1 | // Copyright (C) 2023 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qrhiwidget_p.h" |
5 | #include <private/qguiapplication_p.h> |
6 | #include <qpa/qplatformintegration.h> |
7 | #include <private/qwidgetrepaintmanager_p.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | /*! |
12 | \class QRhiWidget |
13 | \inmodule QtWidgets |
14 | \since 6.7 |
15 | |
16 | \brief The QRhiWidget class is a widget for rendering 3D graphics via an |
17 | accelerated grapics API, such as Vulkan, Metal, or Direct 3D. |
18 | |
19 | \preliminary |
20 | |
21 | \note QRhiWidget is in tech preview in Qt 6.7. \b {The API is under |
22 | development and subject to change.} |
23 | |
24 | QRhiWidget provides functionality for displaying 3D content rendered |
25 | through the \l QRhi APIs within a QWidget-based application. In many ways |
26 | it is the portable equivalent of \l QOpenGLWidget that is not tied to a |
27 | single 3D graphics API, but rather can function with all the APIs QRhi |
28 | supports (such as, Direct 3D 11/12, Vulkan, Metal, and OpenGL). |
29 | |
30 | QRhiWidget is expected to be subclassed. To render into the 2D texture that |
31 | is implicitly created and managed by the QRhiWidget, subclasses should |
32 | reimplement the virtual functions initialize() and render(). |
33 | |
34 | The size of the texture will by default adapt to the size of the widget. If |
35 | a fixed size is preferred, set a fixed size specified in pixels by calling |
36 | setFixedColorBufferSize(). |
37 | |
38 | In addition to the texture serving as the color buffer, a depth/stencil |
39 | buffer and a render target binding these together is maintained implicitly |
40 | as well. |
41 | |
42 | The QRhi for the widget's top-level window is configured to use a |
43 | platform-specific backend and graphics API by default: Metal on macOS and |
44 | iOS, Direct 3D 11 on Windows, OpenGL otherwise. Call setApi() to override |
45 | this. |
46 | |
47 | \note A single widget window can only use one QRhi backend, and so one |
48 | single 3D graphics API. If two QRhiWidget or QQuickWidget widgets in the |
49 | window's widget hierarchy request different APIs, only one of them will |
50 | function correctly. |
51 | |
52 | \note While QRhiWidget is a public Qt API, the QRhi family of classes in |
53 | the Qt Gui module, including QRhi, QShader and QShaderDescription, offer |
54 | limited compatibility guarantees. There are no source or binary |
55 | compatibility guarantees for these classes, meaning the API is only |
56 | guaranteed to work with the Qt version the application was developed |
57 | against. Source incompatible changes are however aimed to be kept at a |
58 | minimum and will only be made in minor releases (6.7, 6.8, and so on). |
59 | \c{qrhiwidget.h} does not directly include any QRhi-related headers. To use |
60 | those classes when implementing a QRhiWidget subclass, link to |
61 | \c{Qt::GuiPrivate} (if using CMake), and include the appropriate headers |
62 | with the \c rhi prefix, for example \c{#include <rhi/qrhi.h>}. |
63 | |
64 | An example of a simple QRhiWidget subclass rendering a triangle is the |
65 | following: |
66 | |
67 | \snippet qrhiwidget/rhiwidgetintro.cpp 0 |
68 | |
69 | This is a widget that continuously requests updates, throttled by the |
70 | presentation rate (vsync, depending on the screen refresh rate). If |
71 | rendering continuously is not desired, the update() call in render() should |
72 | be removed, and rather issued only when updating the rendered content is |
73 | necessary. For example, if the rotation of the cube should be tied to the |
74 | value of a QSlider, then connecting the slider's value change signal to a |
75 | slot or lambda that forwards the new value and calls update() is |
76 | sufficient. |
77 | |
78 | The vertex and fragment shaders are provided as Vulkan-style GLSL and must |
79 | be processed first by the Qt shader infrastructure first. This is achieved |
80 | either by running the \c qsb command-line tool manually, or by using the |
81 | \l{Qt Shader Tools Build System Integration}{qt_add_shaders()} function in |
82 | CMake. The QRhiWidget implementation loads these pre-processed \c{.qsb} |
83 | files that are shipped with the application. See \l{Qt Shader Tools} for |
84 | more information about Qt's shader translation infrastructure. |
85 | |
86 | The source code for these shaders could be the following: |
87 | |
88 | \c{color.vert} |
89 | |
90 | \snippet qrhiwidget/rhiwidgetintro.vert 0 |
91 | |
92 | \c{color.frag} |
93 | |
94 | \snippet qrhiwidget/rhiwidgetintro.frag 0 |
95 | |
96 | The result is a widget that shows the following: |
97 | |
98 | \image qrhiwidget-intro.jpg |
99 | |
100 | For a complete, minimal, introductory example check out the \l{Simple RHI |
101 | Widget Example}. |
102 | |
103 | For an example with more functionality and demonstration of further |
104 | concepts, see the \l{Cube RHI Widget Example}. |
105 | |
106 | QRhiWidget always involves rendering into a backing texture, not |
107 | directly to the window (the surface or layer provided by the windowing |
108 | system for the native window). This allows properly compositing the content |
109 | with the rest of the widget-based UI, and offering a simple and compact |
110 | API, making it easy to get started. All this comes at the expense of |
111 | additional resources and a potential effect on performance. This is often |
112 | perfectly acceptable in practice, but advanced users should keep in mind |
113 | the pros and cons of the different approaches. Refer to the \l{RHI Window |
114 | Example} and compare it with the \l{Simple RHI Widget Example} for details |
115 | about the two approaches. |
116 | |
117 | Reparenting a QRhiWidget into a widget hierarchy that belongs to a |
118 | different window (top-level widget), or making the QRhiWidget itself a |
119 | top-level (by setting the parent to \nullptr), involves changing the |
120 | associated QRhi (and potentially destroying the old one) while the |
121 | QRhiWidget continues to stay alive and well. To support this, robust |
122 | QRhiWidget implementations are expected to reimplement the |
123 | releaseResources() virtual function as well, and drop their QRhi resources |
124 | just as they do in the destructor. The \l{Cube RHI Widget Example} |
125 | demonstrates this in practice. |
126 | |
127 | While not a primary use case, QRhiWidget also allows incorporating |
128 | rendering code that directly uses a 3D graphics API such as Vulkan, Metal, |
129 | Direct 3D, or OpenGL. See \l QRhiCommandBuffer::beginExternal() for details |
130 | on recording native commands within a QRhi render pass, as well as |
131 | \l QRhiTexture::createFrom() for a way to wrap an existing native texture and |
132 | then use it with QRhi in a subsequent render pass. Note however that the |
133 | configurability of the underlying graphics API (its device or context |
