| 1 | // Copyright (C) 2017 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcustom3ditem_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | * \class QCustom3DItem |
| 10 | * \inmodule QtDataVisualization |
| 11 | * \brief The QCustom3DItem class adds a custom item to a graph. |
| 12 | * \since QtDataVisualization 1.1 |
| 13 | * |
| 14 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
| 15 | * texture. |
| 16 | * |
| 17 | * \sa QAbstract3DGraph::addCustomItem() |
| 18 | */ |
| 19 | |
| 20 | /*! |
| 21 | * \qmltype Custom3DItem |
| 22 | * \inqmlmodule QtDataVisualization |
| 23 | * \since QtDataVisualization 1.1 |
| 24 | * \ingroup datavisualization_qml |
| 25 | * \nativetype QCustom3DItem |
| 26 | * \brief Adds a custom item to a graph. |
| 27 | * |
| 28 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
| 29 | * texture. |
| 30 | */ |
| 31 | |
| 32 | /*! \qmlproperty string Custom3DItem::meshFile |
| 33 | * |
| 34 | * The item mesh file name. The item in the file must be in Wavefront OBJ format and include |
| 35 | * vertices, normals, and UVs. It also needs to be in triangles. If the file is missing either |
| 36 | * normals or UVs, loading will fail with an error message to the console output and the item will |
| 37 | * not be rendered. |
| 38 | */ |
| 39 | |
| 40 | /*! \qmlproperty string Custom3DItem::textureFile |
| 41 | * |
| 42 | * The texture file name for the item. If left unset, a solid gray texture will be |
| 43 | * used. |
| 44 | * |
| 45 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
| 46 | * texture is created. |
| 47 | */ |
| 48 | |
| 49 | /*! \qmlproperty vector3d Custom3DItem::position |
| 50 | * |
| 51 | * The item position as a \l vector3d type. Defaults to |
| 52 | * \c {vector3d(0.0, 0.0, 0.0)}. |
| 53 | * |
| 54 | * Item position is specified either in data coordinates or in absolute |
| 55 | * coordinates, depending on the value of the positionAbsolute property. When |
| 56 | * using absolute coordinates, values between \c{-1.0...1.0} are |
| 57 | * within axis ranges. |
| 58 | * |
| 59 | * \note Items positioned outside any axis range are not rendered if positionAbsolute is \c{false}, |
| 60 | * unless the item is a Custom3DVolume that would be partially visible and scalingAbsolute is also |
| 61 | * \c{false}. In that case, the visible portion of the volume will be rendered. |
| 62 | * |
| 63 | * \sa positionAbsolute, scalingAbsolute |
| 64 | */ |
| 65 | |
| 66 | /*! \qmlproperty bool Custom3DItem::positionAbsolute |
| 67 | * |
| 68 | * Defines whether item position is to be handled in data coordinates or in absolute |
| 69 | * coordinates. Defaults to \c{false}. Items with absolute coordinates will always be rendered, |
| 70 | * whereas items with data coordinates are only rendered if they are within axis ranges. |
| 71 | * |
| 72 | * \sa position |
| 73 | */ |
| 74 | |
| 75 | /*! \qmlproperty vector3d Custom3DItem::scaling |
| 76 | * |
| 77 | * The item scaling as a \l vector3d type. Defaults to |
| 78 | * \c {vector3d(0.1, 0.1, 0.1)}. |
| 79 | * |
| 80 | * Item scaling is specified either in data values or in absolute values, |
| 81 | * depending on the value of the scalingAbsolute property. The default vector |
