1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | /*! |
5 | \class QGraphicsTransform |
6 | \brief The QGraphicsTransform class is an abstract base class for building |
7 | advanced transformations on QGraphicsItems. |
8 | \since 4.6 |
9 | \ingroup graphicsview-api |
10 | \inmodule QtWidgets |
11 | |
12 | As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you |
13 | create and control advanced transformations that can be configured |
14 | independently using specialized properties. |
15 | |
16 | QGraphicsItem allows you to assign any number of QGraphicsTransform |
17 | instances to one QGraphicsItem. Each QGraphicsTransform is applied in |
18 | order, one at a time, to the QGraphicsItem it's assigned to. |
19 | |
20 | QGraphicsTransform is particularly useful for animations. Whereas |
21 | QGraphicsItem::setTransform() lets you assign any transform directly to an |
22 | item, there is no direct way to interpolate between two different |
23 | transformations (e.g., when transitioning between two states, each for |
24 | which the item has a different arbitrary transform assigned). Using |
25 | QGraphicsTransform you can interpolate the property values of each |
26 | independent transformation. The resulting operation is then combined into a |
27 | single transform which is applied to QGraphicsItem. |
28 | |
29 | Transformations are computed in true 3D space using QMatrix4x4. |
30 | When the transformation is applied to a QGraphicsItem, it will be |
31 | projected back to a 2D QTransform. When multiple QGraphicsTransform |
32 | objects are applied to a QGraphicsItem, all of the transformations |
33 | are computed in true 3D space, with the projection back to 2D |
34 | only occurring after the last QGraphicsTransform is applied. |
35 | The exception to this is QGraphicsRotation, which projects back to |
36 | 2D after each rotation to preserve the perspective effect around |
37 | the X and Y axes. |
38 | |
39 | If you want to create your own configurable transformation, you can create |
40 | a subclass of QGraphicsTransform (or any or the existing subclasses), and |
41 | reimplement the pure virtual applyTo() function, which takes a pointer to a |
42 | QMatrix4x4. Each operation you would like to apply should be exposed as |
43 | properties (e.g., customTransform->setVerticalShear(2.5)). Inside you |
44 | reimplementation of applyTo(), you can modify the provided transform |
45 | respectively. |
46 | |
47 | QGraphicsTransform can be used together with QGraphicsItem::setTransform(), |
48 | QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). |
49 | |
50 | \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation |
51 | */ |
52 | |
53 | #include "qgraphicstransform.h" |
54 | #include "qgraphicsitem_p.h" |
55 | #include "qgraphicstransform_p.h" |
56 | #include <QDebug> |
57 | #include <QtCore/qmath.h> |
58 | #include <QtCore/qnumeric.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | QGraphicsTransformPrivate::~QGraphicsTransformPrivate() |
63 | { |
64 | } |
65 | |
66 | void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) |
67 | { |
68 | if (item == i) |
69 | return; |
70 | |
71 | if (item) { |
72 | Q_Q(QGraphicsTransform); |
73 | QGraphicsItemPrivate *d_ptr = item->d_ptr.data(); |
74 | |
75 | item->prepareGeometryChange(); |
76 | Q_ASSERT(d_ptr->transformData); |
77 | d_ptr->transformData->graphicsTransforms.removeAll(t: q); |
78 | d_ptr->dirtySceneTransform = 1; |
79 | item = nullptr; |
80 | } |
81 | |
82 | item = i; |
83 | } |
84 | |
85 | void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) |
86 | { |
87 | item->prepareGeometryChange(); |
88 | item->d_ptr->dirtySceneTransform = 1; |
