1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
2 | // Copyright (C) 2016 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | /*************************************************************************** |
5 | ** This file was generated by glgen version 0.1 |
6 | ** Command line was: glgen |
7 | ** |
8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
9 | ** |
10 | ** This is an auto-generated file. |
11 | ** Do not edit! All changes made to it will be lost. |
12 | ** |
13 | ****************************************************************************/ |
14 | |
15 | #ifndef QOPENGLVERSIONFUNCTIONS_H |
16 | #define QOPENGLVERSIONFUNCTIONS_H |
17 | |
18 | #include <QtOpenGL/qtopenglglobal.h> |
19 | |
20 | #ifndef QT_NO_OPENGL |
21 | |
22 | #include <QtCore/qhashfunctions.h> |
23 | #include <QtCore/qpair.h> |
24 | #include <QtGui/qopengl.h> |
25 | |
26 | // MemoryBarrier is a macro on some architectures on Windows |
27 | #ifdef Q_OS_WIN |
28 | #pragma push_macro("MemoryBarrier") |
29 | #undef MemoryBarrier |
30 | #endif |
31 | |
32 | QT_BEGIN_NAMESPACE |
33 | |
34 | class QOpenGLContext; |
35 | |
36 | #if 0 |
37 | // silence syncqt warnings |
38 | #pragma qt_class(QOpenGLVersionFunctions) |
39 | #pragma qt_sync_stop_processing |
40 | #endif |
41 | |
42 | struct QOpenGLVersionStatus |
43 | { |
44 | enum OpenGLStatus { |
45 | CoreStatus, |
46 | DeprecatedStatus, |
47 | InvalidStatus |
48 | }; |
49 | |
50 | constexpr QOpenGLVersionStatus() |
51 | : version(0, 0), |
52 | status(InvalidStatus) |
53 | {} |
54 | |
55 | constexpr QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus) |
56 | : version(majorVersion, minorVersion), |
57 | status(functionStatus) |
58 | {} |
59 | |
60 | QPair<int, int> version; |
61 | OpenGLStatus status; |
62 | |
63 | friend constexpr bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept |
64 | { |
65 | return lhs.status == rhs.status && lhs.version == rhs.version; |
66 | } |
67 | |
68 | friend constexpr bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept |
69 | { |
70 | return !(lhs == rhs); |
71 | } |
72 | }; |
73 | |
74 | inline size_t qHash(const QOpenGLVersionStatus &v, size_t seed = 0) noexcept |
75 | { |
76 | return qHash(key: static_cast<int>(v.status * 1000) |
77 | + v.version.first * 100 + v.version.second * 10, seed); |
78 | } |
79 | |
80 | #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \ |
81 | ret (QOPENGLF_APIENTRYP name)args; |
82 | #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1 |
83 | |
84 | #define QT_OPENGL_DECLARE(FUNCTIONS) \ |
85 | public: \ |
86 | struct Functions { \ |
87 | FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \ |
88 | }; \ |
89 | union { \ |
90 | QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \ |
91 | Functions f; \ |
92 | }; \ |
93 | private: \ |
94 | void init() |
95 | |
96 | class QOpenGLVersionFunctionsBackend |
97 | { |
98 | public: |
99 | #define QT_OPENGL_VERSIONS(F) \ |
100 | F(1_0_Core) \ |
101 | F(1_1_Core) \ |
102 | F(1_2_Core) \ |
103 | F(1_3_Core) \ |
104 | F(1_4_Core) \ |
105 | F(1_5_Core) \ |
106 | F(2_0_Core) \ |
107 | F(2_1_Core) \ |
108 | F(3_0_Core) \ |
109 | F(3_1_Core) \ |
110 | F(3_2_Core) \ |
111 | F(3_3_Core) \ |
112 | F(4_0_Core) \ |
113 | F(4_1_Core) \ |
114 | F(4_2_Core) \ |
115 | F(4_3_Core) \ |
116 | F(4_4_Core) \ |
117 | F(4_5_Core) \ |
118 | F(1_0_Deprecated) \ |
119 | F(1_1_Deprecated) \ |
120 | F(1_2_Deprecated) \ |
121 | F(1_3_Deprecated) \ |
122 | F(1_4_Deprecated) \ |
123 | F(2_0_Deprecated) \ |
124 | F(3_0_Deprecated) \ |
125 | F(3_3_Deprecated) \ |
126 | F(4_5_Deprecated) \ |
127 | |
128 | #define VERSION_ENUM(X) OpenGL_##X, |
129 | enum Version { |
130 | QT_OPENGL_VERSIONS(VERSION_ENUM) |
131 | OpenGLVersionBackendCount |
132 | }; |
133 | #undef VERSION_ENUM |
134 | |
135 | QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx) |
136 | : context(ctx) |
137 | {} |
138 | |
139 | QOpenGLContext *context; |
140 | QAtomicInt refs; |
141 | }; |
142 | |
143 | class QOpenGLVersionFunctionsStorage |
144 | { |
145 | public: |
146 | QOpenGLVersionFunctionsStorage(); |
147 | ~QOpenGLVersionFunctionsStorage(); |
148 | |
149 | QOpenGLVersionFunctionsBackend *backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v); |
150 | |
151 | QOpenGLVersionFunctionsBackend **backends; |
152 | }; |
153 | |
154 | class QAbstractOpenGLFunctions; |
155 | |
156 | class QAbstractOpenGLFunctionsPrivate |
157 | { |
158 | public: |
159 | QAbstractOpenGLFunctionsPrivate() |
160 | : owningContext(nullptr), |
161 | initialized(false) |
162 | {} |
163 | |
164 | static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v); |
165 | static void insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f); |
166 | static void removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f); |
167 | |
168 | static QAbstractOpenGLFunctionsPrivate *get(QAbstractOpenGLFunctions *q); |
169 | |
170 | QOpenGLContext *owningContext; |
171 | bool initialized; |
172 | }; |
173 | |
174 | class Q_OPENGL_EXPORT QAbstractOpenGLFunctions |
175 | { |
176 | public: |
177 | virtual ~QAbstractOpenGLFunctions(); |
178 | |
179 | virtual bool initializeOpenGLFunctions(); |
180 | |
181 | Q_DISABLE_COPY(QAbstractOpenGLFunctions) |
182 | Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions) |
183 | |
184 | protected: |
185 | QAbstractOpenGLFunctions(); |
186 | QAbstractOpenGLFunctionsPrivate *d_ptr; |
187 | |
188 | bool isInitialized() const; |
189 | |
190 | void setOwningContext(const QOpenGLContext *context); |
191 | QOpenGLContext *owningContext() const; |
192 | |
193 | friend class QOpenGLVersionFunctionsFactory; |
194 | }; |
195 | |
196 | inline QAbstractOpenGLFunctionsPrivate *QAbstractOpenGLFunctionsPrivate::get(QAbstractOpenGLFunctions *q) |
197 | { |
198 | return q->d_func(); |
199 | } |
200 | |
201 | #if !QT_CONFIG(opengles2) |
202 | |
203 | class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
204 | { |
205 | public: |
206 | QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *c) |
207 | : QOpenGLVersionFunctionsBackend(c) |
208 | { |
209 | init(); |
210 | } |
211 | |
212 | constexpr static Version versionStatus() |
213 | { return OpenGL_1_0_Core; } |
214 | |
215 | // OpenGL 1.0 core functions |
216 | #define QT_OPENGL_1_0_FUNCTIONS(F) \ |
217 | F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
218 | F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \ |
219 | F(GLboolean, IsEnabled, (GLenum cap)) \ |
220 | F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \ |
221 | F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \ |
222 | F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
223 | F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
224 | F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \ |
225 | F(const GLubyte *, GetString, (GLenum name)) \ |
226 | F(void, GetIntegerv, (GLenum pname, GLint *data)) \ |
227 | F(void, GetFloatv, (GLenum pname, GLfloat *data)) \ |
228 | F(GLenum, GetError, ()) \ |
229 | F(void, GetDoublev, (GLenum pname, GLdouble *data)) \ |
230 | F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \ |
231 | F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \ |
232 | F(void, ReadBuffer, (GLenum src)) \ |
233 | F(void, PixelStorei, (GLenum pname, GLint param)) \ |
234 | F(void, PixelStoref, (GLenum pname, GLfloat param)) \ |
235 | F(void, DepthFunc, (GLenum func)) \ |
236 | F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \ |
237 | F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \ |
238 | F(void, LogicOp, (GLenum opcode)) \ |
239 | F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \ |
240 | F(void, Flush, ()) \ |
241 | F(void, Finish, ()) \ |
242 | F(void, Enable, (GLenum cap)) \ |
243 | F(void, Disable, (GLenum cap)) \ |
244 | F(void, DepthMask, (GLboolean flag)) \ |
245 | F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \ |
246 | F(void, StencilMask, (GLuint mask)) \ |
247 | F(void, ClearDepth, (GLdouble depth)) \ |
248 | F(void, ClearStencil, (GLint s)) \ |
249 | F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
250 | F(void, Clear, (GLbitfield mask)) \ |
251 | F(void, DrawBuffer, (GLenum buf)) \ |
252 | F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
253 | F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
254 | F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
255 | F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \ |
256 | F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
257 | F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \ |
258 | F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
259 | F(void, PolygonMode, (GLenum face, GLenum mode)) \ |
260 | F(void, PointSize, (GLfloat size)) \ |
261 | F(void, LineWidth, (GLfloat width)) \ |
262 | F(void, Hint, (GLenum target, GLenum mode)) \ |
263 | F(void, FrontFace, (GLenum mode)) \ |
264 | F(void, CullFace, (GLenum mode)) \ |
265 | |
266 | QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS); |
267 | }; |
268 | |
269 | class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
270 | { |
271 | public: |
272 | QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *c) |
273 | : QOpenGLVersionFunctionsBackend(c) |
274 | { |
275 | init(); |
276 | } |
277 | |
278 | constexpr static Version versionStatus() |
279 | { return OpenGL_1_1_Core; } |
280 | |
281 | // OpenGL 1.1 core functions |
282 | #define QT_OPENGL_1_1_FUNCTIONS(F) \ |
283 | F(void, Indexubv, (const GLubyte *c)) \ |
284 | F(void, Indexub, (GLubyte c)) \ |
285 | F(GLboolean, IsTexture, (GLuint texture)) \ |
286 | F(void, GenTextures, (GLsizei n, GLuint *textures)) \ |
287 | F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \ |
288 | F(void, BindTexture, (GLenum target, GLuint texture)) \ |
289 | F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \ |
290 | F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \ |
291 | F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
292 | F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \ |
293 | F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \ |
294 | F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \ |
295 | F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \ |
296 | F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \ |
297 | F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \ |
298 | F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \ |
299 | |
300 | QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS); |
301 | }; |
302 | |
303 | class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
304 | { |
305 | public: |
306 | QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *c) |
307 | : QOpenGLVersionFunctionsBackend(c) |
308 | { |
309 | init(); |
310 | } |
311 | |
312 | constexpr static Version versionStatus() |
313 | { return OpenGL_1_2_Core; } |
314 | |
315 | // OpenGL 1.2 core functions |
316 | #define QT_OPENGL_1_2_FUNCTIONS(F) \ |
317 | F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
318 | F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \ |
319 | F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
320 | F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \ |
321 | F(void, BlendEquation, (GLenum mode)) \ |
322 | F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
323 | |
324 | QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS); |
325 | }; |
326 | |
327 | class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
328 | { |
329 | public: |
330 | QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *c) |
