc.) themselves also stay valid until the end of the current |
| 3536 | frame. |
| 3537 | |
| 3538 | The following example shows a convenient way of creating a throwaway buffer |
| 3539 | that is only used in one frame and gets automatically released in |
| 3540 | endFrame(). (when it comes to the underlying native buffer(s), the usual |
| 3541 | guarantee applies: the QRhi backend defers the releasing of those until it |
| 3542 | is guaranteed that the frame in which the buffer is accessed by the GPU has |
| 3543 | completed) |
| 3544 | |
| 3545 | \code |
| 3546 | rhi->beginFrame(swapchain); |
| 3547 | QRhiBuffer *buf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, 256); |
| 3548 | buf->deleteLater(); // ! |
| 3549 | u = rhi->nextResourceUpdateBatch(); |
| 3550 | u->uploadStaticBuffer(buf, data); |
| 3551 | // ... draw with buf |
| 3552 | rhi->endFrame(); |
| 3553 | \endcode |
| 3554 | |
| 3555 | \sa destroy() |
| 3556 | */ |
| 3557 | void QRhiResource::deleteLater() |
| 3558 | { |
| 3559 | if (m_rhi) |
| 3560 | m_rhi->addDeleteLater(res: this); |
| 3561 | else |
| 3562 | delete this; |
| 3563 | } |
| 3564 | |
| 3565 | /*! |
| 3566 | \return the currently set object name. By default the name is empty. |
| 3567 | */ |
| 3568 | QByteArray QRhiResource::name() const |
| 3569 | { |
| 3570 | return m_objectName; |
| 3571 | } |
| 3572 | |
| 3573 | /*! |
| 3574 | Sets a \a name for the object. |
| 3575 | |
| 3576 | This allows getting descriptive names for the native graphics |
| 3577 | resources visible in graphics debugging tools, such as |
| 3578 | \l{https://renderdoc.org/}{RenderDoc} and |
| 3579 | \l{https://developer.apple.com/xcode/}{XCode}. |
| 3580 | |
| 3581 | When it comes to naming native objects by relaying the name via the |
| 3582 | appropriate graphics API, note that the name is ignored when |
| 3583 | QRhi::DebugMarkers are not supported, and may, depending on the backend, |
| 3584 | also be ignored when QRhi::EnableDebugMarkers is not set. |
| 3585 | |
| 3586 | \note The name may be ignored for objects other than buffers, |
| 3587 | renderbuffers, and textures, depending on the backend. |
| 3588 | |
| 3589 | \note The name may be modified. For slotted resources, such as a QRhiBuffer |
| 3590 | backed by multiple native buffers, QRhi will append a suffix to make the |
| 3591 | underlying native buffers easily distinguishable from each other. |
| 3592 | */ |
| 3593 | void QRhiResource::setName(const QByteArray &name) |
| 3594 | { |
| 3595 | m_objectName = name; |
| 3596 | } |
| 3597 | |
| 3598 | /*! |
| 3599 | \return the global, unique identifier of this QRhiResource. |
| 3600 | |
| 3601 | User code rarely needs to deal with the value directly. It is used |
| 3602 | internally for tracking and bookkeeping purposes. |
| 3603 | */ |
| 3604 | quint64 QRhiResource::globalResourceId() const |
| 3605 | { |
| 3606 | return m_id; |
| 3607 | } |
| 3608 | |
| 3609 | /*! |
| 3610 | \return the QRhi that created this resource. |
| 3611 | |
| 3612 | If the QRhi that created this object is already destroyed, the result is |
| 3613 | \nullptr. |
| 3614 | */ |
| 3615 | QRhi *QRhiResource::rhi() const |
| 3616 | { |
| 3617 | return m_rhi ? m_rhi->q : nullptr; |
| 3618 | } |
| 3619 | |
| 3620 | /*! |
| 3621 | \class QRhiBuffer |
| 3622 | \inmodule QtGuiPrivate |
| 3623 | \inheaderfile rhi/qrhi.h |
| 3624 | \since 6.6 |
| 3625 | \brief Vertex, index, or uniform (constant) buffer resource. |
| 3626 | |
| 3627 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 3628 | for details. |
| 3629 | |
| 3630 | A QRhiBuffer encapsulates zero, one, or more native buffer objects (such as |
| 3631 | a \c VkBuffer or \c MTLBuffer). With some graphics APIs and backends |
| 3632 | certain types of buffers may not use a native buffer object at all (e.g. |
| 3633 | OpenGL if uniform buffer objects are not used), but this is transparent to |
| 3634 | the user of the QRhiBuffer API. Similarly, the fact that some types of |
| 3635 | buffers may use two or three native buffers underneath, in order to allow |
| 3636 | efficient per-frame content update without stalling the GPU pipeline, is |
| 3637 | mostly invisible to the applications and libraries. |
| 3638 | |
| 3639 | A QRhiBuffer instance is always created by calling |
| 3640 | \l{QRhi::newBuffer()}{the QRhi's newBuffer() function}. This creates no |
| 3641 | native graphics resources. To do that, call create() after setting the |
| 3642 | appropriate options, such as the type, usage flags, size, although in most cases these |
| 3643 | are already set based on the arguments passed to |
| 3644 | \l{QRhi::newBuffer()}{newBuffer()}. |
| 3645 | |
| 3646 | \section2 Example usage |
| 3647 | |
| 3648 | To create a uniform buffer for a shader where the GLSL uniform block |
| 3649 | contains a single \c mat4 member, and update the contents: |
| 3650 | |
| 3651 | \code |
| 3652 | QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64); |
| 3653 | if (!ubuf->create()) { error(); } |
| 3654 | QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch(); |
| 3655 | QMatrix4x4 mvp; |
| 3656 | // ... set up the modelview-projection matrix |
| 3657 | batch->updateDynamicBuffer(ubuf, 0, 64, mvp.constData()); |
| 3658 | // ... |
| 3659 | commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call |
| 3660 | \endcode |
| 3661 | |
| 3662 | An example of creating a buffer with vertex data: |
| 3663 | |
| 3664 | \code |
| 3665 | const float vertices[] = { -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f }; |
| 3666 | QRhiBuffer *vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)); |
| 3667 | if (!vbuf->create()) { error(); } |
| 3668 | QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch(); |
| 3669 | batch->uploadStaticBuffer(vbuf, vertices); |
| 3670 | // ... |
| 3671 | commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call |
| 3672 | \endcode |
| 3673 | |
| 3674 | An index buffer: |
| 3675 | |
| 3676 | \code |
| 3677 | static const quint16 indices[] = { 0, 1, 2 }; |
| 3678 | QRhiBuffer *ibuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices)); |
| 3679 | if (!ibuf->create()) { error(); } |
| 3680 | QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch(); |
| 3681 | batch->uploadStaticBuffer(ibuf, indices); |
| 3682 | // ... |
| 3683 | commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call |
| 3684 | \endcode |
| 3685 | |
| 3686 | \section2 Common patterns |
| 3687 | |
| 3688 | A call to create() destroys any existing native resources if create() was |
| 3689 | successfully called before. If those native resources are still in use by |
| 3690 | an in-flight frame (i.e., there's a chance they are still read by the GPU), |
| 3691 | the destroying of those resources is deferred automatically. Thus a very |
| 3692 | common and convenient pattern to safely increase the size of an already |
| 3693 | initialized buffer is the following. In practice this drops and creates a |
| 3694 | whole new set of native resources underneath, so it is not necessarily a |
| 3695 | cheap operation, but is more convenient and still faster than the |
| 3696 | alternatives, because by not destroying the \c buf object itself, all |
| 3697 | references to it stay valid in other data structures (e.g., in any |
| 3698 | QRhiShaderResourceBinding the QRhiBuffer is referenced from). |
| 3699 | |
| 3700 | \code |
| 3701 | if (buf->size() < newSize) { |
| 3702 | buf->setSize(newSize); |
| 3703 | if (!buf->create()) { error(); } |
| 3704 | } |
| 3705 | // continue using buf, fill it with new data |
| 3706 | \endcode |
| 3707 | |
| 3708 | When working with uniform buffers, it will sometimes be necessary to |
| 3709 | combine data for multiple draw calls into a single buffer for efficiency |
| 3710 | reasons. Be aware of the aligment requirements: with some graphics APIs |
| 3711 | offsets for a uniform buffer must be aligned to 256 bytes. This applies |
| 3712 | both to QRhiShaderResourceBinding and to the dynamic offsets passed to |
| 3713 | \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}. Use the |
| 3714 | \l{QRhi::ubufAlignment()}{ubufAlignment()} and |
| 3715 | \l{QRhi::ubufAligned()}{ubufAligned()} functions to create portable code. |
| 3716 | As an example, the following is an outline for issuing multiple (\c N) draw |
| 3717 | calls with the same pipeline and geometry, but with a different data in the |
| 3718 | uniform buffers exposed at binding point 0. This assumes the buffer is |
| 3719 | exposed via |
| 3720 | \l{QRhiShaderResourceBinding::uniformBufferWithDynamicOffset()}{uniformBufferWithDynamicOffset()} |
| 3721 | which allows passing a QRhiCommandBuffer::DynamicOffset list to |
| 3722 | \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()}. |
| 3723 | |
| 3724 | \code |
| 3725 | const int N = 2; |
| 3726 | const int UB_SIZE = 64 + 4; // assuming a uniform block with { mat4 matrix; float opacity; } |
| 3727 | const int ONE_UBUF_SIZE = rhi->ubufAligned(UB_SIZE); |
| 3728 | const int TOTAL_UBUF_SIZE = N * ONE_UBUF_SIZE; |
| 3729 | QRhiBuffer *ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, TOTAL_UBUF_SIZE); |
| 3730 | if (!ubuf->create()) { error(); } |
| 3731 | QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch(); |
| 3732 | for (int i = 0; i < N; ++i) { |
| 3733 | batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE, 64, matrix.constData()); |
| 3734 | batch->updateDynamicBuffer(ubuf, i * ONE_UBUF_SIZE + 64, 4, &opacity); |
| 3735 | } |
| 3736 | // ... |
| 3737 | // beginPass(), set pipeline, etc., and then: |
| 3738 | for (int i = 0; i < N; ++i) { |
| 3739 | QRhiCommandBuffer::DynamicOffset dynOfs[] = { { 0, i * ONE_UBUF_SIZE } }; |
| 3740 | cb->setShaderResources(srb, 1, dynOfs); |
| 3741 | cb->draw(36); |
| 3742 | } |
| 3743 | \endcode |
| 3744 | |
| 3745 | \sa QRhiResourceUpdateBatch, QRhi, QRhiCommandBuffer |
| 3746 | */ |
| 3747 | |
| 3748 | /*! |
| 3749 | \enum QRhiBuffer::Type |
| 3750 | Specifies storage type of buffer resource. |
| 3751 | |
| 3752 | \value Immutable Indicates that the data is not expected to change ever |
| 3753 | after the initial upload. Under the hood such buffer resources are |
| 3754 | typically placed in device local (GPU) memory (on systems where |
| 3755 | applicable). Uploading new data is possible, but may be expensive. The |
| 3756 | upload typically happens by copying to a separate, host visible staging |
| 3757 | buffer from which a GPU buffer-to-buffer copy is issued into the actual |
| 3758 | GPU-only buffer. |
| 3759 | |
| 3760 | \value Static Indicates that the data is expected to change only |
| 3761 | infrequently. Typically placed in device local (GPU) memory, where |
| 3762 | applicable. On backends where host visible staging buffers are used for |
| 3763 | uploading, the staging buffers are kept around for this type, unlike with |
| 3764 | Immutable, so subsequent uploads do not suffer in performance. Frequent |
| 3765 | updates, especially updates in consecutive frames, should be avoided. |
| 3766 | |
| 3767 | \value Dynamic Indicates that the data is expected to change frequently. |
| 3768 | Not recommended for large buffers. Typically backed by host visible memory |
| 3769 | in 2 copies in order to allow for changing without stalling the graphics |
| 3770 | pipeline. The double buffering is managed transparently to the applications |
| 3771 | and is not exposed in the API here in any form. This is the recommended, |
| 3772 | and, with some backends, the only possible, type for buffers with |
| 3773 | UniformBuffer usage. |
| 3774 | */ |
| 3775 | |
| 3776 | /*! |
| 3777 | \enum QRhiBuffer::UsageFlag |
| 3778 | Flag values to specify how the buffer is going to be used. |
| 3779 | |
| 3780 | \value VertexBuffer Vertex buffer. This allows the QRhiBuffer to be used in |
| 3781 | \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}. |
| 3782 | |
| 3783 | \value IndexBuffer Index buffer. This allows the QRhiBuffer to be used in |
| 3784 | \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}. |
| 3785 | |
| 3786 | \value UniformBuffer Uniform buffer (also called constant buffer). This |
| 3787 | allows the QRhiBuffer to be used in combination with |
| 3788 | \l{QRhiShaderResourceBinding::UniformBuffer}{UniformBuffer}. When |
| 3789 | \l{QRhi::NonDynamicUniformBuffers}{NonDynamicUniformBuffers} is reported as |
| 3790 | not supported, this usage can only be combined with the type Dynamic. |
| 3791 | |
| 3792 | \value StorageBuffer Storage buffer. This allows the QRhiBuffer to be used |
| 3793 | in combination with \l{QRhiShaderResourceBinding::BufferLoad}{BufferLoad}, |
| 3794 | \l{QRhiShaderResourceBinding::BufferStore}{BufferStore}, or |
| 3795 | \l{QRhiShaderResourceBinding::BufferLoadStore}{BufferLoadStore}. This usage |
| 3796 | can only be combined with the types Immutable or Static, and is only |
| 3797 | available when the \l{QRhi::Compute}{Compute feature} is reported as |
| 3798 | supported. |
| 3799 | */ |
| 3800 | |
| 3801 | /*! |
| 3802 | \class QRhiBuffer::NativeBuffer |
| 3803 | \inmodule QtGuiPrivate |
| 3804 | \inheaderfile rhi/qrhi.h |
| 3805 | \brief Contains information about the underlying native resources of a buffer. |
| 3806 | */ |
| 3807 | |
| 3808 | /*! |
| 3809 | \variable QRhiBuffer::NativeBuffer::objects |
| 3810 | \brief an array with pointers to the native object handles. |
| 3811 | |
| 3812 | With OpenGL, the native handle is a GLuint value, so the elements in the \c |
| 3813 | objects array are pointers to a GLuint. With Vulkan, the native handle is a |
| 3814 | VkBuffer, so the elements of the array are pointers to a VkBuffer. With |
| 3815 | Direct3D 11 and Metal the elements are pointers to a ID3D11Buffer or |
| 3816 | MTLBuffer pointer, respectively. With Direct3D 12, the elements are |
| 3817 | pointers to a ID3D12Resource. |
| 3818 | |
| 3819 | \note Pay attention to the fact that the elements are always pointers to |
| 3820 | the native buffer handle type, even if the native type itself is a pointer. |
| 3821 | (so the elements are \c{VkBuffer *} on Vulkan, even though VkBuffer itself |
| 3822 | is a pointer on 64-bit architectures). |
| 3823 | */ |
| 3824 | |
| 3825 | /*! |
| 3826 | \variable QRhiBuffer::NativeBuffer::slotCount |
| 3827 | \brief Specifies the number of valid elements in the objects array. |
| 3828 | |
| 3829 | The value can be 0, 1, 2, or 3 in practice. 0 indicates that the QRhiBuffer |
| 3830 | is not backed by any native buffer objects. This can happen with |
| 3831 | QRhiBuffers with the usage UniformBuffer when the underlying API does not |
| 3832 | support (or the backend chooses not to use) native uniform buffers. 1 is |
| 3833 | commonly used for Immutable and Static types (but some backends may |
| 3834 | differ). 2 or 3 is typical when the type is Dynamic (but some backends may |
| 3835 | differ). |
| 3836 | |
| 3837 | \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight |
| 3838 | */ |
| 3839 | |
| 3840 | /*! |
| 3841 | \internal |
| 3842 | */ |
| 3843 | QRhiBuffer::QRhiBuffer(QRhiImplementation *rhi, Type type_, UsageFlags usage_, quint32 size_) |
| 3844 | : QRhiResource(rhi), |
| 3845 | m_type(type_), m_usage(usage_), m_size(size_) |
| 3846 | { |
| 3847 | } |
| 3848 | |
| 3849 | /*! |
| 3850 | \return the resource type. |
| 3851 | */ |
| 3852 | QRhiResource::Type QRhiBuffer::resourceType() const |
| 3853 | { |
| 3854 | return Buffer; |
| 3855 | } |
| 3856 | |
| 3857 | /*! |
| 3858 | \fn virtual bool QRhiBuffer::create() = 0 |
| 3859 | |
| 3860 | Creates the corresponding native graphics resources. If there are already |
| 3861 | resources present due to an earlier create() with no corresponding |
| 3862 | destroy(), then destroy() is called implicitly first. |
| 3863 | |
| 3864 | \return \c true when successful, \c false when a graphics operation failed. |
| 3865 | Regardless of the return value, calling destroy() is always safe. |
| 3866 | */ |
| 3867 | |
| 3868 | /*! |
| 3869 | \fn QRhiBuffer::Type QRhiBuffer::type() const |
| 3870 | \return the buffer type. |
| 3871 | */ |
| 3872 | |
| 3873 | /*! |
| 3874 | \fn void QRhiBuffer::setType(Type t) |
| 3875 | Sets the buffer's type to \a t. |
| 3876 | */ |
| 3877 | |
| 3878 | /*! |
| 3879 | \fn QRhiBuffer::UsageFlags QRhiBuffer::usage() const |
| 3880 | \return the buffer's usage flags. |
| 3881 | */ |
| 3882 | |
| 3883 | /*! |
| 3884 | \fn void QRhiBuffer::setUsage(UsageFlags u) |
| 3885 | Sets the buffer's usage flags to \a u. |
| 3886 | */ |
| 3887 | |
| 3888 | /*! |
| 3889 | \fn quint32 QRhiBuffer::size() const |
| 3890 | |
| 3891 | \return the buffer's size in bytes. |
| 3892 | |
| 3893 | This is always the value that was passed to setSize() or QRhi::newBuffer(). |
| 3894 | Internally, the native buffers may be bigger if that is required by the |
| 3895 | underlying graphics API. |
| 3896 | */ |
| 3897 | |
| 3898 | /*! |
| 3899 | \fn void QRhiBuffer::setSize(quint32 sz) |
| 3900 | |
| 3901 | Sets the size of the buffer in bytes. The size is normally specified in |
| 3902 | QRhi::newBuffer() so this function is only used when the size has to be |
| 3903 | changed. As with other setters, the size only takes effect when calling |
| 3904 | create(), and for already created buffers this involves releasing the previous |
| 3905 | native resource and creating new ones under the hood. |
| 3906 | |
| 3907 | Backends may choose to allocate buffers bigger than \a sz in order to |
| 3908 | fulfill alignment requirements. This is hidden from the applications and |
| 3909 | size() will always report the size requested in \a sz. |
| 3910 | */ |
| 3911 | |
| 3912 | /*! |
| 3913 | \return the underlying native resources for this buffer. The returned value |
| 3914 | will be empty if exposing the underlying native resources is not supported by |
| 3915 | the backend. |
| 3916 | |
| 3917 | A QRhiBuffer may be backed by multiple native buffer objects, depending on |
| 3918 | the type() and the QRhi backend in use. When this is the case, all of them |
| 3919 | are returned in the objects array in the returned struct, with slotCount |
| 3920 | specifying the number of native buffer objects. While |
| 3921 | \l{QRhi::beginFrame()}{recording a frame}, QRhi::currentFrameSlot() can be |
| 3922 | used to determine which of the native buffers QRhi is using for operations |
| 3923 | that read or write from this QRhiBuffer within the frame being recorded. |
| 3924 | |
| 3925 | In some cases a QRhiBuffer will not be backed by a native buffer object at |
| 3926 | all. In this case slotCount will be set to 0 and no valid native objects |
| 3927 | are returned. This is not an error, and is perfectly valid when a given |
| 3928 | backend does not use native buffers for QRhiBuffers with certain types or |
| 3929 | usages. |
| 3930 | |
| 3931 | \note Be aware that QRhi backends may employ various buffer update |
| 3932 | strategies. Unlike textures, where uploading image data always means |
| 3933 | recording a buffer-to-image (or similar) copy command on the command |
| 3934 | buffer, buffers, in particular Dynamic and UniformBuffer ones, can operate |
| 3935 | in many different ways. For example, a QRhiBuffer with usage type |
| 3936 | UniformBuffer may not even be backed by a native buffer object at all if |
| 3937 | uniform buffers are not used or supported by a given backend and graphics |
| 3938 | API. There are also differences to how data is written to the buffer and |
| 3939 | the type of backing memory used. For buffers backed by host visible memory, |
| 3940 | calling this function guarantees that pending host writes are executed for |
| 3941 | all the returned native buffers. |
| 3942 | |
| 3943 | \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight |
| 3944 | */ |
| 3945 | QRhiBuffer::NativeBuffer QRhiBuffer::nativeBuffer() |
| 3946 | { |
| 3947 | return { .objects: {}, .slotCount: 0 }; |
| 3948 | } |
| 3949 | |
| 3950 | /*! |
| 3951 | \return a pointer to a memory block with the host visible buffer data. |
| 3952 | |
| 3953 | This is a shortcut for medium-to-large dynamic uniform buffers that have |
| 3954 | their \b entire contents (or at least all regions that are read by the |
| 3955 | shaders in the current frame) changed \b{in every frame} and the |
| 3956 | QRhiResourceUpdateBatch-based update mechanism is seen too heavy due to the |
| 3957 | amount of data copying involved. |
| 3958 | |
| 3959 | The call to this function must be eventually followed by a call to |
| 3960 | endFullDynamicUniformBufferUpdateForCurrentFrame(), before recording any |
| 3961 | render or compute pass that relies on this buffer. |
| 3962 | |
| 3963 | \warning Updating data via this method is not compatible with |
| 3964 | QRhiResourceUpdateBatch-based updates and readbacks. Unexpected behavior |
| 3965 | may occur when attempting to combine the two update models for the same |
| 3966 | buffer. Similarly, the data updated this direct way may not be visible to |
| 3967 | \l{QRhiResourceUpdateBatch::readBackBuffer()}{readBackBuffer operations}, |
| 3968 | depending on the backend. |
| 3969 | |
| 3970 | \warning When updating buffer data via this method, the update must be done |
| 3971 | in every frame, otherwise backends that perform double or triple buffering |
| 3972 | of resources may end up in unexpected behavior. |
| 3973 | |
| 3974 | \warning Partial updates are not possible with this approach since some |
| 3975 | backends may choose a strategy where the previous contents of the buffer is |
| 3976 | lost upon calling this function. Data must be written to all regions that |
| 3977 | are read by shaders in the frame currently being prepared. |
| 3978 | |
| 3979 | \warning This function can only be called when recording a frame, so |
| 3980 | between QRhi::beginFrame() and QRhi::endFrame(). |
| 3981 | |
| 3982 | \warning This function can only be called on Dynamic buffers. |
| 3983 | */ |
| 3984 | char *QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame() |
| 3985 | { |
| 3986 | return nullptr; |
| 3987 | } |
| 3988 | |
| 3989 | /*! |
| 3990 | To be called when the entire contents of the buffer data has been updated |
| 3991 | in the memory block returned from |
| 3992 | beginFullDynamicBufferUpdateForCurrentFrame(). |
| 3993 | */ |
| 3994 | void QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame() |
| 3995 | { |
| 3996 | } |
| 3997 | |
| 3998 | /*! |
| 3999 | \internal |
| 4000 | */ |
| 4001 | void QRhiBuffer::fullDynamicBufferUpdateForCurrentFrame(const void *data, quint32 size) |
| 4002 | { |
| 4003 | char *p = beginFullDynamicBufferUpdateForCurrentFrame(); |
| 4004 | if (p) { |
| 4005 | memcpy(dest: p, src: data, n: size > 0 ? size : m_size); |
| 4006 | endFullDynamicBufferUpdateForCurrentFrame(); |
| 4007 | } |
| 4008 | } |
| 4009 | |
| 4010 | /*! |
| 4011 | \class QRhiRenderBuffer |
| 4012 | \inmodule QtGuiPrivate |
| 4013 | \inheaderfile rhi/qrhi.h |
| 4014 | \since 6.6 |
| 4015 | \brief Renderbuffer resource. |
| 4016 | |
| 4017 | Renderbuffers cannot be sampled or read but have some benefits over |
| 4018 | textures in some cases: |
| 4019 | |
| 4020 | A \l DepthStencil renderbuffer may be lazily allocated and be backed by |
| 4021 | transient memory with some APIs. On some platforms this may mean the |
| 4022 | depth/stencil buffer uses no physical backing at all. |
| 4023 | |
| 4024 | \l Color renderbuffers are useful since QRhi::MultisampleRenderBuffer may be |
| 4025 | supported even when QRhi::MultisampleTexture is not. |
| 4026 | |
| 4027 | How the renderbuffer is implemented by a backend is not exposed to the |
| 4028 | applications. In some cases it may be backed by ordinary textures, while in |
| 4029 | others there may be a different kind of native resource used. |
| 4030 | |
| 4031 | Renderbuffers that are used as (and are only used as) depth-stencil buffers |
| 4032 | in combination with a QRhiSwapChain's color buffers should have the |
| 4033 | UsedWithSwapChainOnly flag set. This serves a double purpose: such buffers, |
| 4034 | depending on the backend and the underlying APIs, be more efficient, and |
| 4035 | QRhi provides automatic sizing behavior to match the color buffers, which |
| 4036 | means calling setPixelSize() and create() are not necessary for such |
| 4037 | renderbuffers. |
| 4038 | |
| 4039 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 4040 | for details. |
| 4041 | */ |
| 4042 | |
| 4043 | /*! |
| 4044 | \enum QRhiRenderBuffer::Type |
| 4045 | Specifies the type of the renderbuffer |
| 4046 | |
| 4047 | \value DepthStencil Combined depth/stencil |
| 4048 | \value Color Color |
| 4049 | */ |
| 4050 | |
| 4051 | /*! |
| 4052 | \struct QRhiRenderBuffer::NativeRenderBuffer |
| 4053 | \inmodule QtGuiPrivate |
| 4054 | \inheaderfile rhi/qrhi.h |
| 4055 | \brief Wraps a native renderbuffer object. |
| 4056 | */ |
| 4057 | |
| 4058 | /*! |
| 4059 | \variable QRhiRenderBuffer::NativeRenderBuffer::object |
| 4060 | \brief 64-bit integer containing the native object handle. |
| 4061 | |
| 4062 | Used with QRhiRenderBuffer::createFrom(). |
| 4063 | |
| 4064 | With OpenGL the native handle is a GLuint value. \c object is expected to |
| 4065 | be a valid OpenGL renderbuffer object ID. |
| 4066 | */ |
| 4067 | |
| 4068 | /*! |
| 4069 | \enum QRhiRenderBuffer::Flag |
| 4070 | Flag values for flags() and setFlags() |
| 4071 | |
| 4072 | \value UsedWithSwapChainOnly For DepthStencil renderbuffers this indicates |
| 4073 | that the renderbuffer is only used in combination with a QRhiSwapChain, and |
| 4074 | never in any other way. This provides automatic sizing and resource |
| 4075 | rebuilding, so calling setPixelSize() or create() is not needed whenever |
| 4076 | this flag is set. This flag value may also trigger backend-specific |
| 4077 | behavior, for example with OpenGL, where a separate windowing system |
| 4078 | interface API is in use (EGL, GLX, etc.), the flag is especially important |
| 4079 | as it avoids creating any actual renderbuffer resource as there is already |
| 4080 | a windowing system provided depth/stencil buffer as requested by |
| 4081 | QSurfaceFormat. |
| 4082 | */ |
| 4083 | |
| 4084 | /*! |
| 4085 | \internal |
| 4086 | */ |
| 4087 | QRhiRenderBuffer::QRhiRenderBuffer(QRhiImplementation *rhi, Type type_, const QSize &pixelSize_, |
| 4088 | int sampleCount_, Flags flags_, |
| 4089 | QRhiTexture::Format backingFormatHint_) |
| 4090 | : QRhiResource(rhi), |
| 4091 | m_type(type_), m_pixelSize(pixelSize_), m_sampleCount(sampleCount_), m_flags(flags_), |
| 4092 | m_backingFormatHint(backingFormatHint_) |
| 4093 | { |
| 4094 | } |
| 4095 | |
| 4096 | /*! |
| 4097 | \return the resource type. |
| 4098 | */ |
| 4099 | QRhiResource::Type QRhiRenderBuffer::resourceType() const |
| 4100 | { |
| 4101 | return RenderBuffer; |
| 4102 | } |
| 4103 | |
| 4104 | /*! |
| 4105 | \fn virtual bool QRhiRenderBuffer::create() = 0 |
| 4106 | |
| 4107 | Creates the corresponding native graphics resources. If there are already |
| 4108 | resources present due to an earlier create() with no corresponding |
| 4109 | destroy(), then destroy() is called implicitly first. |
| 4110 | |
| 4111 | \return \c true when successful, \c false when a graphics operation failed. |
| 4112 | Regardless of the return value, calling destroy() is always safe. |
| 4113 | */ |
| 4114 | |
| 4115 | /*! |
| 4116 | Similar to create() except that no new native renderbuffer objects are |
| 4117 | created. Instead, the native renderbuffer object specified by \a src is |
| 4118 | used. |
| 4119 | |
| 4120 | This allows importing an existing renderbuffer object (which must belong to |
| 4121 | the same device or sharing context, depending on the graphics API) from an |
| 4122 | external graphics engine. |
| 4123 | |
| 4124 | \note This is currently applicable to OpenGL only. This function exists |
| 4125 | solely to allow importing a renderbuffer object that is bound to some |
| 4126 | special, external object, such as an EGLImageKHR. Once the application |
| 4127 | performed the glEGLImageTargetRenderbufferStorageOES call, the renderbuffer |
| 4128 | object can be passed to this function to create a wrapping |
| 4129 | QRhiRenderBuffer, which in turn can be passed in as a color attachment to |
| 4130 | a QRhiTextureRenderTarget to enable rendering to the EGLImage. |
| 4131 | |
| 4132 | \note pixelSize(), sampleCount(), and flags() must still be set correctly. |
| 4133 | Passing incorrect sizes and other values to QRhi::newRenderBuffer() and |
| 4134 | then following it with a createFrom() expecting that the native |
| 4135 | renderbuffer object alone is sufficient to deduce such values is \b wrong |
| 4136 | and will lead to problems. |
| 4137 | |
| 4138 | \note QRhiRenderBuffer does not take ownership of the native object, and |
| 4139 | destroy() will not release that object. |
| 4140 | |
| 4141 | \note This function is only implemented when the QRhi::RenderBufferImport |
| 4142 | feature is reported as \l{QRhi::isFeatureSupported()}{supported}. Otherwise, |
| 4143 | the function does nothing and the return value is \c false. |
| 4144 | |
| 4145 | \return \c true when successful, \c false when not supported. |
| 4146 | */ |
| 4147 | bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src) |
| 4148 | { |
| 4149 | Q_UNUSED(src); |
| 4150 | return false; |
| 4151 | } |
| 4152 | |
| 4153 | /*! |
| 4154 | \fn QRhiRenderBuffer::Type QRhiRenderBuffer::type() const |
| 4155 | \return the renderbuffer type. |
| 4156 | */ |
| 4157 | |
| 4158 | /*! |
| 4159 | \fn void QRhiRenderBuffer::setType(Type t) |
| 4160 | Sets the type to \a t. |
| 4161 | */ |
| 4162 | |
| 4163 | /*! |
| 4164 | \fn QSize QRhiRenderBuffer::pixelSize() const |
| 4165 | \return the pixel size. |
| 4166 | */ |
| 4167 | |
| 4168 | /*! |
| 4169 | \fn void QRhiRenderBuffer::setPixelSize(const QSize &sz) |
| 4170 | Sets the size (in pixels) to \a sz. |
| 4171 | */ |
| 4172 | |
| 4173 | /*! |
| 4174 | \fn int QRhiRenderBuffer::sampleCount() const |
| 4175 | \return the sample count. 1 means no multisample antialiasing. |
| 4176 | */ |
| 4177 | |
| 4178 | /*! |
| 4179 | \fn void QRhiRenderBuffer::setSampleCount(int s) |
| 4180 | Sets the sample count to \a s. |
| 4181 | */ |
| 4182 | |
| 4183 | /*! |
| 4184 | \fn QRhiRenderBuffer::Flags QRhiRenderBuffer::flags() const |
| 4185 | \return the flags. |
| 4186 | */ |
| 4187 | |
| 4188 | /*! |
| 4189 | \fn void QRhiRenderBuffer::setFlags(Flags f) |
| 4190 | Sets the flags to \a f. |
| 4191 | */ |
| 4192 | |
| 4193 | /*! |
| 4194 | \fn virtual QRhiTexture::Format QRhiRenderBuffer::backingFormat() const = 0 |
| 4195 | |
| 4196 | \internal |
| 4197 | */ |
| 4198 | |
| 4199 | /*! |
| 4200 | \class QRhiTexture |
| 4201 | \inmodule QtGuiPrivate |
| 4202 | \inheaderfile rhi/qrhi.h |
| 4203 | \since 6.6 |
| 4204 | \brief Texture resource. |
| 4205 | |
| 4206 | A QRhiTexture encapsulates a native texture object, such as a \c VkImage or |
| 4207 | \c MTLTexture. |
| 4208 | |
| 4209 | A QRhiTexture instance is always created by calling |
| 4210 | \l{QRhi::newTexture()}{the QRhi's newTexture() function}. This creates no |
| 4211 | native graphics resources. To do that, call create() after setting the |
| 4212 | appropriate options, such as the format and size, although in most cases |
| 4213 | these are already set based on the arguments passed to |
| 4214 | \l{QRhi::newTexture()}{newTexture()}. |
| 4215 | |
| 4216 | Setting the \l{QRhiTexture::Flags}{flags} correctly is essential, otherwise |
| 4217 | various errors can occur depending on the underlying QRhi backend and |
| 4218 | graphics API. For example, when a texture will be rendered into from a |
| 4219 | render pass via QRhiTextureRenderTarget, the texture must be created with |
| 4220 | the \l RenderTarget flag set. Similarly, when the texture is going to be |
| 4221 | \l{QRhiResourceUpdateBatch::readBackTexture()}{read back}, the \l |
| 4222 | UsedAsTransferSource flag must be set upfront. Mipmapped textures must have |
| 4223 | the MipMapped flag set. And so on. It is not possible to change the flags |
| 4224 | once create() has succeeded. To release the existing and create a new |
| 4225 | native texture object with the changed settings, call the setters and call |
| 4226 | create() again. This then might be a potentially expensive operation. |
| 4227 | |
| 4228 | \section2 Example usage |
| 4229 | |
| 4230 | To create a 2D texture with a size of 512x512 pixels and set its contents to all green: |
| 4231 | |
| 4232 | \code |
| 4233 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512)); |
| 4234 | if (!texture->create()) { error(); } |
| 4235 | QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch(); |
| 4236 | QImage image(512, 512, QImage::Format_RGBA8888); |
| 4237 | image.fill(Qt::green); |
| 4238 | batch->uploadTexture(texture, image); |
| 4239 | // ... |
| 4240 | commandBuffer->resourceUpdate(batch); // or, alternatively, pass 'batch' to a beginPass() call |
| 4241 | \endcode |
| 4242 | |
| 4243 | \section2 Common patterns |
| 4244 | |
| 4245 | A call to create() destroys any existing native resources if create() was |
| 4246 | successfully called before. If those native resources are still in use by |
| 4247 | an in-flight frame (i.e., there's a chance they are still read by the GPU), |
| 4248 | the destroying of those resources is deferred automatically. Thus a very |
| 4249 | common and convenient pattern to safely change the size of an already |
| 4250 | existing texture is the following. In practice this drops and creates a |
| 4251 | whole new native texture resource underneath, so it is not necessarily a |
| 4252 | cheap operation, but is more convenient and still faster than the |
| 4253 | alternatives, because by not destroying the \c texture object itself, all |
| 4254 | references to it stay valid in other data structures (e.g., in any |
| 4255 | QShaderResourceBinding the QRhiTexture is referenced from). |
| 4256 | |
| 4257 | \code |
| 4258 | // determine newSize, e.g. based on the swapchain's output size or other factors |
| 4259 | if (texture->pixelSize() != newSize) { |
| 4260 | texture->setPixelSize(newSize); |
| 4261 | if (!texture->create()) { error(); } |
| 4262 | } |
| 4263 | // continue using texture, fill it with new data |
| 4264 | \endcode |
| 4265 | |
| 4266 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 4267 | for details. |
| 4268 | |
| 4269 | \sa QRhiResourceUpdateBatch, QRhi, QRhiTextureRenderTarget |
| 4270 | */ |
| 4271 | |
| 4272 | /*! |
| 4273 | \enum QRhiTexture::Flag |
| 4274 | |
| 4275 | Flag values to specify how the texture is going to be used. Not honoring |
| 4276 | the flags set before create() and attempting to use the texture in ways that |
| 4277 | was not declared upfront can lead to unspecified behavior or decreased |
| 4278 | performance depending on the backend and the underlying graphics API. |
| 4279 | |
| 4280 | \value RenderTarget The texture going to be used in combination with |
| 4281 | QRhiTextureRenderTarget. |
| 4282 | |
| 4283 | \value CubeMap The texture is a cubemap. Such textures have 6 layers, one |
| 4284 | for each face in the order of +X, -X, +Y, -Y, +Z, -Z. Cubemap textures |
| 4285 | cannot be multisample. |
| 4286 | |
| 4287 | \value MipMapped The texture has mipmaps. The appropriate mip count is |
| 4288 | calculated automatically and can also be retrieved via |
| 4289 | QRhi::mipLevelsForSize(). The images for the mip levels have to be |
| 4290 | provided in the texture uploaded or generated via |
| 4291 | QRhiResourceUpdateBatch::generateMips(). Multisample textures cannot have |
| 4292 | mipmaps. |
| 4293 | |
| 4294 | \value sRGB Use an sRGB format. |
| 4295 | |
| 4296 | \value UsedAsTransferSource The texture is used as the source of a texture |
| 4297 | copy or readback, meaning the texture is given as the source in |
| 4298 | QRhiResourceUpdateBatch::copyTexture() or |
| 4299 | QRhiResourceUpdateBatch::readBackTexture(). |
| 4300 | |
| 4301 | \value UsedWithGenerateMips The texture is going to be used with |
| 4302 | QRhiResourceUpdateBatch::generateMips(). |
| 4303 | |
| 4304 | \value UsedWithLoadStore The texture is going to be used with image |
| 4305 | load/store operations, for example, in a compute shader. |
| 4306 | |
| 4307 | \value UsedAsCompressedAtlas The texture has a compressed format and the |
| 4308 | dimensions of subresource uploads may not match the texture size. |
| 4309 | |
| 4310 | \value ExternalOES The texture should use the GL_TEXTURE_EXTERNAL_OES |
| 4311 | target with OpenGL. This flag is ignored with other graphics APIs. |
| 4312 | |
| 4313 | \value ThreeDimensional The texture is a 3D texture. Such textures should |
| 4314 | be created with the QRhi::newTexture() overload taking a depth in addition |
| 4315 | to width and height. A 3D texture can have mipmaps but cannot be |
| 4316 | multisample. When rendering into, or uploading data to a 3D texture, the \c |
| 4317 | layer specified in the render target's color attachment or the upload |
| 4318 | description refers to a single slice in range [0..depth-1]. The underlying |
| 4319 | graphics API may not support 3D textures at run time. Support is indicated |
| 4320 | by the QRhi::ThreeDimensionalTextures feature. |
| 4321 | |
| 4322 | \value TextureRectangleGL The texture should use the GL_TEXTURE_RECTANGLE |
| 4323 | target with OpenGL. This flag is ignored with other graphics APIs. Just |
| 4324 | like ExternalOES, this flag is useful when working with platform APIs where |
| 4325 | native OpenGL texture objects received from the platform are wrapped in a |
| 4326 | QRhiTexture, and the platform can only provide textures for a non-2D |
| 4327 | texture target. |
| 4328 | |
| 4329 | \value TextureArray The texture is a texture array, i.e. a single texture |
| 4330 | object that is a homogeneous array of 2D textures. Texture arrays are |
| 4331 | created with QRhi::newTextureArray(). The underlying graphics API may not |
| 4332 | support texture array objects at run time. Support is indicated by the |
| 4333 | QRhi::TextureArrays feature. When rendering into, or uploading data to a |
| 4334 | texture array, the \c layer specified in the render target's color |
| 4335 | attachment or the upload description selects a single element in the array. |
| 4336 | |
| 4337 | \value OneDimensional The texture is a 1D texture. Such textures can be |
| 4338 | created by passing a 0 height and depth to QRhi::newTexture(). Note that |
| 4339 | there can be limitations on one dimensional textures depending on the |
| 4340 | underlying graphics API. For example, rendering to them or using them with |
| 4341 | mipmap-based filtering may be unsupported. This is indicated by the |
| 4342 | QRhi::OneDimensionalTextures and QRhi::OneDimensionalTextureMipmaps |
| 4343 | feature flags. |
| 4344 | */ |
| 4345 | |
| 4346 | /*! |
| 4347 | \enum QRhiTexture::Format |
| 4348 | |
| 4349 | Specifies the texture format. See also QRhi::isTextureFormatSupported() and |
| 4350 | note that flags() can modify the format when QRhiTexture::sRGB is set. |
| 4351 | |
| 4352 | \value UnknownFormat Not a valid format. This cannot be passed to setFormat(). |
| 4353 | |
| 4354 | \value RGBA8 Four component, unsigned normalized 8 bit per component. Always supported. |
| 4355 | |
| 4356 | \value BGRA8 Four component, unsigned normalized 8 bit per component. |
| 4357 | |
| 4358 | \value R8 One component, unsigned normalized 8 bit. |
| 4359 | |
| 4360 | \value RG8 Two components, unsigned normalized 8 bit. |
| 4361 | |
| 4362 | \value R16 One component, unsigned normalized 16 bit. |
| 4363 | |
| 4364 | \value RG16 Two component, unsigned normalized 16 bit. |
| 4365 | |
| 4366 | \value RED_OR_ALPHA8 Either same as R8, or is a similar format with the component swizzled to alpha, |
| 4367 | depending on \l{QRhi::RedOrAlpha8IsRed}{RedOrAlpha8IsRed}. |
| 4368 | |
| 4369 | \value RGBA16F Four components, 16-bit float per component. |
| 4370 | |
| 4371 | \value RGBA32F Four components, 32-bit float per component. |
| 4372 | |
| 4373 | \value R16F One component, 16-bit float. |
| 4374 | |
| 4375 | \value R32F One component, 32-bit float. |
| 4376 | |
| 4377 | \value RGB10A2 Four components, unsigned normalized 10 bit R, G, and B, |
| 4378 | 2-bit alpha. This is a packed format so native endianness applies. Note |
| 4379 | that there is no BGR10A2. This is because RGB10A2 maps to |
| 4380 | DXGI_FORMAT_R10G10B10A2_UNORM with D3D, MTLPixelFormatRGB10A2Unorm with |
| 4381 | Metal, VK_FORMAT_A2B10G10R10_UNORM_PACK32 with Vulkan, and |
| 4382 | GL_RGB10_A2/GL_RGB/GL_UNSIGNED_INT_2_10_10_10_REV on OpenGL (ES). This is |
| 4383 | the only universally supported RGB30 option. The corresponding QImage |
| 4384 | formats are QImage::Format_BGR30 and QImage::Format_A2BGR30_Premultiplied. |
| 4385 | |
| 4386 | \value D16 16-bit depth (normalized unsigned integer) |
| 4387 | |
| 4388 | \value D24 24-bit depth (normalized unsigned integer) |
| 4389 | |
| 4390 | \value D24S8 24-bit depth (normalized unsigned integer), 8 bit stencil |
| 4391 | |
| 4392 | \value D32F 32-bit depth (32-bit float) |
| 4393 | |
| 4394 | \value BC1 |
| 4395 | \value BC2 |
| 4396 | \value BC3 |
| 4397 | \value BC4 |
| 4398 | \value BC5 |
| 4399 | \value BC6H |
| 4400 | \value BC7 |
| 4401 | |
| 4402 | \value ETC2_RGB8 |
| 4403 | \value ETC2_RGB8A1 |
| 4404 | \value ETC2_RGBA8 |
| 4405 | |
| 4406 | \value ASTC_4x4 |
| 4407 | \value ASTC_5x4 |
| 4408 | \value ASTC_5x5 |
| 4409 | \value ASTC_6x5 |
| 4410 | \value ASTC_6x6 |
| 4411 | \value ASTC_8x5 |
| 4412 | \value ASTC_8x6 |
| 4413 | \value ASTC_8x8 |
| 4414 | \value ASTC_10x5 |
| 4415 | \value ASTC_10x6 |
| 4416 | \value ASTC_10x8 |
| 4417 | \value ASTC_10x10 |
| 4418 | \value ASTC_12x10 |
| 4419 | \value ASTC_12x12 |
| 4420 | */ |
| 4421 | |
| 4422 | /*! |
| 4423 | \struct QRhiTexture::NativeTexture |
| 4424 | \inmodule QtGuiPrivate |
| 4425 | \inheaderfile rhi/qrhi.h |
| 4426 | \brief Contains information about the underlying native resources of a texture. |
| 4427 | */ |
| 4428 | |
| 4429 | /*! |
| 4430 | \variable QRhiTexture::NativeTexture::object |
| 4431 | \brief 64-bit integer containing the native object handle. |
| 4432 | |
| 4433 | With OpenGL, the native handle is a GLuint value, so \c object can then be |
| 4434 | cast to a GLuint. With Vulkan, the native handle is a VkImage, so \c object |
| 4435 | can be cast to a VkImage. With Direct3D 11 and Metal \c object contains a |
| 4436 | ID3D11Texture2D or MTLTexture pointer, respectively. With Direct3D 12 |
| 4437 | \c object contains a ID3D12Resource pointer. |
| 4438 | */ |
| 4439 | |
| 4440 | /*! |
