1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qshader_p.h" |
5 | #include <QDataStream> |
6 | #include <QBuffer> |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | /*! |
11 | \class QShader |
12 | \ingroup painting-3D |
13 | \inmodule QtGui |
14 | \since 6.6 |
15 | |
16 | \brief Contains multiple versions of a shader translated to multiple shading languages, |
17 | together with reflection metadata. |
18 | |
19 | QShader is the entry point to shader code in the graphics API agnostic |
20 | Qt world. Instead of using GLSL shader sources, as was the custom with Qt |
21 | 5.x, new graphics systems with backends for multiple graphics APIs, such |
22 | as, Vulkan, Metal, Direct3D, and OpenGL, take QShader as their input |
23 | whenever a shader needs to be specified. |
24 | |
25 | \warning The QRhi family of classes in the Qt Gui module, including QShader |
26 | and QShaderDescription, offer limited compatibility guarantees. There are |
27 | no source or binary compatibility guarantees for these classes, meaning the |
28 | API is only guaranteed to work with the Qt version the application was |
29 | developed against. Source incompatible changes are however aimed to be kept |
30 | at a minimum and will only be made in minor releases (6.7, 6.8, and so on). |
31 | To use these classes in an application, link to |
32 | \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c |
33 | rhi prefix, for example \c{#include <rhi/qshader.h>}. |
34 | |
35 | A QShader instance is empty and thus invalid by default. To get a useful |
36 | instance, the two typical methods are: |
37 | |
38 | \list |
39 | |
40 | \li Generate the contents offline, during build time or earlier, using the |
41 | \c qsb command line tool. The result is a binary file that is shipped with |
42 | the application, read via QIODevice::readAll(), and then deserialized via |
43 | fromSerialized(). For more information, see QShaderBaker. |
44 | |
45 | \li Generate at run time via QShaderBaker. This is an expensive operation, |
46 | but allows applications to use user-provided or dynamically generated |
47 | shader source strings. |
48 | |
49 | \endlist |
50 | |
51 | When used together with the Qt Rendering Hardware Interface and its |
52 | classes, like QRhiGraphicsPipeline, no further action is needed from the |
53 | application's side as these classes are prepared to consume a QShader |
54 | whenever a shader needs to be specified for a given stage of the graphics |
55 | pipeline. |
56 | |
57 | Alternatively, applications can access |
58 | |
59 | \list |
60 | |
61 | \li the source or byte code for any of the shading language versions that |
62 | are included in the QShader, |
63 | |
64 | \li the name of the entry point for the shader, |
65 | |
66 | \li the reflection metadata containing a description of the shader's |
67 | inputs, outputs and resources like uniform blocks. This is essential when |
68 | an application or framework needs to discover the inputs of a shader at |
69 | runtime due to not having advance knowledge of the vertex attributes or the |
70 | layout of the uniform buffers used by the shader. |
71 | |
72 | \endlist |
73 | |
74 | QShader makes no assumption about the shading language that was used |
75 | as the source for generating the various versions and variants that are |
76 | included in it. |
77 | |
78 | QShader uses implicit sharing similarly to many core Qt types, and so |
79 | can be returned or passed by value. Detach happens implicitly when calling |
80 | a setter. |
81 | |
82 | For reference, a typical, portable QRhi expects that a QShader suitable for |
83 | all its backends contains at least the following. (this excludes support |
84 | for core profile OpenGL contexts, add GLSL 150 or newer for that) |
85 | |
86 | \list |
87 | |
88 | \li SPIR-V 1.0 bytecode suitable for Vulkan 1.0 or newer |
89 | |
90 | \li GLSL/ES 100 source code suitable for OpenGL ES 2.0 or newer |
91 | |
92 | \li GLSL 120 source code suitable for OpenGL 2.1 or newer |
93 | |
94 | \li HLSL Shader Model 5.0 source code or the corresponding DXBC bytecode suitable for Direct3D 11/12 |
95 | |
96 | \li Metal Shading Language 1.2 source code or the corresponding bytecode suitable for Metal 1.2 or newer |
97 | |
98 | \endlist |
99 | |
100 | \sa QShaderBaker |
101 | */ |
102 | |
103 | /*! |
104 | \enum QShader::Stage |
105 | Describes the stage of the graphics pipeline the shader is suitable for. |
106 | |
107 | \value VertexStage Vertex shader |
108 | \value TessellationControlStage Tessellation control (hull) shader |
109 | \value TessellationEvaluationStage Tessellation evaluation (domain) shader |
110 | \value GeometryStage Geometry shader |
111 | \value FragmentStage Fragment (pixel) shader |
112 | \value ComputeStage Compute shader |
113 | */ |
114 | |
115 | /*! |
116 | \class QShaderVersion |
117 | \inmodule QtGui |
118 | \since 6.6 |
119 | |
120 | \brief Specifies the shading language version. |
121 | |
122 | While languages like SPIR-V or the Metal Shading Language use traditional |
123 | version numbers, shaders for other APIs can use slightly different |