331 | : QOpenGLVersionFunctionsBackend(c) |
332 | { |
333 | init(); |
334 | } |
335 | |
336 | constexpr static Version versionStatus() |
337 | { return OpenGL_1_3_Core; } |
338 | |
339 | // OpenGL 1.3 core functions |
340 | #define QT_OPENGL_1_3_FUNCTIONS(F) \ |
341 | F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \ |
342 | F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
343 | F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
344 | F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
345 | F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
346 | F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
347 | F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
348 | F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \ |
349 | F(void, ActiveTexture, (GLenum texture)) \ |
350 | |
351 | QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS); |
352 | }; |
353 | |
354 | class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend |
355 | { |
356 | public: |
357 | QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c) |
358 | : QOpenGLVersionFunctionsBackend(c) |
359 | { |
360 | init(); |
361 | } |
362 | |
363 | constexpr static Version versionStatus() |
364 | { return OpenGL_1_4_Core; } |
365 | |
366 | // OpenGL 1.4 core functions |
367 | #define QT_OPENGL_1_4_FUNCTIONS(F) \ |
368 | F(void, PointParameteriv, (GLenum pname, const GLint *params)) \ |
369 | F(void, PointParameteri, (GLenum pname, GLint param)) \ |
370 | F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \ |
371 | F(void, PointParameterf, (GLenum pname, GLfloat param)) \ |
372 | F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \ |
373 | F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \ |
374 | F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \ |
375 | |
376 | QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS); |
377 | }; |
378 | |
379 | class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend |
380 | { |
381 | public: |
382 | QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *c) |
383 | : QOpenGLVersionFunctionsBackend(c) |
384 | { |
385 | init(); |
386 | } |
387 | |
388 | constexpr static Version versionStatus() |
389 | { return OpenGL_1_5_Core; } |
390 | |
391 | // OpenGL 1.5 core functions |
392 | #define QT_OPENGL_1_5_FUNCTIONS(F) \ |
393 | F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \ |
394 | F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
395 | F(GLboolean, UnmapBuffer, (GLenum target)) \ |
396 | F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \ |
397 | F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \ |
398 | F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \ |
399 | F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \ |
400 | F(GLboolean, IsBuffer, (GLuint buffer)) \ |
401 | F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \ |
402 | F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \ |
403 | F(void, BindBuffer, (GLenum target, GLuint buffer)) \ |
404 | F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \ |
405 | F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \ |
406 | F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \ |
407 | F(void, EndQuery, (GLenum target)) \ |
408 | F(void, BeginQuery, (GLenum target, GLuint id)) \ |
409 | F(GLboolean, IsQuery, (GLuint id)) \ |
410 | F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \ |
411 | F(void, GenQueries, (GLsizei n, GLuint *ids)) \ |
412 | |
413 | QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS); |
414 | }; |
415 | |
416 | class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
417 | { |
418 | public: |
419 | QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *c) |
420 | : QOpenGLVersionFunctionsBackend(c) |
421 | { |
422 | init(); |
423 | } |
424 | |
425 | constexpr static Version versionStatus() |
426 | { return OpenGL_2_0_Core; } |
427 | |
428 | // OpenGL 2.0 core functions |
429 | #define QT_OPENGL_2_0_FUNCTIONS(F) \ |
430 | F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \ |
431 | F(void, ValidateProgram, (GLuint program)) \ |
432 | F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
433 | F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
434 | F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
435 | F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \ |
436 | F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \ |
437 | F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \ |
438 | F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \ |
439 | F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
440 | F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
441 | F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
442 | F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
443 | F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \ |
444 | F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \ |
445 | F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \ |
446 | F(void, Uniform1i, (GLint location, GLint v0)) \ |
447 | F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \ |
448 | F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \ |
449 | F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \ |
450 | F(void, Uniform1f, (GLint location, GLfloat v0)) \ |
451 | F(void, UseProgram, (GLuint program)) \ |
452 | F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \ |
453 | F(void, LinkProgram, (GLuint program)) \ |
454 | F(GLboolean, IsShader, (GLuint shader)) \ |
455 | F(GLboolean, IsProgram, (GLuint program)) \ |
456 | F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \ |
457 | F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \ |
458 | F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \ |
459 | F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \ |
460 | F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \ |
461 | F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \ |
462 | F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \ |
463 | F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \ |
464 | F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
465 | F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \ |
466 | F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
467 | F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \ |
468 | F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \ |
469 | F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \ |
470 | F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \ |
471 | F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \ |
472 | F(void, EnableVertexAttribArray, (GLuint index)) \ |
473 | F(void, DisableVertexAttribArray, (GLuint index)) \ |
474 | F(void, DetachShader, (GLuint program, GLuint shader)) \ |
475 | F(void, DeleteShader, (GLuint shader)) \ |
476 | F(void, DeleteProgram, (GLuint program)) \ |
477 | F(GLuint, CreateShader, (GLenum type)) \ |
478 | F(GLuint, CreateProgram, ()) \ |
479 | F(void, CompileShader, (GLuint shader)) \ |
480 | F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \ |
481 | F(void, AttachShader, (GLuint program, GLuint shader)) \ |
482 | F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \ |
483 | F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \ |
484 | F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \ |
485 | F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \ |
486 | F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \ |
487 | F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \ |
488 | F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \ |
489 | F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \ |
490 | F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \ |
491 | F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \ |
492 | F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \ |
493 | F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \ |
494 | F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
495 | F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \ |
496 | F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
497 | F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \ |
498 | F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \ |
499 | F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \ |
500 | F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \ |
501 | F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \ |
502 | F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \ |
503 | F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \ |
504 | F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \ |
505 | F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \ |
506 | F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \ |
507 | F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \ |
508 | F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \ |
509 | F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \ |
510 | F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
511 | F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \ |
512 | F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \ |
513 | F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \ |
514 | F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \ |
515 | F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \ |
516 | F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \ |
517 | F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \ |
518 | F(void, VertexAttrib1s, (GLuint index, GLshort x)) \ |
519 | F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \ |
520 | F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \ |
521 | F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \ |
522 | F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \ |
523 | |
524 | QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS); |
525 | }; |
526 | |
527 | class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
528 | { |
529 | public: |
530 | QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *c) |
531 | : QOpenGLVersionFunctionsBackend(c) |
532 | { |
533 | init(); |
534 | } |
535 | |
536 | constexpr static Version versionStatus() |
537 | { return OpenGL_2_1_Core; } |
538 | |
539 | // OpenGL 2.1 core functions |
540 | #define QT_OPENGL_2_1_FUNCTIONS(F) \ |
541 | F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
542 | F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
543 | F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
544 | F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
545 | F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
546 | F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
547 | |
548 | QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS); |
549 | }; |
550 | |
551 | class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
552 | { |
553 | public: |
554 | QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *c) |
555 | : QOpenGLVersionFunctionsBackend(c) |
556 | { |
557 | init(); |
558 | } |
559 | |
560 | constexpr static Version versionStatus() |
561 | { return OpenGL_3_0_Core; } |
562 | |
563 | // OpenGL 3.0 core functions |
564 | #define QT_OPENGL_3_0_FUNCTIONS(F) \ |
565 | F(GLboolean, IsVertexArray, (GLuint array)) \ |
566 | F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \ |
567 | F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \ |
568 | F(void, BindVertexArray, (GLuint array)) \ |
569 | F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \ |
570 | F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \ |
571 | F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \ |
572 | F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \ |
573 | F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \ |
574 | F(void, GenerateMipmap, (GLenum target)) \ |
575 | F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \ |
576 | F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \ |
577 | F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \ |
578 | F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \ |
579 | F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \ |
580 | F(GLenum, CheckFramebufferStatus, (GLenum target)) \ |
581 | F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \ |
582 | F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \ |
583 | F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \ |
584 | F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \ |
585 | F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
586 | F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \ |
587 | F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \ |
588 | F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \ |
589 | F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \ |
590 | F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \ |
591 | F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \ |
592 | F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \ |
593 | F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \ |
594 | F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \ |
595 | F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \ |
596 | F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \ |
597 | F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \ |
598 | F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \ |
599 | F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \ |
600 | F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
601 | F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
602 | F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
603 | F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
604 | F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \ |
605 | F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \ |
606 | F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \ |
607 | F(void, Uniform1ui, (GLint location, GLuint v0)) \ |
608 | F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \ |
609 | F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \ |
610 | F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \ |
611 | F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \ |
612 | F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \ |
613 | F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
614 | F(void, EndConditionalRender, ()) \ |
615 | F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \ |
616 | F(void, ClampColor, (GLenum target, GLenum clamp)) \ |
617 | F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \ |
618 | F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \ |
619 | F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \ |
620 | F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \ |
621 | F(void, EndTransformFeedback, ()) \ |
622 | F(void, BeginTransformFeedback, (GLenum primitiveMode)) \ |
623 | F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \ |
624 | F(void, Disablei, (GLenum target, GLuint index)) \ |
625 | F(void, Enablei, (GLenum target, GLuint index)) \ |
626 | F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \ |
627 | F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \ |
628 | F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \ |
629 | F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \ |
630 | F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \ |
631 | F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \ |
632 | F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \ |
633 | F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \ |
634 | F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \ |
635 | F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \ |
636 | F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \ |
637 | F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \ |
638 | F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \ |
639 | F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \ |
640 | F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \ |
641 | F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \ |
642 | F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \ |
643 | F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \ |
644 | F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \ |
645 | F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \ |
646 | F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \ |
647 | F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \ |
648 | F(void, VertexAttribI1i, (GLuint index, GLint x)) \ |
649 | |
650 | QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS); |
651 | }; |
652 | |
653 | class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
654 | { |
655 | public: |
656 | QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *c) |
657 | : QOpenGLVersionFunctionsBackend(c) |
658 | { |
659 | init(); |
660 | } |
661 | |
662 | constexpr static Version versionStatus() |
663 | { return OpenGL_3_1_Core; } |
664 | |
665 | // OpenGL 3.1 core functions |
666 | #define QT_OPENGL_3_1_FUNCTIONS(F) \ |
667 | F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \ |
668 | F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \ |
669 | F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \ |
670 | F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \ |
671 | F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \ |
672 | F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \ |
673 | F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \ |
674 | F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \ |
675 | F(void, PrimitiveRestartIndex, (GLuint index)) \ |
676 | F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \ |
677 | F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \ |
678 | F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \ |
679 | |
680 | QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS); |
681 | }; |
682 | |
683 | class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
684 | { |
685 | public: |
686 | QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *c) |
687 | : QOpenGLVersionFunctionsBackend(c) |
688 | { |
689 | init(); |
690 | } |
691 | |
692 | constexpr static Version versionStatus() |
693 | { return OpenGL_3_2_Core; } |
694 | |
695 | // OpenGL 3.2 core functions |
696 | #define QT_OPENGL_3_2_FUNCTIONS(F) \ |
697 | F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \ |
698 | F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \ |
699 | F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
700 | F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
701 | F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \ |
702 | F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \ |
703 | F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \ |
704 | F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \ |
705 | F(void, DeleteSync, (GLsync sync)) \ |
706 | F(GLboolean, IsSync, (GLsync sync)) \ |
707 | F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \ |
708 | F(void, ProvokingVertex, (GLenum mode)) \ |
709 | F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \ |
710 | F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \ |
711 | F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \ |
712 | F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \ |
713 | F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \ |
714 | F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \ |
715 | F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data)) |
716 | |
717 | QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS); |
718 | }; |
719 | |
720 | class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
721 | { |
722 | public: |
723 | QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *c) |
724 | : QOpenGLVersionFunctionsBackend(c) |
725 | { |
726 | init(); |
727 | } |
728 | |
729 | constexpr static Version versionStatus() |
730 | { return OpenGL_3_3_Core; } |
731 | |
732 | // OpenGL 3.3 core functions |
733 | #define QT_OPENGL_3_3_FUNCTIONS(F) \ |
734 | F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
735 | F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
736 | F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
737 | F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
738 | F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
739 | F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
740 | F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
741 | F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
742 | F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \ |
743 | F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \ |
744 | F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \ |
745 | F(void, ColorP4ui, (GLenum type, GLuint color)) \ |
746 | F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \ |
747 | F(void, ColorP3ui, (GLenum type, GLuint color)) \ |
748 | F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \ |
749 | F(void, NormalP3ui, (GLenum type, GLuint coords)) \ |
750 | F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
751 | F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \ |
752 | F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
753 | F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \ |
754 | F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
755 | F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \ |
756 | F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
757 | F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \ |
758 | F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \ |
759 | F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \ |
760 | F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \ |
761 | F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \ |
762 | F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \ |
763 | F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \ |
764 | F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \ |
765 | F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \ |
766 | F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \ |
767 | F(void, VertexP4ui, (GLenum type, GLuint value)) \ |
768 | F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \ |
769 | F(void, VertexP3ui, (GLenum type, GLuint value)) \ |
770 | F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \ |
771 | F(void, VertexP2ui, (GLenum type, GLuint value)) \ |
772 | F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \ |
773 | F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \ |
774 | F(void, QueryCounter, (GLuint id, GLenum target)) \ |
775 | F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \ |
776 | F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \ |
777 | F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \ |
778 | F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \ |
779 | F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \ |
780 | F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \ |
781 | F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \ |
782 | F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \ |
783 | F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \ |
784 | F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \ |
785 | F(void, BindSampler, (GLuint unit, GLuint sampler)) \ |
786 | F(GLboolean, IsSampler, (GLuint sampler)) \ |
787 | F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \ |
788 | F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \ |
789 | F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \ |
790 | F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \ |
791 | F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \ |
792 | |
793 | QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS); |
794 | }; |
795 | |
796 | class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
797 | { |
798 | public: |
799 | QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *c) |
800 | : QOpenGLVersionFunctionsBackend(c) |
801 | { |
802 | init(); |
803 | } |
804 | |
805 | constexpr static Version versionStatus() |
806 | { return OpenGL_4_0_Core; } |
807 | |
808 | // OpenGL 4.0 core functions |
809 | #define QT_OPENGL_4_0_FUNCTIONS(F) \ |
810 | F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \ |
811 | F(void, EndQueryIndexed, (GLenum target, GLuint index)) \ |
812 | F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \ |
813 | F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \ |
814 | F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \ |
815 | F(void, ResumeTransformFeedback, ()) \ |
816 | F(void, PauseTransformFeedback, ()) \ |
817 | F(GLboolean, IsTransformFeedback, (GLuint id)) \ |
818 | F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \ |
819 | F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \ |
820 | F(void, BindTransformFeedback, (GLenum target, GLuint id)) \ |
821 | F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \ |
822 | F(void, PatchParameteri, (GLenum pname, GLint value)) \ |
823 | F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \ |
824 | F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \ |
825 | F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \ |
826 | F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \ |
827 | F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \ |
828 | F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \ |
829 | F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \ |
830 | F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \ |
831 | F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \ |
832 | F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
833 | F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
834 | F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
835 | F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
836 | F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
837 | F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
838 | F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
839 | F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
840 | F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
841 | F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
842 | F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
843 | F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
844 | F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
845 | F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
846 | F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \ |
847 | F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \ |
848 | F(void, Uniform1d, (GLint location, GLdouble x)) \ |
849 | F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \ |
850 | F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \ |
851 | F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \ |
852 | F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \ |
853 | F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \ |
854 | F(void, BlendEquationi, (GLuint buf, GLenum mode)) \ |
855 | F(void, MinSampleShading, (GLfloat value)) \ |
856 | |
857 | QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS); |
858 | }; |
859 | |
860 | class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
861 | { |
862 | public: |
863 | QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *c) |
864 | : QOpenGLVersionFunctionsBackend(c) |
865 | { |
866 | init(); |
867 | } |
868 | |
869 | constexpr static Version versionStatus() |
870 | { return OpenGL_4_1_Core; } |
871 | |
872 | // OpenGL 4.1 core functions |
873 | #define QT_OPENGL_4_1_FUNCTIONS(F) \ |
874 | F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \ |
875 | F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \ |
876 | F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \ |
877 | F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \ |
878 | F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \ |
879 | F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \ |
880 | F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \ |
881 | F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \ |
882 | F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \ |
883 | F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \ |
884 | F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \ |
885 | F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
886 | F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \ |
887 | F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \ |
888 | F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \ |
889 | F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \ |
890 | F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
891 | F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
892 | F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \ |
893 | F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \ |
894 | F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
895 | F(void, ValidateProgramPipeline, (GLuint pipeline)) \ |
896 | F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
897 | F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
898 | F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
899 | F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
900 | F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
901 | F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
902 | F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
903 | F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
904 | F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
905 | F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
906 | F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
907 | F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
908 | F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
909 | F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
910 | F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
911 | F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
912 | F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
913 | F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
914 | F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
915 | F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \ |
916 | F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
917 | F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \ |
918 | F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
919 | F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \ |
920 | F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
921 | F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \ |
922 | F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
923 | F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \ |
924 | F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
925 | F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \ |
926 | F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
927 | F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \ |
928 | F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
929 | F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \ |
930 | F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
931 | F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \ |
932 | F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
933 | F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \ |
934 | F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
935 | F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \ |
936 | F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
937 | F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \ |
938 | F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
939 | F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \ |
940 | F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
941 | F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \ |
942 | F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
943 | F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \ |
944 | F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
945 | F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \ |
946 | F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \ |
947 | F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \ |
948 | F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \ |
949 | F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \ |
950 | F(void, BindProgramPipeline, (GLuint pipeline)) \ |
951 | F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \ |
952 | F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \ |
953 | F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \ |
954 | F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \ |
955 | F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \ |
956 | F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \ |
957 | F(void, ClearDepthf, (GLfloat dd)) \ |
958 | F(void, DepthRangef, (GLfloat n, GLfloat f)) \ |
959 | F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \ |
960 | F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \ |
961 | F(void, ReleaseShaderCompiler, ()) \ |
962 | |
963 | QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS); |
964 | }; |
965 | |
966 | class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
967 | { |
968 | public: |
969 | QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *c) |
970 | : QOpenGLVersionFunctionsBackend(c) |
971 | { |
972 | init(); |
973 | } |
974 | |
975 | constexpr static Version versionStatus() |
976 | { return OpenGL_4_2_Core; } |
977 | |
978 | // OpenGL 4.2 core functions |
979 | #define QT_OPENGL_4_2_FUNCTIONS(F) \ |
980 | F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \ |
981 | F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \ |
982 | F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \ |
983 | F(void, MemoryBarrier, (GLbitfield barriers)) \ |
984 | F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \ |
985 | F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \ |
986 | F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \ |
987 | F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \ |
988 | F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \ |
989 | F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \ |
990 | F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \ |
991 | F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \ |
992 | |
993 | QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS); |
994 | }; |
995 | |
996 | class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
997 | { |
998 | public: |
999 | QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *c) |
1000 | : QOpenGLVersionFunctionsBackend(c) |
1001 | { |
1002 | init(); |
1003 | } |
1004 | |