134 | features, layers, extensions, etc.) is going to be limited since |
135 | QRhiWidget's primary goal is to provide an environment suitable for |
136 | QRhi-based rendering code, not to enable arbitrary, potentially complex, |
137 | foreign rendering engines. |
138 | |
139 | \since 6.7 |
140 | |
141 | \sa QRhi, QShader, QOpenGLWidget, {Simple RHI Widget Example}, {Cube RHI Widget Example} |
142 | */ |
143 | |
144 | /*! |
145 | \enum QRhiWidget::Api |
146 | Specifies the 3D API and QRhi backend to use |
147 | |
148 | \value Null |
149 | \value OpenGL |
150 | \value Metal |
151 | \value Vulkan |
152 | \value Direct3D11 |
153 | \value Direct3D12 |
154 | |
155 | \sa QRhi |
156 | */ |
157 | |
158 | /*! |
159 | \enum QRhiWidget::TextureFormat |
160 | Specifies the format of the texture to which the QRhiWidget renders. |
161 | |
162 | \value RGBA8 See QRhiTexture::RGBA8. |
163 | \value RGBA16F See QRhiTexture::RGBA16F. |
164 | \value RGBA32F See QRhiTexture::RGBA32F. |
165 | \value RGB10A2 See QRhiTexture::RGB10A2. |
166 | |
167 | \sa QRhiTexture |
168 | */ |
169 | |
170 | /*! |
171 | Constructs a widget which is a child of \a parent, with widget flags set to \a f. |
172 | */ |
173 | QRhiWidget::QRhiWidget(QWidget *parent, Qt::WindowFlags f) |
174 | : QWidget(*(new QRhiWidgetPrivate), parent, f) |
175 | { |
176 | Q_D(QRhiWidget); |
177 | if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RhiBasedRendering))) |
178 | qWarning(msg: "QRhiWidget: QRhi is not supported on this platform."); |
179 | else |
180 | d->setRenderToTexture(); |
181 | |
182 | d->config.setEnabled(true); |
183 | #if defined(Q_OS_DARWIN) |
184 | d->config.setApi(QPlatformBackingStoreRhiConfig::Metal); |
185 | #elif defined(Q_OS_WIN) |
186 | d->config.setApi(QPlatformBackingStoreRhiConfig::D3D11); |
187 | #else |
188 | d->config.setApi(QPlatformBackingStoreRhiConfig::OpenGL); |
189 | #endif |
190 | } |
191 | |
192 | /*! |
193 | Destructor. |
194 | */ |
195 | QRhiWidget::~QRhiWidget() |
196 | { |
197 | Q_D(QRhiWidget); |
198 | |
199 | if (d->rhi) { |
200 | d->rhi->removeCleanupCallback(key: this); |
201 | // rhi resources must be destroyed here, due to how QWidget teardown works; |
202 | // it should not be left to the private object's destruction. |
203 | d->resetRenderTargetObjects(); |
204 | d->resetColorBufferObjects(); |
205 | qDeleteAll(c: d->pendingDeletes); |
206 | } |
207 | |
208 | d->offscreenRenderer.reset(); |
209 | } |
210 | |
211 | /*! |
212 | Handles resize events that are passed in the \a e event parameter. Calls |
213 | the virtual function initialize(). |
214 | |
215 | \note Avoid overriding this function in derived classes. If that is not |
216 | feasible, make sure that QRhiWidget's implementation is invoked too. |
217 | Otherwise the underlying texture object and related resources will not get |
218 | resized properly and will lead to incorrect rendering. |
219 | */ |
220 | void QRhiWidget::resizeEvent(QResizeEvent *e) |
221 | { |
222 | Q_D(QRhiWidget); |
223 | |
224 | if (e->size().isEmpty()) { |
225 | d->noSize = true; |
226 | return; |
227 | } |
228 | d->noSize = false; |
229 | |
230 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
231 | } |
232 | |
233 | /*! |
234 | Handles paint events. |
235 | |
236 | Calling QWidget::update() will lead to sending a paint event \a e, and thus |
237 | invoking this function. The sending of the event is asynchronous and will |
238 | happen at some point after returning from update(). This function will |
239 | then, after some preparation, call the virtual render() to update the |
240 | contents of the QRhiWidget's associated texture. The widget's top-level |
241 | window will then composite the texture with the rest of the window. |
242 | */ |
243 | void QRhiWidget::paintEvent(QPaintEvent *) |
244 | { |
245 | Q_D(QRhiWidget); |
246 | if (!updatesEnabled() || d->noSize) |
247 | return; |
248 | |
249 | d->ensureRhi(); |
250 | if (!d->rhi) { |
251 | qWarning(msg: "QRhiWidget: No QRhi"); |
252 | emit renderFailed(); |
253 | return; |
254 | } |
255 | |
256 | QRhiCommandBuffer *cb = nullptr; |
257 | if (d->rhi->beginOffscreenFrame(cb: &cb) != QRhi::FrameOpSuccess) |
258 | return; |
259 | |
260 | bool needsInit = false; |
261 | d->ensureTexture(changed: &needsInit); |
262 | if (d->colorTexture || d->msaaColorBuffer) { |
263 | bool canRender = true; |
264 | if (needsInit) |
265 | canRender = d->invokeInitialize(cb); |
266 | if (canRender) |
267 | render(cb); |
268 | } |
269 | |
270 | d->rhi->endOffscreenFrame(); |
271 | } |
272 | |
273 | /*! |
274 | \reimp |
275 | */ |
276 | bool QRhiWidget::event(QEvent *e) |
277 | { |
278 | Q_D(QRhiWidget); |
279 | switch (e->type()) { |
280 | case QEvent::WindowAboutToChangeInternal: |
281 | // The QRhi will almost certainly change, prevent texture() from |
282 | // returning the existing QRhiTexture in the meantime. |
283 | d->textureInvalid = true; |
284 | |
285 | if (d->rhi && d->rhi != d->offscreenRenderer.rhi()) { |
286 | // Drop the cleanup callback registered to the toplevel's rhi and |
287 | // do the early-release, there may not be another chance to do |
288 | // this, and the QRhi we have currently set may be destroyed by the |
289 | // time we get to ensureRhi() again. |
290 | d->rhi->removeCleanupCallback(key: this); |
291 | releaseResources(); // notify the user code about the early-release |
292 | d->releaseResources(); |
293 | // must _not_ null out d->rhi here, for proper interaction with ensureRhi() |
294 | } |
295 | |
296 | break; |
297 | |
298 | case QEvent::Show: |
299 | if (isVisible()) |
300 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
301 | break; |
302 | default: |
303 | break; |
304 | } |
305 | return QWidget::event(event: e); |
306 | } |
307 | |
308 | QWidgetPrivate::TextureData QRhiWidgetPrivate::texture() const |
309 | { |
310 | // This is the only safe place to clear pendingDeletes, due to the |
311 | // possibility of the texture returned in the previous invocation of this |
312 | // function having been added to pendingDeletes, meaning the object then |
313 | // needs to be valid until the next (this) invocation of this function. |
314 | // (the exact object lifetime requirements depend on the |
315 | // QWidget/RepaintManager internal implementation; for now avoid relying on |
316 | // such details by clearing pendingDeletes only here, not in endCompose()) |
317 | qDeleteAll(c: pendingDeletes); |
318 | pendingDeletes.clear(); |
319 | |
320 | TextureData td; |
321 | if (!textureInvalid) |
322 | td.textureLeft = resolveTexture ? resolveTexture : colorTexture; |
323 | return td; |
324 | } |
325 | |
326 | QPlatformTextureList::Flags QRhiWidgetPrivate::textureListFlags() |
327 | { |
328 | QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); |
329 | if (mirrorVertically) |
330 | flags |= QPlatformTextureList::MirrorVertically; |
331 | return flags; |
332 | } |
333 | |
334 | QPlatformBackingStoreRhiConfig QRhiWidgetPrivate::rhiConfig() const |