| 82 | * interpreted as absolute values sets the item to |
| 83 | * 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios |
| 84 | * have not been changed from the defaults. |
| 85 | * |
| 86 | * \sa scalingAbsolute |
| 87 | */ |
| 88 | |
| 89 | /*! \qmlproperty bool Custom3DItem::scalingAbsolute |
| 90 | * \since QtDataVisualization 1.2 |
| 91 | * |
| 92 | * Defines whether item scaling is to be handled in data values or in absolute |
| 93 | * values. Defaults to \c{true}. Items with absolute scaling will be rendered at the same |
| 94 | * size, regardless of axis ranges. Items with data scaling will change their apparent size |
| 95 | * according to the axis ranges. If positionAbsolute is \c{true}, this property is ignored |
| 96 | * and scaling is interpreted as an absolute value. If the item has rotation, the data scaling |
| 97 | * is calculated on the unrotated item. Similarly, for Custom3DVolume items, the range clipping |
| 98 | * is calculated on the unrotated item. |
| 99 | * |
| 100 | * \note Only absolute scaling is supported for Custom3DLabel items or for custom items used in |
| 101 | * \l{AbstractGraph3D::polar}{polar} graphs. |
| 102 | * |
| 103 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or the data |
| 104 | * scaling will not be accurate. |
| 105 | * |
| 106 | * \sa scaling, positionAbsolute |
| 107 | */ |
| 108 | |
| 109 | /*! \qmlproperty quaternion Custom3DItem::rotation |
| 110 | * |
| 111 | * The item rotation as a \l quaternion. Defaults to |
| 112 | * \c {quaternion(0.0, 0.0, 0.0, 0.0)}. |
| 113 | */ |
| 114 | |
| 115 | /*! \qmlproperty bool Custom3DItem::visible |
| 116 | * |
| 117 | * The visibility of the item. Defaults to \c{true}. |
| 118 | */ |
| 119 | |
| 120 | /*! \qmlproperty bool Custom3DItem::shadowCasting |
| 121 | * |
| 122 | * Defines whether shadow casting for the item is enabled. Defaults to \c{true}. |
| 123 | * If \c{false}, the item does not cast shadows regardless of |
| 124 | * \l{QAbstract3DGraph::ShadowQuality}{ShadowQuality}. |
| 125 | */ |
| 126 | |
| 127 | /*! |
| 128 | * \qmlmethod void Custom3DItem::setRotationAxisAndAngle(vector3d axis, real angle) |
| 129 | * |
| 130 | * A convenience function to construct the rotation quaternion from \a axis and |
| 131 | * \a angle. |
| 132 | * |
| 133 | * \sa rotation |
| 134 | */ |
| 135 | |
| 136 | /*! |
| 137 | * Constructs a custom 3D item with the specified \a parent. |
| 138 | */ |
| 139 | QCustom3DItem::QCustom3DItem(QObject *parent) : |
| 140 | QObject(parent), |
| 141 | d_ptr(new QCustom3DItemPrivate(this)) |
| 142 | { |
| 143 | setTextureImage(QImage()); |
| 144 | } |
| 145 | |
| 146 | /*! |
| 147 | * \internal |
| 148 | */ |
| 149 | QCustom3DItem::QCustom3DItem(QCustom3DItemPrivate *d, QObject *parent) : |
| 150 | QObject(parent), |
| 151 | d_ptr(d) |
| 152 | { |
| 153 | setTextureImage(QImage()); |
| 154 | } |
| 155 | |
| 156 | /*! |
| 157 | * Constructs a custom 3D item with the specified \a meshFile, \a position, \a scaling, |
| 158 | * \a rotation, \a texture image, and optional \a parent. |
| 159 | */ |
| 160 | QCustom3DItem::QCustom3DItem(const QString &meshFile, const QVector3D &position, |
| 161 | const QVector3D &scaling, const QQuaternion &rotation, |