89 | } |
90 | |
91 | /*! |
92 | Constructs a new QGraphicsTransform with the given \a parent. |
93 | */ |
94 | QGraphicsTransform::QGraphicsTransform(QObject *parent) |
95 | : QObject(*new QGraphicsTransformPrivate, parent) |
96 | { |
97 | } |
98 | |
99 | /*! |
100 | Destroys the graphics transform. |
101 | */ |
102 | QGraphicsTransform::~QGraphicsTransform() |
103 | { |
104 | Q_D(QGraphicsTransform); |
105 | d->setItem(nullptr); |
106 | } |
107 | |
108 | /*! |
109 | \internal |
110 | */ |
111 | QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) |
112 | : QObject(p, parent) |
113 | { |
114 | } |
115 | |
116 | /*! |
117 | \fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const |
118 | |
119 | This pure virtual method has to be reimplemented in derived classes. |
120 | |
121 | It applies this transformation to \a matrix. |
122 | |
123 | \sa QGraphicsItem::transform(), QMatrix4x4::toTransform() |
124 | */ |
125 | |
126 | /*! |
127 | Notifies that this transform operation has changed its parameters in such a |
128 | way that applyTo() will return a different result than before. |
129 | |
130 | When implementing you own custom graphics transform, you must call this |
131 | function every time you change a parameter, to let QGraphicsItem know that |
132 | its transformation needs to be updated. |
133 | |
134 | \sa applyTo() |
135 | */ |
136 | void QGraphicsTransform::update() |
137 | { |
138 | Q_D(QGraphicsTransform); |
139 | if (d->item) |
140 | d->updateItem(item: d->item); |
141 | } |
142 | |
143 | /*! |
144 | \class QGraphicsScale |
145 | \brief The QGraphicsScale class provides a scale transformation. |
146 | \since 4.6 |
147 | \inmodule QtWidgets |
148 | |
149 | QGraphicsScene provides certain parameters to help control how the scale |
150 | should be applied. |
151 | |
152 | The origin is the point that the item is scaled from (i.e., it stays fixed |
153 | relative to the parent as the rest of the item grows). By default the |
154 | origin is QPointF(0, 0). |
155 | |
156 | The parameters xScale, yScale, and zScale describe the scale factors to |
157 | apply in horizontal, vertical, and depth directions. They can take on any |
158 | value, including 0 (to collapse the item to a point) or negative value. |
159 | A negative xScale value will mirror the item horizontally. A negative yScale |
160 | value will flip the item vertically. A negative zScale will flip the |
161 | item end for end. |
162 | |
163 | \sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() |
164 | */ |
165 | |
166 | class QGraphicsScalePrivate : public QGraphicsTransformPrivate |
167 | { |
168 | public: |
169 | QGraphicsScalePrivate() |
170 | : xScale(1), yScale(1), zScale(1) {} |
171 | QVector3D origin; |
172 | qreal xScale; |
173 | qreal yScale; |
174 | qreal zScale; |
175 | }; |
176 | |
177 | /*! |
178 | Constructs an empty QGraphicsScale object with the given \a parent. |
179 | */ |
180 | QGraphicsScale::QGraphicsScale(QObject *parent) |
181 | : QGraphicsTransform(*new QGraphicsScalePrivate, parent) |
182 | { |
183 | } |
184 | |
185 | /*! |
186 | Destroys the graphics scale. |
187 | */ |
188 | QGraphicsScale::~QGraphicsScale() |
189 | { |
190 | } |
191 | |
192 | /*! |
193 | \property QGraphicsScale::origin |
194 | \brief the origin of the scale in 3D space. |
195 | |
196 | All scaling will be done relative to this point (i.e., this point |
197 | will stay fixed, relative to the parent, when the item is scaled). |
198 | |
199 | \sa xScale, yScale, zScale |
200 | */ |
201 | QVector3D QGraphicsScale::origin() const |
202 | { |
203 | Q_D(const QGraphicsScale); |
204 | return d->origin; |
205 | } |
206 | void QGraphicsScale::setOrigin(const QVector3D &point) |