335 | { |
336 | return config; |
337 | } |
338 | |
339 | void QRhiWidgetPrivate::endCompose() |
340 | { |
341 | // This function is called by QWidgetRepaintManager right after the |
342 | // backingstore's QRhi-based flush returns. In practice that means after |
343 | // the begin-endFrame() on the top-level window's swapchain. |
344 | |
345 | if (rhi) { |
346 | Q_Q(QRhiWidget); |
347 | emit q->frameSubmitted(); |
348 | } |
349 | } |
350 | |
351 | // This is reimplemented to enable calling QWidget::grab() on the widget or an |
352 | // ancestor of it. At the same time, QRhiWidget provides its own |
353 | // grabFramebuffer() as well, mirroring QQuickWidget and QOpenGLWidget for |
354 | // consistency. In both types of grabs we end up in here. |
355 | QImage QRhiWidgetPrivate::grabFramebuffer() |
356 | { |
357 | Q_Q(QRhiWidget); |
358 | if (noSize) |
359 | return QImage(); |
360 | |
361 | ensureRhi(); |
362 | if (!rhi) { |
363 | // The widget (and its parent chain, if any) may not be shown at |
364 | // all, yet one may still want to use it for grabs. This is |
365 | // ridiculous of course because the rendering infrastructure is |
366 | // tied to the top-level widget that initializes upon expose, but |
367 | // it has to be supported. |
368 | offscreenRenderer.setConfig(config); |
369 | // no window passed in, so no swapchain, but we get a functional QRhi which we own |
370 | offscreenRenderer.create(); |
371 | rhi = offscreenRenderer.rhi(); |
372 | if (!rhi) { |
373 | qWarning(msg: "QRhiWidget: Failed to create dedicated QRhi for grabbing"); |
374 | emit q->renderFailed(); |
375 | return QImage(); |
376 | } |
377 | } |
378 | |
379 | QRhiCommandBuffer *cb = nullptr; |
380 | if (rhi->beginOffscreenFrame(cb: &cb) != QRhi::FrameOpSuccess) |
381 | return QImage(); |
382 | |
383 | QRhiReadbackResult readResult; |
384 | bool readCompleted = false; |
385 | bool needsInit = false; |
386 | ensureTexture(changed: &needsInit); |
387 | |
388 | if (colorTexture || msaaColorBuffer) { |
389 | bool canRender = true; |
390 | if (needsInit) |
391 | canRender = invokeInitialize(cb); |
392 | if (canRender) |
393 | q->render(cb); |
394 | |
395 | QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch(); |
396 | readResult.completed = [&readCompleted] { readCompleted = true; }; |
397 | readbackBatch->readBackTexture(rb: resolveTexture ? resolveTexture : colorTexture, result: &readResult); |
398 | cb->resourceUpdate(resourceUpdates: readbackBatch); |
399 | } |
400 | |
401 | rhi->endOffscreenFrame(); |
402 | |
403 | if (readCompleted) { |
404 | QImage::Format imageFormat = QImage::Format_RGBA8888; |
405 | switch (widgetTextureFormat) { |
406 | case QRhiWidget::TextureFormat::RGBA8: |
407 | break; |
408 | case QRhiWidget::TextureFormat::RGBA16F: |
409 | imageFormat = QImage::Format_RGBA16FPx4; |
410 | break; |
411 | case QRhiWidget::TextureFormat::RGBA32F: |
412 | imageFormat = QImage::Format_RGBA32FPx4; |
413 | break; |
414 | case QRhiWidget::TextureFormat::RGB10A2: |
415 | imageFormat = QImage::Format_BGR30; |
416 | break; |
417 | } |
418 | QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()), |
419 | readResult.pixelSize.width(), readResult.pixelSize.height(), |
420 | imageFormat); |
421 | QImage result; |
422 | if (rhi->isYUpInFramebuffer()) |
423 | result = wrapperImage.mirrored(); |
424 | else |
425 | result = wrapperImage.copy(); |
426 | result.setDevicePixelRatio(q->devicePixelRatio()); |
427 | return result; |
428 | } else { |
429 | Q_UNREACHABLE(); |
430 | } |
431 | |
432 | return QImage(); |
433 | } |
434 | |
435 | void QRhiWidgetPrivate::resetColorBufferObjects() |
436 | { |
437 | if (colorTexture) { |
438 | pendingDeletes.append(t: colorTexture); |
439 | colorTexture = nullptr; |
440 | } |
441 | if (msaaColorBuffer) { |
442 | pendingDeletes.append(t: msaaColorBuffer); |
443 | msaaColorBuffer = nullptr; |
444 | } |
445 | if (resolveTexture) { |
446 | pendingDeletes.append(t: resolveTexture); |
447 | resolveTexture = nullptr; |
448 | } |
449 | } |
450 | |
451 | void QRhiWidgetPrivate::resetRenderTargetObjects() |
452 | { |
453 | if (renderTarget) { |
454 | renderTarget->deleteLater(); |
455 | renderTarget = nullptr; |
456 | } |
457 | if (renderPassDescriptor) { |
458 | renderPassDescriptor->deleteLater(); |
459 | renderPassDescriptor = nullptr; |
460 | } |
461 | if (depthStencilBuffer) { |
462 | depthStencilBuffer->deleteLater(); |
463 | depthStencilBuffer = nullptr; |
464 | } |
465 | } |
466 | |
467 | void QRhiWidgetPrivate::releaseResources() |
468 | { |
469 | resetRenderTargetObjects(); |
470 | resetColorBufferObjects(); |
471 | qDeleteAll(c: pendingDeletes); |
472 | pendingDeletes.clear(); |
473 | } |
474 | |
475 | void QRhiWidgetPrivate::ensureRhi() |
476 | { |
477 | Q_Q(QRhiWidget); |
478 | QRhi *currentRhi = QWidgetPrivate::rhi(); |
479 | if (currentRhi && currentRhi->backend() != QBackingStoreRhiSupport::apiToRhiBackend(api: config.api())) { |
480 | qWarning(msg: "The top-level window is already using another graphics API for composition, " |
481 | "'%s' is not compatible with this widget", |
482 | currentRhi->backendName()); |
483 | return; |
484 | } |
485 | |
486 | // NB the rhi member may be an invalid object, the pointer can be used, but no deref |
487 | if (currentRhi && rhi != currentRhi) { |
488 | if (rhi) { |
489 | // if previously we created our own but now get a QRhi from the |
490 | // top-level, then drop what we have and start using the top-level's |
491 | if (rhi == offscreenRenderer.rhi()) { |
492 | q->releaseResources(); // notify the user code about the early-release |
493 | releaseResources(); |
494 | offscreenRenderer.reset(); |
495 | } else { |
496 | // rhi resources created by us all belong to the old rhi, drop them; |
497 | // due to nulling out colorTexture this is also what ensures that |
498 | // initialize() is going to be called again eventually |
499 | resetRenderTargetObjects(); |
500 | resetColorBufferObjects(); |
501 | } |
502 | } |
503 | |
504 | // Normally the widget gets destroyed before the QRhi (which is managed by |
505 | // the top-level's backingstore). When reparenting between top-levels is |
506 | // involved, that is not always the case. Therefore we use a per-widget rhi |
507 | // cleanup callback to get notified when the QRhi is about to be destroyed |
508 | // while the QRhiWidget is still around. |
509 | currentRhi->addCleanupCallback(key: q, callback: [q, this](QRhi *regRhi) { |
510 | if (!QWidgetPrivate::get(w: q)->data.in_destructor && this->rhi == regRhi) { |
511 | q->releaseResources(); // notify the user code about the early-release |
512 | releaseResources(); |
513 | // must null out our ref, the QRhi object is going to be invalid |
514 | this->rhi = nullptr; |
515 | } |
516 | }); |
517 | } |
518 | |
519 | rhi = currentRhi; |
520 | } |
521 | |
522 | void QRhiWidgetPrivate::ensureTexture(bool *changed) |
523 | { |
524 | Q_Q(QRhiWidget); |
525 | |
526 | QSize newSize = fixedSize; |
