| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qshader_p.h" |
| 5 | #include <QDataStream> |
| 6 | #include <QBuffer> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | /*! |
| 11 | \class QShader |
| 12 | \ingroup painting-3D |
| 13 | \inmodule QtGui |
| 14 | \since 6.6 |
| 15 | |
| 16 | \brief Contains multiple versions of a shader translated to multiple shading languages, |
| 17 | together with reflection metadata. |
| 18 | |
| 19 | QShader is the entry point to shader code in the graphics API agnostic |
| 20 | Qt world. Instead of using GLSL shader sources, as was the custom with Qt |
| 21 | 5.x, new graphics systems with backends for multiple graphics APIs, such |
| 22 | as, Vulkan, Metal, Direct3D, and OpenGL, take QShader as their input |
| 23 | whenever a shader needs to be specified. |
| 24 | |
| 25 | \warning The QRhi family of classes in the Qt Gui module, including QShader |
| 26 | and QShaderDescription, offer limited compatibility guarantees. There are |
| 27 | no source or binary compatibility guarantees for these classes, meaning the |
| 28 | API is only guaranteed to work with the Qt version the application was |
| 29 | developed against. Source incompatible changes are however aimed to be kept |
| 30 | at a minimum and will only be made in minor releases (6.7, 6.8, and so on). |
| 31 | To use these classes in an application, link to |
| 32 | \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c |
| 33 | rhi prefix, for example \c{#include <rhi/qshader.h>}. |
| 34 | |
| 35 | A QShader instance is empty and thus invalid by default. To get a useful |
| 36 | instance, the two typical methods are: |
| 37 | |
| 38 | \list |
| 39 | |
| 40 | \li Generate the contents offline, during build time or earlier, using the |
| 41 | \c qsb command line tool. The result is a binary file that is shipped with |
| 42 | the application, read via QIODevice::readAll(), and then deserialized via |
| 43 | fromSerialized(). For more information, see QShaderBaker. |
| 44 | |
| 45 | \li Generate at run time via QShaderBaker. This is an expensive operation, |
| 46 | but allows applications to use user-provided or dynamically generated |
| 47 | shader source strings. |
| 48 | |
| 49 | \endlist |
| 50 | |
| 51 | When used together with the Qt Rendering Hardware Interface and its |
| 52 | classes, like QRhiGraphicsPipeline, no further action is needed from the |
| 53 | application's side as these classes are prepared to consume a QShader |
| 54 | whenever a shader needs to be specified for a given stage of the graphics |
| 55 | pipeline. |
| 56 | |
| 57 | Alternatively, applications can access |
| 58 | |
| 59 | \list |
| 60 | |
| 61 | \li the source or byte code for any of the shading language versions that |
| 62 | are included in the QShader, |
| 63 | |
| 64 | \li the name of the entry point for the shader, |
| 65 | |
| 66 | \li the reflection metadata containing a description of the shader's |
| 67 | inputs, outputs and resources like uniform blocks. This is essential when |
| 68 | an application or framework needs to discover the inputs of a shader at |
| 69 | runtime due to not having advance knowledge of the vertex attributes or the |
| 70 | layout of the uniform buffers used by the shader. |
| 71 | |
| 72 | \endlist |
| 73 | |
| 74 | QShader makes no assumption about the shading language that was used |
| 75 | as the source for generating the various versions and variants that are |
| 76 | included in it. |
| 77 | |
| 78 | QShader uses implicit sharing similarly to many core Qt types, and so |
| 79 | can be returned or passed by value. Detach happens implicitly when calling |
| 80 | a setter. |
| 81 | |
| 82 | For reference, a typical, portable QRhi expects that a QShader suitable for |
| 83 | all its backends contains at least the following. (this excludes support |
| 84 | for core profile OpenGL contexts, add GLSL 150 or newer for that) |
| 85 | |
| 86 | \list |
| 87 | |
| 88 | \li SPIR-V 1.0 bytecode suitable for Vulkan 1.0 or newer |
| 89 | |
| 90 | \li GLSL/ES 100 source code suitable for OpenGL ES 2.0 or newer |
| 91 | |
| 92 | \li GLSL 120 source code suitable for OpenGL 2.1 or newer |
| 93 | |
| 94 | \li HLSL Shader Model 5.0 source code or the corresponding DXBC bytecode suitable for Direct3D 11/12 |
| 95 | |
| 96 | \li Metal Shading Language 1.2 source code or the corresponding bytecode suitable for Metal 1.2 or newer |
| 97 | |
| 98 | \endlist |
| 99 | |
| 100 | \sa QShaderBaker |
| 101 | */ |
| 102 | |
| 103 | /*! |
| 104 | \enum QShader::Stage |
| 105 | Describes the stage of the graphics pipeline the shader is suitable for. |
| 106 | |
| 107 | \value VertexStage Vertex shader |
| 108 | \value TessellationControlStage Tessellation control (hull) shader |
| 109 | \value TessellationEvaluationStage Tessellation evaluation (domain) shader |
| 110 | \value GeometryStage Geometry shader |
| 111 | \value FragmentStage Fragment (pixel) shader |
| 112 | \value ComputeStage Compute shader |
| 113 | */ |
| 114 | |
| 115 | /*! |
| 116 | \class QShaderVersion |
| 117 | \inmodule QtGui |
| 118 | \since 6.6 |
| 119 | |
| 120 | \brief Specifies the shading language version. |
| 121 | |
| 122 | While languages like SPIR-V or the Metal Shading Language use traditional |
| 123 | version numbers, shaders for other APIs can use slightly different |
| 124 | versioning schemes. All those are mapped to a single version number in |
| 125 | here, however. For HLSL, the version refers to the Shader Model version, |