| 162 | const QImage &texture, QObject *parent) : |
| 163 | QObject(parent), |
| 164 | d_ptr(new QCustom3DItemPrivate(this, meshFile, position, scaling, rotation)) |
| 165 | { |
| 166 | setTextureImage(texture); |
| 167 | } |
| 168 | |
| 169 | /*! |
| 170 | * Deletes the custom 3D item. |
| 171 | */ |
| 172 | QCustom3DItem::~QCustom3DItem() |
| 173 | { |
| 174 | } |
| 175 | |
| 176 | /*! \property QCustom3DItem::meshFile |
| 177 | * |
| 178 | * \brief The item mesh file name. |
| 179 | * |
| 180 | * The item in the file must be in Wavefront OBJ format and include |
| 181 | * vertices, normals, and UVs. It also needs to be in triangles. |
| 182 | * If the file is missing either normals or UVs, loading will fail |
| 183 | * with an error message to the console output and the item will |
| 184 | * not be rendered. |
| 185 | */ |
| 186 | void QCustom3DItem::setMeshFile(const QString &meshFile) |
| 187 | { |
| 188 | if (d_ptr->m_meshFile != meshFile) { |
| 189 | d_ptr->m_meshFile = meshFile; |
| 190 | d_ptr->m_dirtyBits.meshDirty = true; |
| 191 | emit meshFileChanged(meshFile); |
| 192 | emit d_ptr->needUpdate(); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | QString QCustom3DItem::meshFile() const |
| 197 | { |
| 198 | return d_ptr->m_meshFile; |
| 199 | } |
| 200 | |
| 201 | /*! \property QCustom3DItem::position |
| 202 | * |
| 203 | * \brief The item position as a QVector3D. |
| 204 | * |
| 205 | * Defaults to \c {QVector3D(0.0, 0.0, 0.0)}. |
| 206 | * |
| 207 | * Item position is specified either in data coordinates or in absolute |
| 208 | * coordinates, depending on the |
| 209 | * positionAbsolute property. When using absolute coordinates, values between \c{-1.0...1.0} are |
| 210 | * within axis ranges. |
| 211 | * |
| 212 | * \note Items positioned outside any axis range are not rendered if positionAbsolute is \c{false}, |
| 213 | * unless the item is a QCustom3DVolume that would be partially visible and scalingAbsolute is also |
| 214 | * \c{false}. In that case, the visible portion of the volume will be rendered. |
| 215 | * |
| 216 | * \sa positionAbsolute |
| 217 | */ |
| 218 | void QCustom3DItem::setPosition(const QVector3D &position) |
| 219 | { |
| 220 | if (d_ptr->m_position != position) { |
| 221 | d_ptr->m_position = position; |
| 222 | d_ptr->m_dirtyBits.positionDirty = true; |
| 223 | emit positionChanged(position); |
| 224 | emit d_ptr->needUpdate(); |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | QVector3D QCustom3DItem::position() const |
| 229 | { |
| 230 | return d_ptr->m_position; |
| 231 | } |
| 232 | |
| 233 | /*! \property QCustom3DItem::positionAbsolute |
| 234 | * |
| 235 | * \brief Whether item position is to be handled in data coordinates or in absolute |
| 236 | * coordinates. |
| 237 | * |
| 238 | * Defaults to \c{false}. Items with absolute coordinates will always be rendered, |
| 239 | * whereas items with data coordinates are only rendered if they are within axis ranges. |
| 240 | * |
| 241 | * \sa position |
| 242 | */ |
| 243 | void QCustom3DItem::setPositionAbsolute(bool positionAbsolute) |
| 244 | { |
| 245 | if (d_ptr->m_positionAbsolute != positionAbsolute) { |
| 246 | d_ptr->m_positionAbsolute = positionAbsolute; |
