1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickboundaryrule_p.h" |
5 | |
6 | #include <qqmlcontext.h> |
7 | #include <qqmlinfo.h> |
8 | #include <private/qqmlproperty_p.h> |
9 | #include <private/qqmlengine_p.h> |
10 | #include <private/qobject_p.h> |
11 | #include <private/qquickanimation_p_p.h> |
12 | #include <QtCore/qloggingcategory.h> |
13 | |
14 | QT_BEGIN_NAMESPACE |
15 | |
16 | Q_LOGGING_CATEGORY(lcBR, "qt.quick.boundaryrule" ) |
17 | |
18 | class QQuickBoundaryReturnJob; |
19 | class QQuickBoundaryRulePrivate : public QObjectPrivate |
20 | { |
21 | Q_DECLARE_PUBLIC(QQuickBoundaryRule) |
22 | public: |
23 | QQuickBoundaryRulePrivate() {} |
24 | |
25 | QQmlProperty property; |
26 | QEasingCurve easing = QEasingCurve(QEasingCurve::OutQuad); |
27 | QQuickBoundaryReturnJob *returnAnimationJob = nullptr; |
28 | // read-only properties, updated on each write() |
29 | qreal targetValue = 0; // after easing was applied |
30 | qreal peakOvershoot = 0; |
31 | qreal currentOvershoot = 0; |
32 | // settable properties |
33 | qreal minimum = 0; |
34 | qreal maximum = 0; |
35 | qreal minimumOvershoot = 0; |
36 | qreal maximumOvershoot = 0; |
37 | qreal overshootScale = 0.5; |
38 | int returnDuration = 100; |
39 | QQuickBoundaryRule::OvershootFilter overshootFilter = QQuickBoundaryRule::OvershootFilter::None; |
40 | bool enabled = true; |
41 | bool completed = false; |
42 | |
43 | qreal easedOvershoot(qreal overshootingValue); |
44 | void resetOvershoot(); |
45 | void onAnimationEnded(); |
46 | }; |
47 | |
48 | class QQuickBoundaryReturnJob : public QAbstractAnimationJob |
49 | { |
50 | public: |
51 | QQuickBoundaryReturnJob(QQuickBoundaryRulePrivate *br, qreal to) |
52 | : QAbstractAnimationJob() |
53 | , boundaryRule(br) |
54 | , fromValue(br->targetValue) |
55 | , toValue(to) {} |
56 | |
57 | int duration() const override { return boundaryRule->returnDuration; } |
58 | |
59 | void updateCurrentTime(int) override; |
60 | |
61 | void updateState(QAbstractAnimationJob::State newState, |
62 | QAbstractAnimationJob::State oldState) override; |
63 | |
64 | QQuickBoundaryRulePrivate *boundaryRule; |
65 | qreal fromValue; // snapshot of initial value from which we're returning |
66 | qreal toValue; // target property value to which we're returning |
67 | }; |
68 | |
69 | void QQuickBoundaryReturnJob::updateCurrentTime(int t) |
70 | { |
71 | // The easing property tells how to behave when the property is being |
72 | // externally manipulated beyond the bounds. During returnToBounds() |
73 | // we run it in reverse, by reversing time. |
74 | qreal progress = (duration() - t) / qreal(duration()); |
75 | qreal easingValue = boundaryRule->easing.valueForProgress(progress); |
76 | qreal delta = qAbs(t: fromValue - toValue) * easingValue; |
77 | qreal value = (fromValue > toValue ? toValue + delta : toValue - delta); |
78 | qCDebug(lcBR) << t << "ms" << qRound(d: progress * 100) << "% easing" << easingValue << "->" << value; |
79 | QQmlPropertyPrivate::write(that: boundaryRule->property, value, |
80 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
81 | } |
82 | |
83 | void QQuickBoundaryReturnJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) |
84 | { |
85 | Q_UNUSED(oldState); |
86 | if (newState == QAbstractAnimationJob::Stopped) { |
87 | qCDebug(lcBR) << "return animation done" ; |
88 | boundaryRule->resetOvershoot(); |
89 | boundaryRule->onAnimationEnded(); |
90 | } |
91 | } |
92 | |