| 126 | like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose |
| 127 | between GLSL and GLSL/ES. |
| 128 | |
| 129 | Below is a list with the most common examples of shader versions for |
| 130 | different graphics APIs: |
| 131 | |
| 132 | \list |
| 133 | |
| 134 | \li Vulkan (SPIR-V): 100 |
| 135 | \li OpenGL: 120, 330, 440, etc. |
| 136 | \li OpenGL ES: 100 with GlslEs, 300 with GlslEs, etc. |
| 137 | \li Direct3D: 50, 51, 60 |
| 138 | \li Metal: 12, 20 |
| 139 | \endlist |
| 140 | |
| 141 | A default constructed QShaderVersion contains a version of 100 and no |
| 142 | flags set. |
| 143 | |
| 144 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
| 145 | for details. |
| 146 | */ |
| 147 | |
| 148 | /*! |
| 149 | \enum QShaderVersion::Flag |
| 150 | |
| 151 | Describes the flags that can be set. |
| 152 | |
| 153 | \value GlslEs Indicates that GLSL/ES is meant in combination with GlslShader |
| 154 | */ |
| 155 | |
| 156 | /*! |
| 157 | \class QShaderKey |
| 158 | \inmodule QtGui |
| 159 | \since 6.6 |
| 160 | |
| 161 | \brief Specifies the shading language, the version with flags, and the variant. |
| 162 | |
| 163 | A default constructed QShaderKey has source set to SpirvShader and |
| 164 | sourceVersion set to 100. sourceVariant defaults to StandardShader. |
| 165 | |
| 166 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
| 167 | for details. |
| 168 | */ |
| 169 | |
| 170 | /*! |
| 171 | \enum QShader::Source |
| 172 | Describes what kind of shader code an entry contains. |
| 173 | |
| 174 | \value SpirvShader SPIR-V |
| 175 | \value GlslShader GLSL |
| 176 | \value HlslShader HLSL |
| 177 | \value DxbcShader Direct3D bytecode (HLSL compiled by \c fxc) |
| 178 | \value MslShader Metal Shading Language |
| 179 | \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc) |
| 180 | \value MetalLibShader Pre-compiled Metal bytecode |
| 181 | \value WgslShader WGSL |
| 182 | */ |
| 183 | |
| 184 | /*! |
| 185 | \enum QShader::Variant |
| 186 | Describes what kind of shader code an entry contains. |
| 187 | |
| 188 | \value StandardShader The normal, unmodified version of the shader code. |
| 189 | |
| 190 | \value BatchableVertexShader Vertex shader rewritten to be suitable for Qt Quick scenegraph batching. |
| 191 | |
| 192 | \value UInt16IndexedVertexAsComputeShader A vertex shader meant to be used |
| 193 | in a Metal pipeline with tessellation in combination with indexed draw |
| 194 | calls sourcing index data from a uint16 index buffer. To support the Metal |
| 195 | tessellation pipeline, the vertex shader is translated to a compute shader |
| 196 | that may be dependent on the index buffer usage in the draw calls (e.g. if |
| 197 | the shader is using gl_VertexIndex), hence the need for three dedicated |
| 198 | variants. |
| 199 | |
| 200 | \value UInt32IndexedVertexAsComputeShader A vertex shader meant to be used |
| 201 | in a Metal pipeline with tessellation in combination with indexed draw |
| 202 | calls sourcing index data from a uint32 index buffer. To support the Metal |
| 203 | tessellation pipeline, the vertex shader is translated to a compute shader |
| 204 | that may be dependent on the index buffer usage in the draw calls (e.g. if |
| 205 | the shader is using gl_VertexIndex), hence the need for three dedicated |
| 206 | variants. |
| 207 | |
| 208 | \value NonIndexedVertexAsComputeShader A vertex shader meant to be used in |
| 209 | a Metal pipeline with tessellation in combination with non-indexed draw |
| 210 | calls. To support the Metal tessellation pipeline, the vertex shader is |
| 211 | translated to a compute shader that may be dependent on the index buffer |
| 212 | usage in the draw calls (e.g. if the shader is using gl_VertexIndex), hence |
| 213 | the need for three dedicated variants. |
| 214 | */ |
| 215 | |
| 216 | /*! |
| 217 | \enum QShader::SerializedFormatVersion |
| 218 | Describes the desired output format when serializing the QShader. |
| 219 | |
| 220 | The default value for the \c version argument of serialized() is \c Latest. |
| 221 | This is sufficient in the vast majority of cases. Specifying another value |
| 222 | is needed only when the intention is to generate serialized data that can |
| 223 | be loaded by earlier Qt versions. For example, the \c qsb tool uses these |
| 224 | enum values when the \c{--qsbversion} command-line argument is given. |
| 225 | |
| 226 | \note Targeting earlier versions will make certain features disfunctional |
| 227 | with the generated asset. This is not an issue when using the asset with |
| 228 | the specified, older Qt version, given that that Qt version does not have |
| 229 | the newer features in newer Qt versions that rely on additional data |
| 230 | generated in the QShader and the serialized data stream, but may become a |
| 231 | problem if the generated asset is then used with a newer Qt version. |
| 232 | |
| 233 | \value Latest The current Qt version |
| 234 | \value Qt_6_5 Qt 6.5 |
| 235 | \value Qt_6_4 Qt 6.4 |
| 236 | */ |
| 237 | |
| 238 | /*! |
| 239 | \class QShaderCode |
| 240 | \inmodule QtGui |
| 241 | \since 6.6 |
| 242 | |
| 243 | \brief Contains source or binary code for a shader and additional metadata. |
| 244 | |
| 245 | When shader() is empty after retrieving a QShaderCode instance from |
| 246 | QShader, it indicates no shader code was found for the requested key. |
| 247 | |
| 248 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
| 249 | for details. |
| 250 | */ |
| 251 | |
| 252 | /*! |