124 | versioning schemes. All those are mapped to a single version number in |
125 | here, however. For HLSL, the version refers to the Shader Model version, |
126 | like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose |
127 | between GLSL and GLSL/ES. |
128 | |
129 | Below is a list with the most common examples of shader versions for |
130 | different graphics APIs: |
131 | |
132 | \list |
133 | |
134 | \li Vulkan (SPIR-V): 100 |
135 | \li OpenGL: 120, 330, 440, etc. |
136 | \li OpenGL ES: 100 with GlslEs, 300 with GlslEs, etc. |
137 | \li Direct3D: 50, 51, 60 |
138 | \li Metal: 12, 20 |
139 | \endlist |
140 | |
141 | A default constructed QShaderVersion contains a version of 100 and no |
142 | flags set. |
143 | |
144 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
145 | for details. |
146 | */ |
147 | |
148 | /*! |
149 | \enum QShaderVersion::Flag |
150 | |
151 | Describes the flags that can be set. |
152 | |
153 | \value GlslEs Indicates that GLSL/ES is meant in combination with GlslShader |
154 | */ |
155 | |
156 | /*! |
157 | \class QShaderKey |
158 | \inmodule QtGui |
159 | \since 6.6 |
160 | |
161 | \brief Specifies the shading language, the version with flags, and the variant. |
162 | |
163 | A default constructed QShaderKey has source set to SpirvShader and |
164 | sourceVersion set to 100. sourceVariant defaults to StandardShader. |
165 | |
166 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
167 | for details. |
168 | */ |
169 | |
170 | /*! |
171 | \enum QShader::Source |
172 | Describes what kind of shader code an entry contains. |
173 | |
174 | \value SpirvShader SPIR-V |
175 | \value GlslShader GLSL |
176 | \value HlslShader HLSL |
177 | \value DxbcShader Direct3D bytecode (HLSL compiled by \c fxc) |
178 | \value MslShader Metal Shading Language |
179 | \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc) |
180 | \value MetalLibShader Pre-compiled Metal bytecode |
181 | \value WgslShader WGSL |
182 | */ |
183 | |
184 | /*! |
185 | \enum QShader::Variant |
186 | Describes what kind of shader code an entry contains. |
187 | |
188 | \value StandardShader The normal, unmodified version of the shader code. |
189 | |
190 | \value BatchableVertexShader Vertex shader rewritten to be suitable for Qt Quick scenegraph batching. |
191 | |
192 | \value UInt16IndexedVertexAsComputeShader A vertex shader meant to be used |
193 | in a Metal pipeline with tessellation in combination with indexed draw |
194 | calls sourcing index data from a uint16 index buffer. To support the Metal |
195 | tessellation pipeline, the vertex shader is translated to a compute shader |
196 | that may be dependent on the index buffer usage in the draw calls (e.g. if |
197 | the shader is using gl_VertexIndex), hence the need for three dedicated |
198 | variants. |
199 | |
200 | \value UInt32IndexedVertexAsComputeShader A vertex shader meant to be used |
201 | in a Metal pipeline with tessellation in combination with indexed draw |
202 | calls sourcing index data from a uint32 index buffer. To support the Metal |
203 | tessellation pipeline, the vertex shader is translated to a compute shader |
204 | that may be dependent on the index buffer usage in the draw calls (e.g. if |
205 | the shader is using gl_VertexIndex), hence the need for three dedicated |
206 | variants. |
207 | |
208 | \value NonIndexedVertexAsComputeShader A vertex shader meant to be used in |
209 | a Metal pipeline with tessellation in combination with non-indexed draw |
210 | calls. To support the Metal tessellation pipeline, the vertex shader is |
211 | translated to a compute shader that may be dependent on the index buffer |
212 | usage in the draw calls (e.g. if the shader is using gl_VertexIndex), hence |
213 | the need for three dedicated variants. |
214 | */ |
215 | |
216 | /*! |
217 | \enum QShader::SerializedFormatVersion |
218 | Describes the desired output format when serializing the QShader. |
219 | |
220 | The default value for the \c version argument of serialized() is \c Latest. |
221 | This is sufficient in the vast majority of cases. Specifying another value |
222 | is needed only when the intention is to generate serialized data that can |
223 | be loaded by earlier Qt versions. For example, the \c qsb tool uses these |
224 | enum values when the \c{--qsbversion} command-line argument is given. |
225 | |
226 | \note Targeting earlier versions will make certain features disfunctional |
227 | with the generated asset. This is not an issue when using the asset with |
228 | the specified, older Qt version, given that that Qt version does not have |
229 | the newer features in newer Qt versions that rely on additional data |
230 | generated in the QShader and the serialized data stream, but may become a |
231 | problem if the generated asset is then used with a newer Qt version. |
232 | |
233 | \value Latest The current Qt version |
234 | \value Qt_6_5 Qt 6.5 |
235 | \value Qt_6_4 Qt 6.4 |
236 | */ |
237 | |
238 | /*! |
239 | \class QShaderCode |
240 | \inmodule QtGui |
241 | \since 6.6 |
242 | |
243 | \brief Contains source or binary code for a shader and additional metadata. |
