| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickboundaryrule_p.h" |
| 5 | |
| 6 | #include <qqmlcontext.h> |
| 7 | #include <qqmlinfo.h> |
| 8 | #include <private/qqmlproperty_p.h> |
| 9 | #include <private/qqmlengine_p.h> |
| 10 | #include <private/qobject_p.h> |
| 11 | #include <private/qquickanimation_p_p.h> |
| 12 | #include <QtCore/qloggingcategory.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | Q_LOGGING_CATEGORY(lcBR, "qt.quick.boundaryrule" ) |
| 17 | |
| 18 | class QQuickBoundaryReturnJob; |
| 19 | class QQuickBoundaryRulePrivate : public QObjectPrivate |
| 20 | { |
| 21 | Q_DECLARE_PUBLIC(QQuickBoundaryRule) |
| 22 | public: |
| 23 | QQuickBoundaryRulePrivate() {} |
| 24 | |
| 25 | QQmlProperty property; |
| 26 | QEasingCurve easing = QEasingCurve(QEasingCurve::OutQuad); |
| 27 | QQuickBoundaryReturnJob *returnAnimationJob = nullptr; |
| 28 | // read-only properties, updated on each write() |
| 29 | qreal targetValue = 0; // after easing was applied |
| 30 | qreal peakOvershoot = 0; |
| 31 | qreal currentOvershoot = 0; |
| 32 | // settable properties |
| 33 | qreal minimum = 0; |
| 34 | qreal maximum = 0; |
| 35 | qreal minimumOvershoot = 0; |
| 36 | qreal maximumOvershoot = 0; |
| 37 | qreal overshootScale = 0.5; |
| 38 | int returnDuration = 100; |
| 39 | QQuickBoundaryRule::OvershootFilter overshootFilter = QQuickBoundaryRule::OvershootFilter::None; |
| 40 | bool enabled = true; |
| 41 | bool completed = false; |
| 42 | |
| 43 | qreal easedOvershoot(qreal overshootingValue); |
| 44 | void resetOvershoot(); |
| 45 | void onAnimationEnded(); |
| 46 | }; |
| 47 | |
| 48 | class QQuickBoundaryReturnJob : public QAbstractAnimationJob |
| 49 | { |
| 50 | public: |
| 51 | QQuickBoundaryReturnJob(QQuickBoundaryRulePrivate *br, qreal to) |
| 52 | : QAbstractAnimationJob() |
| 53 | , boundaryRule(br) |
| 54 | , fromValue(br->targetValue) |
| 55 | , toValue(to) {} |
| 56 | |
| 57 | int duration() const override { return boundaryRule->returnDuration; } |
| 58 | |
| 59 | void updateCurrentTime(int) override; |
| 60 | |
| 61 | void updateState(QAbstractAnimationJob::State newState, |
| 62 | QAbstractAnimationJob::State oldState) override; |
| 63 | |
| 64 | QQuickBoundaryRulePrivate *boundaryRule; |
| 65 | qreal fromValue; // snapshot of initial value from which we're returning |
| 66 | qreal toValue; // target property value to which we're returning |
| 67 | }; |
| 68 | |
| 69 | void QQuickBoundaryReturnJob::updateCurrentTime(int t) |
| 70 | { |
| 71 | // The easing property tells how to behave when the property is being |
| 72 | // externally manipulated beyond the bounds. During returnToBounds() |
| 73 | // we run it in reverse, by reversing time. |
| 74 | qreal progress = (duration() - t) / qreal(duration()); |
| 75 | qreal easingValue = boundaryRule->easing.valueForProgress(progress); |
| 76 | qreal delta = qAbs(t: fromValue - toValue) * easingValue; |
| 77 | qreal value = (fromValue > toValue ? toValue + delta : toValue - delta); |
| 78 | qCDebug(lcBR) << t << "ms" << qRound(d: progress * 100) << "% easing" << easingValue << "->" << value; |
| 79 | QQmlPropertyPrivate::write(that: boundaryRule->property, value, |
| 80 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 81 | } |
| 82 | |
| 83 | void QQuickBoundaryReturnJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) |
| 84 | { |
| 85 | Q_UNUSED(oldState); |
| 86 | if (newState == QAbstractAnimationJob::Stopped) { |
| 87 | qCDebug(lcBR) << "return animation done" ; |
| 88 | boundaryRule->resetOvershoot(); |
| 89 | boundaryRule->onAnimationEnded(); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | /*! |