| 253 | Constructs a new, empty (and thus invalid) QShader instance. |
| 254 | */ |
| 255 | QShader::QShader() |
| 256 | : d(nullptr) |
| 257 | { |
| 258 | } |
| 259 | |
| 260 | /*! |
| 261 | \internal |
| 262 | */ |
| 263 | void QShader::detach() |
| 264 | { |
| 265 | if (d) |
| 266 | qAtomicDetach(d); |
| 267 | else |
| 268 | d = new QShaderPrivate; |
| 269 | } |
| 270 | |
| 271 | /*! |
| 272 | Constructs a copy of \a other. |
| 273 | */ |
| 274 | QShader::QShader(const QShader &other) |
| 275 | : d(other.d) |
| 276 | { |
| 277 | if (d) |
| 278 | d->ref.ref(); |
| 279 | } |
| 280 | |
| 281 | /*! |
| 282 | Assigns \a other to this object. |
| 283 | */ |
| 284 | QShader &QShader::operator=(const QShader &other) |
| 285 | { |
| 286 | if (d) { |
| 287 | if (other.d) { |
| 288 | qAtomicAssign(d, x: other.d); |
| 289 | } else { |
| 290 | if (!d->ref.deref()) |
| 291 | delete d; |
| 292 | d = nullptr; |
| 293 | } |
| 294 | } else if (other.d) { |
| 295 | other.d->ref.ref(); |
| 296 | d = other.d; |
| 297 | } |
| 298 | return *this; |
| 299 | } |
| 300 | |
| 301 | /*! |
| 302 | \fn QShader::QShader(QShader &&other) noexcept |
| 303 | \since 6.7 |
| 304 | |
| 305 | Move-constructs a new QShader from \a other. |
| 306 | |
| 307 | \note The moved-from object \a other is placed in a |
| 308 | partially-formed state, in which the only valid operations are |
| 309 | destruction and assignment of a new value. |
| 310 | */ |
| 311 | |
| 312 | /*! |
| 313 | \fn QShader &QShader::operator=(QShader &&other) |
| 314 | \since 6.7 |
| 315 | |
| 316 | Move-assigns \a other to this QShader instance. |
| 317 | |
| 318 | \note The moved-from object \a other is placed in a |
| 319 | partially-formed state, in which the only valid operations are |
| 320 | destruction and assignment of a new value. |
| 321 | */ |
| 322 | |
| 323 | /*! |
| 324 | Destructor. |
| 325 | */ |
| 326 | QShader::~QShader() |
| 327 | { |
| 328 | if (d && !d->ref.deref()) |
| 329 | delete d; |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \fn void QShader::swap(QShader &other) |
| 334 | \since 6.7 |
| 335 | \memberswap{shader} |
| 336 | */ |
| 337 | |
| 338 | /*! |
| 339 | \return true if the QShader contains at least one shader version. |
| 340 | */ |
| 341 | bool QShader::isValid() const |
| 342 | { |
| 343 | return d ? !d->shaders.isEmpty() : false; |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | \return the pipeline stage the shader is meant for. |
| 348 | */ |
| 349 | QShader::Stage QShader::stage() const |
| 350 | { |
| 351 | return d ? d->stage : QShader::VertexStage; |
| 352 | } |
| 353 | |
| 354 | /*! |
| 355 | Sets the pipeline \a stage. |
| 356 | */ |
| 357 | void QShader::setStage(Stage stage) |
| 358 | { |
| 359 | if (!d || stage != d->stage) { |
| 360 | detach(); |
| 361 | d->stage = stage; |
| 362 | } |
| 363 | } |
| 364 | |
| 365 | /*! |
| 366 | \return the reflection metadata for the shader. |
| 367 | */ |
| 368 | QShaderDescription QShader::description() const |
| 369 | { |
| 370 | return d ? d->desc : QShaderDescription(); |
| 371 | } |
| 372 | |
| 373 | /*! |
| 374 | Sets the reflection metadata to \a desc. |
| 375 | */ |
| 376 | void QShader::setDescription(const QShaderDescription &desc) |
| 377 | { |
| 378 | detach(); |
| 379 | d->desc = desc; |
| 380 | } |
| 381 | |
| 382 | /*! |
| 383 | \return the list of available shader versions |
| 384 | */ |
| 385 | QList<QShaderKey> QShader::availableShaders() const |
| 386 | { |
| 387 | return d ? d->shaders.keys().toVector() : QList<QShaderKey>(); |
| 388 | } |
| 389 | |
| 390 | /*! |
| 391 | \return the source or binary code for a given shader version specified by \a key. |
| 392 | */ |
| 393 | QShaderCode QShader::shader(const QShaderKey &key) const |
| 394 | { |
| 395 | return d ? d->shaders.value(key) : QShaderCode(); |
| 396 | } |
| 397 | |
| 398 | /*! |
| 399 | Stores the source or binary \a shader code for a given shader version specified by \a key. |
| 400 | */ |
| 401 | void QShader::setShader(const QShaderKey &key, const QShaderCode &shader) |
| 402 | { |
| 403 | if (d && d->shaders.value(key) == shader) |
| 404 | return; |
| 405 | |
| 406 | detach(); |
| 407 | d->shaders[key] = shader; |
| 408 | } |
| 409 | |
| 410 | /*! |
| 411 | Removes the source or binary shader code for a given \a key. |
| 412 | Does nothing when not found. |
| 413 | */ |
| 414 | void QShader::removeShader(const QShaderKey &key) |
| 415 | { |
| 416 | if (!d) |
| 417 | return; |
| 418 | |
| 419 | auto it = d->shaders.find(key); |
| 420 | if (it == d->shaders.end()) |
| 421 | return; |
| 422 | |
| 423 | detach(); |
| 424 | d->shaders.erase(it); |
| 425 | } |
| 426 | |
| 427 | static void writeShaderKey(QDataStream *ds, const QShaderKey &k) |
| 428 | { |
| 429 | *ds << int(k.source()); |
| 430 | *ds << k.sourceVersion().version(); |
| 431 | *ds << k.sourceVersion().flags(); |
| 432 | *ds << int(k.sourceVariant()); |
| 433 | } |
| 434 | |
| 435 | /*! |
| 436 | \return a serialized binary version of all the data held by the |
| 437 | QShader, suitable for writing to files or other I/O devices. |
| 438 | |
| 439 | By default the latest serialization format is used. Use \a version |
| 440 | parameter to serialize for a compatibility Qt version. Only when it is |
| 441 | known that the generated data stream must be made compatible with an older |
| 442 | Qt version at the expense of making it incompatible with features |
| 443 | introduced since that Qt version, should another value (for example, |