244 | |
245 | When shader() is empty after retrieving a QShaderCode instance from |
246 | QShader, it indicates no shader code was found for the requested key. |
247 | |
248 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
249 | for details. |
250 | */ |
251 | |
252 | /*! |
253 | Constructs a new, empty (and thus invalid) QShader instance. |
254 | */ |
255 | QShader::QShader() |
256 | : d(nullptr) |
257 | { |
258 | } |
259 | |
260 | /*! |
261 | \internal |
262 | */ |
263 | void QShader::detach() |
264 | { |
265 | if (d) |
266 | qAtomicDetach(d); |
267 | else |
268 | d = new QShaderPrivate; |
269 | } |
270 | |
271 | /*! |
272 | Constructs a copy of \a other. |
273 | */ |
274 | QShader::QShader(const QShader &other) |
275 | : d(other.d) |
276 | { |
277 | if (d) |
278 | d->ref.ref(); |
279 | } |
280 | |
281 | /*! |
282 | Assigns \a other to this object. |
283 | */ |
284 | QShader &QShader::operator=(const QShader &other) |
285 | { |
286 | if (d) { |
287 | if (other.d) { |
288 | qAtomicAssign(d, x: other.d); |
289 | } else { |
290 | if (!d->ref.deref()) |
291 | delete d; |
292 | d = nullptr; |
293 | } |
294 | } else if (other.d) { |
295 | other.d->ref.ref(); |
296 | d = other.d; |
297 | } |
298 | return *this; |
299 | } |
300 | |
301 | /*! |
302 | Destructor. |
303 | */ |
304 | QShader::~QShader() |
305 | { |
306 | if (d && !d->ref.deref()) |
307 | delete d; |
308 | } |
309 | |
310 | /*! |
311 | \return true if the QShader contains at least one shader version. |
312 | */ |
313 | bool QShader::isValid() const |
314 | { |
315 | return d ? !d->shaders.isEmpty() : false; |
316 | } |
317 | |
318 | /*! |
319 | \return the pipeline stage the shader is meant for. |
320 | */ |
321 | QShader::Stage QShader::stage() const |
322 | { |
323 | return d ? d->stage : QShader::VertexStage; |
324 | } |
325 | |
326 | /*! |
327 | Sets the pipeline \a stage. |
328 | */ |
329 | void QShader::setStage(Stage stage) |
330 | { |
331 | if (!d || stage != d->stage) { |
332 | detach(); |
333 | d->stage = stage; |
334 | } |
335 | } |
336 | |
337 | /*! |
338 | \return the reflection metadata for the shader. |
339 | */ |
340 | QShaderDescription QShader::description() const |
341 | { |
342 | return d ? d->desc : QShaderDescription(); |
343 | } |
344 | |
345 | /*! |
346 | Sets the reflection metadata to \a desc. |
347 | */ |
348 | void QShader::setDescription(const QShaderDescription &desc) |
349 | { |
350 | detach(); |
351 | d->desc = desc; |
352 | } |
353 | |
354 | /*! |
355 | \return the list of available shader versions |
356 | */ |
357 | QList<QShaderKey> QShader::availableShaders() const |
358 | { |
359 | return d ? d->shaders.keys().toVector() : QList<QShaderKey>(); |
360 | } |
361 | |
362 | /*! |
363 | \return the source or binary code for a given shader version specified by \a key. |
364 | */ |
365 | QShaderCode QShader::shader(const QShaderKey &key) const |
366 | { |
367 | return d ? d->shaders.value(key) : QShaderCode(); |
368 | } |
369 | |
370 | /*! |
371 | Stores the source or binary \a shader code for a given shader version specified by \a key. |
372 | */ |
373 | void QShader::setShader(const QShaderKey &key, const QShaderCode &shader) |
374 | { |
375 | if (d && d->shaders.value(key) == shader) |
376 | return; |
377 | |
378 | detach(); |
379 | d->shaders[key] = shader; |
380 | } |
381 | |
382 | /*! |
383 | Removes the source or binary shader code for a given \a key. |
384 | Does nothing when not found. |
385 | */ |
386 | void QShader::removeShader(const QShaderKey &key) |
387 | { |
388 | if (!d) |
389 | return; |
390 | |
391 | auto it = d->shaders.find(key); |
392 | if (it == d->shaders.end()) |
393 | return; |
394 | |
395 | detach(); |
396 | d->shaders.erase(it); |
397 | } |
398 | |
399 | static void writeShaderKey(QDataStream *ds, const QShaderKey &k) |
400 | { |
401 | *ds << int(k.source()); |
402 | *ds << k.sourceVersion().version(); |
403 | *ds << k.sourceVersion().flags(); |
404 | *ds << int(k.sourceVariant()); |
405 | } |
406 | |
407 | /*! |
408 | \return a serialized binary version of all the data held by the |
409 | QShader, suitable for writing to files or other I/O devices. |
410 | |
411 | By default the latest serialization format is used. Use \a version |
412 | parameter to serialize for a compatibility Qt version. Only when it is |
413 | known that the generated data stream must be made compatible with an older |
414 | Qt version at the expense of making it incompatible with features |
415 | introduced since that Qt version, should another value (for example, |
416 | \l{SerializedFormatVersion}{Qt_6_5} for Qt 6.5) be used. |
417 | |
418 | \sa fromSerialized() |
419 | */ |
420 | QByteArray QShader::serialized(SerializedFormatVersion version) const |
421 | { |
422 | static QShaderPrivate sd; |
423 | QShaderPrivate *dd = d ? d : &sd; |
424 | |
425 | QBuffer buf; |
426 | QDataStream ds(&buf); |
427 | ds.setVersion(QDataStream::Qt_5_10); |
428 | if (!buf.open(openMode: QIODevice::WriteOnly)) |
429 | return QByteArray(); |
430 | |
431 | const int qsbVersion = QShaderPrivate::qtQsbVersion(qtVersion: version); |
432 | ds << qsbVersion; |