527 | if (newSize.isEmpty()) |
528 | newSize = q->size() * q->devicePixelRatio(); |
529 | |
530 | const int minTexSize = rhi->resourceLimit(limit: QRhi::TextureSizeMin); |
531 | const int maxTexSize = rhi->resourceLimit(limit: QRhi::TextureSizeMax); |
532 | newSize.setWidth(qMin(a: maxTexSize, b: qMax(a: minTexSize, b: newSize.width()))); |
533 | newSize.setHeight(qMin(a: maxTexSize, b: qMax(a: minTexSize, b: newSize.height()))); |
534 | |
535 | if (colorTexture) { |
536 | if (colorTexture->format() != rhiTextureFormat || colorTexture->sampleCount() != samples) { |
537 | resetColorBufferObjects(); |
538 | // sample count change needs new depth-stencil, possibly a new |
539 | // render target; format change needs new renderpassdescriptor; |
540 | // therefore must drop the rest too |
541 | resetRenderTargetObjects(); |
542 | } |
543 | } |
544 | |
545 | if (msaaColorBuffer) { |
546 | if (msaaColorBuffer->backingFormat() != rhiTextureFormat || msaaColorBuffer->sampleCount() != samples) { |
547 | resetColorBufferObjects(); |
548 | // sample count change needs new depth-stencil, possibly a new |
549 | // render target; format change needs new renderpassdescriptor; |
550 | // therefore must drop the rest too |
551 | resetRenderTargetObjects(); |
552 | } |
553 | } |
554 | |
555 | if (!colorTexture && samples <= 1) { |
556 | if (changed) |
557 | *changed = true; |
558 | if (!rhi->isTextureFormatSupported(format: rhiTextureFormat)) { |
559 | qWarning(msg: "QRhiWidget: The requested texture format (%d) is not supported by the " |
560 | "underlying 3D graphics API implementation", int(rhiTextureFormat)); |
561 | } |
562 | colorTexture = rhi->newTexture(format: rhiTextureFormat, pixelSize: newSize, sampleCount: samples, flags: QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource); |
563 | if (!colorTexture->create()) { |
564 | qWarning(msg: "Failed to create backing texture for QRhiWidget"); |
565 | delete colorTexture; |
566 | colorTexture = nullptr; |
567 | return; |
568 | } |
569 | } |
570 | |
571 | if (samples > 1) { |
572 | if (!msaaColorBuffer) { |
573 | if (changed) |
574 | *changed = true; |
575 | if (!rhi->isFeatureSupported(feature: QRhi::MultisampleRenderBuffer)) { |
576 | qWarning(msg: "QRhiWidget: Multisample renderbuffers are reported as unsupported; " |
577 | "sample count %d will not work as expected", samples); |
578 | } |
579 | if (!rhi->isTextureFormatSupported(format: rhiTextureFormat)) { |
580 | qWarning(msg: "QRhiWidget: The requested texture format (%d) is not supported by the " |
581 | "underlying 3D graphics API implementation", int(rhiTextureFormat)); |
582 | } |
583 | msaaColorBuffer = rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize: newSize, sampleCount: samples, flags: {}, backingFormatHint: rhiTextureFormat); |
584 | if (!msaaColorBuffer->create()) { |
585 | qWarning(msg: "Failed to create multisample color buffer for QRhiWidget"); |
586 | delete msaaColorBuffer; |
587 | msaaColorBuffer = nullptr; |
588 | return; |
589 | } |
590 | } |
591 | if (!resolveTexture) { |
592 | if (changed) |
593 | *changed = true; |
594 | resolveTexture = rhi->newTexture(format: rhiTextureFormat, pixelSize: newSize, sampleCount: 1, flags: QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource); |
595 | if (!resolveTexture->create()) { |
596 | qWarning(msg: "Failed to create resolve texture for QRhiWidget"); |
597 | delete resolveTexture; |
598 | resolveTexture = nullptr; |
599 | return; |
600 | } |
601 | } |
602 | } else if (resolveTexture) { |
603 | resolveTexture->deleteLater(); |
604 | resolveTexture = nullptr; |
605 | } |
606 | |
607 | if (colorTexture && colorTexture->pixelSize() != newSize) { |
608 | if (changed) |
609 | *changed = true; |
610 | colorTexture->setPixelSize(newSize); |
611 | if (!colorTexture->create()) |
612 | qWarning(msg: "Failed to rebuild texture for QRhiWidget after resizing"); |
613 | } |
614 | |
615 | if (msaaColorBuffer && msaaColorBuffer->pixelSize() != newSize) { |
616 | if (changed) |
617 | *changed = true; |
618 | msaaColorBuffer->setPixelSize(newSize); |
619 | if (!msaaColorBuffer->create()) |
620 | qWarning(msg: "Failed to rebuild multisample color buffer for QRhiWidget after resizing"); |
621 | } |
622 | |
623 | if (resolveTexture && resolveTexture->pixelSize() != newSize) { |
624 | if (changed) |
625 | *changed = true; |
626 | resolveTexture->setPixelSize(newSize); |
627 | if (!resolveTexture->create()) |
628 | qWarning(msg: "Failed to rebuild resolve texture for QRhiWidget after resizing"); |
629 | } |
630 | |
631 | textureInvalid = false; |
632 | } |
633 | |
634 | bool QRhiWidgetPrivate::invokeInitialize(QRhiCommandBuffer *cb) |
635 | { |
636 | Q_Q(QRhiWidget); |
637 | if (!colorTexture && !msaaColorBuffer) |
638 | return false; |
639 | |
640 | if (autoRenderTarget) { |
641 | const QSize pixelSize = colorTexture ? colorTexture->pixelSize() : msaaColorBuffer->pixelSize(); |
642 | if (!depthStencilBuffer) { |
643 | depthStencilBuffer = rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize, sampleCount: samples); |
644 | if (!depthStencilBuffer->create()) { |
645 | qWarning(msg: "Failed to create depth-stencil buffer for QRhiWidget"); |
646 | resetRenderTargetObjects(); |
647 | return false; |
648 | } |
649 | } else if (depthStencilBuffer->pixelSize() != pixelSize) { |
650 | depthStencilBuffer->setPixelSize(pixelSize); |
651 | if (!depthStencilBuffer->create()) { |
652 | qWarning(msg: "Failed to rebuild depth-stencil buffer for QRhiWidget with new size"); |
653 | return false; |
654 | } |
655 | } |
656 | |
657 | if (!renderTarget) { |
658 | QRhiColorAttachment color0; |
659 | if (colorTexture) |
660 | color0.setTexture(colorTexture); |
661 | else |
662 | color0.setRenderBuffer(msaaColorBuffer); |
663 | if (samples > 1) |
664 | color0.setResolveTexture(resolveTexture); |
665 | QRhiTextureRenderTargetDescription rtDesc(color0, depthStencilBuffer); |
666 | renderTarget = rhi->newTextureRenderTarget(desc: rtDesc); |
667 | renderPassDescriptor = renderTarget->newCompatibleRenderPassDescriptor(); |
668 | renderTarget->setRenderPassDescriptor(renderPassDescriptor); |
669 | if (!renderTarget->create()) { |
670 | qWarning(msg: "Failed to create render target for QRhiWidget"); |
671 | resetRenderTargetObjects(); |
672 | return false; |
673 | } |
674 | } |
675 | } else { |
676 | resetRenderTargetObjects(); |
677 | } |
678 | |
679 | q->initialize(cb); |
680 | |
681 | return true; |
682 | } |
683 | |
684 | /*! |
685 | \return the currently set graphics API (QRhi backend). |
686 | |
687 | \sa setApi() |
688 | */ |
689 | QRhiWidget::Api QRhiWidget::api() const |
690 | { |
691 | Q_D(const QRhiWidget); |
692 | switch (d->config.api()) { |
693 | case QPlatformBackingStoreRhiConfig::OpenGL: |
694 | return Api::OpenGL; |
695 | case QPlatformBackingStoreRhiConfig::Metal: |
696 | return Api::Metal; |
697 | case QPlatformBackingStoreRhiConfig::Vulkan: |
698 | return Api::Vulkan; |