| 4441 | \variable QRhiTexture::NativeTexture::layout |
| 4442 | \brief Specifies the current image layout for APIs like Vulkan. |
| 4443 | |
| 4444 | For Vulkan, \c layout contains a \c VkImageLayout value. |
| 4445 | */ |
| 4446 | |
| 4447 | /*! |
| 4448 | \internal |
| 4449 | */ |
| 4450 | QRhiTexture::QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, int depth_, |
| 4451 | int arraySize_, int sampleCount_, Flags flags_) |
| 4452 | : QRhiResource(rhi), |
| 4453 | m_format(format_), m_pixelSize(pixelSize_), m_depth(depth_), |
| 4454 | m_arraySize(arraySize_), m_sampleCount(sampleCount_), m_flags(flags_) |
| 4455 | { |
| 4456 | } |
| 4457 | |
| 4458 | /*! |
| 4459 | \return the resource type. |
| 4460 | */ |
| 4461 | QRhiResource::Type QRhiTexture::resourceType() const |
| 4462 | { |
| 4463 | return Texture; |
| 4464 | } |
| 4465 | |
| 4466 | /*! |
| 4467 | \fn virtual bool QRhiTexture::create() = 0 |
| 4468 | |
| 4469 | Creates the corresponding native graphics resources. If there are already |
| 4470 | resources present due to an earlier create() with no corresponding |
| 4471 | destroy(), then destroy() is called implicitly first. |
| 4472 | |
| 4473 | \return \c true when successful, \c false when a graphics operation failed. |
| 4474 | Regardless of the return value, calling destroy() is always safe. |
| 4475 | */ |
| 4476 | |
| 4477 | /*! |
| 4478 | \return the underlying native resources for this texture. The returned value |
| 4479 | will be empty if exposing the underlying native resources is not supported by |
| 4480 | the backend. |
| 4481 | |
| 4482 | \sa createFrom() |
| 4483 | */ |
| 4484 | QRhiTexture::NativeTexture QRhiTexture::nativeTexture() |
| 4485 | { |
| 4486 | return {}; |
| 4487 | } |
| 4488 | |
| 4489 | /*! |
| 4490 | Similar to create(), except that no new native textures are created. |
| 4491 | Instead, the native texture resources specified by \a src is used. |
| 4492 | |
| 4493 | This allows importing an existing native texture object (which must belong |
| 4494 | to the same device or sharing context, depending on the graphics API) from |
| 4495 | an external graphics engine. |
| 4496 | |
| 4497 | \return true if the specified existing native texture object has been |
| 4498 | successfully wrapped as a non-owning QRhiTexture. |
| 4499 | |
| 4500 | \note format(), pixelSize(), sampleCount(), and flags() must still be set |
| 4501 | correctly. Passing incorrect sizes and other values to QRhi::newTexture() |
| 4502 | and then following it with a createFrom() expecting that the native texture |
| 4503 | object alone is sufficient to deduce such values is \b wrong and will lead |
| 4504 | to problems. |
| 4505 | |
| 4506 | \note QRhiTexture does not take ownership of the texture object. destroy() |
| 4507 | does not free the object or any associated memory. |
| 4508 | |
| 4509 | The opposite of this operation, exposing a QRhiTexture-created native |
| 4510 | texture object to a foreign engine, is possible via nativeTexture(). |
| 4511 | |
| 4512 | \note When importing a 3D texture, or a texture array object, or, with |
| 4513 | OpenGL ES, an external texture, it is then especially important to set the |
| 4514 | corresponding flags (ThreeDimensional, TextureArray, ExternalOES) via |
| 4515 | setFlags() before calling this function. |
| 4516 | */ |
| 4517 | bool QRhiTexture::createFrom(QRhiTexture::NativeTexture src) |
| 4518 | { |
| 4519 | Q_UNUSED(src); |
| 4520 | return false; |
| 4521 | } |
| 4522 | |
| 4523 | /*! |
| 4524 | With some graphics APIs, such as Vulkan, integrating custom rendering code |
| 4525 | that uses the graphics API directly needs special care when it comes to |
| 4526 | image layouts. This function allows communicating the expected \a layout the |
| 4527 | image backing the QRhiTexture is in after the native rendering commands. |
| 4528 | |
| 4529 | For example, consider rendering into a QRhiTexture's VkImage directly with |
| 4530 | Vulkan in a code block enclosed by QRhiCommandBuffer::beginExternal() and |
| 4531 | QRhiCommandBuffer::endExternal(), followed by using the image for texture |
| 4532 | sampling in a QRhi-based render pass. To avoid potentially incorrect image |
| 4533 | layout transitions, this function can be used to indicate what the image |
| 4534 | layout will be once the commands recorded in said code block complete. |
| 4535 | |
| 4536 | Calling this function makes sense only after |
| 4537 | QRhiCommandBuffer::endExternal() and before a subsequent |
| 4538 | QRhiCommandBuffer::beginPass(). |
| 4539 | |
| 4540 | This function has no effect with QRhi backends where the underlying |
| 4541 | graphics API does not expose a concept of image layouts. |
| 4542 | |
| 4543 | \note With Vulkan \a layout is a \c VkImageLayout. With Direct 3D 12 \a |
| 4544 | layout is a value composed of the bits from \c D3D12_RESOURCE_STATES. |
| 4545 | */ |
| 4546 | void QRhiTexture::setNativeLayout(int layout) |
| 4547 | { |
| 4548 | Q_UNUSED(layout); |
| 4549 | } |
| 4550 | |
| 4551 | /*! |
| 4552 | \fn QRhiTexture::Format QRhiTexture::format() const |
| 4553 | \return the texture format. |
| 4554 | */ |
| 4555 | |
| 4556 | /*! |
| 4557 | \fn void QRhiTexture::setFormat(QRhiTexture::Format fmt) |
| 4558 | |
| 4559 | Sets the requested texture format to \a fmt. |
| 4560 | |
| 4561 | \note The value set is only taken into account upon the next call to |
| 4562 | create(), i.e. when the underlying graphics resource are (re)created. |
| 4563 | Setting a new value is futile otherwise and must be avoided since it can |
| 4564 | lead to inconsistent state. |
| 4565 | */ |
| 4566 | |
| 4567 | /*! |
| 4568 | \fn QSize QRhiTexture::pixelSize() const |
| 4569 | \return the size in pixels. |
| 4570 | */ |
| 4571 | |
| 4572 | /*! |
| 4573 | \fn void QRhiTexture::setPixelSize(const QSize &sz) |
| 4574 | |
| 4575 | Sets the texture size, specified in pixels, to \a sz. |
| 4576 | |
| 4577 | \note The value set is only taken into account upon the next call to |
| 4578 | create(), i.e. when the underlying graphics resource are (re)created. |
| 4579 | Setting a new value is futile otherwise and must be avoided since it can |
| 4580 | lead to inconsistent state. The same applies to all other setters as well. |
| 4581 | */ |
| 4582 | |
| 4583 | /*! |
| 4584 | \fn int QRhiTexture::depth() const |
| 4585 | \return the depth for 3D textures. |
| 4586 | */ |
| 4587 | |
| 4588 | /*! |
| 4589 | \fn void QRhiTexture::setDepth(int depth) |
| 4590 | Sets the \a depth for a 3D texture. |
| 4591 | */ |
| 4592 | |
| 4593 | /*! |
| 4594 | \fn int QRhiTexture::arraySize() const |
| 4595 | \return the texture array size. |
| 4596 | */ |
| 4597 | |
| 4598 | /*! |
| 4599 | \fn void QRhiTexture::setArraySize(int arraySize) |
| 4600 | Sets the texture \a arraySize. |
| 4601 | */ |
| 4602 | |
| 4603 | /*! |
| 4604 | \fn int QRhiTexture::arrayRangeStart() const |
| 4605 | |
| 4606 | \return the first array layer when setArrayRange() was called. |
| 4607 | |
| 4608 | \sa setArrayRange() |
| 4609 | */ |
| 4610 | |
| 4611 | /*! |
| 4612 | \fn int QRhiTexture::arrayRangeLength() const |
| 4613 | |
| 4614 | \return the exposed array range size when setArrayRange() was called. |
| 4615 | |
| 4616 | \sa setArrayRange() |
| 4617 | */ |
| 4618 | |
| 4619 | /*! |
| 4620 | \fn void QRhiTexture::setArrayRange(int startIndex, int count) |
| 4621 | |
| 4622 | Normally all array layers are exposed and it is up to the shader to select |
| 4623 | the layer via the third coordinate passed to the \c{texture()} GLSL |
| 4624 | function when sampling the \c sampler2DArray. When QRhi::TextureArrayRange |
| 4625 | is reported as supported, calling setArrayRange() before create() or |
| 4626 | createFrom() requests selecting only the specified range, \a count elements |
| 4627 | starting from \a startIndex. The shader logic can then be written with this |
| 4628 | in mind. |
| 4629 | |
| 4630 | \sa QRhi::TextureArrayRange |
| 4631 | */ |
| 4632 | |
| 4633 | /*! |
| 4634 | \fn Flags QRhiTexture::flags() const |
| 4635 | \return the texture flags. |
| 4636 | */ |
| 4637 | |
| 4638 | /*! |
| 4639 | \fn void QRhiTexture::setFlags(Flags f) |
| 4640 | Sets the texture flags to \a f. |
| 4641 | */ |
| 4642 | |
| 4643 | /*! |
| 4644 | \fn int QRhiTexture::sampleCount() const |
| 4645 | \return the sample count. 1 means no multisample antialiasing. |
| 4646 | */ |
| 4647 | |
| 4648 | /*! |
| 4649 | \fn void QRhiTexture::setSampleCount(int s) |
| 4650 | Sets the sample count to \a s. |
| 4651 | */ |
| 4652 | |
| 4653 | /*! |
| 4654 | \struct QRhiTexture::ViewFormat |
| 4655 | \inmodule QtGuiPrivate |
| 4656 | \inheaderfile rhi/qrhi.h |
| 4657 | \since 6.8 |
| 4658 | \brief Specifies the view format for reading or writing from or to the texture. |
| 4659 | |
| 4660 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 4661 | for details. |
| 4662 | */ |
| 4663 | |
| 4664 | /*! |
| 4665 | \variable QRhiTexture::ViewFormat::format |
| 4666 | */ |
| 4667 | |
| 4668 | /*! |
| 4669 | \variable QRhiTexture::ViewFormat::srgb |
| 4670 | */ |
| 4671 | |
| 4672 | /*! |
| 4673 | \fn QRhiTexture::ViewFormat QRhiTexture::readViewFormat() const |
| 4674 | \since 6.8 |
| 4675 | \return the view format used when sampling the texture. When not called, the view |
| 4676 | format is assumed to be the same as format(). |
| 4677 | */ |
| 4678 | |
| 4679 | /*! |
| 4680 | \fn void QRhiTexture::setReadViewFormat(const ViewFormat &fmt) |
| 4681 | \since 6.8 |
| 4682 | |
| 4683 | Sets the shader resource view format (or the format of the view used for |
| 4684 | sampling the texture) to \a fmt. By default the same format (and sRGB-ness) |
| 4685 | is used as the texture itself, and in most cases this function does not need |
| 4686 | to be called. |
| 4687 | |
| 4688 | This setting is only taken into account when the \l TextureViewFormat |
| 4689 | feature is reported as supported. |
| 4690 | |
| 4691 | \note This functionality is provided to allow "casting" between |
| 4692 | non-sRGB and sRGB in order to get the shader reads perform, or not perform, |
| 4693 | the implicit sRGB conversions. Other types of casting may or may not be |
| 4694 | functional. |
| 4695 | */ |
| 4696 | |
| 4697 | /*! |
| 4698 | \fn QRhiTexture::ViewFormat QRhiTexture::writeViewFormat() const |
| 4699 | \since 6.8 |
| 4700 | \return the view format used when writing to the texture and when using it |
| 4701 | with image load/store. When not called, the view format is assumed to be the |
| 4702 | same as format(). |
| 4703 | */ |
| 4704 | |
| 4705 | /*! |
| 4706 | \fn void QRhiTexture::setWriteViewFormat(const ViewFormat &fmt) |
| 4707 | \since 6.8 |
| 4708 | |
| 4709 | Sets the render target view format to \a fmt. By default the same format |
| 4710 | (and sRGB-ness) is used as the texture itself, and in most cases this |
| 4711 | function does not need to be called. |
| 4712 | |
| 4713 | One common use case for providing a write view format is working with |
| 4714 | externally provided textures that, outside of our control, use an sRGB |
| 4715 | format with 3D APIs such as Vulkan or Direct 3D, but the rendering engine is |
| 4716 | already prepared to handle linearization and conversion to sRGB at the end |
| 4717 | of its shading pipeline. In this case what is wanted when rendering into |
| 4718 | such a texture is a render target view (e.g. VkImageView) that has the same, |
| 4719 | but non-sRGB format. (if e.g. from an OpenXR implementation one gets a |
| 4720 | VK_FORMAT_R8G8B8A8_SRGB texture, it is likely that rendering into it should |
| 4721 | be done using a VK_FORMAT_R8G8B8A8_UNORM view, if that is what the rendering |
| 4722 | engine's pipeline requires; in this example one would call this function |
| 4723 | with a ViewFormat that has a format of QRhiTexture::RGBA8 and \c srgb set to |
| 4724 | \c false). |
| 4725 | |
| 4726 | This setting is only taken into account when the \l TextureViewFormat |
| 4727 | feature is reported as supported. |
| 4728 | |
| 4729 | \note This functionality is provided to allow "casting" between |
| 4730 | non-sRGB and sRGB in order to get the shader write not perform, or perform, |
| 4731 | the implicit sRGB conversions. Other types of casting may or may not be |
| 4732 | functional. |
| 4733 | */ |
| 4734 | |
| 4735 | /*! |
| 4736 | \class QRhiSampler |
| 4737 | \inmodule QtGuiPrivate |
| 4738 | \inheaderfile rhi/qrhi.h |
| 4739 | \since 6.6 |
| 4740 | \brief Sampler resource. |
| 4741 | |
| 4742 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 4743 | for details. |
| 4744 | */ |
| 4745 | |
| 4746 | /*! |
| 4747 | \enum QRhiSampler::Filter |
| 4748 | Specifies the minification, magnification, or mipmap filtering |
| 4749 | |
| 4750 | \value None Applicable only for mipmapMode(), indicates no mipmaps to be used |
| 4751 | \value Nearest |
| 4752 | \value Linear |
| 4753 | */ |
| 4754 | |
| 4755 | /*! |
| 4756 | \enum QRhiSampler::AddressMode |
| 4757 | Specifies the addressing mode |
| 4758 | |
| 4759 | \value Repeat |
| 4760 | \value ClampToEdge |
| 4761 | \value Mirror |
| 4762 | */ |
| 4763 | |
| 4764 | /*! |
| 4765 | \enum QRhiSampler::CompareOp |
| 4766 | Specifies the texture comparison function. |
| 4767 | |
| 4768 | \value Never (default) |
| 4769 | \value Less |
| 4770 | \value Equal |
| 4771 | \value LessOrEqual |
| 4772 | \value Greater |
| 4773 | \value NotEqual |
| 4774 | \value GreaterOrEqual |
| 4775 | \value Always |
| 4776 | */ |
| 4777 | |
| 4778 | /*! |
| 4779 | \internal |
| 4780 | */ |
| 4781 | QRhiSampler::QRhiSampler(QRhiImplementation *rhi, |
| 4782 | Filter magFilter_, Filter minFilter_, Filter mipmapMode_, |
| 4783 | AddressMode u_, AddressMode v_, AddressMode w_) |
| 4784 | : QRhiResource(rhi), |
| 4785 | m_magFilter(magFilter_), m_minFilter(minFilter_), m_mipmapMode(mipmapMode_), |
| 4786 | m_addressU(u_), m_addressV(v_), m_addressW(w_), |
| 4787 | m_compareOp(QRhiSampler::Never) |
| 4788 | { |
| 4789 | } |
| 4790 | |
| 4791 | /*! |
| 4792 | \return the resource type. |
| 4793 | */ |
| 4794 | QRhiResource::Type QRhiSampler::resourceType() const |
| 4795 | { |
| 4796 | return Sampler; |
| 4797 | } |
| 4798 | |
| 4799 | /*! |
| 4800 | \fn QRhiSampler::Filter QRhiSampler::magFilter() const |
| 4801 | \return the magnification filter mode. |
| 4802 | */ |
| 4803 | |
| 4804 | /*! |
| 4805 | \fn void QRhiSampler::setMagFilter(Filter f) |
| 4806 | Sets the magnification filter mode to \a f. |
| 4807 | */ |
| 4808 | |
| 4809 | /*! |
| 4810 | \fn QRhiSampler::Filter QRhiSampler::minFilter() const |
| 4811 | \return the minification filter mode. |
| 4812 | */ |
| 4813 | |
| 4814 | /*! |
| 4815 | \fn void QRhiSampler::setMinFilter(Filter f) |
| 4816 | Sets the minification filter mode to \a f. |
| 4817 | */ |
| 4818 | |
| 4819 | /*! |
| 4820 | \fn QRhiSampler::Filter QRhiSampler::mipmapMode() const |
| 4821 | \return the mipmap filter mode. |
| 4822 | */ |
| 4823 | |
| 4824 | /*! |
| 4825 | \fn void QRhiSampler::setMipmapMode(Filter f) |
| 4826 | |
| 4827 | Sets the mipmap filter mode to \a f. |
| 4828 | |
| 4829 | Leave this set to None when the texture has no mip levels, or when the mip |
| 4830 | levels are not to be taken into account. |
| 4831 | */ |
| 4832 | |
| 4833 | /*! |
| 4834 | \fn QRhiSampler::AddressMode QRhiSampler::addressU() const |
| 4835 | \return the horizontal wrap mode. |
| 4836 | */ |
| 4837 | |
| 4838 | /*! |
| 4839 | \fn void QRhiSampler::setAddressU(AddressMode mode) |
| 4840 | Sets the horizontal wrap \a mode. |
| 4841 | */ |
| 4842 | |
| 4843 | /*! |
| 4844 | \fn QRhiSampler::AddressMode QRhiSampler::addressV() const |
| 4845 | \return the vertical wrap mode. |
| 4846 | */ |
| 4847 | |
| 4848 | /*! |
| 4849 | \fn void QRhiSampler::setAddressV(AddressMode mode) |
| 4850 | Sets the vertical wrap \a mode. |
| 4851 | */ |
| 4852 | |
| 4853 | /*! |
| 4854 | \fn QRhiSampler::AddressMode QRhiSampler::addressW() const |
| 4855 | \return the depth wrap mode. |
| 4856 | */ |
| 4857 | |
| 4858 | /*! |
| 4859 | \fn void QRhiSampler::setAddressW(AddressMode mode) |
| 4860 | Sets the depth wrap \a mode. |
| 4861 | */ |
| 4862 | |
| 4863 | /*! |
| 4864 | \fn QRhiSampler::CompareOp QRhiSampler::textureCompareOp() const |
| 4865 | \return the texture comparison function. |
| 4866 | */ |
| 4867 | |
| 4868 | /*! |
| 4869 | \fn void QRhiSampler::setTextureCompareOp(CompareOp op) |
| 4870 | Sets the texture comparison function \a op. |
| 4871 | */ |
| 4872 | |
| 4873 | /*! |
| 4874 | \class QRhiRenderPassDescriptor |
| 4875 | \inmodule QtGuiPrivate |
| 4876 | \inheaderfile rhi/qrhi.h |
| 4877 | \since 6.6 |
| 4878 | \brief Render pass resource. |
| 4879 | |
| 4880 | A render pass, if such a concept exists in the underlying graphics API, is |
| 4881 | a collection of attachments (color, depth, stencil) and describes how those |
| 4882 | attachments are used. |
| 4883 | |
| 4884 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 4885 | for details. |
| 4886 | */ |
| 4887 | |
| 4888 | /*! |
| 4889 | \internal |
| 4890 | */ |
| 4891 | QRhiRenderPassDescriptor::QRhiRenderPassDescriptor(QRhiImplementation *rhi) |
| 4892 | : QRhiResource(rhi) |
| 4893 | { |
| 4894 | } |
| 4895 | |
| 4896 | /*! |
| 4897 | \return the resource type. |
| 4898 | */ |
| 4899 | QRhiResource::Type QRhiRenderPassDescriptor::resourceType() const |
| 4900 | { |
| 4901 | return RenderPassDescriptor; |
| 4902 | } |
| 4903 | |
| 4904 | /*! |
| 4905 | \fn virtual bool QRhiRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const = 0 |
| 4906 | |
| 4907 | \return true if the \a other QRhiRenderPassDescriptor is compatible with |
| 4908 | this one, meaning \c this and \a other can be used interchangebly in |
| 4909 | QRhiGraphicsPipeline::setRenderPassDescriptor(). |
| 4910 | |
| 4911 | The concept of the compatibility of renderpass descriptors is similar to |
| 4912 | the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout |
| 4913 | compatibility} of QRhiShaderResourceBindings instances. They allow better |
| 4914 | reuse of QRhiGraphicsPipeline instances: for example, a |
| 4915 | QRhiGraphicsPipeline instance cache is expected to use these functions to |
| 4916 | look for a matching pipeline, instead of just comparing pointers, thus |
| 4917 | allowing a different QRhiRenderPassDescriptor and |
| 4918 | QRhiShaderResourceBindings to be used in combination with the pipeline, as |
| 4919 | long as they are compatible. |
| 4920 | |
| 4921 | The exact details of compatibility depend on the underlying graphics API. |
| 4922 | Two renderpass descriptors |
| 4923 | \l{QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor()}{created} |
| 4924 | from the same QRhiTextureRenderTarget are always compatible. |
| 4925 | |
| 4926 | Similarly to QRhiShaderResourceBindings, compatibility can also be tested |
| 4927 | without having two existing objects available. Extracting the opaque blob by |
| 4928 | calling serializedFormat() allows testing for compatibility by comparing the |
| 4929 | returned vector to another QRhiRenderPassDescriptor's |
| 4930 | serializedFormat(). This has benefits in certain situations, because it |
| 4931 | allows testing the compatibility of a QRhiRenderPassDescriptor with a |
| 4932 | QRhiGraphicsPipeline even when the QRhiRenderPassDescriptor the pipeline was |
| 4933 | originally built was is no longer available (but the data returned from its |
| 4934 | serializedFormat() still is). |
| 4935 | |
| 4936 | \sa newCompatibleRenderPassDescriptor(), serializedFormat() |
| 4937 | */ |
| 4938 | |
| 4939 | /*! |
| 4940 | \fn virtual QRhiRenderPassDescriptor *QRhiRenderPassDescriptor::newCompatibleRenderPassDescriptor() const = 0 |
| 4941 | |
| 4942 | \return a new QRhiRenderPassDescriptor that is |
| 4943 | \l{isCompatible()}{compatible} with this one. |
| 4944 | |
| 4945 | This function allows cloning a QRhiRenderPassDescriptor. The returned |
| 4946 | object is ready to be used, and the ownership is transferred to the caller. |
| 4947 | Cloning a QRhiRenderPassDescriptor object can become useful in situations |
| 4948 | where the object is stored in data structures related to graphics pipelines |
| 4949 | (in order to allow creating new pipelines which in turn requires a |
| 4950 | renderpass descriptor object), and the lifetime of the renderpass |
| 4951 | descriptor created from a render target may be shorter than the pipelines. |
| 4952 | (for example, because the engine manages and destroys renderpasses together |
| 4953 | with the textures and render targets it was created from) In such a |
| 4954 | situation, it can be beneficial to store a cloned version in the data |
| 4955 | structures, and thus transferring ownership as well. |
| 4956 | |
| 4957 | \sa isCompatible() |
| 4958 | */ |
| 4959 | |
| 4960 | /*! |
| 4961 | \fn virtual QVector<quint32> QRhiRenderPassDescriptor::serializedFormat() const = 0 |
| 4962 | |
| 4963 | \return a vector of integers containing an opaque blob describing the data |
| 4964 | relevant for \l{isCompatible()}{compatibility}. |
| 4965 | |
| 4966 | Given two QRhiRenderPassDescriptor objects \c rp1 and \c rp2, if the data |
| 4967 | returned from this function is identical, then \c{rp1->isCompatible(rp2)}, |
| 4968 | and vice versa hold true as well. |
| 4969 | |
| 4970 | \note The returned data is meant to be used for storing in memory and |
| 4971 | comparisons during the lifetime of the QRhi the object belongs to. It is not |
| 4972 | meant for storing on disk, reusing between processes, or using with multiple |
| 4973 | QRhi instances with potentially different backends. |
| 4974 | |
| 4975 | \sa isCompatible() |
| 4976 | */ |
| 4977 | |
| 4978 | /*! |
| 4979 | \return a pointer to a backend-specific QRhiNativeHandles subclass, such as |
| 4980 | QRhiVulkanRenderPassNativeHandles. The returned value is \nullptr when exposing |
| 4981 | the underlying native resources is not supported by the backend. |
| 4982 | |
| 4983 | \sa QRhiVulkanRenderPassNativeHandles |
| 4984 | */ |
| 4985 | const QRhiNativeHandles *QRhiRenderPassDescriptor::nativeHandles() |
| 4986 | { |
| 4987 | return nullptr; |
| 4988 | } |
| 4989 | |
| 4990 | /*! |
| 4991 | \class QRhiRenderTarget |
| 4992 | \inmodule QtGuiPrivate |
| 4993 | \inheaderfile rhi/qrhi.h |
| 4994 | \since 6.6 |
| 4995 | \brief Represents an onscreen (swapchain) or offscreen (texture) render target. |
| 4996 | |
| 4997 | Applications do not create an instance of this class directly. Rather, it |
| 4998 | is the subclass QRhiTextureRenderTarget that is instantiable by clients of |
| 4999 | the API via \l{QRhi::newTextureRenderTarget()}{newTextureRenderTarget()}. |
| 5000 | The other subclass is QRhiSwapChainRenderTarget, which is the type |
| 5001 | QRhiSwapChain returns when calling |
| 5002 | \l{QRhiSwapChain::currentFrameRenderTarget()}{currentFrameRenderTarget()}. |
| 5003 | |
| 5004 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 5005 | for details. |
| 5006 | |
| 5007 | \sa QRhiSwapChainRenderTarget, QRhiTextureRenderTarget |
| 5008 | */ |
| 5009 | |
| 5010 | /*! |
| 5011 | \internal |
| 5012 | */ |
| 5013 | QRhiRenderTarget::QRhiRenderTarget(QRhiImplementation *rhi) |
| 5014 | : QRhiResource(rhi) |
| 5015 | { |
| 5016 | } |
| 5017 | |
| 5018 | /*! |
| 5019 | \fn virtual QSize QRhiRenderTarget::pixelSize() const = 0 |
| 5020 | |
| 5021 | \return the size in pixels. |
| 5022 | |
| 5023 | Valid only after create() has been called successfully. Until then the |
| 5024 | result is a default-constructed QSize. |
| 5025 | |
| 5026 | With QRhiTextureRenderTarget the returned size is the size of the |
| 5027 | associated attachments at the time of create(), in practice the size of the |
| 5028 | first color attachment, or the depth/stencil buffer if there are no color |
| 5029 | attachments. If the associated textures or renderbuffers are resized and |
| 5030 | rebuilt afterwards, then pixelSize() performs an implicit call to create() |
| 5031 | in order to rebuild the underlying data structures. This implicit check is |
| 5032 | similar to what QRhiCommandBuffer::beginPass() does, and ensures that the |
| 5033 | returned size is always up-to-date. |
| 5034 | */ |
| 5035 | |
| 5036 | /*! |
| 5037 | \fn virtual float QRhiRenderTarget::devicePixelRatio() const = 0 |
| 5038 | |
| 5039 | \return the device pixel ratio. For QRhiTextureRenderTarget this is always |
| 5040 | 1. For targets retrieved from a QRhiSwapChain the value reflects the |
| 5041 | \l{QWindow::devicePixelRatio()}{device pixel ratio} of the targeted |
| 5042 | QWindow. |
| 5043 | */ |
| 5044 | |
| 5045 | /*! |
| 5046 | \fn virtual int QRhiRenderTarget::sampleCount() const = 0 |
| 5047 | |
| 5048 | \return the sample count or 1 if multisample antialiasing is not relevant for |
| 5049 | this render target. |
| 5050 | */ |
| 5051 | |
| 5052 | /*! |
| 5053 | \fn QRhiRenderPassDescriptor *QRhiRenderTarget::renderPassDescriptor() const |
| 5054 | |
| 5055 | \return the associated QRhiRenderPassDescriptor. |
| 5056 | */ |
| 5057 | |
| 5058 | /*! |
| 5059 | \fn void QRhiRenderTarget::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc) |
| 5060 | |
| 5061 | Sets the QRhiRenderPassDescriptor \a desc for use with this render target. |
| 5062 | */ |
| 5063 | |
| 5064 | /*! |
| 5065 | \internal |
| 5066 | */ |
| 5067 | QRhiSwapChainRenderTarget::QRhiSwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain_) |
| 5068 | : QRhiRenderTarget(rhi), |
| 5069 | m_swapchain(swapchain_) |
| 5070 | { |
| 5071 | } |
| 5072 | |
| 5073 | /*! |
| 5074 | \class QRhiSwapChainRenderTarget |
| 5075 | \inmodule QtGuiPrivate |
| 5076 | \inheaderfile rhi/qrhi.h |
| 5077 | \since 6.6 |
| 5078 | \brief Swapchain render target resource. |
| 5079 | |
| 5080 | When targeting the color buffers of a swapchain, active render target is a |
| 5081 | QRhiSwapChainRenderTarget. This is what |
| 5082 | QRhiSwapChain::currentFrameRenderTarget() returns. |
| 5083 | |
| 5084 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 5085 | for details. |
| 5086 | |
| 5087 | \sa QRhiSwapChain |
| 5088 | */ |
| 5089 | |
| 5090 | /*! |
| 5091 | \return the resource type. |
| 5092 | */ |
| 5093 | QRhiResource::Type QRhiSwapChainRenderTarget::resourceType() const |
| 5094 | { |
| 5095 | return SwapChainRenderTarget; |
| 5096 | } |
| 5097 | |
| 5098 | /*! |
| 5099 | \fn QRhiSwapChain *QRhiSwapChainRenderTarget::swapChain() const |
| 5100 | |
| 5101 | \return the swapchain object. |
| 5102 | */ |
| 5103 | |
| 5104 | /*! |
| 5105 | \class QRhiTextureRenderTarget |
| 5106 | \inmodule QtGuiPrivate |
| 5107 | \inheaderfile rhi/qrhi.h |
| 5108 | \since 6.6 |
| 5109 | \brief Texture render target resource. |
| 5110 | |
| 5111 | A texture render target allows rendering into one or more textures, |
| 5112 | optionally with a depth texture or depth/stencil renderbuffer. |
| 5113 | |
| 5114 | For multisample rendering the common approach is to use a renderbuffer as |
| 5115 | the color attachment and set the non-multisample destination texture as the |
| 5116 | \c{resolve texture}. For more information, read the detailed description of |
| 5117 | the \l QRhiColorAttachment class. |
| 5118 | |
| 5119 | \note Textures used in combination with QRhiTextureRenderTarget must be |
| 5120 | created with the QRhiTexture::RenderTarget flag. |
| 5121 | |
| 5122 | The simplest example of creating a render target with a texture as its |
| 5123 | single color attachment: |
| 5124 | |
| 5125 | \code |
| 5126 | QRhiTexture *texture = rhi->newTexture(QRhiTexture::RGBA8, size, 1, QRhiTexture::RenderTarget); |
| 5127 | texture->create(); |
| 5128 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ texture }); |
| 5129 | rp = rt->newCompatibleRenderPassDescriptor(); |
| 5130 | rt->setRenderPassDescriptor(rp); |
| 5131 | rt->create(); |
| 5132 | // rt can now be used with beginPass() |
| 5133 | \endcode |
| 5134 | |
| 5135 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 5136 | for details. |
| 5137 | */ |
| 5138 | |
| 5139 | /*! |
| 5140 | \enum QRhiTextureRenderTarget::Flag |
| 5141 | |
| 5142 | Flag values describing the load/store behavior for the render target. The |
| 5143 | load/store behavior may be baked into native resources under the hood, |
| 5144 | depending on the backend, and therefore it needs to be known upfront and |
| 5145 | cannot be changed without rebuilding (and so releasing and creating new |
| 5146 | native resources). |
| 5147 | |
| 5148 | \value PreserveColorContents Indicates that the contents of the color |
| 5149 | attachments is to be loaded when starting a render pass, instead of |
| 5150 | clearing. This is potentially more expensive, especially on mobile (tiled) |
| 5151 | GPUs, but allows preserving the existing contents between passes. When doing |
| 5152 | multisample rendering with a resolve texture set, setting this flag also |
| 5153 | requests the multisample color data to be stored (written out) to the |
| 5154 | multisample texture or render buffer. (for non-multisample rendering the |
| 5155 | color data is always stored, but for MSAA storing the multisample data |
| 5156 | decreases efficiency for certain GPU architectures, hence defaulting to not |
| 5157 | writing it out) Note however that this is non-portable: in some cases there |
| 5158 | is no intermediate multisample texture on the graphics API level, e.g. when |
| 5159 | using OpenGL ES's \c{GL_EXT_multisampled_render_to_texture} as it is all |
| 5160 | implicit, handled by the OpenGL ES implementation. In that case, |
| 5161 | PreserveColorContents will likely have no effect. Therefore, avoid relying |
| 5162 | on this flag when using multisample rendering and the color attachment is |
| 5163 | using a multisample QRhiTexture (not QRhiRenderBuffer). |
| 5164 | |
| 5165 | \value PreserveDepthStencilContents Indicates that the contents of the |
| 5166 | depth texture is to be loaded when starting a render pass, instead |
| 5167 | clearing. Only applicable when a texture is used as the depth buffer |
| 5168 | (QRhiTextureRenderTargetDescription::depthTexture() is set) because |
| 5169 | depth/stencil renderbuffers may not have any physical backing and data may |
| 5170 | not be written out in the first place. |
| 5171 | |
| 5172 | \value DoNotStoreDepthStencilContents Indicates that the contents of the |
| 5173 | depth texture does not need to be written out. Relevant only when a |
| 5174 | QRhiTexture, not QRhiRenderBuffer, is used as the depth-stencil buffer, |
| 5175 | because for QRhiRenderBuffer this is implicit. When a depthResolveTexture is |
| 5176 | set, the flag is not relevant, because the behavior is then as if the flag |
| 5177 | was set. This enum value is introduced in Qt 6.8. |
| 5178 | */ |
| 5179 | |
| 5180 | /*! |
| 5181 | \internal |
| 5182 | */ |
| 5183 | QRhiTextureRenderTarget::QRhiTextureRenderTarget(QRhiImplementation *rhi, |
| 5184 | const QRhiTextureRenderTargetDescription &desc_, |
| 5185 | Flags flags_) |
| 5186 | : QRhiRenderTarget(rhi), |
| 5187 | m_desc(desc_), |
| 5188 | m_flags(flags_) |
| 5189 | { |
| 5190 | } |
| 5191 | |
| 5192 | /*! |
| 5193 | \return the resource type. |
| 5194 | */ |
| 5195 | QRhiResource::Type QRhiTextureRenderTarget::resourceType() const |
| 5196 | { |
| 5197 | return TextureRenderTarget; |
| 5198 | } |
| 5199 | |
| 5200 | /*! |
| 5201 | \fn virtual QRhiRenderPassDescriptor *QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() = 0 |
| 5202 | |
| 5203 | \return a new QRhiRenderPassDescriptor that is compatible with this render |
| 5204 | target. |
| 5205 | |
| 5206 | The returned value is used in two ways: it can be passed to |
| 5207 | setRenderPassDescriptor() and |
| 5208 | QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor |
| 5209 | describes the attachments (color, depth/stencil) and the load/store |
| 5210 | behavior that can be affected by flags(). A QRhiGraphicsPipeline can only |
| 5211 | be used in combination with a render target that has a |
| 5212 | \l{QRhiRenderPassDescriptor::isCompatible()}{compatible} |
| 5213 | QRhiRenderPassDescriptor set. |
| 5214 | |
| 5215 | Two QRhiTextureRenderTarget instances can share the same render pass |
| 5216 | descriptor as long as they have the same number and type of attachments. |
| 5217 | The associated QRhiTexture or QRhiRenderBuffer instances are not part of |
| 5218 | the render pass descriptor so those can differ in the two |
| 5219 | QRhiTextureRenderTarget instances. |
| 5220 | |
| 5221 | \note resources, such as QRhiTexture instances, referenced in description() |
| 5222 | must already have create() called on them. |
| 5223 | |
| 5224 | \sa create() |
| 5225 | */ |
| 5226 | |
| 5227 | /*! |
| 5228 | \fn virtual bool QRhiTextureRenderTarget::create() = 0 |
| 5229 | |
| 5230 | Creates the corresponding native graphics resources. If there are already |
| 5231 | resources present due to an earlier create() with no corresponding |
| 5232 | destroy(), then destroy() is called implicitly first. |
| 5233 | |
| 5234 | \note renderPassDescriptor() must be set before calling create(). To obtain |
| 5235 | a QRhiRenderPassDescriptor compatible with the render target, call |
| 5236 | newCompatibleRenderPassDescriptor() before create() but after setting all |
| 5237 | other parameters, such as description() and flags(). To save resources, |
| 5238 | reuse the same QRhiRenderPassDescriptor with multiple |
| 5239 | QRhiTextureRenderTarget instances, whenever possible. Sharing the same |
| 5240 | render pass descriptor is only possible when the render targets have the |
| 5241 | same number and type of attachments (the actual textures can differ) and |
| 5242 | the same flags. |
| 5243 | |
| 5244 | \note resources, such as QRhiTexture instances, referenced in description() |
| 5245 | must already have create() called on them. |
| 5246 | |
| 5247 | \return \c true when successful, \c false when a graphics operation failed. |
| 5248 | Regardless of the return value, calling destroy() is always safe. |
| 5249 | */ |
| 5250 | |
| 5251 | /*! |
| 5252 | \fn QRhiTextureRenderTargetDescription QRhiTextureRenderTarget::description() const |
| 5253 | \return the render target description. |
| 5254 | */ |
| 5255 | |
| 5256 | /*! |
| 5257 | \fn void QRhiTextureRenderTarget::setDescription(const QRhiTextureRenderTargetDescription &desc) |
| 5258 | Sets the render target description \a desc. |
| 5259 | */ |
| 5260 | |
| 5261 | /*! |
| 5262 | \fn QRhiTextureRenderTarget::Flags QRhiTextureRenderTarget::flags() const |
| 5263 | \return the currently set flags. |
| 5264 | */ |
| 5265 | |
| 5266 | /*! |
| 5267 | \fn void QRhiTextureRenderTarget::setFlags(Flags f) |
| 5268 | Sets the flags to \a f. |
| 5269 | */ |
| 5270 | |
| 5271 | /*! |
| 5272 | \class QRhiShaderResourceBindings |
| 5273 | \inmodule QtGuiPrivate |
| 5274 | \inheaderfile rhi/qrhi.h |
| 5275 | \since 6.6 |
| 5276 | \brief Encapsulates resources for making buffer, texture, sampler resources visible to shaders. |
| 5277 | |
| 5278 | A QRhiShaderResourceBindings is a collection of QRhiShaderResourceBinding |
| 5279 | objects, each of which describe a single binding. |
| 5280 | |
| 5281 | Take a fragment shader with the following interface: |
| 5282 | |
| 5283 | \badcode |
| 5284 | layout(std140, binding = 0) uniform buf { |
| 5285 | mat4 mvp; |
| 5286 | int flip; |
| 5287 | } ubuf; |
| 5288 | |
| 5289 | layout(binding = 1) uniform sampler2D tex; |
| 5290 | \endcode |
| 5291 | |
| 5292 | To make resources visible to the shader, the following |
| 5293 | QRhiShaderResourceBindings could be created and then passed to |
| 5294 | QRhiGraphicsPipeline::setShaderResourceBindings(): |
| 5295 | |
| 5296 | \code |
| 5297 | QRhiShaderResourceBindings *srb = rhi->newShaderResourceBindings(); |
| 5298 | srb->setBindings({ |
| 5299 | QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf), |
| 5300 | QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture, sampler) |
| 5301 | }); |
| 5302 | srb->create(); |
| 5303 | // ... |
| 5304 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
| 5305 | // ... |
| 5306 | ps->setShaderResourceBindings(srb); |
| 5307 | ps->create(); |
| 5308 | // ... |
| 5309 | cb->setGraphicsPipeline(ps); |
| 5310 | cb->setShaderResources(); // binds srb |
| 5311 | \endcode |
| 5312 | |
| 5313 | This assumes that \c ubuf is a QRhiBuffer, \c texture is a QRhiTexture, |
| 5314 | while \a sampler is a QRhiSampler. The example also assumes that the |
| 5315 | uniform block is present in the vertex shader as well so the same buffer is |
| 5316 | made visible to the vertex stage too. |
| 5317 | |
| 5318 | \section3 Advanced usage |
| 5319 | |
| 5320 | Building on the above example, let's assume that a pass now needs to use |
| 5321 | the exact same pipeline and shaders with a different texture. Creating a |
| 5322 | whole separate QRhiGraphicsPipeline just for this would be an overkill. |
| 5323 | This is why QRhiCommandBuffer::setShaderResources() allows specifying a \a |
| 5324 | srb argument. As long as the layouts (so the number of bindings and the |
| 5325 | binding points) match between two QRhiShaderResourceBindings, they can both |
| 5326 | be used with the same pipeline, assuming the pipeline was created with one of |
| 5327 | them in the first place. See isLayoutCompatible() for more details. |
| 5328 | |
| 5329 | \code |
| 5330 | QRhiShaderResourceBindings *srb2 = rhi->newShaderResourceBindings(); |
| 5331 | // ... |
| 5332 | cb->setGraphicsPipeline(ps); |
| 5333 | cb->setShaderResources(srb2); // binds srb2 |
| 5334 | \endcode |
| 5335 | |
| 5336 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 5337 | for details. |
| 5338 | */ |
| 5339 | |
| 5340 | /*! |
| 5341 | \typedef QRhiShaderResourceBindingSet |
| 5342 | \relates QRhi |
| 5343 | \since 6.7 |
| 5344 | |
| 5345 | Synonym for QRhiShaderResourceBindings. |
| 5346 | */ |
| 5347 | |
| 5348 | /*! |
| 5349 | \internal |
| 5350 | */ |
| 5351 | QRhiShaderResourceBindings::QRhiShaderResourceBindings(QRhiImplementation *rhi) |
| 5352 | : QRhiResource(rhi) |
| 5353 | { |
| 5354 | m_layoutDesc.reserve(asize: BINDING_PREALLOC * QRhiShaderResourceBinding::LAYOUT_DESC_ENTRIES_PER_BINDING); |
| 5355 | } |
| 5356 | |
| 5357 | /*! |
| 5358 | \return the resource type. |
| 5359 | */ |
| 5360 | QRhiResource::Type QRhiShaderResourceBindings::resourceType() const |
| 5361 | { |
| 5362 | return ShaderResourceBindings; |
| 5363 | } |
| 5364 | |
| 5365 | /*! |
| 5366 | \return \c true if the layout is compatible with \a other. The layout does |
| 5367 | not include the actual resource (such as, buffer or texture) and related |
| 5368 | parameters (such as, offset or size). It does include the binding point, |
| 5369 | pipeline stage, and resource type, however. The number and order of the |
| 5370 | bindings must also match in order to be compatible. |
| 5371 | |
| 5372 | When there is a QRhiGraphicsPipeline created with this |
| 5373 | QRhiShaderResourceBindings, and the function returns \c true, \a other can |
| 5374 | then safely be passed to QRhiCommandBuffer::setShaderResources(), and so |
| 5375 | be used with the pipeline in place of this QRhiShaderResourceBindings. |
| 5376 | |
| 5377 | \note This function must only be called after a successful create(), because |
| 5378 | it relies on data generated during the baking of the underlying data |
| 5379 | structures. This way the function can implement a comparison approach that |
| 5380 | is more efficient than iterating through two binding lists and calling |
| 5381 | QRhiShaderResourceBinding::isLayoutCompatible() on each pair. This becomes |
| 5382 | relevant especially when this function is called at a high frequency. |
| 5383 | |
| 5384 | \sa serializedLayoutDescription() |
| 5385 | */ |
| 5386 | bool QRhiShaderResourceBindings::isLayoutCompatible(const QRhiShaderResourceBindings *other) const |
| 5387 | { |
| 5388 | if (other == this) |
| 5389 | return true; |
| 5390 | |
| 5391 | if (!other) |
| 5392 | return false; |
| 5393 | |
| 5394 | // This can become a hot code path. Therefore we do not iterate and call |
| 5395 | // isLayoutCompatible() on m_bindings, but rather check a pre-calculated |
| 5396 | // hash code and then, if the hash matched, do a uint array comparison |
| 5397 | // (that's still more cache friendly). |
| 5398 | |
| 5399 | return m_layoutDescHash == other->m_layoutDescHash |
| 5400 | && m_layoutDesc == other->m_layoutDesc; |
| 5401 | } |
| 5402 | |
| 5403 | /*! |
| 5404 | \fn QVector<quint32> QRhiShaderResourceBindings::serializedLayoutDescription() const |
| 5405 | |
| 5406 | \return a vector of integers containing an opaque blob describing the layout |
| 5407 | of the binding list, i.e. the data relevant for |
| 5408 | \l{isLayoutCompatible()}{layout compatibility tests}. |
| 5409 | |
| 5410 | Given two objects \c srb1 and \c srb2, if the data returned from this |
| 5411 | function is identical, then \c{srb1->isLayoutCompatible(srb2)}, and vice |
| 5412 | versa hold true as well. |
| 5413 | |
| 5414 | \note The returned data is meant to be used for storing in memory and |
| 5415 | comparisons during the lifetime of the QRhi the object belongs to. It is not |
| 5416 | meant for storing on disk, reusing between processes, or using with multiple |
| 5417 | QRhi instances with potentially different backends. |
| 5418 | |
| 5419 | \sa isLayoutCompatible() |
| 5420 | */ |
| 5421 | |
| 5422 | void QRhiImplementation::updateLayoutDesc(QRhiShaderResourceBindings *srb) |
| 5423 | { |
| 5424 | srb->m_layoutDescHash = 0; |
| 5425 | srb->m_layoutDesc.clear(); |
| 5426 | auto layoutDescAppender = std::back_inserter(x&: srb->m_layoutDesc); |
| 5427 | for (const QRhiShaderResourceBinding &b : std::as_const(t&: srb->m_bindings)) { |
| 5428 | const QRhiShaderResourceBinding::Data *d = &b.d; |
| 5429 | srb->m_layoutDescHash ^= uint(d->binding) ^ uint(d->stage) ^ uint(d->type) |
| 5430 | ^ uint(d->arraySize()); |
| 5431 | layoutDescAppender = d->serialize(dst: layoutDescAppender); |
| 5432 | } |
| 5433 | } |
| 5434 | |
| 5435 | /*! |
| 5436 | \fn void QRhiShaderResourceBindings::setBindings(std::initializer_list<QRhiShaderResourceBinding> list) |
| 5437 | Sets the \a list of bindings. |
| 5438 | */ |
| 5439 | |
| 5440 | /*! |
| 5441 | \fn template<typename InputIterator> void QRhiShaderResourceBindings::setBindings(InputIterator first, InputIterator last) |
| 5442 | Sets the list of bindings from the iterators \a first and \a last. |
| 5443 | */ |
| 5444 | |
| 5445 | /*! |
| 5446 | \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cbeginBindings() const |
| 5447 | \return a const iterator pointing to the first item in the binding list. |
