| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "q3dlight_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | * \class Q3DLight |
| 10 | * \inmodule QtDataVisualization |
| 11 | * \brief Representation of a light source in 3D space. |
| 12 | * \since QtDataVisualization 1.0 |
| 13 | * |
| 14 | * Q3DLight represents a monochrome light source in 3D space. |
| 15 | * |
| 16 | * \note Default light has isAutoPosition() \c true. |
| 17 | */ |
| 18 | |
| 19 | /*! |
| 20 | * \qmltype Light3D |
| 21 | * \inqmlmodule QtDataVisualization |
| 22 | * \since QtDataVisualization 1.0 |
| 23 | * \ingroup datavisualization_qml |
| 24 | * \nativetype Q3DLight |
| 25 | * \brief Representation of a light source in 3D space. |
| 26 | * |
| 27 | * Light3D represents a monochrome light source in 3D space. |
| 28 | * |
| 29 | * \note Default light has autoPosition \c true. |
| 30 | */ |
| 31 | |
| 32 | /*! |
| 33 | * \qmlproperty bool Light3D::autoPosition |
| 34 | * \since QtDataVisualization 1.3 |
| 35 | * Defines whether the light position follows the camera automatically. |
| 36 | * \note Has no effect if shadows are enabled. Remember to disable shadows before setting light's |
| 37 | * position, or it will be overwritten by automatic positioning if this |
| 38 | * property is \c false. |
| 39 | */ |
| 40 | |
| 41 | /*! |
| 42 | * Constructs a new 3D light located at origin. An optional \a parent parameter can be given |
| 43 | * and is then passed to QObject constructor. |
| 44 | */ |
| 45 | Q3DLight::Q3DLight(QObject *parent) : |
| 46 | Q3DObject(parent), |
| 47 | d_ptr(new Q3DLightPrivate(this)) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | /*! |
| 52 | * Destroys the light object. |
| 53 | */ |
| 54 | Q3DLight::~Q3DLight() |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | /*! |
| 59 | * \property Q3DLight::autoPosition |
| 60 | * \since QtDataVisualization 5.9 |
| 61 | * \brief Whether the light position follows the camera automatically. |
| 62 | * \note Has no effect if shadows are enabled. Remember to disable shadows before setting light's |
| 63 | * position, or it will be overwritten by automatic positioning if |
| 64 | * \c isAutoPosition() is \c false. |
| 65 | */ |
| 66 | void Q3DLight::setAutoPosition(bool enabled) |
| 67 | { |
| 68 | if (enabled != d_ptr->m_automaticLight) { |
| 69 | d_ptr->m_automaticLight = enabled; |
| 70 | setDirty(true); |
| 71 | emit autoPositionChanged(autoPosition: enabled); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | bool Q3DLight::isAutoPosition() |
| 76 | { |
| 77 | return d_ptr->m_automaticLight; |
| 78 | } |
| 79 | |
| 80 | Q3DLightPrivate::Q3DLightPrivate(Q3DLight *q) : |
| 81 | q_ptr(q), |
| 82 | m_automaticLight(false) |
| 83 | { |
| 84 | } |
| 85 | |
| 86 | Q3DLightPrivate::~Q3DLightPrivate() |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | void Q3DLightPrivate::sync(Q3DLight &other) |
| 91 | { |
| 92 | if (q_ptr->isDirty()) { |
| 93 | other.setPosition(q_ptr->position()); |
| 94 | other.setAutoPosition(q_ptr->isAutoPosition()); |
| 95 | q_ptr->setDirty(false); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | QT_END_NAMESPACE |
| 100 | |