1 | // Copyright (C) 2017 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qcustom3ditem_p.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | * \class QCustom3DItem |
10 | * \inmodule QtDataVisualization |
11 | * \brief The QCustom3DItem class adds a custom item to a graph. |
12 | * \since QtDataVisualization 1.1 |
13 | * |
14 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
15 | * texture. |
16 | * |
17 | * \sa QAbstract3DGraph::addCustomItem() |
18 | */ |
19 | |
20 | /*! |
21 | * \qmltype Custom3DItem |
22 | * \inqmlmodule QtDataVisualization |
23 | * \since QtDataVisualization 1.1 |
24 | * \ingroup datavisualization_qml |
25 | * \instantiates QCustom3DItem |
26 | * \brief Adds a custom item to a graph. |
27 | * |
28 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
29 | * texture. |
30 | */ |
31 | |
32 | /*! \qmlproperty string Custom3DItem::meshFile |
33 | * |
34 | * The item mesh file name. The item in the file must be in Wavefront OBJ format and include |
35 | * vertices, normals, and UVs. It also needs to be in triangles. If the file is missing either |
36 | * normals or UVs, loading will fail with an error message to the console output and the item will |
37 | * not be rendered. |
38 | */ |
39 | |
40 | /*! \qmlproperty string Custom3DItem::textureFile |
41 | * |
42 | * The texture file name for the item. If left unset, a solid gray texture will be |
43 | * used. |
44 | * |
45 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
46 | * texture is created. |
47 | */ |
48 | |
49 | /*! \qmlproperty vector3d Custom3DItem::position |
50 | * |
51 | * The item position as a \l vector3d type. Defaults to |
52 | * \c {vector3d(0.0, 0.0, 0.0)}. |
53 | * |
54 | * Item position is specified either in data coordinates or in absolute |
55 | * coordinates, depending on the value of the positionAbsolute property. When |
56 | * using absolute coordinates, values between \c{-1.0...1.0} are |
57 | * within axis ranges. |
58 | * |
59 | * \note Items positioned outside any axis range are not rendered if positionAbsolute is \c{false}, |
60 | * unless the item is a Custom3DVolume that would be partially visible and scalingAbsolute is also |
61 | * \c{false}. In that case, the visible portion of the volume will be rendered. |
62 | * |
63 | * \sa positionAbsolute, scalingAbsolute |
64 | */ |
65 | |
66 | /*! \qmlproperty bool Custom3DItem::positionAbsolute |
67 | * |
68 | * Defines whether item position is to be handled in data coordinates or in absolute |
69 | * coordinates. Defaults to \c{false}. Items with absolute coordinates will always be rendered, |
70 | * whereas items with data coordinates are only rendered if they are within axis ranges. |
71 | * |
72 | * \sa position |
73 | */ |
74 | |
75 | /*! \qmlproperty vector3d Custom3DItem::scaling |
76 | * |
77 | * The item scaling as a \l vector3d type. Defaults to |
78 | * \c {vector3d(0.1, 0.1, 0.1)}. |
79 | * |
80 | * Item scaling is specified either in data values or in absolute values, |
81 | * depending on the value of the scalingAbsolute property. The default vector |
82 | * interpreted as absolute values sets the item to |
83 | * 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios |
84 | * have not been changed from the defaults. |
85 | * |
86 | * \sa scalingAbsolute |
87 | */ |
88 | |
89 | /*! \qmlproperty bool Custom3DItem::scalingAbsolute |
90 | * \since QtDataVisualization 1.2 |
91 | * |
92 | * Defines whether item scaling is to be handled in data values or in absolute |
93 | * values. Defaults to \c{true}. Items with absolute scaling will be rendered at the same |
94 | * size, regardless of axis ranges. Items with data scaling will change their apparent size |