| 5448 | */ |
| 5449 | |
| 5450 | /*! |
| 5451 | \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::cendBindings() const |
| 5452 | \return a const iterator pointing just after the last item in the binding list. |
| 5453 | */ |
| 5454 | |
| 5455 | /*! |
| 5456 | \fn const QRhiShaderResourceBinding *QRhiShaderResourceBindings::bindingAt(qsizetype index) const |
| 5457 | \return the binding at the specified \a index. |
| 5458 | */ |
| 5459 | |
| 5460 | /*! |
| 5461 | \fn qsizetype QRhiShaderResourceBindings::bindingCount() const |
| 5462 | \return the number of bindings. |
| 5463 | */ |
| 5464 | |
| 5465 | /*! |
| 5466 | \class QRhiShaderResourceBinding |
| 5467 | \inmodule QtGuiPrivate |
| 5468 | \inheaderfile rhi/qrhi.h |
| 5469 | \since 6.6 |
| 5470 | \brief Describes the shader resource for a single binding point. |
| 5471 | |
| 5472 | A QRhiShaderResourceBinding cannot be constructed directly. Instead, use the |
| 5473 | static functions such as uniformBuffer() or sampledTexture() to get an |
| 5474 | instance. |
| 5475 | |
| 5476 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 5477 | for details. |
| 5478 | */ |
| 5479 | |
| 5480 | /*! |
| 5481 | \enum QRhiShaderResourceBinding::Type |
| 5482 | Specifies type of the shader resource bound to a binding point |
| 5483 | |
| 5484 | \value UniformBuffer Uniform buffer |
| 5485 | |
| 5486 | \value SampledTexture Combined image sampler (a texture and sampler pair). |
| 5487 | Even when the shading language associated with the underlying 3D API has no |
| 5488 | support for this concept (e.g. D3D and HLSL), this is still supported |
| 5489 | because the shader translation layer takes care of the appropriate |
| 5490 | translation and remapping of binding points or shader registers. |
| 5491 | |
| 5492 | \value Texture Texture (separate) |
| 5493 | |
| 5494 | \value Sampler Sampler (separate) |
| 5495 | |
| 5496 | \value ImageLoad Image load (with GLSL this maps to doing imageLoad() on a |
| 5497 | single level - and either one or all layers - of a texture exposed to the |
| 5498 | shader as an image object) |
| 5499 | |
| 5500 | \value ImageStore Image store (with GLSL this maps to doing imageStore() or |
| 5501 | imageAtomic*() on a single level - and either one or all layers - of a |
| 5502 | texture exposed to the shader as an image object) |
| 5503 | |
| 5504 | \value ImageLoadStore Image load and store |
| 5505 | |
| 5506 | \value BufferLoad Storage buffer store (with GLSL this maps to reading from |
| 5507 | a shader storage buffer) |
| 5508 | |
| 5509 | \value BufferStore Storage buffer store (with GLSL this maps to writing to |
| 5510 | a shader storage buffer) |
| 5511 | |
| 5512 | \value BufferLoadStore Storage buffer load and store |
| 5513 | */ |
| 5514 | |
| 5515 | /*! |
| 5516 | \enum QRhiShaderResourceBinding::StageFlag |
| 5517 | Flag values to indicate which stages the shader resource is visible in |
| 5518 | |
| 5519 | \value VertexStage Vertex stage |
| 5520 | \value TessellationControlStage Tessellation control (hull shader) stage |
| 5521 | \value TessellationEvaluationStage Tessellation evaluation (domain shader) stage |
| 5522 | \value FragmentStage Fragment (pixel shader) stage |
| 5523 | \value ComputeStage Compute stage |
| 5524 | \value GeometryStage Geometry stage |
| 5525 | */ |
| 5526 | |
| 5527 | /*! |
| 5528 | \return \c true if the layout is compatible with \a other. The layout does not |
| 5529 | include the actual resource (such as, buffer or texture) and related |
| 5530 | parameters (such as, offset or size). |
| 5531 | |
| 5532 | For example, \c a and \c b below are not equal, but are compatible layout-wise: |
| 5533 | |
| 5534 | \code |
| 5535 | auto a = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buffer); |
| 5536 | auto b = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, someOtherBuffer, 256); |
| 5537 | \endcode |
| 5538 | */ |
| 5539 | bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBinding &other) const |
| 5540 | { |
| 5541 | // everything that goes into a VkDescriptorSetLayoutBinding must match |
| 5542 | return d.binding == other.d.binding |
| 5543 | && d.stage == other.d.stage |
| 5544 | && d.type == other.d.type |
| 5545 | && d.arraySize() == other.d.arraySize(); |
| 5546 | } |
| 5547 | |
| 5548 | /*! |
| 5549 | \return a shader resource binding for the given binding number, pipeline |
| 5550 | stages, and buffer specified by \a binding, \a stage, and \a buf. |
| 5551 | |
| 5552 | \note When \a buf is not null, it must have been created with |
| 5553 | QRhiBuffer::UniformBuffer. |
| 5554 | |
| 5555 | \note \a buf can be null. It is valid to create a |
| 5556 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5557 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5558 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5559 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5560 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5561 | |
| 5562 | \note If the size of \a buf exceeds the limit reported for |
| 5563 | QRhi::MaxUniformBufferRange, unexpected errors may occur. |
| 5564 | */ |
| 5565 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer( |
| 5566 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 5567 | { |
| 5568 | QRhiShaderResourceBinding b; |
| 5569 | b.d.binding = binding; |
| 5570 | b.d.stage = stage; |
| 5571 | b.d.type = UniformBuffer; |
| 5572 | b.d.u.ubuf.buf = buf; |
| 5573 | b.d.u.ubuf.offset = 0; |
| 5574 | b.d.u.ubuf.maybeSize = 0; // entire buffer |
| 5575 | b.d.u.ubuf.hasDynamicOffset = false; |
| 5576 | return b; |
| 5577 | } |
| 5578 | |
| 5579 | /*! |
| 5580 | \return a shader resource binding for the given binding number, pipeline |
| 5581 | stages, and buffer specified by \a binding, \a stage, and \a buf. This |
| 5582 | overload binds a region only, as specified by \a offset and \a size. |
| 5583 | |
| 5584 | \note It is up to the user to ensure the offset is aligned to |
| 5585 | QRhi::ubufAlignment(). |
| 5586 | |
| 5587 | \note \a size must be greater than 0. |
| 5588 | |
| 5589 | \note When \a buf is not null, it must have been created with |
| 5590 | QRhiBuffer::UniformBuffer. |
| 5591 | |
| 5592 | \note \a buf can be null. It is valid to create a |
| 5593 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5594 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5595 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5596 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5597 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5598 | |
| 5599 | \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange, |
| 5600 | unexpected errors may occur. |
| 5601 | */ |
| 5602 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer( |
| 5603 | int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size) |
| 5604 | { |
| 5605 | Q_ASSERT(size > 0); |
| 5606 | QRhiShaderResourceBinding b; |
| 5607 | b.d.binding = binding; |
| 5608 | b.d.stage = stage; |
| 5609 | b.d.type = UniformBuffer; |
| 5610 | b.d.u.ubuf.buf = buf; |
| 5611 | b.d.u.ubuf.offset = offset; |
| 5612 | b.d.u.ubuf.maybeSize = size; |
| 5613 | b.d.u.ubuf.hasDynamicOffset = false; |
| 5614 | return b; |
| 5615 | } |
| 5616 | |
| 5617 | /*! |
| 5618 | \return a shader resource binding for the given binding number, pipeline |
| 5619 | stages, and buffer specified by \a binding, \a stage, and \a buf. The |
| 5620 | uniform buffer is assumed to have dynamic offset. The dynamic offset can be |
| 5621 | specified in QRhiCommandBuffer::setShaderResources(), thus allowing using |
| 5622 | varying offset values without creating new bindings for the buffer. The |
| 5623 | size of the bound region is specified by \a size. Like with non-dynamic |
| 5624 | offsets, \c{offset + size} cannot exceed the size of \a buf. |
| 5625 | |
| 5626 | \note When \a buf is not null, it must have been created with |
| 5627 | QRhiBuffer::UniformBuffer. |
| 5628 | |
| 5629 | \note \a buf can be null. It is valid to create a |
| 5630 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5631 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5632 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5633 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5634 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5635 | |
| 5636 | \note If \a size exceeds the limit reported for QRhi::MaxUniformBufferRange, |
| 5637 | unexpected errors may occur. |
| 5638 | */ |
| 5639 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOffset( |
| 5640 | int binding, StageFlags stage, QRhiBuffer *buf, quint32 size) |
| 5641 | { |
| 5642 | Q_ASSERT(size > 0); |
| 5643 | QRhiShaderResourceBinding b; |
| 5644 | b.d.binding = binding; |
| 5645 | b.d.stage = stage; |
| 5646 | b.d.type = UniformBuffer; |
| 5647 | b.d.u.ubuf.buf = buf; |
| 5648 | b.d.u.ubuf.offset = 0; |
| 5649 | b.d.u.ubuf.maybeSize = size; |
| 5650 | b.d.u.ubuf.hasDynamicOffset = true; |
| 5651 | return b; |
| 5652 | } |
| 5653 | |
| 5654 | /*! |
| 5655 | \return a shader resource binding for the given binding number, pipeline |
| 5656 | stages, texture, and sampler specified by \a binding, \a stage, \a tex, |
| 5657 | \a sampler. |
| 5658 | |
| 5659 | \note This function is equivalent to calling sampledTextures() with a |
| 5660 | \c count of 1. |
| 5661 | |
| 5662 | \note \a tex and \a sampler can be null. It is valid to create a |
| 5663 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5664 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5665 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5666 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5667 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5668 | |
| 5669 | \note A shader may not be able to consume more than 16 textures/samplers, |
| 5670 | depending on the underlying graphics API. This hard limit must be kept in |
| 5671 | mind in renderer design. This does not apply to texture arrays which |
| 5672 | consume a single binding point (shader register) and can contain 256-2048 |
| 5673 | textures, depending on the underlying graphics API. Arrays of textures (see |
| 5674 | sampledTextures()) are however no different in this regard than using the |
| 5675 | same number of individual textures. |
| 5676 | |
| 5677 | \sa sampledTextures() |
| 5678 | */ |
| 5679 | QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture( |
| 5680 | int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler) |
| 5681 | { |
| 5682 | QRhiShaderResourceBinding b; |
| 5683 | b.d.binding = binding; |
| 5684 | b.d.stage = stage; |
| 5685 | b.d.type = SampledTexture; |
| 5686 | b.d.u.stex.count = 1; |
| 5687 | b.d.u.stex.texSamplers[0] = { .tex: tex, .sampler: sampler }; |
| 5688 | return b; |
| 5689 | } |
| 5690 | |
| 5691 | /*! |
| 5692 | \return a shader resource binding for the given binding number, pipeline |
| 5693 | stages, and the array of texture-sampler pairs specified by \a binding, \a |
| 5694 | stage, \a count, and \a texSamplers. |
| 5695 | |
| 5696 | \note \a count must be at least 1, and not larger than 16. |
| 5697 | |
| 5698 | \note When \a count is 1, this function is equivalent to sampledTexture(). |
| 5699 | |
| 5700 | This function is relevant when arrays of combined image samplers are |
| 5701 | involved. For example, in GLSL \c{layout(binding = 5) uniform sampler2D |
| 5702 | shadowMaps[8];} declares an array of combined image samplers. The |
| 5703 | application is then expected provide a QRhiShaderResourceBinding for |
| 5704 | binding point 5, set up by calling this function with \a count set to 8 and |
| 5705 | a valid texture and sampler for each element of the array. |
| 5706 | |
| 5707 | \warning All elements of the array must be specified. With the above |
| 5708 | example, the only valid, portable approach is calling this function with a |
| 5709 | \a count of 8. Additionally, all QRhiTexture and QRhiSampler instances must |
| 5710 | be valid, meaning nullptr is not an accepted value. This is due to some of |
| 5711 | the underlying APIs, such as, Vulkan, that require a valid image and |
| 5712 | sampler object for each element in descriptor arrays. Applications are |
| 5713 | advised to provide "dummy" samplers and textures if some array elements are |
| 5714 | not relevant (due to not being accessed in the shader). |
| 5715 | |
| 5716 | \note \a texSamplers can be null. It is valid to create a |
| 5717 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5718 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5719 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5720 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5721 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5722 | |
| 5723 | \sa sampledTexture() |
| 5724 | */ |
| 5725 | QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures( |
| 5726 | int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers) |
| 5727 | { |
| 5728 | Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE); |
| 5729 | QRhiShaderResourceBinding b; |
| 5730 | b.d.binding = binding; |
| 5731 | b.d.stage = stage; |
| 5732 | b.d.type = SampledTexture; |
| 5733 | b.d.u.stex.count = count; |
| 5734 | for (int i = 0; i < count; ++i) { |
| 5735 | if (texSamplers) |
| 5736 | b.d.u.stex.texSamplers[i] = texSamplers[i]; |
| 5737 | else |
| 5738 | b.d.u.stex.texSamplers[i] = { .tex: nullptr, .sampler: nullptr }; |
| 5739 | } |
| 5740 | return b; |
| 5741 | } |
| 5742 | |
| 5743 | /*! |
| 5744 | \return a shader resource binding for the given binding number, pipeline |
| 5745 | stages, and texture specified by \a binding, \a stage, \a tex. |
| 5746 | |
| 5747 | \note This function is equivalent to calling textures() with a |
| 5748 | \c count of 1. |
| 5749 | |
| 5750 | \note \a tex can be null. It is valid to create a |
| 5751 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5752 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5753 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5754 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5755 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5756 | |
| 5757 | This creates a binding for a separate texture (image) object, whereas |
| 5758 | sampledTexture() is suitable for combined image samplers. In |
| 5759 | Vulkan-compatible GLSL code separate textures are declared as \c texture2D |
| 5760 | as opposed to \c sampler2D: \c{layout(binding = 1) uniform texture2D tex;} |
| 5761 | |
| 5762 | \note A shader may not be able to consume more than 16 textures, depending |
| 5763 | on the underlying graphics API. This hard limit must be kept in mind in |
| 5764 | renderer design. This does not apply to texture arrays which consume a |
| 5765 | single binding point (shader register) and can contain 256-2048 textures, |
| 5766 | depending on the underlying graphics API. Arrays of textures (see |
| 5767 | sampledTextures()) are however no different in this regard than using the |
| 5768 | same number of individual textures. |
| 5769 | |
| 5770 | \sa textures(), sampler() |
| 5771 | */ |
| 5772 | QRhiShaderResourceBinding QRhiShaderResourceBinding::texture(int binding, StageFlags stage, QRhiTexture *tex) |
| 5773 | { |
| 5774 | QRhiShaderResourceBinding b; |
| 5775 | b.d.binding = binding; |
| 5776 | b.d.stage = stage; |
| 5777 | b.d.type = Texture; |
| 5778 | b.d.u.stex.count = 1; |
| 5779 | b.d.u.stex.texSamplers[0] = { .tex: tex, .sampler: nullptr }; |
| 5780 | return b; |
| 5781 | } |
| 5782 | |
| 5783 | /*! |
| 5784 | \return a shader resource binding for the given binding number, pipeline |
| 5785 | stages, and the array of (separate) textures specified by \a binding, \a |
| 5786 | stage, \a count, and \a tex. |
| 5787 | |
| 5788 | \note \a count must be at least 1, and not larger than 16. |
| 5789 | |
| 5790 | \note When \a count is 1, this function is equivalent to texture(). |
| 5791 | |
| 5792 | \warning All elements of the array must be specified. |
| 5793 | |
| 5794 | \note \a tex can be null. It is valid to create a |
| 5795 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5796 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5797 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5798 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5799 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5800 | |
| 5801 | \sa texture(), sampler() |
| 5802 | */ |
| 5803 | QRhiShaderResourceBinding QRhiShaderResourceBinding::textures(int binding, StageFlags stage, int count, QRhiTexture **tex) |
| 5804 | { |
| 5805 | Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE); |
| 5806 | QRhiShaderResourceBinding b; |
| 5807 | b.d.binding = binding; |
| 5808 | b.d.stage = stage; |
| 5809 | b.d.type = Texture; |
| 5810 | b.d.u.stex.count = count; |
| 5811 | for (int i = 0; i < count; ++i) { |
| 5812 | if (tex) |
| 5813 | b.d.u.stex.texSamplers[i] = { .tex: tex[i], .sampler: nullptr }; |
| 5814 | else |
| 5815 | b.d.u.stex.texSamplers[i] = { .tex: nullptr, .sampler: nullptr }; |
| 5816 | } |
| 5817 | return b; |
| 5818 | } |
| 5819 | |
| 5820 | /*! |
| 5821 | \return a shader resource binding for the given binding number, pipeline |
| 5822 | stages, and sampler specified by \a binding, \a stage, \a sampler. |
| 5823 | |
| 5824 | \note \a sampler can be null. It is valid to create a |
| 5825 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5826 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5827 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5828 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5829 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5830 | |
| 5831 | Arrays of separate samplers are not supported. |
| 5832 | |
| 5833 | This creates a binding for a separate sampler object, whereas |
| 5834 | sampledTexture() is suitable for combined image samplers. In |
| 5835 | Vulkan-compatible GLSL code separate samplers are declared as \c sampler |
| 5836 | as opposed to \c sampler2D: \c{layout(binding = 2) uniform sampler samp;} |
| 5837 | |
| 5838 | With both a \c texture2D and \c sampler present, they can be used together |
| 5839 | to sample the texture: \c{fragColor = texture(sampler2D(tex, samp), |
| 5840 | texcoord);}. |
| 5841 | |
| 5842 | \note A shader may not be able to consume more than 16 samplers, depending |
| 5843 | on the underlying graphics API. This hard limit must be kept in mind in |
| 5844 | renderer design. |
| 5845 | |
| 5846 | \sa texture() |
| 5847 | */ |
| 5848 | QRhiShaderResourceBinding QRhiShaderResourceBinding::sampler(int binding, StageFlags stage, QRhiSampler *sampler) |
| 5849 | { |
| 5850 | QRhiShaderResourceBinding b; |
| 5851 | b.d.binding = binding; |
| 5852 | b.d.stage = stage; |
| 5853 | b.d.type = Sampler; |
| 5854 | b.d.u.stex.count = 1; |
| 5855 | b.d.u.stex.texSamplers[0] = { .tex: nullptr, .sampler: sampler }; |
| 5856 | return b; |
| 5857 | } |
| 5858 | |
| 5859 | /*! |
| 5860 | \return a shader resource binding for a read-only storage image with the |
| 5861 | given \a binding number and pipeline \a stage. The image load operations |
| 5862 | will have access to all layers of the specified \a level. (so if the texture |
| 5863 | is a cubemap, the shader must use imageCube instead of image2D) |
| 5864 | |
| 5865 | \note When \a tex is not null, it must have been created with |
| 5866 | QRhiTexture::UsedWithLoadStore. |
| 5867 | |
| 5868 | \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings |
| 5869 | with unspecified resources, but such an object cannot be used with |
| 5870 | QRhiCommandBuffer::setShaderResources(). It is however suitable for creating |
| 5871 | pipelines. Such a pipeline must then always be used together with another, |
| 5872 | layout compatible QRhiShaderResourceBindings with resources present passed |
| 5873 | to QRhiCommandBuffer::setShaderResources(). |
| 5874 | |
| 5875 | \note Image load/store is only guaranteed to be available within a compute |
| 5876 | pipeline. While some backends may support using these resources in a |
| 5877 | graphics pipeline as well, this is not universally supported, and even when |
| 5878 | it is, unexpected problems may arise when it comes to barriers and |
| 5879 | synchronization. Therefore, avoid using such resources with shaders other |
| 5880 | than compute. |
| 5881 | */ |
| 5882 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad( |
| 5883 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 5884 | { |
| 5885 | QRhiShaderResourceBinding b; |
| 5886 | b.d.binding = binding; |
| 5887 | b.d.stage = stage; |
| 5888 | b.d.type = ImageLoad; |
| 5889 | b.d.u.simage.tex = tex; |
| 5890 | b.d.u.simage.level = level; |
| 5891 | return b; |
| 5892 | } |
| 5893 | |
| 5894 | /*! |
| 5895 | \return a shader resource binding for a write-only storage image with the |
| 5896 | given \a binding number and pipeline \a stage. The image store operations |
| 5897 | will have access to all layers of the specified \a level. (so if the texture |
| 5898 | is a cubemap, the shader must use imageCube instead of image2D) |
| 5899 | |
| 5900 | \note When \a tex is not null, it must have been created with |
| 5901 | QRhiTexture::UsedWithLoadStore. |
| 5902 | |
| 5903 | \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings |
| 5904 | with unspecified resources, but such an object cannot be used with |
| 5905 | QRhiCommandBuffer::setShaderResources(). It is however suitable for creating |
| 5906 | pipelines. Such a pipeline must then always be used together with another, |
| 5907 | layout compatible QRhiShaderResourceBindings with resources present passed |
| 5908 | to QRhiCommandBuffer::setShaderResources(). |
| 5909 | |
| 5910 | \note Image load/store is only guaranteed to be available within a compute |
| 5911 | pipeline. While some backends may support using these resources in a |
| 5912 | graphics pipeline as well, this is not universally supported, and even when |
| 5913 | it is, unexpected problems may arise when it comes to barriers and |
| 5914 | synchronization. Therefore, avoid using such resources with shaders other |
| 5915 | than compute. |
| 5916 | */ |
| 5917 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore( |
| 5918 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 5919 | { |
| 5920 | QRhiShaderResourceBinding b; |
| 5921 | b.d.binding = binding; |
| 5922 | b.d.stage = stage; |
| 5923 | b.d.type = ImageStore; |
| 5924 | b.d.u.simage.tex = tex; |
| 5925 | b.d.u.simage.level = level; |
| 5926 | return b; |
| 5927 | } |
| 5928 | |
| 5929 | /*! |
| 5930 | \return a shader resource binding for a read/write storage image with the |
| 5931 | given \a binding number and pipeline \a stage. The image load/store operations |
| 5932 | will have access to all layers of the specified \a level. (so if the texture |
| 5933 | is a cubemap, the shader must use imageCube instead of image2D) |
| 5934 | |
| 5935 | \note When \a tex is not null, it must have been created with |
| 5936 | QRhiTexture::UsedWithLoadStore. |
| 5937 | |
| 5938 | \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings |
| 5939 | with unspecified resources, but such an object cannot be used with |
| 5940 | QRhiCommandBuffer::setShaderResources(). It is however suitable for creating |
| 5941 | pipelines. Such a pipeline must then always be used together with another, |
| 5942 | layout compatible QRhiShaderResourceBindings with resources present passed |
| 5943 | to QRhiCommandBuffer::setShaderResources(). |
| 5944 | |
| 5945 | \note Image load/store is only guaranteed to be available within a compute |
| 5946 | pipeline. While some backends may support using these resources in a |
| 5947 | graphics pipeline as well, this is not universally supported, and even when |
| 5948 | it is, unexpected problems may arise when it comes to barriers and |
| 5949 | synchronization. Therefore, avoid using such resources with shaders other |
| 5950 | than compute. |
| 5951 | */ |
| 5952 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore( |
| 5953 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 5954 | { |
| 5955 | QRhiShaderResourceBinding b; |
| 5956 | b.d.binding = binding; |
| 5957 | b.d.stage = stage; |
| 5958 | b.d.type = ImageLoadStore; |
| 5959 | b.d.u.simage.tex = tex; |
| 5960 | b.d.u.simage.level = level; |
| 5961 | return b; |
| 5962 | } |
| 5963 | |
| 5964 | /*! |
| 5965 | \return a shader resource binding for a read-only storage buffer with the |
| 5966 | given \a binding number and pipeline \a stage. |
| 5967 | |
| 5968 | \note When \a buf is not null, must have been created with |
| 5969 | QRhiBuffer::StorageBuffer. |
| 5970 | |
| 5971 | \note \a buf can be null. It is valid to create a |
| 5972 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 5973 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 5974 | suitable for creating pipelines. Such a pipeline must then always be used |
| 5975 | together with another, layout compatible QRhiShaderResourceBindings with |
| 5976 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 5977 | |
| 5978 | \note Buffer load/store is only guaranteed to be available within a compute |
| 5979 | pipeline. While some backends may support using these resources in a |
| 5980 | graphics pipeline as well, this is not universally supported, and even when |
| 5981 | it is, unexpected problems may arise when it comes to barriers and |
| 5982 | synchronization. Therefore, avoid using such resources with shaders other |
| 5983 | than compute. |
| 5984 | */ |
| 5985 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad( |
| 5986 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 5987 | { |
| 5988 | QRhiShaderResourceBinding b; |
| 5989 | b.d.binding = binding; |
| 5990 | b.d.stage = stage; |
| 5991 | b.d.type = BufferLoad; |
| 5992 | b.d.u.sbuf.buf = buf; |
| 5993 | b.d.u.sbuf.offset = 0; |
| 5994 | b.d.u.sbuf.maybeSize = 0; // entire buffer |
| 5995 | return b; |
| 5996 | } |
| 5997 | |
| 5998 | /*! |
| 5999 | \return a shader resource binding for a read-only storage buffer with the |
| 6000 | given \a binding number and pipeline \a stage. This overload binds a region |
| 6001 | only, as specified by \a offset and \a size. |
| 6002 | |
| 6003 | \note When \a buf is not null, must have been created with |
| 6004 | QRhiBuffer::StorageBuffer. |
| 6005 | |
| 6006 | \note \a buf can be null. It is valid to create a |
| 6007 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 6008 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 6009 | suitable for creating pipelines. Such a pipeline must then always be used |
| 6010 | together with another, layout compatible QRhiShaderResourceBindings with |
| 6011 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 6012 | |
| 6013 | \note Buffer load/store is only guaranteed to be available within a compute |
| 6014 | pipeline. While some backends may support using these resources in a |
| 6015 | graphics pipeline as well, this is not universally supported, and even when |
| 6016 | it is, unexpected problems may arise when it comes to barriers and |
| 6017 | synchronization. Therefore, avoid using such resources with shaders other |
| 6018 | than compute. |
| 6019 | */ |
| 6020 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad( |
| 6021 | int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size) |
| 6022 | { |
| 6023 | Q_ASSERT(size > 0); |
| 6024 | QRhiShaderResourceBinding b; |
| 6025 | b.d.binding = binding; |
| 6026 | b.d.stage = stage; |
| 6027 | b.d.type = BufferLoad; |
| 6028 | b.d.u.sbuf.buf = buf; |
| 6029 | b.d.u.sbuf.offset = offset; |
| 6030 | b.d.u.sbuf.maybeSize = size; |
| 6031 | return b; |
| 6032 | } |
| 6033 | |
| 6034 | /*! |
| 6035 | \return a shader resource binding for a write-only storage buffer with the |
| 6036 | given \a binding number and pipeline \a stage. |
| 6037 | |
| 6038 | \note When \a buf is not null, must have been created with |
| 6039 | QRhiBuffer::StorageBuffer. |
| 6040 | |
| 6041 | \note \a buf can be null. It is valid to create a |
| 6042 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 6043 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 6044 | suitable for creating pipelines. Such a pipeline must then always be used |
| 6045 | together with another, layout compatible QRhiShaderResourceBindings with |
| 6046 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 6047 | |
| 6048 | \note Buffer load/store is only guaranteed to be available within a compute |
| 6049 | pipeline. While some backends may support using these resources in a |
| 6050 | graphics pipeline as well, this is not universally supported, and even when |
| 6051 | it is, unexpected problems may arise when it comes to barriers and |
| 6052 | synchronization. Therefore, avoid using such resources with shaders other |
| 6053 | than compute. |
| 6054 | */ |
| 6055 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore( |
| 6056 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 6057 | { |
| 6058 | QRhiShaderResourceBinding b; |
| 6059 | b.d.binding = binding; |
| 6060 | b.d.stage = stage; |
| 6061 | b.d.type = BufferStore; |
| 6062 | b.d.u.sbuf.buf = buf; |
| 6063 | b.d.u.sbuf.offset = 0; |
| 6064 | b.d.u.sbuf.maybeSize = 0; // entire buffer |
| 6065 | return b; |
| 6066 | } |
| 6067 | |
| 6068 | /*! |
| 6069 | \return a shader resource binding for a write-only storage buffer with the |
| 6070 | given \a binding number and pipeline \a stage. This overload binds a region |
| 6071 | only, as specified by \a offset and \a size. |
| 6072 | |
| 6073 | \note When \a buf is not null, must have been created with |
| 6074 | QRhiBuffer::StorageBuffer. |
| 6075 | |
| 6076 | \note \a buf can be null. It is valid to create a |
| 6077 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 6078 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 6079 | suitable for creating pipelines. Such a pipeline must then always be used |
| 6080 | together with another, layout compatible QRhiShaderResourceBindings with |
| 6081 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 6082 | |
| 6083 | \note Buffer load/store is only guaranteed to be available within a compute |
| 6084 | pipeline. While some backends may support using these resources in a |
| 6085 | graphics pipeline as well, this is not universally supported, and even when |
| 6086 | it is, unexpected problems may arise when it comes to barriers and |
| 6087 | synchronization. Therefore, avoid using such resources with shaders other |
| 6088 | than compute. |
| 6089 | */ |
| 6090 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore( |
| 6091 | int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size) |
| 6092 | { |
| 6093 | Q_ASSERT(size > 0); |
| 6094 | QRhiShaderResourceBinding b; |
| 6095 | b.d.binding = binding; |
| 6096 | b.d.stage = stage; |
| 6097 | b.d.type = BufferStore; |
| 6098 | b.d.u.sbuf.buf = buf; |
| 6099 | b.d.u.sbuf.offset = offset; |
| 6100 | b.d.u.sbuf.maybeSize = size; |
| 6101 | return b; |
| 6102 | } |
| 6103 | |
| 6104 | /*! |
| 6105 | \return a shader resource binding for a read-write storage buffer with the |
| 6106 | given \a binding number and pipeline \a stage. |
| 6107 | |
| 6108 | \note When \a buf is not null, must have been created with |
| 6109 | QRhiBuffer::StorageBuffer. |
| 6110 | |
| 6111 | \note \a buf can be null. It is valid to create a |
| 6112 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 6113 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 6114 | suitable for creating pipelines. Such a pipeline must then always be used |
| 6115 | together with another, layout compatible QRhiShaderResourceBindings with |
| 6116 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 6117 | |
| 6118 | \note Buffer load/store is only guaranteed to be available within a compute |
| 6119 | pipeline. While some backends may support using these resources in a |
| 6120 | graphics pipeline as well, this is not universally supported, and even when |
| 6121 | it is, unexpected problems may arise when it comes to barriers and |
| 6122 | synchronization. Therefore, avoid using such resources with shaders other |
| 6123 | than compute. |
| 6124 | */ |
| 6125 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore( |
| 6126 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 6127 | { |
| 6128 | QRhiShaderResourceBinding b; |
| 6129 | b.d.binding = binding; |
| 6130 | b.d.stage = stage; |
| 6131 | b.d.type = BufferLoadStore; |
| 6132 | b.d.u.sbuf.buf = buf; |
| 6133 | b.d.u.sbuf.offset = 0; |
| 6134 | b.d.u.sbuf.maybeSize = 0; // entire buffer |
| 6135 | return b; |
| 6136 | } |
| 6137 | |
| 6138 | /*! |
| 6139 | \return a shader resource binding for a read-write storage buffer with the |
| 6140 | given \a binding number and pipeline \a stage. This overload binds a region |
| 6141 | only, as specified by \a offset and \a size. |
| 6142 | |
| 6143 | \note When \a buf is not null, must have been created with |
| 6144 | QRhiBuffer::StorageBuffer. |
| 6145 | |
| 6146 | \note \a buf can be null. It is valid to create a |
| 6147 | QRhiShaderResourceBindings with unspecified resources, but such an object |
| 6148 | cannot be used with QRhiCommandBuffer::setShaderResources(). It is however |
| 6149 | suitable for creating pipelines. Such a pipeline must then always be used |
| 6150 | together with another, layout compatible QRhiShaderResourceBindings with |
| 6151 | resources present passed to QRhiCommandBuffer::setShaderResources(). |
| 6152 | |
| 6153 | \note Buffer load/store is only guaranteed to be available within a compute |
| 6154 | pipeline. While some backends may support using these resources in a |
| 6155 | graphics pipeline as well, this is not universally supported, and even when |
| 6156 | it is, unexpected problems may arise when it comes to barriers and |
| 6157 | synchronization. Therefore, avoid using such resources with shaders other |
| 6158 | than compute. |
| 6159 | */ |
| 6160 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore( |
| 6161 | int binding, StageFlags stage, QRhiBuffer *buf, quint32 offset, quint32 size) |
| 6162 | { |
| 6163 | Q_ASSERT(size > 0); |
| 6164 | QRhiShaderResourceBinding b; |
| 6165 | b.d.binding = binding; |
| 6166 | b.d.stage = stage; |
| 6167 | b.d.type = BufferLoadStore; |
| 6168 | b.d.u.sbuf.buf = buf; |
| 6169 | b.d.u.sbuf.offset = offset; |
| 6170 | b.d.u.sbuf.maybeSize = size; |
| 6171 | return b; |
| 6172 | } |
| 6173 | |
| 6174 | /*! |
| 6175 | \return \c true if the contents of the two QRhiShaderResourceBinding |
| 6176 | objects \a a and \a b are equal. This includes the resources (buffer, |
| 6177 | texture) and related parameters (offset, size) as well. To only compare |
| 6178 | layouts (binding point, pipeline stage, resource type), use |
| 6179 | \l{QRhiShaderResourceBinding::isLayoutCompatible()}{isLayoutCompatible()} |
| 6180 | instead. |
| 6181 | |
| 6182 | \relates QRhiShaderResourceBinding |
| 6183 | */ |
| 6184 | bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept |
| 6185 | { |
| 6186 | const QRhiShaderResourceBinding::Data *da = QRhiImplementation::shaderResourceBindingData(binding: a); |
| 6187 | const QRhiShaderResourceBinding::Data *db = QRhiImplementation::shaderResourceBindingData(binding: b); |
| 6188 | |
| 6189 | if (da == db) |
| 6190 | return true; |
| 6191 | |
| 6192 | |
| 6193 | if (da->binding != db->binding |
| 6194 | || da->stage != db->stage |
| 6195 | || da->type != db->type) |
| 6196 | { |
| 6197 | return false; |
| 6198 | } |
| 6199 | |
| 6200 | switch (da->type) { |
| 6201 | case QRhiShaderResourceBinding::UniformBuffer: |
| 6202 | if (da->u.ubuf.buf != db->u.ubuf.buf |
| 6203 | || da->u.ubuf.offset != db->u.ubuf.offset |
| 6204 | || da->u.ubuf.maybeSize != db->u.ubuf.maybeSize) |
| 6205 | { |
| 6206 | return false; |
| 6207 | } |
| 6208 | break; |
| 6209 | case QRhiShaderResourceBinding::SampledTexture: |
| 6210 | if (da->u.stex.count != db->u.stex.count) |
| 6211 | return false; |
| 6212 | for (int i = 0; i < da->u.stex.count; ++i) { |
| 6213 | if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex |
| 6214 | || da->u.stex.texSamplers[i].sampler != db->u.stex.texSamplers[i].sampler) |
| 6215 | { |
| 6216 | return false; |
| 6217 | } |
| 6218 | } |
| 6219 | break; |
| 6220 | case QRhiShaderResourceBinding::Texture: |
| 6221 | if (da->u.stex.count != db->u.stex.count) |
| 6222 | return false; |
| 6223 | for (int i = 0; i < da->u.stex.count; ++i) { |
| 6224 | if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex) |
| 6225 | return false; |
| 6226 | } |
| 6227 | break; |
| 6228 | case QRhiShaderResourceBinding::Sampler: |
| 6229 | if (da->u.stex.texSamplers[0].sampler != db->u.stex.texSamplers[0].sampler) |
| 6230 | return false; |
| 6231 | break; |
| 6232 | case QRhiShaderResourceBinding::ImageLoad: |
| 6233 | case QRhiShaderResourceBinding::ImageStore: |
| 6234 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 6235 | if (da->u.simage.tex != db->u.simage.tex |
| 6236 | || da->u.simage.level != db->u.simage.level) |
| 6237 | { |
| 6238 | return false; |
| 6239 | } |
| 6240 | break; |
| 6241 | case QRhiShaderResourceBinding::BufferLoad: |
| 6242 | case QRhiShaderResourceBinding::BufferStore: |
| 6243 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 6244 | if (da->u.sbuf.buf != db->u.sbuf.buf |
| 6245 | || da->u.sbuf.offset != db->u.sbuf.offset |
| 6246 | || da->u.sbuf.maybeSize != db->u.sbuf.maybeSize) |
| 6247 | { |
| 6248 | return false; |
| 6249 | } |
| 6250 | break; |
| 6251 | default: |
| 6252 | Q_UNREACHABLE_RETURN(false); |
| 6253 | } |
| 6254 | |
| 6255 | return true; |
| 6256 | } |
| 6257 | |
| 6258 | /*! |
| 6259 | \return \c false if all the bindings in the two QRhiShaderResourceBinding |
| 6260 | objects \a a and \a b are equal; otherwise returns \c true. |
| 6261 | |
| 6262 | \relates QRhiShaderResourceBinding |
| 6263 | */ |
| 6264 | bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) noexcept |
| 6265 | { |
| 6266 | return !(a == b); |
| 6267 | } |
| 6268 | |
| 6269 | /*! |
| 6270 | \fn size_t qHash(const QRhiShaderResourceBinding &key, size_t seed) |
| 6271 | \qhashold{QRhiShaderResourceBinding} |
| 6272 | */ |
| 6273 | size_t qHash(const QRhiShaderResourceBinding &b, size_t seed) noexcept |
| 6274 | { |
| 6275 | const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(binding: b); |
| 6276 | QtPrivate::QHashCombine hash; |
| 6277 | seed = hash(seed, d->binding); |
| 6278 | seed = hash(seed, d->stage); |
| 6279 | seed = hash(seed, d->type); |
| 6280 | switch (d->type) { |
| 6281 | case QRhiShaderResourceBinding::UniformBuffer: |
| 6282 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.ubuf.buf)); |
| 6283 | break; |
| 6284 | case QRhiShaderResourceBinding::SampledTexture: |
| 6285 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex)); |
| 6286 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler)); |
| 6287 | break; |
| 6288 | case QRhiShaderResourceBinding::Texture: |
| 6289 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].tex)); |
| 6290 | break; |
| 6291 | case QRhiShaderResourceBinding::Sampler: |
| 6292 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.stex.texSamplers[0].sampler)); |
| 6293 | break; |
| 6294 | case QRhiShaderResourceBinding::ImageLoad: |
| 6295 | case QRhiShaderResourceBinding::ImageStore: |
| 6296 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 6297 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.simage.tex)); |
| 6298 | break; |
| 6299 | case QRhiShaderResourceBinding::BufferLoad: |
| 6300 | case QRhiShaderResourceBinding::BufferStore: |
| 6301 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 6302 | seed = hash(seed, reinterpret_cast<quintptr>(d->u.sbuf.buf)); |
| 6303 | break; |
| 6304 | } |
| 6305 | return seed; |
| 6306 | } |
| 6307 | |
| 6308 | #ifndef QT_NO_DEBUG_STREAM |
| 6309 | QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b) |
| 6310 | { |
| 6311 | QDebugStateSaver saver(dbg); |
| 6312 | const QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(binding: b); |
| 6313 | dbg.nospace() << "QRhiShaderResourceBinding(" |
| 6314 | << "binding=" << d->binding |
| 6315 | << " stage=" << d->stage |
| 6316 | << " type=" << d->type; |
| 6317 | switch (d->type) { |
| 6318 | case QRhiShaderResourceBinding::UniformBuffer: |
| 6319 | dbg.nospace() << " UniformBuffer(" |
| 6320 | << "buffer=" << d->u.ubuf.buf |
| 6321 | << " offset=" << d->u.ubuf.offset |
| 6322 | << " maybeSize=" << d->u.ubuf.maybeSize |
| 6323 | << ')'; |
| 6324 | break; |
| 6325 | case QRhiShaderResourceBinding::SampledTexture: |
| 6326 | dbg.nospace() << " SampledTextures(" |
| 6327 | << "count=" << d->u.stex.count; |
| 6328 | for (int i = 0; i < d->u.stex.count; ++i) { |
| 6329 | dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex |
| 6330 | << " sampler=" << d->u.stex.texSamplers[i].sampler; |
| 6331 | } |
| 6332 | dbg.nospace() << ')'; |
| 6333 | break; |
| 6334 | case QRhiShaderResourceBinding::Texture: |
| 6335 | dbg.nospace() << " Textures(" |
| 6336 | << "count=" << d->u.stex.count; |
| 6337 | for (int i = 0; i < d->u.stex.count; ++i) |
| 6338 | dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex; |
| 6339 | dbg.nospace() << ')'; |
| 6340 | break; |
| 6341 | case QRhiShaderResourceBinding::Sampler: |
| 6342 | dbg.nospace() << " Sampler(" |
| 6343 | << " sampler=" << d->u.stex.texSamplers[0].sampler |
| 6344 | << ')'; |
| 6345 | break; |
| 6346 | case QRhiShaderResourceBinding::ImageLoad: |
| 6347 | dbg.nospace() << " ImageLoad(" |
| 6348 | << "texture=" << d->u.simage.tex |
| 6349 | << " level=" << d->u.simage.level |
| 6350 | << ')'; |
| 6351 | break; |
| 6352 | case QRhiShaderResourceBinding::ImageStore: |
| 6353 | dbg.nospace() << " ImageStore(" |
| 6354 | << "texture=" << d->u.simage.tex |
| 6355 | << " level=" << d->u.simage.level |
| 6356 | << ')'; |
| 6357 | break; |
| 6358 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 6359 | dbg.nospace() << " ImageLoadStore(" |
| 6360 | << "texture=" << d->u.simage.tex |
| 6361 | << " level=" << d->u.simage.level |
| 6362 | << ')'; |
| 6363 | break; |
| 6364 | case QRhiShaderResourceBinding::BufferLoad: |
| 6365 | dbg.nospace() << " BufferLoad(" |
| 6366 | << "buffer=" << d->u.sbuf.buf |
| 6367 | << " offset=" << d->u.sbuf.offset |
| 6368 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 6369 | << ')'; |
| 6370 | break; |
| 6371 | case QRhiShaderResourceBinding::BufferStore: |
| 6372 | dbg.nospace() << " BufferStore(" |
| 6373 | << "buffer=" << d->u.sbuf.buf |
| 6374 | << " offset=" << d->u.sbuf.offset |
| 6375 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 6376 | << ')'; |
| 6377 | break; |
| 6378 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 6379 | dbg.nospace() << " BufferLoadStore(" |