| 94 | \qmltype BoundaryRule |
| 95 | //! \nativetype QQuickBoundaryRule |
| 96 | \inqmlmodule Qt.labs.animation |
| 97 | \ingroup qtquick-transitions-animations |
| 98 | \ingroup qtquick-interceptors |
| 99 | \brief Defines a restriction on the range of values that can be set on a numeric property. |
| 100 | \since 5.14 |
| 101 | |
| 102 | A BoundaryRule defines the range of values that a particular property is |
| 103 | allowed to have. When an out-of-range value would otherwise be set, |
| 104 | it applies "resistance" via an easing curve. |
| 105 | |
| 106 | For example, the following BoundaryRule prevents DragHandler from dragging |
| 107 | the Rectangle too far: |
| 108 | |
| 109 | \snippet qml/boundaryRule.qml 0 |
| 110 | |
| 111 | Note that a property cannot have more than one assigned BoundaryRule. |
| 112 | |
| 113 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation#Behaviors}{Behavior |
| 114 | example}, {Qt Qml}, {Qt Quick Examples - Pointer Handlers} |
| 115 | */ |
| 116 | |
| 117 | QQuickBoundaryRule::QQuickBoundaryRule(QObject *parent) |
| 118 | : QObject(*(new QQuickBoundaryRulePrivate), parent) |
| 119 | , QQmlPropertyValueInterceptor() |
| 120 | { |
| 121 | } |
| 122 | |
| 123 | QQuickBoundaryRule::~QQuickBoundaryRule() |
| 124 | { |
| 125 | Q_D(QQuickBoundaryRule); |
| 126 | // stop any running animation and |
| 127 | // prevent QQuickBoundaryReturnJob::updateState() from accessing QQuickBoundaryRulePrivate |
| 128 | delete d->returnAnimationJob; |
| 129 | } |
| 130 | |
| 131 | /*! |
| 132 | \qmlproperty bool Qt.labs.animation::BoundaryRule::enabled |
| 133 | |
| 134 | This property holds whether the rule will be enforced when the tracked |
| 135 | property changes value. |
| 136 | |
| 137 | By default a BoundaryRule is enabled. |
| 138 | */ |
| 139 | bool QQuickBoundaryRule::enabled() const |
| 140 | { |
| 141 | Q_D(const QQuickBoundaryRule); |
| 142 | return d->enabled; |
| 143 | } |
| 144 | |
| 145 | void QQuickBoundaryRule::setEnabled(bool enabled) |
| 146 | { |
| 147 | Q_D(QQuickBoundaryRule); |
| 148 | if (d->enabled == enabled) |
| 149 | return; |
| 150 | d->enabled = enabled; |
| 151 | emit enabledChanged(); |
| 152 | } |
| 153 | |
| 154 | /*! |
| 155 | \qmlproperty real Qt.labs.animation::BoundaryRule::minimum |
| 156 | |
| 157 | This property holds the smallest unconstrained value that the property is |
| 158 | allowed to have. If the property is set to a smaller value, it will be |
| 159 | constrained by \l easing and \l minimumOvershoot. |
| 160 | |
| 161 | The default is \c 0. |
| 162 | */ |
| 163 | qreal QQuickBoundaryRule::minimum() const |
| 164 | { |
| 165 | Q_D(const QQuickBoundaryRule); |
| 166 | return d->minimum; |
| 167 | } |
| 168 | |
| 169 | void QQuickBoundaryRule::setMinimum(qreal minimum) |
| 170 | { |
| 171 | Q_D(QQuickBoundaryRule); |
| 172 | if (qFuzzyCompare(p1: d->minimum, p2: minimum)) |
| 173 | return; |
| 174 | d->minimum = minimum; |
| 175 | emit minimumChanged(); |
| 176 | } |
| 177 | |
| 178 | /*! |
| 179 | \qmlproperty real Qt.labs.animation::BoundaryRule::minimumOvershoot |
| 180 | |
| 181 | This property holds the amount that the property is allowed to be |
| 182 | less than \l minimum. Whenever the value is less than \l minimum |
| 183 | and greater than \c {minimum - minimumOvershoot}, it is constrained |
| 184 | by the \l easing curve. When the value attempts to go under |
| 185 | \c {minimum - minimumOvershoots} there is a hard stop. |
| 186 | |
| 187 | The default is \c 0. |
| 188 | */ |
| 189 | qreal QQuickBoundaryRule::minimumOvershoot() const |
| 190 | { |
| 191 | Q_D(const QQuickBoundaryRule); |