93 | /*! |
94 | \qmltype BoundaryRule |
95 | //! \instantiates QQuickBoundaryRule |
96 | \inqmlmodule Qt.labs.animation |
97 | \ingroup qtquick-transitions-animations |
98 | \ingroup qtquick-interceptors |
99 | \brief Defines a restriction on the range of values that can be set on a numeric property. |
100 | \since 5.14 |
101 | |
102 | A BoundaryRule defines the range of values that a particular property is |
103 | allowed to have. When an out-of-range value would otherwise be set, |
104 | it applies "resistance" via an easing curve. |
105 | |
106 | For example, the following BoundaryRule prevents DragHandler from dragging |
107 | the Rectangle too far: |
108 | |
109 | \snippet qml/boundaryRule.qml 0 |
110 | |
111 | Note that a property cannot have more than one assigned BoundaryRule. |
112 | |
113 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation#Behaviors}{Behavior |
114 | example}, {Qt QML}, {Qt Quick Examples - Pointer Handlers} |
115 | */ |
116 | |
117 | QQuickBoundaryRule::QQuickBoundaryRule(QObject *parent) |
118 | : QObject(*(new QQuickBoundaryRulePrivate), parent) |
119 | , QQmlPropertyValueInterceptor() |
120 | { |
121 | } |
122 | |
123 | QQuickBoundaryRule::~QQuickBoundaryRule() |
124 | { |
125 | Q_D(QQuickBoundaryRule); |
126 | // stop any running animation and |
127 | // prevent QQuickBoundaryReturnJob::updateState() from accessing QQuickBoundaryRulePrivate |
128 | delete d->returnAnimationJob; |
129 | } |
130 | |
131 | /*! |
132 | \qmlproperty bool Qt.labs.animation::BoundaryRule::enabled |
133 | |
134 | This property holds whether the rule will be enforced when the tracked |
135 | property changes value. |
136 | |
137 | By default a BoundaryRule is enabled. |
138 | */ |
139 | bool QQuickBoundaryRule::enabled() const |
140 | { |
141 | Q_D(const QQuickBoundaryRule); |
142 | return d->enabled; |
143 | } |
144 | |
145 | void QQuickBoundaryRule::setEnabled(bool enabled) |
146 | { |
147 | Q_D(QQuickBoundaryRule); |
148 | if (d->enabled == enabled) |
149 | return; |
150 | d->enabled = enabled; |
151 | emit enabledChanged(); |
152 | } |
153 | |
154 | /*! |
155 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::minimum |
156 | |
157 | This property holds the smallest unconstrained value that the property is |
158 | allowed to have. If the property is set to a smaller value, it will be |
159 | constrained by \l easing and \l minimumOvershoot. |
160 | |
161 | The default is \c 0. |
162 | */ |
163 | qreal QQuickBoundaryRule::minimum() const |
164 | { |
165 | Q_D(const QQuickBoundaryRule); |
166 | return d->minimum; |
167 | } |
168 | |
169 | void QQuickBoundaryRule::setMinimum(qreal minimum) |
170 | { |
171 | Q_D(QQuickBoundaryRule); |
172 | if (qFuzzyCompare(p1: d->minimum, p2: minimum)) |
173 | return; |
174 | d->minimum = minimum; |
175 | emit minimumChanged(); |
176 | } |
177 | |
178 | /*! |
179 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::minimumOvershoot |
180 | |
181 | This property holds the amount that the property is allowed to be |
182 | less than \l minimum. Whenever the value is less than \l minimum |
183 | and greater than \c {minimum - minimumOvershoot}, it is constrained |
184 | by the \l easing curve. When the value attempts to go under |
185 | \c {minimum - minimumOvershoots} there is a hard stop. |
186 | |
187 | The default is \c 0. |
188 | */ |
189 | qreal QQuickBoundaryRule::minimumOvershoot() const |
190 | { |
191 | Q_D(const QQuickBoundaryRule); |