| 444 | \l{SerializedFormatVersion}{Qt_6_5} for Qt 6.5) be used. |
| 445 | |
| 446 | \sa fromSerialized() |
| 447 | */ |
| 448 | QByteArray QShader::serialized(SerializedFormatVersion version) const |
| 449 | { |
| 450 | static QShaderPrivate sd; |
| 451 | QShaderPrivate *dd = d ? d : &sd; |
| 452 | |
| 453 | QBuffer buf; |
| 454 | QDataStream ds(&buf); |
| 455 | ds.setVersion(QDataStream::Qt_5_10); |
| 456 | if (!buf.open(openMode: QIODevice::WriteOnly)) |
| 457 | return QByteArray(); |
| 458 | |
| 459 | const int qsbVersion = QShaderPrivate::qtQsbVersion(qtVersion: version); |
| 460 | ds << qsbVersion; |
| 461 | |
| 462 | ds << int(dd->stage); |
| 463 | dd->desc.serialize(stream: &ds, version: qsbVersion); |
| 464 | ds << int(dd->shaders.size()); |
| 465 | for (auto it = dd->shaders.cbegin(), itEnd = dd->shaders.cend(); it != itEnd; ++it) { |
| 466 | const QShaderKey &k(it.key()); |
| 467 | writeShaderKey(ds: &ds, k); |
| 468 | const QShaderCode &shader(dd->shaders.value(key: k)); |
| 469 | ds << shader.shader(); |
| 470 | ds << shader.entryPoint(); |
| 471 | } |
| 472 | ds << int(dd->bindings.size()); |
| 473 | for (auto it = dd->bindings.cbegin(), itEnd = dd->bindings.cend(); it != itEnd; ++it) { |
| 474 | const QShaderKey &k(it.key()); |
| 475 | writeShaderKey(ds: &ds, k); |
| 476 | const NativeResourceBindingMap &map(it.value()); |
| 477 | ds << int(map.size()); |
| 478 | for (auto mapIt = map.cbegin(), mapItEnd = map.cend(); mapIt != mapItEnd; ++mapIt) { |
| 479 | ds << mapIt.key(); |
| 480 | ds << mapIt.value().first; |
| 481 | ds << mapIt.value().second; |
| 482 | } |
| 483 | } |
| 484 | ds << int(dd->combinedImageMap.size()); |
| 485 | for (auto it = dd->combinedImageMap.cbegin(), itEnd = dd->combinedImageMap.cend(); it != itEnd; ++it) { |
| 486 | const QShaderKey &k(it.key()); |
| 487 | writeShaderKey(ds: &ds, k); |
| 488 | const SeparateToCombinedImageSamplerMappingList &list(it.value()); |
| 489 | ds << int(list.size()); |
| 490 | for (auto listIt = list.cbegin(), listItEnd = list.cend(); listIt != listItEnd; ++listIt) { |
| 491 | ds << listIt->combinedSamplerName; |
| 492 | ds << listIt->textureBinding; |
| 493 | ds << listIt->samplerBinding; |
| 494 | } |
| 495 | } |
| 496 | if (qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { |
| 497 | ds << int(dd->nativeShaderInfoMap.size()); |
| 498 | for (auto it = dd->nativeShaderInfoMap.cbegin(), itEnd = dd->nativeShaderInfoMap.cend(); it != itEnd; ++it) { |
| 499 | const QShaderKey &k(it.key()); |
| 500 | writeShaderKey(ds: &ds, k); |
| 501 | ds << it->flags; |
| 502 | ds << int(it->extraBufferBindings.size()); |
| 503 | for (auto mapIt = it->extraBufferBindings.cbegin(), mapItEnd = it->extraBufferBindings.cend(); |
| 504 | mapIt != mapItEnd; ++mapIt) |
| 505 | { |
| 506 | ds << mapIt.key(); |
| 507 | ds << mapIt.value(); |
| 508 | } |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | return qCompress(data: buf.buffer()); |
| 513 | } |
| 514 | |
| 515 | static void readShaderKey(QDataStream *ds, QShaderKey *k) |
| 516 | { |
| 517 | int intVal; |
| 518 | *ds >> intVal; |
| 519 | k->setSource(QShader::Source(intVal)); |
| 520 | QShaderVersion ver; |
| 521 | *ds >> intVal; |
| 522 | ver.setVersion(intVal); |
| 523 | *ds >> intVal; |
| 524 | ver.setFlags(QShaderVersion::Flags(intVal)); |
| 525 | k->setSourceVersion(ver); |
| 526 | *ds >> intVal; |
| 527 | k->setSourceVariant(QShader::Variant(intVal)); |
| 528 | } |
| 529 | |
| 530 | /*! |
| 531 | Creates a new QShader instance from the given \a data. |
| 532 | |
| 533 | If \a data cannot be deserialized successfully, the result is a default |
| 534 | constructed QShader for which isValid() returns \c false. |
| 535 | |
| 536 | \sa serialized() |
| 537 | */ |
| 538 | QShader QShader::fromSerialized(const QByteArray &data) |
| 539 | { |
| 540 | QByteArray udata = qUncompress(data); |
| 541 | QBuffer buf(&udata); |
| 542 | QDataStream ds(&buf); |
| 543 | ds.setVersion(QDataStream::Qt_5_10); |
| 544 | if (!buf.open(openMode: QIODevice::ReadOnly)) |
| 545 | return QShader(); |
| 546 | |
| 547 | QShader bs; |
| 548 | bs.detach(); // to get d created |
| 549 | QShaderPrivate *d = QShaderPrivate::get(s: &bs); |
| 550 | Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached |
| 551 | int intVal; |
| 552 | ds >> intVal; |
| 553 | d->qsbVersion = intVal; |
| 554 | if (d->qsbVersion != QShaderPrivate::QSB_VERSION |
| 555 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_INPUT_OUTPUT_INTERFACE_BLOCKS |
| 556 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_EXTENDED_STORAGE_BUFFER_INFO |
| 557 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO |
| 558 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS |
| 559 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS |
| 560 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR |
| 561 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON |
| 562 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) |
| 563 | { |
| 564 | qWarning(msg: "Attempted to deserialize QShader with unknown version %d." , d->qsbVersion); |
| 565 | return QShader(); |
| 566 | } |
| 567 | |
| 568 | ds >> intVal; |
| 569 | d->stage = Stage(intVal); |
| 570 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) { |
| 571 | d->desc = QShaderDescription::deserialize(stream: &ds, version: d->qsbVersion); |
| 572 | } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) { |
| 573 | qWarning(msg: "Can no longer load QShaderDescription from CBOR." ); |
| 574 | d->desc = QShaderDescription(); |
| 575 | } else { |
