1 | // Copyright (C) 2018 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qwavefrontmesh_p.h" |
5 | |
6 | #include <QtCore/qfile.h> |
7 | #include <QtCore/qtextstream.h> |
8 | #include <QtCore/private/qobject_p.h> |
9 | |
10 | #include <QtGui/qvector2d.h> |
11 | #include <QtGui/qvector3d.h> |
12 | |
13 | #include <QtQml/qqmlfile.h> |
14 | #include <QtQml/qqmlcontext.h> |
15 | |
16 | #include <QtQuick/qsggeometry.h> |
17 | |
18 | QT_BEGIN_NAMESPACE |
19 | |
20 | class QWavefrontMeshPrivate : public QObjectPrivate |
21 | { |
22 | public: |
23 | QWavefrontMeshPrivate() |
24 | : lastError(QWavefrontMesh::NoError) |
25 | {} |
26 | |
27 | Q_DECLARE_PUBLIC(QWavefrontMesh) |
28 | |
29 | static QWavefrontMeshPrivate *get(QWavefrontMesh *mesh) |
30 | { |
31 | return mesh->d_func(); |
32 | } |
33 | |
34 | static const QWavefrontMeshPrivate *get(const QWavefrontMesh *mesh) |
35 | { |
36 | return mesh->d_func(); |
37 | } |
38 | |
39 | QVector<QPair<ushort, ushort> > indexes; |
40 | QVector<QVector3D> vertexes; |
41 | QVector<QVector2D> textureCoordinates; |
42 | |
43 | QUrl source; |
44 | QWavefrontMesh::Error lastError; |
45 | |
46 | QVector3D planeV; |
47 | QVector3D planeW; |
48 | }; |
49 | |
50 | /*! |
51 | \qmlmodule Qt.labs.wavefrontmesh 1.\QtMinorVersion |
52 | \title Qt Labs WavefrontMesh QML Types |
53 | \ingroup qmlmodules |
54 | \brief The WavefrontMesh provides a mesh based on a Wavefront .obj file. |
55 | |
56 | To use this module, import the module with the following line: |
57 | |
58 | \qml |
59 | import Qt.labs.wavefrontmesh |
60 | \endqml |
61 | */ |
62 | |
63 | /*! |
64 | \qmltype WavefrontMesh |
65 | \inqmlmodule Qt.labs.wavefrontmesh |
66 | //! \instantiates QWavefrontMesh |
67 | \ingroup qtquick-effects |
68 | \brief The WavefrontMesh provides a mesh based on a Wavefront .obj file. |
69 | \since 5.12 |
70 | |
71 | WavefrontMesh reads the geometry from a Wavefront .obj file and generates |
72 | a two-dimensional \l{QSGGeometry}{geometry} from this. If the .obj file |
73 | contains a three-dimensional shape, it will be orthographically projected, |
74 | onto a plane. If defined, this is given by \l projectionPlaneV |
75 | and \l projectionPlaneW. Otherwise, the first face encountered in the data |
76 | will be used to determine the projection plane. |
77 | |
78 | If the file contains texture coordinates, these will also be used. Otherwise, |
79 | the vertexes of the object will be normalized and used. |
80 | |
81 | The mesh can be used in a ShaderEffect to define the shaded geometry. The |
82 | geometry will be normalized before use, so the position and scale of the |
83 | input objects have no impact on the result. |
84 | |
85 | \note Some Wavefront exporters will change the source scene's coordinate system |
86 | before exporting it. This can cause unexpected results when Qt applies the |
87 | projection. If the visual results are not as you expect, try checking the export |
88 | parameters and the documentation of the editor tool to see if this is the case. |
89 | |
90 | For instance, the following example takes an .obj file containing a standard torus |
91 | and visualizes the automatically generated texture coordinates. |
92 | |
93 | \table |
94 | \row |