95 | * according to the axis ranges. If positionAbsolute is \c{true}, this property is ignored |
96 | * and scaling is interpreted as an absolute value. If the item has rotation, the data scaling |
97 | * is calculated on the unrotated item. Similarly, for Custom3DVolume items, the range clipping |
98 | * is calculated on the unrotated item. |
99 | * |
100 | * \note Only absolute scaling is supported for Custom3DLabel items or for custom items used in |
101 | * \l{AbstractGraph3D::polar}{polar} graphs. |
102 | * |
103 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or the data |
104 | * scaling will not be accurate. |
105 | * |
106 | * \sa scaling, positionAbsolute |
107 | */ |
108 | |
109 | /*! \qmlproperty quaternion Custom3DItem::rotation |
110 | * |
111 | * The item rotation as a \l quaternion. Defaults to |
112 | * \c {quaternion(0.0, 0.0, 0.0, 0.0)}. |
113 | */ |
114 | |
115 | /*! \qmlproperty bool Custom3DItem::visible |
116 | * |
117 | * The visibility of the item. Defaults to \c{true}. |
118 | */ |
119 | |
120 | /*! \qmlproperty bool Custom3DItem::shadowCasting |
121 | * |
122 | * Defines whether shadow casting for the item is enabled. Defaults to \c{true}. |
123 | * If \c{false}, the item does not cast shadows regardless of |
124 | * \l{QAbstract3DGraph::ShadowQuality}{ShadowQuality}. |
125 | */ |
126 | |
127 | /*! |
128 | * \qmlmethod void Custom3DItem::setRotationAxisAndAngle(vector3d axis, real angle) |
129 | * |
130 | * A convenience function to construct the rotation quaternion from \a axis and |
131 | * \a angle. |
132 | * |
133 | * \sa rotation |
134 | */ |
135 | |
136 | /*! |
137 | * Constructs a custom 3D item with the specified \a parent. |
138 | */ |
139 | QCustom3DItem::QCustom3DItem(QObject *parent) : |
140 | QObject(parent), |
141 | d_ptr(new QCustom3DItemPrivate(this)) |
142 | { |
143 | setTextureImage(QImage()); |
144 | } |
145 | |
146 | /*! |
147 | * \internal |
148 | */ |
149 | QCustom3DItem::QCustom3DItem(QCustom3DItemPrivate *d, QObject *parent) : |
150 | QObject(parent), |
151 | d_ptr(d) |
152 | { |
153 | setTextureImage(QImage()); |
154 | } |
155 | |
156 | /*! |
157 | * Constructs a custom 3D item with the specified \a meshFile, \a position, \a scaling, |
158 | * \a rotation, \a texture image, and optional \a parent. |
159 | */ |
160 | QCustom3DItem::QCustom3DItem(const QString &meshFile, const QVector3D &position, |
161 | const QVector3D &scaling, const QQuaternion &rotation, |
162 | const QImage &texture, QObject *parent) : |
163 | QObject(parent), |
164 | d_ptr(new QCustom3DItemPrivate(this, meshFile, position, scaling, rotation)) |
165 | { |
166 | setTextureImage(texture); |
167 | } |
168 | |
169 | /*! |
170 | * Deletes the custom 3D item. |
171 | */ |
172 | QCustom3DItem::~QCustom3DItem() |
173 | { |
174 | } |
175 | |
176 | /*! \property QCustom3DItem::meshFile |
177 | * |
178 | * \brief The item mesh file name. |
179 | * |
180 | * The item in the file must be in Wavefront OBJ format and include |
181 | * vertices, normals, and UVs. It also needs to be in triangles. |
182 | * If the file is missing either normals or UVs, loading will fail |
183 | * with an error message to the console output and the item will |
184 | * not be rendered. |
185 | */ |
186 | void QCustom3DItem::setMeshFile(const QString &meshFile) |
187 | { |
188 | if (d_ptr->m_meshFile != meshFile) { |
189 | d_ptr->m_meshFile = meshFile; |
190 | d_ptr->m_dirtyBits.meshDirty = true; |
191 | emit meshFileChanged(meshFile); |
192 | emit d_ptr->needUpdate(); |
193 | } |
194 | } |
195 | |
196 | QString QCustom3DItem::meshFile() const |