433 | |
434 | ds << int(dd->stage); |
435 | dd->desc.serialize(stream: &ds, version: qsbVersion); |
436 | ds << int(dd->shaders.size()); |
437 | for (auto it = dd->shaders.cbegin(), itEnd = dd->shaders.cend(); it != itEnd; ++it) { |
438 | const QShaderKey &k(it.key()); |
439 | writeShaderKey(ds: &ds, k); |
440 | const QShaderCode &shader(dd->shaders.value(key: k)); |
441 | ds << shader.shader(); |
442 | ds << shader.entryPoint(); |
443 | } |
444 | ds << int(dd->bindings.size()); |
445 | for (auto it = dd->bindings.cbegin(), itEnd = dd->bindings.cend(); it != itEnd; ++it) { |
446 | const QShaderKey &k(it.key()); |
447 | writeShaderKey(ds: &ds, k); |
448 | const NativeResourceBindingMap &map(it.value()); |
449 | ds << int(map.size()); |
450 | for (auto mapIt = map.cbegin(), mapItEnd = map.cend(); mapIt != mapItEnd; ++mapIt) { |
451 | ds << mapIt.key(); |
452 | ds << mapIt.value().first; |
453 | ds << mapIt.value().second; |
454 | } |
455 | } |
456 | ds << int(dd->combinedImageMap.size()); |
457 | for (auto it = dd->combinedImageMap.cbegin(), itEnd = dd->combinedImageMap.cend(); it != itEnd; ++it) { |
458 | const QShaderKey &k(it.key()); |
459 | writeShaderKey(ds: &ds, k); |
460 | const SeparateToCombinedImageSamplerMappingList &list(it.value()); |
461 | ds << int(list.size()); |
462 | for (auto listIt = list.cbegin(), listItEnd = list.cend(); listIt != listItEnd; ++listIt) { |
463 | ds << listIt->combinedSamplerName; |
464 | ds << listIt->textureBinding; |
465 | ds << listIt->samplerBinding; |
466 | } |
467 | } |
468 | if (qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { |
469 | ds << int(dd->nativeShaderInfoMap.size()); |
470 | for (auto it = dd->nativeShaderInfoMap.cbegin(), itEnd = dd->nativeShaderInfoMap.cend(); it != itEnd; ++it) { |
471 | const QShaderKey &k(it.key()); |
472 | writeShaderKey(ds: &ds, k); |
473 | ds << it->flags; |
474 | ds << int(it->extraBufferBindings.size()); |
475 | for (auto mapIt = it->extraBufferBindings.cbegin(), mapItEnd = it->extraBufferBindings.cend(); |
476 | mapIt != mapItEnd; ++mapIt) |
477 | { |
478 | ds << mapIt.key(); |
479 | ds << mapIt.value(); |
480 | } |
481 | } |
482 | } |
483 | |
484 | return qCompress(data: buf.buffer()); |
485 | } |
486 | |
487 | static void readShaderKey(QDataStream *ds, QShaderKey *k) |
488 | { |
489 | int intVal; |
490 | *ds >> intVal; |
491 | k->setSource(QShader::Source(intVal)); |
492 | QShaderVersion ver; |
493 | *ds >> intVal; |
494 | ver.setVersion(intVal); |
495 | *ds >> intVal; |
496 | ver.setFlags(QShaderVersion::Flags(intVal)); |
497 | k->setSourceVersion(ver); |
498 | *ds >> intVal; |
499 | k->setSourceVariant(QShader::Variant(intVal)); |
500 | } |
501 | |
502 | /*! |
503 | Creates a new QShader instance from the given \a data. |
504 | |
505 | If \a data cannot be deserialized successfully, the result is a default |
506 | constructed QShader for which isValid() returns \c false. |
507 | |
508 | \sa serialized() |
509 | */ |
510 | QShader QShader::fromSerialized(const QByteArray &data) |
511 | { |
512 | QByteArray udata = qUncompress(data); |
513 | QBuffer buf(&udata); |
514 | QDataStream ds(&buf); |
515 | ds.setVersion(QDataStream::Qt_5_10); |
516 | if (!buf.open(openMode: QIODevice::ReadOnly)) |
517 | return QShader(); |
518 | |
519 | QShader bs; |
520 | bs.detach(); // to get d created |
521 | QShaderPrivate *d = QShaderPrivate::get(s: &bs); |
522 | Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached |
523 | int intVal; |
524 | ds >> intVal; |
525 | d->qsbVersion = intVal; |
526 | if (d->qsbVersion != QShaderPrivate::QSB_VERSION |
527 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_INPUT_OUTPUT_INTERFACE_BLOCKS |
528 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_EXTENDED_STORAGE_BUFFER_INFO |
529 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO |
530 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS |
531 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS |
532 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR |
533 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON |
534 | && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) |
535 | { |
536 | qWarning(msg: "Attempted to deserialize QShader with unknown version %d." , d->qsbVersion); |
537 | return QShader(); |
538 | } |
539 | |
540 | ds >> intVal; |
541 | d->stage = Stage(intVal); |
542 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) { |
543 | d->desc = QShaderDescription::deserialize(stream: &ds, version: d->qsbVersion); |
544 | } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) { |
545 | qWarning(msg: "Can no longer load QShaderDescription from CBOR." ); |
546 | d->desc = QShaderDescription(); |
547 | } else { |
548 | qWarning(msg: "Can no longer load QShaderDescription from binary JSON." ); |
549 | d->desc = QShaderDescription(); |
550 | } |
551 | int count; |
552 | ds >> count; |
553 | for (int i = 0; i < count; ++i) { |
554 | QShaderKey k; |
555 | readShaderKey(ds: &ds, k: &k); |
556 | QShaderCode shader; |
557 | QByteArray s; |
558 | ds >> s; |
559 | shader.setShader(s); |
560 | ds >> s; |
561 | shader.setEntryPoint(s); |