| 6380 | << "buffer=" << d->u.sbuf.buf |
| 6381 | << " offset=" << d->u.sbuf.offset |
| 6382 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 6383 | << ')'; |
| 6384 | break; |
| 6385 | default: |
| 6386 | dbg.nospace() << " UNKNOWN()" ; |
| 6387 | break; |
| 6388 | } |
| 6389 | dbg.nospace() << ')'; |
| 6390 | return dbg; |
| 6391 | } |
| 6392 | #endif |
| 6393 | |
| 6394 | #ifndef QT_NO_DEBUG_STREAM |
| 6395 | QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb) |
| 6396 | { |
| 6397 | QDebugStateSaver saver(dbg); |
| 6398 | dbg.nospace() << "QRhiShaderResourceBindings(" |
| 6399 | << srb.m_bindings |
| 6400 | << ')'; |
| 6401 | return dbg; |
| 6402 | } |
| 6403 | #endif |
| 6404 | |
| 6405 | /*! |
| 6406 | \class QRhiGraphicsPipeline |
| 6407 | \inmodule QtGuiPrivate |
| 6408 | \inheaderfile rhi/qrhi.h |
| 6409 | \since 6.6 |
| 6410 | \brief Graphics pipeline state resource. |
| 6411 | |
| 6412 | Represents a graphics pipeline. What exactly this map to in the underlying |
| 6413 | native graphics API, varies. Where there is a concept of pipeline objects, |
| 6414 | for example with Vulkan, the QRhi backend will create such an object upon |
| 6415 | calling create(). Elsewhere, for example with OpenGL, the |
| 6416 | QRhiGraphicsPipeline may merely collect the various state, and create()'s |
| 6417 | main task is to set up the corresponding shader program, but deferring |
| 6418 | looking at any of the requested state to a later point. |
| 6419 | |
| 6420 | As with all QRhiResource subclasses, the two-phased initialization pattern |
| 6421 | applies: setting any values via the setters, for example setDepthTest(), is |
| 6422 | only effective after calling create(). Avoid changing any values once the |
| 6423 | QRhiGraphicsPipeline has been initialized via create(). To change some |
| 6424 | state, set the new value and call create() again. However, that will |
| 6425 | effectively release all underlying native resources and create new ones. As |
| 6426 | a result, it may be a heavy, expensive operation. Rather, prefer creating |
| 6427 | multiple pipelines with the different states, and |
| 6428 | \l{QRhiCommandBuffer::setGraphicsPipeline()}{switch between them} when |
| 6429 | recording the render pass. |
| 6430 | |
| 6431 | \note Setting the shader stages is mandatory. There must be at least one |
| 6432 | stage, and there must be a vertex stage. |
| 6433 | |
| 6434 | \note Setting the shader resource bindings is mandatory. The referenced |
| 6435 | QRhiShaderResourceBindings must already have create() called on it by the |
| 6436 | time create() is called. Associating with a QRhiShaderResourceBindings that |
| 6437 | has no bindings is also valid, as long as no shader in any stage expects any |
| 6438 | resources. Using a QRhiShaderResourceBindings object that does not specify |
| 6439 | any actual resources (i.e., the buffers, textures, etc. for the binding |
| 6440 | points are set to \nullptr) is valid as well, as long as a |
| 6441 | \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible} |
| 6442 | QRhiShaderResourceBindings, that specifies resources for all the bindings, |
| 6443 | is going to be set via |
| 6444 | \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} when |
| 6445 | recording the render pass. |
| 6446 | |
| 6447 | \note Setting the render pass descriptor is mandatory. To obtain a |
| 6448 | QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(), |
| 6449 | use either QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() or |
| 6450 | QRhiSwapChain::newCompatibleRenderPassDescriptor(). |
| 6451 | |
| 6452 | \note Setting the vertex input layout is mandatory. |
| 6453 | |
| 6454 | \note sampleCount() defaults to 1 and must match the sample count of the |
| 6455 | render target's color and depth stencil attachments. |
| 6456 | |
| 6457 | \note The depth test, depth write, and stencil test are disabled by |
| 6458 | default. The face culling mode defaults to no culling. |
| 6459 | |
| 6460 | \note stencilReadMask() and stencilWriteMask() apply to both faces. They |
| 6461 | both default to 0xFF. |
| 6462 | |
| 6463 | \section2 Example usage |
| 6464 | |
| 6465 | All settings of a graphics pipeline have defaults which might be suitable |
| 6466 | to many applications. Therefore a minimal example of creating a graphics |
| 6467 | pipeline could be the following. This assumes that the vertex shader takes |
| 6468 | a single \c{vec3 position} input at the input location 0. With the |
| 6469 | QRhiShaderResourceBindings and QRhiRenderPassDescriptor objects, plus the |
| 6470 | QShader collections for the vertex and fragment stages, a pipeline could be |
| 6471 | created like this: |
| 6472 | |
| 6473 | \code |
| 6474 | QRhiShaderResourceBindings *srb; |
| 6475 | QRhiRenderPassDescriptor *rpDesc; |
| 6476 | QShader vs, fs; |
| 6477 | // ... |
| 6478 | |
| 6479 | QRhiVertexInputLayout inputLayout; |
| 6480 | inputLayout.setBindings({ { 3 * sizeof(float) } }); |
| 6481 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } }); |
| 6482 | |
| 6483 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
| 6484 | ps->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } }); |
| 6485 | ps->setVertexInputLayout(inputLayout); |
| 6486 | ps->setShaderResourceBindings(srb); |
| 6487 | ps->setRenderPassDescriptor(rpDesc); |
| 6488 | if (!ps->create()) { error(); } |
| 6489 | \endcode |
| 6490 | |
| 6491 | The above code creates a pipeline object that uses the defaults for many |
| 6492 | settings and states. For example, it will use a \l Triangles topology, no |
| 6493 | backface culling, blending is disabled but color write is enabled for all |
| 6494 | four channels, depth test/write are disabled, stencil operations are |
| 6495 | disabled. |
| 6496 | |
| 6497 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 6498 | for details. |
| 6499 | |
| 6500 | \sa QRhiCommandBuffer, QRhi |
| 6501 | */ |
| 6502 | |
| 6503 | /*! |
| 6504 | \enum QRhiGraphicsPipeline::Flag |
| 6505 | |
| 6506 | Flag values for describing the dynamic state of the pipeline, and other |
| 6507 | options. The viewport is always dynamic. |
| 6508 | |
| 6509 | \value UsesBlendConstants Indicates that a blend color constant will be set |
| 6510 | via QRhiCommandBuffer::setBlendConstants() |
| 6511 | |
| 6512 | \value UsesStencilRef Indicates that a stencil reference value will be set |
| 6513 | via QRhiCommandBuffer::setStencilRef() |
| 6514 | |
| 6515 | \value UsesScissor Indicates that a scissor rectangle will be set via |
| 6516 | QRhiCommandBuffer::setScissor() |
| 6517 | |
| 6518 | \value CompileShadersWithDebugInfo Requests compiling shaders with debug |
| 6519 | information enabled. This is relevant only when runtime shader compilation |
| 6520 | from source code is involved, and only when the underlying infrastructure |
| 6521 | supports this. With concrete examples, this is not relevant with Vulkan and |
| 6522 | SPIR-V, because the GLSL-to-SPIR-V compilation does not happen at run |
| 6523 | time. On the other hand, consider Direct3D and HLSL, where there are |
| 6524 | multiple options: when the QShader packages ship with pre-compiled bytecode |
| 6525 | (\c DXBC), debug information is to be requested through the tool that |
| 6526 | generates the \c{.qsb} file, similarly to the case of Vulkan and |
| 6527 | SPIR-V. However, when having HLSL source code in the pre- or |
| 6528 | runtime-generated QShader packages, the first phase of compilation (HLSL |
| 6529 | source to intermediate format) happens at run time too, with this flag taken |
| 6530 | into account. Debug information is relevant in particular with tools like |
| 6531 | RenderDoc since it allows seeing the original source code when investigating |
| 6532 | the pipeline and when performing vertex or fragment shader debugging. |
| 6533 | */ |
| 6534 | |
| 6535 | /*! |
| 6536 | \enum QRhiGraphicsPipeline::Topology |
| 6537 | Specifies the primitive topology |
| 6538 | |
| 6539 | \value Triangles (default) |
| 6540 | \value TriangleStrip |
| 6541 | \value TriangleFan (only available if QRhi::TriangleFanTopology is supported) |
| 6542 | \value Lines |
| 6543 | \value LineStrip |
| 6544 | \value Points |
| 6545 | |
| 6546 | \value Patches (only available if QRhi::Tessellation is supported, and |
| 6547 | requires the tessellation stages to be present in the pipeline) |
| 6548 | */ |
| 6549 | |
| 6550 | /*! |
| 6551 | \enum QRhiGraphicsPipeline::CullMode |
| 6552 | Specifies the culling mode |
| 6553 | |
| 6554 | \value None No culling (default) |
| 6555 | \value Front Cull front faces |
| 6556 | \value Back Cull back faces |
| 6557 | */ |
| 6558 | |
| 6559 | /*! |
| 6560 | \enum QRhiGraphicsPipeline::FrontFace |
| 6561 | Specifies the front face winding order |
| 6562 | |
| 6563 | \value CCW Counter clockwise (default) |
| 6564 | \value CW Clockwise |
| 6565 | */ |
| 6566 | |
| 6567 | /*! |
| 6568 | \enum QRhiGraphicsPipeline::ColorMaskComponent |
| 6569 | Flag values for specifying the color write mask |
| 6570 | |
| 6571 | \value R |
| 6572 | \value G |
| 6573 | \value B |
| 6574 | \value A |
| 6575 | */ |
| 6576 | |
| 6577 | /*! |
| 6578 | \enum QRhiGraphicsPipeline::BlendFactor |
| 6579 | Specifies the blend factor |
| 6580 | |
| 6581 | \value Zero |
| 6582 | \value One |
| 6583 | \value SrcColor |
| 6584 | \value OneMinusSrcColor |
| 6585 | \value DstColor |
| 6586 | \value OneMinusDstColor |
| 6587 | \value SrcAlpha |
| 6588 | \value OneMinusSrcAlpha |
| 6589 | \value DstAlpha |
| 6590 | \value OneMinusDstAlpha |
| 6591 | \value ConstantColor |
| 6592 | \value OneMinusConstantColor |
| 6593 | \value ConstantAlpha |
| 6594 | \value OneMinusConstantAlpha |
| 6595 | \value SrcAlphaSaturate |
| 6596 | \value Src1Color |
| 6597 | \value OneMinusSrc1Color |
| 6598 | \value Src1Alpha |
| 6599 | \value OneMinusSrc1Alpha |
| 6600 | */ |
| 6601 | |
| 6602 | /*! |
| 6603 | \enum QRhiGraphicsPipeline::BlendOp |
| 6604 | Specifies the blend operation |
| 6605 | |
| 6606 | \value Add |
| 6607 | \value Subtract |
| 6608 | \value ReverseSubtract |
| 6609 | \value Min |
| 6610 | \value Max |
| 6611 | */ |
| 6612 | |
| 6613 | /*! |
| 6614 | \enum QRhiGraphicsPipeline::CompareOp |
| 6615 | Specifies the depth or stencil comparison function |
| 6616 | |
| 6617 | \value Never |
| 6618 | \value Less (default for depth) |
| 6619 | \value Equal |
| 6620 | \value LessOrEqual |
| 6621 | \value Greater |
| 6622 | \value NotEqual |
| 6623 | \value GreaterOrEqual |
| 6624 | \value Always (default for stencil) |
| 6625 | */ |
| 6626 | |
| 6627 | /*! |
| 6628 | \enum QRhiGraphicsPipeline::StencilOp |
| 6629 | Specifies the stencil operation |
| 6630 | |
| 6631 | \value StencilZero |
| 6632 | \value Keep (default) |
| 6633 | \value Replace |
| 6634 | \value IncrementAndClamp |
| 6635 | \value DecrementAndClamp |
| 6636 | \value Invert |
| 6637 | \value IncrementAndWrap |
| 6638 | \value DecrementAndWrap |
| 6639 | */ |
| 6640 | |
| 6641 | /*! |
| 6642 | \enum QRhiGraphicsPipeline::PolygonMode |
| 6643 | \brief Specifies the polygon rasterization mode |
| 6644 | |
| 6645 | Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D) specifies |
| 6646 | the fill mode used when rasterizing polygons. Polygons may be drawn as |
| 6647 | solids (Fill), or as a wire mesh (Line). |
| 6648 | |
| 6649 | Support for non-fill polygon modes is optional and is indicated by the |
| 6650 | QRhi::NonFillPolygonMode feature. With OpenGL ES and some Vulkan |
| 6651 | implementations the feature will likely be reported as unsupported, which |
| 6652 | then means values other than Fill cannot be used. |
| 6653 | |
| 6654 | \value Fill The interior of the polygon is filled (default) |
| 6655 | \value Line Boundary edges of the polygon are drawn as line segments. |
| 6656 | */ |
| 6657 | |
| 6658 | /*! |
| 6659 | \struct QRhiGraphicsPipeline::TargetBlend |
| 6660 | \inmodule QtGuiPrivate |
| 6661 | \inheaderfile rhi/qrhi.h |
| 6662 | \since 6.6 |
| 6663 | \brief Describes the blend state for one color attachment. |
| 6664 | |
| 6665 | Defaults to color write enabled, blending disabled. The blend values are |
| 6666 | set up for pre-multiplied alpha (One, OneMinusSrcAlpha, One, |
| 6667 | OneMinusSrcAlpha) by default. This means that to get the alpha blending |
| 6668 | mode Qt Quick uses, it is enough to set the \c enable flag to true while |
| 6669 | leaving other values at their defaults. |
| 6670 | |
| 6671 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 6672 | for details. |
| 6673 | */ |
| 6674 | |
| 6675 | /*! |
| 6676 | \variable QRhiGraphicsPipeline::TargetBlend::colorWrite |
| 6677 | */ |
| 6678 | |
| 6679 | /*! |
| 6680 | \variable QRhiGraphicsPipeline::TargetBlend::enable |
| 6681 | */ |
| 6682 | |
| 6683 | /*! |
| 6684 | \variable QRhiGraphicsPipeline::TargetBlend::srcColor |
| 6685 | */ |
| 6686 | |
| 6687 | /*! |
| 6688 | \variable QRhiGraphicsPipeline::TargetBlend::dstColor |
| 6689 | */ |
| 6690 | |
| 6691 | /*! |
| 6692 | \variable QRhiGraphicsPipeline::TargetBlend::opColor |
| 6693 | */ |
| 6694 | |
| 6695 | /*! |
| 6696 | \variable QRhiGraphicsPipeline::TargetBlend::srcAlpha |
| 6697 | */ |
| 6698 | |
| 6699 | /*! |
| 6700 | \variable QRhiGraphicsPipeline::TargetBlend::dstAlpha |
| 6701 | */ |
| 6702 | |
| 6703 | /*! |
| 6704 | \variable QRhiGraphicsPipeline::TargetBlend::opAlpha |
| 6705 | */ |
| 6706 | |
| 6707 | /*! |
| 6708 | \struct QRhiGraphicsPipeline::StencilOpState |
| 6709 | \inmodule QtGuiPrivate |
| 6710 | \inheaderfile rhi/qrhi.h |
| 6711 | \since 6.6 |
| 6712 | \brief Describes the stencil operation state. |
| 6713 | |
| 6714 | The default-constructed StencilOpState has the following set: |
| 6715 | \list |
| 6716 | \li failOp - \l Keep |
| 6717 | \li depthFailOp - \l Keep |
| 6718 | \li passOp - \l Keep |
| 6719 | \li compareOp \l Always |
| 6720 | \endlist |
| 6721 | |
| 6722 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 6723 | for details. |
| 6724 | */ |
| 6725 | |
| 6726 | /*! |
| 6727 | \variable QRhiGraphicsPipeline::StencilOpState::failOp |
| 6728 | */ |
| 6729 | |
| 6730 | /*! |
| 6731 | \variable QRhiGraphicsPipeline::StencilOpState::depthFailOp |
| 6732 | */ |
| 6733 | |
| 6734 | /*! |
| 6735 | \variable QRhiGraphicsPipeline::StencilOpState::passOp |
| 6736 | */ |
| 6737 | |
| 6738 | /*! |
| 6739 | \variable QRhiGraphicsPipeline::StencilOpState::compareOp |
| 6740 | */ |
| 6741 | |
| 6742 | /*! |
| 6743 | \internal |
| 6744 | */ |
| 6745 | QRhiGraphicsPipeline::QRhiGraphicsPipeline(QRhiImplementation *rhi) |
| 6746 | : QRhiResource(rhi) |
| 6747 | { |
| 6748 | } |
| 6749 | |
| 6750 | /*! |
| 6751 | \return the resource type. |
| 6752 | */ |
| 6753 | QRhiResource::Type QRhiGraphicsPipeline::resourceType() const |
| 6754 | { |
| 6755 | return GraphicsPipeline; |
| 6756 | } |
| 6757 | |
| 6758 | /*! |
| 6759 | \fn virtual bool QRhiGraphicsPipeline::create() = 0 |
| 6760 | |
| 6761 | Creates the corresponding native graphics resources. If there are already |
| 6762 | resources present due to an earlier create() with no corresponding |
| 6763 | destroy(), then destroy() is called implicitly first. |
| 6764 | |
| 6765 | \return \c true when successful, \c false when a graphics operation failed. |
| 6766 | Regardless of the return value, calling destroy() is always safe. |
| 6767 | |
| 6768 | \note This may be, depending on the underlying graphics API, an expensive |
| 6769 | operation, especially when shaders get compiled/optimized from source or |
| 6770 | from an intermediate bytecode format to the GPU's own instruction set. |
| 6771 | Where applicable, the QRhi backend automatically sets up the relevant |
| 6772 | non-persistent facilities to accelerate this, for example the Vulkan |
| 6773 | backend automatically creates a \c VkPipelineCache to improve data reuse |
| 6774 | during the lifetime of the application. |
| 6775 | |
| 6776 | \note Drivers may also employ various persistent (disk-based) caching |
| 6777 | strategies for shader and pipeline data, which is hidden to and is outside |
| 6778 | of Qt's control. In some cases, depending on the graphics API and the QRhi |
| 6779 | backend, there are facilities within QRhi for manually managing such a |
| 6780 | cache, allowing the retrieval of a serializable blob that can then be |
| 6781 | reloaded in the future runs of the application to ensure faster pipeline |
| 6782 | creation times. See QRhi::pipelineCacheData() and |
| 6783 | QRhi::setPipelineCacheData() for details. Note also that when working with |
| 6784 | a QRhi instance managed by a higher level Qt framework, such as Qt Quick, |
| 6785 | it is possible that such disk-based caching is taken care of automatically, |
| 6786 | for example QQuickWindow uses a disk-based pipeline cache by default (which |
| 6787 | comes in addition to any driver-level caching). |
| 6788 | */ |
| 6789 | |
| 6790 | /*! |
| 6791 | \fn QRhiGraphicsPipeline::Flags QRhiGraphicsPipeline::flags() const |
| 6792 | \return the currently set flags. |
| 6793 | */ |
| 6794 | |
| 6795 | /*! |
| 6796 | \fn void QRhiGraphicsPipeline::setFlags(Flags f) |
| 6797 | Sets the flags \a f. |
| 6798 | */ |
| 6799 | |
| 6800 | /*! |
| 6801 | \fn QRhiGraphicsPipeline::Topology QRhiGraphicsPipeline::topology() const |
| 6802 | \return the currently set primitive topology. |
| 6803 | */ |
| 6804 | |
| 6805 | /*! |
| 6806 | \fn void QRhiGraphicsPipeline::setTopology(Topology t) |
| 6807 | Sets the primitive topology \a t. |
| 6808 | */ |
| 6809 | |
| 6810 | /*! |
| 6811 | \fn QRhiGraphicsPipeline::CullMode QRhiGraphicsPipeline::cullMode() const |
| 6812 | \return the currently set face culling mode. |
| 6813 | */ |
| 6814 | |
| 6815 | /*! |
| 6816 | \fn void QRhiGraphicsPipeline::setCullMode(CullMode mode) |
| 6817 | Sets the specified face culling \a mode. |
| 6818 | */ |
| 6819 | |
| 6820 | /*! |
| 6821 | \fn QRhiGraphicsPipeline::FrontFace QRhiGraphicsPipeline::frontFace() const |
| 6822 | \return the currently set front face mode. |
| 6823 | */ |
| 6824 | |
| 6825 | /*! |
| 6826 | \fn void QRhiGraphicsPipeline::setFrontFace(FrontFace f) |
| 6827 | Sets the front face mode \a f. |
| 6828 | */ |
| 6829 | |
| 6830 | /*! |
| 6831 | \fn void QRhiGraphicsPipeline::setTargetBlends(std::initializer_list<TargetBlend> list) |
| 6832 | |
| 6833 | Sets the \a list of render target blend settings. This is a list because |
| 6834 | when multiple render targets are used (i.e., a QRhiTextureRenderTarget with |
| 6835 | more than one QRhiColorAttachment), there needs to be a TargetBlend |
| 6836 | structure per render target (color attachment). |
| 6837 | |
| 6838 | By default there is one default-constructed TargetBlend set. |
| 6839 | |
| 6840 | \sa QRhi::MaxColorAttachments |
| 6841 | */ |
| 6842 | |
| 6843 | /*! |
| 6844 | \fn template<typename InputIterator> void QRhiGraphicsPipeline::setTargetBlends(InputIterator first, InputIterator last) |
| 6845 | Sets the list of render target blend settings from the iterators \a first and \a last. |
| 6846 | */ |
| 6847 | |
| 6848 | /*! |
| 6849 | \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cbeginTargetBlends() const |
| 6850 | \return a const iterator pointing to the first item in the render target blend setting list. |
| 6851 | */ |
| 6852 | |
| 6853 | /*! |
| 6854 | \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::cendTargetBlends() const |
| 6855 | \return a const iterator pointing just after the last item in the render target blend setting list. |
| 6856 | */ |
| 6857 | |
| 6858 | /*! |
| 6859 | \fn const QRhiGraphicsPipeline::TargetBlend *QRhiGraphicsPipeline::targetBlendAt(qsizetype index) const |
| 6860 | \return the render target blend setting at the specified \a index. |
| 6861 | */ |
| 6862 | |
| 6863 | /*! |
| 6864 | \fn qsizetype QRhiGraphicsPipeline::targetBlendCount() const |
| 6865 | \return the number of render target blend settings. |
| 6866 | */ |
| 6867 | |
| 6868 | /*! |
| 6869 | \fn bool QRhiGraphicsPipeline::hasDepthTest() const |
| 6870 | \return true if depth testing is enabled. |
| 6871 | */ |
| 6872 | |
| 6873 | /*! |
| 6874 | \fn void QRhiGraphicsPipeline::setDepthTest(bool enable) |
| 6875 | |
| 6876 | Enables or disables depth testing based on \a enable. Both depth test and |
| 6877 | the writing out of depth data are disabled by default. |
| 6878 | |
| 6879 | \sa setDepthWrite() |
| 6880 | */ |
| 6881 | |
| 6882 | /*! |
| 6883 | \fn bool QRhiGraphicsPipeline::hasDepthWrite() const |
| 6884 | \return true if depth write is enabled. |
| 6885 | */ |
| 6886 | |
| 6887 | /*! |
| 6888 | \fn void QRhiGraphicsPipeline::setDepthWrite(bool enable) |
| 6889 | |
| 6890 | Controls the writing out of depth data into the depth buffer based on |
| 6891 | \a enable. By default this is disabled. Depth write is typically enabled |
| 6892 | together with the depth test. |
| 6893 | |
| 6894 | \note Enabling depth write without having depth testing enabled may not |
| 6895 | lead to the desired result, and should be avoided. |
| 6896 | |
| 6897 | \sa setDepthTest() |
| 6898 | */ |
| 6899 | |
| 6900 | /*! |
| 6901 | \fn QRhiGraphicsPipeline::CompareOp QRhiGraphicsPipeline::depthOp() const |
| 6902 | \return the depth comparison function. |
| 6903 | */ |
| 6904 | |
| 6905 | /*! |
| 6906 | \fn void QRhiGraphicsPipeline::setDepthOp(CompareOp op) |
| 6907 | Sets the depth comparison function \a op. |
| 6908 | */ |
| 6909 | |
| 6910 | /*! |
| 6911 | \fn bool QRhiGraphicsPipeline::hasStencilTest() const |
| 6912 | \return true if stencil testing is enabled. |
| 6913 | */ |
| 6914 | |
| 6915 | /*! |
| 6916 | \fn void QRhiGraphicsPipeline::setStencilTest(bool enable) |
| 6917 | Enables or disables stencil tests based on \a enable. |
| 6918 | By default this is disabled. |
| 6919 | */ |
| 6920 | |
| 6921 | /*! |
| 6922 | \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilFront() const |
| 6923 | \return the current stencil test state for front faces. |
| 6924 | */ |
| 6925 | |
| 6926 | /*! |
| 6927 | \fn void QRhiGraphicsPipeline::setStencilFront(const StencilOpState &state) |
| 6928 | Sets the stencil test \a state for front faces. |
| 6929 | */ |
| 6930 | |
| 6931 | /*! |
| 6932 | \fn QRhiGraphicsPipeline::StencilOpState QRhiGraphicsPipeline::stencilBack() const |
| 6933 | \return the current stencil test state for back faces. |
| 6934 | */ |
| 6935 | |
| 6936 | /*! |
| 6937 | \fn void QRhiGraphicsPipeline::setStencilBack(const StencilOpState &state) |
| 6938 | Sets the stencil test \a state for back faces. |
| 6939 | */ |
| 6940 | |
| 6941 | /*! |
| 6942 | \fn quint32 QRhiGraphicsPipeline::stencilReadMask() const |
| 6943 | \return the currrent stencil read mask. |
| 6944 | */ |
| 6945 | |
| 6946 | /*! |
| 6947 | \fn void QRhiGraphicsPipeline::setStencilReadMask(quint32 mask) |
| 6948 | Sets the stencil read \a mask. The default value is 0xFF. |
| 6949 | */ |
| 6950 | |
| 6951 | /*! |
| 6952 | \fn quint32 QRhiGraphicsPipeline::stencilWriteMask() const |
| 6953 | \return the current stencil write mask. |
| 6954 | */ |
| 6955 | |
| 6956 | /*! |
| 6957 | \fn void QRhiGraphicsPipeline::setStencilWriteMask(quint32 mask) |
| 6958 | Sets the stencil write \a mask. The default value is 0xFF. |
| 6959 | */ |
| 6960 | |
| 6961 | /*! |
| 6962 | \fn int QRhiGraphicsPipeline::sampleCount() const |
| 6963 | \return the currently set sample count. 1 means no multisample antialiasing. |
| 6964 | */ |
| 6965 | |
| 6966 | /*! |
| 6967 | \fn void QRhiGraphicsPipeline::setSampleCount(int s) |
| 6968 | |
| 6969 | Sets the sample count. Typical values for \a s are 1, 4, or 8. The pipeline |
| 6970 | must always be compatible with the render target, i.e. the sample counts |
| 6971 | must match. |
| 6972 | |
| 6973 | \sa QRhi::supportedSampleCounts() |
| 6974 | */ |
| 6975 | |
| 6976 | /*! |
| 6977 | \fn float QRhiGraphicsPipeline::lineWidth() const |
| 6978 | \return the currently set line width. The default is 1.0f. |
| 6979 | */ |
| 6980 | |
| 6981 | /*! |
| 6982 | \fn void QRhiGraphicsPipeline::setLineWidth(float width) |
| 6983 | |
| 6984 | Sets the line \a width. If the QRhi::WideLines feature is reported as |
| 6985 | unsupported at runtime, values other than 1.0f are ignored. |
| 6986 | */ |
| 6987 | |
| 6988 | /*! |
| 6989 | \fn int QRhiGraphicsPipeline::depthBias() const |
| 6990 | \return the currently set depth bias. |
| 6991 | */ |
| 6992 | |
| 6993 | /*! |
| 6994 | \fn void QRhiGraphicsPipeline::setDepthBias(int bias) |
| 6995 | Sets the depth \a bias. The default value is 0. |
| 6996 | */ |
| 6997 | |
| 6998 | /*! |
| 6999 | \fn float QRhiGraphicsPipeline::slopeScaledDepthBias() const |
| 7000 | \return the currently set slope scaled depth bias. |
| 7001 | */ |
| 7002 | |
| 7003 | /*! |
| 7004 | \fn void QRhiGraphicsPipeline::setSlopeScaledDepthBias(float bias) |
| 7005 | Sets the slope scaled depth \a bias. The default value is 0. |
| 7006 | */ |
| 7007 | |
| 7008 | /*! |
| 7009 | \fn void QRhiGraphicsPipeline::setShaderStages(std::initializer_list<QRhiShaderStage> list) |
| 7010 | Sets the \a list of shader stages. |
| 7011 | */ |
| 7012 | |
| 7013 | /*! |
| 7014 | \fn template<typename InputIterator> void QRhiGraphicsPipeline::setShaderStages(InputIterator first, InputIterator last) |
| 7015 | Sets the list of shader stages from the iterators \a first and \a last. |
| 7016 | */ |
| 7017 | |
| 7018 | /*! |
| 7019 | \fn const QRhiShaderStage *QRhiGraphicsPipeline::cbeginShaderStages() const |
| 7020 | \return a const iterator pointing to the first item in the shader stage list. |
| 7021 | */ |
| 7022 | |
| 7023 | /*! |
| 7024 | \fn const QRhiShaderStage *QRhiGraphicsPipeline::cendShaderStages() const |
| 7025 | \return a const iterator pointing just after the last item in the shader stage list. |
| 7026 | */ |
| 7027 | |
| 7028 | /*! |
| 7029 | \fn const QRhiShaderStage *QRhiGraphicsPipeline::shaderStageAt(qsizetype index) const |
| 7030 | \return the shader stage at the specified \a index. |
| 7031 | */ |
| 7032 | |
| 7033 | /*! |
| 7034 | \fn qsizetype QRhiGraphicsPipeline::shaderStageCount() const |
| 7035 | \return the number of shader stages in this pipeline. |
| 7036 | */ |
| 7037 | |
| 7038 | /*! |
| 7039 | \fn QRhiVertexInputLayout QRhiGraphicsPipeline::vertexInputLayout() const |
| 7040 | \return the currently set vertex input layout specification. |
| 7041 | */ |
| 7042 | |
| 7043 | /*! |
| 7044 | \fn void QRhiGraphicsPipeline::setVertexInputLayout(const QRhiVertexInputLayout &layout) |
| 7045 | Specifies the vertex input \a layout. |
| 7046 | */ |
| 7047 | |
| 7048 | /*! |
| 7049 | \fn QRhiShaderResourceBindings *QRhiGraphicsPipeline::shaderResourceBindings() const |
| 7050 | \return the currently associated QRhiShaderResourceBindings object. |
| 7051 | */ |
| 7052 | |
| 7053 | /*! |
| 7054 | \fn void QRhiGraphicsPipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb) |
| 7055 | |
| 7056 | Associates with \a srb describing the resource binding layout and the |
| 7057 | resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional, |
| 7058 | because only the layout matters during pipeline creation. Therefore, the \a |
| 7059 | srb passed in here can leave the actual buffer or texture objects |
| 7060 | unspecified (\nullptr) as long as there is another, |
| 7061 | \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible} |
| 7062 | QRhiShaderResourceBindings bound via |
| 7063 | \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before |
| 7064 | recording the draw calls. |
| 7065 | */ |
| 7066 | |
| 7067 | /*! |
| 7068 | \fn QRhiRenderPassDescriptor *QRhiGraphicsPipeline::renderPassDescriptor() const |
| 7069 | \return the currently set QRhiRenderPassDescriptor. |
| 7070 | */ |
| 7071 | |
| 7072 | /*! |
| 7073 | \fn void QRhiGraphicsPipeline::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc) |
| 7074 | Associates with the specified QRhiRenderPassDescriptor \a desc. |
| 7075 | */ |
| 7076 | |
| 7077 | /*! |
| 7078 | \fn int QRhiGraphicsPipeline::patchControlPointCount() const |
| 7079 | \return the currently set patch control point count. |
| 7080 | */ |
| 7081 | |
| 7082 | /*! |
| 7083 | \fn void QRhiGraphicsPipeline::setPatchControlPointCount(int count) |
| 7084 | |
| 7085 | Sets the number of patch control points to \a count. The default value is |
| 7086 | 3. This is used only when the topology is set to \l Patches. |
| 7087 | */ |
| 7088 | |
| 7089 | /*! |
| 7090 | \fn QRhiGraphicsPipeline::PolygonMode QRhiGraphicsPipeline::polygonMode() const |
| 7091 | \return the polygon mode. |
| 7092 | */ |
| 7093 | |
| 7094 | /*! |
| 7095 | \fn void QRhiGraphicsPipeline::setPolygonMode(PolygonMode mode) |
| 7096 | Sets the polygon \a mode. The default is Fill. |
| 7097 | |
| 7098 | \sa QRhi::NonFillPolygonMode |
| 7099 | */ |
| 7100 | |
| 7101 | /*! |
| 7102 | \fn int QRhiGraphicsPipeline::multiViewCount() const |
| 7103 | \return the view count. The default is 0, indicating no multiview rendering. |
| 7104 | \since 6.7 |
| 7105 | */ |
| 7106 | |
| 7107 | /*! |
| 7108 | \fn void QRhiGraphicsPipeline::setMultiViewCount(int count) |
| 7109 | Sets the view \a count for multiview rendering. The default is 0, |
| 7110 | indicating no multiview rendering. |
| 7111 | \a count must be 2 or larger to trigger multiview rendering. |
| 7112 | |
| 7113 | Multiview is only available when the \l{QRhi::MultiView}{MultiView feature} |
| 7114 | is reported as supported. The render target must be a 2D texture array, and |
| 7115 | the color attachment for the render target must have the same \a count set. |
| 7116 | |
| 7117 | See QRhiColorAttachment::setMultiViewCount() for further details on |
| 7118 | multiview rendering. |
| 7119 | |
| 7120 | \since 6.7 |
| 7121 | \sa QRhi::MultiView, QRhiColorAttachment::setMultiViewCount() |
| 7122 | */ |
| 7123 | |
| 7124 | /*! |
| 7125 | \class QRhiSwapChain |
| 7126 | \inmodule QtGuiPrivate |
| 7127 | \inheaderfile rhi/qrhi.h |
| 7128 | \since 6.6 |
| 7129 | \brief Swapchain resource. |
| 7130 | |
| 7131 | A swapchain enables presenting rendering results to a surface. A swapchain |
| 7132 | is typically backed by a set of color buffers. Of these, one is displayed |
| 7133 | at a time. |
| 7134 | |
| 7135 | Below is a typical pattern for creating and managing a swapchain and some |
| 7136 | associated resources in order to render onto a QWindow: |
| 7137 | |
| 7138 | \code |
| 7139 | void init() |
| 7140 | { |
| 7141 | sc = rhi->newSwapChain(); |
| 7142 | ds = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, |
| 7143 | QSize(), // no need to set the size here due to UsedWithSwapChainOnly |
| 7144 | 1, |
| 7145 | QRhiRenderBuffer::UsedWithSwapChainOnly); |
| 7146 | sc->setWindow(window); |
| 7147 | sc->setDepthStencil(ds); |
| 7148 | rp = sc->newCompatibleRenderPassDescriptor(); |
| 7149 | sc->setRenderPassDescriptor(rp); |
| 7150 | resizeSwapChain(); |
| 7151 | } |
| 7152 | |
| 7153 | void resizeSwapChain() |
| 7154 | { |
| 7155 | hasSwapChain = sc->createOrResize(); |
| 7156 | } |
| 7157 | |
| 7158 | void render() |
| 7159 | { |
| 7160 | if (!hasSwapChain || notExposed) |
| 7161 | return; |
| 7162 | |
| 7163 | if (sc->currentPixelSize() != sc->surfacePixelSize() || newlyExposed) { |
| 7164 | resizeSwapChain(); |
| 7165 | if (!hasSwapChain) |
| 7166 | return; |
| 7167 | newlyExposed = false; |
| 7168 | } |
| 7169 | |
| 7170 | rhi->beginFrame(sc); |
| 7171 | // ... |
| 7172 | rhi->endFrame(sc); |
| 7173 | } |
| 7174 | \endcode |
| 7175 | |
| 7176 | Avoid relying on QWindow resize events to resize swapchains, especially |
| 7177 | considering that surface sizes may not always fully match the QWindow |
| 7178 | reported dimensions. The safe, cross-platform approach is to do the check |
| 7179 | via surfacePixelSize() whenever starting a new frame. |
| 7180 | |
| 7181 | Releasing the swapchain must happen while the QWindow and the underlying |
| 7182 | native window is fully up and running. Building on the previous example: |
| 7183 | |
| 7184 | \code |
| 7185 | void releaseSwapChain() |
| 7186 | { |
| 7187 | if (hasSwapChain) { |
| 7188 | sc->destroy(); |
| 7189 | hasSwapChain = false; |
| 7190 | } |
| 7191 | } |
| 7192 | |
| 7193 | // assuming Window is our QWindow subclass |
| 7194 | bool Window::event(QEvent *e) |
| 7195 | { |
| 7196 | switch (e->type()) { |
| 7197 | case QEvent::UpdateRequest: // for QWindow::requestUpdate() |
| 7198 | render(); |
| 7199 | break; |
| 7200 | case QEvent::PlatformSurface: |
| 7201 | if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) |
| 7202 | releaseSwapChain(); |
| 7203 | break; |
| 7204 | default: |
| 7205 | break; |
| 7206 | } |
| 7207 | return QWindow::event(e); |
| 7208 | } |
| 7209 | \endcode |
| 7210 | |
| 7211 | Initializing the swapchain and starting to render the first frame cannot |
| 7212 | start at any time. The safe, cross-platform approach is to rely on expose |
| 7213 | events. QExposeEvent is a loosely specified event that is sent whenever a |
| 7214 | window gets mapped, obscured, and resized, depending on the platform. |
| 7215 | |
| 7216 | \code |
| 7217 | void Window::exposeEvent(QExposeEvent *) |
| 7218 | { |
| 7219 | // initialize and start rendering when the window becomes usable for graphics purposes |
| 7220 | if (isExposed() && !running) { |
| 7221 | running = true; |
| 7222 | init(); |
| 7223 | } |
| 7224 | |
| 7225 | // stop pushing frames when not exposed or size becomes 0 |
| 7226 | if ((!isExposed() || (hasSwapChain && sc->surfacePixelSize().isEmpty())) && running) |
| 7227 | notExposed = true; |
| 7228 | |
| 7229 | // continue when exposed again and the surface has a valid size |
| 7230 | if (isExposed() && running && notExposed && !sc->surfacePixelSize().isEmpty()) { |
| 7231 | notExposed = false; |
| 7232 | newlyExposed = true; |
| 7233 | } |
| 7234 | |
| 7235 | if (isExposed() && !sc->surfacePixelSize().isEmpty()) |
| 7236 | render(); |
| 7237 | } |
| 7238 | \endcode |
| 7239 | |
| 7240 | Once the rendering has started, a simple way to request a new frame is |
| 7241 | QWindow::requestUpdate(). While on some platforms this is merely a small |
| 7242 | timer, on others it has a specific implementation: for instance on macOS or |
| 7243 | iOS it may be backed by |
| 7244 | \l{https://developer.apple.com/documentation/corevideo/cvdisplaylink?language=objc}{CVDisplayLink}. |
| 7245 | The example above is already prepared for update requests by handling |
| 7246 | QEvent::UpdateRequest. |
| 7247 | |
| 7248 | While acting as a QRhiRenderTarget, QRhiSwapChain also manages a |
| 7249 | QRhiCommandBuffer. Calling QRhi::endFrame() submits the recorded commands |
| 7250 | and also enqueues a \c present request. The default behavior is to do this |
| 7251 | with a swap interval of 1, meaning synchronizing to the display's vertical |
| 7252 | refresh is enabled. Thus the rendering thread calling beginFrame() and |
| 7253 | endFrame() will get throttled to vsync. On some backends this can be |
| 7254 | disabled by passing QRhiSwapChain:NoVSync in flags(). |
| 7255 | |
| 7256 | Multisampling (MSAA) is handled transparently to the applications when |
| 7257 | requested via setSampleCount(). Where applicable, QRhiSwapChain will take |
| 7258 | care of creating additional color buffers and issuing a multisample resolve |
| 7259 | command at the end of a frame. For OpenGL, it is necessary to request the |
| 7260 | appropriate sample count also via QSurfaceFormat, by calling |
| 7261 | QSurfaceFormat::setDefaultFormat() before initializing the QRhi. |
| 7262 | |
| 7263 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 7264 | for details. |
| 7265 | */ |
| 7266 | |
| 7267 | /*! |
| 7268 | \enum QRhiSwapChain::Flag |
| 7269 | Flag values to describe swapchain properties |
| 7270 | |
| 7271 | \value SurfaceHasPreMulAlpha Indicates that the target surface has |
| 7272 | transparency with premultiplied alpha. For example, this is what Qt Quick |
| 7273 | uses when the alpha channel is enabled on the target QWindow, because the |
| 7274 | scenegraph rendrerer always outputs fragments with alpha multiplied into |
| 7275 | the red, green, and blue values. To ensure identical behavior across |
| 7276 | platforms, always set QSurfaceFormat::alphaBufferSize() to a non-zero value |
| 7277 | on the target QWindow whenever this flag is set on the swapchain. |
| 7278 | |
| 7279 | \value SurfaceHasNonPreMulAlpha Indicates the target surface has |
| 7280 | transparency with non-premultiplied alpha. Be aware that this may not be |
| 7281 | supported on some systems, if the system compositor always expects content |
| 7282 | with premultiplied alpha. In that case the behavior with this flag set is |
| 7283 | expected to be equivalent to SurfaceHasPreMulAlpha. |
| 7284 | |
| 7285 | \value sRGB Requests to pick an sRGB format for the swapchain's color |
| 7286 | buffers and/or render target views, where applicable. Note that this |
| 7287 | implies that sRGB framebuffer update and blending will get enabled for all |
| 7288 | content targeting this swapchain, and opting out is not possible. For |
| 7289 | OpenGL, set \l{QSurfaceFormat::sRGBColorSpace}{sRGBColorSpace} on the |
| 7290 | QSurfaceFormat of the QWindow in addition. Applicable only when the |
| 7291 | swapchain format is set to QRhiSwapChain::SDR. |
| 7292 | |
| 7293 | \value UsedAsTransferSource Indicates the swapchain will be used as the |
| 7294 | source of a readback in QRhiResourceUpdateBatch::readBackTexture(). |
| 7295 | |
| 7296 | \value NoVSync Requests disabling waiting for vertical sync, also avoiding |
| 7297 | throttling the rendering thread. The behavior is backend specific and |
| 7298 | applicable only where it is possible to control this. Some may ignore the |
| 7299 | request altogether. For OpenGL, try instead setting the swap interval to 0 |
| 7300 | on the QWindow via QSurfaceFormat::setSwapInterval(). |
| 7301 | |
| 7302 | \value MinimalBufferCount Requests creating the swapchain with the minimum |
| 7303 | number of buffers, which is in practice 2, unless the graphics |
| 7304 | implementation has a higher minimum number than that. Only applicable with |
| 7305 | backends where such control is available via the graphics API, for example, |
| 7306 | Vulkan. By default it is up to the backend to decide what number of buffers |
| 7307 | it requests (in practice this is almost always either 2 or 3), and it is |
| 7308 | not the applications' concern. However, on Vulkan for instance the backend |
| 7309 | will likely prefer the higher number (3), for example to avoid odd |
| 7310 | performance issues with some Vulkan implementations on mobile devices. It |
| 7311 | could be that on some platforms it can prove to be beneficial to force the |
| 7312 | lower buffer count (2), so this flag allows forcing that. Note that all |
| 7313 | this has no effect on the number of frames kept in flight, so the CPU |
| 7314 | (QRhi) will still prepare frames at most \c{N - 1} frames ahead of the GPU, |
| 7315 | even when the swapchain image buffer count larger than \c N. (\c{N} = |
| 7316 | QRhi::FramesInFlight and typically 2). |
| 7317 | */ |
| 7318 | |
| 7319 | /*! |
| 7320 | \enum QRhiSwapChain::Format |
| 7321 | Describes the swapchain format. The default format is SDR. |
| 7322 | |
| 7323 | This enum is used with |
| 7324 | \l{QRhiSwapChain::isFormatSupported()}{isFormatSupported()} to check |
| 7325 | upfront if creating the swapchain with the given format is supported by the |
| 7326 | platform and the window's associated screen, and with |
| 7327 | \l{QRhiSwapChain::setFormat()}{setFormat()} |
| 7328 | to set the requested format in the swapchain before calling |
| 7329 | \l{QRhiSwapChain::createOrResize()}{createOrResize()} for the first time. |
| 7330 | |
| 7331 | \value SDR 8-bit RGBA or BGRA, depending on the backend and platform. With |
| 7332 | OpenGL ES in particular, it could happen that the platform provides less |
| 7333 | than 8 bits (e.g. due to EGL and the QSurfaceFormat choosing a 565 or 444 |
| 7334 | format - this is outside the control of QRhi). Standard dynamic range. May |
| 7335 | be combined with setting the QRhiSwapChain::sRGB flag. |
| 7336 | |
| 7337 | \value HDRExtendedSrgbLinear 16-bit float RGBA, high dynamic range, |
| 7338 | extended linear sRGB (scRGB) color space. This involves Rec. 709 primaries |
| 7339 | (same as SDR/sRGB) and linear colors. Conversion to the display's native |
| 7340 | color space (such as, HDR10) is performed by the windowing system. On |
| 7341 | Windows this is the canonical color space of the system compositor, and is |
| 7342 | the recommended format for HDR swapchains in general on desktop platforms. |
| 7343 | |
| 7344 | \value HDR10 10-bit unsigned int RGB or BGR with 2 bit alpha, high dynamic |
| 7345 | range, HDR10 (Rec. 2020) color space with an ST2084 PQ transfer function. |
| 7346 | |
| 7347 | \value HDRExtendedDisplayP3Linear 16-bit float RGBA, high dynamic range, |
| 7348 | extended linear Display P3 color space. The primary choice for HDR on |
| 7349 | platforms such as iOS and VisionOS. |
| 7350 | */ |
| 7351 | |
| 7352 | /*! |
| 7353 | \internal |
| 7354 | */ |
| 7355 | QRhiSwapChain::QRhiSwapChain(QRhiImplementation *rhi) |
| 7356 | : QRhiResource(rhi) |
| 7357 | { |
| 7358 | } |
| 7359 | |
| 7360 | /*! |
| 7361 | \return the resource type. |
| 7362 | */ |
| 7363 | QRhiResource::Type QRhiSwapChain::resourceType() const |
| 7364 | { |
| 7365 | return SwapChain; |
| 7366 | } |
| 7367 | |
| 7368 | /*! |
| 7369 | \fn QSize QRhiSwapChain::currentPixelSize() const |
| 7370 | |
| 7371 | \return the size with which the swapchain was last successfully built. Use |
| 7372 | this to decide if createOrResize() needs to be called again: if |
| 7373 | \c{currentPixelSize() != surfacePixelSize()} then the swapchain needs to be |
| 7374 | resized. |
| 7375 | |
| 7376 | \note Typical rendering logic will call this function to get the output |
| 7377 | size when starting to prepare a new frame, and base dependent calculations |
| 7378 | (such as, the viewport) on the size returned from this function. |
| 7379 | |
| 7380 | While in many cases the value is the same as \c{QWindow::size() * |
| 7381 | QWindow::devicePixelRatio()}, relying on the QWindow-reported size is not |
| 7382 | guaranteed to be correct on all platforms and graphics API implementations. |
| 7383 | Using this function is therefore strongly recommended whenever there is a |
| 7384 | need to identify the dimensions, in pixels, of the output layer or surface. |
| 7385 | |
| 7386 | This also has the added benefit of avoiding potential data races when QRhi |
| 7387 | is used on a dedicated rendering thread, because the need to call QWindow |