| 576 | qWarning(msg: "Can no longer load QShaderDescription from binary JSON." ); |
| 577 | d->desc = QShaderDescription(); |
| 578 | } |
| 579 | int count; |
| 580 | ds >> count; |
| 581 | for (int i = 0; i < count; ++i) { |
| 582 | QShaderKey k; |
| 583 | readShaderKey(ds: &ds, k: &k); |
| 584 | QShaderCode shader; |
| 585 | QByteArray s; |
| 586 | ds >> s; |
| 587 | shader.setShader(s); |
| 588 | ds >> s; |
| 589 | shader.setEntryPoint(s); |
| 590 | d->shaders[k] = shader; |
| 591 | } |
| 592 | |
| 593 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) { |
| 594 | ds >> count; |
| 595 | for (int i = 0; i < count; ++i) { |
| 596 | QShaderKey k; |
| 597 | readShaderKey(ds: &ds, k: &k); |
| 598 | NativeResourceBindingMap map; |
| 599 | int mapSize; |
| 600 | ds >> mapSize; |
| 601 | for (int b = 0; b < mapSize; ++b) { |
| 602 | int binding; |
| 603 | ds >> binding; |
| 604 | int firstNativeBinding; |
| 605 | ds >> firstNativeBinding; |
| 606 | int secondNativeBinding; |
| 607 | ds >> secondNativeBinding; |
| 608 | map.insert(key: binding, value: { firstNativeBinding, secondNativeBinding }); |
| 609 | } |
| 610 | d->bindings.insert(key: k, value: map); |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS) { |
| 615 | ds >> count; |
| 616 | for (int i = 0; i < count; ++i) { |
| 617 | QShaderKey k; |
| 618 | readShaderKey(ds: &ds, k: &k); |
| 619 | SeparateToCombinedImageSamplerMappingList list; |
| 620 | int listSize; |
| 621 | ds >> listSize; |
| 622 | for (int b = 0; b < listSize; ++b) { |
| 623 | QByteArray combinedSamplerName; |
| 624 | ds >> combinedSamplerName; |
| 625 | int textureBinding; |
| 626 | ds >> textureBinding; |
| 627 | int samplerBinding; |
| 628 | ds >> samplerBinding; |
| 629 | list.append(t: { .combinedSamplerName: combinedSamplerName, .textureBinding: textureBinding, .samplerBinding: samplerBinding }); |
| 630 | } |
| 631 | d->combinedImageMap.insert(key: k, value: list); |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { |
| 636 | ds >> count; |
| 637 | for (int i = 0; i < count; ++i) { |
| 638 | QShaderKey k; |
| 639 | readShaderKey(ds: &ds, k: &k); |
| 640 | int flags; |
| 641 | ds >> flags; |
| 642 | QMap<int, int> ; |
| 643 | int mapSize; |
| 644 | ds >> mapSize; |
| 645 | for (int b = 0; b < mapSize; ++b) { |
| 646 | int k, v; |
| 647 | ds >> k; |
| 648 | ds >> v; |
| 649 | extraBufferBindings.insert(key: k, value: v); |
| 650 | } |
| 651 | d->nativeShaderInfoMap.insert(key: k, value: { .flags: flags, .extraBufferBindings: extraBufferBindings }); |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | return bs; |
| 656 | } |
| 657 | |
| 658 | /*! |
| 659 | \fn QShaderVersion::QShaderVersion() = default |
| 660 | */ |
| 661 | |
| 662 | /*! |
| 663 | Constructs a new QShaderVersion with version \a v and flags \a f. |
| 664 | */ |
| 665 | QShaderVersion::QShaderVersion(int v, Flags f) |
| 666 | : m_version(v), m_flags(f) |
| 667 | { |
| 668 | } |
| 669 | |
| 670 | /*! |
| 671 | \fn int QShaderVersion::version() const |
| 672 | \return the version. |
| 673 | */ |
| 674 | |
| 675 | /*! |
| 676 | \fn void QShaderVersion::setVersion(int v) |
| 677 | Sets the shading language version to \a v. |
| 678 | */ |
| 679 | |
| 680 | /*! |
| 681 | \fn QShaderVersion::Flags QShaderVersion::flags() const |
| 682 | \return the flags. |
| 683 | */ |
| 684 | |
| 685 | /*! |
| 686 | \fn void QShaderVersion::setFlags(Flags f) |
| 687 | Sets the flags \a f. |
| 688 | */ |
| 689 | |
| 690 | /*! |
| 691 | \fn QShaderCode::QShaderCode() = default |
| 692 | */ |
| 693 | |
| 694 | /*! |
| 695 | Constructs a new QShaderCode with the specified shader source \a code and |
| 696 | \a entry point name. |
| 697 | */ |
| 698 | QShaderCode::QShaderCode(const QByteArray &code, const QByteArray &entry) |
| 699 | : m_shader(code), m_entryPoint(entry) |
| 700 | { |
| 701 | } |
| 702 | |
| 703 | /*! |
| 704 | \fn QByteArray QShaderCode::shader() const |
| 705 | \return the shader source or bytecode. |
| 706 | */ |
| 707 | |
| 708 | /*! |
| 709 | \fn void QShaderCode::setShader(const QByteArray &code) |
| 710 | Sets the shader source or byte \a code. |
| 711 | */ |
| 712 | |
| 713 | /*! |
| 714 | \fn QByteArray QShaderCode::entryPoint() const |
| 715 | \return the entry point name. |
| 716 | */ |
| 717 | |
| 718 | /*! |
| 719 | \fn void QShaderCode::setEntryPoint(const QByteArray &entry) |
| 720 | Sets the \a entry point name. |
| 721 | */ |
| 722 | |
| 723 | /*! |
| 724 | \fn QShaderKey::QShaderKey() = default |
| 725 | */ |
| 726 | |
| 727 | /*! |
| 728 | Constructs a new QShaderKey with shader type \a s, version \a sver, and |
| 729 | variant \a svar. |
| 730 | */ |
| 731 | QShaderKey::QShaderKey(QShader::Source s, |
| 732 | const QShaderVersion &sver, |
| 733 | QShader::Variant svar) |
| 734 | : m_source(s), |
| 735 | m_sourceVersion(sver), |
| 736 | m_sourceVariant(svar) |
| 737 | { |
| 738 | } |
| 739 | |
| 740 | /*! |
| 741 | \fn QShader::Source QShaderKey::source() const |
| 742 | \return the shader type. |
| 743 | */ |
| 744 | |
| 745 | /*! |
| 746 | \fn void QShaderKey::setSource(QShader::Source s) |
| 747 | Sets the shader type \a s. |
| 748 | */ |
| 749 | |
| 750 | /*! |
| 751 | \fn QShaderVersion QShaderKey::sourceVersion() const |
| 752 | \return the shading language version. |
| 753 | */ |
| 754 | |
| 755 | /*! |
| 756 | \fn void QShaderKey::setSourceVersion(const QShaderVersion &sver) |
| 757 | Sets the shading language version \a sver. |
| 758 | */ |
| 759 | |
| 760 | /*! |