699 | case QPlatformBackingStoreRhiConfig::D3D11: |
700 | return Api::Direct3D11; |
701 | case QPlatformBackingStoreRhiConfig::D3D12: |
702 | return Api::Direct3D12; |
703 | case QPlatformBackingStoreRhiConfig::Null: |
704 | return Api::Null; |
705 | } |
706 | Q_UNREACHABLE_RETURN(Api::Null); |
707 | } |
708 | |
709 | /*! |
710 | Sets the graphics API and QRhi backend to use to \a api. |
711 | |
712 | \warning This function must be called early enough, before the widget is |
713 | added to a widget hierarchy and displayed on screen. For example, aim to |
714 | call the function for the subclass constructor. If called too late, the |
715 | function will have no effect. |
716 | |
717 | The default value depends on the platform: Metal on macOS and iOS, Direct |
718 | 3D 11 on Windows, OpenGL otherwise. |
719 | |
720 | The \a api can only be set once for the widget and its top-level window, |
721 | once it is done and takes effect, the window can only use that API and QRhi |
722 | backend to render. Attempting to set another value, or to add another |
723 | QRhiWidget with a different \a api will not function as expected. |
724 | |
725 | \sa setColorBufferFormat(), setDebugLayerEnabled(), api() |
726 | */ |
727 | void QRhiWidget::setApi(Api api) |
728 | { |
729 | Q_D(QRhiWidget); |
730 | switch (api) { |
731 | case Api::OpenGL: |
732 | d->config.setApi(QPlatformBackingStoreRhiConfig::OpenGL); |
733 | break; |
734 | case Api::Metal: |
735 | d->config.setApi(QPlatformBackingStoreRhiConfig::Metal); |
736 | break; |
737 | case Api::Vulkan: |
738 | d->config.setApi(QPlatformBackingStoreRhiConfig::Vulkan); |
739 | break; |
740 | case Api::Direct3D11: |
741 | d->config.setApi(QPlatformBackingStoreRhiConfig::D3D11); |
742 | break; |
743 | case Api::Direct3D12: |
744 | d->config.setApi(QPlatformBackingStoreRhiConfig::D3D12); |
745 | break; |
746 | case Api::Null: |
747 | d->config.setApi(QPlatformBackingStoreRhiConfig::Null); |
748 | break; |
749 | } |
750 | } |
751 | |
752 | /*! |
753 | \return true if a debug or validation layer will be requested if applicable |
754 | to the graphics API in use. |
755 | |
756 | \sa setDebugLayerEnabled() |
757 | */ |
758 | bool QRhiWidget::isDebugLayerEnabled() const |
759 | { |
760 | Q_D(const QRhiWidget); |
761 | return d->config.isDebugLayerEnabled(); |
762 | } |
763 | |
764 | /*! |
765 | Requests the debug or validation layer of the underlying graphics API |
766 | when \a enable is true. |
767 | |
768 | \warning This function must be called early enough, before the widget is added |
769 | to a widget hierarchy and displayed on screen. For example, aim to call the |
770 | function for the subclass constructor. If called too late, the function |
771 | will have no effect. |
772 | |
773 | Applicable for Vulkan and Direct 3D. |
774 | |
775 | By default this is disabled. |
776 | |
777 | \sa setApi(), isDebugLayerEnabled() |
778 | */ |
779 | void QRhiWidget::setDebugLayerEnabled(bool enable) |
780 | { |
781 | Q_D(QRhiWidget); |
782 | d->config.setDebugLayer(enable); |
783 | } |
784 | |
785 | /*! |
786 | \property QRhiWidget::colorBufferFormat |
787 | |
788 | This property controls the texture format of the texture (or renderbuffer) |
789 | used as the color buffer. The default value is TextureFormat::RGBA8. |
790 | QRhiWidget supports rendering to a subset of the formats supported by \l |
791 | QRhiTexture. Only formats that are reported as supported from \l |
792 | QRhi::isTextureFormatSupported() should be specified, rendering will not be |
793 | functional otherwise. |
794 | |
795 | \note Setting a new format when the widget is already initialized and has |
796 | rendered implies that all QRhiGraphicsPipeline objects created by the |
797 | renderer may become unusable, if the associated QRhiRenderPassDescriptor is |
798 | now incompatible due to the different texture format. Similarly to changing |
799 | \l sampleCount dynamically, this means that initialize() or render() |
800 | implementations must then take care of releasing the existing pipelines and |
801 | creating new ones. |
802 | */ |
803 | |
804 | QRhiWidget::TextureFormat QRhiWidget::colorBufferFormat() const |
805 | { |
806 | Q_D(const QRhiWidget); |
807 | return d->widgetTextureFormat; |
808 | } |
809 | |
810 | void QRhiWidget::setColorBufferFormat(TextureFormat format) |
811 | { |
812 | Q_D(QRhiWidget); |
813 | if (d->widgetTextureFormat != format) { |
814 | d->widgetTextureFormat = format; |
815 | switch (format) { |
816 | case TextureFormat::RGBA8: |
817 | d->rhiTextureFormat = QRhiTexture::RGBA8; |
818 | break; |
819 | case TextureFormat::RGBA16F: |
820 | d->rhiTextureFormat = QRhiTexture::RGBA16F; |
821 | break; |
822 | case TextureFormat::RGBA32F: |
823 | d->rhiTextureFormat = QRhiTexture::RGBA32F; |
824 | break; |
825 | case TextureFormat::RGB10A2: |
826 | d->rhiTextureFormat = QRhiTexture::RGB10A2; |
827 | break; |
828 | } |
829 | emit colorBufferFormatChanged(format); |
830 | update(); |
831 | } |
832 | } |
833 | |
834 | /*! |
835 | \property QRhiWidget::sampleCount |
836 | |
837 | This property controls for sample count for multisample antialiasing. |
838 | By default the value is \c 1 which means MSAA is disabled. |
839 | |
840 | Valid values are 1, 4, 8, and sometimes 16 and 32. |
841 | \l QRhi::supportedSampleCounts() can be used to query the supported sample |
842 | counts at run time, but typically applications should request 1 (no MSAA), |
843 | 4x (normal MSAA) or 8x (high MSAA). |
844 | |
845 | \note Setting a new value implies that all QRhiGraphicsPipeline objects |
846 | created by the renderer must use the same sample count from then on. |
847 | Existing QRhiGraphicsPipeline objects created with a different sample count |
848 | must not be used anymore. When the value changes, all color and |
849 | depth-stencil buffers are destroyed and recreated automatically, and |
850 | initialize() is invoked again. However, when |
851 | \l autoRenderTarget is \c false, it will be up to the application to |
852 | manage this with regards to the depth-stencil buffer or additional color |
853 | buffers. |
854 | |
855 | Changing the sample count from the default 1 to a higher value implies that |
856 | colorTexture() becomes \nullptr and msaaColorBuffer() starts returning a |
857 | valid object. Switching back to 1 (or 0), implies the opposite: in the next |
858 | call to initialize() msaaColorBuffer() is going to return \nullptr, whereas |
859 | colorTexture() becomes once again valid. In addition, resolveTexture() |
860 | returns a valid (non-multisample) QRhiTexture whenever the sample count is |
861 | greater than 1 (i.e., MSAA is in use). |
862 | |
863 | \sa msaaColorBuffer(), resolveTexture() |
864 | */ |
865 | |
866 | int QRhiWidget::sampleCount() const |
867 | { |
868 | Q_D(const QRhiWidget); |
869 | return d->samples; |
870 | } |
871 | |
872 | void QRhiWidget::setSampleCount(int samples) |
873 | { |
874 | Q_D(QRhiWidget); |