| 7388 | functions, that may then access data updated on the main thread, is |
| 7389 | avoided. |
| 7390 | |
| 7391 | \sa surfacePixelSize() |
| 7392 | */ |
| 7393 | |
| 7394 | /*! |
| 7395 | \fn virtual QSize QRhiSwapChain::surfacePixelSize() = 0 |
| 7396 | |
| 7397 | \return The size of the window's associated surface or layer. |
| 7398 | |
| 7399 | \warning Do not assume this is the same as \c{QWindow::size() * |
| 7400 | QWindow::devicePixelRatio()}. With some graphics APIs and windowing system |
| 7401 | interfaces (for example, Vulkan) there is a theoretical possibility for a |
| 7402 | surface to assume a size different from the associated window. To support |
| 7403 | these cases, \b{rendering logic must always base size-derived calculations |
| 7404 | (such as, viewports) on the size reported from QRhiSwapChain, and never on |
| 7405 | the size queried from QWindow}. |
| 7406 | |
| 7407 | \note \b{Can also be called before createOrResize(), if at least window() is |
| 7408 | already set. This in combination with currentPixelSize() allows to detect |
| 7409 | when a swapchain needs to be resized.} However, watch out for the fact that |
| 7410 | the size of the underlying native object (surface, layer, or similar) is |
| 7411 | "live", so whenever this function is called, it returns the latest value |
| 7412 | reported by the underlying implementation, without any atomicity guarantee. |
| 7413 | Therefore, using this function to determine pixel sizes for graphics |
| 7414 | resources that are used in a frame is strongly discouraged. Rely on |
| 7415 | currentPixelSize() instead which returns a size that is atomic and will not |
| 7416 | change between createOrResize() invocations. |
| 7417 | |
| 7418 | \note For depth-stencil buffers used in combination with the swapchain's |
| 7419 | color buffers, it is strongly recommended to rely on the automatic sizing |
| 7420 | and rebuilding behavior provided by the |
| 7421 | QRhiRenderBuffer:UsedWithSwapChainOnly flag. Avoid querying the surface |
| 7422 | size via this function just to get a size that can be passed to |
| 7423 | QRhiRenderBuffer::setPixelSize() as that would suffer from the lack of |
| 7424 | atomicity as described above. |
| 7425 | |
| 7426 | \sa currentPixelSize() |
| 7427 | */ |
| 7428 | |
| 7429 | /*! |
| 7430 | \fn virtual bool QRhiSwapChain::isFormatSupported(Format f) = 0 |
| 7431 | |
| 7432 | \return true if the given swapchain format \a f is supported. SDR is always |
| 7433 | supported. |
| 7434 | |
| 7435 | \note Can be called independently of createOrResize(), but window() must |
| 7436 | already be set. Calling without the window set may lead to unexpected |
| 7437 | results depending on the backend and platform (most likely false for any |
| 7438 | HDR format), because HDR format support is usually tied to the output |
| 7439 | (screen) to which the swapchain's associated window belongs at any given |
| 7440 | time. If the result is true for a HDR format, then creating the swapchain |
| 7441 | with that format is expected to succeed as long as the window is not moved |
| 7442 | to another screen in the meantime. |
| 7443 | |
| 7444 | The main use of this function is to call it before the first |
| 7445 | createOrResize() after the window is already set. This allow the QRhi |
| 7446 | backends to perform platform or windowing system specific queries to |
| 7447 | determine if the window (and the screen it is on) is capable of true HDR |
| 7448 | output with the specified format. |
| 7449 | |
| 7450 | When the format is reported as supported, call setFormat() to set the |
| 7451 | requested format and call createOrResize(). Be aware of the consequences |
| 7452 | however: successfully requesting a HDR format will involve having to deal |
| 7453 | with a different color space, possibly doing white level correction for |
| 7454 | non-HDR-aware content, adjusting tonemapping methods, adjusting offscreen |
| 7455 | render target settings, etc. |
| 7456 | |
| 7457 | \sa setFormat() |
| 7458 | */ |
| 7459 | |
| 7460 | /*! |
| 7461 | \fn virtual QRhiCommandBuffer *QRhiSwapChain::currentFrameCommandBuffer() = 0 |
| 7462 | |
| 7463 | \return a command buffer on which rendering commands and resource updates |
| 7464 | can be recorded within a \l{QRhi::beginFrame()}{beginFrame} - |
| 7465 | \l{QRhi::endFrame()}{endFrame} block, assuming beginFrame() was called with |
| 7466 | this swapchain. |
| 7467 | |
| 7468 | \note The returned object is valid also after endFrame(), up until the next |
| 7469 | beginFrame(), but the returned command buffer should not be used to record |
| 7470 | any commands then. Rather, it can be used to query data collected during |
| 7471 | the frame (or previous frames), for example by calling |
| 7472 | \l{QRhiCommandBuffer::lastCompletedGpuTime()}{lastCompletedGpuTime()}. |
| 7473 | |
| 7474 | \note The value must not be cached and reused between frames. The caller |
| 7475 | should not hold on to the returned object once |
| 7476 | \l{QRhi::beginFrame()}{beginFrame()} is called again. Instead, the command |
| 7477 | buffer object should be queried again by calling this function. |
| 7478 | */ |
| 7479 | |
| 7480 | /*! |
| 7481 | \fn virtual QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget() = 0 |
| 7482 | |
| 7483 | \return a render target that can used with beginPass() in order to render |
| 7484 | the swapchain's current backbuffer. Only valid within a |
| 7485 | QRhi::beginFrame() - QRhi::endFrame() block where beginFrame() was called |
| 7486 | with this swapchain. |
| 7487 | |
| 7488 | \note the value must not be cached and reused between frames |
| 7489 | */ |
| 7490 | |
| 7491 | /*! |
| 7492 | \enum QRhiSwapChain::StereoTargetBuffer |
| 7493 | Selects the backbuffer to use with a stereoscopic swapchain. |
| 7494 | |
| 7495 | \value LeftBuffer |
| 7496 | \value RightBuffer |
| 7497 | */ |
| 7498 | |
| 7499 | /*! |
| 7500 | \return a render target that can be used with beginPass() in order to |
| 7501 | render to the swapchain's left or right backbuffer. This overload should be |
| 7502 | used only with stereoscopic rendering, that is, when the associated QWindow |
| 7503 | is backed by two color buffers, one for each eye, instead of just one. |
| 7504 | |
| 7505 | When stereoscopic rendering is not supported, the return value will be |
| 7506 | the default target. It is supported by all hardware backends except for Metal, in |
| 7507 | combination with \l QSurfaceFormat::StereoBuffers, assuming it is supported |
| 7508 | by the graphics and display driver stack at run time. Metal and Null backends |
| 7509 | are going to return the default render target from this overload. |
| 7510 | |
| 7511 | \note the value must not be cached and reused between frames |
| 7512 | */ |
| 7513 | QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer) |
| 7514 | { |
| 7515 | Q_UNUSED(targetBuffer); |
| 7516 | return currentFrameRenderTarget(); |
| 7517 | } |
| 7518 | |
| 7519 | /*! |
| 7520 | \fn virtual bool QRhiSwapChain::createOrResize() = 0 |
| 7521 | |
| 7522 | Creates the swapchain if not already done and resizes the swapchain buffers |
| 7523 | to match the current size of the targeted surface. Call this whenever the |
| 7524 | size of the target surface is different than before. |
| 7525 | |
| 7526 | \note call destroy() only when the swapchain needs to be released |
| 7527 | completely, typically upon |
| 7528 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. To perform resizing, just |
| 7529 | call createOrResize(). |
| 7530 | |
| 7531 | \return \c true when successful, \c false when a graphics operation failed. |
| 7532 | Regardless of the return value, calling destroy() is always safe. |
| 7533 | */ |
| 7534 | |
| 7535 | /*! |
| 7536 | \fn QWindow *QRhiSwapChain::window() const |
| 7537 | \return the currently set window. |
| 7538 | */ |
| 7539 | |
| 7540 | /*! |
| 7541 | \fn void QRhiSwapChain::setWindow(QWindow *window) |
| 7542 | Sets the \a window. |
| 7543 | */ |
| 7544 | |
| 7545 | /*! |
| 7546 | \fn QRhiSwapChainProxyData QRhiSwapChain::proxyData() const |
| 7547 | \return the currently set proxy data. |
| 7548 | */ |
| 7549 | |
| 7550 | /*! |
| 7551 | \fn void QRhiSwapChain::setProxyData(const QRhiSwapChainProxyData &d) |
| 7552 | Sets the proxy data \a d. |
| 7553 | |
| 7554 | \sa QRhi::updateSwapChainProxyData() |
| 7555 | */ |
| 7556 | |
| 7557 | /*! |
| 7558 | \fn QRhiSwapChain::Flags QRhiSwapChain::flags() const |
| 7559 | \return the currently set flags. |
| 7560 | */ |
| 7561 | |
| 7562 | /*! |
| 7563 | \fn void QRhiSwapChain::setFlags(Flags f) |
| 7564 | Sets the flags \a f. |
| 7565 | */ |
| 7566 | |
| 7567 | /*! |
| 7568 | \fn QRhiSwapChain::Format QRhiSwapChain::format() const |
| 7569 | \return the currently set format. |
| 7570 | */ |
| 7571 | |
| 7572 | /*! |
| 7573 | \fn void QRhiSwapChain::setFormat(Format f) |
| 7574 | Sets the format \a f. |
| 7575 | |
| 7576 | Avoid setting formats that are reported as unsupported from |
| 7577 | isFormatSupported(). Note that support for a given format may depend on the |
| 7578 | screen the swapchain's associated window is opened on. On some platforms, |
| 7579 | such as Windows and macOS, for HDR output to work it is necessary to have |
| 7580 | HDR output enabled in the display settings. |
| 7581 | |
| 7582 | See isFormatSupported(), \l QRhiSwapChainHdrInfo, and \l Format for more |
| 7583 | information on high dynamic range output. |
| 7584 | */ |
| 7585 | |
| 7586 | /*! |
| 7587 | \fn QRhiRenderBuffer *QRhiSwapChain::depthStencil() const |
| 7588 | \return the currently associated renderbuffer for depth-stencil. |
| 7589 | */ |
| 7590 | |
| 7591 | /*! |
| 7592 | \fn void QRhiSwapChain::setDepthStencil(QRhiRenderBuffer *ds) |
| 7593 | Sets the renderbuffer \a ds for use as a depth-stencil buffer. |
| 7594 | */ |
| 7595 | |
| 7596 | /*! |
| 7597 | \fn int QRhiSwapChain::sampleCount() const |
| 7598 | \return the currently set sample count. 1 means no multisample antialiasing. |
| 7599 | */ |
| 7600 | |
| 7601 | /*! |
| 7602 | \fn void QRhiSwapChain::setSampleCount(int samples) |
| 7603 | |
| 7604 | Sets the sample count. Common values for \a samples are 1 (no MSAA), 4 (4x |
| 7605 | MSAA), or 8 (8x MSAA). |
| 7606 | |
| 7607 | \sa QRhi::supportedSampleCounts() |
| 7608 | */ |
| 7609 | |
| 7610 | /*! |
| 7611 | \fn QRhiRenderPassDescriptor *QRhiSwapChain::renderPassDescriptor() const |
| 7612 | \return the currently associated QRhiRenderPassDescriptor object. |
| 7613 | */ |
| 7614 | |
| 7615 | /*! |
| 7616 | \fn void QRhiSwapChain::setRenderPassDescriptor(QRhiRenderPassDescriptor *desc) |
| 7617 | Associates with the QRhiRenderPassDescriptor \a desc. |
| 7618 | */ |
| 7619 | |
| 7620 | /*! |
| 7621 | \fn virtual QRhiRenderPassDescriptor *QRhiSwapChain::newCompatibleRenderPassDescriptor() = 0; |
| 7622 | |
| 7623 | \return a new QRhiRenderPassDescriptor that is compatible with this swapchain. |
| 7624 | |
| 7625 | The returned value is used in two ways: it can be passed to |
| 7626 | setRenderPassDescriptor() and |
| 7627 | QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor |
| 7628 | describes the attachments (color, depth/stencil) and the load/store |
| 7629 | behavior that can be affected by flags(). A QRhiGraphicsPipeline can only |
| 7630 | be used in combination with a swapchain that has a |
| 7631 | \l{QRhiRenderPassDescriptor::isCompatible()}{compatible} |
| 7632 | QRhiRenderPassDescriptor set. |
| 7633 | |
| 7634 | \sa createOrResize() |
| 7635 | */ |
| 7636 | |
| 7637 | /*! |
| 7638 | \struct QRhiSwapChainHdrInfo |
| 7639 | \inmodule QtGuiPrivate |
| 7640 | \inheaderfile rhi/qrhi.h |
| 7641 | \since 6.6 |
| 7642 | |
| 7643 | \brief Describes the high dynamic range related information of the |
| 7644 | swapchain's associated output. |
| 7645 | |
| 7646 | To perform HDR-compatible tonemapping, where the target range is not [0,1], |
| 7647 | one often needs to know the maximum luminance of the display the |
| 7648 | swapchain's window is associated with. While this is often made |
| 7649 | user-configurable (think brightness, gamma and similar settings in games), |
| 7650 | it can be highly useful to set defaults based on the values reported by the |
| 7651 | display itself, thus providing a decent starting point. |
| 7652 | |
| 7653 | There are some problems however: the information is exposed in different |
| 7654 | forms on different platforms, whereas with cross-platform graphics APIs |
| 7655 | there is often no associated solution at all, because managing such |
| 7656 | information is not in the scope of the API (and may rather be retrievable |
| 7657 | via other platform-specific means, if any). |
| 7658 | |
| 7659 | With Metal on macOS/iOS, there is no luminance values exposed in the |
| 7660 | platform APIs. Instead, the maximum color component value, that would be |
| 7661 | 1.0 in a non-HDR setup, is provided. The \c limitsType field indicates what |
| 7662 | kind of information is available. It is then up to the clients of QRhi to |
| 7663 | access the correct data from the \c limits union and use it as they see |
| 7664 | fit. |
| 7665 | |
| 7666 | With an API like Vulkan, where there is no way to get such information, the |
| 7667 | values are always the built-in defaults. |
| 7668 | |
| 7669 | Therefore, the struct returned from QRhiSwapChain::hdrInfo() contains |
| 7670 | either some hard-coded defaults or real values received from an API such as |
| 7671 | DXGI (IDXGIOutput6) or Cocoa (NSScreen). When no platform queries are |
| 7672 | available (or needs using platform facilities out of scope for QRhi), the |
| 7673 | hard-coded defaults are a maximum luminance of 1000 nits and an SDR white |
| 7674 | level of 200. |
| 7675 | |
| 7676 | The struct also exposes the presumed luminance behavior of the platform and |
| 7677 | its compositor, to indicate what a color component value of 1.0 is treated |
| 7678 | as in a HDR color buffer. In some cases it will be necessary to perform |
| 7679 | color correction of non-HDR content composited with HDR content. To enable |
| 7680 | this, the SDR white level is queried from the system on some platforms |
| 7681 | (Windows) and exposed here. |
| 7682 | |
| 7683 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 7684 | for details. |
| 7685 | |
| 7686 | \sa QRhiSwapChain::hdrInfo() |
| 7687 | */ |
| 7688 | |
| 7689 | /*! |
| 7690 | \enum QRhiSwapChainHdrInfo::LimitsType |
| 7691 | |
| 7692 | \value LuminanceInNits Indicates that the \l limits union has its |
| 7693 | \c luminanceInNits struct set |
| 7694 | |
| 7695 | \value ColorComponentValue Indicates that the \l limits union has its |
| 7696 | \c colorComponentValue struct set |
| 7697 | */ |
| 7698 | |
| 7699 | /*! |
| 7700 | \enum QRhiSwapChainHdrInfo::LuminanceBehavior |
| 7701 | |
| 7702 | \value SceneReferred Indicates that the color value of 1.0 is interpreted |
| 7703 | as 80 nits. This is the behavior of HDR-enabled windows with the Windows |
| 7704 | compositor. See |
| 7705 | \l{https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range}{this |
| 7706 | page} for more information on HDR on Windows. |
| 7707 | |
| 7708 | \value DisplayReferred Indicates that the color value of 1.0 is interpreted |
| 7709 | as the value of the SDR white. (which can be e.g. 200 nits, but will vary |
| 7710 | depending on screen brightness) This is the behavior of HDR-enabled windows |
| 7711 | on Apple platforms. See |
| 7712 | \l{https://developer.apple.com/documentation/metal/hdr_content/displaying_hdr_content_in_a_metal_layer}{this |
| 7713 | page} for more information on Apple's EDR system. |
| 7714 | */ |
| 7715 | |
| 7716 | /*! |
| 7717 | \variable QRhiSwapChainHdrInfo::limitsType |
| 7718 | |
| 7719 | With Metal on macOS/iOS, there is no luminance values exposed in the |
| 7720 | platform APIs. Instead, the maximum color component value, that would be |
| 7721 | 1.0 in a non-HDR setup, is provided. This value indicates what kind of |
| 7722 | information is available in \l limits. |
| 7723 | |
| 7724 | \sa QRhiSwapChain::hdrInfo() |
| 7725 | */ |
| 7726 | |
| 7727 | /*! |
| 7728 | \variable QRhiSwapChainHdrInfo::limits |
| 7729 | |
| 7730 | Contains the actual values queried from the graphics API or the platform. |
| 7731 | The type of data is indicated by \l limitsType. This is therefore a union. |
| 7732 | There are currently two options: |
| 7733 | |
| 7734 | Luminance values in nits: |
| 7735 | |
| 7736 | \code |
| 7737 | struct { |
| 7738 | float minLuminance; |
| 7739 | float maxLuminance; |
| 7740 | } luminanceInNits; |
| 7741 | \endcode |
| 7742 | |
| 7743 | On Windows the minimum and maximum luminance depends on the screen |
| 7744 | brightness. While not relevant for desktops, on laptops the screen |
| 7745 | brightness may change at any time. Increasing brightness implies decreased |
| 7746 | maximum luminance. In addition, the results may also be dependent on the |
| 7747 | HDR Content Brightness set in Windows Settings' System/Display/HDR view, |
| 7748 | if there is such a setting. |
| 7749 | |
| 7750 | Note however that the changes made to the laptop screen's brightness or in |
| 7751 | the system settings while the application is running are not necessarily |
| 7752 | reflected in the returned values, meaning calling hdrInfo() again may still |
| 7753 | return the same luminance range as before for the rest of the process' |
| 7754 | lifetime. The exact behavior is up to DXGI and Qt has no control over it. |
| 7755 | |
| 7756 | \note The Windows compositor works in scene-referred mode for HDR content. |
| 7757 | A color component value of 1.0 corresponds to a luminance of 80 nits. When |
| 7758 | rendering non-HDR content (e.g. 2D UI elements), the correction of the |
| 7759 | white level is often necessary. (e.g., outputting the fragment color (1, 1, |
| 7760 | 1) will likely lead to showing a shade of white that is too dim on-screen) |
| 7761 | See \l sdrWhiteLevel. |
| 7762 | |
| 7763 | For macOS/iOS, the current maximum and potential maximum color |
| 7764 | component values are provided: |
| 7765 | |
| 7766 | \code |
| 7767 | struct { |
| 7768 | float maxColorComponentValue; |
| 7769 | float maxPotentialColorComponentValue; |
| 7770 | } colorComponentValue; |
| 7771 | \endcode |
| 7772 | |
| 7773 | The value may depend on the screen brightness, which on laptops means that |
| 7774 | the result may change in the next call to hdrInfo() if the brightness was |
| 7775 | changed in the meantime. The maximum screen brightness implies a maximum |
| 7776 | color value of 1.0. |
| 7777 | |
| 7778 | \note Apple's EDR is display-referred. 1.0 corresponds to a luminance level |
| 7779 | of SDR white (e.g. 200 nits), the value of which varies based on the screen |
| 7780 | brightness and possibly other settings. The exact luminance value for that, |
| 7781 | or the maximum luminance of the display, are not exposed to the |
| 7782 | applications. |
| 7783 | |
| 7784 | \note It has been observed that the color component values are not set to |
| 7785 | the correct larger-than-1 value right away on startup on some macOS |
| 7786 | systems, but the values tend to change during or after the first frame. |
| 7787 | |
| 7788 | \sa QRhiSwapChain::hdrInfo() |
| 7789 | */ |
| 7790 | |
| 7791 | /*! |
| 7792 | \variable QRhiSwapChainHdrInfo::luminanceBehavior |
| 7793 | |
| 7794 | Describes the platform's presumed behavior with regards to color values. |
| 7795 | |
| 7796 | \sa sdrWhiteLevel |
| 7797 | */ |
| 7798 | |
| 7799 | /*! |
| 7800 | \variable QRhiSwapChainHdrInfo::sdrWhiteLevel |
| 7801 | |
| 7802 | On Windows this is the dynamic SDR white level in nits. The value is |
| 7803 | dependent on the screen brightness (on laptops), and the SDR or HDR Content |
| 7804 | Brightness settings in the Windows settings' System/Display/HDR view. |
| 7805 | |
| 7806 | To perform white level correction for non-HDR (SDR) content, such as 2D UI |
| 7807 | elemenents, multiply the final color with sdrWhiteLevel / 80.0 whenever |
| 7808 | \l luminanceBehavior is SceneReferred. (assuming Windows and a linear |
| 7809 | extended sRGB (scRGB) color space) |
| 7810 | |
| 7811 | On other platforms the value is always a pre-defined value, 200. This may |
| 7812 | not match the system's actual SDR white level, but the value of this |
| 7813 | variable is not relevant in practice when the \l luminanceBehavior is |
| 7814 | DisplayReferred, because then the color component value of 1.0 refers to |
| 7815 | the SDR white by default. |
| 7816 | |
| 7817 | \sa luminanceBehavior |
| 7818 | */ |
| 7819 | |
| 7820 | /*! |
| 7821 | \return the HDR information for the associated display. |
| 7822 | |
| 7823 | Do not assume that this is a cheap operation. Depending on the platform, |
| 7824 | this function makes various platform queries which may have a performance |
| 7825 | impact. |
| 7826 | |
| 7827 | \note Can be called before createOrResize() as long as the window is |
| 7828 | \l{setWindow()}{set}. |
| 7829 | |
| 7830 | \note What happens when moving a window with an initialized swapchain |
| 7831 | between displays (HDR to HDR with different characteristics, HDR to SDR, |
| 7832 | etc.) is not currently well-defined and depends heavily on the windowing |
| 7833 | system and compositor, with potentially varying behavior between platforms. |
| 7834 | Currently QRhi only guarantees that hdrInfo() returns valid data, if |
| 7835 | available, for the display to which the swapchain's associated window |
| 7836 | belonged at the time of createOrResize(). |
| 7837 | |
| 7838 | \sa QRhiSwapChainHdrInfo |
| 7839 | */ |
| 7840 | QRhiSwapChainHdrInfo QRhiSwapChain::hdrInfo() |
| 7841 | { |
| 7842 | QRhiSwapChainHdrInfo info; |
| 7843 | info.limitsType = QRhiSwapChainHdrInfo::LuminanceInNits; |
| 7844 | info.limits.luminanceInNits.minLuminance = 0.0f; |
| 7845 | info.limits.luminanceInNits.maxLuminance = 1000.0f; |
| 7846 | info.luminanceBehavior = QRhiSwapChainHdrInfo::SceneReferred; |
| 7847 | info.sdrWhiteLevel = 200.0f; |
| 7848 | return info; |
| 7849 | } |
| 7850 | |
| 7851 | #ifndef QT_NO_DEBUG_STREAM |
| 7852 | QDebug operator<<(QDebug dbg, const QRhiSwapChainHdrInfo &info) |
| 7853 | { |
| 7854 | QDebugStateSaver saver(dbg); |
| 7855 | dbg.nospace() << "QRhiSwapChainHdrInfo(" ; |
| 7856 | switch (info.limitsType) { |
| 7857 | case QRhiSwapChainHdrInfo::LuminanceInNits: |
| 7858 | dbg.nospace() << " minLuminance=" << info.limits.luminanceInNits.minLuminance |
| 7859 | << " maxLuminance=" << info.limits.luminanceInNits.maxLuminance; |
| 7860 | break; |
| 7861 | case QRhiSwapChainHdrInfo::ColorComponentValue: |
| 7862 | dbg.nospace() << " maxColorComponentValue=" << info.limits.colorComponentValue.maxColorComponentValue; |
| 7863 | dbg.nospace() << " maxPotentialColorComponentValue=" << info.limits.colorComponentValue.maxPotentialColorComponentValue; |
| 7864 | break; |
| 7865 | } |
| 7866 | switch (info.luminanceBehavior) { |
| 7867 | case QRhiSwapChainHdrInfo::SceneReferred: |
| 7868 | dbg.nospace() << " scene-referred, SDR white level=" << info.sdrWhiteLevel; |
| 7869 | break; |
| 7870 | case QRhiSwapChainHdrInfo::DisplayReferred: |
| 7871 | dbg.nospace() << " display-referred" ; |
| 7872 | break; |
| 7873 | } |
| 7874 | dbg.nospace() << ')'; |
| 7875 | return dbg; |
| 7876 | } |
| 7877 | #endif |
| 7878 | |
| 7879 | /*! |
| 7880 | \class QRhiComputePipeline |
| 7881 | \inmodule QtGuiPrivate |
| 7882 | \inheaderfile rhi/qrhi.h |
| 7883 | \since 6.6 |
| 7884 | \brief Compute pipeline state resource. |
| 7885 | |
| 7886 | \note Setting the shader resource bindings is mandatory. The referenced |
| 7887 | QRhiShaderResourceBindings must already have created() called on it by the |
| 7888 | time create() is called. |
| 7889 | |
| 7890 | \note Setting the shader is mandatory. |
| 7891 | |
| 7892 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 7893 | for details. |
| 7894 | */ |
| 7895 | |
| 7896 | /*! |
| 7897 | \enum QRhiComputePipeline::Flag |
| 7898 | |
| 7899 | Flag values for describing pipeline options. |
| 7900 | |
| 7901 | \value CompileShadersWithDebugInfo Requests compiling shaders with debug |
| 7902 | information enabled, when applicable. See |
| 7903 | QRhiGraphicsPipeline::CompileShadersWithDebugInfo for more information. |
| 7904 | */ |
| 7905 | |
| 7906 | /*! |
| 7907 | \return the resource type. |
| 7908 | */ |
| 7909 | QRhiResource::Type QRhiComputePipeline::resourceType() const |
| 7910 | { |
| 7911 | return ComputePipeline; |
| 7912 | } |
| 7913 | |
| 7914 | /*! |
| 7915 | \internal |
| 7916 | */ |
| 7917 | QRhiComputePipeline::QRhiComputePipeline(QRhiImplementation *rhi) |
| 7918 | : QRhiResource(rhi) |
| 7919 | { |
| 7920 | } |
| 7921 | |
| 7922 | /*! |
| 7923 | \fn QRhiComputePipeline::Flags QRhiComputePipeline::flags() const |
| 7924 | \return the currently set flags. |
| 7925 | */ |
| 7926 | |
| 7927 | /*! |
| 7928 | \fn void QRhiComputePipeline::setFlags(Flags f) |
| 7929 | Sets the flags \a f. |
| 7930 | */ |
| 7931 | |
| 7932 | /*! |
| 7933 | \fn QRhiShaderStage QRhiComputePipeline::shaderStage() const |
| 7934 | \return the currently set shader. |
| 7935 | */ |
| 7936 | |
| 7937 | /*! |
| 7938 | \fn void QRhiComputePipeline::setShaderStage(const QRhiShaderStage &stage) |
| 7939 | |
| 7940 | Sets the shader to use. \a stage can only refer to the |
| 7941 | \l{QRhiShaderStage::Compute}{compute stage}. |
| 7942 | */ |
| 7943 | |
| 7944 | /*! |
| 7945 | \fn QRhiShaderResourceBindings *QRhiComputePipeline::shaderResourceBindings() const |
| 7946 | \return the currently associated QRhiShaderResourceBindings object. |
| 7947 | */ |
| 7948 | |
| 7949 | /*! |
| 7950 | \fn void QRhiComputePipeline::setShaderResourceBindings(QRhiShaderResourceBindings *srb) |
| 7951 | |
| 7952 | Associates with \a srb describing the resource binding layout and the |
| 7953 | resources (QRhiBuffer, QRhiTexture) themselves. The latter is optional. As |
| 7954 | with graphics pipelines, the \a srb passed in here can leave the actual |
| 7955 | buffer or texture objects unspecified (\nullptr) as long as there is |
| 7956 | another, |
| 7957 | \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible} |
| 7958 | QRhiShaderResourceBindings bound via |
| 7959 | \l{QRhiCommandBuffer::setShaderResources()}{setShaderResources()} before |
| 7960 | recording the dispatch call. |
| 7961 | */ |
| 7962 | |
| 7963 | /*! |
| 7964 | \class QRhiCommandBuffer |
| 7965 | \inmodule QtGuiPrivate |
| 7966 | \inheaderfile rhi/qrhi.h |
| 7967 | \since 6.6 |
| 7968 | \brief Command buffer resource. |
| 7969 | |
| 7970 | Not creatable by applications at the moment. The only ways to obtain a |
| 7971 | valid QRhiCommandBuffer are to get it from the targeted swapchain via |
| 7972 | QRhiSwapChain::currentFrameCommandBuffer(), or, in case of rendering |
| 7973 | completely offscreen, initializing one via QRhi::beginOffscreenFrame(). |
| 7974 | |
| 7975 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 7976 | for details. |
| 7977 | */ |
| 7978 | |
| 7979 | /*! |
| 7980 | \enum QRhiCommandBuffer::IndexFormat |
| 7981 | Specifies the index data type |
| 7982 | |
| 7983 | \value IndexUInt16 Unsigned 16-bit (quint16) |
| 7984 | \value IndexUInt32 Unsigned 32-bit (quint32) |
| 7985 | */ |
| 7986 | |
| 7987 | /*! |
| 7988 | \enum QRhiCommandBuffer::BeginPassFlag |
| 7989 | Flag values for QRhi::beginPass() |
| 7990 | |
| 7991 | \value ExternalContent Specifies that there will be a call to |
| 7992 | QRhiCommandBuffer::beginExternal() in this pass. Some backends, Vulkan in |
| 7993 | particular, will fail if this flag is not set and beginExternal() is still |
| 7994 | called. |
| 7995 | |
| 7996 | \value DoNotTrackResourcesForCompute Specifies that there is no need to |
| 7997 | track resources used in this pass if the only purpose of such tracking is |
| 7998 | to generate barriers for compute. Implies that there are no compute passes |
| 7999 | in the frame. This is an optimization hint that may be taken into account |
| 8000 | by certain backends, OpenGL in particular, allowing them to skip certain |
| 8001 | operations. When this flag is set for a render pass in a frame, calling |
| 8002 | \l{QRhiCommandBuffer::beginComputePass()}{beginComputePass()} in that frame |
| 8003 | may lead to unexpected behavior, depending on the resource dependencies |
| 8004 | between the render and compute passes. |
| 8005 | */ |
| 8006 | |
| 8007 | /*! |
| 8008 | \typedef QRhiCommandBuffer::DynamicOffset |
| 8009 | |
| 8010 | Synonym for QPair<int, quint32>. The first entry is the binding, the second |
| 8011 | is the offset in the buffer. |
| 8012 | */ |
| 8013 | |
| 8014 | /*! |
| 8015 | \typedef QRhiCommandBuffer::VertexInput |
| 8016 | |
| 8017 | Synonym for QPair<QRhiBuffer *, quint32>. The second entry is an offset in |
| 8018 | the buffer specified by the first. |
| 8019 | */ |
| 8020 | |
| 8021 | /*! |
| 8022 | \internal |
| 8023 | */ |
| 8024 | QRhiCommandBuffer::QRhiCommandBuffer(QRhiImplementation *rhi) |
| 8025 | : QRhiResource(rhi) |
| 8026 | { |
| 8027 | } |
| 8028 | |
| 8029 | /*! |
| 8030 | \return the resource type. |
| 8031 | */ |
| 8032 | QRhiResource::Type QRhiCommandBuffer::resourceType() const |
| 8033 | { |
| 8034 | return CommandBuffer; |
| 8035 | } |
| 8036 | |
| 8037 | static const char *resourceTypeStr(const QRhiResource *res) |
| 8038 | { |
| 8039 | switch (res->resourceType()) { |
| 8040 | case QRhiResource::Buffer: |
| 8041 | return "Buffer" ; |
| 8042 | case QRhiResource::Texture: |
| 8043 | return "Texture" ; |
| 8044 | case QRhiResource::Sampler: |
| 8045 | return "Sampler" ; |
| 8046 | case QRhiResource::RenderBuffer: |
| 8047 | return "RenderBuffer" ; |
| 8048 | case QRhiResource::RenderPassDescriptor: |
| 8049 | return "RenderPassDescriptor" ; |
| 8050 | case QRhiResource::SwapChainRenderTarget: |
| 8051 | return "SwapChainRenderTarget" ; |
| 8052 | case QRhiResource::TextureRenderTarget: |
| 8053 | return "TextureRenderTarget" ; |
| 8054 | case QRhiResource::ShaderResourceBindings: |
| 8055 | return "ShaderResourceBindings" ; |
| 8056 | case QRhiResource::GraphicsPipeline: |
| 8057 | return "GraphicsPipeline" ; |
| 8058 | case QRhiResource::SwapChain: |
| 8059 | return "SwapChain" ; |
| 8060 | case QRhiResource::ComputePipeline: |
| 8061 | return "ComputePipeline" ; |
| 8062 | case QRhiResource::CommandBuffer: |
| 8063 | return "CommandBuffer" ; |
| 8064 | } |
| 8065 | |
| 8066 | Q_UNREACHABLE_RETURN("" ); |
| 8067 | } |
| 8068 | |
| 8069 | QRhiImplementation::~QRhiImplementation() |
| 8070 | { |
| 8071 | qDeleteAll(c: resUpdPool); |
| 8072 | |
| 8073 | // Be nice and show something about leaked stuff. Though we may not get |
| 8074 | // this far with some backends where the allocator or the api may check |
| 8075 | // and freak out for unfreed graphics objects in the derived dtor already. |
| 8076 | #ifndef QT_NO_DEBUG |
| 8077 | // debug builds: just do it always |
| 8078 | static bool leakCheck = true; |
| 8079 | #else |
| 8080 | // release builds: opt-in |
| 8081 | static bool leakCheck = qEnvironmentVariableIntValue("QT_RHI_LEAK_CHECK" ); |
| 8082 | #endif |
| 8083 | if (!resources.isEmpty()) { |
| 8084 | if (leakCheck) { |
| 8085 | qWarning(msg: "QRhi %p going down with %d unreleased resources that own native graphics objects. This is not nice." , |
| 8086 | q, int(resources.size())); |
| 8087 | } |
| 8088 | for (auto it = resources.cbegin(), end = resources.cend(); it != end; ++it) { |
| 8089 | QRhiResource *res = it.key(); |
| 8090 | const bool ownsNativeResources = it.value(); |
| 8091 | if (leakCheck && ownsNativeResources) |
| 8092 | qWarning(msg: " %s resource %p (%s)" , resourceTypeStr(res), res, res->m_objectName.constData()); |
| 8093 | |
| 8094 | // Null out the resource's rhi pointer. This is why it makes sense to do null |
| 8095 | // checks in the destroy() implementations of the various resource types. It |
| 8096 | // allows to survive in bad applications that somehow manage to destroy a |
| 8097 | // resource of a QRhi after the QRhi itself. |
| 8098 | res->m_rhi = nullptr; |
| 8099 | } |
| 8100 | } |
| 8101 | } |
| 8102 | |
| 8103 | bool QRhiImplementation::isCompressedFormat(QRhiTexture::Format format) const |
| 8104 | { |
| 8105 | return (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7) |
| 8106 | || (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8) |
| 8107 | || (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12); |
| 8108 | } |
| 8109 | |
| 8110 | void QRhiImplementation::compressedFormatInfo(QRhiTexture::Format format, const QSize &size, |
| 8111 | quint32 *bpl, quint32 *byteSize, |
| 8112 | QSize *blockDim) const |
| 8113 | { |
| 8114 | int xdim = 4; |
| 8115 | int ydim = 4; |
| 8116 | quint32 blockSize = 0; |
| 8117 | |
| 8118 | switch (format) { |
| 8119 | case QRhiTexture::BC1: |
| 8120 | blockSize = 8; |
| 8121 | break; |
| 8122 | case QRhiTexture::BC2: |
| 8123 | blockSize = 16; |
| 8124 | break; |
| 8125 | case QRhiTexture::BC3: |
| 8126 | blockSize = 16; |
| 8127 | break; |
| 8128 | case QRhiTexture::BC4: |
| 8129 | blockSize = 8; |
| 8130 | break; |
| 8131 | case QRhiTexture::BC5: |
| 8132 | blockSize = 16; |
| 8133 | break; |
| 8134 | case QRhiTexture::BC6H: |
| 8135 | blockSize = 16; |
| 8136 | break; |
| 8137 | case QRhiTexture::BC7: |
| 8138 | blockSize = 16; |
| 8139 | break; |
| 8140 | |
| 8141 | case QRhiTexture::ETC2_RGB8: |
| 8142 | blockSize = 8; |
| 8143 | break; |
| 8144 | case QRhiTexture::ETC2_RGB8A1: |
| 8145 | blockSize = 8; |
| 8146 | break; |
| 8147 | case QRhiTexture::ETC2_RGBA8: |
| 8148 | blockSize = 16; |
| 8149 | break; |
| 8150 | |
| 8151 | case QRhiTexture::ASTC_4x4: |
| 8152 | blockSize = 16; |
| 8153 | break; |
| 8154 | case QRhiTexture::ASTC_5x4: |
| 8155 | blockSize = 16; |
| 8156 | xdim = 5; |
| 8157 | break; |
| 8158 | case QRhiTexture::ASTC_5x5: |
| 8159 | blockSize = 16; |
| 8160 | xdim = ydim = 5; |
| 8161 | break; |
| 8162 | case QRhiTexture::ASTC_6x5: |
| 8163 | blockSize = 16; |
| 8164 | xdim = 6; |
| 8165 | ydim = 5; |
| 8166 | break; |
| 8167 | case QRhiTexture::ASTC_6x6: |
| 8168 | blockSize = 16; |
| 8169 | xdim = ydim = 6; |
| 8170 | break; |
| 8171 | case QRhiTexture::ASTC_8x5: |
| 8172 | blockSize = 16; |
| 8173 | xdim = 8; |
| 8174 | ydim = 5; |
| 8175 | break; |
| 8176 | case QRhiTexture::ASTC_8x6: |
| 8177 | blockSize = 16; |
| 8178 | xdim = 8; |
| 8179 | ydim = 6; |
| 8180 | break; |
| 8181 | case QRhiTexture::ASTC_8x8: |
| 8182 | blockSize = 16; |
| 8183 | xdim = ydim = 8; |
| 8184 | break; |
| 8185 | case QRhiTexture::ASTC_10x5: |
| 8186 | blockSize = 16; |
| 8187 | xdim = 10; |
| 8188 | ydim = 5; |
| 8189 | break; |
| 8190 | case QRhiTexture::ASTC_10x6: |
| 8191 | blockSize = 16; |
| 8192 | xdim = 10; |
| 8193 | ydim = 6; |
| 8194 | break; |
| 8195 | case QRhiTexture::ASTC_10x8: |
| 8196 | blockSize = 16; |
| 8197 | xdim = 10; |
| 8198 | ydim = 8; |
| 8199 | break; |
| 8200 | case QRhiTexture::ASTC_10x10: |
| 8201 | blockSize = 16; |
| 8202 | xdim = ydim = 10; |
| 8203 | break; |
| 8204 | case QRhiTexture::ASTC_12x10: |
| 8205 | blockSize = 16; |
| 8206 | xdim = 12; |
| 8207 | ydim = 10; |
| 8208 | break; |
| 8209 | case QRhiTexture::ASTC_12x12: |
| 8210 | blockSize = 16; |
| 8211 | xdim = ydim = 12; |
| 8212 | break; |
| 8213 | |
| 8214 | default: |
| 8215 | Q_UNREACHABLE(); |
| 8216 | break; |
| 8217 | } |
| 8218 | |
| 8219 | const quint32 wblocks = uint((size.width() + xdim - 1) / xdim); |
| 8220 | const quint32 hblocks = uint((size.height() + ydim - 1) / ydim); |
| 8221 | |
| 8222 | if (bpl) |
| 8223 | *bpl = wblocks * blockSize; |
| 8224 | if (byteSize) |
| 8225 | *byteSize = wblocks * hblocks * blockSize; |
| 8226 | if (blockDim) |
| 8227 | *blockDim = QSize(xdim, ydim); |
| 8228 | } |
| 8229 | |
| 8230 | void QRhiImplementation::textureFormatInfo(QRhiTexture::Format format, const QSize &size, |
| 8231 | quint32 *bpl, quint32 *byteSize, quint32 *bytesPerPixel) const |
| 8232 | { |
| 8233 | if (isCompressedFormat(format)) { |
| 8234 | compressedFormatInfo(format, size, bpl, byteSize, blockDim: nullptr); |
| 8235 | return; |
| 8236 | } |
| 8237 | |
| 8238 | quint32 bpc = 0; |
| 8239 | switch (format) { |
| 8240 | case QRhiTexture::RGBA8: |
| 8241 | bpc = 4; |
| 8242 | break; |
| 8243 | case QRhiTexture::BGRA8: |
| 8244 | bpc = 4; |
| 8245 | break; |
| 8246 | case QRhiTexture::R8: |
| 8247 | bpc = 1; |
| 8248 | break; |
| 8249 | case QRhiTexture::RG8: |
| 8250 | bpc = 2; |
| 8251 | break; |
| 8252 | case QRhiTexture::R16: |
| 8253 | bpc = 2; |
| 8254 | break; |
| 8255 | case QRhiTexture::RG16: |
| 8256 | bpc = 4; |
| 8257 | break; |
| 8258 | case QRhiTexture::RED_OR_ALPHA8: |
| 8259 | bpc = 1; |
| 8260 | break; |
| 8261 | |
| 8262 | case QRhiTexture::RGBA16F: |
| 8263 | bpc = 8; |
| 8264 | break; |
| 8265 | case QRhiTexture::RGBA32F: |
| 8266 | bpc = 16; |
| 8267 | break; |
| 8268 | case QRhiTexture::R16F: |
| 8269 | bpc = 2; |
| 8270 | break; |
| 8271 | case QRhiTexture::R32F: |
| 8272 | bpc = 4; |
| 8273 | break; |
| 8274 | |
| 8275 | case QRhiTexture::RGB10A2: |
| 8276 | bpc = 4; |
| 8277 | break; |
| 8278 | |
| 8279 | case QRhiTexture::D16: |
| 8280 | bpc = 2; |
| 8281 | break; |
| 8282 | case QRhiTexture::D24: |
| 8283 | case QRhiTexture::D24S8: |
| 8284 | case QRhiTexture::D32F: |
| 8285 | bpc = 4; |
| 8286 | break; |
| 8287 | |
| 8288 | default: |
| 8289 | Q_UNREACHABLE(); |
| 8290 | break; |
| 8291 | } |
| 8292 | |
| 8293 | if (bpl) |
| 8294 | *bpl = uint(size.width()) * bpc; |
| 8295 | if (byteSize) |
| 8296 | *byteSize = uint(size.width() * size.height()) * bpc; |
| 8297 | if (bytesPerPixel) |
| 8298 | *bytesPerPixel = bpc; |
| 8299 | } |
| 8300 | |
| 8301 | bool QRhiImplementation::isStencilSupportingFormat(QRhiTexture::Format format) const |
| 8302 | { |
| 8303 | switch (format) { |
| 8304 | case QRhiTexture::D24S8: |
| 8305 | return true; |
| 8306 | default: |
| 8307 | break; |
| 8308 | } |
| 8309 | return false; |
| 8310 | } |
| 8311 | |
| 8312 | bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps) |
| 8313 | { |
| 8314 | if (ps->cbeginShaderStages() == ps->cendShaderStages()) { |
| 8315 | qWarning(msg: "Cannot build a graphics pipeline without any stages" ); |
| 8316 | return false; |
| 8317 | } |
| 8318 | |
| 8319 | bool hasVertexStage = false; |
| 8320 | for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) { |
| 8321 | if (!it->shader().isValid()) { |
| 8322 | qWarning(msg: "Empty shader passed to graphics pipeline" ); |
| 8323 | return false; |
| 8324 | } |
| 8325 | if (it->type() == QRhiShaderStage::Vertex) |
| 8326 | hasVertexStage = true; |
| 8327 | } |
| 8328 | if (!hasVertexStage) { |
| 8329 | qWarning(msg: "Cannot build a graphics pipeline without a vertex stage" ); |
| 8330 | return false; |
| 8331 | } |
| 8332 | |
| 8333 | if (!ps->renderPassDescriptor()) { |
| 8334 | qWarning(msg: "Cannot build a graphics pipeline without a QRhiRenderPassDescriptor" ); |
| 8335 | return false; |
| 8336 | } |
| 8337 | |
| 8338 | if (!ps->shaderResourceBindings()) { |
| 8339 | qWarning(msg: "Cannot build a graphics pipeline without QRhiShaderResourceBindings" ); |
| 8340 | return false; |
| 8341 | } |
| 8342 | |
| 8343 | return true; |
| 8344 | } |
| 8345 | |
| 8346 | bool QRhiImplementation::sanityCheckShaderResourceBindings(QRhiShaderResourceBindings *srb) |
| 8347 | { |
| 8348 | #ifndef QT_NO_DEBUG |
| 8349 | bool bindingsOk = true; |
| 8350 | const int CHECKED_BINDINGS_COUNT = 64; |
| 8351 | bool bindingSeen[CHECKED_BINDINGS_COUNT] = {}; |
| 8352 | for (auto it = srb->cbeginBindings(), end = srb->cendBindings(); it != end; ++it) { |
| 8353 | const int binding = shaderResourceBindingData(binding: *it)->binding; |
| 8354 | if (binding >= CHECKED_BINDINGS_COUNT) |
| 8355 | continue; |
| 8356 | if (binding < 0) { |
| 8357 | qWarning(msg: "Invalid binding number %d" , binding); |
| 8358 | bindingsOk = false; |
| 8359 | continue; |
| 8360 | } |
| 8361 | switch (shaderResourceBindingData(binding: *it)->type) { |
| 8362 | case QRhiShaderResourceBinding::UniformBuffer: |
| 8363 | if (!bindingSeen[binding]) { |
| 8364 | bindingSeen[binding] = true; |
| 8365 | } else { |
| 8366 | qWarning(msg: "Uniform buffer duplicates an existing binding number %d" , binding); |
| 8367 | bindingsOk = false; |
| 8368 | } |
| 8369 | break; |
| 8370 | case QRhiShaderResourceBinding::SampledTexture: |
| 8371 | if (!bindingSeen[binding]) { |
| 8372 | bindingSeen[binding] = true; |
| 8373 | } else { |
| 8374 | qWarning(msg: "Combined image sampler duplicates an existing binding number %d" , binding); |
| 8375 | bindingsOk = false; |
| 8376 | } |
| 8377 | break; |
| 8378 | case QRhiShaderResourceBinding::Texture: |
| 8379 | if (!bindingSeen[binding]) { |
| 8380 | bindingSeen[binding] = true; |
| 8381 | } else { |
| 8382 | qWarning(msg: "Texture duplicates an existing binding number %d" , binding); |
| 8383 | bindingsOk = false; |
| 8384 | } |
| 8385 | break; |
| 8386 | case QRhiShaderResourceBinding::Sampler: |
| 8387 | if (!bindingSeen[binding]) { |
| 8388 | bindingSeen[binding] = true; |
| 8389 | } else { |
| 8390 | qWarning(msg: "Sampler duplicates an existing binding number %d" , binding); |
| 8391 | bindingsOk = false; |
| 8392 | } |
| 8393 | break; |
| 8394 | case QRhiShaderResourceBinding::ImageLoad: |
| 8395 | case QRhiShaderResourceBinding::ImageStore: |
| 8396 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 8397 | if (!bindingSeen[binding]) { |
| 8398 | bindingSeen[binding] = true; |
| 8399 | } else { |
| 8400 | qWarning(msg: "Image duplicates an existing binding number %d" , binding); |
| 8401 | bindingsOk = false; |
| 8402 | } |
| 8403 | break; |
| 8404 | case QRhiShaderResourceBinding::BufferLoad: |
| 8405 | case QRhiShaderResourceBinding::BufferStore: |
| 8406 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 8407 | if (!bindingSeen[binding]) { |
| 8408 | bindingSeen[binding] = true; |
| 8409 | } else { |
| 8410 | qWarning(msg: "Buffer duplicates an existing binding number %d" , binding); |
| 8411 | bindingsOk = false; |
| 8412 | } |
| 8413 | break; |
| 8414 | default: |
| 8415 | qWarning(msg: "Unknown binding type %d" , int(shaderResourceBindingData(binding: *it)->type)); |
| 8416 | bindingsOk = false; |
| 8417 | break; |
| 8418 | } |
| 8419 | } |
| 8420 | |
| 8421 | if (!bindingsOk) { |
| 8422 | qWarning() << *srb; |
| 8423 | return false; |
| 8424 | } |
| 8425 | #else |
| 8426 | Q_UNUSED(srb); |
| 8427 | #endif |
| 8428 | return true; |
| 8429 | } |
| 8430 | |
| 8431 | int QRhiImplementation::effectiveSampleCount(int sampleCount) const |
| 8432 | { |