1005 | constexpr static Version versionStatus() |
1006 | { return OpenGL_4_3_Core; } |
1007 | |
1008 | // OpenGL 4.3 core functions |
1009 | #define QT_OPENGL_4_3_FUNCTIONS(F) \ |
1010 | F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
1011 | F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
1012 | F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \ |
1013 | F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \ |
1014 | F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
1015 | F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
1016 | F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \ |
1017 | F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \ |
1018 | F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
1019 | F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \ |
1020 | F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \ |
1021 | F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \ |
1022 | F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
1023 | F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \ |
1024 | F(void, InvalidateBufferData, (GLuint buffer)) \ |
1025 | F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \ |
1026 | F(void, InvalidateTexImage, (GLuint texture, GLint level)) \ |
1027 | F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \ |
1028 | F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \ |
1029 | F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
1030 | F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \ |
1031 | F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \ |
1032 | F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \ |
1033 | F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
1034 | F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
1035 | F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \ |
1036 | F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \ |
1037 | F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \ |
1038 | F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \ |
1039 | F(void, DispatchComputeIndirect, (GLintptr indirect)) \ |
1040 | F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \ |
1041 | F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \ |
1042 | F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \ |
1043 | F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \ |
1044 | F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \ |
1045 | F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \ |
1046 | F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \ |
1047 | F(void, PopDebugGroup, ()) \ |
1048 | F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \ |
1049 | F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \ |
1050 | F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \ |
1051 | F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \ |
1052 | F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \ |
1053 | |
1054 | QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS); |
1055 | }; |
1056 | |
1057 | class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend |
1058 | { |
1059 | public: |
1060 | QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *c) |
1061 | : QOpenGLVersionFunctionsBackend(c) |
1062 | { |
1063 | init(); |
1064 | } |
1065 | |
1066 | constexpr static Version versionStatus() |
1067 | { return OpenGL_4_4_Core; } |
1068 | |
1069 | // OpenGL 4.4 core functions |
1070 | #define QT_OPENGL_4_4_FUNCTIONS(F) \ |
1071 | F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \ |
1072 | F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \ |
1073 | F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \ |
1074 | F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \ |
1075 | F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \ |
1076 | F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \ |
1077 | F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \ |
1078 | F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \ |
1079 | F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \ |
1080 | |
1081 | QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS); |
1082 | }; |
1083 | |
1084 | class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend |
1085 | { |
1086 | public: |
1087 | QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *c) |
1088 | : QOpenGLVersionFunctionsBackend(c) |
1089 | { |
1090 | init(); |
1091 | } |
1092 | |
1093 | constexpr static Version versionStatus() |
1094 | { return OpenGL_4_5_Core; } |
1095 | |
1096 | // OpenGL 4.5 core functions |
1097 | #define QT_OPENGL_4_5_FUNCTIONS(F) \ |
1098 | F(void, TextureBarrier, ()) \ |
1099 | F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \ |
1100 | F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \ |
1101 | F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \ |
1102 | F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \ |
1103 | F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \ |
1104 | F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
1105 | F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \ |
1106 | F(GLenum, GetGraphicsResetStatus, ()) \ |
1107 | F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \ |
1108 | F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
1109 | F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \ |
1110 | F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \ |
1111 | F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \ |
1112 | F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \ |
1113 | F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \ |
1114 | F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \ |
1115 | F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \ |
1116 | F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \ |
1117 | F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
1118 | F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
1119 | F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \ |
1120 | F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \ |
1121 | F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \ |
1122 | F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \ |
1123 | F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \ |
1124 | F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \ |
1125 | F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \ |
1126 | F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \ |
1127 | F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \ |
1128 | F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \ |
1129 | F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \ |
1130 | F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \ |
1131 | F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \ |
1132 | F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \ |
1133 | F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \ |
1134 | F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
1135 | F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \ |
1136 | F(void, GenerateTextureMipmap, (GLuint texture)) \ |
1137 | F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \ |
1138 | F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \ |
1139 | F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \ |
1140 | F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \ |
1141 | F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \ |
1142 | F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \ |
1143 | F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
1144 | F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
1145 | F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \ |
1146 | F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \ |
1147 | F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \ |
1148 | F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \ |
1149 | F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \ |
1150 | F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \ |
1151 | F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \ |
1152 | F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
1153 | F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
1154 | F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \ |
1155 | F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \ |
1156 | F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \ |
1157 | F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \ |
1158 | F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \ |
1159 | F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \ |
1160 | F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \ |
1161 | F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \ |
1162 | F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \ |
1163 | F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \ |
1164 | F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \ |
1165 | F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \ |
1166 | F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \ |
1167 | F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \ |
1168 | F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \ |
1169 | F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \ |
1170 | F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \ |
1171 | F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \ |
1172 | F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
1173 | F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \ |
1174 | F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \ |
1175 | F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \ |
1176 | F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \ |
1177 | F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \ |
1178 | F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \ |
1179 | F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \ |
1180 | F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \ |
1181 | F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \ |
1182 | F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, void *data)) \ |
1183 | F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \ |
1184 | F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \ |
1185 | F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \ |
1186 | F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length)) \ |
1187 | F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \ |
1188 | F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)) \ |
1189 | F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \ |
1190 | F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)) \ |
1191 | F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \ |
1192 | F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)) \ |
1193 | F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, const void *data)) \ |
1194 | F(void, NamedBufferData, (GLuint buffer, GLsizei size, const void *data, GLenum usage)) \ |
1195 | F(void, NamedBufferStorage, (GLuint buffer, GLsizei size, const void *data, GLbitfield flags)) \ |
1196 | F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \ |
1197 | F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \ |
1198 | F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \ |
1199 | F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \ |
1200 | F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)) \ |
1201 | F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \ |
1202 | F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \ |
1203 | F(void, ClipControl, (GLenum origin, GLenum depth)) \ |
1204 | |
1205 | QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS); |
1206 | }; |
1207 | |
1208 | class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1209 | { |
1210 | public: |
1211 | QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *c) |
1212 | : QOpenGLVersionFunctionsBackend(c) |
1213 | { |
1214 | init(); |
1215 | } |
1216 | |
1217 | constexpr static Version versionStatus() |
1218 | { return OpenGL_1_0_Deprecated; } |
1219 | |
1220 | // OpenGL 1.0 deprecated functions |
1221 | #define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \ |
1222 | F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \ |
1223 | F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \ |
1224 | F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \ |
1225 | F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \ |
1226 | F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \ |
1227 | F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \ |
1228 | F(void, PushMatrix, ()) \ |
1229 | F(void, PopMatrix, ()) \ |
1230 | F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \ |
1231 | F(void, MultMatrixd, (const GLdouble *m)) \ |
1232 | F(void, MultMatrixf, (const GLfloat *m)) \ |
1233 | F(void, MatrixMode, (GLenum mode)) \ |
1234 | F(void, LoadMatrixd, (const GLdouble *m)) \ |
1235 | F(void, LoadMatrixf, (const GLfloat *m)) \ |
1236 | F(void, LoadIdentity, ()) \ |
1237 | F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \ |
1238 | F(GLboolean, IsList, (GLuint list)) \ |
1239 | F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \ |
1240 | F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \ |
1241 | F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \ |
1242 | F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \ |
1243 | F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
1244 | F(void, GetPolygonStipple, (GLubyte *mask)) \ |
1245 | F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \ |
1246 | F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \ |
1247 | F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \ |
1248 | F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \ |
1249 | F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \ |
1250 | F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \ |
1251 | F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \ |
1252 | F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \ |
1253 | F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \ |
1254 | F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \ |
1255 | F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \ |
1256 | F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \ |
1257 | F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \ |
1258 | F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \ |
1259 | F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \ |
1260 | F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \ |
1261 | F(void, PixelTransferi, (GLenum pname, GLint param)) \ |
1262 | F(void, PixelTransferf, (GLenum pname, GLfloat param)) \ |
1263 | F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \ |
1264 | F(void, AlphaFunc, (GLenum func, GLfloat ref)) \ |
1265 | F(void, EvalPoint2, (GLint i, GLint j)) \ |
1266 | F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \ |
1267 | F(void, EvalPoint1, (GLint i)) \ |
1268 | F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \ |
1269 | F(void, EvalCoord2fv, (const GLfloat *u)) \ |
1270 | F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \ |
1271 | F(void, EvalCoord2dv, (const GLdouble *u)) \ |
1272 | F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \ |
1273 | F(void, EvalCoord1fv, (const GLfloat *u)) \ |
1274 | F(void, EvalCoord1f, (GLfloat u)) \ |
1275 | F(void, EvalCoord1dv, (const GLdouble *u)) \ |
1276 | F(void, EvalCoord1d, (GLdouble u)) \ |
1277 | F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \ |
1278 | F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \ |
1279 | F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \ |
1280 | F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \ |
1281 | F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \ |
1282 | F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \ |
1283 | F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \ |
1284 | F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \ |
1285 | F(void, PushAttrib, (GLbitfield mask)) \ |
1286 | F(void, PopAttrib, ()) \ |
1287 | F(void, Accum, (GLenum op, GLfloat value)) \ |
1288 | F(void, IndexMask, (GLuint mask)) \ |
1289 | F(void, ClearIndex, (GLfloat c)) \ |
1290 | F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
1291 | F(void, PushName, (GLuint name)) \ |
1292 | F(void, PopName, ()) \ |
1293 | F(void, PassThrough, (GLfloat token)) \ |
1294 | F(void, LoadName, (GLuint name)) \ |
1295 | F(void, InitNames, ()) \ |
1296 | F(GLint, RenderMode, (GLenum mode)) \ |
1297 | F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \ |
1298 | F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \ |
1299 | F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \ |
1300 | F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \ |
1301 | F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \ |
1302 | F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \ |
1303 | F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \ |
1304 | F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \ |
1305 | F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \ |
1306 | F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \ |
1307 | F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
1308 | F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \ |
1309 | F(void, ShadeModel, (GLenum mode)) \ |
1310 | F(void, PolygonStipple, (const GLubyte *mask)) \ |
1311 | F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \ |
1312 | F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \ |
1313 | F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \ |
1314 | F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \ |
1315 | F(void, LineStipple, (GLint factor, GLushort pattern)) \ |
1316 | F(void, LightModeliv, (GLenum pname, const GLint *params)) \ |
1317 | F(void, LightModeli, (GLenum pname, GLint param)) \ |
1318 | F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \ |
1319 | F(void, LightModelf, (GLenum pname, GLfloat param)) \ |
1320 | F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \ |
1321 | F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \ |
1322 | F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \ |
1323 | F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \ |
1324 | F(void, Fogiv, (GLenum pname, const GLint *params)) \ |
1325 | F(void, Fogi, (GLenum pname, GLint param)) \ |
1326 | F(void, Fogfv, (GLenum pname, const GLfloat *params)) \ |
1327 | F(void, Fogf, (GLenum pname, GLfloat param)) \ |
1328 | F(void, ColorMaterial, (GLenum face, GLenum mode)) \ |
1329 | F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \ |
1330 | F(void, Vertex4sv, (const GLshort *v)) \ |
1331 | F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \ |
1332 | F(void, Vertex4iv, (const GLint *v)) \ |
1333 | F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \ |
1334 | F(void, Vertex4fv, (const GLfloat *v)) \ |
1335 | F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
1336 | F(void, Vertex4dv, (const GLdouble *v)) \ |
1337 | F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
1338 | F(void, Vertex3sv, (const GLshort *v)) \ |
1339 | F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \ |
1340 | F(void, Vertex3iv, (const GLint *v)) \ |
1341 | F(void, Vertex3i, (GLint x, GLint y, GLint z)) \ |
1342 | F(void, Vertex3fv, (const GLfloat *v)) \ |
1343 | F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
1344 | F(void, Vertex3dv, (const GLdouble *v)) \ |
1345 | F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
1346 | F(void, Vertex2sv, (const GLshort *v)) \ |
1347 | F(void, Vertex2s, (GLshort x, GLshort y)) \ |
1348 | F(void, Vertex2iv, (const GLint *v)) \ |
1349 | F(void, Vertex2i, (GLint x, GLint y)) \ |
1350 | F(void, Vertex2fv, (const GLfloat *v)) \ |
1351 | F(void, Vertex2f, (GLfloat x, GLfloat y)) \ |
1352 | F(void, Vertex2dv, (const GLdouble *v)) \ |
1353 | F(void, Vertex2d, (GLdouble x, GLdouble y)) \ |
1354 | F(void, TexCoord4sv, (const GLshort *v)) \ |
1355 | F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \ |
1356 | F(void, TexCoord4iv, (const GLint *v)) \ |
1357 | F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \ |
1358 | F(void, TexCoord4fv, (const GLfloat *v)) \ |
1359 | F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \ |
1360 | F(void, TexCoord4dv, (const GLdouble *v)) \ |
1361 | F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \ |
1362 | F(void, TexCoord3sv, (const GLshort *v)) \ |
1363 | F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \ |
1364 | F(void, TexCoord3iv, (const GLint *v)) \ |
1365 | F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \ |
1366 | F(void, TexCoord3fv, (const GLfloat *v)) \ |
1367 | F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \ |
1368 | F(void, TexCoord3dv, (const GLdouble *v)) \ |
1369 | F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \ |
1370 | F(void, TexCoord2sv, (const GLshort *v)) \ |
1371 | F(void, TexCoord2s, (GLshort s, GLshort t)) \ |
1372 | F(void, TexCoord2iv, (const GLint *v)) \ |
1373 | F(void, TexCoord2i, (GLint s, GLint t)) \ |
1374 | F(void, TexCoord2fv, (const GLfloat *v)) \ |
1375 | F(void, TexCoord2f, (GLfloat s, GLfloat t)) \ |
1376 | F(void, TexCoord2dv, (const GLdouble *v)) \ |
1377 | F(void, TexCoord2d, (GLdouble s, GLdouble t)) \ |
1378 | F(void, TexCoord1sv, (const GLshort *v)) \ |
1379 | F(void, TexCoord1s, (GLshort s)) \ |
1380 | F(void, TexCoord1iv, (const GLint *v)) \ |
1381 | F(void, TexCoord1i, (GLint s)) \ |
1382 | F(void, TexCoord1fv, (const GLfloat *v)) \ |
1383 | F(void, TexCoord1f, (GLfloat s)) \ |
1384 | F(void, TexCoord1dv, (const GLdouble *v)) \ |
1385 | F(void, TexCoord1d, (GLdouble s)) \ |
1386 | F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \ |
1387 | F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \ |
1388 | F(void, Rectiv, (const GLint *v1, const GLint *v2)) \ |
1389 | F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \ |
1390 | F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \ |
1391 | F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \ |
1392 | F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \ |
1393 | F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \ |
1394 | F(void, RasterPos4sv, (const GLshort *v)) \ |
1395 | F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \ |
1396 | F(void, RasterPos4iv, (const GLint *v)) \ |
1397 | F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \ |
1398 | F(void, RasterPos4fv, (const GLfloat *v)) \ |
1399 | F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
1400 | F(void, RasterPos4dv, (const GLdouble *v)) \ |
1401 | F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
1402 | F(void, RasterPos3sv, (const GLshort *v)) \ |
1403 | F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \ |
1404 | F(void, RasterPos3iv, (const GLint *v)) \ |
1405 | F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \ |
1406 | F(void, RasterPos3fv, (const GLfloat *v)) \ |
1407 | F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
1408 | F(void, RasterPos3dv, (const GLdouble *v)) \ |