875 | if (d->samples != samples) { |
876 | d->samples = samples; |
877 | emit sampleCountChanged(samples); |
878 | update(); |
879 | } |
880 | } |
881 | |
882 | /*! |
883 | \property QRhiWidget::fixedColorBufferSize |
884 | |
885 | The fixed size, in pixels, of the QRhiWidget's associated texture. Relevant |
886 | when a fixed texture size is desired that does not depend on the widget's |
887 | size. This size has no effect on the geometry of the widget (its size and |
888 | placement within the top-level window), which means the texture's content |
889 | will appear stretched (scaled up) or scaled down onto the widget's area. |
890 | |
891 | For example, setting a size that is exactly twice the widget's (pixel) size |
892 | effectively performs 2x supersampling (rendering at twice the resolution |
893 | and then implicitly scaling down when texturing the quad corresponding to |
894 | the widget in the window). |
895 | |
896 | By default the value is a null QSize. A null or empty QSize means that the |
897 | texture's size follows the QRhiWidget's size. (\c{texture size} = \c{widget |
898 | size} * \c{device pixel ratio}). |
899 | */ |
900 | |
901 | QSize QRhiWidget::fixedColorBufferSize() const |
902 | { |
903 | Q_D(const QRhiWidget); |
904 | return d->fixedSize; |
905 | } |
906 | |
907 | void QRhiWidget::setFixedColorBufferSize(QSize pixelSize) |
908 | { |
909 | Q_D(QRhiWidget); |
910 | if (d->fixedSize != pixelSize) { |
911 | d->fixedSize = pixelSize; |
912 | emit fixedColorBufferSizeChanged(pixelSize); |
913 | update(); |
914 | } |
915 | } |
916 | |
917 | /*! |
918 | \property QRhiWidget::mirrorVertically |
919 | |
920 | When enabled, flips the image around the X axis when compositing the |
921 | QRhiWidget's backing texture with the rest of the widget content in the |
922 | top-level window. |
923 | |
924 | The default value is \c false. |
925 | */ |
926 | |
927 | bool QRhiWidget::isMirrorVerticallyEnabled() const |
928 | { |
929 | Q_D(const QRhiWidget); |
930 | return d->mirrorVertically; |
931 | } |
932 | |
933 | void QRhiWidget::setMirrorVertically(bool enabled) |
934 | { |
935 | Q_D(QRhiWidget); |
936 | if (d->mirrorVertically != enabled) { |
937 | d->mirrorVertically = enabled; |
938 | emit mirrorVerticallyChanged(enabled); |
939 | update(); |
940 | } |
941 | } |
942 | |
943 | /*! |
944 | \property QRhiWidget::autoRenderTarget |
945 | |
946 | The current setting for automatic depth-stencil buffer and render |
947 | target maintenance. |
948 | |
949 | By default the value is \c true. |
950 | */ |
951 | bool QRhiWidget::isAutoRenderTargetEnabled() const |
952 | { |
953 | Q_D(const QRhiWidget); |
954 | return d->autoRenderTarget; |
955 | } |
956 | |
957 | /*! |
958 | Controls if a depth-stencil QRhiRenderBuffer and a QRhiTextureRenderTarget |
959 | is created and maintained automatically by the widget. The default value is |
960 | \c true. |
961 | |
962 | In automatic mode, the size and sample count of the depth-stencil buffer |
963 | follows the color buffer texture's settings. In non-automatic mode, |
964 | renderTarget() and depthStencilBuffer() always return \nullptr and it is |
965 | then up to the application's implementation of initialize() to take care of |
966 | setting up and managing these objects. |
967 | |
968 | Call this function with \a enabled set to \c false early on, for example in |
969 | the derived class' constructor, to disable the automatic mode. |
970 | */ |
971 | void QRhiWidget::setAutoRenderTarget(bool enabled) |
972 | { |
973 | Q_D(QRhiWidget); |
974 | if (d->autoRenderTarget != enabled) { |
975 | d->autoRenderTarget = enabled; |
976 | update(); |
977 | } |
978 | } |
979 | |
980 | /*! |
981 | Renders a new frame, reads the contents of the texture back, and returns it |
982 | as a QImage. |
983 | |
984 | When an error occurs, a null QImage is returned. |
985 | |
986 | The returned QImage will have a format of QImage::Format_RGBA8888, |
987 | QImage::Format_RGBA16FPx4, QImage::Format_RGBA32FPx4, or |
988 | QImage::Format_BGR30, depending on colorBufferFormat(). |
989 | |
990 | QRhiWidget does not know the renderer's approach to blending and |
991 | composition, and therefore cannot know if the output has alpha |
992 | premultiplied in the RGB color values. Thus \c{_Premultiplied} QImage |
993 | formats are never used for the returned QImage, even when it would be |
994 | appropriate. It is up to the caller to reinterpret the resulting data as it |
995 | sees fit. |
996 | |
997 | \note This function can also be called when the QRhiWidget is not added to |
998 | a widget hierarchy belonging to an on-screen top-level window. This allows |
999 | generating an image from a 3D rendering off-screen. |
1000 | |
1001 | The function is named grabFramebuffer() for consistency with QOpenGLWidget |
1002 | and QQuickWidget. It is not the only way to get CPU-side image data out of |
1003 | the QRhiWidget's content: calling \l QWidget::grab() on a QRhiWidget, or an |
1004 | ancestor of it, is functional as well (returning a QPixmap). Besides |
1005 | working directly with QImage, another advantage of grabFramebuffer() is |
1006 | that it may be slightly more performant, simply because it does not have to |
1007 | go through the rest of QWidget infrastructure but can right away trigger |
1008 | rendering a new frame and then do the readback. |
1009 | |
1010 | \sa setColorBufferFormat() |
1011 | */ |
1012 | QImage QRhiWidget::grabFramebuffer() const |
1013 | { |
1014 | return const_cast<QRhiWidgetPrivate *>(d_func())->grabFramebuffer(); |
1015 | } |
1016 | |
1017 | /*! |
1018 | Called when the widget is initialized for the first time, when the |
1019 | associated texture's size, format, or sample count changes, or when the |
1020 | QRhi and texture change for any reason. The function is expected to |
1021 | maintain (create if not yet created, adjust and rebuild if the size has |
1022 | changed) the graphics resources used by the rendering code in render(). |
1023 | |
1024 | To query the QRhi, QRhiTexture, and other related objects, call rhi(), |
1025 | colorTexture(), depthStencilBuffer(), and renderTarget(). |
1026 | |
1027 | When the widget size changes, the QRhi object, the color buffer texture, |
1028 | and the depth stencil buffer objects are all the same instances (so the |
1029 | getters return the same pointers) as before, but the color and |
1030 | depth/stencil buffers will likely have been rebuilt, meaning the |
1031 | \l{QRhiTexture::pixelSize()}{size} and the underlying native texture |
1032 | resource may be different than in the last invocation. |
1033 | |
1034 | Reimplementations should also be prepared that the QRhi object and the |
1035 | color buffer texture may change between invocations of this function. One |
1036 | special case where the objects will be different is when performing a |
1037 | grabFramebuffer() with a widget that is not yet shown, and then making the |