95 | \li \image qtlabs-wavefrontmesh.png |
96 | \li \qml |
97 | import QtQuick 2.\1 |
98 | import Qt.labs.wavefrontmesh 1.\1 |
99 | |
100 | ShaderEffect { |
101 | width: 200 |
102 | height: 200 |
103 | mesh: WavefrontMesh { |
104 | source: "torus.obj" |
105 | projectionPlaneV: Qt.vector3d(0, 1, 0) |
106 | projectionPlaneW: Qt.vector3d(1, 0, 0) |
107 | } |
108 | vertexShader: " |
109 | uniform highp mat4 qt_Matrix; |
110 | attribute highp vec4 qt_Vertex; |
111 | attribute highp vec2 qt_MultiTexCoord0; |
112 | varying highp vec2 coord; |
113 | void main() { |
114 | coord = qt_MultiTexCoord0; |
115 | gl_Position = qt_Matrix * qt_Vertex; |
116 | }" |
117 | fragmentShader: " |
118 | varying highp vec2 coord; |
119 | uniform lowp float qt_Opacity; |
120 | void main() { |
121 | gl_FragColor = vec4(coord.x, coord.y, 0.0, 1.0); |
122 | }" |
123 | |
124 | } |
125 | \endqml |
126 | \endtable |
127 | |
128 | \note Since the input is a 3D torus, we need to define the projection plane. This would not be |
129 | necessary when using a 2D shape as input. We use the XY plane in this case, because of the |
130 | orientation of the input. |
131 | */ |
132 | |
133 | QWavefrontMesh::QWavefrontMesh(QObject *parent) |
134 | : QQuickShaderEffectMesh(*(new QWavefrontMeshPrivate), parent) |
135 | { |
136 | connect(sender: this, signal: &QWavefrontMesh::sourceChanged, context: this, slot: &QWavefrontMesh::readData); |
137 | connect(sender: this, signal: &QWavefrontMesh::projectionPlaneVChanged, context: this, slot: &QQuickShaderEffectMesh::geometryChanged); |
138 | connect(sender: this, signal: &QWavefrontMesh::projectionPlaneWChanged, context: this, slot: &QQuickShaderEffectMesh::geometryChanged); |
139 | } |
140 | |
141 | QWavefrontMesh::~QWavefrontMesh() |
142 | { |
143 | } |
144 | |
145 | /*! |
146 | \qmlproperty enumeration WavefrontMesh::lastError |
147 | |
148 | This property holds the last error, if any, that occurred when parsing the |
149 | source or building the mesh. |
150 | |
151 | \list |
152 | \li WavefrontMesh.NoError No error has occurred. |
153 | \li WavefrontMesh.InvalidSourceError The source was not recognized as a valid .obj file. |
154 | \li WavefrontMesh.UnsupportedFaceShapeError The faces in the source is of an unsupported type. |
155 | WavefrontMesh only supports triangles and convex quads. |
156 | \li WavefrontMesh.UnsupportedIndexSizeError The source shape is too large. Only 16 bit indexes are supported. |
157 | \li WavefrontMesh.FileNotFoundError The source file was not found. |
158 | \li WavefrontMesh.MissingPositionAttributeError The 'qt_Vertex' attribute is missing from the shaders. |
159 | \li WavefrontMesh.MissingTextureCoordinateAttributeError The texture coordinate attribute in the shaders is wrongly named. Use 'qt_MultiTexCoord0'. |
160 | \li WavefrontMesh.MissingPositionAndTextureCoordinateAttributesError Both the 'qt_Vertex' and 'qt_MultiTexCoord0' attributes are missing from the shaders. |
161 | \li WavefrontMesh.TooManyAttributesError The shaders expect too many attributes (maximum is two: Position, 'qt_Vertex', and texture coordinate, 'qt_MultiTexCoord0'). |
162 | \li WavefrontMesh.InvalidPlaneDefinitionError The V and W vectors in the plane cannot be null, nor parallel to each other. |