197 | { |
198 | return d_ptr->m_meshFile; |
199 | } |
200 | |
201 | /*! \property QCustom3DItem::position |
202 | * |
203 | * \brief The item position as a QVector3D. |
204 | * |
205 | * Defaults to \c {QVector3D(0.0, 0.0, 0.0)}. |
206 | * |
207 | * Item position is specified either in data coordinates or in absolute |
208 | * coordinates, depending on the |
209 | * positionAbsolute property. When using absolute coordinates, values between \c{-1.0...1.0} are |
210 | * within axis ranges. |
211 | * |
212 | * \note Items positioned outside any axis range are not rendered if positionAbsolute is \c{false}, |
213 | * unless the item is a QCustom3DVolume that would be partially visible and scalingAbsolute is also |
214 | * \c{false}. In that case, the visible portion of the volume will be rendered. |
215 | * |
216 | * \sa positionAbsolute |
217 | */ |
218 | void QCustom3DItem::setPosition(const QVector3D &position) |
219 | { |
220 | if (d_ptr->m_position != position) { |
221 | d_ptr->m_position = position; |
222 | d_ptr->m_dirtyBits.positionDirty = true; |
223 | emit positionChanged(position); |
224 | emit d_ptr->needUpdate(); |
225 | } |
226 | } |
227 | |
228 | QVector3D QCustom3DItem::position() const |
229 | { |
230 | return d_ptr->m_position; |
231 | } |
232 | |
233 | /*! \property QCustom3DItem::positionAbsolute |
234 | * |
235 | * \brief Whether item position is to be handled in data coordinates or in absolute |
236 | * coordinates. |
237 | * |
238 | * Defaults to \c{false}. Items with absolute coordinates will always be rendered, |
239 | * whereas items with data coordinates are only rendered if they are within axis ranges. |
240 | * |
241 | * \sa position |
242 | */ |
243 | void QCustom3DItem::setPositionAbsolute(bool positionAbsolute) |
244 | { |
245 | if (d_ptr->m_positionAbsolute != positionAbsolute) { |
246 | d_ptr->m_positionAbsolute = positionAbsolute; |
247 | d_ptr->m_dirtyBits.positionDirty = true; |
248 | emit positionAbsoluteChanged(positionAbsolute); |
249 | emit d_ptr->needUpdate(); |
250 | } |
251 | } |
252 | |
253 | bool QCustom3DItem::isPositionAbsolute() const |
254 | { |
255 | return d_ptr->m_positionAbsolute; |
256 | } |
257 | |
258 | /*! \property QCustom3DItem::scaling |
259 | * |
260 | * \brief The item scaling as a QVector3D. |
261 | * |
262 | * Defaults to \c {QVector3D(0.1, 0.1, 0.1)}. |
263 | * |
264 | * Item scaling is either in data values or in absolute values, depending on the |
265 | * scalingAbsolute property. The default vector interpreted as absolute values sets the item to |
266 | * 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios |
267 | * have not been changed from the defaults. |
268 | * |
269 | * \sa scalingAbsolute |
270 | */ |
271 | void QCustom3DItem::setScaling(const QVector3D &scaling) |
272 | { |
273 | if (d_ptr->m_scaling != scaling) { |
274 | d_ptr->m_scaling = scaling; |
275 | d_ptr->m_dirtyBits.scalingDirty = true; |
276 | emit scalingChanged(scaling); |
277 | emit d_ptr->needUpdate(); |
278 | } |
279 | } |
280 | |
281 | QVector3D QCustom3DItem::scaling() const |
282 | { |
283 | return d_ptr->m_scaling; |
284 | } |
285 | |
286 | /*! \property QCustom3DItem::scalingAbsolute |
287 | * \since QtDataVisualization 1.2 |
288 | * |
289 | * \brief Whether item scaling is to be handled in data values or in absolute |
290 | * values. |
291 | * |
292 | * Defaults to \c{true}. |
293 | * |
294 | * Items with absolute scaling will be rendered at the same |
295 | * size, regardless of axis ranges. Items with data scaling will change their apparent size |
296 | * according to the axis ranges. If positionAbsolute is \c{true}, this property is ignored |