1038 | widget visible on-screen within a top-level widget. There the grab will |
1039 | happen with a dedicated QRhi that is then replaced with the top-level |
1040 | window's associated QRhi in subsequent initialize() and render() |
1041 | invocations. Another, more common case is when the widget is reparented so |
1042 | that it belongs to a new top-level window. In this case the QRhi and all |
1043 | related resources managed by the QRhiWidget will be different instances |
1044 | than before in the subsequent call to this function. Is is then important |
1045 | that all existing QRhi resources previously created by the subclass are |
1046 | destroyed because they belong to the previous QRhi that should not be used |
1047 | by the widget anymore. |
1048 | |
1049 | When \l autoRenderTarget is \c true, which is the default, a |
1050 | depth-stencil QRhiRenderBuffer and a QRhiTextureRenderTarget associated |
1051 | with colorTexture() (or msaaColorBuffer()) and the depth-stencil buffer are |
1052 | created and managed automatically. Reimplementations of initialize() and |
1053 | render() can query those objects via depthStencilBuffer() and |
1054 | renderTarget(). When \l autoRenderTarget is set to \c false, these |
1055 | objects are no longer created and managed automatically. Rather, it will be |
1056 | up the the initialize() implementation to create buffers and set up the |
1057 | render target as it sees fit. When manually managing additional color or |
1058 | depth-stencil attachments for the render target, their size and sample |
1059 | count must always follow the size and sample count of colorTexture() / |
1060 | msaaColorBuffer(), otherwise rendering or 3D API validation errors may |
1061 | occur. |
1062 | |
1063 | The subclass-created graphics resources are expected to be released in the |
1064 | destructor implementation of the subclass. |
1065 | |
1066 | \a cb is the QRhiCommandBuffer for the current frame of the widget. The |
1067 | function is called with a frame being recorded, but without an active |
1068 | render pass. The command buffer is provided primarily to allow enqueuing |
1069 | \l{QRhiCommandBuffer::resourceUpdate()}{resource updates} without deferring |
1070 | to render(). |
1071 | |
1072 | \sa render() |
1073 | */ |
1074 | void QRhiWidget::initialize(QRhiCommandBuffer *cb) |
1075 | { |
1076 | Q_UNUSED(cb); |
1077 | } |
1078 | |
1079 | /*! |
1080 | Called when the widget contents (i.e. the contents of the texture) need |
1081 | updating. |
1082 | |
1083 | There is always at least one call to initialize() before this function is |
1084 | called. |
1085 | |
1086 | To request updates, call QWidget::update(). Calling update() from within |
1087 | render() will lead to updating continuously, throttled by vsync. |
1088 | |
1089 | \a cb is the QRhiCommandBuffer for the current frame of the widget. The |
1090 | function is called with a frame being recorded, but without an active |
1091 | render pass. |
1092 | |
1093 | \sa initialize() |
1094 | */ |
1095 | void QRhiWidget::render(QRhiCommandBuffer *cb) |
1096 | { |
1097 | Q_UNUSED(cb); |
1098 | } |
1099 | |
1100 | /*! |
1101 | Called when the need to early-release the graphics resources arises. |
1102 | |
1103 | This normally does not happen for a QRhiWidget that is added to a top-level |
1104 | widget's child hierarchy and it then stays there for the rest of its and |
1105 | the top-level's lifetime. Thus in many cases there is no need to |
1106 | reimplement this function, e.g. because the application only ever has a |
1107 | single top-level widget (native window). However, when reparenting of the |
1108 | widget (or an ancestor of it) is involved, reimplementing this function |
1109 | will become necessary in robust, well-written QRhiWidget subclasses. |
1110 | |
1111 | When this function is called, the implementation is expected to destroy all |
1112 | QRhi resources (QRhiBuffer, QRhiTexture, etc. objects), similarly to how it |
1113 | is expected to do this in the destructor. Nulling out, using a smart |
1114 | pointer, or setting a \c{resources-invalid} flag is going to be required as |
1115 | well, because initialize() will eventually get called afterwards. Note |
1116 | however that deferring the releasing of resources to the subsequent |
1117 | initialize() is wrong. If this function is called, the resource must be |
1118 | dropped before returning. Also note that implementing this function does |
1119 | not replace the class destructor (or smart pointers): the graphics |
1120 | resources must still be released in both. |
1121 | |
1122 | See the \l{Cube RHI Widget Example} for an example of this in action. There |
1123 | the button that toggles the QRhiWidget between being a child widget (due to |
1124 | having a parent widget) and being a top-level widget (due to having no |
1125 | parent widget), will trigger invoking this function since the associated |
1126 | top-level widget, native window, and QRhi all change during the lifetime of |
1127 | the QRhiWidget, with the previously used QRhi getting destroyed which |
1128 | implies an early-release of the associated resources managed by the |
1129 | still-alive QRhiWidget. |
1130 | |
1131 | Another case when this function is called is when grabFramebuffer() is used |
1132 | with a QRhiWidget that is not added to a visible window, i.e. the rendering |
1133 | is performed offscreen. If later on this QRhiWidget is made visible, or |
1134 | added to a visible widget hierarchy, the associated QRhi will change from |
1135 | the temporary one used for offscreen rendering to the window's dedicated |
1136 | one, thus triggering this function as well. |
1137 | |
1138 | \sa initialize() |
1139 | */ |
1140 | void QRhiWidget::releaseResources() |
1141 | { |
1142 | } |
1143 | |
1144 | /*! |
1145 | \return the current QRhi object. |
1146 | |
1147 | Must only be called from initialize() and render(). |
1148 | */ |
1149 | QRhi *QRhiWidget::rhi() const |
1150 | { |
1151 | Q_D(const QRhiWidget); |
1152 | return d->rhi; |
1153 | } |
1154 | |
1155 | /*! |
1156 | \return the texture serving as the color buffer for the widget. |
1157 | |
1158 | Must only be called from initialize() and render(). |
1159 | |
1160 | Unlike the depth-stencil buffer and the QRhiRenderTarget, this texture is |
1161 | always available and is managed by the QRhiWidget, independent of the value |
1162 | of \l autoRenderTarget. |
1163 | |
1164 | \note When \l sampleCount is larger than 1, and so multisample antialiasing |
1165 | is enabled, the return value is \nullptr. Instead, query the |
1166 | \l QRhiRenderBuffer by calling msaaColorBuffer(). |
1167 | |
1168 | \note The backing texture size and sample count can also be queried via the |
1169 | QRhiRenderTarget returned from renderTarget(). This can be more convenient |
1170 | and compact than querying from the QRhiTexture or QRhiRenderBuffer, because |
1171 | it works regardless of multisampling is in use or not. |