| 247 | d_ptr->m_dirtyBits.positionDirty = true; |
| 248 | emit positionAbsoluteChanged(positionAbsolute); |
| 249 | emit d_ptr->needUpdate(); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | bool QCustom3DItem::isPositionAbsolute() const |
| 254 | { |
| 255 | return d_ptr->m_positionAbsolute; |
| 256 | } |
| 257 | |
| 258 | /*! \property QCustom3DItem::scaling |
| 259 | * |
| 260 | * \brief The item scaling as a QVector3D. |
| 261 | * |
| 262 | * Defaults to \c {QVector3D(0.1, 0.1, 0.1)}. |
| 263 | * |
| 264 | * Item scaling is either in data values or in absolute values, depending on the |
| 265 | * scalingAbsolute property. The default vector interpreted as absolute values sets the item to |
| 266 | * 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios |
| 267 | * have not been changed from the defaults. |
| 268 | * |
| 269 | * \sa scalingAbsolute |
| 270 | */ |
| 271 | void QCustom3DItem::setScaling(const QVector3D &scaling) |
| 272 | { |
| 273 | if (d_ptr->m_scaling != scaling) { |
| 274 | d_ptr->m_scaling = scaling; |
| 275 | d_ptr->m_dirtyBits.scalingDirty = true; |
| 276 | emit scalingChanged(scaling); |
| 277 | emit d_ptr->needUpdate(); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | QVector3D QCustom3DItem::scaling() const |
| 282 | { |
| 283 | return d_ptr->m_scaling; |
| 284 | } |
| 285 | |
| 286 | /*! \property QCustom3DItem::scalingAbsolute |
| 287 | * \since QtDataVisualization 1.2 |
| 288 | * |
| 289 | * \brief Whether item scaling is to be handled in data values or in absolute |
| 290 | * values. |
| 291 | * |
| 292 | * Defaults to \c{true}. |
| 293 | * |
| 294 | * Items with absolute scaling will be rendered at the same |
| 295 | * size, regardless of axis ranges. Items with data scaling will change their apparent size |
| 296 | * according to the axis ranges. If positionAbsolute is \c{true}, this property is ignored |
| 297 | * and scaling is interpreted as an absolute value. If the item has rotation, the data scaling |
| 298 | * is calculated on the unrotated item. Similarly, for QCustom3DVolume items, the range clipping |
| 299 | * is calculated on the unrotated item. |
| 300 | * |
| 301 | * \note Only absolute scaling is supported for QCustom3DLabel items or for custom items used in |
| 302 | * \l{QAbstract3DGraph::polar}{polar} graphs. |
| 303 | * |
| 304 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or the data |
| 305 | * scaling will not be accurate. |
| 306 | * |
| 307 | * \sa scaling, positionAbsolute |
| 308 | */ |
| 309 | void QCustom3DItem::setScalingAbsolute(bool scalingAbsolute) |
| 310 | { |
| 311 | if (d_ptr->m_isLabelItem && !scalingAbsolute) { |
| 312 | qWarning() << __FUNCTION__ << "Data bounds are not supported for label items." ; |
| 313 | } else if (d_ptr->m_scalingAbsolute != scalingAbsolute) { |
| 314 | d_ptr->m_scalingAbsolute = scalingAbsolute; |
| 315 | d_ptr->m_dirtyBits.scalingDirty = true; |
| 316 | emit scalingAbsoluteChanged(scalingAbsolute); |
| 317 | emit d_ptr->needUpdate(); |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | bool QCustom3DItem::isScalingAbsolute() const |
| 322 | { |
| 323 | return d_ptr->m_scalingAbsolute; |
| 324 | } |
| 325 | |
| 326 | /*! \property QCustom3DItem::rotation |