207 | { |
208 | Q_D(QGraphicsScale); |
209 | if (d->origin == point) |
210 | return; |
211 | d->origin = point; |
212 | update(); |
213 | emit originChanged(); |
214 | } |
215 | |
216 | /*! |
217 | \property QGraphicsScale::xScale |
218 | \brief the horizontal scale factor. |
219 | |
220 | The scale factor can be any real number; the default value is 1.0. If you |
221 | set the factor to 0.0, the item will be collapsed to a single point. If you |
222 | provide a negative value, the item will be mirrored horizontally around its |
223 | origin. |
224 | |
225 | \sa yScale, zScale, origin |
226 | */ |
227 | qreal QGraphicsScale::xScale() const |
228 | { |
229 | Q_D(const QGraphicsScale); |
230 | return d->xScale; |
231 | } |
232 | void QGraphicsScale::setXScale(qreal scale) |
233 | { |
234 | Q_D(QGraphicsScale); |
235 | if (d->xScale == scale) |
236 | return; |
237 | d->xScale = scale; |
238 | update(); |
239 | emit xScaleChanged(); |
240 | emit scaleChanged(); |
241 | } |
242 | |
243 | /*! |
244 | \property QGraphicsScale::yScale |
245 | \brief the vertical scale factor. |
246 | |
247 | The scale factor can be any real number; the default value is 1.0. If you |
248 | set the factor to 0.0, the item will be collapsed to a single point. If you |
249 | provide a negative value, the item will be flipped vertically around its |
250 | origin. |
251 | |
252 | \sa xScale, zScale, origin |
253 | */ |
254 | qreal QGraphicsScale::yScale() const |
255 | { |
256 | Q_D(const QGraphicsScale); |
257 | return d->yScale; |
258 | } |
259 | void QGraphicsScale::setYScale(qreal scale) |
260 | { |
261 | Q_D(QGraphicsScale); |
262 | if (d->yScale == scale) |
263 | return; |
264 | d->yScale = scale; |
265 | update(); |
266 | emit yScaleChanged(); |
267 | emit scaleChanged(); |
268 | } |
269 | |
270 | /*! |
271 | \property QGraphicsScale::zScale |
272 | \brief the depth scale factor. |
273 | |
274 | The scale factor can be any real number; the default value is 1.0. If you |
275 | set the factor to 0.0, the item will be collapsed to a single point. If you |
276 | provide a negative value, the item will be flipped end for end around its |
277 | origin. |
278 | |
279 | \sa xScale, yScale, origin |
280 | */ |
281 | qreal QGraphicsScale::zScale() const |
282 | { |
283 | Q_D(const QGraphicsScale); |
284 | return d->zScale; |
285 | } |
286 | void QGraphicsScale::setZScale(qreal scale) |
287 | { |
288 | Q_D(QGraphicsScale); |
289 | if (d->zScale == scale) |
290 | return; |
291 | d->zScale = scale; |
292 | update(); |
293 | emit zScaleChanged(); |
294 | emit scaleChanged(); |
295 | } |
296 | |
297 | /*! |
298 | \reimp |
299 | */ |
300 | void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const |
301 | { |
302 | Q_D(const QGraphicsScale); |
303 | matrix->translate(vector: d->origin); |
304 | matrix->scale(x: d->xScale, y: d->yScale, z: d->zScale); |
305 | matrix->translate(vector: -d->origin); |
306 | } |
307 | |
308 | /*! |
309 | \fn QGraphicsScale::originChanged() |
310 | |
311 | QGraphicsScale emits this signal when its origin changes. |
312 | |
313 | \sa QGraphicsScale::origin |
314 | */ |
315 | |
316 | /*! |
317 | \fn QGraphicsScale::xScaleChanged() |
318 | \since 4.7 |
319 | |
320 | This signal is emitted whenever the \l xScale property changes. |
321 | */ |
322 | |
323 | /*! |
324 | \fn QGraphicsScale::yScaleChanged() |
325 | \since 4.7 |
326 | |
327 | This signal is emitted whenever the \l yScale property changes. |
328 | */ |
329 | |
330 | /*! |
331 | \fn QGraphicsScale::zScaleChanged() |
332 | \since 4.7 |
333 | |
334 | This signal is emitted whenever the \l zScale property changes. |
335 | */ |
336 | |