562 | d->shaders[k] = shader; |
563 | } |
564 | |
565 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) { |
566 | ds >> count; |
567 | for (int i = 0; i < count; ++i) { |
568 | QShaderKey k; |
569 | readShaderKey(ds: &ds, k: &k); |
570 | NativeResourceBindingMap map; |
571 | int mapSize; |
572 | ds >> mapSize; |
573 | for (int b = 0; b < mapSize; ++b) { |
574 | int binding; |
575 | ds >> binding; |
576 | int firstNativeBinding; |
577 | ds >> firstNativeBinding; |
578 | int secondNativeBinding; |
579 | ds >> secondNativeBinding; |
580 | map.insert(key: binding, value: { firstNativeBinding, secondNativeBinding }); |
581 | } |
582 | d->bindings.insert(key: k, value: map); |
583 | } |
584 | } |
585 | |
586 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS) { |
587 | ds >> count; |
588 | for (int i = 0; i < count; ++i) { |
589 | QShaderKey k; |
590 | readShaderKey(ds: &ds, k: &k); |
591 | SeparateToCombinedImageSamplerMappingList list; |
592 | int listSize; |
593 | ds >> listSize; |
594 | for (int b = 0; b < listSize; ++b) { |
595 | QByteArray combinedSamplerName; |
596 | ds >> combinedSamplerName; |
597 | int textureBinding; |
598 | ds >> textureBinding; |
599 | int samplerBinding; |
600 | ds >> samplerBinding; |
601 | list.append(t: { .combinedSamplerName: combinedSamplerName, .textureBinding: textureBinding, .samplerBinding: samplerBinding }); |
602 | } |
603 | d->combinedImageMap.insert(key: k, value: list); |
604 | } |
605 | } |
606 | |
607 | if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) { |
608 | ds >> count; |
609 | for (int i = 0; i < count; ++i) { |
610 | QShaderKey k; |
611 | readShaderKey(ds: &ds, k: &k); |
612 | int flags; |
613 | ds >> flags; |
614 | QMap<int, int> ; |
615 | int mapSize; |
616 | ds >> mapSize; |
617 | for (int b = 0; b < mapSize; ++b) { |
618 | int k, v; |
619 | ds >> k; |
620 | ds >> v; |
621 | extraBufferBindings.insert(key: k, value: v); |
622 | } |
623 | d->nativeShaderInfoMap.insert(key: k, value: { .flags: flags, .extraBufferBindings: extraBufferBindings }); |
624 | } |
625 | } |
626 | |
627 | return bs; |
628 | } |
629 | |
630 | /*! |
631 | \fn QShaderVersion::QShaderVersion() = default |
632 | */ |
633 | |
634 | /*! |
635 | Constructs a new QShaderVersion with version \a v and flags \a f. |
636 | */ |
637 | QShaderVersion::QShaderVersion(int v, Flags f) |
638 | : m_version(v), m_flags(f) |
639 | { |
640 | } |
641 | |
642 | /*! |
643 | \fn int QShaderVersion::version() const |
644 | \return the version. |
645 | */ |
646 | |
647 | /*! |
648 | \fn void QShaderVersion::setVersion(int v) |
649 | Sets the shading language version to \a v. |
650 | */ |
651 | |
652 | /*! |
653 | \fn QShaderVersion::Flags QShaderVersion::flags() const |
654 | \return the flags. |
655 | */ |
656 | |
657 | /*! |
658 | \fn void QShaderVersion::setFlags(Flags f) |
659 | Sets the flags \a f. |
660 | */ |
661 | |
662 | /*! |
663 | \fn QShaderCode::QShaderCode() = default |
664 | */ |
665 | |
666 | /*! |
667 | Constructs a new QShaderCode with the specified shader source \a code and |
668 | \a entry point name. |
669 | */ |
670 | QShaderCode::QShaderCode(const QByteArray &code, const QByteArray &entry) |
671 | : m_shader(code), m_entryPoint(entry) |
672 | { |
673 | } |
674 | |
675 | /*! |
676 | \fn QByteArray QShaderCode::shader() const |
677 | \return the shader source or bytecode. |
678 | */ |
679 | |
680 | /*! |
681 | \fn void QShaderCode::setShader(const QByteArray &code) |
682 | Sets the shader source or byte \a code. |
683 | */ |
684 | |
685 | /*! |
686 | \fn QByteArray QShaderCode::entryPoint() const |
687 | \return the entry point name. |
688 | */ |
689 | |
690 | /*! |
691 | \fn void QShaderCode::setEntryPoint(const QByteArray &entry) |
692 | Sets the \a entry point name. |
693 | */ |
694 | |
695 | /*! |
696 | \fn QShaderKey::QShaderKey() = default |
697 | */ |
698 | |
699 | /*! |
700 | Constructs a new QShaderKey with shader type \a s, version \a sver, and |
701 | variant \a svar. |
702 | */ |
703 | QShaderKey::QShaderKey(QShader::Source s, |
704 | const QShaderVersion &sver, |
705 | QShader::Variant svar) |
706 | : m_source(s), |
707 | m_sourceVersion(sver), |
708 | m_sourceVariant(svar) |
709 | { |
710 | } |
711 | |
712 | /*! |
713 | \fn QShader::Source QShaderKey::source() const |
714 | \return the shader type. |
715 | */ |
716 | |
717 | /*! |
718 | \fn void QShaderKey::setSource(QShader::Source s) |
719 | Sets the shader type \a s. |
720 | */ |
721 | |
722 | /*! |
723 | \fn QShaderVersion QShaderKey::sourceVersion() const |
724 | \return the shading language version. |
725 | */ |
726 | |
727 | /*! |
728 | \fn void QShaderKey::setSourceVersion(const QShaderVersion &sver) |
729 | Sets the shading language version \a sver. |
730 | */ |
731 | |
732 | /*! |
733 | \fn QShader::Variant QShaderKey::sourceVariant() const |
734 | \return the type of the variant to use. |
735 | */ |
736 | |
737 | /*! |
738 | \fn void QShaderKey::setSourceVariant(QShader::Variant svar) |
739 | Sets the type of variant to use to \a svar. |
740 | */ |
741 | |
742 | /*! |
743 | Returns \c true if the two QShader objects \a lhs and \a rhs are equal, |