| 192 | return d->minimumOvershoot; |
| 193 | } |
| 194 | |
| 195 | void QQuickBoundaryRule::setMinimumOvershoot(qreal minimumOvershoot) |
| 196 | { |
| 197 | Q_D(QQuickBoundaryRule); |
| 198 | if (qFuzzyCompare(p1: d->minimumOvershoot, p2: minimumOvershoot)) |
| 199 | return; |
| 200 | d->minimumOvershoot = minimumOvershoot; |
| 201 | emit minimumOvershootChanged(); |
| 202 | } |
| 203 | |
| 204 | /*! |
| 205 | \qmlproperty real Qt.labs.animation::BoundaryRule::maximum |
| 206 | |
| 207 | This property holds the largest unconstrained value that the property is |
| 208 | allowed to have. If the property is set to a larger value, it will be |
| 209 | constrained by \l easing and \l maximumOvershoot. |
| 210 | |
| 211 | The default is \c 1. |
| 212 | */ |
| 213 | qreal QQuickBoundaryRule::maximum() const |
| 214 | { |
| 215 | Q_D(const QQuickBoundaryRule); |
| 216 | return d->maximum; |
| 217 | } |
| 218 | |
| 219 | void QQuickBoundaryRule::setMaximum(qreal maximum) |
| 220 | { |
| 221 | Q_D(QQuickBoundaryRule); |
| 222 | if (qFuzzyCompare(p1: d->maximum, p2: maximum)) |
| 223 | return; |
| 224 | d->maximum = maximum; |
| 225 | emit maximumChanged(); |
| 226 | } |
| 227 | |
| 228 | /*! |
| 229 | \qmlproperty real Qt.labs.animation::BoundaryRule::maximumOvershoot |
| 230 | |
| 231 | This property holds the amount that the property is allowed to be |
| 232 | more than \l maximum. Whenever the value is greater than \l maximum |
| 233 | and less than \c {maximum + maximumOvershoot}, it is constrained |
| 234 | by the \l easing curve. When the value attempts to exceed |
| 235 | \c {maximum + maximumOvershoot} there is a hard stop. |
| 236 | |
| 237 | The default is 0. |
| 238 | */ |
| 239 | qreal QQuickBoundaryRule::maximumOvershoot() const |
| 240 | { |
| 241 | Q_D(const QQuickBoundaryRule); |
| 242 | return d->maximumOvershoot; |
| 243 | } |
| 244 | |
| 245 | void QQuickBoundaryRule::setMaximumOvershoot(qreal maximumOvershoot) |
| 246 | { |
| 247 | Q_D(QQuickBoundaryRule); |
| 248 | if (qFuzzyCompare(p1: d->maximumOvershoot, p2: maximumOvershoot)) |
| 249 | return; |
| 250 | d->maximumOvershoot = maximumOvershoot; |
| 251 | emit maximumOvershootChanged(); |
| 252 | } |
| 253 | |
| 254 | /*! |
| 255 | \qmlproperty real Qt.labs.animation::BoundaryRule::overshootScale |
| 256 | |
| 257 | This property holds the amount by which the \l easing is scaled during the |
| 258 | overshoot condition. For example if an Item is restricted from moving more |
| 259 | than 100 pixels beyond some limit, and the user (by means of some Input |
| 260 | Handler) is trying to drag it 100 pixels past the limit, if overshootScale |
| 261 | is set to 1, the user will succeed: the only effect of the easing curve is |
| 262 | to change the rate at which the item moves from overshoot 0 to overshoot |
| 263 | 100. But if it is set to 0.5, the BoundaryRule provides resistance such |
| 264 | that when the user tries to move 100 pixels, the Item will only move 50 |
| 265 | pixels; and the easing curve modulates the rate of movement such that it |
| 266 | may move in sync with the user's attempted movement at the beginning, and |
| 267 | then slows down, depending on the shape of the easing curve. |
| 268 | |
| 269 | The default is 0.5. |
| 270 | */ |
| 271 | qreal QQuickBoundaryRule::overshootScale() const |
| 272 | { |
| 273 | Q_D(const QQuickBoundaryRule); |
| 274 | return d->overshootScale; |
| 275 | } |
| 276 | |
| 277 | void QQuickBoundaryRule::setOvershootScale(qreal overshootScale) |
| 278 | { |
| 279 | Q_D(QQuickBoundaryRule); |
| 280 | if (qFuzzyCompare(p1: d->overshootScale, p2: overshootScale)) |
