| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QOPENGLSHADERPROGRAM_H |
| 5 | #define QOPENGLSHADERPROGRAM_H |
| 6 | |
| 7 | #include <QtCore/qobject.h> |
| 8 | #include <QtOpenGL/qtopenglglobal.h> |
| 9 | |
| 10 | #include <QtGui/qopengl.h> |
| 11 | #include <QtGui/qvector2d.h> |
| 12 | #include <QtGui/qvector3d.h> |
| 13 | #include <QtGui/qvector4d.h> |
| 14 | #include <QtGui/qmatrix4x4.h> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | |
| 19 | class QOpenGLContext; |
| 20 | class QOpenGLShaderProgram; |
| 21 | class QOpenGLShaderPrivate; |
| 22 | |
| 23 | class Q_OPENGL_EXPORT QOpenGLShader : public QObject |
| 24 | { |
| 25 | Q_OBJECT |
| 26 | public: |
| 27 | enum ShaderTypeBit |
| 28 | { |
| 29 | Vertex = 0x0001, |
| 30 | Fragment = 0x0002, |
| 31 | Geometry = 0x0004, |
| 32 | TessellationControl = 0x0008, |
| 33 | TessellationEvaluation = 0x0010, |
| 34 | Compute = 0x0020 |
| 35 | }; |
| 36 | Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) |
| 37 | |
| 38 | explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = nullptr); |
| 39 | ~QOpenGLShader(); |
| 40 | |
| 41 | QOpenGLShader::ShaderType shaderType() const; |
| 42 | |
| 43 | bool compileSourceCode(const char *source); |
| 44 | bool compileSourceCode(const QByteArray& source); |
| 45 | bool compileSourceCode(const QString& source); |
| 46 | bool compileSourceFile(const QString& fileName); |
| 47 | |
| 48 | QByteArray sourceCode() const; |
| 49 | |
| 50 | bool isCompiled() const; |
| 51 | QString log() const; |
| 52 | |
| 53 | GLuint shaderId() const; |
| 54 | |
| 55 | static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = nullptr); |
| 56 | |
| 57 | private: |
| 58 | friend class QOpenGLShaderProgram; |
| 59 | |
| 60 | Q_DISABLE_COPY(QOpenGLShader) |
| 61 | Q_DECLARE_PRIVATE(QOpenGLShader) |
| 62 | }; |
| 63 | |
| 64 | Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType) |
| 65 | |
| 66 | |
| 67 | class QOpenGLShaderProgramPrivate; |
| 68 | |
| 69 | class Q_OPENGL_EXPORT QOpenGLShaderProgram : public QObject |
| 70 | { |
| 71 | Q_OBJECT |
| 72 | public: |
| 73 | explicit QOpenGLShaderProgram(QObject *parent = nullptr); |
| 74 | ~QOpenGLShaderProgram(); |
| 75 | |
| 76 | bool addShader(QOpenGLShader *shader); |
| 77 | void removeShader(QOpenGLShader *shader); |
| 78 | QList<QOpenGLShader *> shaders() const; |
| 79 | |
| 80 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
| 81 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source); |
| 82 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source); |
| 83 | bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName); |
| 84 | |
| 85 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
| 86 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source); |
| 87 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source); |
| 88 | bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName); |
| 89 | |
| 90 | void removeAllShaders(); |
| 91 | |
| 92 | virtual bool link(); |
| 93 | bool isLinked() const; |
| 94 | QString log() const; |
| 95 | |
| 96 | bool bind(); |
| 97 | void release(); |
| 98 | |
| 99 | bool create(); |
| 100 | |
| 101 | GLuint programId() const; |
| 102 | |
| 103 | int maxGeometryOutputVertices() const; |
| 104 | |
| 105 | void setPatchVertexCount(int count); |
| 106 | int patchVertexCount() const; |
| 107 | |
| 108 | void setDefaultOuterTessellationLevels(const QList<float> &levels); |
| 109 | QList<float> defaultOuterTessellationLevels() const; |
| 110 | |
| 111 | void setDefaultInnerTessellationLevels(const QList<float> &levels); |
| 112 | QList<float> defaultInnerTessellationLevels() const; |
| 113 | |
| 114 | void bindAttributeLocation(const char *name, int location); |
| 115 | void bindAttributeLocation(const QByteArray& name, int location); |
| 116 | void bindAttributeLocation(const QString& name, int location); |
| 117 | |
| 118 | int attributeLocation(const char *name) const; |
| 119 | int attributeLocation(const QByteArray& name) const; |
| 120 | int attributeLocation(const QString& name) const; |
| 121 | |
| 122 | void setAttributeValue(int location, GLfloat value); |
| 123 | void setAttributeValue(int location, GLfloat x, GLfloat y); |
| 124 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| 125 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 126 | void setAttributeValue(int location, const QVector2D& value); |
| 127 | void setAttributeValue(int location, const QVector3D& value); |