192 | return d->minimumOvershoot; |
193 | } |
194 | |
195 | void QQuickBoundaryRule::setMinimumOvershoot(qreal minimumOvershoot) |
196 | { |
197 | Q_D(QQuickBoundaryRule); |
198 | if (qFuzzyCompare(p1: d->minimumOvershoot, p2: minimumOvershoot)) |
199 | return; |
200 | d->minimumOvershoot = minimumOvershoot; |
201 | emit minimumOvershootChanged(); |
202 | } |
203 | |
204 | /*! |
205 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::maximum |
206 | |
207 | This property holds the largest unconstrained value that the property is |
208 | allowed to have. If the property is set to a larger value, it will be |
209 | constrained by \l easing and \l maximumOvershoot. |
210 | |
211 | The default is \c 1. |
212 | */ |
213 | qreal QQuickBoundaryRule::maximum() const |
214 | { |
215 | Q_D(const QQuickBoundaryRule); |
216 | return d->maximum; |
217 | } |
218 | |
219 | void QQuickBoundaryRule::setMaximum(qreal maximum) |
220 | { |
221 | Q_D(QQuickBoundaryRule); |
222 | if (qFuzzyCompare(p1: d->maximum, p2: maximum)) |
223 | return; |
224 | d->maximum = maximum; |
225 | emit maximumChanged(); |
226 | } |
227 | |
228 | /*! |
229 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::maximumOvershoot |
230 | |
231 | This property holds the amount that the property is allowed to be |
232 | more than \l maximum. Whenever the value is greater than \l maximum |
233 | and less than \c {maximum + maximumOvershoot}, it is constrained |
234 | by the \l easing curve. When the value attempts to exceed |
235 | \c {maximum + maximumOvershoot} there is a hard stop. |
236 | |
237 | The default is 0. |
238 | */ |
239 | qreal QQuickBoundaryRule::maximumOvershoot() const |
240 | { |
241 | Q_D(const QQuickBoundaryRule); |
242 | return d->maximumOvershoot; |
243 | } |
244 | |
245 | void QQuickBoundaryRule::setMaximumOvershoot(qreal maximumOvershoot) |
246 | { |
247 | Q_D(QQuickBoundaryRule); |
248 | if (qFuzzyCompare(p1: d->maximumOvershoot, p2: maximumOvershoot)) |
249 | return; |
250 | d->maximumOvershoot = maximumOvershoot; |
251 | emit maximumOvershootChanged(); |
252 | } |
253 | |
254 | /*! |
255 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::overshootScale |
256 | |
257 | This property holds the amount by which the \l easing is scaled during the |
258 | overshoot condition. For example if an Item is restricted from moving more |
259 | than 100 pixels beyond some limit, and the user (by means of some Input |
260 | Handler) is trying to drag it 100 pixels past the limit, if overshootScale |
261 | is set to 1, the user will succeed: the only effect of the easing curve is |
262 | to change the rate at which the item moves from overshoot 0 to overshoot |
263 | 100. But if it is set to 0.5, the BoundaryRule provides resistance such |
264 | that when the user tries to move 100 pixels, the Item will only move 50 |
265 | pixels; and the easing curve modulates the rate of movement such that it |
266 | may move in sync with the user's attempted movement at the beginning, and |
267 | then slows down, depending on the shape of the easing curve. |
268 | |
269 | The default is 0.5. |
270 | */ |
271 | qreal QQuickBoundaryRule::overshootScale() const |
272 | { |
273 | Q_D(const QQuickBoundaryRule); |
274 | return d->overshootScale; |
275 | } |
276 | |
277 | void QQuickBoundaryRule::setOvershootScale(qreal overshootScale) |
278 | { |
279 | Q_D(QQuickBoundaryRule); |
280 | if (qFuzzyCompare(p1: d->overshootScale, p2: overshootScale)) |