| 761 | \fn QShader::Variant QShaderKey::sourceVariant() const |
| 762 | \return the type of the variant to use. |
| 763 | */ |
| 764 | |
| 765 | /*! |
| 766 | \fn void QShaderKey::setSourceVariant(QShader::Variant svar) |
| 767 | Sets the type of variant to use to \a svar. |
| 768 | */ |
| 769 | |
| 770 | /*! |
| 771 | Returns \c true if the two QShader objects \a lhs and \a rhs are equal, |
| 772 | meaning they are for the same stage with matching sets of shader source or |
| 773 | binary code. |
| 774 | |
| 775 | \relates QShader |
| 776 | */ |
| 777 | bool operator==(const QShader &lhs, const QShader &rhs) noexcept |
| 778 | { |
| 779 | if (!lhs.d || !rhs.d) |
| 780 | return lhs.d == rhs.d; |
| 781 | |
| 782 | return lhs.d->stage == rhs.d->stage |
| 783 | && lhs.d->shaders == rhs.d->shaders |
| 784 | && lhs.d->bindings == rhs.d->bindings; |
| 785 | } |
| 786 | |
| 787 | /*! |
| 788 | \fn bool operator!=(const QShader &lhs, const QShader &rhs) |
| 789 | |
| 790 | Returns \c false if the values in the two QShader objects \a lhs and \a rhs |
| 791 | are equal; otherwise returns \c true. |
| 792 | |
| 793 | \relates QShader |
| 794 | */ |
| 795 | |
| 796 | /*! |
| 797 | \fn size_t qHash(const QShader &key, size_t seed) |
| 798 | \qhashold{QShader} |
| 799 | */ |
| 800 | size_t qHash(const QShader &s, size_t seed) noexcept |
| 801 | { |
| 802 | if (s.d) { |
| 803 | QtPrivate::QHashCombine hash; |
| 804 | seed = hash(seed, s.stage()); |
| 805 | if (!s.d->shaders.isEmpty()) { |
| 806 | seed = hash(seed, s.d->shaders.firstKey()); |
| 807 | seed = hash(seed, std::as_const(t&: s.d->shaders).first()); |
| 808 | } |
| 809 | } |
| 810 | return seed; |
| 811 | } |
| 812 | |
| 813 | /*! |
| 814 | Returns \c true if the two QShaderVersion objects \a lhs and \a rhs are |
| 815 | equal. |
| 816 | |
| 817 | \relates QShaderVersion |
| 818 | */ |
| 819 | bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
| 820 | { |
| 821 | return lhs.version() == rhs.version() && lhs.flags() == rhs.flags(); |
| 822 | } |
| 823 | |
| 824 | #ifdef Q_OS_INTEGRITY |
| 825 | size_t qHash(const QShaderVersion &s, size_t seed) noexcept |
| 826 | { |
| 827 | return qHashMulti(seed, s.version(), s.flags()); |
| 828 | } |
| 829 | #endif |
| 830 | |
| 831 | /*! |
| 832 | \return true if \a lhs is smaller than \a rhs. |
| 833 | |
| 834 | Establishes a sorting order between the two QShaderVersion \a lhs and \a rhs. |
| 835 | |
| 836 | \relates QShaderVersion |
| 837 | */ |
| 838 | bool operator<(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
| 839 | { |
| 840 | if (lhs.version() < rhs.version()) |
| 841 | return true; |
| 842 | |
| 843 | if (lhs.version() == rhs.version()) |
| 844 | return int(lhs.flags()) < int(rhs.flags()); |
| 845 | |
| 846 | return false; |
| 847 | } |
| 848 | |
| 849 | /*! |
| 850 | \fn bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) |
| 851 | |
| 852 | Returns \c false if the values in the two QShaderVersion objects \a lhs |
| 853 | and \a rhs are equal; otherwise returns \c true. |
| 854 | |
| 855 | \relates QShaderVersion |
| 856 | */ |
| 857 | |
| 858 | /*! |
| 859 | Returns \c true if the two QShaderKey objects \a lhs and \a rhs are equal. |
| 860 | |
| 861 | \relates QShaderKey |
| 862 | */ |
| 863 | bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
| 864 | { |
| 865 | return lhs.source() == rhs.source() && lhs.sourceVersion() == rhs.sourceVersion() |
| 866 | && lhs.sourceVariant() == rhs.sourceVariant(); |
| 867 | } |
| 868 | |
| 869 | /*! |
| 870 | \return true if \a lhs is smaller than \a rhs. |
| 871 | |
| 872 | Establishes a sorting order between the two keys \a lhs and \a rhs. |
| 873 | |
| 874 | \relates QShaderKey |
| 875 | */ |
| 876 | bool operator<(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
| 877 | { |
| 878 | if (int(lhs.source()) < int(rhs.source())) |
| 879 | return true; |
| 880 | |
| 881 | if (int(lhs.source()) == int(rhs.source())) { |
| 882 | if (lhs.sourceVersion() < rhs.sourceVersion()) |
| 883 | return true; |
| 884 | if (lhs.sourceVersion() == rhs.sourceVersion()) { |
| 885 | if (int(lhs.sourceVariant()) < int(rhs.sourceVariant())) |
| 886 | return true; |
| 887 | } |
| 888 | } |
| 889 | |
| 890 | return false; |
| 891 | } |
| 892 | |
| 893 | /*! |
| 894 | \fn bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) |
| 895 | |
| 896 | Returns \c false if the values in the two QShaderKey objects \a lhs |
| 897 | and \a rhs are equal; otherwise returns \c true. |
| 898 | |
| 899 | \relates QShaderKey |
| 900 | */ |
| 901 | |
| 902 | /*! |
| 903 | \fn size_t qHash(const QShaderKey &key, size_t seed) |
| 904 | \qhashold{QShaderKey} |
| 905 | */ |
| 906 | size_t qHash(const QShaderKey &k, size_t seed) noexcept |
| 907 | { |
| 908 | return qHashMulti(seed, |
| 909 | args: k.source(), |
| 910 | args: k.sourceVersion().version(), |
| 911 | args: k.sourceVersion().flags(), |
| 912 | args: k.sourceVariant()); |
| 913 | } |
| 914 | |
| 915 | /*! |
| 916 | Returns \c true if the two QShaderCode objects \a lhs and \a rhs are equal. |
| 917 | |
| 918 | \relates QShaderCode |
| 919 | */ |
| 920 | bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept |
| 921 | { |
| 922 | return lhs.shader() == rhs.shader() && lhs.entryPoint() == rhs.entryPoint(); |
| 923 | } |
| 924 | |
| 925 | /*! |
| 926 | \fn bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) |
| 927 | |
| 928 | Returns \c false if the values in the two QShaderCode objects \a lhs |
| 929 | and \a rhs are equal; otherwise returns \c true. |
| 930 | |