1409 | F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
1410 | F(void, RasterPos2sv, (const GLshort *v)) \ |
1411 | F(void, RasterPos2s, (GLshort x, GLshort y)) \ |
1412 | F(void, RasterPos2iv, (const GLint *v)) \ |
1413 | F(void, RasterPos2i, (GLint x, GLint y)) \ |
1414 | F(void, RasterPos2fv, (const GLfloat *v)) \ |
1415 | F(void, RasterPos2f, (GLfloat x, GLfloat y)) \ |
1416 | F(void, RasterPos2dv, (const GLdouble *v)) \ |
1417 | F(void, RasterPos2d, (GLdouble x, GLdouble y)) \ |
1418 | F(void, Normal3sv, (const GLshort *v)) \ |
1419 | F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \ |
1420 | F(void, Normal3iv, (const GLint *v)) \ |
1421 | F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \ |
1422 | F(void, Normal3fv, (const GLfloat *v)) \ |
1423 | F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \ |
1424 | F(void, Normal3dv, (const GLdouble *v)) \ |
1425 | F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \ |
1426 | F(void, Normal3bv, (const GLbyte *v)) \ |
1427 | F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \ |
1428 | F(void, Indexsv, (const GLshort *c)) \ |
1429 | F(void, Indexs, (GLshort c)) \ |
1430 | F(void, Indexiv, (const GLint *c)) \ |
1431 | F(void, Indexi, (GLint c)) \ |
1432 | F(void, Indexfv, (const GLfloat *c)) \ |
1433 | F(void, Indexf, (GLfloat c)) \ |
1434 | F(void, Indexdv, (const GLdouble *c)) \ |
1435 | F(void, Indexd, (GLdouble c)) \ |
1436 | F(void, End, ()) \ |
1437 | F(void, EdgeFlagv, (const GLboolean *flag)) \ |
1438 | F(void, EdgeFlag, (GLboolean flag)) \ |
1439 | F(void, Color4usv, (const GLushort *v)) \ |
1440 | F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \ |
1441 | F(void, Color4uiv, (const GLuint *v)) \ |
1442 | F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \ |
1443 | F(void, Color4ubv, (const GLubyte *v)) \ |
1444 | F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \ |
1445 | F(void, Color4sv, (const GLshort *v)) \ |
1446 | F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \ |
1447 | F(void, Color4iv, (const GLint *v)) \ |
1448 | F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \ |
1449 | F(void, Color4fv, (const GLfloat *v)) \ |
1450 | F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
1451 | F(void, Color4dv, (const GLdouble *v)) \ |
1452 | F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \ |
1453 | F(void, Color4bv, (const GLbyte *v)) \ |
1454 | F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \ |
1455 | F(void, Color3usv, (const GLushort *v)) \ |
1456 | F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \ |
1457 | F(void, Color3uiv, (const GLuint *v)) \ |
1458 | F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \ |
1459 | F(void, Color3ubv, (const GLubyte *v)) \ |
1460 | F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \ |
1461 | F(void, Color3sv, (const GLshort *v)) \ |
1462 | F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \ |
1463 | F(void, Color3iv, (const GLint *v)) \ |
1464 | F(void, Color3i, (GLint red, GLint green, GLint blue)) \ |
1465 | F(void, Color3fv, (const GLfloat *v)) \ |
1466 | F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \ |
1467 | F(void, Color3dv, (const GLdouble *v)) \ |
1468 | F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \ |
1469 | F(void, Color3bv, (const GLbyte *v)) \ |
1470 | F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \ |
1471 | F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \ |
1472 | F(void, Begin, (GLenum mode)) \ |
1473 | F(void, ListBase, (GLuint base)) \ |
1474 | F(GLuint, GenLists, (GLsizei range)) \ |
1475 | F(void, DeleteLists, (GLuint list, GLsizei range)) \ |
1476 | F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \ |
1477 | F(void, CallList, (GLuint list)) \ |
1478 | F(void, EndList, ()) \ |
1479 | F(void, NewList, (GLuint list, GLenum mode)) \ |
1480 | |
1481 | QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS); |
1482 | }; |
1483 | |
1484 | class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1485 | { |
1486 | public: |
1487 | QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *c) |
1488 | : QOpenGLVersionFunctionsBackend(c) |
1489 | { |
1490 | init(); |
1491 | } |
1492 | |
1493 | constexpr static Version versionStatus() |
1494 | { return OpenGL_1_1_Deprecated; } |
1495 | |
1496 | // OpenGL 1.1 deprecated functions |
1497 | #define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \ |
1498 | F(void, PushClientAttrib, (GLbitfield mask)) \ |
1499 | F(void, PopClientAttrib, ()) \ |
1500 | F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \ |
1501 | F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \ |
1502 | F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1503 | F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1504 | F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1505 | F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \ |
1506 | F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1507 | F(void, EnableClientState, (GLenum array)) \ |
1508 | F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \ |
1509 | F(void, DisableClientState, (GLenum array)) \ |
1510 | F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1511 | F(void, ArrayElement, (GLint i)) \ |
1512 | F(void, Indexubv, (const GLubyte *c)) \ |
1513 | F(void, Indexub, (GLubyte c)) \ |
1514 | F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \ |
1515 | |
1516 | QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS); |
1517 | }; |
1518 | |
1519 | class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1520 | { |
1521 | public: |
1522 | QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *c) |
1523 | : QOpenGLVersionFunctionsBackend(c) |
1524 | { |
1525 | init(); |
1526 | } |
1527 | |
1528 | constexpr static Version versionStatus() |
1529 | { return OpenGL_1_2_Deprecated; } |
1530 | |
1531 | // OpenGL 1.2 deprecated functions |
1532 | #define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \ |
1533 | F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
1534 | F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
1535 | F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \ |
1536 | F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \ |
1537 | F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
1538 | F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
1539 | F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \ |
1540 | F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \ |
1541 | F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \ |
1542 | F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \ |
1543 | F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \ |
1544 | F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
1545 | F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \ |
1546 | F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
1547 | F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \ |
1548 | F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
1549 | F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \ |
1550 | F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
1551 | F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
1552 | F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \ |
1553 | F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \ |
1554 | F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \ |
1555 | F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
1556 | F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
1557 | F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \ |
1558 | F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
1559 | F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
1560 | F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \ |
1561 | F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \ |
1562 | F(void, ResetHistogram, (GLenum target)) \ |
1563 | F(void, ResetMinmax, (GLenum target)) \ |
1564 | F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \ |
1565 | |
1566 | QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS); |
1567 | }; |
1568 | |
1569 | class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1570 | { |
1571 | public: |
1572 | QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *c) |
1573 | : QOpenGLVersionFunctionsBackend(c) |
1574 | { |
1575 | init(); |
1576 | } |
1577 | |
1578 | constexpr static Version versionStatus() |
1579 | { return OpenGL_1_3_Deprecated; } |
1580 | |
1581 | // OpenGL 1.3 deprecated functions |
1582 | #define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \ |
1583 | F(void, MultTransposeMatrixd, (const GLdouble *m)) \ |
1584 | F(void, MultTransposeMatrixf, (const GLfloat *m)) \ |
1585 | F(void, LoadTransposeMatrixd, (const GLdouble *m)) \ |
1586 | F(void, LoadTransposeMatrixf, (const GLfloat *m)) \ |
1587 | F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \ |
1588 | F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \ |
1589 | F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \ |
1590 | F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \ |
1591 | F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \ |
1592 | F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \ |
1593 | F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \ |
1594 | F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \ |
1595 | F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \ |
1596 | F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \ |
1597 | F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \ |
1598 | F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \ |
1599 | F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \ |
1600 | F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \ |
1601 | F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \ |
1602 | F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \ |
1603 | F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \ |
1604 | F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \ |
1605 | F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \ |
1606 | F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \ |
1607 | F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \ |
1608 | F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \ |
1609 | F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \ |
1610 | F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \ |
1611 | F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \ |
1612 | F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \ |
1613 | F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \ |
1614 | F(void, MultiTexCoord1i, (GLenum target, GLint s)) \ |
1615 | F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \ |
1616 | F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \ |
1617 | F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \ |
1618 | F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \ |
1619 | F(void, ClientActiveTexture, (GLenum texture)) \ |
1620 | |
1621 | QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS); |
1622 | }; |
1623 | |
1624 | class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1625 | { |
1626 | public: |
1627 | QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *c) |
1628 | : QOpenGLVersionFunctionsBackend(c) |
1629 | { |
1630 | init(); |
1631 | } |
1632 | |
1633 | constexpr static Version versionStatus() |
1634 | { return OpenGL_1_4_Deprecated; } |
1635 | |
1636 | // OpenGL 1.4 deprecated functions |
1637 | #define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \ |
1638 | F(void, WindowPos3sv, (const GLshort *v)) \ |
1639 | F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \ |
1640 | F(void, WindowPos3iv, (const GLint *v)) \ |
1641 | F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \ |
1642 | F(void, WindowPos3fv, (const GLfloat *v)) \ |
1643 | F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
1644 | F(void, WindowPos3dv, (const GLdouble *v)) \ |
1645 | F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
1646 | F(void, WindowPos2sv, (const GLshort *v)) \ |
1647 | F(void, WindowPos2s, (GLshort x, GLshort y)) \ |
1648 | F(void, WindowPos2iv, (const GLint *v)) \ |
1649 | F(void, WindowPos2i, (GLint x, GLint y)) \ |
1650 | F(void, WindowPos2fv, (const GLfloat *v)) \ |
1651 | F(void, WindowPos2f, (GLfloat x, GLfloat y)) \ |
1652 | F(void, WindowPos2dv, (const GLdouble *v)) \ |
1653 | F(void, WindowPos2d, (GLdouble x, GLdouble y)) \ |
1654 | F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1655 | F(void, SecondaryColor3usv, (const GLushort *v)) \ |
1656 | F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \ |
1657 | F(void, SecondaryColor3uiv, (const GLuint *v)) \ |
1658 | F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \ |
1659 | F(void, SecondaryColor3ubv, (const GLubyte *v)) \ |
1660 | F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \ |
1661 | F(void, SecondaryColor3sv, (const GLshort *v)) \ |
1662 | F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \ |
1663 | F(void, SecondaryColor3iv, (const GLint *v)) \ |
1664 | F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \ |
1665 | F(void, SecondaryColor3fv, (const GLfloat *v)) \ |
1666 | F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \ |
1667 | F(void, SecondaryColor3dv, (const GLdouble *v)) \ |
1668 | F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \ |
1669 | F(void, SecondaryColor3bv, (const GLbyte *v)) \ |
1670 | F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \ |
1671 | F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
1672 | F(void, FogCoorddv, (const GLdouble *coord)) \ |
1673 | F(void, FogCoordd, (GLdouble coord)) \ |
1674 | F(void, FogCoordfv, (const GLfloat *coord)) \ |
1675 | F(void, FogCoordf, (GLfloat coord)) \ |
1676 | |
1677 | QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS); |
1678 | }; |
1679 | |
1680 | class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1681 | { |
1682 | public: |
1683 | QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *c) |
1684 | : QOpenGLVersionFunctionsBackend(c) |
1685 | { |
1686 | init(); |
1687 | } |
1688 | |
1689 | constexpr static Version versionStatus() |
1690 | { return OpenGL_2_0_Deprecated; } |
1691 | |
1692 | // OpenGL 2.0 deprecated functions |
1693 | #define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \ |
1694 | F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \ |
1695 | F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \ |
1696 | F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \ |
1697 | F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \ |
1698 | F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \ |
1699 | F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \ |
1700 | F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \ |
1701 | F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
1702 | F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \ |
1703 | F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
1704 | F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \ |
1705 | F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \ |
1706 | F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \ |
1707 | F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \ |
1708 | F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \ |
1709 | F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \ |
1710 | F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \ |
1711 | F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \ |
1712 | F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \ |
1713 | F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \ |
1714 | F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \ |
1715 | F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \ |
1716 | F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \ |
1717 | F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
1718 | F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \ |
1719 | F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \ |
1720 | F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \ |
1721 | F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \ |
1722 | F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \ |
1723 | F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \ |
1724 | F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \ |
1725 | F(void, VertexAttrib1s, (GLuint index, GLshort x)) \ |
1726 | F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \ |
1727 | F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \ |
1728 | F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \ |
1729 | F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \ |
1730 | |
1731 | QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS); |
1732 | }; |
1733 | |
1734 | class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1735 | { |
1736 | public: |
1737 | QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *c) |
1738 | : QOpenGLVersionFunctionsBackend(c) |
1739 | { |
1740 | init(); |
1741 | } |
1742 | |
1743 | constexpr static Version versionStatus() |
1744 | { return OpenGL_3_0_Deprecated; } |
1745 | |
1746 | // OpenGL 3.0 deprecated functions |
1747 | #define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \ |
1748 | F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \ |
1749 | F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \ |
1750 | F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \ |
1751 | F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \ |
1752 | F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \ |
1753 | F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \ |
1754 | F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \ |
1755 | F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \ |
1756 | F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \ |
1757 | F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \ |
1758 | F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \ |
1759 | F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \ |
1760 | F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \ |
1761 | F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \ |
1762 | F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \ |
1763 | F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \ |
1764 | F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \ |
1765 | F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \ |
1766 | F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \ |
1767 | F(void, VertexAttribI1i, (GLuint index, GLint x)) \ |
1768 | |
1769 | QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS); |
1770 | }; |
1771 | |
1772 | class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1773 | { |
1774 | public: |
1775 | QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *c) |
1776 | : QOpenGLVersionFunctionsBackend(c) |
1777 | { |
1778 | init(); |
1779 | } |
1780 | |
1781 | constexpr static Version versionStatus() |
1782 | { return OpenGL_3_3_Deprecated; } |
1783 | |
1784 | // OpenGL 3.3 deprecated functions |
1785 | #define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \ |
1786 | F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \ |
1787 | F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \ |
1788 | F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \ |
1789 | F(void, ColorP4ui, (GLenum type, GLuint color)) \ |
1790 | F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \ |
1791 | F(void, ColorP3ui, (GLenum type, GLuint color)) \ |
1792 | F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \ |
1793 | F(void, NormalP3ui, (GLenum type, GLuint coords)) \ |
1794 | F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
1795 | F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \ |
1796 | F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
1797 | F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \ |
1798 | F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
1799 | F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \ |
1800 | F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
1801 | F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \ |
1802 | F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \ |
1803 | F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \ |
1804 | F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \ |
1805 | F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \ |
1806 | F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \ |
1807 | F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \ |
1808 | F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \ |
1809 | F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \ |
1810 | F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \ |
1811 | F(void, VertexP4ui, (GLenum type, GLuint value)) \ |
1812 | F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \ |
1813 | F(void, VertexP3ui, (GLenum type, GLuint value)) \ |
1814 | F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \ |
1815 | F(void, VertexP2ui, (GLenum type, GLuint value)) \ |
1816 | |
1817 | QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS); |
1818 | }; |
1819 | |
1820 | class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
1821 | { |
1822 | public: |
1823 | QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *c) |
1824 | : QOpenGLVersionFunctionsBackend(c) |
1825 | { |
1826 | init(); |
1827 | } |
1828 | |
1829 | constexpr static Version versionStatus() |
1830 | { return OpenGL_4_5_Deprecated; } |
1831 | |
1832 | // OpenGL 4.5 deprecated functions |
1833 | #define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \ |
1834 | F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \ |
1835 | F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \ |
1836 | F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \ |
1837 | F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \ |
1838 | F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \ |
1839 | F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \ |
1840 | F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \ |
1841 | F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \ |
1842 | F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \ |
1843 | F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \ |
1844 | F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \ |
1845 | F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \ |
1846 | |
1847 | QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS); |
1848 | }; |
1849 | |
1850 | #else |
1851 | |
1852 | // No need for backend classes with function pointers with ES2. |
1853 | // All function addresses are independent of context and display. |
1854 | |
1855 | #endif // !QT_CONFIG(opengles2) |
1856 | |
1857 | #undef QT_OPENGL_DECLARE_FUNCTIONS |
1858 | #undef QT_OPENGL_COUNT_FUNCTIONS |
1859 | #undef QT_OPENGL_DECLARE |
1860 | |
1861 | |
1862 | QT_END_NAMESPACE |
1863 | |
1864 | #ifdef Q_OS_WIN |
1865 | #pragma pop_macro("MemoryBarrier") |
1866 | #endif |
1867 | |
1868 | #endif // QT_NO_OPENGL |
1869 | |
1870 | #endif |
1871 | |