744 | meaning they are for the same stage with matching sets of shader source or |
745 | binary code. |
746 | |
747 | \relates QShader |
748 | */ |
749 | bool operator==(const QShader &lhs, const QShader &rhs) noexcept |
750 | { |
751 | if (!lhs.d || !rhs.d) |
752 | return lhs.d == rhs.d; |
753 | |
754 | return lhs.d->stage == rhs.d->stage |
755 | && lhs.d->shaders == rhs.d->shaders |
756 | && lhs.d->bindings == rhs.d->bindings; |
757 | } |
758 | |
759 | /*! |
760 | \fn bool operator!=(const QShader &lhs, const QShader &rhs) |
761 | |
762 | Returns \c false if the values in the two QShader objects \a lhs and \a rhs |
763 | are equal; otherwise returns \c true. |
764 | |
765 | \relates QShader |
766 | */ |
767 | |
768 | /*! |
769 | Returns the hash value for \a s, using \a seed to seed the calculation. |
770 | |
771 | \relates QShader |
772 | */ |
773 | size_t qHash(const QShader &s, size_t seed) noexcept |
774 | { |
775 | if (s.d) { |
776 | QtPrivate::QHashCombine hash; |
777 | seed = hash(seed, s.stage()); |
778 | if (!s.d->shaders.isEmpty()) { |
779 | seed = hash(seed, s.d->shaders.firstKey()); |
780 | seed = hash(seed, s.d->shaders.first()); |
781 | } |
782 | } |
783 | return seed; |
784 | } |
785 | |
786 | /*! |
787 | Returns \c true if the two QShaderVersion objects \a lhs and \a rhs are |
788 | equal. |
789 | |
790 | \relates QShaderVersion |
791 | */ |
792 | bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
793 | { |
794 | return lhs.version() == rhs.version() && lhs.flags() == rhs.flags(); |
795 | } |
796 | |
797 | #ifdef Q_OS_INTEGRITY |
798 | size_t qHash(const QShaderVersion &s, size_t seed) noexcept |
799 | { |
800 | return qHashMulti(seed, s.version(), s.flags()); |
801 | } |
802 | #endif |
803 | |
804 | /*! |
805 | \return true if \a lhs is smaller than \a rhs. |
806 | |
807 | Establishes a sorting order between the two QShaderVersion \a lhs and \a rhs. |
808 | |
809 | \relates QShaderVersion |
810 | */ |
811 | bool operator<(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept |
812 | { |
813 | if (lhs.version() < rhs.version()) |
814 | return true; |
815 | |
816 | if (lhs.version() == rhs.version()) |
817 | return int(lhs.flags()) < int(rhs.flags()); |
818 | |
819 | return false; |
820 | } |
821 | |
822 | /*! |
823 | \fn bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) |
824 | |
825 | Returns \c false if the values in the two QShaderVersion objects \a lhs |
826 | and \a rhs are equal; otherwise returns \c true. |
827 | |
828 | \relates QShaderVersion |
829 | */ |
830 | |
831 | /*! |
832 | Returns \c true if the two QShaderKey objects \a lhs and \a rhs are equal. |
833 | |
834 | \relates QShaderKey |
835 | */ |
836 | bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
837 | { |
838 | return lhs.source() == rhs.source() && lhs.sourceVersion() == rhs.sourceVersion() |
839 | && lhs.sourceVariant() == rhs.sourceVariant(); |
840 | } |
841 | |
842 | /*! |
843 | \return true if \a lhs is smaller than \a rhs. |
844 | |
845 | Establishes a sorting order between the two keys \a lhs and \a rhs. |
846 | |
847 | \relates QShaderKey |
848 | */ |
849 | bool operator<(const QShaderKey &lhs, const QShaderKey &rhs) noexcept |
850 | { |
851 | if (int(lhs.source()) < int(rhs.source())) |
852 | return true; |
853 | |
854 | if (int(lhs.source()) == int(rhs.source())) { |
855 | if (lhs.sourceVersion() < rhs.sourceVersion()) |
856 | return true; |
857 | if (lhs.sourceVersion() == rhs.sourceVersion()) { |
858 | if (int(lhs.sourceVariant()) < int(rhs.sourceVariant())) |
859 | return true; |
860 | } |
861 | } |
862 | |
863 | return false; |
864 | } |
865 | |
866 | /*! |
867 | \fn bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) |
868 | |
869 | Returns \c false if the values in the two QShaderKey objects \a lhs |
870 | and \a rhs are equal; otherwise returns \c true. |
871 | |
872 | \relates QShaderKey |
873 | */ |
874 | |
875 | /*! |
876 | Returns the hash value for \a k, using \a seed to seed the calculation. |
877 | |
878 | \relates QShaderKey |
879 | */ |
880 | size_t qHash(const QShaderKey &k, size_t seed) noexcept |
881 | { |
882 | return qHashMulti(seed, |
883 | args: k.source(), |
884 | args: k.sourceVersion().version(), |
885 | args: k.sourceVersion().flags(), |
886 | args: k.sourceVariant()); |
887 | } |
888 | |
889 | /*! |
890 | Returns \c true if the two QShaderCode objects \a lhs and \a rhs are equal. |
891 | |
892 | \relates QShaderCode |
893 | */ |
894 | bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept |
895 | { |
896 | return lhs.shader() == rhs.shader() && lhs.entryPoint() == rhs.entryPoint(); |
897 | } |
898 | |
899 | /*! |
900 | \fn bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) |
901 | |
902 | Returns \c false if the values in the two QShaderCode objects \a lhs |
903 | and \a rhs are equal; otherwise returns \c true. |
904 | |
905 | \relates QShaderCode |
906 | */ |
907 | |
908 | /*! |
909 | Returns the hash value for \a k, using \a seed to seed the calculation. |
910 | |
911 | \relates QShaderCode |
912 | */ |
913 | size_t qHash(const QShaderCode &k, size_t seed) noexcept |