| 8433 | // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1. |
| 8434 | const int s = qBound(min: 1, val: sampleCount, max: 64); |
| 8435 | const QList<int> supported = supportedSampleCounts(); |
| 8436 | int result = 1; |
| 8437 | |
| 8438 | // Stay compatible with Qt 5 in that requesting an unsupported sample count |
| 8439 | // is not an error (although we still do a categorized debug print about |
| 8440 | // this), and rather a supported value, preferably a close one, not just 1, |
| 8441 | // is used instead. This is actually deviating from Qt 5 as that performs a |
| 8442 | // clamping only and does not handle cases such as when sample count 2 is |
| 8443 | // not supported but 4 is. (OpenGL handles things like that gracefully, |
| 8444 | // other APIs may not, so improve this by picking the next largest, or in |
| 8445 | // absence of that, the largest value; this with the goal to not reduce |
| 8446 | // quality by rather picking a larger-than-requested value than a smaller one) |
| 8447 | |
| 8448 | for (int i = 0, ie = supported.count(); i != ie; ++i) { |
| 8449 | // assumes the 'supported' list is sorted |
| 8450 | if (supported[i] >= s) { |
| 8451 | result = supported[i]; |
| 8452 | break; |
| 8453 | } |
| 8454 | } |
| 8455 | |
| 8456 | if (result != s) { |
| 8457 | if (result == 1 && !supported.isEmpty()) |
| 8458 | result = supported.last(); |
| 8459 | qCDebug(QRHI_LOG_INFO, "Attempted to set unsupported sample count %d, using %d instead" , |
| 8460 | sampleCount, result); |
| 8461 | } |
| 8462 | |
| 8463 | return result; |
| 8464 | } |
| 8465 | |
| 8466 | /*! |
| 8467 | \internal |
| 8468 | */ |
| 8469 | QRhi::QRhi() |
| 8470 | { |
| 8471 | } |
| 8472 | |
| 8473 | /*! |
| 8474 | Destructor. Destroys the backend and releases resources. |
| 8475 | */ |
| 8476 | QRhi::~QRhi() |
| 8477 | { |
| 8478 | if (!d) |
| 8479 | return; |
| 8480 | |
| 8481 | runCleanup(); |
| 8482 | |
| 8483 | qDeleteAll(c: d->pendingDeleteResources); |
| 8484 | d->pendingDeleteResources.clear(); |
| 8485 | |
| 8486 | d->destroy(); |
| 8487 | delete d; |
| 8488 | } |
| 8489 | |
| 8490 | bool QRhiImplementation::rubLogEnabled = false; |
| 8491 | |
| 8492 | void QRhiImplementation::prepareForCreate(QRhi *rhi, QRhi::Implementation impl, QRhi::Flags flags) |
| 8493 | { |
| 8494 | q = rhi; |
| 8495 | |
| 8496 | // Play nice with QSG_INFO since that is still the most commonly used |
| 8497 | // way to get graphics info printed from Qt Quick apps, and the Quick |
| 8498 | // scenegraph is our primary user. |
| 8499 | if (qEnvironmentVariableIsSet(varName: "QSG_INFO" )) |
| 8500 | const_cast<QLoggingCategory &>(QRHI_LOG_INFO()).setEnabled(type: QtDebugMsg, enable: true); |
| 8501 | |
| 8502 | debugMarkers = flags.testFlag(flag: QRhi::EnableDebugMarkers); |
| 8503 | |
| 8504 | rubLogEnabled = QRHI_LOG_RUB().isDebugEnabled(); |
| 8505 | |
| 8506 | implType = impl; |
| 8507 | implThread = QThread::currentThread(); |
| 8508 | } |
| 8509 | |
| 8510 | /*! |
| 8511 | \return a new QRhi instance with a backend for the graphics API specified |
| 8512 | by \a impl with the specified \a flags. \return \c nullptr if the |
| 8513 | function fails. |
| 8514 | |
| 8515 | \a params must point to an instance of one of the backend-specific |
| 8516 | subclasses of QRhiInitParams, such as, QRhiVulkanInitParams, |
| 8517 | QRhiMetalInitParams, QRhiD3D11InitParams, QRhiD3D12InitParams, |
| 8518 | QRhiGles2InitParams. See these classes for examples on creating a QRhi. |
| 8519 | |
| 8520 | QRhi by design does not implement any fallback logic: if the specified API |
| 8521 | cannot be initialized, create() will fail, with warnings printed on the |
| 8522 | debug output by the backends. The clients of QRhi, for example Qt Quick, |
| 8523 | may however provide additional logic that allow falling back to an API |
| 8524 | different than what was requested, depending on the platform. If the |
| 8525 | intention is just to test if initialization would succeed when calling |
| 8526 | create() at later point, it is preferable to use probe() instead of |
| 8527 | create(), because with some backends probing can be implemented in a more |
| 8528 | lightweight manner as opposed to create(), which performs full |
| 8529 | initialization of the infrastructure and is wasteful if that QRhi instance |
| 8530 | is then thrown immediately away. |
| 8531 | |
| 8532 | \a importDevice allows using an already existing graphics device, without |
| 8533 | QRhi creating its own. When not null, this parameter must point to an |
| 8534 | instance of one of the subclasses of QRhiNativeHandles: |
| 8535 | QRhiVulkanNativeHandles, QRhiD3D11NativeHandles, QRhiD3D12NativeHandles, |
| 8536 | QRhiMetalNativeHandles, QRhiGles2NativeHandles. The exact details and |
| 8537 | semantics depend on the backand and the underlying graphics API. |
| 8538 | |
| 8539 | \sa probe() |
| 8540 | */ |
| 8541 | QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice) |
| 8542 | { |
| 8543 | std::unique_ptr<QRhi> r(new QRhi); |
| 8544 | |
| 8545 | switch (impl) { |
| 8546 | case Null: |
| 8547 | r->d = new QRhiNull(static_cast<QRhiNullInitParams *>(params)); |
| 8548 | break; |
| 8549 | case Vulkan: |
| 8550 | #if QT_CONFIG(vulkan) |
| 8551 | r->d = new QRhiVulkan(static_cast<QRhiVulkanInitParams *>(params), |
| 8552 | static_cast<QRhiVulkanNativeHandles *>(importDevice)); |
| 8553 | break; |
| 8554 | #else |
| 8555 | Q_UNUSED(importDevice); |
| 8556 | qWarning("This build of Qt has no Vulkan support" ); |
| 8557 | break; |
| 8558 | #endif |
| 8559 | case OpenGLES2: |
| 8560 | #ifndef QT_NO_OPENGL |
| 8561 | r->d = new QRhiGles2(static_cast<QRhiGles2InitParams *>(params), |
| 8562 | static_cast<QRhiGles2NativeHandles *>(importDevice)); |
| 8563 | break; |
| 8564 | #else |
| 8565 | qWarning("This build of Qt has no OpenGL support" ); |
| 8566 | break; |
| 8567 | #endif |
| 8568 | case D3D11: |
| 8569 | #ifdef Q_OS_WIN |
| 8570 | r->d = new QRhiD3D11(static_cast<QRhiD3D11InitParams *>(params), |
| 8571 | static_cast<QRhiD3D11NativeHandles *>(importDevice)); |
| 8572 | break; |
| 8573 | #else |
| 8574 | qWarning(msg: "This platform has no Direct3D 11 support" ); |
| 8575 | break; |
| 8576 | #endif |
| 8577 | case Metal: |
| 8578 | #if QT_CONFIG(metal) |
| 8579 | r->d = new QRhiMetal(static_cast<QRhiMetalInitParams *>(params), |
| 8580 | static_cast<QRhiMetalNativeHandles *>(importDevice)); |
| 8581 | break; |
| 8582 | #else |
| 8583 | qWarning(msg: "This platform has no Metal support" ); |
| 8584 | break; |
| 8585 | #endif |
| 8586 | case D3D12: |
| 8587 | #ifdef Q_OS_WIN |
| 8588 | #ifdef QRHI_D3D12_AVAILABLE |
| 8589 | r->d = new QRhiD3D12(static_cast<QRhiD3D12InitParams *>(params), |
| 8590 | static_cast<QRhiD3D12NativeHandles *>(importDevice)); |
| 8591 | break; |
| 8592 | #else |
| 8593 | qWarning("Qt was built without Direct3D 12 support. " |
| 8594 | "This is likely due to having ancient SDK headers (such as d3d12.h) in the Qt build environment. " |
| 8595 | "Rebuild Qt with an SDK supporting D3D12 features introduced in Windows 10 version 1703, " |
| 8596 | "or use an MSVC build as those typically are built with more up-to-date SDKs." ); |
| 8597 | break; |
| 8598 | #endif |
| 8599 | #else |
| 8600 | qWarning(msg: "This platform has no Direct3D 12 support" ); |
| 8601 | break; |
| 8602 | #endif |
| 8603 | } |
| 8604 | |
| 8605 | if (r->d) { |
| 8606 | r->d->prepareForCreate(rhi: r.get(), impl, flags); |
| 8607 | if (r->d->create(flags)) |
| 8608 | return r.release(); |
| 8609 | } |
| 8610 | |
| 8611 | return nullptr; |
| 8612 | } |
| 8613 | |
| 8614 | /*! |
| 8615 | \return true if create() can be expected to succeed when called the given |
| 8616 | \a impl and \a params. |
| 8617 | |
| 8618 | For some backends this is equivalent to calling create(), checking its |
| 8619 | return value, and then destroying the resulting QRhi. |
| 8620 | |
| 8621 | For others, in particular with Metal, there may be a specific probing |
| 8622 | implementation, which allows testing in a more lightweight manner without |
| 8623 | polluting the debug output with warnings upon failures. |
| 8624 | |
| 8625 | \sa create() |
| 8626 | */ |
| 8627 | bool QRhi::probe(QRhi::Implementation impl, QRhiInitParams *params) |
| 8628 | { |
| 8629 | bool ok = false; |
| 8630 | |
| 8631 | // The only place currently where this makes sense is Metal, where the API |
| 8632 | // is simple enough so that a special probing function - doing nothing but |
| 8633 | // a MTLCreateSystemDefaultDevice - is reasonable. Elsewhere, just call |
| 8634 | // create() and then drop the result. |
| 8635 | |
| 8636 | if (impl == Metal) { |
| 8637 | #if QT_CONFIG(metal) |
| 8638 | ok = QRhiMetal::probe(static_cast<QRhiMetalInitParams *>(params)); |
| 8639 | #endif |
| 8640 | } else { |
| 8641 | QRhi *rhi = create(impl, params); |
| 8642 | ok = rhi != nullptr; |
| 8643 | delete rhi; |
| 8644 | } |
| 8645 | return ok; |
| 8646 | } |
| 8647 | |
| 8648 | /*! |
| 8649 | \struct QRhiSwapChainProxyData |
| 8650 | \inmodule QtGuiPrivate |
| 8651 | \inheaderfile rhi/qrhi.h |
| 8652 | \since 6.6 |
| 8653 | |
| 8654 | \brief Opaque data describing native objects needed to set up a swapchain. |
| 8655 | |
| 8656 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 8657 | for details. |
| 8658 | |
| 8659 | \sa QRhi::updateSwapChainProxyData() |
| 8660 | */ |
| 8661 | |
| 8662 | /*! |
| 8663 | Generates and returns a QRhiSwapChainProxyData struct containing opaque |
| 8664 | data specific to the backend and graphics API specified by \a impl. \a |
| 8665 | window is the QWindow a swapchain is targeting. |
| 8666 | |
| 8667 | The returned struct can be passed to QRhiSwapChain::setProxyData(). This |
| 8668 | makes sense in threaded rendering systems: this static function is expected |
| 8669 | to be called on the \b{main (gui) thread}, unlike all QRhi operations, then |
| 8670 | transferred to the thread working with the QRhi and QRhiSwapChain and passed |
| 8671 | on to the swapchain. This allows doing native platform queries that are |
| 8672 | only safe to be called on the main thread, for example to query the |
| 8673 | CAMetalLayer from a NSView, and then passing on the data to the |
| 8674 | QRhiSwapChain living on the rendering thread. With the Metal example, doing |
| 8675 | the view.layer access on a dedicated rendering thread causes a warning in |
| 8676 | the Xcode Thread Checker. With the data proxy mechanism, this is avoided. |
| 8677 | |
| 8678 | When threads are not involved, generating and passing on the |
| 8679 | QRhiSwapChainProxyData is not required: backends are guaranteed to be able |
| 8680 | to query whatever is needed on their own, and if everything lives on the |
| 8681 | main (gui) thread, that should be sufficient. |
| 8682 | |
| 8683 | \note \a impl should match what the QRhi is created with. For example, |
| 8684 | calling with QRhi::Metal on a non-Apple platform will not generate any |
| 8685 | useful data. |
| 8686 | */ |
| 8687 | QRhiSwapChainProxyData QRhi::updateSwapChainProxyData(QRhi::Implementation impl, QWindow *window) |
| 8688 | { |
| 8689 | #if QT_CONFIG(metal) |
| 8690 | if (impl == Metal) |
| 8691 | return QRhiMetal::updateSwapChainProxyData(window); |
| 8692 | #else |
| 8693 | Q_UNUSED(impl); |
| 8694 | Q_UNUSED(window); |
| 8695 | #endif |
| 8696 | return {}; |
| 8697 | } |
| 8698 | |
| 8699 | /*! |
| 8700 | \return the backend type for this QRhi. |
| 8701 | */ |
| 8702 | QRhi::Implementation QRhi::backend() const |
| 8703 | { |
| 8704 | return d->implType; |
| 8705 | } |
| 8706 | |
| 8707 | /*! |
| 8708 | \return a friendly name for the backend \a impl, usually the name of the 3D |
| 8709 | API in use. |
| 8710 | */ |
| 8711 | const char *QRhi::backendName(Implementation impl) |
| 8712 | { |
| 8713 | switch (impl) { |
| 8714 | case QRhi::Null: |
| 8715 | return "Null" ; |
| 8716 | case QRhi::Vulkan: |
| 8717 | return "Vulkan" ; |
| 8718 | case QRhi::OpenGLES2: |
| 8719 | return "OpenGL" ; |
| 8720 | case QRhi::D3D11: |
| 8721 | return "D3D11" ; |
| 8722 | case QRhi::Metal: |
| 8723 | return "Metal" ; |
| 8724 | case QRhi::D3D12: |
| 8725 | return "D3D12" ; |
| 8726 | } |
| 8727 | |
| 8728 | Q_UNREACHABLE_RETURN("Unknown" ); |
| 8729 | } |
| 8730 | |
| 8731 | /*! |
| 8732 | \return the backend type as string for this QRhi. |
| 8733 | */ |
| 8734 | const char *QRhi::backendName() const |
| 8735 | { |
| 8736 | return backendName(impl: d->implType); |
| 8737 | } |
| 8738 | |
| 8739 | /*! |
| 8740 | \enum QRhiDriverInfo::DeviceType |
| 8741 | Specifies the graphics device's type, when the information is available. |
| 8742 | |
| 8743 | In practice this is only applicable with Vulkan and Metal. With Direct 3D |
| 8744 | 11 and 12, using an adapter with the software flag set leads to the value |
| 8745 | \c CpuDevice. Otherwise, and with OpenGL, the value is always UnknownDevice. |
| 8746 | |
| 8747 | \value UnknownDevice |
| 8748 | \value IntegratedDevice |
| 8749 | \value DiscreteDevice |
| 8750 | \value ExternalDevice |
| 8751 | \value VirtualDevice |
| 8752 | \value CpuDevice |
| 8753 | */ |
| 8754 | |
| 8755 | /*! |
| 8756 | \struct QRhiDriverInfo |
| 8757 | \inmodule QtGuiPrivate |
| 8758 | \inheaderfile rhi/qrhi.h |
| 8759 | \since 6.6 |
| 8760 | |
| 8761 | \brief Describes the physical device, adapter, or graphics API |
| 8762 | implementation that is used by an initialized QRhi. |
| 8763 | |
| 8764 | Graphics APIs offer different levels and kinds of information. The only |
| 8765 | value that is available across all APIs is the deviceName, which is a |
| 8766 | freetext description of the physical device, adapter, or is a combination |
| 8767 | of the strings reported for \c{GL_VENDOR} + \c{GL_RENDERER} + |
| 8768 | \c{GL_VERSION}. The deviceId is always 0 for OpenGL. vendorId is always 0 |
| 8769 | for OpenGL and Metal. deviceType is always UnknownDevice for OpenGL and |
| 8770 | Direct 3D. |
| 8771 | |
| 8772 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 8773 | for details. |
| 8774 | */ |
| 8775 | |
| 8776 | /*! |
| 8777 | \variable QRhiDriverInfo::deviceName |
| 8778 | |
| 8779 | \sa QRhi::driverInfo() |
| 8780 | */ |
| 8781 | |
| 8782 | /*! |
| 8783 | \variable QRhiDriverInfo::deviceId |
| 8784 | |
| 8785 | \sa QRhi::driverInfo() |
| 8786 | */ |
| 8787 | |
| 8788 | /*! |
| 8789 | \variable QRhiDriverInfo::vendorId |
| 8790 | |
| 8791 | \sa QRhi::driverInfo() |
| 8792 | */ |
| 8793 | |
| 8794 | /*! |
| 8795 | \variable QRhiDriverInfo::deviceType |
| 8796 | |
| 8797 | \sa QRhi::driverInfo(), QRhiDriverInfo::DeviceType |
| 8798 | */ |
| 8799 | |
| 8800 | #ifndef QT_NO_DEBUG_STREAM |
| 8801 | static inline const char *deviceTypeStr(QRhiDriverInfo::DeviceType type) |
| 8802 | { |
| 8803 | switch (type) { |
| 8804 | case QRhiDriverInfo::UnknownDevice: |
| 8805 | return "Unknown" ; |
| 8806 | case QRhiDriverInfo::IntegratedDevice: |
| 8807 | return "Integrated" ; |
| 8808 | case QRhiDriverInfo::DiscreteDevice: |
| 8809 | return "Discrete" ; |
| 8810 | case QRhiDriverInfo::ExternalDevice: |
| 8811 | return "External" ; |
| 8812 | case QRhiDriverInfo::VirtualDevice: |
| 8813 | return "Virtual" ; |
| 8814 | case QRhiDriverInfo::CpuDevice: |
| 8815 | return "Cpu" ; |
| 8816 | } |
| 8817 | |
| 8818 | Q_UNREACHABLE_RETURN(nullptr); |
| 8819 | } |
| 8820 | QDebug operator<<(QDebug dbg, const QRhiDriverInfo &info) |
| 8821 | { |
| 8822 | QDebugStateSaver saver(dbg); |
| 8823 | dbg.nospace() << "QRhiDriverInfo(deviceName=" << info.deviceName |
| 8824 | << " deviceId=0x" << Qt::hex << info.deviceId |
| 8825 | << " vendorId=0x" << info.vendorId |
| 8826 | << " deviceType=" << deviceTypeStr(type: info.deviceType) |
| 8827 | << ')'; |
| 8828 | return dbg; |
| 8829 | } |
| 8830 | #endif |
| 8831 | |
| 8832 | /*! |
| 8833 | \return metadata for the graphics device used by this successfully |
| 8834 | initialized QRhi instance. |
| 8835 | */ |
| 8836 | QRhiDriverInfo QRhi::driverInfo() const |
| 8837 | { |
| 8838 | return d->driverInfo(); |
| 8839 | } |
| 8840 | |
| 8841 | /*! |
| 8842 | \return the thread on which the QRhi was \l{QRhi::create()}{initialized}. |
| 8843 | */ |
| 8844 | QThread *QRhi::thread() const |
| 8845 | { |
| 8846 | return d->implThread; |
| 8847 | } |
| 8848 | |
| 8849 | /*! |
| 8850 | Registers a \a callback that is invoked either when the QRhi is destroyed, |
| 8851 | or when runCleanup() is called. |
| 8852 | |
| 8853 | The callback will run with the graphics resource still available, so this |
| 8854 | provides an opportunity for the application to cleanly release QRhiResource |
| 8855 | instances belonging to the QRhi. This is particularly useful for managing |
| 8856 | the lifetime of resources stored in \c cache type of objects, where the |
| 8857 | cache holds QRhiResources or objects containing QRhiResources. |
| 8858 | |
| 8859 | \sa runCleanup(), ~QRhi() |
| 8860 | */ |
| 8861 | void QRhi::addCleanupCallback(const CleanupCallback &callback) |
| 8862 | { |
| 8863 | d->addCleanupCallback(callback); |
| 8864 | } |
| 8865 | |
| 8866 | /*! |
| 8867 | \overload |
| 8868 | |
| 8869 | Registers \a callback to be invoked either when the QRhi is destroyed or |
| 8870 | when runCleanup() is called. This overload takes an opaque pointer, \a key, |
| 8871 | that is used to ensure that a given callback is registered (and so called) |
| 8872 | only once. |
| 8873 | |
| 8874 | \sa removeCleanupCallback() |
| 8875 | */ |
| 8876 | void QRhi::addCleanupCallback(const void *key, const CleanupCallback &callback) |
| 8877 | { |
| 8878 | d->addCleanupCallback(key, callback); |
| 8879 | } |
| 8880 | |
| 8881 | /*! |
| 8882 | Deregisters the callback with \a key. If no cleanup callback was registered |
| 8883 | with \a key, the function does nothing. Callbacks registered without a key |
| 8884 | cannot be removed. |
| 8885 | |
| 8886 | \sa addCleanupCallback() |
| 8887 | */ |
| 8888 | void QRhi::removeCleanupCallback(const void *key) |
| 8889 | { |
| 8890 | d->removeCleanupCallback(key); |
| 8891 | } |
| 8892 | |
| 8893 | /*! |
| 8894 | Invokes all registered cleanup functions. The list of cleanup callbacks it |
| 8895 | then cleared. Normally destroying the QRhi does this automatically, but |
| 8896 | sometimes it can be useful to trigger cleanup in order to release all |
| 8897 | cached, non-essential resources. |
| 8898 | |
| 8899 | \sa addCleanupCallback() |
| 8900 | */ |
| 8901 | void QRhi::runCleanup() |
| 8902 | { |
| 8903 | for (const CleanupCallback &f : std::as_const(t&: d->cleanupCallbacks)) |
| 8904 | f(this); |
| 8905 | |
| 8906 | d->cleanupCallbacks.clear(); |
| 8907 | |
| 8908 | for (auto it = d->keyedCleanupCallbacks.cbegin(), end = d->keyedCleanupCallbacks.cend(); it != end; ++it) |
| 8909 | it.value()(this); |
| 8910 | |
| 8911 | d->keyedCleanupCallbacks.clear(); |
| 8912 | } |
| 8913 | |
| 8914 | /*! |
| 8915 | \class QRhiResourceUpdateBatch |
| 8916 | \inmodule QtGuiPrivate |
| 8917 | \inheaderfile rhi/qrhi.h |
| 8918 | \since 6.6 |
| 8919 | \brief Records upload and copy type of operations. |
| 8920 | |
| 8921 | With QRhi it is no longer possible to perform copy type of operations at |
| 8922 | arbitrary times. Instead, all such operations are recorded into batches |
| 8923 | that are then passed, most commonly, to QRhiCommandBuffer::beginPass(). |
| 8924 | What then happens under the hood is hidden from the application: the |
| 8925 | underlying implementations can defer and implement these operations in |
| 8926 | various different ways. |
| 8927 | |
| 8928 | A resource update batch owns no graphics resources and does not perform any |
| 8929 | actual operations on its own. It should rather be viewed as a command |
| 8930 | buffer for update, upload, and copy type of commands. |
| 8931 | |
| 8932 | To get an available, empty batch from the pool, call |
| 8933 | QRhi::nextResourceUpdateBatch(). |
| 8934 | |
| 8935 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 8936 | for details. |
| 8937 | */ |
| 8938 | |
| 8939 | /*! |
| 8940 | \internal |
| 8941 | */ |
| 8942 | QRhiResourceUpdateBatch::QRhiResourceUpdateBatch(QRhiImplementation *rhi) |
| 8943 | : d(new QRhiResourceUpdateBatchPrivate) |
| 8944 | { |
| 8945 | d->q = this; |
| 8946 | d->rhi = rhi; |
| 8947 | } |
| 8948 | |
| 8949 | QRhiResourceUpdateBatch::~QRhiResourceUpdateBatch() |
| 8950 | { |
| 8951 | delete d; |
| 8952 | } |
| 8953 | |
| 8954 | /*! |
| 8955 | \return the batch to the pool. This should only be used when the batch is |
| 8956 | not passed to one of QRhiCommandBuffer::beginPass(), |
| 8957 | QRhiCommandBuffer::endPass(), or QRhiCommandBuffer::resourceUpdate() |
| 8958 | because these implicitly call destroy(). |
| 8959 | |
| 8960 | \note QRhiResourceUpdateBatch instances must never by \c deleted by |
| 8961 | applications. |
| 8962 | */ |
| 8963 | void QRhiResourceUpdateBatch::release() |
| 8964 | { |
| 8965 | d->free(); |
| 8966 | } |
| 8967 | |
| 8968 | /*! |
| 8969 | Copies all queued operations from the \a other batch into this one. |
| 8970 | |
| 8971 | \note \a other may no longer contain valid data after the merge operation, |
| 8972 | and must not be submitted, but it will still need to be released by calling |
| 8973 | release(). |
| 8974 | |
| 8975 | This allows for a convenient pattern where resource updates that are |
| 8976 | already known during the initialization step are collected into a batch |
| 8977 | that is then merged into another when starting to first render pass later |
| 8978 | on: |
| 8979 | |
| 8980 | \code |
| 8981 | void init() |
| 8982 | { |
| 8983 | initialUpdates = rhi->nextResourceUpdateBatch(); |
| 8984 | initialUpdates->uploadStaticBuffer(vbuf, vertexData); |
| 8985 | initialUpdates->uploadStaticBuffer(ibuf, indexData); |
| 8986 | // ... |
| 8987 | } |
| 8988 | |
| 8989 | void render() |
| 8990 | { |
| 8991 | QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch(); |
| 8992 | if (initialUpdates) { |
| 8993 | resUpdates->merge(initialUpdates); |
| 8994 | initialUpdates->release(); |
| 8995 | initialUpdates = nullptr; |
| 8996 | } |
| 8997 | // resUpdates->updateDynamicBuffer(...); |
| 8998 | cb->beginPass(rt, clearCol, clearDs, resUpdates); |
| 8999 | } |
| 9000 | \endcode |
| 9001 | */ |
| 9002 | void QRhiResourceUpdateBatch::merge(QRhiResourceUpdateBatch *other) |
| 9003 | { |
| 9004 | d->merge(other: other->d); |
| 9005 | } |
| 9006 | |
| 9007 | /*! |
| 9008 | \return true until the number of buffer and texture operations enqueued |
| 9009 | onto this batch is below a reasonable limit. |
| 9010 | |
| 9011 | The return value is false when the number of buffer and/or texture |
| 9012 | operations added to this batch have reached, or are about to reach, a |
| 9013 | certain limit. The batch is fully functional afterwards as well, but may |
| 9014 | need to allocate additional memory. Therefore, a renderer that collects |
| 9015 | lots of buffer and texture updates in a single batch when preparing a frame |
| 9016 | may want to consider \l{QRhiCommandBuffer::resourceUpdate()}{submitting the |
| 9017 | batch} and \l{QRhi::nextResourceUpdateBatch()}{starting a new one} when |
| 9018 | this function returns false. |
| 9019 | */ |
| 9020 | bool QRhiResourceUpdateBatch::hasOptimalCapacity() const |
| 9021 | { |
| 9022 | return d->hasOptimalCapacity(); |
| 9023 | } |
| 9024 | |
| 9025 | /*! |
| 9026 | Enqueues updating a region of a QRhiBuffer \a buf created with the type |
| 9027 | QRhiBuffer::Dynamic. |
| 9028 | |
| 9029 | The region is specified \a offset and \a size. The actual bytes to write |
| 9030 | are specified by \a data which must have at least \a size bytes available. |
| 9031 | \a data can safely be destroyed or changed once this function returns. |
| 9032 | |
| 9033 | \note If host writes are involved, which is the case with |
| 9034 | updateDynamicBuffer() typically as such buffers are backed by host visible |
| 9035 | memory with most backends, they may accumulate within a frame. Thus pass 1 |
| 9036 | reading a region changed by a batch passed to pass 2 may see the changes |
| 9037 | specified in pass 2's update batch. |
| 9038 | |
| 9039 | \note QRhi transparently manages double buffering in order to prevent |
| 9040 | stalling the graphics pipeline. The fact that a QRhiBuffer may have |
| 9041 | multiple native buffer objects underneath can be safely ignored when using |
| 9042 | the QRhi and QRhiResourceUpdateBatch. |
| 9043 | */ |
| 9044 | void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data) |
| 9045 | { |
| 9046 | if (size > 0) { |
| 9047 | const int idx = d->activeBufferOpCount++; |
| 9048 | const int opListSize = d->bufferOps.size(); |
| 9049 | if (idx < opListSize) |
| 9050 | QRhiResourceUpdateBatchPrivate::BufferOp::changeToDynamicUpdate(op: &d->bufferOps[idx], buf, offset, size, data); |
| 9051 | else |
| 9052 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, size, data)); |
| 9053 | } |
| 9054 | } |
| 9055 | |
| 9056 | /*! |
| 9057 | Enqueues updating a region of a QRhiBuffer \a buf created with the type |
| 9058 | QRhiBuffer::Immutable or QRhiBuffer::Static. |
| 9059 | |
| 9060 | The region is specified \a offset and \a size. The actual bytes to write |
| 9061 | are specified by \a data which must have at least \a size bytes available. |
| 9062 | \a data can safely be destroyed or changed once this function returns. |
| 9063 | */ |
| 9064 | void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, const void *data) |
| 9065 | { |
| 9066 | if (size > 0) { |
| 9067 | const int idx = d->activeBufferOpCount++; |
| 9068 | if (idx < d->bufferOps.size()) |
| 9069 | QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(op: &d->bufferOps[idx], buf, offset, size, data); |
| 9070 | else |
| 9071 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, size, data)); |
| 9072 | } |
| 9073 | } |
| 9074 | |
| 9075 | /*! |
| 9076 | \overload |
| 9077 | |
| 9078 | Enqueues updating the entire QRhiBuffer \a buf created with the type |
| 9079 | QRhiBuffer::Immutable or QRhiBuffer::Static. |
| 9080 | */ |
| 9081 | void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, const void *data) |
| 9082 | { |
| 9083 | if (buf->size() > 0) { |
| 9084 | const int idx = d->activeBufferOpCount++; |
| 9085 | if (idx < d->bufferOps.size()) |
| 9086 | QRhiResourceUpdateBatchPrivate::BufferOp::changeToStaticUpload(op: &d->bufferOps[idx], buf, offset: 0, size: 0, data); |
| 9087 | else |
| 9088 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset: 0, size: 0, data)); |
| 9089 | } |
| 9090 | } |
| 9091 | |
| 9092 | /*! |
| 9093 | Enqueues reading back a region of the QRhiBuffer \a buf. The size of the |
| 9094 | region is specified by \a size in bytes, \a offset is the offset in bytes |
| 9095 | to start reading from. |
| 9096 | |
| 9097 | A readback is asynchronous. \a result contains a callback that is invoked |
| 9098 | when the operation has completed. The data is provided in |
| 9099 | QRhiReadbackResult::data. Upon successful completion that QByteArray |
| 9100 | will have a size equal to \a size. On failure the QByteArray will be empty. |
| 9101 | |
| 9102 | \note Reading buffers with a usage different than QRhiBuffer::UniformBuffer |
| 9103 | is supported only when the QRhi::ReadBackNonUniformBuffer feature is |
| 9104 | reported as supported. |
| 9105 | |
| 9106 | \note The asynchronous readback is guaranteed to have completed when one of |
| 9107 | the following conditions is met: \l{QRhi::finish()}{finish()} has been |
| 9108 | called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted}, |
| 9109 | including the frame that issued the readback operation, and the |
| 9110 | \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c |
| 9111 | N is the \l{QRhi::resourceLimit()}{resource limit value} returned for |
| 9112 | QRhi::MaxAsyncReadbackFrames. |
| 9113 | |
| 9114 | \sa readBackTexture(), QRhi::isFeatureSupported(), QRhi::resourceLimit() |
| 9115 | */ |
| 9116 | void QRhiResourceUpdateBatch::readBackBuffer(QRhiBuffer *buf, quint32 offset, quint32 size, QRhiReadbackResult *result) |
| 9117 | { |
| 9118 | const int idx = d->activeBufferOpCount++; |
| 9119 | if (idx < d->bufferOps.size()) |
| 9120 | d->bufferOps[idx] = QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result); |
| 9121 | else |
| 9122 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result)); |
| 9123 | } |
| 9124 | |
| 9125 | /*! |
| 9126 | Enqueues uploading the image data for one or more mip levels in one or more |
| 9127 | layers of the texture \a tex. |
| 9128 | |
| 9129 | The details of the copy (source QImage or compressed texture data, regions, |
| 9130 | target layers and levels) are described in \a desc. |
| 9131 | */ |
| 9132 | void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QRhiTextureUploadDescription &desc) |
| 9133 | { |
| 9134 | if (desc.cbeginEntries() != desc.cendEntries()) { |
| 9135 | const int idx = d->activeTextureOpCount++; |
| 9136 | if (idx < d->textureOps.size()) |
| 9137 | d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc); |
| 9138 | else |
| 9139 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc)); |
| 9140 | } |
| 9141 | } |
| 9142 | |
| 9143 | /*! |
| 9144 | Enqueues uploading the image data for mip level 0 of layer 0 of the texture |
| 9145 | \a tex. |
| 9146 | |
| 9147 | \a tex must have an uncompressed format. Its format must also be compatible |
| 9148 | with the QImage::format() of \a image. The source data is given in \a |
| 9149 | image. |
| 9150 | */ |
| 9151 | void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QImage &image) |
| 9152 | { |
| 9153 | uploadTexture(tex, |
| 9154 | desc: QRhiTextureUploadEntry(0, 0, QRhiTextureSubresourceUploadDescription(image))); |
| 9155 | } |
| 9156 | |
| 9157 | /*! |
| 9158 | Enqueues a texture-to-texture copy operation from \a src into \a dst as |
| 9159 | described by \a desc. |
| 9160 | |
| 9161 | \note The source texture \a src must be created with |
| 9162 | QRhiTexture::UsedAsTransferSource. |
| 9163 | |
| 9164 | \note The format of the textures must match. With most graphics |
| 9165 | APIs the data is copied as-is without any format conversions. If |
| 9166 | \a dst and \a src are created with different formats, unspecified |
| 9167 | issues may arise. |
| 9168 | */ |
| 9169 | void QRhiResourceUpdateBatch::copyTexture(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc) |
| 9170 | { |
| 9171 | const int idx = d->activeTextureOpCount++; |
| 9172 | if (idx < d->textureOps.size()) |
| 9173 | d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc); |
| 9174 | else |
| 9175 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc)); |
| 9176 | } |
| 9177 | |
| 9178 | /*! |
| 9179 | Enqueues a texture-to-host copy operation as described by \a rb. |
| 9180 | |
| 9181 | Normally \a rb will specify a QRhiTexture as the source. However, when the |
| 9182 | swapchain in the current frame was created with |
| 9183 | QRhiSwapChain::UsedAsTransferSource, it can also be the source of the |
| 9184 | readback. For this, leave the texture set to null in \a rb. |
| 9185 | |
| 9186 | Unlike other operations, the results here need to be processed by the |
| 9187 | application. Therefore, \a result provides not just the data but also a |
| 9188 | callback as operations on the batch are asynchronous by nature: |
| 9189 | |
| 9190 | \code |
| 9191 | rhi->beginFrame(swapchain); |
| 9192 | cb->beginPass(swapchain->currentFrameRenderTarget(), colorClear, dsClear); |
| 9193 | // ... |
| 9194 | QRhiReadbackResult *rbResult = new QRhiReadbackResult; |
| 9195 | rbResult->completed = [rbResult] { |
| 9196 | { |
| 9197 | const QImage::Format fmt = QImage::Format_RGBA8888_Premultiplied; // fits QRhiTexture::RGBA8 |
| 9198 | const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData()); |
| 9199 | QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt); |
| 9200 | image.save("result.png"); |
| 9201 | } |
| 9202 | delete rbResult; |
| 9203 | }; |
| 9204 | QRhiResourceUpdateBatch *u = nextResourceUpdateBatch(); |
| 9205 | QRhiReadbackDescription rb; // no texture -> uses the current backbuffer of sc |
| 9206 | u->readBackTexture(rb, rbResult); |
| 9207 | cb->endPass(u); |
| 9208 | rhi->endFrame(swapchain); |
| 9209 | \endcode |
| 9210 | |
| 9211 | \note The texture must be created with QRhiTexture::UsedAsTransferSource. |
| 9212 | |
| 9213 | \note Multisample textures cannot be read back. |
| 9214 | |
| 9215 | \note The readback returns raw byte data, in order to allow the applications |
| 9216 | to interpret it in any way they see fit. Be aware of the blending settings |
| 9217 | of rendering code: if the blending is set up to rely on premultiplied alpha, |
| 9218 | the results of the readback must also be interpreted as Premultiplied. |
| 9219 | |
| 9220 | \note When interpreting the resulting raw data, be aware that the readback |
| 9221 | happens with a byte ordered format. A \l{QRhiTexture::RGBA8}{RGBA8} texture |
| 9222 | maps therefore to byte ordered QImage formats, such as, |
| 9223 | QImage::Format_RGBA8888. |
| 9224 | |
| 9225 | \note The asynchronous readback is guaranteed to have completed when one of |
| 9226 | the following conditions is met: \l{QRhi::finish()}{finish()} has been |
| 9227 | called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted}, |
| 9228 | including the frame that issued the readback operation, and the |
| 9229 | \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c |
| 9230 | N is the \l{QRhi::resourceLimit()}{resource limit value} returned for |
| 9231 | QRhi::MaxAsyncReadbackFrames. |
| 9232 | |
| 9233 | A single readback operation copies one mip level of one layer (cubemap face |
| 9234 | or 3D slice or texture array element) at a time. The level and layer are |
| 9235 | specified by the respective fields in \a rb. |
| 9236 | |
| 9237 | \sa readBackBuffer(), QRhi::resourceLimit() |
| 9238 | */ |
| 9239 | void QRhiResourceUpdateBatch::readBackTexture(const QRhiReadbackDescription &rb, QRhiReadbackResult *result) |
| 9240 | { |
| 9241 | const int idx = d->activeTextureOpCount++; |
| 9242 | if (idx < d->textureOps.size()) |
| 9243 | d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result); |
| 9244 | else |
| 9245 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result)); |
| 9246 | } |
| 9247 | |
| 9248 | /*! |
| 9249 | Enqueues a mipmap generation operation for the specified texture \a tex. |
| 9250 | |
| 9251 | Both 2D and cube textures are supported. |
| 9252 | |
| 9253 | \note The texture must be created with QRhiTexture::MipMapped and |
| 9254 | QRhiTexture::UsedWithGenerateMips. |
| 9255 | |
| 9256 | \warning QRhi cannot guarantee that mipmaps can be generated for all |
| 9257 | supported texture formats. For example, QRhiTexture::RGBA32F is not a \c |
| 9258 | filterable format in OpenGL ES 3.0 and Metal on iOS, and therefore the |
| 9259 | mipmap generation request may fail. RGBA8 and RGBA16F are typically |
| 9260 | filterable, so it is recommended to use these formats when mipmap generation |
| 9261 | is desired. |
| 9262 | */ |
| 9263 | void QRhiResourceUpdateBatch::generateMips(QRhiTexture *tex) |
| 9264 | { |
| 9265 | const int idx = d->activeTextureOpCount++; |
| 9266 | if (idx < d->textureOps.size()) |
| 9267 | d->textureOps[idx] = QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex); |
| 9268 | else |
| 9269 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex)); |
| 9270 | } |
| 9271 | |
| 9272 | /*! |
| 9273 | \return an available, empty batch to which copy type of operations can be |
| 9274 | recorded. |
| 9275 | |
| 9276 | \note the return value is not owned by the caller and must never be |
| 9277 | destroyed. Instead, the batch is returned the pool for reuse by passing |
| 9278 | it to QRhiCommandBuffer::beginPass(), QRhiCommandBuffer::endPass(), or |
| 9279 | QRhiCommandBuffer::resourceUpdate(), or by calling |
| 9280 | QRhiResourceUpdateBatch::release() on it. |
| 9281 | |
| 9282 | \note Can be called outside beginFrame() - endFrame() as well since a batch |
| 9283 | instance just collects data on its own, it does not perform any operations. |
| 9284 | |
| 9285 | Due to not being tied to a frame being recorded, the following sequence is |
| 9286 | valid for example: |
| 9287 | |
| 9288 | \code |
| 9289 | rhi->beginFrame(swapchain); |
| 9290 | QRhiResourceUpdateBatch *u = rhi->nextResourceUpdateBatch(); |
| 9291 | u->uploadStaticBuffer(buf, data); |
| 9292 | // ... do not commit the batch |
| 9293 | rhi->endFrame(); |
| 9294 | // u stays valid (assuming buf stays valid as well) |
| 9295 | rhi->beginFrame(swapchain); |
| 9296 | swapchain->currentFrameCommandBuffer()->resourceUpdate(u); |
| 9297 | // ... draw with buf |
| 9298 | rhi->endFrame(); |
| 9299 | \endcode |
| 9300 | |
| 9301 | \warning The maximum number of batches per QRhi is 64. When this limit is |
| 9302 | reached, the function will return null until a batch is returned to the |
| 9303 | pool. |
| 9304 | */ |
| 9305 | QRhiResourceUpdateBatch *QRhi::nextResourceUpdateBatch() |
| 9306 | { |
| 9307 | // By default we prefer spreading out the utilization of the worst case 64 |
| 9308 | // (but typically 4) batches as much as possible, meaning we won't pick the |
| 9309 | // first one even if it's free, but prefer picking one after the last picked |
| 9310 | // one. Relevant due to implicit sharing (the backend may hold on to the |
| 9311 | // QRhiBufferData until frame no. current+FramesInFlight-1, but |
| 9312 | // implementations may vary), combined with the desire to reuse container |
| 9313 | // and QRhiBufferData allocations in bufferOps instead of flooding every |
| 9314 | // frame with allocs. See free(). In typical Qt Quick scenes this leads to |
| 9315 | // eventually seeding all 4 (or more) resource batches with buffer operation |
| 9316 | // data allocations which may (*) then be reused in subsequent frames. This |
| 9317 | // comes at the expense of using more memory, but has proven good results |
| 9318 | // when (CPU) profiling typical Quick/Quick3D apps. |
| 9319 | // |
| 9320 | // (*) Due to implicit sharing(ish), the exact behavior is unpredictable. If |
| 9321 | // a backend holds on to the QRhiBufferData for, e.g., a dynamic buffer |
| 9322 | // update, and then there is a new assign() for that same QRhiBufferData |
| 9323 | // while the refcount is still 2, it will "detach" (without contents) and |
| 9324 | // there is no reuse of the alloc. This is mitigated by the 'choose the one |
| 9325 | // afer the last picked one' logic when handing out batches. |
| 9326 | |
| 9327 | auto nextFreeBatch = [this]() -> QRhiResourceUpdateBatch * { |
| 9328 | auto isFree = [this](int i) -> QRhiResourceUpdateBatch * { |
| 9329 | const quint64 mask = 1ULL << quint64(i); |
| 9330 | if (!(d->resUpdPoolMap & mask)) { |
| 9331 | d->resUpdPoolMap |= mask; |
| 9332 | QRhiResourceUpdateBatch *u = d->resUpdPool[i]; |
| 9333 | QRhiResourceUpdateBatchPrivate::get(b: u)->poolIndex = i; |
| 9334 | d->lastResUpdIdx = i; |
| 9335 | return u; |
| 9336 | } |
| 9337 | return nullptr; |
| 9338 | }; |
| 9339 | const int poolSize = d->resUpdPool.size(); |
| 9340 | for (int i = d->lastResUpdIdx + 1; i < poolSize; ++i) { |
| 9341 | if (QRhiResourceUpdateBatch *u = isFree(i)) |
| 9342 | return u; |
| 9343 | } |
| 9344 | for (int i = 0; i <= d->lastResUpdIdx; ++i) { |
| 9345 | if (QRhiResourceUpdateBatch *u = isFree(i)) |
| 9346 | return u; |
| 9347 | } |
| 9348 | return nullptr; |
| 9349 | }; |
| 9350 | |
| 9351 | QRhiResourceUpdateBatch *u = nextFreeBatch(); |
| 9352 | if (!u) { |
| 9353 | const int oldSize = d->resUpdPool.size(); |
| 9354 | // 4, 8, 12, ..., up to 64 |
| 9355 | const int newSize = oldSize + qMin(a: 4, b: qMax(a: 0, b: 64 - oldSize)); |
| 9356 | d->resUpdPool.resize(sz: newSize); |
| 9357 | for (int i = oldSize; i < newSize; ++i) |
| 9358 | d->resUpdPool[i] = new QRhiResourceUpdateBatch(d); |
| 9359 | u = nextFreeBatch(); |
| 9360 | if (!u) |
| 9361 | qWarning(msg: "Resource update batch pool exhausted (max is 64)" ); |
| 9362 | } |
| 9363 | |
| 9364 | return u; |
| 9365 | } |
| 9366 | |
| 9367 | void QRhiResourceUpdateBatchPrivate::free() |
| 9368 | { |
| 9369 | Q_ASSERT(poolIndex >= 0 && rhi->resUpdPool[poolIndex] == q); |
| 9370 | |
| 9371 | quint32 bufferDataTotal = 0; |
| 9372 | quint32 bufferLargeAllocTotal = 0; |
| 9373 | for (const BufferOp &op : std::as_const(t&: bufferOps)) { |
| 9374 | bufferDataTotal += op.data.size(); |
| 9375 | bufferLargeAllocTotal += op.data.largeAlloc(); // alloc when > 1 KB |
| 9376 | } |
| 9377 | |
| 9378 | if (rhi->rubLogEnabled) { |
| 9379 | qDebug() << "[rub] release to pool upd.batch #" << poolIndex |
| 9380 | << "/ bufferOps active" << activeBufferOpCount |
| 9381 | << "of" << bufferOps.count() |
| 9382 | << "data" << bufferDataTotal |
| 9383 | << "largeAlloc" << bufferLargeAllocTotal |
| 9384 | << "textureOps active" << activeTextureOpCount |
| 9385 | << "of" << textureOps.count(); |
| 9386 | } |
| 9387 | |
| 9388 | activeBufferOpCount = 0; |
| 9389 | activeTextureOpCount = 0; |
| 9390 | |
| 9391 | const quint64 mask = 1ULL << quint64(poolIndex); |
| 9392 | rhi->resUpdPoolMap &= ~mask; |
| 9393 | poolIndex = -1; |
| 9394 | |
| 9395 | // textureOps is cleared, to not keep the potentially large image pixel |
| 9396 | // data alive, but it is expected that the container keeps the list alloc |
| 9397 | // at least. Only trimOpList() goes for the more aggressive route with squeeze. |
| 9398 | textureOps.clear(); |
| 9399 | |
| 9400 | // bufferOps is not touched in many cases, to allow reusing allocations |
| 9401 | // (incl. in the elements' QRhiBufferData) as much as possible when this |
| 9402 | // batch is used again in the future, which is important for performance, in |
| 9403 | // particular with Qt Quick where it is easy for scenes to produce lots of, |
| 9404 | // typically small buffer changes on every frame. |
| 9405 | // |
| 9406 | // However, ensure that even in the unlikely case of having the max number |
| 9407 | // of batches (64) created in resUpdPool, no more than 64 MB in total is |
| 9408 | // used up by buffer data just to help future reuse. For simplicity, if |
| 9409 | // there is more than 1 MB data -> clear. Applications with frequent, huge |
| 9410 | // buffer updates probably have other bottlenecks anyway. |
| 9411 | if (bufferLargeAllocTotal > 1024 * 1024) |
| 9412 | bufferOps.clear(); |
| 9413 | } |
| 9414 | |
| 9415 | void QRhiResourceUpdateBatchPrivate::merge(QRhiResourceUpdateBatchPrivate *other) |
| 9416 | { |
| 9417 | int combinedSize = activeBufferOpCount + other->activeBufferOpCount; |
| 9418 | if (bufferOps.size() < combinedSize) |
| 9419 | bufferOps.resize(sz: combinedSize); |