1172 | |
1173 | \sa msaaColorBuffer(), depthStencilBuffer(), renderTarget(), resolveTexture() |
1174 | */ |
1175 | QRhiTexture *QRhiWidget::colorTexture() const |
1176 | { |
1177 | Q_D(const QRhiWidget); |
1178 | return d->colorTexture; |
1179 | } |
1180 | |
1181 | /*! |
1182 | \return the renderbuffer serving as the multisample color buffer for the widget. |
1183 | |
1184 | Must only be called from initialize() and render(). |
1185 | |
1186 | When \l sampleCount is larger than 1, and so multisample antialising is |
1187 | enabled, the returned QRhiRenderBuffer has a matching sample count and |
1188 | serves as the color buffer. Graphics pipelines used to render into this |
1189 | buffer must be created with the same sample count, and the depth-stencil |
1190 | buffer's sample count must match as well. The multisample content is |
1191 | expected to be resolved into the texture returned from resolveTexture(). |
1192 | When \l autoRenderTarget is |
1193 | \c true, renderTarget() is set up automatically to do this, by setting up |
1194 | msaaColorBuffer() as the \l{QRhiColorAttachment::renderBuffer()}{renderbuffer} of |
1195 | color attachment 0 and resolveTexture() as its |
1196 | \l{QRhiColorAttachment::resolveTexture()}{resolveTexture}. |
1197 | |
1198 | When MSAA is not in use, the return value is \nullptr. Use colorTexture() |
1199 | instead then. |
1200 | |
1201 | Depending on the underlying 3D graphics API, there may be no practical |
1202 | difference between multisample textures and color renderbuffers with a |
1203 | sample count larger than 1 (QRhi may just map both to the same native |
1204 | resource type). Some older APIs however may differentiate between textures |
1205 | and renderbuffers. In order to support OpenGL ES 3.0, where multisample |
1206 | renderbuffers are available, but multisample textures are not, QRhiWidget |
1207 | always performs MSAA by using a multisample QRhiRenderBuffer as the color |
1208 | attachment (and never a multisample QRhiTexture). |
1209 | |
1210 | \note The backing texture size and sample count can also be queried via the |
1211 | QRhiRenderTarget returned from renderTarget(). This can be more convenient |
1212 | and compact than querying from the QRhiTexture or QRhiRenderBuffer, because |
1213 | it works regardless of multisampling is in use or not. |
1214 | |
1215 | \sa colorTexture(), depthStencilBuffer(), renderTarget(), resolveTexture() |
1216 | */ |
1217 | QRhiRenderBuffer *QRhiWidget::msaaColorBuffer() const |
1218 | { |
1219 | Q_D(const QRhiWidget); |
1220 | return d->msaaColorBuffer; |
1221 | } |
1222 | |
1223 | /*! |
1224 | \return the non-multisample texture to which the multisample content is resolved. |
1225 | |
1226 | The result is \nullptr when multisample antialiasing is not enabled. |
1227 | |
1228 | Must only be called from initialize() and render(). |
1229 | |
1230 | With MSAA enabled, this is the texture that gets composited with the rest |
1231 | of the QWidget content on-screen. However, the QRhiWidget's rendering must |
1232 | target the (multisample) QRhiRenderBuffer returned from |
1233 | msaaColorBuffer(). When |
1234 | \l autoRenderTarget is \c true, this is taken care of by the |
1235 | QRhiRenderTarget returned from renderTarget(). Otherwise, it is up to the |
1236 | subclass code to correctly configure a render target object with both the |
1237 | color buffer and resolve textures. |
1238 | |
1239 | \sa colorTexture() |
1240 | */ |
1241 | QRhiTexture *QRhiWidget::resolveTexture() const |
1242 | { |
1243 | Q_D(const QRhiWidget); |
1244 | return d->resolveTexture; |
1245 | } |
1246 | |
1247 | /*! |
1248 | \return the depth-stencil buffer used by the widget's rendering. |
1249 | |
1250 | Must only be called from initialize() and render(). |
1251 | |
1252 | Available only when \l autoRenderTarget is \c true. Otherwise the |
1253 | returned value is \nullptr and it is up the reimplementation of |
1254 | initialize() to create and manage a depth-stencil buffer and a |
1255 | QRhiTextureRenderTarget. |
1256 | |
1257 | \sa colorTexture(), renderTarget() |
1258 | */ |
1259 | QRhiRenderBuffer *QRhiWidget::depthStencilBuffer() const |
1260 | { |
1261 | Q_D(const QRhiWidget); |
1262 | return d->depthStencilBuffer; |
1263 | } |
1264 | |
1265 | /*! |
1266 | \return the render target object that must be used with |
1267 | \l QRhiCommandBuffer::beginPass() in reimplementations of render(). |
1268 | |
1269 | Must only be called from initialize() and render(). |
1270 | |
1271 | Available only when \l autoRenderTarget is \c true. Otherwise the |
1272 | returned value is \nullptr and it is up the reimplementation of |
1273 | initialize() to create and manage a depth-stencil buffer and a |
1274 | QRhiTextureRenderTarget. |
1275 | |
1276 | When creating \l{QRhiGraphicsPipeline}{graphics pipelines}, a |
1277 | QRhiRenderPassDescriptor is needed. This can be queried from the returned |
1278 | QRhiTextureRenderTarget by calling |
1279 | \l{QRhiTextureRenderTarget::renderPassDescriptor()}{renderPassDescriptor()}. |
1280 | |
1281 | \sa colorTexture(), depthStencilBuffer() |
1282 | */ |
1283 | QRhiRenderTarget *QRhiWidget::renderTarget() const |
1284 | { |
1285 | Q_D(const QRhiWidget); |
1286 | return d->renderTarget; |
1287 | } |
1288 | |
1289 | /*! |
1290 | \fn void QRhiWidget::frameSubmitted() |
1291 | |
1292 | This signal is emitted after the widget's top-level window has finished |
1293 | composition and has \l{QRhi::endFrame()}{submitted a frame}. |
1294 | */ |
1295 | |
1296 | /*! |
1297 | \fn void QRhiWidget::renderFailed() |
1298 | |
1299 | This signal is emitted whenever the widget is supposed to render to its |
1300 | backing texture (either due to a \l{QWidget::update()}{widget update} or |
1301 | due to a call to grabFramebuffer()), but there is no \l QRhi for the widget to |
1302 | use, likely due to issues related to graphics configuration. |
1303 | |
1304 | This signal may be emitted multiple times when a problem arises. Do not |
1305 | assume it is emitted only once. Connect with Qt::SingleShotConnection if |
1306 | the error handling code is to be notified only once. |
1307 | */ |
1308 | |
1309 | QT_END_NAMESPACE |
1310 |
Definitions
- QRhiWidget
- ~QRhiWidget
- resizeEvent
- paintEvent
- event
- texture
- textureListFlags
- rhiConfig
- endCompose
- grabFramebuffer
- resetColorBufferObjects
- resetRenderTargetObjects
- releaseResources
- ensureRhi
- ensureTexture
- invokeInitialize
- api
- setApi
- isDebugLayerEnabled
- setDebugLayerEnabled
- colorBufferFormat
- setColorBufferFormat
- sampleCount
- setSampleCount
- fixedColorBufferSize
- setFixedColorBufferSize
- isMirrorVerticallyEnabled
- setMirrorVertically
- isAutoRenderTargetEnabled
- setAutoRenderTarget
- grabFramebuffer
- initialize
- render
- releaseResources
- rhi
- colorTexture
- msaaColorBuffer
- resolveTexture
- depthStencilBuffer
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