281 | return; |
282 | d->overshootScale = overshootScale; |
283 | emit overshootScaleChanged(); |
284 | } |
285 | |
286 | /*! |
287 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::currentOvershoot |
288 | |
289 | This property holds the amount by which the most recently set value of the |
290 | intercepted property exceeds \l maximum or is less than \l minimum. |
291 | |
292 | It is positive if the property value exceeds \l maximum, negative if the |
293 | property value is less than \l minimum, or 0 if the property value is |
294 | within both boundaries. |
295 | */ |
296 | qreal QQuickBoundaryRule::currentOvershoot() const |
297 | { |
298 | Q_D(const QQuickBoundaryRule); |
299 | return d->currentOvershoot; |
300 | } |
301 | |
302 | /*! |
303 | \qmlproperty qreal Qt.labs.animation::BoundaryRule::peakOvershoot |
304 | |
305 | This property holds the most-positive or most-negative value of |
306 | \l currentOvershoot that has been seen, until \l returnToBounds() is called. |
307 | |
308 | This can be useful when the intercepted property value is known to |
309 | fluctuate, and you want to find and react to the maximum amount of |
310 | overshoot rather than to the fluctuations. |
311 | |
312 | \sa overshootFilter |
313 | */ |
314 | qreal QQuickBoundaryRule::peakOvershoot() const |
315 | { |
316 | Q_D(const QQuickBoundaryRule); |
317 | return d->peakOvershoot; |
318 | } |
319 | |
320 | /*! |
321 | \qmlproperty enumeration Qt.labs.animation::BoundaryRule::overshootFilter |
322 | |
323 | This property specifies the aggregation function that will be applied to |
324 | the intercepted property value. |
325 | |
326 | If this is set to \c BoundaryRule.None (the default), the intercepted |
327 | property will hold a value whose overshoot is limited to \l currentOvershoot. |
328 | If this is set to \c BoundaryRule.Peak, the intercepted property will hold |
329 | a value whose overshoot is limited to \l peakOvershoot. |
330 | */ |
331 | QQuickBoundaryRule::OvershootFilter QQuickBoundaryRule::overshootFilter() const |
332 | { |
333 | Q_D(const QQuickBoundaryRule); |
334 | return d->overshootFilter; |
335 | } |
336 | |
337 | void QQuickBoundaryRule::setOvershootFilter(OvershootFilter overshootFilter) |
338 | { |
339 | Q_D(QQuickBoundaryRule); |
340 | if (d->overshootFilter == overshootFilter) |
341 | return; |
342 | d->overshootFilter = overshootFilter; |
343 | emit overshootFilterChanged(); |
344 | } |
345 | |
346 | /*! |
347 | \qmlmethod bool Qt.labs.animation::BoundaryRule::returnToBounds |
348 | |
349 | Returns the intercepted property to a value between \l minimum and |
350 | \l maximum, such that \l currentOvershoot and \l peakOvershoot are both |
351 | zero. This will be animated if \l returnDuration is greater than zero. |
352 | |
353 | Returns true if the value needed to be adjusted, or false if it was already |
354 | within bounds. |
355 | |
356 | \sa returnedToBounds |
357 | */ |
358 | bool QQuickBoundaryRule::returnToBounds() |
359 | { |
360 | Q_D(QQuickBoundaryRule); |
361 | if (d->returnAnimationJob) { |
362 | qCDebug(lcBR) << "animation already in progress" ; |
363 | return true; |
364 | } |
365 | if (currentOvershoot() > 0) { |
366 | if (d->returnDuration > 0) |
367 | d->returnAnimationJob = new QQuickBoundaryReturnJob(d, maximum()); |
368 | else |
369 | write(value: maximum()); |
370 | } else if (currentOvershoot() < 0) { |
371 | if (d->returnDuration > 0) |