| 9420 | for (int i = activeBufferOpCount; i < combinedSize; ++i) |
| 9421 | bufferOps[i] = std::move(other->bufferOps[i - activeBufferOpCount]); |
| 9422 | activeBufferOpCount += other->activeBufferOpCount; |
| 9423 | |
| 9424 | combinedSize = activeTextureOpCount + other->activeTextureOpCount; |
| 9425 | if (textureOps.size() < combinedSize) |
| 9426 | textureOps.resize(sz: combinedSize); |
| 9427 | for (int i = activeTextureOpCount; i < combinedSize; ++i) |
| 9428 | textureOps[i] = std::move(other->textureOps[i - activeTextureOpCount]); |
| 9429 | activeTextureOpCount += other->activeTextureOpCount; |
| 9430 | } |
| 9431 | |
| 9432 | bool QRhiResourceUpdateBatchPrivate::hasOptimalCapacity() const |
| 9433 | { |
| 9434 | return activeBufferOpCount < BUFFER_OPS_STATIC_ALLOC - 4 |
| 9435 | && activeTextureOpCount < TEXTURE_OPS_STATIC_ALLOC - 4; |
| 9436 | } |
| 9437 | |
| 9438 | void QRhiResourceUpdateBatchPrivate::trimOpLists() |
| 9439 | { |
| 9440 | // Unlike free(), this is expected to aggressively deallocate all memory |
| 9441 | // used by both the buffer and texture operation lists. (i.e. using |
| 9442 | // squeeze() to only keep the stack prealloc of the QVLAs) |
| 9443 | // |
| 9444 | // This (e.g. just the destruction of bufferOps elements) may have a |
| 9445 | // non-negligible performance impact e.g. with Qt Quick with scenes where |
| 9446 | // there are lots of buffer operations per frame. |
| 9447 | |
| 9448 | activeBufferOpCount = 0; |
| 9449 | bufferOps.clear(); |
| 9450 | bufferOps.squeeze(); |
| 9451 | |
| 9452 | activeTextureOpCount = 0; |
| 9453 | textureOps.clear(); |
| 9454 | textureOps.squeeze(); |
| 9455 | } |
| 9456 | |
| 9457 | /*! |
| 9458 | Sometimes committing resource updates is necessary or just more convenient |
| 9459 | without starting a render pass. Calling this function with \a |
| 9460 | resourceUpdates is an alternative to passing \a resourceUpdates to a |
| 9461 | beginPass() call (or endPass(), which would be typical in case of readbacks). |
| 9462 | |
| 9463 | \note Cannot be called inside a pass. |
| 9464 | */ |
| 9465 | void QRhiCommandBuffer::resourceUpdate(QRhiResourceUpdateBatch *resourceUpdates) |
| 9466 | { |
| 9467 | if (resourceUpdates) |
| 9468 | m_rhi->resourceUpdate(cb: this, resourceUpdates); |
| 9469 | } |
| 9470 | |
| 9471 | /*! |
| 9472 | Records starting a new render pass targeting the render target \a rt. |
| 9473 | |
| 9474 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 9475 | is to be committed and then released. |
| 9476 | |
| 9477 | The color and depth/stencil buffers of the render target are normally |
| 9478 | cleared. The clear values are specified in \a colorClearValue and \a |
| 9479 | depthStencilClearValue. The exception is when the render target was created |
| 9480 | with QRhiTextureRenderTarget::PreserveColorContents and/or |
| 9481 | QRhiTextureRenderTarget::PreserveDepthStencilContents. The clear values are |
| 9482 | ignored then. |
| 9483 | |
| 9484 | \note Enabling preserved color or depth contents leads to decreased |
| 9485 | performance depending on the underlying hardware. Mobile GPUs with tiled |
| 9486 | architecture benefit from not having to reload the previous contents into |
| 9487 | the tile buffer. Similarly, a QRhiTextureRenderTarget with a QRhiTexture as |
| 9488 | the depth buffer is less efficient than a QRhiRenderBuffer since using a |
| 9489 | depth texture triggers requiring writing the data out to it, while with |
| 9490 | renderbuffers this is not needed (as the API does not allow sampling or |
| 9491 | reading from a renderbuffer). |
| 9492 | |
| 9493 | \note Do not assume that any state or resource bindings persist between |
| 9494 | passes. |
| 9495 | |
| 9496 | \note The QRhiCommandBuffer's \c set and \c draw functions can only be |
| 9497 | called inside a pass. Also, with the exception of setGraphicsPipeline(), |
| 9498 | they expect to have a pipeline set already on the command buffer. |
| 9499 | Unspecified issues may arise otherwise, depending on the backend. |
| 9500 | |
| 9501 | If \a rt is a QRhiTextureRenderTarget, beginPass() performs a check to see |
| 9502 | if the texture and renderbuffer objects referenced from the render target |
| 9503 | are up-to-date. This is similar to what setShaderResources() does for |
| 9504 | QRhiShaderResourceBindings. If any of the attachments had been rebuilt |
| 9505 | since QRhiTextureRenderTarget::create(), an implicit call to create() is |
| 9506 | made on \a rt. Therefore, if \a rt has a QRhiTexture color attachment \c |
| 9507 | texture, and one needs to make the texture a different size, the following |
| 9508 | is then valid: |
| 9509 | \code |
| 9510 | QRhiTextureRenderTarget *rt = rhi->newTextureRenderTarget({ { texture } }); |
| 9511 | rt->create(); |
| 9512 | // ... |
| 9513 | texture->setPixelSize(new_size); |
| 9514 | texture->create(); |
| 9515 | cb->beginPass(rt, colorClear, dsClear); // this is ok, no explicit rt->create() is required before |
| 9516 | \endcode |
| 9517 | |
| 9518 | \a flags allow controlling certain advanced functionality. One commonly used |
| 9519 | flag is \c ExternalContents. This should be specified whenever |
| 9520 | beginExternal() will be called within the pass started by this function. |
| 9521 | |
| 9522 | \sa endPass(), BeginPassFlags |
| 9523 | */ |
| 9524 | void QRhiCommandBuffer::beginPass(QRhiRenderTarget *rt, |
| 9525 | const QColor &colorClearValue, |
| 9526 | const QRhiDepthStencilClearValue &depthStencilClearValue, |
| 9527 | QRhiResourceUpdateBatch *resourceUpdates, |
| 9528 | BeginPassFlags flags) |
| 9529 | { |
| 9530 | m_rhi->beginPass(cb: this, rt, colorClearValue, depthStencilClearValue, resourceUpdates, flags); |
| 9531 | } |
| 9532 | |
| 9533 | /*! |
| 9534 | Records ending the current render pass. |
| 9535 | |
| 9536 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 9537 | is to be committed and then released. |
| 9538 | |
| 9539 | \sa beginPass() |
| 9540 | */ |
| 9541 | void QRhiCommandBuffer::endPass(QRhiResourceUpdateBatch *resourceUpdates) |
| 9542 | { |
| 9543 | m_rhi->endPass(cb: this, resourceUpdates); |
| 9544 | } |
| 9545 | |
| 9546 | /*! |
| 9547 | Records setting a new graphics pipeline \a ps. |
| 9548 | |
| 9549 | \note This function must be called before recording other \c set or \c draw |
| 9550 | commands on the command buffer. |
| 9551 | |
| 9552 | \note QRhi will optimize out unnecessary invocations within a pass, so |
| 9553 | therefore overoptimizing to avoid calls to this function is not necessary |
| 9554 | on the applications' side. |
| 9555 | |
| 9556 | \note This function can only be called inside a render pass, meaning |
| 9557 | between a beginPass() and endPass() call. |
| 9558 | |
| 9559 | \note The new graphics pipeline \a ps must be a valid pointer. |
| 9560 | */ |
| 9561 | void QRhiCommandBuffer::setGraphicsPipeline(QRhiGraphicsPipeline *ps) |
| 9562 | { |
| 9563 | Q_ASSERT(ps != nullptr); |
| 9564 | m_rhi->setGraphicsPipeline(cb: this, ps); |
| 9565 | } |
| 9566 | |
| 9567 | /*! |
| 9568 | Records binding a set of shader resources, such as, uniform buffers or |
| 9569 | textures, that are made visible to one or more shader stages. |
| 9570 | |
| 9571 | \a srb can be null in which case the current graphics or compute pipeline's |
| 9572 | associated QRhiShaderResourceBindings is used. When \a srb is non-null, it |
| 9573 | must be |
| 9574 | \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}, |
| 9575 | meaning the layout (number of bindings, the type and binding number of each |
| 9576 | binding) must fully match the QRhiShaderResourceBindings that was |
| 9577 | associated with the pipeline at the time of calling the pipeline's create(). |
| 9578 | |
| 9579 | There are cases when a seemingly unnecessary setShaderResources() call is |
| 9580 | mandatory: when rebuilding a resource referenced from \a srb, for example |
| 9581 | changing the size of a QRhiBuffer followed by a QRhiBuffer::create(), this |
| 9582 | is the place where associated native objects (such as descriptor sets in |
| 9583 | case of Vulkan) are updated to refer to the current native resources that |
| 9584 | back the QRhiBuffer, QRhiTexture, QRhiSampler objects referenced from \a |
| 9585 | srb. In this case setShaderResources() must be called even if \a srb is |
| 9586 | the same as in the last call. |
| 9587 | |
| 9588 | When \a srb is not null, the QRhiShaderResourceBindings object the pipeline |
| 9589 | was built with in create() is guaranteed to be not accessed in any form. In |
| 9590 | fact, it does not need to be valid even at this point: destroying the |
| 9591 | pipeline's associated srb after create() and instead explicitly specifying |
| 9592 | another, \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout |
| 9593 | compatible} one in every setShaderResources() call is valid. |
| 9594 | |
| 9595 | \a dynamicOffsets allows specifying buffer offsets for uniform buffers that |
| 9596 | were associated with \a srb via |
| 9597 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(). This is |
| 9598 | different from providing the offset in the \a srb itself: dynamic offsets |
| 9599 | do not require building a new QRhiShaderResourceBindings for every |
| 9600 | different offset, can avoid writing the underlying descriptors (with |
| 9601 | backends where applicable), and so they may be more efficient. Each element |
| 9602 | of \a dynamicOffsets is a \c binding - \c offset pair. |
| 9603 | \a dynamicOffsetCount specifies the number of elements in \a dynamicOffsets. |
| 9604 | |
| 9605 | \note All offsets in \a dynamicOffsets must be byte aligned to the value |
| 9606 | returned from QRhi::ubufAlignment(). |
| 9607 | |
| 9608 | \note Some backends may limit the number of supported dynamic offsets. |
| 9609 | Avoid using a \a dynamicOffsetCount larger than 8. |
| 9610 | |
| 9611 | \note QRhi will optimize out unnecessary invocations within a pass (taking |
| 9612 | the conditions described above into account), so therefore overoptimizing |
| 9613 | to avoid calls to this function is not necessary on the applications' side. |
| 9614 | |
| 9615 | \note This function can only be called inside a render or compute pass, |
| 9616 | meaning between a beginPass() and endPass(), or beginComputePass() and |
| 9617 | endComputePass(). |
| 9618 | */ |
| 9619 | void QRhiCommandBuffer::setShaderResources(QRhiShaderResourceBindings *srb, |
| 9620 | int dynamicOffsetCount, |
| 9621 | const DynamicOffset *dynamicOffsets) |
| 9622 | { |
| 9623 | m_rhi->setShaderResources(cb: this, srb, dynamicOffsetCount, dynamicOffsets); |
| 9624 | } |
| 9625 | |
| 9626 | /*! |
| 9627 | Records vertex input bindings. |
| 9628 | |
| 9629 | The index buffer used by subsequent drawIndexed() commands is specified by |
| 9630 | \a indexBuf, \a indexOffset, and \a indexFormat. \a indexBuf can be set to |
| 9631 | null when indexed drawing is not needed. |
| 9632 | |
| 9633 | Vertex buffer bindings are batched. \a startBinding specifies the first |
| 9634 | binding number. The recorded command then binds each buffer from \a |
| 9635 | bindings to the binding point \c{startBinding + i} where \c i is the index |
| 9636 | in \a bindings. Each element in \a bindings specifies a QRhiBuffer and an |
| 9637 | offset. |
| 9638 | |
| 9639 | \note Some backends may limit the number of vertex buffer bindings. Avoid |
| 9640 | using a \a bindingCount larger than 8. |
| 9641 | |
| 9642 | Superfluous vertex input and index changes in the same pass are ignored |
| 9643 | automatically with most backends and therefore applications do not need to |
| 9644 | overoptimize to avoid calls to this function. |
| 9645 | |
| 9646 | \note This function can only be called inside a render pass, meaning |
| 9647 | between a beginPass() and endPass() call. |
| 9648 | |
| 9649 | As a simple example, take a vertex shader with two inputs: |
| 9650 | |
| 9651 | \badcode |
| 9652 | layout(location = 0) in vec4 position; |
| 9653 | layout(location = 1) in vec3 color; |
| 9654 | \endcode |
| 9655 | |
| 9656 | and assume we have the data available in interleaved format, using only 2 |
| 9657 | floats for position (so 5 floats per vertex: x, y, r, g, b). A QRhiGraphicsPipeline for |
| 9658 | this shader can then be created using the input layout: |
| 9659 | |
| 9660 | \code |
| 9661 | QRhiVertexInputLayout inputLayout; |
| 9662 | inputLayout.setBindings({ |
| 9663 | { 5 * sizeof(float) } |
| 9664 | }); |
| 9665 | inputLayout.setAttributes({ |
| 9666 | { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, |
| 9667 | { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) } |
| 9668 | }); |
| 9669 | \endcode |
| 9670 | |
| 9671 | Here there is one buffer binding (binding number 0), with two inputs |
| 9672 | referencing it. When recording the pass, once the pipeline is set, the |
| 9673 | vertex bindings can be specified simply like the following, assuming vbuf |
| 9674 | is the QRhiBuffer with all the interleaved position+color data: |
| 9675 | |
| 9676 | \code |
| 9677 | const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0); |
| 9678 | cb->setVertexInput(0, 1, &vbufBinding); |
| 9679 | \endcode |
| 9680 | */ |
| 9681 | void QRhiCommandBuffer::setVertexInput(int startBinding, int bindingCount, const VertexInput *bindings, |
| 9682 | QRhiBuffer *indexBuf, quint32 indexOffset, |
| 9683 | IndexFormat indexFormat) |
| 9684 | { |
| 9685 | m_rhi->setVertexInput(cb: this, startBinding, bindingCount, bindings, indexBuf, indexOffset, indexFormat); |
| 9686 | } |
| 9687 | |
| 9688 | /*! |
| 9689 | Records setting the active viewport rectangle specified in \a viewport. |
| 9690 | |
| 9691 | With backends where the underlying graphics API has scissoring always |
| 9692 | enabled, this function also sets the scissor to match the viewport whenever |
| 9693 | the active QRhiGraphicsPipeline does not have |
| 9694 | \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. |
| 9695 | |
| 9696 | \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 9697 | bottom-left. |
| 9698 | |
| 9699 | \note This function can only be called inside a render pass, meaning |
| 9700 | between a beginPass() and endPass() call. |
| 9701 | */ |
| 9702 | void QRhiCommandBuffer::setViewport(const QRhiViewport &viewport) |
| 9703 | { |
| 9704 | m_rhi->setViewport(cb: this, viewport); |
| 9705 | } |
| 9706 | |
| 9707 | /*! |
| 9708 | Records setting the active scissor rectangle specified in \a scissor. |
| 9709 | |
| 9710 | This can only be called when the bound pipeline has |
| 9711 | \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. When the flag is |
| 9712 | set on the active pipeline, this function must be called because scissor |
| 9713 | testing will get enabled and so a scissor rectangle must be provided. |
| 9714 | |
| 9715 | \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 9716 | bottom-left. |
| 9717 | |
| 9718 | \note This function can only be called inside a render pass, meaning |
| 9719 | between a beginPass() and endPass() call. |
| 9720 | */ |
| 9721 | void QRhiCommandBuffer::setScissor(const QRhiScissor &scissor) |
| 9722 | { |
| 9723 | m_rhi->setScissor(cb: this, scissor); |
| 9724 | } |
| 9725 | |
| 9726 | /*! |
| 9727 | Records setting the active blend constants to \a c. |
| 9728 | |
| 9729 | This can only be called when the bound pipeline has |
| 9730 | QRhiGraphicsPipeline::UsesBlendConstants set. |
| 9731 | |
| 9732 | \note This function can only be called inside a render pass, meaning |
| 9733 | between a beginPass() and endPass() call. |
| 9734 | */ |
| 9735 | void QRhiCommandBuffer::setBlendConstants(const QColor &c) |
| 9736 | { |
| 9737 | m_rhi->setBlendConstants(cb: this, c); |
| 9738 | } |
| 9739 | |
| 9740 | /*! |
| 9741 | Records setting the active stencil reference value to \a refValue. |
| 9742 | |
| 9743 | This can only be called when the bound pipeline has |
| 9744 | QRhiGraphicsPipeline::UsesStencilRef set. |
| 9745 | |
| 9746 | \note This function can only be called inside a render pass, meaning between |
| 9747 | a beginPass() and endPass() call. |
| 9748 | */ |
| 9749 | void QRhiCommandBuffer::setStencilRef(quint32 refValue) |
| 9750 | { |
| 9751 | m_rhi->setStencilRef(cb: this, refValue); |
| 9752 | } |
| 9753 | |
| 9754 | /*! |
| 9755 | Records a non-indexed draw. |
| 9756 | |
| 9757 | The number of vertices is specified in \a vertexCount. For instanced |
| 9758 | drawing set \a instanceCount to a value other than 1. \a firstVertex is the |
| 9759 | index of the first vertex to draw. When drawing multiple instances, the |
| 9760 | first instance ID is specified by \a firstInstance. |
| 9761 | |
| 9762 | \note \a firstInstance may not be supported, and is ignored when the |
| 9763 | QRhi::BaseInstance feature is reported as not supported. The first ID is |
| 9764 | always 0 in that case. |
| 9765 | |
| 9766 | \note This function can only be called inside a render pass, meaning |
| 9767 | between a beginPass() and endPass() call. |
| 9768 | */ |
| 9769 | void QRhiCommandBuffer::draw(quint32 vertexCount, |
| 9770 | quint32 instanceCount, |
| 9771 | quint32 firstVertex, |
| 9772 | quint32 firstInstance) |
| 9773 | { |
| 9774 | m_rhi->draw(cb: this, vertexCount, instanceCount, firstVertex, firstInstance); |
| 9775 | } |
| 9776 | |
| 9777 | /*! |
| 9778 | Records an indexed draw. |
| 9779 | |
| 9780 | The number of vertices is specified in \a indexCount. \a firstIndex is the |
| 9781 | base index. The effective offset in the index buffer is given by |
| 9782 | \c{indexOffset + firstIndex * n} where \c n is 2 or 4 depending on the |
| 9783 | index element type. \c indexOffset is specified in setVertexInput(). |
| 9784 | |
| 9785 | \note The effective offset in the index buffer must be 4 byte aligned with |
| 9786 | some backends (for example, Metal). With these backends the |
| 9787 | \l{QRhi::NonFourAlignedEffectiveIndexBufferOffset}{NonFourAlignedEffectiveIndexBufferOffset} |
| 9788 | feature will be reported as not-supported. |
| 9789 | |
| 9790 | For instanced drawing set \a instanceCount to a value other than 1. When |
| 9791 | drawing multiple instances, the first instance ID is specified by \a |
| 9792 | firstInstance. |
| 9793 | |
| 9794 | \note \a firstInstance may not be supported, and is ignored when the |
| 9795 | QRhi::BaseInstance feature is reported as not supported. The first ID is |
| 9796 | always 0 in that case. |
| 9797 | |
| 9798 | \a vertexOffset (also called \c{base vertex}) is a signed value that is |
| 9799 | added to the element index before indexing into the vertex buffer. Support |
| 9800 | for this is not always available, and the value is ignored when the feature |
| 9801 | QRhi::BaseVertex is reported as unsupported. |
| 9802 | |
| 9803 | \note This function can only be called inside a render pass, meaning |
| 9804 | between a beginPass() and endPass() call. |
| 9805 | */ |
| 9806 | void QRhiCommandBuffer::drawIndexed(quint32 indexCount, |
| 9807 | quint32 instanceCount, |
| 9808 | quint32 firstIndex, |
| 9809 | qint32 vertexOffset, |
| 9810 | quint32 firstInstance) |
| 9811 | { |
| 9812 | m_rhi->drawIndexed(cb: this, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| 9813 | } |
| 9814 | |
| 9815 | /*! |
| 9816 | Records a named debug group on the command buffer with the specified \a |
| 9817 | name. This is shown in graphics debugging tools such as |
| 9818 | \l{https://renderdoc.org/}{RenderDoc} and |
| 9819 | \l{https://developer.apple.com/xcode/}{XCode}. The end of the grouping is |
| 9820 | indicated by debugMarkEnd(). |
| 9821 | |
| 9822 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 9823 | QRhi::EnableDebugMarkers is not set. |
| 9824 | |
| 9825 | \note Can be called anywhere within the frame, both inside and outside of passes. |
| 9826 | */ |
| 9827 | void QRhiCommandBuffer::debugMarkBegin(const QByteArray &name) |
| 9828 | { |
| 9829 | m_rhi->debugMarkBegin(cb: this, name); |
| 9830 | } |
| 9831 | |
| 9832 | /*! |
| 9833 | Records the end of a debug group. |
| 9834 | |
| 9835 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 9836 | QRhi::EnableDebugMarkers is not set. |
| 9837 | |
| 9838 | \note Can be called anywhere within the frame, both inside and outside of passes. |
| 9839 | */ |
| 9840 | void QRhiCommandBuffer::debugMarkEnd() |
| 9841 | { |
| 9842 | m_rhi->debugMarkEnd(cb: this); |
| 9843 | } |
| 9844 | |
| 9845 | /*! |
| 9846 | Inserts a debug message \a msg into the command stream. |
| 9847 | |
| 9848 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 9849 | QRhi::EnableDebugMarkers is not set. |
| 9850 | |
| 9851 | \note With some backends debugMarkMsg() is only supported inside a pass and |
| 9852 | is ignored when called outside a pass. With others it is recorded anywhere |
| 9853 | within the frame. |
| 9854 | */ |
| 9855 | void QRhiCommandBuffer::debugMarkMsg(const QByteArray &msg) |
| 9856 | { |
| 9857 | m_rhi->debugMarkMsg(cb: this, msg); |
| 9858 | } |
| 9859 | |
| 9860 | /*! |
| 9861 | Records starting a new compute pass. |
| 9862 | |
| 9863 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 9864 | is to be committed and then released. |
| 9865 | |
| 9866 | \note Do not assume that any state or resource bindings persist between |
| 9867 | passes. |
| 9868 | |
| 9869 | \note A compute pass can record setComputePipeline(), setShaderResources(), |
| 9870 | and dispatch() calls, not graphics ones. General functionality, such as, |
| 9871 | debug markers and beginExternal() is available both in render and compute |
| 9872 | passes. |
| 9873 | |
| 9874 | \note Compute is only available when the \l{QRhi::Compute}{Compute} feature |
| 9875 | is reported as supported. |
| 9876 | |
| 9877 | \a flags is not currently used. |
| 9878 | */ |
| 9879 | void QRhiCommandBuffer::beginComputePass(QRhiResourceUpdateBatch *resourceUpdates, BeginPassFlags flags) |
| 9880 | { |
| 9881 | m_rhi->beginComputePass(cb: this, resourceUpdates, flags); |
| 9882 | } |
| 9883 | |
| 9884 | /*! |
| 9885 | Records ending the current compute pass. |
| 9886 | |
| 9887 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 9888 | is to be committed and then released. |
| 9889 | */ |
| 9890 | void QRhiCommandBuffer::endComputePass(QRhiResourceUpdateBatch *resourceUpdates) |
| 9891 | { |
| 9892 | m_rhi->endComputePass(cb: this, resourceUpdates); |
| 9893 | } |
| 9894 | |
| 9895 | /*! |
| 9896 | Records setting a new compute pipeline \a ps. |
| 9897 | |
| 9898 | \note This function must be called before recording setShaderResources() or |
| 9899 | dispatch() commands on the command buffer. |
| 9900 | |
| 9901 | \note QRhi will optimize out unnecessary invocations within a pass, so |
| 9902 | therefore overoptimizing to avoid calls to this function is not necessary |
| 9903 | on the applications' side. |
| 9904 | |
| 9905 | \note This function can only be called inside a compute pass, meaning |
| 9906 | between a beginComputePass() and endComputePass() call. |
| 9907 | */ |
| 9908 | void QRhiCommandBuffer::setComputePipeline(QRhiComputePipeline *ps) |
| 9909 | { |
| 9910 | m_rhi->setComputePipeline(cb: this, ps); |
| 9911 | } |
| 9912 | |
| 9913 | /*! |
| 9914 | Records dispatching compute work items, with \a x, \a y, and \a z |
| 9915 | specifying the number of local workgroups in the corresponding dimension. |
| 9916 | |
| 9917 | \note This function can only be called inside a compute pass, meaning |
| 9918 | between a beginComputePass() and endComputePass() call. |
| 9919 | |
| 9920 | \note \a x, \a y, and \a z must fit the limits from the underlying graphics |
| 9921 | API implementation at run time. The maximum values are typically 65535. |
| 9922 | |
| 9923 | \note Watch out for possible limits on the local workgroup size as well. |
| 9924 | This is specified in the shader, for example: \c{layout(local_size_x = 16, |
| 9925 | local_size_y = 16) in;}. For example, with OpenGL the minimum value mandated |
| 9926 | by the specification for the number of invocations in a single local work |
| 9927 | group (the product of \c local_size_x, \c local_size_y, and \c local_size_z) |
| 9928 | is 1024, while with OpenGL ES (3.1) the value may be as low as 128. This |
| 9929 | means that the example given above may be rejected by some OpenGL ES |
| 9930 | implementations as the number of invocations is 256. |
| 9931 | */ |
| 9932 | void QRhiCommandBuffer::dispatch(int x, int y, int z) |
| 9933 | { |
| 9934 | m_rhi->dispatch(cb: this, x, y, z); |
| 9935 | } |
| 9936 | |
| 9937 | /*! |
| 9938 | \return a pointer to a backend-specific QRhiNativeHandles subclass, such as |
| 9939 | QRhiVulkanCommandBufferNativeHandles. The returned value is \nullptr when |
| 9940 | exposing the underlying native resources is not supported by, or not |
| 9941 | applicable to, the backend. |
| 9942 | |
| 9943 | \sa QRhiVulkanCommandBufferNativeHandles, |
| 9944 | QRhiMetalCommandBufferNativeHandles, beginExternal(), endExternal() |
| 9945 | */ |
| 9946 | const QRhiNativeHandles *QRhiCommandBuffer::nativeHandles() |
| 9947 | { |
| 9948 | return m_rhi->nativeHandles(cb: this); |
| 9949 | } |
| 9950 | |
| 9951 | /*! |
| 9952 | To be called when the application before the application is about to |
| 9953 | enqueue commands to the current pass' command buffer by calling graphics |
| 9954 | API functions directly. |
| 9955 | |
| 9956 | \note This is only available when the intent was declared upfront in |
| 9957 | beginPass() or beginComputePass(). Therefore this function must only be |
| 9958 | called when the pass recording was started with specifying |
| 9959 | QRhiCommandBuffer::ExternalContent. |
| 9960 | |
| 9961 | With Vulkan, Metal, or Direct3D 12 one can query the native command buffer |
| 9962 | or encoder objects via nativeHandles() and enqueue commands to them. With |
| 9963 | OpenGL or Direct3D 11 the (device) context can be retrieved from |
| 9964 | QRhi::nativeHandles(). However, this must never be done without ensuring |
| 9965 | the QRhiCommandBuffer's state stays up-to-date. Hence the requirement for |
| 9966 | wrapping any externally added command recording between beginExternal() and |
| 9967 | endExternal(). Conceptually this is the same as QPainter's |
| 9968 | \l{QPainter::beginNativePainting()}{beginNativePainting()} and |
| 9969 | \l{QPainter::endNativePainting()}{endNativePainting()} functions. |
| 9970 | |
| 9971 | For OpenGL in particular, this function has an additional task: it makes |
| 9972 | sure the context is made current on the current thread. |
| 9973 | |
| 9974 | \note Once beginExternal() is called, no other render pass specific |
| 9975 | functions (\c set* or \c draw*) must be called on the |
| 9976 | QRhiCommandBuffer until endExternal(). |
| 9977 | |
| 9978 | \warning Some backends may return a native command buffer object from |
| 9979 | QRhiCommandBuffer::nativeHandles() that is different from the primary one |
| 9980 | when inside a beginExternal() - endExternal() block. Therefore it is |
| 9981 | important to (re)query the native command buffer object after calling |
| 9982 | beginExternal(). In practical terms this means that with Vulkan for example |
| 9983 | the externally recorded Vulkan commands are placed onto a secondary command |
| 9984 | buffer (with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT). |
| 9985 | nativeHandles() returns this secondary command buffer when called between |
| 9986 | begin/endExternal. |
| 9987 | |
| 9988 | \sa endExternal(), nativeHandles() |
| 9989 | */ |
| 9990 | void QRhiCommandBuffer::beginExternal() |
| 9991 | { |
| 9992 | m_rhi->beginExternal(cb: this); |
| 9993 | } |
| 9994 | |
| 9995 | /*! |
| 9996 | To be called once the externally added commands are recorded to the command |
| 9997 | buffer or context. |
| 9998 | |
| 9999 | \note All QRhiCommandBuffer state must be assumed as invalid after calling |
| 10000 | this function. Pipelines, vertex and index buffers, and other state must be |
| 10001 | set again if more draw calls are recorded after the external commands. |
| 10002 | |
| 10003 | \sa beginExternal(), nativeHandles() |
| 10004 | */ |
| 10005 | void QRhiCommandBuffer::endExternal() |
| 10006 | { |
| 10007 | m_rhi->endExternal(cb: this); |
| 10008 | } |
| 10009 | |
| 10010 | /*! |
| 10011 | \return the last available timestamp, in seconds, when |
| 10012 | \l QRhi::EnableTimestamps was enabled when creating the QRhi. The value |
| 10013 | indicates the elapsed time on the GPU during the last completed frame. |
| 10014 | |
| 10015 | \note Do not expect results other than 0 when the QRhi::Timestamps feature |
| 10016 | is not reported as supported, or when QRhi::EnableTimestamps was not passed |
| 10017 | to QRhi::create(). There are exceptions to this, because with some graphics |
| 10018 | APIs (Metal) timings are available without having to perform extra |
| 10019 | operations (timestamp queries), but portable applications should always |
| 10020 | consciously opt-in to timestamp collection when they know it is needed, and |
| 10021 | call this function accordingly. |
| 10022 | |
| 10023 | Care must be exercised with the interpretation of the value, as its |
| 10024 | precision and granularity is often not controlled by Qt, and depends on the |
| 10025 | underlying graphics API and its implementation. In particular, comparing |
| 10026 | the values between different graphics APIs and hardware is discouraged and |
| 10027 | may be meaningless. |
| 10028 | |
| 10029 | When the frame was recorded with \l{QRhi::beginFrame()}{beginFrame()} and |
| 10030 | \l{QRhi::endFrame()}{endFrame()}, i.e., with a swapchain, the timing values |
| 10031 | will likely become available asynchronously. The returned value may |
| 10032 | therefore be 0 (e.g., for the first 1-2 frames) or the last known value |
| 10033 | referring to some previous frame. The value my also |
| 10034 | become 0 again under certain conditions, such as when resizing the window. |
| 10035 | It can be expected that the most up-to-date available value is retrieved in |
| 10036 | beginFrame() and becomes queriable via this function once beginFrame() |
| 10037 | returns. |
| 10038 | |
| 10039 | \note Do not assume that the value refers to the previous |
| 10040 | (\c{currently_recorded - 1}) frame. It may refer to \c{currently_recorded - |
| 10041 | 2} or \c{currently_recorded - 3} as well. The exact behavior may depend on |
| 10042 | the graphics API and its implementation. |
| 10043 | |
| 10044 | On the other hand, with offscreen frames the returned value is up-to-date |
| 10045 | once \l{QRhi::endOffscreenFrame()}{endOffscreenFrame()} returns, because |
| 10046 | offscreen frames reduce GPU pipelining and wait the the commands to be |
| 10047 | complete. |
| 10048 | |
| 10049 | \note This means that, unlike with swapchain frames, with offscreen frames |
| 10050 | the returned value is guaranteed to refer to the frame that has just been |
| 10051 | submitted and completed. (assuming this function is called after |
| 10052 | endOffscreenFrame() but before the next beginOffscreenFrame()) |
| 10053 | |
| 10054 | Watch out for the consequences of GPU frequency scaling and GPU clock |
| 10055 | changes, depending on the platform. For example, on Windows the returned |
| 10056 | timing may vary in a quite wide range between frames with modern graphics |
| 10057 | cards, even when submitting frames with a similar, or the same workload. |
| 10058 | This is out of scope for Qt to control and solve, generally speaking. |
| 10059 | However, the D3D12 backend automatically calls |
| 10060 | \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-setstablepowerstate}{ID3D12Device::SetStablePowerState()} |
| 10061 | whenever the environment variable \c QT_D3D_STABLE_POWER_STATE is set to a |
| 10062 | non-zero value. This can greatly stabilize the result. It can also have a |
| 10063 | non-insignificant effect on the CPU-side timings measured via QElapsedTimer |
| 10064 | for example, especially when offscreen frames are involved. |
| 10065 | |
| 10066 | \note Do not and never ship applications to production with |
| 10067 | \c QT_D3D_STABLE_POWER_STATE set. See the Windows API documentation for details. |
| 10068 | |
| 10069 | \sa QRhi::Timestamps, QRhi::EnableTimestamps |
| 10070 | */ |
| 10071 | double QRhiCommandBuffer::lastCompletedGpuTime() |
| 10072 | { |
| 10073 | return m_rhi->lastCompletedGpuTime(cb: this); |
| 10074 | } |
| 10075 | |
| 10076 | /*! |
| 10077 | \return the value (typically an offset) \a v aligned to the uniform buffer |
| 10078 | alignment given by by ubufAlignment(). |
| 10079 | */ |
| 10080 | int QRhi::ubufAligned(int v) const |
| 10081 | { |
| 10082 | const int byteAlign = ubufAlignment(); |
| 10083 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 10084 | } |
| 10085 | |
| 10086 | /*! |
| 10087 | \return the number of mip levels for a given \a size. |
| 10088 | */ |
| 10089 | int QRhi::mipLevelsForSize(const QSize &size) |
| 10090 | { |
| 10091 | return qFloor(v: std::log2(x: qMax(a: size.width(), b: size.height()))) + 1; |
| 10092 | } |
| 10093 | |
| 10094 | /*! |
| 10095 | \return the texture image size for a given \a mipLevel, calculated based on |
| 10096 | the level 0 size given in \a baseLevelSize. |
| 10097 | */ |
| 10098 | QSize QRhi::sizeForMipLevel(int mipLevel, const QSize &baseLevelSize) |
| 10099 | { |
| 10100 | const int w = qMax(a: 1, b: baseLevelSize.width() >> mipLevel); |
| 10101 | const int h = qMax(a: 1, b: baseLevelSize.height() >> mipLevel); |
| 10102 | return QSize(w, h); |
| 10103 | } |
| 10104 | |
| 10105 | /*! |
| 10106 | \return \c true if the underlying graphics API has the Y axis pointing up |
| 10107 | in framebuffers and images. |
| 10108 | |
| 10109 | In practice this is \c true for OpenGL only. |
| 10110 | */ |
| 10111 | bool QRhi::isYUpInFramebuffer() const |
| 10112 | { |
| 10113 | return d->isYUpInFramebuffer(); |
| 10114 | } |
| 10115 | |
| 10116 | /*! |
| 10117 | \return \c true if the underlying graphics API has the Y axis pointing up |
| 10118 | in its normalized device coordinate system. |
| 10119 | |
| 10120 | In practice this is \c false for Vulkan only. |
| 10121 | |
| 10122 | \note clipSpaceCorrMatrix() includes the corresponding adjustment (to make |
| 10123 | Y point up) in its returned matrix. |
| 10124 | */ |
| 10125 | bool QRhi::isYUpInNDC() const |
| 10126 | { |
| 10127 | return d->isYUpInNDC(); |
| 10128 | } |
| 10129 | |
| 10130 | /*! |
| 10131 | \return \c true if the underlying graphics API uses depth range [0, 1] in |
| 10132 | clip space. |
| 10133 | |
| 10134 | In practice this is \c false for OpenGL only, because OpenGL uses a |
| 10135 | post-projection depth range of [-1, 1]. (not to be confused with the |
| 10136 | NDC-to-window mapping controlled by glDepthRange(), which uses a range of |
| 10137 | [0, 1], unless overridden by the QRhiViewport) In some OpenGL versions |
| 10138 | glClipControl() could be used to change this, but the OpenGL backend of |
| 10139 | QRhi does not use that function as it is not available in OpenGL ES or |
| 10140 | OpenGL versions lower than 4.5. |
| 10141 | |
| 10142 | \note clipSpaceCorrMatrix() includes the corresponding adjustment in its |
| 10143 | returned matrix. Therefore, many users of QRhi do not need to take any |
| 10144 | further measures apart from pre-multiplying their projection matrices with |
| 10145 | clipSpaceCorrMatrix(). However, some graphics techniques, such as, some |
| 10146 | types of shadow mapping, involve working with and outputting depth values |
| 10147 | in the shaders. These will need to query and take the value of this |
| 10148 | function into account as appropriate. |
| 10149 | */ |
| 10150 | bool QRhi::isClipDepthZeroToOne() const |
| 10151 | { |
| 10152 | return d->isClipDepthZeroToOne(); |
| 10153 | } |
| 10154 | |
| 10155 | /*! |
| 10156 | \return a matrix that can be used to allow applications keep using |
| 10157 | OpenGL-targeted vertex data and perspective projection matrices (such as, |
| 10158 | the ones generated by QMatrix4x4::perspective()), regardless of the active |
| 10159 | QRhi backend. |
| 10160 | |
| 10161 | In a typical renderer, once \c{this_matrix * mvp} is used instead of just |
| 10162 | \c mvp, vertex data with Y up and viewports with depth range 0 - 1 can be |
| 10163 | used without considering what backend (and so graphics API) is going to be |
| 10164 | used at run time. This way branching based on isYUpInNDC() and |
| 10165 | isClipDepthZeroToOne() can be avoided (although such logic may still become |
| 10166 | required when implementing certain advanced graphics techniques). |
| 10167 | |
| 10168 | See |
| 10169 | \l{https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/}{this |
| 10170 | page} for a discussion of the topic from Vulkan perspective. |
| 10171 | */ |
| 10172 | QMatrix4x4 QRhi::clipSpaceCorrMatrix() const |
| 10173 | { |
| 10174 | return d->clipSpaceCorrMatrix(); |
| 10175 | } |
| 10176 | |
| 10177 | /*! |
| 10178 | \return \c true if the specified texture \a format modified by \a flags is |
| 10179 | supported. |
| 10180 | |
| 10181 | The query is supported both for uncompressed and compressed formats. |
| 10182 | */ |
| 10183 | bool QRhi::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const |
| 10184 | { |
| 10185 | return d->isTextureFormatSupported(format, flags); |
| 10186 | } |
| 10187 | |
| 10188 | /*! |
| 10189 | \return \c true if the specified \a feature is supported |
| 10190 | */ |
| 10191 | bool QRhi::isFeatureSupported(QRhi::Feature feature) const |
| 10192 | { |
| 10193 | return d->isFeatureSupported(feature); |
| 10194 | } |
| 10195 | |
| 10196 | /*! |
| 10197 | \return the value for the specified resource \a limit. |
| 10198 | |
| 10199 | The values are expected to be queried by the backends upon initialization, |
| 10200 | meaning calling this function is a light operation. |
| 10201 | */ |
| 10202 | int QRhi::resourceLimit(ResourceLimit limit) const |
| 10203 | { |
| 10204 | return d->resourceLimit(limit); |
| 10205 | } |
| 10206 | |
| 10207 | /*! |
| 10208 | \return a pointer to the backend-specific collection of native objects |
| 10209 | for the device, context, and similar concepts used by the backend. |
| 10210 | |
| 10211 | Cast to QRhiVulkanNativeHandles, QRhiD3D11NativeHandles, |
| 10212 | QRhiD3D12NativeHandles, QRhiGles2NativeHandles, or QRhiMetalNativeHandles |
| 10213 | as appropriate. |
| 10214 | |
| 10215 | \note No ownership is transferred, neither for the returned pointer nor for |
| 10216 | any native objects. |
| 10217 | */ |
| 10218 | const QRhiNativeHandles *QRhi::nativeHandles() |
| 10219 | { |
| 10220 | return d->nativeHandles(); |
| 10221 | } |
| 10222 | |
| 10223 | /*! |
| 10224 | With OpenGL this makes the OpenGL context current on the current thread. |
| 10225 | The function has no effect with other backends. |
| 10226 | |
| 10227 | Calling this function is relevant typically in Qt framework code, when one |
| 10228 | has to ensure external OpenGL code provided by the application can still |
| 10229 | run like it did before with direct usage of OpenGL, as long as the QRhi is |
| 10230 | using the OpenGL backend. |
| 10231 | |
| 10232 | \return false when failed, similarly to QOpenGLContext::makeCurrent(). When |
| 10233 | the operation failed, isDeviceLost() can be called to determine if there |
| 10234 | was a loss of context situation. Such a check is equivalent to checking via |
| 10235 | QOpenGLContext::isValid(). |
| 10236 | |
| 10237 | \sa QOpenGLContext::makeCurrent(), QOpenGLContext::isValid() |
| 10238 | */ |
| 10239 | bool QRhi::makeThreadLocalNativeContextCurrent() |
| 10240 | { |
| 10241 | return d->makeThreadLocalNativeContextCurrent(); |
| 10242 | } |
| 10243 | |
| 10244 | /*! |
| 10245 | Attempts to release resources in the backend's caches. This can include both |
| 10246 | CPU and GPU resources. Only memory and resources that can be recreated |
| 10247 | automatically are in scope. As an example, if the backend's |
| 10248 | QRhiGraphicsPipeline implementation maintains a cache of shader compilation |
| 10249 | results, calling this function leads to emptying that cache, thus |
| 10250 | potentially freeing up memory and graphics resources. |
| 10251 | |
| 10252 | Calling this function makes sense in resource constrained environments, |
| 10253 | where at a certain point there is a need to ensure minimal resource usage, |
| 10254 | at the expense of performance. |
| 10255 | */ |
| 10256 | void QRhi::releaseCachedResources() |
| 10257 | { |
| 10258 | d->releaseCachedResources(); |
| 10259 | |
| 10260 | for (QRhiResourceUpdateBatch *u : d->resUpdPool) { |
| 10261 | if (u->d->poolIndex < 0) |
| 10262 | u->d->trimOpLists(); |
| 10263 | } |
| 10264 | } |
| 10265 | |
| 10266 | /*! |
| 10267 | \return true if the graphics device was lost. |
| 10268 | |
| 10269 | The loss of the device is typically detected in beginFrame(), endFrame() or |
| 10270 | QRhiSwapChain::createOrResize(), depending on the backend and the underlying |
| 10271 | native APIs. The most common is endFrame() because that is where presenting |
| 10272 | happens. With some backends QRhiSwapChain::createOrResize() can also fail |
| 10273 | due to a device loss. Therefore this function is provided as a generic way |
| 10274 | to check if a device loss was detected by a previous operation. |
| 10275 | |
| 10276 | When the device is lost, no further operations should be done via the QRhi. |
| 10277 | Rather, all QRhi resources should be released, followed by destroying the |
| 10278 | QRhi. A new QRhi can then be attempted to be created. If successful, all |
| 10279 | graphics resources must be reinitialized. If not, try again later, |
| 10280 | repeatedly. |
| 10281 | |
| 10282 | While simple applications may decide to not care about device loss, |
| 10283 | on the commonly used desktop platforms a device loss can happen |
| 10284 | due to a variety of reasons, including physically disconnecting the |
| 10285 | graphics adapter, disabling the device or driver, uninstalling or upgrading |
| 10286 | the graphics driver, or due to errors that lead to a graphics device reset. |
| 10287 | Some of these can happen under perfectly normal circumstances as well, for |
| 10288 | example the upgrade of the graphics driver to a newer version is a common |
| 10289 | task that can happen at any time while a Qt application is running. Users |
| 10290 | may very well expect applications to be able to survive this, even when the |
| 10291 | application is actively using an API like OpenGL or Direct3D. |
| 10292 | |