| 128 | void setAttributeValue(int location, const QVector4D& value); |
| 129 | void setAttributeValue(int location, const QColor& value); |
| 130 | void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
| 131 | |
| 132 | void setAttributeValue(const char *name, GLfloat value); |
| 133 | void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
| 134 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| 135 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 136 | void setAttributeValue(const char *name, const QVector2D& value); |
| 137 | void setAttributeValue(const char *name, const QVector3D& value); |
| 138 | void setAttributeValue(const char *name, const QVector4D& value); |
| 139 | void setAttributeValue(const char *name, const QColor& value); |
| 140 | void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
| 141 | |
| 142 | void setAttributeArray |
| 143 | (int location, const GLfloat *values, int tupleSize, int stride = 0); |
| 144 | void setAttributeArray |
| 145 | (int location, const QVector2D *values, int stride = 0); |
| 146 | void setAttributeArray |
| 147 | (int location, const QVector3D *values, int stride = 0); |
| 148 | void setAttributeArray |
| 149 | (int location, const QVector4D *values, int stride = 0); |
| 150 | void setAttributeArray |
| 151 | (int location, GLenum type, const void *values, int tupleSize, int stride = 0); |
| 152 | void setAttributeArray |
| 153 | (const char *name, const GLfloat *values, int tupleSize, int stride = 0); |
| 154 | void setAttributeArray |
| 155 | (const char *name, const QVector2D *values, int stride = 0); |
| 156 | void setAttributeArray |
| 157 | (const char *name, const QVector3D *values, int stride = 0); |
| 158 | void setAttributeArray |
| 159 | (const char *name, const QVector4D *values, int stride = 0); |
| 160 | void setAttributeArray |
| 161 | (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); |
| 162 | |
| 163 | void setAttributeBuffer |
| 164 | (int location, GLenum type, int offset, int tupleSize, int stride = 0); |
| 165 | void setAttributeBuffer |
| 166 | (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); |
| 167 | |
| 168 | void enableAttributeArray(int location); |
| 169 | void enableAttributeArray(const char *name); |
| 170 | void disableAttributeArray(int location); |
| 171 | void disableAttributeArray(const char *name); |
| 172 | |
| 173 | int uniformLocation(const char *name) const; |
| 174 | int uniformLocation(const QByteArray& name) const; |
| 175 | int uniformLocation(const QString& name) const; |
| 176 | |
| 177 | void setUniformValue(int location, GLfloat value); |
| 178 | void setUniformValue(int location, GLint value); |
| 179 | void setUniformValue(int location, GLuint value); |
| 180 | void setUniformValue(int location, GLfloat x, GLfloat y); |
| 181 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| 182 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 183 | void setUniformValue(int location, const QVector2D& value); |
| 184 | void setUniformValue(int location, const QVector3D& value); |
| 185 | void setUniformValue(int location, const QVector4D& value); |
| 186 | void setUniformValue(int location, const QColor& color); |
| 187 | void setUniformValue(int location, const QPoint& point); |
| 188 | void setUniformValue(int location, const QPointF& point); |
| 189 | void setUniformValue(int location, const QSize& size); |
| 190 | void setUniformValue(int location, const QSizeF& size); |
| 191 | void setUniformValue(int location, const QMatrix2x2& value); |
| 192 | void setUniformValue(int location, const QMatrix2x3& value); |
| 193 | void setUniformValue(int location, const QMatrix2x4& value); |
| 194 | void setUniformValue(int location, const QMatrix3x2& value); |
| 195 | void setUniformValue(int location, const QMatrix3x3& value); |
| 196 | void setUniformValue(int location, const QMatrix3x4& value); |
| 197 | void setUniformValue(int location, const QMatrix4x2& value); |
| 198 | void setUniformValue(int location, const QMatrix4x3& value); |
| 199 | void setUniformValue(int location, const QMatrix4x4& value); |
| 200 | void setUniformValue(int location, const GLfloat value[2][2]); |
| 201 | void setUniformValue(int location, const GLfloat value[3][3]); |
| 202 | void setUniformValue(int location, const GLfloat value[4][4]); |
| 203 | void setUniformValue(int location, const QTransform& value); |
| 204 | |
| 205 | void setUniformValue(const char *name, GLfloat value); |