| 931 | \relates QShaderCode |
| 932 | */ |
| 933 | |
| 934 | /*! |
| 935 | \fn size_t qHash(const QShaderCode &key, size_t seed) |
| 936 | \qhashold{QShaderCode} |
| 937 | */ |
| 938 | size_t qHash(const QShaderCode &k, size_t seed) noexcept |
| 939 | { |
| 940 | return qHash(key: k.shader(), seed); |
| 941 | } |
| 942 | |
| 943 | #ifndef QT_NO_DEBUG_STREAM |
| 944 | QDebug operator<<(QDebug dbg, const QShader &bs) |
| 945 | { |
| 946 | const QShaderPrivate *d = bs.d; |
| 947 | QDebugStateSaver saver(dbg); |
| 948 | |
| 949 | if (d) { |
| 950 | dbg.nospace() << "QShader(" |
| 951 | << "stage=" << d->stage |
| 952 | << " shaders=" << d->shaders.keys() |
| 953 | << " desc.isValid=" << d->desc.isValid() |
| 954 | << ')'; |
| 955 | } else { |
| 956 | dbg.nospace() << "QShader()" ; |
| 957 | } |
| 958 | |
| 959 | return dbg; |
| 960 | } |
| 961 | |
| 962 | QDebug operator<<(QDebug dbg, const QShaderKey &k) |
| 963 | { |
| 964 | QDebugStateSaver saver(dbg); |
| 965 | dbg.nospace() << "ShaderKey(" << k.source() |
| 966 | << " " << k.sourceVersion() |
| 967 | << " " << k.sourceVariant() << ")" ; |
| 968 | return dbg; |
| 969 | } |
| 970 | |
| 971 | QDebug operator<<(QDebug dbg, const QShaderVersion &v) |
| 972 | { |
| 973 | QDebugStateSaver saver(dbg); |
| 974 | dbg.nospace() << "Version(" << v.version() << " " << v.flags() << ")" ; |
| 975 | return dbg; |
| 976 | } |
| 977 | #endif // QT_NO_DEBUG_STREAM |
| 978 | |
| 979 | /*! |
| 980 | \typedef QShader::NativeResourceBindingMap |
| 981 | |
| 982 | Synonym for QMap<int, QPair<int, int>>. |
| 983 | |
| 984 | The resource binding model QRhi assumes is based on SPIR-V. This means that |
| 985 | uniform buffers, storage buffers, combined image samplers, and storage |
| 986 | images share a common binding point space. The binding numbers in |
| 987 | QShaderDescription and QRhiShaderResourceBinding are expected to match the |
| 988 | \c binding layout qualifier in the Vulkan-compatible GLSL shader. |
| 989 | |
| 990 | Graphics APIs other than Vulkan may use a resource binding model that is |
| 991 | not fully compatible with this. The generator of the shader code translated |
| 992 | from SPIR-V may choose not to take the SPIR-V binding qualifiers into |
| 993 | account, for various reasons. This is the case with the Metal backend of |
| 994 | SPIRV-Cross, for example. In addition, even when an automatic, implicit |
| 995 | translation is mostly possible (e.g. by using SPIR-V binding points as HLSL |
| 996 | resource register indices), assigning resource bindings without being |
| 997 | constrained by the SPIR-V binding points can lead to better results. |
| 998 | |
| 999 | Therefore, a QShader may expose an additional map that describes what the |
| 1000 | native binding point for a given SPIR-V binding is. The QRhi backends, for |
| 1001 | which this is relevant, are expected to use this map automatically, as |
| 1002 | appropriate. The value is a pair, because combined image samplers may map |
| 1003 | to two native resources (a texture and a sampler) in some shading |
| 1004 | languages. In that case the second value refers to the sampler. |
| 1005 | |
| 1006 | \note The native binding may be -1, in case there is no active binding for |
| 1007 | the resource in the shader. (for example, there is a uniform block |
| 1008 | declared, but it is not used in the shader code) The map is always |
| 1009 | complete, meaning there is an entry for all declared uniform blocks, |
| 1010 | storage blocks, image objects, and combined samplers, but the value will be |
| 1011 | -1 for those that are not actually referenced in the shader functions. |
| 1012 | */ |
| 1013 | |
| 1014 | /*! |
| 1015 | \return the native binding map for \a key. The map is empty if no mapping |
| 1016 | is available for \a key (for example, because the map is not applicable for |
| 1017 | the API and shading language described by \a key). |
| 1018 | */ |
| 1019 | QShader::NativeResourceBindingMap QShader::nativeResourceBindingMap(const QShaderKey &key) const |
| 1020 | { |
| 1021 | if (!d) |
| 1022 | return {}; |
| 1023 | |
| 1024 | auto it = d->bindings.constFind(key); |
| 1025 | if (it == d->bindings.cend()) |
| 1026 | return {}; |
| 1027 | |
| 1028 | return it.value(); |
| 1029 | } |
| 1030 | |
| 1031 | /*! |
| 1032 | Stores the given native resource binding \a map associated with \a key. |
| 1033 | |
| 1034 | \sa nativeResourceBindingMap() |
| 1035 | */ |
| 1036 | void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map) |
| 1037 | { |
| 1038 | detach(); |
| 1039 | d->bindings[key] = map; |
| 1040 | } |
| 1041 | |
| 1042 | /*! |
| 1043 | Removes the native resource binding map for \a key. |
| 1044 | */ |
| 1045 | void QShader::removeResourceBindingMap(const QShaderKey &key) |
| 1046 | { |
| 1047 | if (!d) |
| 1048 | return; |
| 1049 | |
| 1050 | auto it = d->bindings.find(key); |
| 1051 | if (it == d->bindings.end()) |
| 1052 | return; |
| 1053 | |
| 1054 | detach(); |
| 1055 | d->bindings.erase(it); |
| 1056 | } |
| 1057 | |
| 1058 | /*! |
| 1059 | \typedef QShader::SeparateToCombinedImageSamplerMappingList |
| 1060 | |
| 1061 | Synonym for QList<QShader::SeparateToCombinedImageSamplerMapping>. |
| 1062 | */ |
| 1063 | |
| 1064 | /*! |
| 1065 | \struct QShader::SeparateToCombinedImageSamplerMapping |
| 1066 | \inmodule QtGui |
| 1067 | \brief Mapping metadata for sampler uniforms. |
| 1068 | |
| 1069 | Describes a mapping from a traditional combined image sampler uniform to |
| 1070 | binding points for a separate texture and sampler. |