337 | /*! |
338 | \fn QGraphicsScale::scaleChanged() |
339 | |
340 | This signal is emitted whenever the xScale, yScale, or zScale |
341 | of the object changes. |
342 | |
343 | \sa QGraphicsScale::xScale, QGraphicsScale::yScale |
344 | \sa QGraphicsScale::zScale |
345 | */ |
346 | |
347 | /*! |
348 | \class QGraphicsRotation |
349 | \brief The QGraphicsRotation class provides a rotation transformation around |
350 | a given axis. |
351 | \since 4.6 |
352 | \inmodule QtWidgets |
353 | |
354 | You can provide the desired axis by assigning a QVector3D to the axis property |
355 | or by passing a member if Qt::Axis to the setAxis convenience function. |
356 | By default the axis is (0, 0, 1) i.e., rotation around the Z axis. |
357 | |
358 | The angle property, which is provided by QGraphicsRotation, now |
359 | describes the number of degrees to rotate around this axis. |
360 | |
361 | QGraphicsRotation provides certain parameters to help control how the |
362 | rotation should be applied. |
363 | |
364 | The origin is the point that the item is rotated around (i.e., it stays |
365 | fixed relative to the parent as the rest of the item is rotated). By |
366 | default the origin is QPointF(0, 0). |
367 | |
368 | The angle property provides the number of degrees to rotate the item |
369 | clockwise around the origin. This value also be negative, indicating a |
370 | counter-clockwise rotation. For animation purposes it may also be useful to |
371 | provide rotation angles exceeding (-360, 360) degrees, for instance to |
372 | animate how an item rotates several times. |
373 | |
374 | Note: the final rotation is the combined effect of a rotation in |
375 | 3D space followed by a projection back to 2D. If several rotations |
376 | are performed in succession, they will not behave as expected unless |
377 | they were all around the Z axis. |
378 | |
379 | \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() |
380 | */ |
381 | |
382 | class QGraphicsRotationPrivate : public QGraphicsTransformPrivate |
383 | { |
384 | public: |
385 | QGraphicsRotationPrivate() |
386 | : angle(0), axis(0, 0, 1) {} |
387 | QVector3D origin; |
388 | qreal angle; |
389 | QVector3D axis; |
390 | }; |
391 | |
392 | /*! |
393 | Constructs a new QGraphicsRotation with the given \a parent. |
394 | */ |
395 | QGraphicsRotation::QGraphicsRotation(QObject *parent) |
396 | : QGraphicsTransform(*new QGraphicsRotationPrivate, parent) |
397 | { |
398 | } |
399 | |
400 | /*! |
401 | Destroys the graphics rotation. |
402 | */ |
403 | QGraphicsRotation::~QGraphicsRotation() |
404 | { |
405 | } |
406 | |
407 | /*! |
408 | \property QGraphicsRotation::origin |
409 | \brief the origin of the rotation in 3D space. |
410 | |
411 | All rotations will be done relative to this point (i.e., this point |
412 | will stay fixed, relative to the parent, when the item is rotated). |
413 | |
414 | \sa angle |
415 | */ |
416 | QVector3D QGraphicsRotation::origin() const |
417 | { |
418 | Q_D(const QGraphicsRotation); |
419 | return d->origin; |
420 | } |
421 | void QGraphicsRotation::setOrigin(const QVector3D &point) |
422 | { |
423 | Q_D(QGraphicsRotation); |
424 | if (d->origin == point) |
425 | return; |
426 | d->origin = point; |
427 | update(); |
428 | emit originChanged(); |
429 | } |
430 | |
431 | /*! |
432 | \property QGraphicsRotation::angle |
433 | \brief the angle for clockwise rotation, in degrees. |
434 | |
435 | The angle can be any real number; the default value is 0.0. A value of 180 |
436 | will rotate 180 degrees, clockwise. If you provide a negative number, the |
437 | item will be rotated counter-clockwise. Normally the rotation angle will be |