| 327 | * |
| 328 | * \brief The item rotation as a QQuaternion. |
| 329 | * |
| 330 | * Defaults to \c {QQuaternion(0.0, 0.0, 0.0, 0.0)}. |
| 331 | */ |
| 332 | void QCustom3DItem::setRotation(const QQuaternion &rotation) |
| 333 | { |
| 334 | if (d_ptr->m_rotation != rotation) { |
| 335 | d_ptr->m_rotation = rotation; |
| 336 | d_ptr->m_dirtyBits.rotationDirty = true; |
| 337 | emit rotationChanged(rotation); |
| 338 | emit d_ptr->needUpdate(); |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | QQuaternion QCustom3DItem::rotation() |
| 343 | { |
| 344 | return d_ptr->m_rotation; |
| 345 | } |
| 346 | |
| 347 | /*! \property QCustom3DItem::visible |
| 348 | * |
| 349 | * \brief The visibility of the item. |
| 350 | * |
| 351 | * Defaults to \c{true}. |
| 352 | */ |
| 353 | void QCustom3DItem::setVisible(bool visible) |
| 354 | { |
| 355 | if (d_ptr->m_visible != visible) { |
| 356 | d_ptr->m_visible = visible; |
| 357 | d_ptr->m_dirtyBits.visibleDirty = true; |
| 358 | emit visibleChanged(visible); |
| 359 | emit d_ptr->needUpdate(); |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | bool QCustom3DItem::isVisible() const |
| 364 | { |
| 365 | return d_ptr->m_visible; |
| 366 | } |
| 367 | |
| 368 | |
| 369 | /*! \property QCustom3DItem::shadowCasting |
| 370 | * |
| 371 | * \brief Whether shadow casting for the item is enabled. |
| 372 | * |
| 373 | * Defaults to \c{true}. |
| 374 | * If \c{false}, the item does not cast shadows regardless of QAbstract3DGraph::ShadowQuality. |
| 375 | */ |
| 376 | void QCustom3DItem::setShadowCasting(bool enabled) |
| 377 | { |
| 378 | if (d_ptr->m_shadowCasting != enabled) { |
| 379 | d_ptr->m_shadowCasting = enabled; |
| 380 | d_ptr->m_dirtyBits.shadowCastingDirty = true; |
| 381 | emit shadowCastingChanged(shadowCasting: enabled); |
| 382 | emit d_ptr->needUpdate(); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | bool QCustom3DItem::isShadowCasting() const |
| 387 | { |
| 388 | return d_ptr->m_shadowCasting; |
| 389 | } |
| 390 | |
| 391 | /*! |
| 392 | * A convenience function to construct the rotation quaternion from \a axis and |
| 393 | * \a angle. |
| 394 | * |
| 395 | * \sa rotation |
| 396 | */ |
| 397 | void QCustom3DItem::setRotationAxisAndAngle(const QVector3D &axis, float angle) |
| 398 | { |
| 399 | setRotation(QQuaternion::fromAxisAndAngle(axis, angle)); |
| 400 | } |
| 401 | |
| 402 | /*! |
| 403 | * Sets the value of \a textureImage as a QImage for the item. The texture |
| 404 | * defaults to solid gray. |
| 405 | * |
| 406 | * \note To conserve memory, the given QImage is cleared after a texture is |
| 407 | * created. |
| 408 | */ |
| 409 | void QCustom3DItem::setTextureImage(const QImage &textureImage) |
| 410 | { |
| 411 | if (textureImage != d_ptr->m_textureImage) { |
| 412 | if (textureImage.isNull()) { |
| 413 | // Make a solid gray texture |
| 414 | d_ptr->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
| 415 | d_ptr->m_textureImage.fill(color: Qt::gray); |
| 416 | } else { |
| 417 | d_ptr->m_textureImage = textureImage; |
| 418 | } |
| 419 | |
| 420 | if (!d_ptr->m_textureFile.isEmpty()) { |
| 421 | d_ptr->m_textureFile.clear(); |
| 422 | emit textureFileChanged(textureFile: d_ptr->m_textureFile); |