| 206 | void setUniformValue(const char *name, GLint value); |
| 207 | void setUniformValue(const char *name, GLuint value); |
| 208 | void setUniformValue(const char *name, GLfloat x, GLfloat y); |
| 209 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| 210 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 211 | void setUniformValue(const char *name, const QVector2D& value); |
| 212 | void setUniformValue(const char *name, const QVector3D& value); |
| 213 | void setUniformValue(const char *name, const QVector4D& value); |
| 214 | void setUniformValue(const char *name, const QColor& color); |
| 215 | void setUniformValue(const char *name, const QPoint& point); |
| 216 | void setUniformValue(const char *name, const QPointF& point); |
| 217 | void setUniformValue(const char *name, const QSize& size); |
| 218 | void setUniformValue(const char *name, const QSizeF& size); |
| 219 | void setUniformValue(const char *name, const QMatrix2x2& value); |
| 220 | void setUniformValue(const char *name, const QMatrix2x3& value); |
| 221 | void setUniformValue(const char *name, const QMatrix2x4& value); |
| 222 | void setUniformValue(const char *name, const QMatrix3x2& value); |
| 223 | void setUniformValue(const char *name, const QMatrix3x3& value); |
| 224 | void setUniformValue(const char *name, const QMatrix3x4& value); |
| 225 | void setUniformValue(const char *name, const QMatrix4x2& value); |
| 226 | void setUniformValue(const char *name, const QMatrix4x3& value); |
| 227 | void setUniformValue(const char *name, const QMatrix4x4& value); |
| 228 | void setUniformValue(const char *name, const GLfloat value[2][2]); |
| 229 | void setUniformValue(const char *name, const GLfloat value[3][3]); |
| 230 | void setUniformValue(const char *name, const GLfloat value[4][4]); |
| 231 | void setUniformValue(const char *name, const QTransform& value); |
| 232 | |
| 233 | void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); |
| 234 | void setUniformValueArray(int location, const GLint *values, int count); |
| 235 | void setUniformValueArray(int location, const GLuint *values, int count); |
| 236 | void setUniformValueArray(int location, const QVector2D *values, int count); |
| 237 | void setUniformValueArray(int location, const QVector3D *values, int count); |
| 238 | void setUniformValueArray(int location, const QVector4D *values, int count); |
| 239 | void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
| 240 | void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
| 241 | void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
| 242 | void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
| 243 | void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
| 244 | void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
| 245 | void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
| 246 | void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
| 247 | void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
| 248 | |
| 249 | void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); |
| 250 | void setUniformValueArray(const char *name, const GLint *values, int count); |
| 251 | void setUniformValueArray(const char *name, const GLuint *values, int count); |
| 252 | void setUniformValueArray(const char *name, const QVector2D *values, int count); |
| 253 | void setUniformValueArray(const char *name, const QVector3D *values, int count); |
| 254 | void setUniformValueArray(const char *name, const QVector4D *values, int count); |
| 255 | void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
| 256 | void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
| 257 | void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
| 258 | void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
| 259 | void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
| 260 | void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
| 261 | void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
| 262 | void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
| 263 | void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
| 264 | |
| 265 | static bool hasOpenGLShaderPrograms(QOpenGLContext *context = nullptr); |
| 266 | |
| 267 | private Q_SLOTS: |
| 268 | void shaderDestroyed(); |
| 269 | |
| 270 | private: |
| 271 | Q_DISABLE_COPY(QOpenGLShaderProgram) |
| 272 | Q_DECLARE_PRIVATE(QOpenGLShaderProgram) |
| 273 | |
| 274 | bool init(); |
| 275 | }; |
| 276 | |
| 277 | QT_END_NAMESPACE |
| 278 | |
| 279 | #endif |
| 280 | |