438 | in the range (-360, 360), but you can also provide numbers outside of this |
439 | range (e.g., a angle of 370 degrees gives the same result as 10 degrees). |
440 | Setting the angle to NaN results in no rotation. |
441 | |
442 | \sa origin |
443 | */ |
444 | qreal QGraphicsRotation::angle() const |
445 | { |
446 | Q_D(const QGraphicsRotation); |
447 | return d->angle; |
448 | } |
449 | void QGraphicsRotation::setAngle(qreal angle) |
450 | { |
451 | Q_D(QGraphicsRotation); |
452 | if (d->angle == angle) |
453 | return; |
454 | d->angle = angle; |
455 | update(); |
456 | emit angleChanged(); |
457 | } |
458 | |
459 | /*! |
460 | \fn QGraphicsRotation::originChanged() |
461 | |
462 | This signal is emitted whenever the origin has changed. |
463 | |
464 | \sa QGraphicsRotation::origin |
465 | */ |
466 | |
467 | /*! |
468 | \fn void QGraphicsRotation::angleChanged() |
469 | |
470 | This signal is emitted whenever the angle has changed. |
471 | |
472 | \sa QGraphicsRotation::angle |
473 | */ |
474 | |
475 | /*! |
476 | \property QGraphicsRotation::axis |
477 | \brief a rotation axis, specified by a vector in 3D space. |
478 | |
479 | This can be any axis in 3D space. By default the axis is (0, 0, 1), |
480 | which is aligned with the Z axis. If you provide another axis, |
481 | QGraphicsRotation will provide a transformation that rotates |
482 | around this axis. For example, if you would like to rotate an item |
483 | around its X axis, you could pass (1, 0, 0) as the axis. |
484 | |
485 | \sa QTransform, QGraphicsRotation::angle |
486 | */ |
487 | QVector3D QGraphicsRotation::axis() const |
488 | { |
489 | Q_D(const QGraphicsRotation); |
490 | return d->axis; |
491 | } |
492 | void QGraphicsRotation::setAxis(const QVector3D &axis) |
493 | { |
494 | Q_D(QGraphicsRotation); |
495 | if (d->axis == axis) |
496 | return; |
497 | d->axis = axis; |
498 | update(); |
499 | emit axisChanged(); |
500 | } |
501 | |
502 | /*! |
503 | \fn void QGraphicsRotation::setAxis(Qt::Axis axis) |
504 | |
505 | Convenience function to set the axis to \a axis. |
506 | |
507 | Note: the Qt::YAxis rotation for QTransform is inverted from the |
508 | correct mathematical rotation in 3D space. The QGraphicsRotation |
509 | class implements a correct mathematical rotation. The following |
510 | two sequences of code will perform the same transformation: |
511 | |
512 | \code |
513 | QTransform t; |
514 | t.rotate(45, Qt::YAxis); |
515 | |
516 | QGraphicsRotation r; |
517 | r.setAxis(Qt::YAxis); |
518 | r.setAngle(-45); |
519 | \endcode |
520 | */ |
521 | void QGraphicsRotation::setAxis(Qt::Axis axis) |
522 | { |
523 | switch (axis) |
524 | { |
525 | case Qt::XAxis: |
526 | setAxis(QVector3D(1, 0, 0)); |
527 | break; |
528 | case Qt::YAxis: |
529 | setAxis(QVector3D(0, 1, 0)); |
530 | break; |
531 | case Qt::ZAxis: |
532 | setAxis(QVector3D(0, 0, 1)); |
533 | break; |
534 | } |
535 | } |
536 | |
537 | /*! |
538 | \reimp |
539 | */ |
540 | void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const |
541 | { |
542 | Q_D(const QGraphicsRotation); |
543 | |
544 | if (d->angle == 0. || d->axis.isNull() || qIsNaN(d: d->angle)) |
545 | return; |
546 | |
547 | matrix->translate(vector: d->origin); |
548 | matrix->projectedRotate(angle: d->angle, x: d->axis.x(), y: d->axis.y(), z: d->axis.z()); |
549 | matrix->translate(vector: -d->origin); |
550 | } |
551 | |
552 | /*! |
553 | \fn void QGraphicsRotation::axisChanged() |
554 | |
555 | This signal is emitted whenever the axis of the object changes. |
556 | |
557 | \sa QGraphicsRotation::axis |
558 | */ |
559 | |
560 | QT_END_NAMESPACE |
561 | |
562 | #include "moc_qgraphicstransform.cpp" |
563 | |