1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | /*! |
5 | \class QGraphicsSceneLinearIndex |
6 | \brief The QGraphicsSceneLinearIndex class provides an implementation of |
7 | a linear indexing algorithm for discovering items in QGraphicsScene. |
8 | \since 4.6 |
9 | \ingroup graphicsview-api |
10 | \internal |
11 | |
12 | QGraphicsSceneLinearIndex index is default linear implementation to discover items. |
13 | It basically store all items in a list and return them to the scene. |
14 | |
15 | \sa QGraphicsScene, QGraphicsView, QGraphicsSceneIndex, QGraphicsSceneBspTreeIndex |
16 | */ |
17 | |
18 | #include <private/qgraphicsscenelinearindex_p.h> |
19 | |
20 | /*! |
21 | \fn QGraphicsSceneLinearIndex::QGraphicsSceneLinearIndex(QGraphicsScene *scene = nullptr): |
22 | |
23 | Construct a linear index for the given \a scene. |
24 | */ |
25 | |
26 | /*! |
27 | \fn QList<QGraphicsItem *> QGraphicsSceneLinearIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const; |
28 | |
29 | Return all items in the index and sort them using \a order. |
30 | */ |
31 | |
32 | |
33 | /*! |
34 | \fn virtual QList<QGraphicsItem *> QGraphicsSceneLinearIndex::estimateItems(const QRectF &rect, Qt::SortOrder order) const |
35 | |
36 | Returns an estimation visible items that are either inside or |
37 | intersect with the specified \a rect and return a list sorted using \a order. |
38 | */ |
39 | |
40 | /*! |
41 | \fn void QGraphicsSceneLinearIndex::clear() |
42 | \internal |
43 | Clear the all the BSP index. |
44 | */ |
45 | |
46 | /*! |
47 | \fn virtual void QGraphicsSceneLinearIndex::addItem(QGraphicsItem *item) |
48 | |
49 | Add the \a item into the index. |
50 | */ |
51 | |
52 | /*! |
53 | \fn virtual void QGraphicsSceneLinearIndex::removeItem(QGraphicsItem *item) |
54 | |
55 | Add the \a item from the index. |
56 | */ |
57 | |
58 | #include "moc_qgraphicsscenelinearindex_p.cpp" |
59 | |