| 1071 | |
| 1072 | For example, if \c combinedImageSampler is \c{"_54"}, \c textureBinding is |
| 1073 | \c 1, and \c samplerBinding is \c 2, this means that the GLSL shader code |
| 1074 | contains a \c sampler2D (or sampler3D, etc.) uniform with the name of |
| 1075 | \c{_54} which corresponds to two separate resource bindings (\c 1 and \c 2) |
| 1076 | in the original shader. |
| 1077 | |
| 1078 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
| 1079 | for details. |
| 1080 | */ |
| 1081 | |
| 1082 | /*! |
| 1083 | \variable QShader::SeparateToCombinedImageSamplerMapping::combinedSamplerName |
| 1084 | */ |
| 1085 | |
| 1086 | /*! |
| 1087 | \variable QShader::SeparateToCombinedImageSamplerMapping::textureBinding |
| 1088 | */ |
| 1089 | |
| 1090 | /*! |
| 1091 | \variable QShader::SeparateToCombinedImageSamplerMapping::samplerBinding |
| 1092 | */ |
| 1093 | |
| 1094 | /*! |
| 1095 | \return the combined image sampler mapping list for \a key, or an empty |
| 1096 | list if there is no data available for \a key, for example because such a |
| 1097 | mapping is not applicable for the shading language. |
| 1098 | */ |
| 1099 | QShader::SeparateToCombinedImageSamplerMappingList QShader::separateToCombinedImageSamplerMappingList(const QShaderKey &key) const |
| 1100 | { |
| 1101 | if (!d) |
| 1102 | return {}; |
| 1103 | |
| 1104 | auto it = d->combinedImageMap.constFind(key); |
| 1105 | if (it == d->combinedImageMap.cend()) |
| 1106 | return {}; |
| 1107 | |
| 1108 | return it.value(); |
| 1109 | } |
| 1110 | |
| 1111 | /*! |
| 1112 | Stores the given combined image sampler mapping \a list associated with \a key. |
| 1113 | |
| 1114 | \sa separateToCombinedImageSamplerMappingList() |
| 1115 | */ |
| 1116 | void QShader::setSeparateToCombinedImageSamplerMappingList(const QShaderKey &key, |
| 1117 | const SeparateToCombinedImageSamplerMappingList &list) |
| 1118 | { |
| 1119 | detach(); |
| 1120 | d->combinedImageMap[key] = list; |
| 1121 | } |
| 1122 | |
| 1123 | /*! |
| 1124 | Removes the combined image sampler mapping list for \a key. |
| 1125 | */ |
| 1126 | void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &key) |
| 1127 | { |
| 1128 | if (!d) |
| 1129 | return; |
| 1130 | |
| 1131 | auto it = d->combinedImageMap.find(key); |
| 1132 | if (it == d->combinedImageMap.end()) |
| 1133 | return; |
| 1134 | |
| 1135 | detach(); |
| 1136 | d->combinedImageMap.erase(it); |
| 1137 | } |
| 1138 | |
| 1139 | /*! |
| 1140 | \struct QShader::NativeShaderInfo |
| 1141 | \inmodule QtGui |
| 1142 | \brief Additional metadata about the native shader code. |
| 1143 | |
| 1144 | Describes information about the native shader code, if applicable. This |
| 1145 | becomes relevant with certain shader languages for certain shader stages, |
| 1146 | in case the translation from SPIR-V involves the introduction of |
| 1147 | additional, "magic" inputs, outputs, or resources in the generated shader. |
| 1148 | Such additions may be dependent on the original source code (i.e. the usage |
| 1149 | of various GLSL language constructs or built-ins), and therefore it needs |
| 1150 | to be indicated in a dynamic manner if certain features got added to the |
| 1151 | generated shader code. |
| 1152 | |
| 1153 | As an example, consider a tessellation control shader with a per-patch (not |
| 1154 | per-vertex) output variable. This is translated to a Metal compute shader |
| 1155 | outputting (among others) into an spvPatchOut buffer. But this buffer would |
| 1156 | not be present at all if per-patch output variables were not used. The fact |
| 1157 | that the shader code relies on such a buffer present can be indicated by |
| 1158 | the data in this struct. |
| 1159 | |
| 1160 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
| 1161 | for details. |
| 1162 | */ |
| 1163 | |
| 1164 | /*! |
| 1165 | \variable QShader::NativeShaderInfo::flags |
| 1166 | */ |
| 1167 | |
| 1168 | /*! |
| 1169 | \variable QShader::NativeShaderInfo::extraBufferBindings |
| 1170 | */ |
| 1171 | |
| 1172 | /*! |
| 1173 | \return the native shader info struct for \a key, or an empty object if |
| 1174 | there is no data available for \a key, for example because such a mapping |
| 1175 | is not applicable for the shading language or the shader stage. |
| 1176 | */ |
| 1177 | QShader::NativeShaderInfo QShader::nativeShaderInfo(const QShaderKey &key) const |
| 1178 | { |
| 1179 | if (!d) |
| 1180 | return {}; |
| 1181 | |
| 1182 | auto it = d->nativeShaderInfoMap.constFind(key); |
| 1183 | if (it == d->nativeShaderInfoMap.cend()) |
| 1184 | return {}; |
| 1185 | |
| 1186 | return it.value(); |
| 1187 | } |
| 1188 | |
| 1189 | /*! |
| 1190 | Stores the given native shader \a info associated with \a key. |
| 1191 | |
| 1192 | \sa nativeShaderInfo() |
| 1193 | */ |
| 1194 | void QShader::setNativeShaderInfo(const QShaderKey &key, const NativeShaderInfo &info) |
| 1195 | { |
| 1196 | detach(); |
| 1197 | d->nativeShaderInfoMap[key] = info; |
| 1198 | } |
| 1199 | |
| 1200 | /*! |
| 1201 | Removes the native shader information for \a key. |
| 1202 | */ |
| 1203 | void QShader::removeNativeShaderInfo(const QShaderKey &key) |
| 1204 | { |
| 1205 | if (!d) |
| 1206 | return; |
| 1207 | |
| 1208 | auto it = d->nativeShaderInfoMap.find(key); |
| 1209 | if (it == d->nativeShaderInfoMap.end()) |
| 1210 | return; |
| 1211 | |
| 1212 | detach(); |
| 1213 | d->nativeShaderInfoMap.erase(it); |
| 1214 | } |
| 1215 | |
| 1216 | QT_END_NAMESPACE |
| 1217 | |