| 281 | return; |
| 282 | d->overshootScale = overshootScale; |
| 283 | emit overshootScaleChanged(); |
| 284 | } |
| 285 | |
| 286 | /*! |
| 287 | \qmlproperty real Qt.labs.animation::BoundaryRule::currentOvershoot |
| 288 | |
| 289 | This property holds the amount by which the most recently set value of the |
| 290 | intercepted property exceeds \l maximum or is less than \l minimum. |
| 291 | |
| 292 | It is positive if the property value exceeds \l maximum, negative if the |
| 293 | property value is less than \l minimum, or 0 if the property value is |
| 294 | within both boundaries. |
| 295 | */ |
| 296 | qreal QQuickBoundaryRule::currentOvershoot() const |
| 297 | { |
| 298 | Q_D(const QQuickBoundaryRule); |
| 299 | return d->currentOvershoot; |
| 300 | } |
| 301 | |
| 302 | /*! |
| 303 | \qmlproperty real Qt.labs.animation::BoundaryRule::peakOvershoot |
| 304 | |
| 305 | This property holds the most-positive or most-negative value of |
| 306 | \l currentOvershoot that has been seen, until \l returnToBounds() is called. |
| 307 | |
| 308 | This can be useful when the intercepted property value is known to |
| 309 | fluctuate, and you want to find and react to the maximum amount of |
| 310 | overshoot rather than to the fluctuations. |
| 311 | |
| 312 | \sa overshootFilter |
| 313 | */ |
| 314 | qreal QQuickBoundaryRule::peakOvershoot() const |
| 315 | { |
| 316 | Q_D(const QQuickBoundaryRule); |
| 317 | return d->peakOvershoot; |
| 318 | } |
| 319 | |
| 320 | /*! |
| 321 | \qmlproperty enumeration Qt.labs.animation::BoundaryRule::overshootFilter |
| 322 | |
| 323 | This property specifies the aggregation function that will be applied to |
| 324 | the intercepted property value. |
| 325 | |
| 326 | If this is set to \c BoundaryRule.None (the default), the intercepted |
| 327 | property will hold a value whose overshoot is limited to \l currentOvershoot. |
| 328 | If this is set to \c BoundaryRule.Peak, the intercepted property will hold |
| 329 | a value whose overshoot is limited to \l peakOvershoot. |
| 330 | */ |
| 331 | QQuickBoundaryRule::OvershootFilter QQuickBoundaryRule::overshootFilter() const |
| 332 | { |
| 333 | Q_D(const QQuickBoundaryRule); |
| 334 | return d->overshootFilter; |
| 335 | } |
| 336 | |
| 337 | void QQuickBoundaryRule::setOvershootFilter(OvershootFilter overshootFilter) |
| 338 | { |
| 339 | Q_D(QQuickBoundaryRule); |
| 340 | if (d->overshootFilter == overshootFilter) |
| 341 | return; |
| 342 | d->overshootFilter = overshootFilter; |
| 343 | emit overshootFilterChanged(); |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | \qmlmethod bool Qt.labs.animation::BoundaryRule::returnToBounds |
| 348 | |
| 349 | Returns the intercepted property to a value between \l minimum and |
| 350 | \l maximum, such that \l currentOvershoot and \l peakOvershoot are both |
| 351 | zero. This will be animated if \l returnDuration is greater than zero. |
| 352 | |
| 353 | Returns true if the value needed to be adjusted, or false if it was already |
| 354 | within bounds. |
| 355 | |
| 356 | \sa returnedToBounds |
| 357 | */ |
| 358 | bool QQuickBoundaryRule::returnToBounds() |
| 359 | { |
| 360 | Q_D(QQuickBoundaryRule); |
| 361 | if (d->returnAnimationJob) { |
| 362 | qCDebug(lcBR) << "animation already in progress" ; |
| 363 | return true; |
| 364 | } |
| 365 | if (currentOvershoot() > 0) { |
| 366 | if (d->returnDuration > 0) |
| 367 | d->returnAnimationJob = new QQuickBoundaryReturnJob(d, maximum()); |
| 368 | else |
| 369 | write(value: maximum()); |
| 370 | } else if (currentOvershoot() < 0) { |
| 371 | if (d->returnDuration > 0) |