914 | { |
915 | return qHash(key: k.shader(), seed); |
916 | } |
917 | |
918 | #ifndef QT_NO_DEBUG_STREAM |
919 | QDebug operator<<(QDebug dbg, const QShader &bs) |
920 | { |
921 | const QShaderPrivate *d = bs.d; |
922 | QDebugStateSaver saver(dbg); |
923 | |
924 | if (d) { |
925 | dbg.nospace() << "QShader(" |
926 | << "stage=" << d->stage |
927 | << " shaders=" << d->shaders.keys() |
928 | << " desc.isValid=" << d->desc.isValid() |
929 | << ')'; |
930 | } else { |
931 | dbg.nospace() << "QShader()" ; |
932 | } |
933 | |
934 | return dbg; |
935 | } |
936 | |
937 | QDebug operator<<(QDebug dbg, const QShaderKey &k) |
938 | { |
939 | QDebugStateSaver saver(dbg); |
940 | dbg.nospace() << "ShaderKey(" << k.source() |
941 | << " " << k.sourceVersion() |
942 | << " " << k.sourceVariant() << ")" ; |
943 | return dbg; |
944 | } |
945 | |
946 | QDebug operator<<(QDebug dbg, const QShaderVersion &v) |
947 | { |
948 | QDebugStateSaver saver(dbg); |
949 | dbg.nospace() << "Version(" << v.version() << " " << v.flags() << ")" ; |
950 | return dbg; |
951 | } |
952 | #endif // QT_NO_DEBUG_STREAM |
953 | |
954 | /*! |
955 | \typedef QShader::NativeResourceBindingMap |
956 | |
957 | Synonym for QMap<int, QPair<int, int>>. |
958 | |
959 | The resource binding model QRhi assumes is based on SPIR-V. This means that |
960 | uniform buffers, storage buffers, combined image samplers, and storage |
961 | images share a common binding point space. The binding numbers in |
962 | QShaderDescription and QRhiShaderResourceBinding are expected to match the |
963 | \c binding layout qualifier in the Vulkan-compatible GLSL shader. |
964 | |
965 | Graphics APIs other than Vulkan may use a resource binding model that is |
966 | not fully compatible with this. The generator of the shader code translated |
967 | from SPIR-V may choose not to take the SPIR-V binding qualifiers into |
968 | account, for various reasons. This is the case with the Metal backend of |
969 | SPIRV-Cross, for example. In addition, even when an automatic, implicit |
970 | translation is mostly possible (e.g. by using SPIR-V binding points as HLSL |
971 | resource register indices), assigning resource bindings without being |
972 | constrained by the SPIR-V binding points can lead to better results. |
973 | |
974 | Therefore, a QShader may expose an additional map that describes what the |
975 | native binding point for a given SPIR-V binding is. The QRhi backends, for |
976 | which this is relevant, are expected to use this map automatically, as |
977 | appropriate. The value is a pair, because combined image samplers may map |
978 | to two native resources (a texture and a sampler) in some shading |
979 | languages. In that case the second value refers to the sampler. |
980 | |
981 | \note The native binding may be -1, in case there is no active binding for |
982 | the resource in the shader. (for example, there is a uniform block |
983 | declared, but it is not used in the shader code) The map is always |
984 | complete, meaning there is an entry for all declared uniform blocks, |
985 | storage blocks, image objects, and combined samplers, but the value will be |
986 | -1 for those that are not actually referenced in the shader functions. |
987 | */ |
988 | |
989 | /*! |
990 | \return the native binding map for \a key. The map is empty if no mapping |
991 | is available for \a key (for example, because the map is not applicable for |
992 | the API and shading language described by \a key). |
993 | */ |
994 | QShader::NativeResourceBindingMap QShader::nativeResourceBindingMap(const QShaderKey &key) const |
995 | { |
996 | if (!d) |
997 | return {}; |
998 | |
999 | auto it = d->bindings.constFind(key); |
1000 | if (it == d->bindings.cend()) |
1001 | return {}; |
1002 | |
1003 | return it.value(); |
1004 | } |
1005 | |
1006 | /*! |
1007 | Stores the given native resource binding \a map associated with \a key. |
1008 | |
1009 | \sa nativeResourceBindingMap() |
1010 | */ |
1011 | void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map) |
1012 | { |
1013 | detach(); |
1014 | d->bindings[key] = map; |
1015 | } |
1016 | |
1017 | /*! |
1018 | Removes the native resource binding map for \a key. |
1019 | */ |
1020 | void QShader::removeResourceBindingMap(const QShaderKey &key) |
1021 | { |
1022 | if (!d) |
1023 | return; |
1024 | |
1025 | auto it = d->bindings.find(key); |
1026 | if (it == d->bindings.end()) |
1027 | return; |
1028 | |
1029 | detach(); |
1030 | d->bindings.erase(it); |
1031 | } |
1032 | |
1033 | /*! |
1034 | \typedef QShader::SeparateToCombinedImageSamplerMappingList |
1035 | |
1036 | Synonym for QList<QShader::SeparateToCombinedImageSamplerMapping>. |
1037 | */ |
1038 | |
1039 | /*! |
1040 | \struct QShader::SeparateToCombinedImageSamplerMapping |
1041 | \inmodule QtGui |
1042 | \brief Mapping metadata for sampler uniforms. |
1043 | |
1044 | Describes a mapping from a traditional combined image sampler uniform to |
1045 | binding points for a separate texture and sampler. |
1046 | |
1047 | For example, if \c combinedImageSampler is \c{"_54"}, \c textureBinding is |
