1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | // |
5 | // W A R N I N G |
6 | // ------------- |
7 | // |
8 | // This file is not part of the Qt API. It exists purely as an |
9 | // implementation detail. This header file may change from version to |
10 | // version without notice, or even be removed. |
11 | // |
12 | // We mean it. |
13 | // |
14 | |
15 | #ifndef QOPENGL2PEXVERTEXARRAY_P_H |
16 | #define QOPENGL2PEXVERTEXARRAY_P_H |
17 | |
18 | #include <QRectF> |
19 | |
20 | #include <private/qdatabuffer_p.h> |
21 | #include <private/qvectorpath_p.h> |
22 | #include <private/qopenglcontext_p.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QOpenGLPoint |
27 | { |
28 | public: |
29 | QOpenGLPoint(GLfloat new_x, GLfloat new_y) : |
30 | x(new_x), y(new_y) {} |
31 | |
32 | QOpenGLPoint(const QPointF &p) : |
33 | x(p.x()), y(p.y()) {} |
34 | |
35 | QOpenGLPoint(const QPointF* p) : |
36 | x(p->x()), y(p->y()) {} |
37 | |
38 | GLfloat x; |
39 | GLfloat y; |
40 | |
41 | operator QPointF() {return QPointF(x,y);} |
42 | operator QPointF() const {return QPointF(x,y);} |
43 | }; |
44 | Q_DECLARE_TYPEINFO(QOpenGLPoint, Q_PRIMITIVE_TYPE); |
45 | |
46 | struct QOpenGLRect |
47 | { |
48 | QOpenGLRect(const QRectF &r) |
49 | : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} |
50 | |
51 | QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) |
52 | : left(l), top(t), right(r), bottom(b) {} |
53 | |
54 | GLfloat left; |
55 | GLfloat top; |
56 | GLfloat right; |
57 | GLfloat bottom; |
58 | |
59 | operator QRectF() const {return QRectF(left, top, right-left, bottom-top);} |
60 | }; |
61 | Q_DECLARE_TYPEINFO(QOpenGLRect, Q_PRIMITIVE_TYPE); |
62 | |
63 | class QOpenGL2PEXVertexArray |
64 | { |
65 | public: |
66 | QOpenGL2PEXVertexArray() : |
67 | vertexArray(0), vertexArrayStops(0), |
68 | maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), |
69 | boundingRectDirty(true) |
70 | { } |
71 | |
72 | inline void addRect(const QRectF &rect) |
73 | { |
74 | qreal top = rect.top(); |
75 | qreal left = rect.left(); |
76 | qreal bottom = rect.bottom(); |
77 | qreal right = rect.right(); |
78 | |
79 | vertexArray << QOpenGLPoint(left, top) |
80 | << QOpenGLPoint(right, top) |
81 | << QOpenGLPoint(right, bottom) |
82 | << QOpenGLPoint(right, bottom) |
83 | << QOpenGLPoint(left, bottom) |
84 | << QOpenGLPoint(left, top); |
85 | } |
86 | |
87 | inline void addQuad(const QRectF &rect) |
88 | { |
89 | qreal top = rect.top(); |
90 | qreal left = rect.left(); |
91 | qreal bottom = rect.bottom(); |
92 | qreal right = rect.right(); |
93 | |
94 | vertexArray << QOpenGLPoint(left, top) |
95 | << QOpenGLPoint(right, top) |
96 | << QOpenGLPoint(left, bottom) |
97 | << QOpenGLPoint(right, bottom); |
98 | |
99 | } |
100 | |
101 | inline void addVertex(const GLfloat x, const GLfloat y) |
102 | { |
103 | vertexArray.add(t: QOpenGLPoint(x, y)); |
104 | } |
105 | |
106 | void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); |
107 | void clear(); |
108 | |
109 | QOpenGLPoint* data() {return vertexArray.data();} |
110 | int *stops() const { return vertexArrayStops.data(); } |
111 | int stopCount() const { return vertexArrayStops.size(); } |
112 | QOpenGLRect boundingRect() const; |
113 | |
114 | int vertexCount() const { return vertexArray.size(); } |
115 | |
116 | void lineToArray(const GLfloat x, const GLfloat y); |
117 | |
118 | private: |
119 | QDataBuffer<QOpenGLPoint> vertexArray; |
120 | QDataBuffer<int> vertexArrayStops; |
121 | |
122 | GLfloat maxX; |
123 | GLfloat maxY; |
124 | GLfloat minX; |
125 | GLfloat minY; |
126 | bool boundingRectDirty; |
127 | void addClosingLine(int index); |
128 | void addCentroid(const QVectorPath &path, int subPathIndex); |
129 | }; |
130 | |
131 | QT_END_NAMESPACE |
132 | |
133 | #endif |
134 | |