| 372 | d->returnAnimationJob = new QQuickBoundaryReturnJob(d, minimum()); |
| 373 | else |
| 374 | write(value: minimum()); |
| 375 | } else { |
| 376 | return false; |
| 377 | } |
| 378 | if (d->returnAnimationJob) { |
| 379 | qCDebug(lcBR) << d->property.name() << "on" << d->property.object() |
| 380 | << ": animating from" << d->returnAnimationJob->fromValue << "to" << d->returnAnimationJob->toValue; |
| 381 | d->returnAnimationJob->start(); |
| 382 | } else { |
| 383 | d->resetOvershoot(); |
| 384 | qCDebug(lcBR) << d->property.name() << "on" << d->property.object() << ": returned to" << d->property.read(); |
| 385 | emit returnedToBounds(); |
| 386 | } |
| 387 | return true; |
| 388 | } |
| 389 | |
| 390 | /*! |
| 391 | \qmlsignal Qt.labs.animation::BoundaryRule::returnedToBounds() |
| 392 | |
| 393 | This signal is emitted when \l currentOvershoot returns to \c 0 again, |
| 394 | after the \l maximum or \l minimum constraint has been violated. |
| 395 | If the return is animated, the signal is emitted when the animation |
| 396 | completes. |
| 397 | |
| 398 | \sa returnDuration, returnToBounds() |
| 399 | */ |
| 400 | |
| 401 | /*! |
| 402 | \qmlproperty enumeration Qt.labs.animation::BoundaryRule::easing |
| 403 | |
| 404 | This property holds the easing curve to be applied in overshoot mode |
| 405 | (whenever the \l minimum or \l maximum constraint is violated, while |
| 406 | the value is still within the respective overshoot range). |
| 407 | |
| 408 | The default easing curve is \l QEasingCurve::OutQuad. |
| 409 | */ |
| 410 | QEasingCurve QQuickBoundaryRule::easing() const |
| 411 | { |
| 412 | Q_D(const QQuickBoundaryRule); |
| 413 | return d->easing; |
| 414 | } |
| 415 | |
| 416 | void QQuickBoundaryRule::setEasing(const QEasingCurve &easing) |
| 417 | { |
| 418 | Q_D(QQuickBoundaryRule); |
| 419 | if (d->easing == easing) |
| 420 | return; |
| 421 | d->easing = easing; |
| 422 | emit easingChanged(); |
| 423 | } |
| 424 | |
| 425 | /*! |
| 426 | \qmlproperty int Qt.labs.animation::BoundaryRule::returnDuration |
| 427 | |
| 428 | This property holds the amount of time in milliseconds that |
| 429 | \l returnToBounds() will take to return the target property to the nearest bound. |
| 430 | If it is set to 0, returnToBounds() will set the property immediately |
| 431 | rather than creating an animation job. |
| 432 | |
| 433 | The default is 100 ms. |
| 434 | */ |
| 435 | int QQuickBoundaryRule::returnDuration() const |
| 436 | { |
| 437 | Q_D(const QQuickBoundaryRule); |
| 438 | return d->returnDuration; |
| 439 | } |
| 440 | |
| 441 | void QQuickBoundaryRule::setReturnDuration(int duration) |
| 442 | { |
| 443 | Q_D(QQuickBoundaryRule); |
| 444 | if (d->returnDuration == duration) |
| 445 | return; |
| 446 | d->returnDuration = duration; |
| 447 | emit returnDurationChanged(); |
| 448 | } |
| 449 | |
| 450 | void QQuickBoundaryRule::classBegin() |
| 451 | { |
| 452 | |
| 453 | } |
| 454 | |
| 455 | void QQuickBoundaryRule::componentComplete() |
| 456 | { |
| 457 | Q_D(QQuickBoundaryRule); |
| 458 | d->completed = true; |
| 459 | } |
| 460 | |
| 461 | void QQuickBoundaryRule::write(const QVariant &value) |
| 462 | { |
| 463 | bool conversionOk = false; |
| 464 | qreal rValue = value.toReal(ok: &conversionOk); |
| 465 | if (!conversionOk) { |
| 466 | qWarning() << "BoundaryRule doesn't work with non-numeric values:" << value; |
| 467 | return; |
| 468 | } |
| 469 | Q_D(QQuickBoundaryRule); |
| 470 | bool bypass = !d->enabled || !d->completed || QQmlEnginePrivate::designerMode(); |
| 471 | if (bypass) { |
| 472 | QQmlPropertyPrivate::write(that: d->property, value, |