297 | * and scaling is interpreted as an absolute value. If the item has rotation, the data scaling |
298 | * is calculated on the unrotated item. Similarly, for QCustom3DVolume items, the range clipping |
299 | * is calculated on the unrotated item. |
300 | * |
301 | * \note Only absolute scaling is supported for QCustom3DLabel items or for custom items used in |
302 | * \l{QAbstract3DGraph::polar}{polar} graphs. |
303 | * |
304 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or the data |
305 | * scaling will not be accurate. |
306 | * |
307 | * \sa scaling, positionAbsolute |
308 | */ |
309 | void QCustom3DItem::setScalingAbsolute(bool scalingAbsolute) |
310 | { |
311 | if (d_ptr->m_isLabelItem && !scalingAbsolute) { |
312 | qWarning() << __FUNCTION__ << "Data bounds are not supported for label items." ; |
313 | } else if (d_ptr->m_scalingAbsolute != scalingAbsolute) { |
314 | d_ptr->m_scalingAbsolute = scalingAbsolute; |
315 | d_ptr->m_dirtyBits.scalingDirty = true; |
316 | emit scalingAbsoluteChanged(scalingAbsolute); |
317 | emit d_ptr->needUpdate(); |
318 | } |
319 | } |
320 | |
321 | bool QCustom3DItem::isScalingAbsolute() const |
322 | { |
323 | return d_ptr->m_scalingAbsolute; |
324 | } |
325 | |
326 | /*! \property QCustom3DItem::rotation |
327 | * |
328 | * \brief The item rotation as a QQuaternion. |
329 | * |
330 | * Defaults to \c {QQuaternion(0.0, 0.0, 0.0, 0.0)}. |
331 | */ |
332 | void QCustom3DItem::setRotation(const QQuaternion &rotation) |
333 | { |
334 | if (d_ptr->m_rotation != rotation) { |
335 | d_ptr->m_rotation = rotation; |
336 | d_ptr->m_dirtyBits.rotationDirty = true; |
337 | emit rotationChanged(rotation); |
338 | emit d_ptr->needUpdate(); |
339 | } |
340 | } |
341 | |
342 | QQuaternion QCustom3DItem::rotation() |
343 | { |
344 | return d_ptr->m_rotation; |
345 | } |
346 | |
347 | /*! \property QCustom3DItem::visible |
348 | * |
349 | * \brief The visibility of the item. |
350 | * |
351 | * Defaults to \c{true}. |
352 | */ |
353 | void QCustom3DItem::setVisible(bool visible) |
354 | { |
355 | if (d_ptr->m_visible != visible) { |
356 | d_ptr->m_visible = visible; |
357 | d_ptr->m_dirtyBits.visibleDirty = true; |
358 | emit visibleChanged(visible); |
359 | emit d_ptr->needUpdate(); |
360 | } |
361 | } |
362 | |
363 | bool QCustom3DItem::isVisible() const |
364 | { |
365 | return d_ptr->m_visible; |
366 | } |
367 | |
368 | |
369 | /*! \property QCustom3DItem::shadowCasting |
370 | * |
371 | * \brief Whether shadow casting for the item is enabled. |
372 | * |
373 | * Defaults to \c{true}. |
374 | * If \c{false}, the item does not cast shadows regardless of QAbstract3DGraph::ShadowQuality. |
375 | */ |
376 | void QCustom3DItem::setShadowCasting(bool enabled) |
377 | { |
378 | if (d_ptr->m_shadowCasting != enabled) { |
379 | d_ptr->m_shadowCasting = enabled; |
380 | d_ptr->m_dirtyBits.shadowCastingDirty = true; |
381 | emit shadowCastingChanged(shadowCasting: enabled); |
382 | emit d_ptr->needUpdate(); |
383 | } |
384 | } |
385 | |
386 | bool QCustom3DItem::isShadowCasting() const |
387 | { |
388 | return d_ptr->m_shadowCasting; |
389 | } |
390 | |
391 | /*! |
392 | * A convenience function to construct the rotation quaternion from \a axis and |
393 | * \a angle. |
394 | * |
395 | * \sa rotation |
396 | */ |
397 | void QCustom3DItem::setRotationAxisAndAngle(const QVector3D &axis, float angle) |
398 | { |
399 | setRotation(QQuaternion::fromAxisAndAngle(axis, angle)); |
400 | } |
401 | |
402 | /*! |
403 | * Sets the value of \a textureImage as a QImage for the item. The texture |
404 | * defaults to solid gray. |
405 | * |