| 423 | } |
| 424 | d_ptr->m_dirtyBits.textureDirty = true; |
| 425 | emit d_ptr->needUpdate(); |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | /*! \property QCustom3DItem::textureFile |
| 430 | * |
| 431 | * \brief The texture file name for the item. |
| 432 | * |
| 433 | * If both this property and the texture image are unset, a solid |
| 434 | * gray texture will be used. |
| 435 | * |
| 436 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
| 437 | * texture is created. |
| 438 | */ |
| 439 | void QCustom3DItem::setTextureFile(const QString &textureFile) |
| 440 | { |
| 441 | if (d_ptr->m_textureFile != textureFile) { |
| 442 | d_ptr->m_textureFile = textureFile; |
| 443 | if (!textureFile.isEmpty()) { |
| 444 | d_ptr->m_textureImage = QImage(textureFile); |
| 445 | } else { |
| 446 | d_ptr->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
| 447 | d_ptr->m_textureImage.fill(color: Qt::gray); |
| 448 | } |
| 449 | emit textureFileChanged(textureFile); |
| 450 | d_ptr->m_dirtyBits.textureDirty = true; |
| 451 | emit d_ptr->needUpdate(); |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | QString QCustom3DItem::textureFile() const |
| 456 | { |
| 457 | return d_ptr->m_textureFile; |
| 458 | } |
| 459 | |
| 460 | QCustom3DItemPrivate::QCustom3DItemPrivate(QCustom3DItem *q) : |
| 461 | q_ptr(q), |
| 462 | m_textureImage(QImage(1, 1, QImage::Format_ARGB32)), |
| 463 | m_position(QVector3D(0.0f, 0.0f, 0.0f)), |
| 464 | m_positionAbsolute(false), |
| 465 | m_scaling(QVector3D(0.1f, 0.1f, 0.1f)), |
| 466 | m_scalingAbsolute(true), |
| 467 | m_rotation(identityQuaternion), |
| 468 | m_visible(true), |
| 469 | m_shadowCasting(true), |
| 470 | m_isLabelItem(false), |
| 471 | m_isVolumeItem(false) |
| 472 | { |
| 473 | } |
| 474 | |
| 475 | QCustom3DItemPrivate::QCustom3DItemPrivate(QCustom3DItem *q, const QString &meshFile, |
| 476 | const QVector3D &position, const QVector3D &scaling, |
| 477 | const QQuaternion &rotation) : |
| 478 | q_ptr(q), |
| 479 | m_textureImage(QImage(1, 1, QImage::Format_ARGB32)), |
| 480 | m_meshFile(meshFile), |
| 481 | m_position(position), |
| 482 | m_positionAbsolute(false), |
| 483 | m_scaling(scaling), |
| 484 | m_scalingAbsolute(true), |
| 485 | m_rotation(rotation), |
| 486 | m_visible(true), |
| 487 | m_shadowCasting(true), |
| 488 | m_isLabelItem(false), |
| 489 | m_isVolumeItem(false) |
| 490 | { |
| 491 | } |
| 492 | |
| 493 | QCustom3DItemPrivate::~QCustom3DItemPrivate() |
| 494 | { |
| 495 | } |
| 496 | |
| 497 | QImage QCustom3DItemPrivate::textureImage() |
| 498 | { |
| 499 | return m_textureImage; |
| 500 | } |
| 501 | |
| 502 | void QCustom3DItemPrivate::clearTextureImage() |
| 503 | { |
| 504 | m_textureImage = QImage(); |
| 505 | m_textureFile.clear(); |
| 506 | } |
| 507 | |
| 508 | void QCustom3DItemPrivate::resetDirtyBits() |
| 509 | { |
| 510 | m_dirtyBits.textureDirty = false; |
| 511 | m_dirtyBits.meshDirty = false; |
| 512 | m_dirtyBits.positionDirty = false; |
| 513 | m_dirtyBits.scalingDirty = false; |
| 514 | m_dirtyBits.rotationDirty = false; |
| 515 | m_dirtyBits.visibleDirty = false; |
| 516 | m_dirtyBits.shadowCastingDirty = false; |
| 517 | } |
| 518 | |
| 519 | QT_END_NAMESPACE |
| 520 | |