| 473 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 474 | return; |
| 475 | } |
| 476 | |
| 477 | d->targetValue = d->easedOvershoot(overshootingValue: rValue); |
| 478 | QQmlPropertyPrivate::write(that: d->property, d->targetValue, |
| 479 | QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 480 | } |
| 481 | |
| 482 | void QQuickBoundaryRule::setTarget(const QQmlProperty &property) |
| 483 | { |
| 484 | Q_D(QQuickBoundaryRule); |
| 485 | d->property = property; |
| 486 | } |
| 487 | |
| 488 | /*! |
| 489 | \internal |
| 490 | Given that something is trying to set the target property to \a value, |
| 491 | this function applies the easing curve and returns the value that the |
| 492 | property should actually get instead. |
| 493 | */ |
| 494 | qreal QQuickBoundaryRulePrivate::easedOvershoot(qreal value) |
| 495 | { |
| 496 | qreal ret = value; |
| 497 | Q_Q(QQuickBoundaryRule); |
| 498 | if (value > maximum) { |
| 499 | qreal overshootWas = currentOvershoot; |
| 500 | currentOvershoot = value - maximum; |
| 501 | if (!qFuzzyCompare(p1: overshootWas, p2: currentOvershoot)) |
| 502 | emit q->currentOvershootChanged(); |
| 503 | overshootWas = peakOvershoot; |
| 504 | peakOvershoot = qMax(a: currentOvershoot, b: peakOvershoot); |
| 505 | if (!qFuzzyCompare(p1: overshootWas, p2: peakOvershoot)) |
| 506 | emit q->peakOvershootChanged(); |
| 507 | ret = maximum + maximumOvershoot * easing.valueForProgress( |
| 508 | progress: (overshootFilter == QQuickBoundaryRule::OvershootFilter::Peak ? peakOvershoot : currentOvershoot) |
| 509 | * overshootScale / maximumOvershoot); |
| 510 | qCDebug(lcBR).nospace() << value << " overshoots maximum " << maximum << " by " |
| 511 | << currentOvershoot << " (peak " << peakOvershoot << "): eased to " << ret; |
| 512 | } else if (value < minimum) { |
| 513 | qreal overshootWas = currentOvershoot; |
| 514 | currentOvershoot = value - minimum; |
| 515 | if (!qFuzzyCompare(p1: overshootWas, p2: currentOvershoot)) |
| 516 | emit q->currentOvershootChanged(); |
| 517 | overshootWas = peakOvershoot; |
| 518 | peakOvershoot = qMin(a: currentOvershoot, b: peakOvershoot); |
| 519 | if (!qFuzzyCompare(p1: overshootWas, p2: peakOvershoot)) |
| 520 | emit q->peakOvershootChanged(); |
| 521 | ret = minimum - minimumOvershoot * easing.valueForProgress( |
| 522 | progress: -(overshootFilter == QQuickBoundaryRule::OvershootFilter::Peak ? peakOvershoot : currentOvershoot) |
| 523 | * overshootScale / minimumOvershoot); |
| 524 | qCDebug(lcBR).nospace() << value << " overshoots minimum " << minimum << " by " |
| 525 | << currentOvershoot << " (peak " << peakOvershoot << "): eased to " << ret; |
| 526 | } else { |
| 527 | resetOvershoot(); |
| 528 | } |
| 529 | return ret; |
| 530 | } |
| 531 | |
| 532 | /*! |
| 533 | \internal |
| 534 | Resets the currentOvershoot and peakOvershoot |
| 535 | properties to zero. |
| 536 | */ |
| 537 | void QQuickBoundaryRulePrivate::resetOvershoot() |
| 538 | { |
| 539 | Q_Q(QQuickBoundaryRule); |
| 540 | if (!qFuzzyCompare(p1: peakOvershoot, p2: 0)) { |
| 541 | peakOvershoot = 0; |
| 542 | emit q->peakOvershootChanged(); |
| 543 | } |
| 544 | if (!qFuzzyCompare(p1: currentOvershoot, p2: 0)) { |
| 545 | currentOvershoot = 0; |
| 546 | emit q->currentOvershootChanged(); |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | void QQuickBoundaryRulePrivate::onAnimationEnded() |
| 551 | { |
| 552 | Q_Q(QQuickBoundaryRule); |
| 553 | delete returnAnimationJob; |
| 554 | returnAnimationJob = nullptr; |
| 555 | emit q->returnedToBounds(); |
| 556 | } |
| 557 | |
| 558 | QT_END_NAMESPACE |
| 559 | |
| 560 | #include "moc_qquickboundaryrule_p.cpp" |
| 561 | |