| 10293 | Qt's own frameworks built on top of QRhi, such as, Qt Quick, can be |
| 10294 | expected to handle and take appropriate measures when a device loss occurs. |
| 10295 | If the data for graphics resources, such as textures and buffers, are still |
| 10296 | available on the CPU side, such an event may not be noticeable on the |
| 10297 | application level at all since graphics resources can seamlessly be |
| 10298 | reinitialized then. However, applications and libraries working directly |
| 10299 | with QRhi are expected to be prepared to check and handle device loss |
| 10300 | situations themselves. |
| 10301 | |
| 10302 | \note With OpenGL, applications may need to opt-in to context reset |
| 10303 | notifications by setting QSurfaceFormat::ResetNotification on the |
| 10304 | QOpenGLContext. This is typically done by enabling the flag in |
| 10305 | QRhiGles2InitParams::format. Keep in mind however that some systems may |
| 10306 | generate context resets situations even when this flag is not set. |
| 10307 | */ |
| 10308 | bool QRhi::isDeviceLost() const |
| 10309 | { |
| 10310 | return d->isDeviceLost(); |
| 10311 | } |
| 10312 | |
| 10313 | /*! |
| 10314 | \return a binary data blob with data collected from the |
| 10315 | QRhiGraphicsPipeline and QRhiComputePipeline successfully created during |
| 10316 | the lifetime of this QRhi. |
| 10317 | |
| 10318 | By saving and then, in subsequent runs of the same application, reloading |
| 10319 | the cache data, pipeline and shader creation times can potentially be |
| 10320 | reduced. What exactly the cache and its serialized version includes is not |
| 10321 | specified, is always specific to the backend used, and in some cases also |
| 10322 | dependent on the particular implementation of the graphics API. |
| 10323 | |
| 10324 | When the PipelineCacheDataLoadSave is reported as unsupported, the returned |
| 10325 | QByteArray is empty. |
| 10326 | |
| 10327 | When the EnablePipelineCacheDataSave flag was not specified when calling |
| 10328 | create(), the returned QByteArray may be empty, even when the |
| 10329 | PipelineCacheDataLoadSave feature is supported. |
| 10330 | |
| 10331 | When the returned data is non-empty, it is always specific to the Qt |
| 10332 | version and QRhi backend. In addition, in some cases there is a strong |
| 10333 | dependency to the graphics device and the exact driver version used. QRhi |
| 10334 | takes care of adding the appropriate header and safeguards that ensure that |
| 10335 | the data can always be passed safely to setPipelineCacheData(), therefore |
| 10336 | attempting to load data from a run on another version of a driver will be |
| 10337 | handled safely and gracefully. |
| 10338 | |
| 10339 | \note Calling releaseCachedResources() may, depending on the backend, clear |
| 10340 | the pipeline data collected. A subsequent call to this function may then |
| 10341 | not return any data. |
| 10342 | |
| 10343 | See EnablePipelineCacheDataSave for further details about this feature. |
| 10344 | |
| 10345 | \note Minimize the number of calls to this function. Retrieving the blob is |
| 10346 | not always a cheap operation, and therefore this function should only be |
| 10347 | called at a low frequency, ideally only once e.g. when closing the |
| 10348 | application. |
| 10349 | |
| 10350 | \sa setPipelineCacheData(), create(), isFeatureSupported() |
| 10351 | */ |
| 10352 | QByteArray QRhi::pipelineCacheData() |
| 10353 | { |
| 10354 | return d->pipelineCacheData(); |
| 10355 | } |
| 10356 | |
| 10357 | /*! |
| 10358 | Loads \a data into the pipeline cache, when applicable. |
| 10359 | |
| 10360 | When the PipelineCacheDataLoadSave is reported as unsupported, the function |
| 10361 | is safe to call, but has no effect. |
| 10362 | |
| 10363 | The blob returned by pipelineCacheData() is always specific to the Qt |
| 10364 | version, the QRhi backend, and, in some cases, also to the graphics device, |
| 10365 | and a given version of the graphics driver. QRhi takes care of adding the |
| 10366 | appropriate header and safeguards that ensure that the data can always be |
| 10367 | passed safely to this function. If there is a mismatch, e.g. because the |
| 10368 | driver has been upgraded to a newer version, or because the data was |
| 10369 | generated from a different QRhi backend, a warning is printed and \a data |
| 10370 | is safely ignored. |
| 10371 | |
| 10372 | With Vulkan, this maps directly to VkPipelineCache. Calling this function |
| 10373 | creates a new Vulkan pipeline cache object, with its initial data sourced |
| 10374 | from \a data. The pipeline cache object is then used by all subsequently |
| 10375 | created QRhiGraphicsPipeline and QRhiComputePipeline objects, thus |
| 10376 | accelerating, potentially, the pipeline creation. |
| 10377 | |
| 10378 | With other APIs there is no real pipeline cache, but they may provide a |
| 10379 | cache with bytecode from shader compilations (D3D) or program binaries |
| 10380 | (OpenGL). In applications that perform a lot of shader compilation from |
| 10381 | source at run time this can provide a significant boost in subsequent runs |
| 10382 | if the "pipeline cache" is pre-seeded from an earlier run using this |
| 10383 | function. |
| 10384 | |
| 10385 | \note QRhi cannot give any guarantees that \a data has an effect on the |
| 10386 | pipeline and shader creation performance. With APIs like Vulkan, it is up |
| 10387 | to the driver to decide if \a data is used for some purpose, or if it is |
| 10388 | ignored. |
| 10389 | |
| 10390 | See EnablePipelineCacheDataSave for further details about this feature. |
| 10391 | |
| 10392 | \note This mechanism offered by QRhi is independent of the drivers' own |
| 10393 | internal caching mechanism, if any. This means that, depending on the |
| 10394 | graphics API and its implementation, the exact effects of retrieving and |
| 10395 | then reloading \a data are not predictable. Improved performance may not be |
| 10396 | visible at all in case other caching mechanisms outside of Qt's control are |
| 10397 | already active. |
| 10398 | |
| 10399 | \note Minimize the number of calls to this function. Loading the blob is |
| 10400 | not always a cheap operation, and therefore this function should only be |
| 10401 | called at a low frequency, ideally only once e.g. when starting the |
| 10402 | application. |
| 10403 | |
| 10404 | \sa pipelineCacheData(), isFeatureSupported() |
| 10405 | */ |
| 10406 | void QRhi::setPipelineCacheData(const QByteArray &data) |
| 10407 | { |
| 10408 | d->setPipelineCacheData(data); |
| 10409 | } |
| 10410 | |
| 10411 | /*! |
| 10412 | \struct QRhiStats |
| 10413 | \inmodule QtGuiPrivate |
| 10414 | \inheaderfile rhi/qrhi.h |
| 10415 | \since 6.6 |
| 10416 | |
| 10417 | \brief Statistics provided from the underlying memory allocator. |
| 10418 | |
| 10419 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 10420 | for details. |
| 10421 | */ |
| 10422 | |
| 10423 | /*! |
| 10424 | \variable QRhiStats::totalPipelineCreationTime |
| 10425 | |
| 10426 | The total time in milliseconds spent in graphics and compute pipeline |
| 10427 | creation, which usually involves shader compilation or cache lookups, and |
| 10428 | potentially expensive processing. |
| 10429 | |
| 10430 | \note The value should not be compared between different backends since the |
| 10431 | concept of "pipelines" and what exactly happens under the hood during, for |
| 10432 | instance, a call to QRhiGraphicsPipeline::create(), differ greatly between |
| 10433 | graphics APIs and their implementations. |
| 10434 | |
| 10435 | \sa QRhi::statistics() |
| 10436 | */ |
| 10437 | |
| 10438 | /*! |
| 10439 | \variable QRhiStats::blockCount |
| 10440 | |
| 10441 | Statistic reported from the Vulkan or D3D12 memory allocator. |
| 10442 | |
| 10443 | \sa QRhi::statistics() |
| 10444 | */ |
| 10445 | |
| 10446 | /*! |
| 10447 | \variable QRhiStats::allocCount |
| 10448 | |
| 10449 | Statistic reported from the Vulkan or D3D12 memory allocator. |
| 10450 | |
| 10451 | \sa QRhi::statistics() |
| 10452 | */ |
| 10453 | |
| 10454 | /*! |
| 10455 | \variable QRhiStats::usedBytes |
| 10456 | |
| 10457 | Statistic reported from the Vulkan or D3D12 memory allocator. |
| 10458 | |
| 10459 | \sa QRhi::statistics() |
| 10460 | */ |
| 10461 | |
| 10462 | /*! |
| 10463 | \variable QRhiStats::unusedBytes |
| 10464 | |
| 10465 | Statistic reported from the Vulkan or D3D12 memory allocator. |
| 10466 | |
| 10467 | \sa QRhi::statistics() |
| 10468 | */ |
| 10469 | |
| 10470 | /*! |
| 10471 | \variable QRhiStats::totalUsageBytes |
| 10472 | |
| 10473 | Valid only with D3D12 currently. Matches IDXGIAdapter3::QueryVideoMemoryInfo(). |
| 10474 | |
| 10475 | \sa QRhi::statistics() |
| 10476 | */ |
| 10477 | |
| 10478 | #ifndef QT_NO_DEBUG_STREAM |
| 10479 | QDebug operator<<(QDebug dbg, const QRhiStats &info) |
| 10480 | { |
| 10481 | QDebugStateSaver saver(dbg); |
| 10482 | dbg.nospace() << "QRhiStats(" |
| 10483 | << "totalPipelineCreationTime=" << info.totalPipelineCreationTime |
| 10484 | << " blockCount=" << info.blockCount |
| 10485 | << " allocCount=" << info.allocCount |
| 10486 | << " usedBytes=" << info.usedBytes |
| 10487 | << " unusedBytes=" << info.unusedBytes |
| 10488 | << " totalUsageBytes=" << info.totalUsageBytes |
| 10489 | << ')'; |
| 10490 | return dbg; |
| 10491 | } |
| 10492 | #endif |
| 10493 | |
| 10494 | /*! |
| 10495 | Gathers and returns statistics about the timings and allocations of |
| 10496 | graphics resources. |
| 10497 | |
| 10498 | Data about memory allocations is only available with some backends, where |
| 10499 | such operations are under Qt's control. With graphics APIs where there is |
| 10500 | no lower level control over resource memory allocations, this will never be |
| 10501 | supported and all relevant fields in the results are 0. |
| 10502 | |
| 10503 | With Vulkan in particular, the values are valid always, and are queried |
| 10504 | from the underlying memory allocator library. This gives an insight into |
| 10505 | the memory requirements of the active buffers and textures. |
| 10506 | |
| 10507 | The same is true for Direct 3D 12. In addition to the memory allocator |
| 10508 | library's statistics, here the result also includes a \c totalUsageBytes |
| 10509 | field which reports the total size including additional resources that are |
| 10510 | not under the memory allocator library's control (swapchain buffers, |
| 10511 | descriptor heaps, etc.), as reported by DXGI. |
| 10512 | |
| 10513 | The values correspond to all types of memory used, combined. (i.e. video + |
| 10514 | system in case of a discreet GPU) |
| 10515 | |
| 10516 | Additional data, such as the total time in milliseconds spent in graphics |
| 10517 | and compute pipeline creation (which usually involves shader compilation or |
| 10518 | cache lookups, and potentially expensive processing) is available with most |
| 10519 | backends. |
| 10520 | |
| 10521 | \note The elapsed times for operations such as pipeline creation may be |
| 10522 | affected by various factors. The results should not be compared between |
| 10523 | different backends since the concept of "pipelines" and what exactly |
| 10524 | happens under the hood during, for instance, a call to |
| 10525 | QRhiGraphicsPipeline::create(), differ greatly between graphics APIs and |
| 10526 | their implementations. |
| 10527 | |
| 10528 | \note Additionally, many drivers will likely employ various caching |
| 10529 | strategies for shaders, programs, pipelines. (independently of Qt's own |
| 10530 | similar facilities, such as setPipelineCacheData() or the OpenGL-specific |
| 10531 | program binary disk cache). Because such internal behavior is transparent |
| 10532 | to the API client, Qt and QRhi have no knowledge or control over the exact |
| 10533 | caching strategy, persistency, invalidation of the cached data, etc. When |
| 10534 | reading timings, such as the time spent on pipeline creation, the potential |
| 10535 | presence and unspecified behavior of driver-level caching mechanisms should |
| 10536 | be kept in mind. |
| 10537 | */ |
| 10538 | QRhiStats QRhi::statistics() const |
| 10539 | { |
| 10540 | return d->statistics(); |
| 10541 | } |
| 10542 | |
| 10543 | /*! |
| 10544 | \return a new graphics pipeline resource. |
| 10545 | |
| 10546 | \sa QRhiResource::destroy() |
| 10547 | */ |
| 10548 | QRhiGraphicsPipeline *QRhi::newGraphicsPipeline() |
| 10549 | { |
| 10550 | return d->createGraphicsPipeline(); |
| 10551 | } |
| 10552 | |
| 10553 | /*! |
| 10554 | \return a new compute pipeline resource. |
| 10555 | |
| 10556 | \note Compute is only available when the \l{QRhi::Compute}{Compute} feature |
| 10557 | is reported as supported. |
| 10558 | |
| 10559 | \sa QRhiResource::destroy() |
| 10560 | */ |
| 10561 | QRhiComputePipeline *QRhi::newComputePipeline() |
| 10562 | { |
| 10563 | return d->createComputePipeline(); |
| 10564 | } |
| 10565 | |
| 10566 | /*! |
| 10567 | \return a new shader resource binding collection resource. |
| 10568 | |
| 10569 | \sa QRhiResource::destroy() |
| 10570 | */ |
| 10571 | QRhiShaderResourceBindings *QRhi::newShaderResourceBindings() |
| 10572 | { |
| 10573 | return d->createShaderResourceBindings(); |
| 10574 | } |
| 10575 | |
| 10576 | /*! |
| 10577 | \return a new buffer with the specified \a type, \a usage, and \a size. |
| 10578 | |
| 10579 | \note Some \a usage and \a type combinations may not be supported by all |
| 10580 | backends. See \l{QRhiBuffer::UsageFlag}{UsageFlags} and |
| 10581 | \l{QRhi::NonDynamicUniformBuffers}{the feature flags}. |
| 10582 | |
| 10583 | \note Backends may choose to allocate buffers bigger than \a size. This is |
| 10584 | done transparently to applications, so there are no special restrictions on |
| 10585 | the value of \a size. QRhiBuffer::size() will always report back the value |
| 10586 | that was requested in \a size. |
| 10587 | |
| 10588 | \sa QRhiResource::destroy() |
| 10589 | */ |
| 10590 | QRhiBuffer *QRhi::newBuffer(QRhiBuffer::Type type, |
| 10591 | QRhiBuffer::UsageFlags usage, |
| 10592 | quint32 size) |
| 10593 | { |
| 10594 | return d->createBuffer(type, usage, size); |
| 10595 | } |
| 10596 | |
| 10597 | /*! |
| 10598 | \return a new renderbuffer with the specified \a type, \a pixelSize, \a |
| 10599 | sampleCount, and \a flags. |
| 10600 | |
| 10601 | When \a backingFormatHint is set to a texture format other than |
| 10602 | QRhiTexture::UnknownFormat, it may be used by the backend to decide what |
| 10603 | format to use for the storage backing the renderbuffer. |
| 10604 | |
| 10605 | \note \a backingFormatHint becomes relevant typically when multisampling |
| 10606 | and floating point texture formats are involved: rendering into a |
| 10607 | multisample QRhiRenderBuffer and then resolving into a non-RGBA8 |
| 10608 | QRhiTexture implies (with some graphics APIs) that the storage backing the |
| 10609 | QRhiRenderBuffer uses the matching non-RGBA8 format. That means that |
| 10610 | passing a format like QRhiTexture::RGBA32F is important, because backends |
| 10611 | will typically opt for QRhiTexture::RGBA8 by default, which would then |
| 10612 | break later on due to attempting to set up RGBA8->RGBA32F multisample |
| 10613 | resolve in the color attachment(s) of the QRhiTextureRenderTarget. |
| 10614 | |
| 10615 | \sa QRhiResource::destroy() |
| 10616 | */ |
| 10617 | QRhiRenderBuffer *QRhi::newRenderBuffer(QRhiRenderBuffer::Type type, |
| 10618 | const QSize &pixelSize, |
| 10619 | int sampleCount, |
| 10620 | QRhiRenderBuffer::Flags flags, |
| 10621 | QRhiTexture::Format backingFormatHint) |
| 10622 | { |
| 10623 | return d->createRenderBuffer(type, pixelSize, sampleCount, flags, backingFormatHint); |
| 10624 | } |
| 10625 | |
| 10626 | /*! |
| 10627 | \return a new 1D or 2D texture with the specified \a format, \a pixelSize, \a |
| 10628 | sampleCount, and \a flags. |
| 10629 | |
| 10630 | A 1D texture array must have QRhiTexture::OneDimensional set in \a flags. This |
| 10631 | function will implicitly set this flag if the \a pixelSize height is 0. |
| 10632 | |
| 10633 | \note \a format specifies the requested internal and external format, |
| 10634 | meaning the data to be uploaded to the texture will need to be in a |
| 10635 | compatible format, while the native texture may (but is not guaranteed to, |
| 10636 | in case of OpenGL at least) use this format internally. |
| 10637 | |
| 10638 | \note 1D textures are only functional when the OneDimensionalTextures feature is |
| 10639 | reported as supported at run time. Further, mipmaps on 1D textures are only |
| 10640 | functional when the OneDimensionalTextureMipmaps feature is reported at run time. |
| 10641 | |
| 10642 | \sa QRhiResource::destroy() |
| 10643 | */ |
| 10644 | QRhiTexture *QRhi::newTexture(QRhiTexture::Format format, |
| 10645 | const QSize &pixelSize, |
| 10646 | int sampleCount, |
| 10647 | QRhiTexture::Flags flags) |
| 10648 | { |
| 10649 | if (pixelSize.height() == 0) |
| 10650 | flags |= QRhiTexture::OneDimensional; |
| 10651 | |
| 10652 | return d->createTexture(format, pixelSize, depth: 1, arraySize: 0, sampleCount, flags); |
| 10653 | } |
| 10654 | |
| 10655 | /*! |
| 10656 | \return a new 1D, 2D or 3D texture with the specified \a format, \a width, \a |
| 10657 | height, \a depth, \a sampleCount, and \a flags. |
| 10658 | |
| 10659 | This overload is suitable for 3D textures because it allows specifying \a |
| 10660 | depth. A 3D texture must have QRhiTexture::ThreeDimensional set in \a |
| 10661 | flags, but using this overload that can be omitted because the flag is set |
| 10662 | implicitly whenever \a depth is greater than 0. For 1D, 2D and cube textures \a |
| 10663 | depth should be set to 0. |
| 10664 | |
| 10665 | A 1D texture must have QRhiTexture::OneDimensional set in \a flags. This overload |
| 10666 | will implicitly set this flag if both \a height and \a depth are 0. |
| 10667 | |
| 10668 | \note 3D textures are only functional when the ThreeDimensionalTextures |
| 10669 | feature is reported as supported at run time. |
| 10670 | |
| 10671 | \note 1D textures are only functional when the OneDimensionalTextures feature is |
| 10672 | reported as supported at run time. Further, mipmaps on 1D textures are only |
| 10673 | functional when the OneDimensionalTextureMipmaps feature is reported at run time. |
| 10674 | |
| 10675 | \overload |
| 10676 | */ |
| 10677 | QRhiTexture *QRhi::newTexture(QRhiTexture::Format format, |
| 10678 | int width, int height, int depth, |
| 10679 | int sampleCount, |
| 10680 | QRhiTexture::Flags flags) |
| 10681 | { |
| 10682 | if (depth > 0) |
| 10683 | flags |= QRhiTexture::ThreeDimensional; |
| 10684 | |
| 10685 | if (height == 0 && depth == 0) |
| 10686 | flags |= QRhiTexture::OneDimensional; |
| 10687 | |
| 10688 | return d->createTexture(format, pixelSize: QSize(width, height), depth, arraySize: 0, sampleCount, flags); |
| 10689 | } |
| 10690 | |
| 10691 | /*! |
| 10692 | \return a new 1D or 2D texture array with the specified \a format, \a arraySize, |
| 10693 | \a pixelSize, \a sampleCount, and \a flags. |
| 10694 | |
| 10695 | This function implicitly sets QRhiTexture::TextureArray in \a flags. |
| 10696 | |
| 10697 | A 1D texture array must have QRhiTexture::OneDimensional set in \a flags. This |
| 10698 | function will implicitly set this flag if the \a pixelSize height is 0. |
| 10699 | |
| 10700 | \note Do not confuse texture arrays with arrays of textures. A QRhiTexture |
| 10701 | created by this function is usable with 1D or 2D array samplers in the shader, for |
| 10702 | example: \c{layout(binding = 1) uniform sampler2DArray texArr;}. Arrays of |
| 10703 | textures refers to a list of textures that are exposed to the shader via |
| 10704 | QRhiShaderResourceBinding::sampledTextures() and a count > 1, and declared |
| 10705 | in the shader for example like this: \c{layout(binding = 1) uniform |
| 10706 | sampler2D textures[4];} |
| 10707 | |
| 10708 | \note This is only functional when the TextureArrays feature is reported as |
| 10709 | supported at run time. |
| 10710 | |
| 10711 | \note 1D textures are only functional when the OneDimensionalTextures feature is |
| 10712 | reported as supported at run time. Further, mipmaps on 1D textures are only |
| 10713 | functional when the OneDimensionalTextureMipmaps feature is reported at run time. |
| 10714 | |
| 10715 | |
| 10716 | \sa newTexture() |
| 10717 | */ |
| 10718 | QRhiTexture *QRhi::newTextureArray(QRhiTexture::Format format, |
| 10719 | int arraySize, |
| 10720 | const QSize &pixelSize, |
| 10721 | int sampleCount, |
| 10722 | QRhiTexture::Flags flags) |
| 10723 | { |
| 10724 | flags |= QRhiTexture::TextureArray; |
| 10725 | |
| 10726 | if (pixelSize.height() == 0) |
| 10727 | flags |= QRhiTexture::OneDimensional; |
| 10728 | |
| 10729 | return d->createTexture(format, pixelSize, depth: 1, arraySize, sampleCount, flags); |
| 10730 | } |
| 10731 | |
| 10732 | /*! |
| 10733 | \return a new sampler with the specified magnification filter \a magFilter, |
| 10734 | minification filter \a minFilter, mipmapping mode \a mipmapMode, and the |
| 10735 | addressing (wrap) modes \a addressU, \a addressV, and \a addressW. |
| 10736 | |
| 10737 | \note Setting \a mipmapMode to a value other than \c None implies that |
| 10738 | images for all relevant mip levels will be provided either via |
| 10739 | \l{QRhiResourceUpdateBatch::uploadTexture()}{texture uploads} or by calling |
| 10740 | \l{QRhiResourceUpdateBatch::generateMips()}{generateMips()} on the texture |
| 10741 | that is used with this sampler. Attempting to use the sampler with a |
| 10742 | texture that has no data for all relevant mip levels will lead to rendering |
| 10743 | errors, with the exact behavior dependent on the underlying graphics API. |
| 10744 | |
| 10745 | \sa QRhiResource::destroy() |
| 10746 | */ |
| 10747 | QRhiSampler *QRhi::newSampler(QRhiSampler::Filter magFilter, |
| 10748 | QRhiSampler::Filter minFilter, |
| 10749 | QRhiSampler::Filter mipmapMode, |
| 10750 | QRhiSampler::AddressMode addressU, |
| 10751 | QRhiSampler::AddressMode addressV, |
| 10752 | QRhiSampler::AddressMode addressW) |
| 10753 | { |
| 10754 | return d->createSampler(magFilter, minFilter, mipmapMode, u: addressU, v: addressV, w: addressW); |
| 10755 | } |
| 10756 | |
| 10757 | /*! |
| 10758 | \return a new texture render target with color and depth/stencil |
| 10759 | attachments given in \a desc, and with the specified \a flags. |
| 10760 | |
| 10761 | \sa QRhiResource::destroy() |
| 10762 | */ |
| 10763 | |
| 10764 | QRhiTextureRenderTarget *QRhi::newTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, |
| 10765 | QRhiTextureRenderTarget::Flags flags) |
| 10766 | { |
| 10767 | return d->createTextureRenderTarget(desc, flags); |
| 10768 | } |
| 10769 | |
| 10770 | /*! |
| 10771 | \return a new swapchain. |
| 10772 | |
| 10773 | \sa QRhiResource::destroy(), QRhiSwapChain::createOrResize() |
| 10774 | */ |
| 10775 | QRhiSwapChain *QRhi::newSwapChain() |
| 10776 | { |
| 10777 | return d->createSwapChain(); |
| 10778 | } |
| 10779 | |
| 10780 | /*! |
| 10781 | Starts a new frame targeting the next available buffer of \a swapChain. |
| 10782 | |
| 10783 | A frame consists of resource updates and one or more render and compute |
| 10784 | passes. |
| 10785 | |
| 10786 | \a flags can indicate certain special cases. |
| 10787 | |
| 10788 | The high level pattern of rendering into a QWindow using a swapchain: |
| 10789 | |
| 10790 | \list |
| 10791 | |
| 10792 | \li Create a swapchain. |
| 10793 | |
| 10794 | \li Call QRhiSwapChain::createOrResize() whenever the surface size is |
| 10795 | different than before. |
| 10796 | |
| 10797 | \li Call QRhiSwapChain::destroy() on |
| 10798 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. |
| 10799 | |
| 10800 | \li Then on every frame: |
| 10801 | \badcode |
| 10802 | beginFrame(sc); |
| 10803 | updates = nextResourceUpdateBatch(); |
| 10804 | updates->... |
| 10805 | QRhiCommandBuffer *cb = sc->currentFrameCommandBuffer(); |
| 10806 | cb->beginPass(sc->currentFrameRenderTarget(), colorClear, dsClear, updates); |
| 10807 | ... |
| 10808 | cb->endPass(); |
| 10809 | ... // more passes as necessary |
| 10810 | endFrame(sc); |
| 10811 | \endcode |
| 10812 | |
| 10813 | \endlist |
| 10814 | |
| 10815 | \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult |
| 10816 | value on failure. Some of these should be treated as soft, "try again |
| 10817 | later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned, |
| 10818 | the swapchain is to be resized or updated by calling |
| 10819 | QRhiSwapChain::createOrResize(). The application should then attempt to |
| 10820 | generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is |
| 10821 | lost but this may also be recoverable by releasing all resources, including |
| 10822 | the QRhi itself, and then recreating all resources. See isDeviceLost() for |
| 10823 | further discussion. |
| 10824 | |
| 10825 | \sa endFrame(), beginOffscreenFrame(), isDeviceLost() |
| 10826 | */ |
| 10827 | QRhi::FrameOpResult QRhi::beginFrame(QRhiSwapChain *swapChain, BeginFrameFlags flags) |
| 10828 | { |
| 10829 | if (d->inFrame) |
| 10830 | qWarning(msg: "Attempted to call beginFrame() within a still active frame; ignored" ); |
| 10831 | |
| 10832 | if (d->rubLogEnabled) |
| 10833 | qDebug(msg: "[rub] new frame" ); |
| 10834 | |
| 10835 | QRhi::FrameOpResult r = !d->inFrame ? d->beginFrame(swapChain, flags) : FrameOpSuccess; |
| 10836 | if (r == FrameOpSuccess) |
| 10837 | d->inFrame = true; |
| 10838 | |
| 10839 | return r; |
| 10840 | } |
| 10841 | |
| 10842 | /*! |
| 10843 | Ends, commits, and presents a frame that was started in the last |
| 10844 | beginFrame() on \a swapChain. |
| 10845 | |
| 10846 | Double (or triple) buffering is managed internally by the QRhiSwapChain and |
| 10847 | QRhi. |
| 10848 | |
| 10849 | \a flags can optionally be used to change the behavior in certain ways. |
| 10850 | Passing QRhi::SkipPresent skips queuing the Present command or calling |
| 10851 | swapBuffers. |
| 10852 | |
| 10853 | \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult |
| 10854 | value on failure. Some of these should be treated as soft, "try again |
| 10855 | later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned, |
| 10856 | the swapchain is to be resized or updated by calling |
| 10857 | QRhiSwapChain::createOrResize(). The application should then attempt to |
| 10858 | generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is |
| 10859 | lost but this may also be recoverable by releasing all resources, including |
| 10860 | the QRhi itself, and then recreating all resources. See isDeviceLost() for |
| 10861 | further discussion. |
| 10862 | |
| 10863 | \sa beginFrame(), isDeviceLost() |
| 10864 | */ |
| 10865 | QRhi::FrameOpResult QRhi::endFrame(QRhiSwapChain *swapChain, EndFrameFlags flags) |
| 10866 | { |
| 10867 | if (!d->inFrame) |
| 10868 | qWarning(msg: "Attempted to call endFrame() without an active frame; ignored" ); |
| 10869 | |
| 10870 | QRhi::FrameOpResult r = d->inFrame ? d->endFrame(swapChain, flags) : FrameOpSuccess; |
| 10871 | d->inFrame = false; |
| 10872 | // deleteLater is a high level QRhi concept the backends know |
| 10873 | // nothing about - handle it here. |
| 10874 | qDeleteAll(c: d->pendingDeleteResources); |
| 10875 | d->pendingDeleteResources.clear(); |
| 10876 | |
| 10877 | return r; |
| 10878 | } |
| 10879 | |
| 10880 | /*! |
| 10881 | \return true when there is an active frame, meaning there was a |
| 10882 | beginFrame() (or beginOffscreenFrame()) with no corresponding endFrame() |
| 10883 | (or endOffscreenFrame()) yet. |
| 10884 | |
| 10885 | \sa currentFrameSlot(), beginFrame(), endFrame() |
| 10886 | */ |
| 10887 | bool QRhi::isRecordingFrame() const |
| 10888 | { |
| 10889 | return d->inFrame; |
| 10890 | } |
| 10891 | |
| 10892 | /*! |
| 10893 | \return the current frame slot index while recording a frame. Unspecified |
| 10894 | when called outside an active frame (that is, when isRecordingFrame() is \c |
| 10895 | false). |
| 10896 | |
| 10897 | With backends like Vulkan or Metal, it is the responsibility of the QRhi |
| 10898 | backend to block whenever starting a new frame and finding the CPU is |
| 10899 | already \c{FramesInFlight - 1} frames ahead of the GPU (because the command |
| 10900 | buffer submitted in frame no. \c{current} - \c{FramesInFlight} has not yet |
| 10901 | completed). |
| 10902 | |
| 10903 | Resources that tend to change between frames (such as, the native buffer |
| 10904 | object backing a QRhiBuffer with type QRhiBuffer::Dynamic) exist in |
| 10905 | multiple versions, so that each frame, that can be submitted while a |
| 10906 | previous one is still being processed, works with its own copy, thus |
| 10907 | avoiding the need to stall the pipeline when preparing the frame. (The |
| 10908 | contents of a resource that may still be in use in the GPU should not be |
| 10909 | touched, but simply always waiting for the previous frame to finish would |
| 10910 | reduce GPU utilization and ultimately, performance and efficiency.) |
| 10911 | |
| 10912 | Conceptually this is somewhat similar to copy-on-write schemes used by some |
| 10913 | C++ containers and other types. It may also be similar to what an OpenGL or |
| 10914 | Direct 3D 11 implementation performs internally for certain type of objects. |
| 10915 | |
| 10916 | In practice, such double (or triple) buffering resources is realized in |
| 10917 | the Vulkan, Metal, and similar QRhi backends by having a fixed number of |
| 10918 | native resource (such as, VkBuffer) \c slots behind a QRhiResource. That |
| 10919 | can then be indexed by a frame slot index running 0, 1, .., |
| 10920 | FramesInFlight-1, and then wrapping around. |
| 10921 | |
| 10922 | All this is managed transparently to the users of QRhi. However, |
| 10923 | applications that integrate rendering done directly with the graphics API |
| 10924 | may want to perform a similar double or triple buffering of their own |
| 10925 | graphics resources. That is then most easily achieved by knowing the values |
| 10926 | of the maximum number of in-flight frames (retrievable via resourceLimit()) |
| 10927 | and the current frame (slot) index (returned by this function). |
| 10928 | |
| 10929 | \sa isRecordingFrame(), beginFrame(), endFrame() |
| 10930 | */ |
| 10931 | int QRhi::currentFrameSlot() const |
| 10932 | { |
| 10933 | return d->currentFrameSlot; |
| 10934 | } |
| 10935 | |
| 10936 | /*! |
| 10937 | Starts a new offscreen frame. Provides a command buffer suitable for |
| 10938 | recording rendering commands in \a cb. \a flags is used to indicate |
| 10939 | certain special cases, just like with beginFrame(). |
| 10940 | |
| 10941 | \note The QRhiCommandBuffer stored to *cb is not owned by the caller. |
| 10942 | |
| 10943 | Rendering without a swapchain is possible as well. The typical use case is |
| 10944 | to use it in completely offscreen applications, e.g. to generate image |
| 10945 | sequences by rendering and reading back without ever showing a window. |
| 10946 | |
| 10947 | Usage in on-screen applications (so beginFrame, endFrame, |
| 10948 | beginOffscreenFrame, endOffscreenFrame, beginFrame, ...) is possible too |
| 10949 | but it does reduce parallelism so it should be done only infrequently. |
| 10950 | |
| 10951 | Offscreen frames do not let the CPU potentially generate another frame |
| 10952 | while the GPU is still processing the previous one. This has the side |
| 10953 | effect that if readbacks are scheduled, the results are guaranteed to be |
| 10954 | available once endOffscreenFrame() returns. That is not the case with |
| 10955 | frames targeting a swapchain: there the GPU is potentially better utilized, |
| 10956 | but working with readback operations needs more care from the application |
| 10957 | because endFrame(), unlike endOffscreenFrame(), does not guarantee that the |
| 10958 | results from the readback are available at that point. |
| 10959 | |
| 10960 | The skeleton of rendering a frame without a swapchain and then reading the |
| 10961 | frame contents back could look like the following: |
| 10962 | |
| 10963 | \code |
| 10964 | QRhiReadbackResult rbResult; |
| 10965 | QRhiCommandBuffer *cb; |
| 10966 | rhi->beginOffscreenFrame(&cb); |
| 10967 | cb->beginPass(rt, colorClear, dsClear); |
| 10968 | // ... |
| 10969 | u = nextResourceUpdateBatch(); |
| 10970 | u->readBackTexture(rb, &rbResult); |
| 10971 | cb->endPass(u); |
| 10972 | rhi->endOffscreenFrame(); |
| 10973 | // image data available in rbResult |
| 10974 | \endcode |
| 10975 | |
| 10976 | \sa endOffscreenFrame(), beginFrame() |
| 10977 | */ |
| 10978 | QRhi::FrameOpResult QRhi::beginOffscreenFrame(QRhiCommandBuffer **cb, BeginFrameFlags flags) |
| 10979 | { |
| 10980 | if (d->inFrame) |
| 10981 | qWarning(msg: "Attempted to call beginOffscreenFrame() within a still active frame; ignored" ); |
| 10982 | |
| 10983 | if (d->rubLogEnabled) |
| 10984 | qDebug(msg: "[rub] new offscreen frame" ); |
| 10985 | |
| 10986 | QRhi::FrameOpResult r = !d->inFrame ? d->beginOffscreenFrame(cb, flags) : FrameOpSuccess; |
| 10987 | if (r == FrameOpSuccess) |
| 10988 | d->inFrame = true; |
| 10989 | |
| 10990 | return r; |
| 10991 | } |
| 10992 | |
| 10993 | /*! |
| 10994 | Ends, submits, and waits for the offscreen frame. |
| 10995 | |
| 10996 | \a flags is not currently used. |
| 10997 | |
| 10998 | \sa beginOffscreenFrame() |
| 10999 | */ |
| 11000 | QRhi::FrameOpResult QRhi::endOffscreenFrame(EndFrameFlags flags) |
| 11001 | { |
| 11002 | if (!d->inFrame) |
| 11003 | qWarning(msg: "Attempted to call endOffscreenFrame() without an active frame; ignored" ); |
| 11004 | |
| 11005 | QRhi::FrameOpResult r = d->inFrame ? d->endOffscreenFrame(flags) : FrameOpSuccess; |
| 11006 | d->inFrame = false; |
| 11007 | qDeleteAll(c: d->pendingDeleteResources); |
| 11008 | d->pendingDeleteResources.clear(); |
| 11009 | |
| 11010 | return r; |
| 11011 | } |
| 11012 | |
| 11013 | /*! |
| 11014 | Waits for any work on the graphics queue (where applicable) to complete, |
| 11015 | then executes all deferred operations, like completing readbacks and |
| 11016 | resource releases. Can be called inside and outside of a frame, but not |
| 11017 | inside a pass. Inside a frame it implies submitting any work on the |
| 11018 | command buffer. |
| 11019 | |
| 11020 | \note Avoid this function. One case where it may be needed is when the |
| 11021 | results of an enqueued readback in a swapchain-based frame are needed at a |
| 11022 | fixed given point and so waiting for the results is desired. |
| 11023 | */ |
| 11024 | QRhi::FrameOpResult QRhi::finish() |
| 11025 | { |
| 11026 | return d->finish(); |
| 11027 | } |
| 11028 | |
| 11029 | /*! |
| 11030 | \return the list of supported sample counts. |
| 11031 | |
| 11032 | A typical example would be (1, 2, 4, 8). |
| 11033 | |
| 11034 | With some backend this list of supported values is fixed in advance, while |
| 11035 | with some others the (physical) device properties indicate what is |
| 11036 | supported at run time. |
| 11037 | |
| 11038 | \sa QRhiRenderBuffer::setSampleCount(), QRhiTexture::setSampleCount(), |
| 11039 | QRhiGraphicsPipeline::setSampleCount(), QRhiSwapChain::setSampleCount() |
| 11040 | */ |
| 11041 | QList<int> QRhi::supportedSampleCounts() const |
| 11042 | { |
| 11043 | return d->supportedSampleCounts(); |
| 11044 | } |
| 11045 | |
| 11046 | /*! |
| 11047 | \return the minimum uniform buffer offset alignment in bytes. This is |
| 11048 | typically 256. |
| 11049 | |
| 11050 | Attempting to bind a uniform buffer region with an offset not aligned to |
| 11051 | this value will lead to failures depending on the backend and the |
| 11052 | underlying graphics API. |
| 11053 | |
| 11054 | \sa ubufAligned() |
| 11055 | */ |
| 11056 | int QRhi::ubufAlignment() const |
| 11057 | { |
| 11058 | return d->ubufAlignment(); |
| 11059 | } |
| 11060 | |
| 11061 | Q_CONSTINIT static QBasicAtomicInteger<QRhiGlobalObjectIdGenerator::Type> counter = Q_BASIC_ATOMIC_INITIALIZER(0); |
| 11062 | |
| 11063 | QRhiGlobalObjectIdGenerator::Type QRhiGlobalObjectIdGenerator::newId() |
| 11064 | { |
| 11065 | return counter.fetchAndAddRelaxed(valueToAdd: 1) + 1; |
| 11066 | } |
| 11067 | |
| 11068 | bool QRhiPassResourceTracker::isEmpty() const |
| 11069 | { |
| 11070 | return m_buffers.isEmpty() && m_textures.isEmpty(); |
| 11071 | } |
| 11072 | |
| 11073 | void QRhiPassResourceTracker::reset() |
| 11074 | { |
| 11075 | m_buffers.clear(); |
| 11076 | m_textures.clear(); |
| 11077 | } |
| 11078 | |
| 11079 | static inline QRhiPassResourceTracker::BufferStage earlierStage(QRhiPassResourceTracker::BufferStage a, |
| 11080 | QRhiPassResourceTracker::BufferStage b) |
| 11081 | { |
| 11082 | return QRhiPassResourceTracker::BufferStage(qMin(a: int(a), b: int(b))); |
| 11083 | } |
| 11084 | |
| 11085 | void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage, |
| 11086 | const UsageState &state) |
| 11087 | { |
| 11088 | auto it = m_buffers.find(key: buf); |
| 11089 | if (it != m_buffers.end()) { |
| 11090 | if (it->access != *access) { |
| 11091 | const QByteArray name = buf->name(); |
| 11092 | qWarning(msg: "Buffer %p (%s) used with different accesses within the same pass, this is not allowed." , |
| 11093 | buf, name.constData()); |
| 11094 | return; |
| 11095 | } |
| 11096 | if (it->stage != *stage) { |
| 11097 | it->stage = earlierStage(a: it->stage, b: *stage); |
| 11098 | *stage = it->stage; |
| 11099 | } |
| 11100 | return; |
| 11101 | } |
| 11102 | |
| 11103 | Buffer b; |
| 11104 | b.slot = slot; |
| 11105 | b.access = *access; |
| 11106 | b.stage = *stage; |
| 11107 | b.stateAtPassBegin = state; // first use -> initial state |
| 11108 | m_buffers.insert(key: buf, value: b); |
| 11109 | } |
| 11110 | |
| 11111 | static inline QRhiPassResourceTracker::TextureStage earlierStage(QRhiPassResourceTracker::TextureStage a, |
| 11112 | QRhiPassResourceTracker::TextureStage b) |
| 11113 | { |
| 11114 | return QRhiPassResourceTracker::TextureStage(qMin(a: int(a), b: int(b))); |
| 11115 | } |
| 11116 | |
| 11117 | static inline bool isImageLoadStore(QRhiPassResourceTracker::TextureAccess access) |
| 11118 | { |
| 11119 | return access == QRhiPassResourceTracker::TexStorageLoad |
| 11120 | || access == QRhiPassResourceTracker::TexStorageStore |
| 11121 | || access == QRhiPassResourceTracker::TexStorageLoadStore; |
| 11122 | } |
| 11123 | |
| 11124 | void QRhiPassResourceTracker::registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage, |
| 11125 | const UsageState &state) |
| 11126 | { |
| 11127 | auto it = m_textures.find(key: tex); |
| 11128 | if (it != m_textures.end()) { |
| 11129 | if (it->access != *access) { |
| 11130 | // Different subresources of a texture may be used for both load |
| 11131 | // and store in the same pass. (think reading from one mip level |
| 11132 | // and writing to another one in a compute shader) This we can |
| 11133 | // handle by treating the entire resource as read-write. |
| 11134 | if (isImageLoadStore(access: it->access) && isImageLoadStore(access: *access)) { |
| 11135 | it->access = QRhiPassResourceTracker::TexStorageLoadStore; |
| 11136 | *access = it->access; |
| 11137 | } else { |
| 11138 | const QByteArray name = tex->name(); |
| 11139 | qWarning(msg: "Texture %p (%s) used with different accesses within the same pass, this is not allowed." , |
| 11140 | tex, name.constData()); |
| 11141 | } |
| 11142 | } |
| 11143 | if (it->stage != *stage) { |
| 11144 | it->stage = earlierStage(a: it->stage, b: *stage); |
| 11145 | *stage = it->stage; |
| 11146 | } |
| 11147 | return; |
| 11148 | } |
| 11149 | |
| 11150 | Texture t; |
| 11151 | t.access = *access; |
| 11152 | t.stage = *stage; |
| 11153 | t.stateAtPassBegin = state; // first use -> initial state |
| 11154 | m_textures.insert(key: tex, value: t); |
| 11155 | } |
| 11156 | |
| 11157 | QRhiPassResourceTracker::BufferStage QRhiPassResourceTracker::toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages) |
| 11158 | { |
| 11159 | // pick the earlier stage (as this is going to be dstAccessMask) |
| 11160 | if (stages.testFlag(flag: QRhiShaderResourceBinding::VertexStage)) |
| 11161 | return QRhiPassResourceTracker::BufVertexStage; |
| 11162 | if (stages.testFlag(flag: QRhiShaderResourceBinding::TessellationControlStage)) |
| 11163 | return QRhiPassResourceTracker::BufTCStage; |
| 11164 | if (stages.testFlag(flag: QRhiShaderResourceBinding::TessellationEvaluationStage)) |
| 11165 | return QRhiPassResourceTracker::BufTEStage; |
| 11166 | if (stages.testFlag(flag: QRhiShaderResourceBinding::FragmentStage)) |
| 11167 | return QRhiPassResourceTracker::BufFragmentStage; |
| 11168 | if (stages.testFlag(flag: QRhiShaderResourceBinding::ComputeStage)) |
| 11169 | return QRhiPassResourceTracker::BufComputeStage; |
| 11170 | if (stages.testFlag(flag: QRhiShaderResourceBinding::GeometryStage)) |
| 11171 | return QRhiPassResourceTracker::BufGeometryStage; |
| 11172 | |
| 11173 | Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::BufVertexStage); |
| 11174 | } |
| 11175 | |
| 11176 | QRhiPassResourceTracker::TextureStage QRhiPassResourceTracker::toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages) |
| 11177 | { |
| 11178 | // pick the earlier stage (as this is going to be dstAccessMask) |
| 11179 | if (stages.testFlag(flag: QRhiShaderResourceBinding::VertexStage)) |
| 11180 | return QRhiPassResourceTracker::TexVertexStage; |
| 11181 | if (stages.testFlag(flag: QRhiShaderResourceBinding::TessellationControlStage)) |
| 11182 | return QRhiPassResourceTracker::TexTCStage; |
| 11183 | if (stages.testFlag(flag: QRhiShaderResourceBinding::TessellationEvaluationStage)) |
| 11184 | return QRhiPassResourceTracker::TexTEStage; |
| 11185 | if (stages.testFlag(flag: QRhiShaderResourceBinding::FragmentStage)) |
| 11186 | return QRhiPassResourceTracker::TexFragmentStage; |
| 11187 | if (stages.testFlag(flag: QRhiShaderResourceBinding::ComputeStage)) |
| 11188 | return QRhiPassResourceTracker::TexComputeStage; |
| 11189 | if (stages.testFlag(flag: QRhiShaderResourceBinding::GeometryStage)) |
| 11190 | return QRhiPassResourceTracker::TexGeometryStage; |
| 11191 | |
| 11192 | Q_UNREACHABLE_RETURN(QRhiPassResourceTracker::TexVertexStage); |
| 11193 | } |
| 11194 | |
| 11195 | QT_END_NAMESPACE |
| 11196 | |