372 | d->returnAnimationJob = new QQuickBoundaryReturnJob(d, minimum()); |
373 | else |
374 | write(value: minimum()); |
375 | } else { |
376 | return false; |
377 | } |
378 | if (d->returnAnimationJob) { |
379 | qCDebug(lcBR) << d->property.name() << "on" << d->property.object() |
380 | << ": animating from" << d->returnAnimationJob->fromValue << "to" << d->returnAnimationJob->toValue; |
381 | d->returnAnimationJob->start(); |
382 | } else { |
383 | d->resetOvershoot(); |
384 | qCDebug(lcBR) << d->property.name() << "on" << d->property.object() << ": returned to" << d->property.read(); |
385 | emit returnedToBounds(); |
386 | } |
387 | return true; |
388 | } |
389 | |
390 | /*! |
391 | \qmlsignal Qt.labs.animation::BoundaryRule::returnedToBounds() |
392 | |
393 | This signal is emitted when \l currentOvershoot returns to \c 0 again, |
394 | after the \l maximum or \l minimum constraint has been violated. |
395 | If the return is animated, the signal is emitted when the animation |
396 | completes. |
397 | |
398 | \sa returnDuration, returnToBounds() |
399 | */ |
400 | |
401 | /*! |
402 | \qmlproperty enumeration Qt.labs.animation::BoundaryRule::easing |
403 | |
404 | This property holds the easing curve to be applied in overshoot mode |
405 | (whenever the \l minimum or \l maximum constraint is violated, while |
406 | the value is still within the respective overshoot range). |
407 | |
408 | The default easing curve is \l QEasingCurve::OutQuad. |
409 | */ |
410 | QEasingCurve QQuickBoundaryRule::easing() const |
411 | { |
412 | Q_D(const QQuickBoundaryRule); |
413 | return d->easing; |
414 | } |
415 | |
416 | void QQuickBoundaryRule::setEasing(const QEasingCurve &easing) |
417 | { |
418 | Q_D(QQuickBoundaryRule); |
419 | if (d->easing == easing) |
420 | return; |
421 | d->easing = easing; |
422 | emit easingChanged(); |
423 | } |
424 | |
425 | /*! |
426 | \qmlproperty int Qt.labs.animation::BoundaryRule::returnDuration |
427 | |
428 | This property holds the amount of time in milliseconds that |
429 | \l returnToBounds() will take to return the target property to the nearest bound. |
430 | If it is set to 0, returnToBounds() will set the property immediately |
431 | rather than creating an animation job. |
432 | |
433 | The default is 100 ms. |
434 | */ |
435 | int QQuickBoundaryRule::returnDuration() const |
436 | { |
437 | Q_D(const QQuickBoundaryRule); |
438 | return d->returnDuration; |
439 | } |
440 | |
441 | void QQuickBoundaryRule::setReturnDuration(int duration) |
442 | { |
443 | Q_D(QQuickBoundaryRule); |
444 | if (d->returnDuration == duration) |
445 | return; |
446 | d->returnDuration = duration; |
447 | emit returnDurationChanged(); |
448 | } |
449 | |
450 | void QQuickBoundaryRule::classBegin() |
451 | { |
452 | |
453 | } |
454 | |
455 | void QQuickBoundaryRule::componentComplete() |
456 | { |
457 | Q_D(QQuickBoundaryRule); |
458 | d->completed = true; |
459 | } |
460 | |
461 | void QQuickBoundaryRule::write(const QVariant &value) |
462 | { |
463 | bool conversionOk = false; |
464 | qreal rValue = value.toReal(ok: &conversionOk); |
465 | if (!conversionOk) { |
466 | qWarning() << "BoundaryRule doesn't work with non-numeric values:" << value; |
467 | return; |
468 | } |
469 | Q_D(QQuickBoundaryRule); |
470 | bool bypass = !d->enabled || !d->completed || QQmlEnginePrivate::designerMode(); |
471 | if (bypass) { |
472 | QQmlPropertyPrivate::write(that: d->property, value, |