1048 | \c 1, and \c samplerBinding is \c 2, this means that the GLSL shader code |
1049 | contains a \c sampler2D (or sampler3D, etc.) uniform with the name of |
1050 | \c{_54} which corresponds to two separate resource bindings (\c 1 and \c 2) |
1051 | in the original shader. |
1052 | |
1053 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
1054 | for details. |
1055 | */ |
1056 | |
1057 | /*! |
1058 | \variable QShader::SeparateToCombinedImageSamplerMapping::combinedSamplerName |
1059 | */ |
1060 | |
1061 | /*! |
1062 | \variable QShader::SeparateToCombinedImageSamplerMapping::textureBinding |
1063 | */ |
1064 | |
1065 | /*! |
1066 | \variable QShader::SeparateToCombinedImageSamplerMapping::samplerBinding |
1067 | */ |
1068 | |
1069 | /*! |
1070 | \return the combined image sampler mapping list for \a key, or an empty |
1071 | list if there is no data available for \a key, for example because such a |
1072 | mapping is not applicable for the shading language. |
1073 | */ |
1074 | QShader::SeparateToCombinedImageSamplerMappingList QShader::separateToCombinedImageSamplerMappingList(const QShaderKey &key) const |
1075 | { |
1076 | if (!d) |
1077 | return {}; |
1078 | |
1079 | auto it = d->combinedImageMap.constFind(key); |
1080 | if (it == d->combinedImageMap.cend()) |
1081 | return {}; |
1082 | |
1083 | return it.value(); |
1084 | } |
1085 | |
1086 | /*! |
1087 | Stores the given combined image sampler mapping \a list associated with \a key. |
1088 | |
1089 | \sa separateToCombinedImageSamplerMappingList() |
1090 | */ |
1091 | void QShader::setSeparateToCombinedImageSamplerMappingList(const QShaderKey &key, |
1092 | const SeparateToCombinedImageSamplerMappingList &list) |
1093 | { |
1094 | detach(); |
1095 | d->combinedImageMap[key] = list; |
1096 | } |
1097 | |
1098 | /*! |
1099 | Removes the combined image sampler mapping list for \a key. |
1100 | */ |
1101 | void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &key) |
1102 | { |
1103 | if (!d) |
1104 | return; |
1105 | |
1106 | auto it = d->combinedImageMap.find(key); |
1107 | if (it == d->combinedImageMap.end()) |
1108 | return; |
1109 | |
1110 | detach(); |
1111 | d->combinedImageMap.erase(it); |
1112 | } |
1113 | |
1114 | /*! |
1115 | \struct QShader::NativeShaderInfo |
1116 | \inmodule QtGui |
1117 | \brief Additional metadata about the native shader code. |
1118 | |
1119 | Describes information about the native shader code, if applicable. This |
1120 | becomes relevant with certain shader languages for certain shader stages, |
1121 | in case the translation from SPIR-V involves the introduction of |
1122 | additional, "magic" inputs, outputs, or resources in the generated shader. |
1123 | Such additions may be dependent on the original source code (i.e. the usage |
1124 | of various GLSL language constructs or built-ins), and therefore it needs |
1125 | to be indicated in a dynamic manner if certain features got added to the |
1126 | generated shader code. |
1127 | |
1128 | As an example, consider a tessellation control shader with a per-patch (not |
1129 | per-vertex) output variable. This is translated to a Metal compute shader |
1130 | outputting (among others) into an spvPatchOut buffer. But this buffer would |
1131 | not be present at all if per-patch output variables were not used. The fact |
1132 | that the shader code relies on such a buffer present can be indicated by |
1133 | the data in this struct. |
1134 | |
1135 | \note This is a RHI API with limited compatibility guarantees, see \l QShader |
1136 | for details. |
1137 | */ |
1138 | |
1139 | /*! |
1140 | \variable QShader::NativeShaderInfo::flags |
1141 | */ |
1142 | |
1143 | /*! |
1144 | \variable QShader::NativeShaderInfo::extraBufferBindings |
1145 | */ |
1146 | |
1147 | /*! |
1148 | \return the native shader info struct for \a key, or an empty object if |
1149 | there is no data available for \a key, for example because such a mapping |
1150 | is not applicable for the shading language or the shader stage. |
1151 | */ |
1152 | QShader::NativeShaderInfo QShader::nativeShaderInfo(const QShaderKey &key) const |
1153 | { |
1154 | if (!d) |
1155 | return {}; |
1156 | |
1157 | auto it = d->nativeShaderInfoMap.constFind(key); |
1158 | if (it == d->nativeShaderInfoMap.cend()) |
1159 | return {}; |
1160 | |
1161 | return it.value(); |
1162 | } |
1163 | |
1164 | /*! |
1165 | Stores the given native shader \a info associated with \a key. |
1166 | |
1167 | \sa nativeShaderInfo() |
1168 | */ |
1169 | void QShader::setNativeShaderInfo(const QShaderKey &key, const NativeShaderInfo &info) |
1170 | { |
1171 | detach(); |
1172 | d->nativeShaderInfoMap[key] = info; |
1173 | } |
1174 | |
1175 | /*! |
1176 | Removes the native shader information for \a key. |
1177 | */ |
1178 | void QShader::removeNativeShaderInfo(const QShaderKey &key) |
1179 | { |
1180 | if (!d) |
1181 | return; |
1182 | |
1183 | auto it = d->nativeShaderInfoMap.find(key); |
1184 | if (it == d->nativeShaderInfoMap.end()) |
1185 | return; |
1186 | |
1187 | detach(); |
1188 | d->nativeShaderInfoMap.erase(it); |
1189 | } |
1190 | |
1191 | QT_END_NAMESPACE |
1192 | |