406 | * \note To conserve memory, the given QImage is cleared after a texture is |
407 | * created. |
408 | */ |
409 | void QCustom3DItem::setTextureImage(const QImage &textureImage) |
410 | { |
411 | if (textureImage != d_ptr->m_textureImage) { |
412 | if (textureImage.isNull()) { |
413 | // Make a solid gray texture |
414 | d_ptr->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
415 | d_ptr->m_textureImage.fill(color: Qt::gray); |
416 | } else { |
417 | d_ptr->m_textureImage = textureImage; |
418 | } |
419 | |
420 | if (!d_ptr->m_textureFile.isEmpty()) { |
421 | d_ptr->m_textureFile.clear(); |
422 | emit textureFileChanged(textureFile: d_ptr->m_textureFile); |
423 | } |
424 | d_ptr->m_dirtyBits.textureDirty = true; |
425 | emit d_ptr->needUpdate(); |
426 | } |
427 | } |
428 | |
429 | /*! \property QCustom3DItem::textureFile |
430 | * |
431 | * \brief The texture file name for the item. |
432 | * |
433 | * If both this property and the texture image are unset, a solid |
434 | * gray texture will be used. |
435 | * |
436 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
437 | * texture is created. |
438 | */ |
439 | void QCustom3DItem::setTextureFile(const QString &textureFile) |
440 | { |
441 | if (d_ptr->m_textureFile != textureFile) { |
442 | d_ptr->m_textureFile = textureFile; |
443 | if (!textureFile.isEmpty()) { |
444 | d_ptr->m_textureImage = QImage(textureFile); |
445 | } else { |
446 | d_ptr->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
447 | d_ptr->m_textureImage.fill(color: Qt::gray); |
448 | } |
449 | emit textureFileChanged(textureFile); |
450 | d_ptr->m_dirtyBits.textureDirty = true; |
451 | emit d_ptr->needUpdate(); |
452 | } |
453 | } |
454 | |
455 | QString QCustom3DItem::textureFile() const |
456 | { |
457 | return d_ptr->m_textureFile; |
458 | } |
459 | |
460 | QCustom3DItemPrivate::QCustom3DItemPrivate(QCustom3DItem *q) : |
461 | q_ptr(q), |
462 | m_textureImage(QImage(1, 1, QImage::Format_ARGB32)), |
463 | m_position(QVector3D(0.0f, 0.0f, 0.0f)), |
464 | m_positionAbsolute(false), |
465 | m_scaling(QVector3D(0.1f, 0.1f, 0.1f)), |
466 | m_scalingAbsolute(true), |
467 | m_rotation(identityQuaternion), |
468 | m_visible(true), |
469 | m_shadowCasting(true), |
470 | m_isLabelItem(false), |
471 | m_isVolumeItem(false) |
472 | { |
473 | } |
474 | |
475 | QCustom3DItemPrivate::QCustom3DItemPrivate(QCustom3DItem *q, const QString &meshFile, |
476 | const QVector3D &position, const QVector3D &scaling, |
477 | const QQuaternion &rotation) : |
478 | q_ptr(q), |
479 | m_textureImage(QImage(1, 1, QImage::Format_ARGB32)), |
480 | m_meshFile(meshFile), |
481 | m_position(position), |
482 | m_positionAbsolute(false), |
483 | m_scaling(scaling), |
484 | m_scalingAbsolute(true), |
485 | m_rotation(rotation), |
486 | m_visible(true), |
487 | m_shadowCasting(true), |
488 | m_isLabelItem(false), |
489 | m_isVolumeItem(false) |
490 | { |
491 | } |
492 | |
493 | QCustom3DItemPrivate::~QCustom3DItemPrivate() |
494 | { |
495 | } |
496 | |
497 | QImage QCustom3DItemPrivate::textureImage() |
498 | { |
499 | return m_textureImage; |
500 | } |
501 | |
502 | void QCustom3DItemPrivate::clearTextureImage() |
503 | { |
504 | m_textureImage = QImage(); |
505 | m_textureFile.clear(); |
506 | } |
507 | |
508 | void QCustom3DItemPrivate::resetDirtyBits() |
509 | { |
510 | m_dirtyBits.textureDirty = false; |
511 | m_dirtyBits.meshDirty = false; |
512 | m_dirtyBits.positionDirty = false; |
513 | m_dirtyBits.scalingDirty = false; |
514 | m_dirtyBits.rotationDirty = false; |
515 | m_dirtyBits.visibleDirty = false; |
516 | m_dirtyBits.shadowCastingDirty = false; |
517 | } |
518 | |
519 | QT_END_NAMESPACE |
520 | |