473 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
474 | return; |
475 | } |
476 | |
477 | d->targetValue = d->easedOvershoot(overshootingValue: rValue); |
478 | QQmlPropertyPrivate::write(that: d->property, d->targetValue, |
479 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
480 | } |
481 | |
482 | void QQuickBoundaryRule::setTarget(const QQmlProperty &property) |
483 | { |
484 | Q_D(QQuickBoundaryRule); |
485 | d->property = property; |
486 | } |
487 | |
488 | /*! |
489 | \internal |
490 | Given that something is trying to set the target property to \a value, |
491 | this function applies the easing curve and returns the value that the |
492 | property should actually get instead. |
493 | */ |
494 | qreal QQuickBoundaryRulePrivate::easedOvershoot(qreal value) |
495 | { |
496 | qreal ret = value; |
497 | Q_Q(QQuickBoundaryRule); |
498 | if (value > maximum) { |
499 | qreal overshootWas = currentOvershoot; |
500 | currentOvershoot = value - maximum; |
501 | if (!qFuzzyCompare(p1: overshootWas, p2: currentOvershoot)) |
502 | emit q->currentOvershootChanged(); |
503 | overshootWas = peakOvershoot; |
504 | peakOvershoot = qMax(a: currentOvershoot, b: peakOvershoot); |
505 | if (!qFuzzyCompare(p1: overshootWas, p2: peakOvershoot)) |
506 | emit q->peakOvershootChanged(); |
507 | ret = maximum + maximumOvershoot * easing.valueForProgress( |
508 | progress: (overshootFilter == QQuickBoundaryRule::OvershootFilter::Peak ? peakOvershoot : currentOvershoot) |
509 | * overshootScale / maximumOvershoot); |
510 | qCDebug(lcBR).nospace() << value << " overshoots maximum " << maximum << " by " |
511 | << currentOvershoot << " (peak " << peakOvershoot << "): eased to " << ret; |
512 | } else if (value < minimum) { |
513 | qreal overshootWas = currentOvershoot; |
514 | currentOvershoot = value - minimum; |
515 | if (!qFuzzyCompare(p1: overshootWas, p2: currentOvershoot)) |
516 | emit q->currentOvershootChanged(); |
517 | overshootWas = peakOvershoot; |
518 | peakOvershoot = qMin(a: currentOvershoot, b: peakOvershoot); |
519 | if (!qFuzzyCompare(p1: overshootWas, p2: peakOvershoot)) |
520 | emit q->peakOvershootChanged(); |
521 | ret = minimum - minimumOvershoot * easing.valueForProgress( |
522 | progress: -(overshootFilter == QQuickBoundaryRule::OvershootFilter::Peak ? peakOvershoot : currentOvershoot) |
523 | * overshootScale / minimumOvershoot); |
524 | qCDebug(lcBR).nospace() << value << " overshoots minimum " << minimum << " by " |
525 | << currentOvershoot << " (peak " << peakOvershoot << "): eased to " << ret; |
526 | } else { |
527 | resetOvershoot(); |
528 | } |
529 | return ret; |
530 | } |
531 | |
532 | /*! |
533 | \internal |
534 | Resets the currentOvershoot and peakOvershoot |
535 | properties to zero. |
536 | */ |
537 | void QQuickBoundaryRulePrivate::resetOvershoot() |
538 | { |
539 | Q_Q(QQuickBoundaryRule); |
540 | if (!qFuzzyCompare(p1: peakOvershoot, p2: 0)) { |
541 | peakOvershoot = 0; |
542 | emit q->peakOvershootChanged(); |
543 | } |
544 | if (!qFuzzyCompare(p1: currentOvershoot, p2: 0)) { |
545 | currentOvershoot = 0; |
546 | emit q->currentOvershootChanged(); |
547 | } |
548 | } |
549 | |
550 | void QQuickBoundaryRulePrivate::onAnimationEnded() |
551 | { |
552 | Q_Q(QQuickBoundaryRule); |
553 | delete returnAnimationJob; |
554 | returnAnimationJob = nullptr; |
555 | emit q->returnedToBounds(); |
556 | } |
557 | |
558 | QT_END_NAMESPACE |
559 | |
560 | #include "moc_qquickboundaryrule_p.cpp" |
561 | |