163 | \endlist |
164 | */ |
165 | |
166 | QWavefrontMesh::Error QWavefrontMesh::lastError() const |
167 | { |
168 | Q_D(const QWavefrontMesh); |
169 | return d->lastError; |
170 | } |
171 | |
172 | void QWavefrontMesh::setLastError(Error lastError) |
173 | { |
174 | Q_D(QWavefrontMesh); |
175 | if (d->lastError == lastError) |
176 | return; |
177 | |
178 | d->lastError = lastError; |
179 | emit lastErrorChanged(); |
180 | } |
181 | |
182 | /*! |
183 | \qmlproperty url WavefrontMesh::source |
184 | |
185 | This property holds the URL of the source. This must be either a local file or in qrc. The source will |
186 | be read as a Wavefront .obj file and the geometry will be updated. |
187 | */ |
188 | QUrl QWavefrontMesh::source() const |
189 | { |
190 | Q_D(const QWavefrontMesh); |
191 | return d->source; |
192 | } |
193 | |
194 | void QWavefrontMesh::setSource(const QUrl &source) |
195 | { |
196 | Q_D(QWavefrontMesh); |
197 | if (d->source == source) |
198 | return; |
199 | |
200 | d->source = source; |
201 | emit sourceChanged(); |
202 | } |
203 | |
204 | void QWavefrontMesh::readData() |
205 | { |
206 | Q_D(QWavefrontMesh); |
207 | d->vertexes.clear(); |
208 | d->textureCoordinates.clear(); |
209 | d->indexes.clear(); |
210 | |
211 | QString localFile = QQmlFile::urlToLocalFileOrQrc(d->source); |
212 | if (!localFile.isEmpty()) { |
213 | QFile file(localFile); |
214 | if (file.open(flags: QIODevice::ReadOnly)) { |
215 | QTextStream stream(&file); |
216 | |
217 | QString buffer; |
218 | buffer.reserve(asize: 256); |
219 | |
220 | static QChar space(QLatin1Char(' ')); |
221 | static QChar slash(QLatin1Char('/')); |
222 | |
223 | while (!stream.atEnd()) { |
224 | stream.readLineInto(line: &buffer); |
225 | auto tokens = QStringView{buffer}.split(sep: space, behavior: Qt::SkipEmptyParts); |
226 | if (tokens.size() < 2) |
227 | continue; |
228 | |
229 | QByteArray command = tokens.at(i: 0).toLatin1(); |
230 | |
231 | if (command == "vt" ) { |
232 | bool ok; |
233 | float u = tokens.at(i: 1).toFloat(ok: &ok); |
234 | if (!ok) { |
235 | setLastError(InvalidSourceError); |
236 | return; |
237 | } |
238 | |
239 | float v = tokens.size() > 2 ? tokens.at(i: 2).toFloat(ok: &ok) : 0.0; |
240 | if (!ok) { |
241 | setLastError(InvalidSourceError); |
242 | return; |
243 | } |
244 | |
245 | d->textureCoordinates.append(t: QVector2D(u, v)); |
246 | } else if (command == "v" ) { |
247 | // Format: v <x> <y> <z> [w] |
248 | if (tokens.size() < 4 || tokens.size() > 5) { |
249 | setLastError(InvalidSourceError); |
250 | return; |
251 | } |
252 | |
253 | bool ok; |
254 | |
255 | float x = tokens.at(i: 1).toFloat(ok: &ok); |
256 | if (!ok) { |
257 | setLastError(InvalidSourceError); |
258 | return; |
259 | } |
260 | |
261 | float y = tokens.at(i: 2).toFloat(ok: &ok); |
262 | if (!ok) { |
263 | setLastError(InvalidSourceError); |
264 | return; |
265 | } |
266 | |
267 | float z = tokens.at(i: 3).toFloat(ok: &ok); |
268 | if (!ok) { |
269 | setLastError(InvalidSourceError); |
270 | return; |
271 | } |
272 | |
273 | d->vertexes.append(t: QVector3D(x, y, z)); |
274 | } else if (command == "f" ) { |
275 | // The scenegraph only supports triangles, so we |
276 | // support triangles and quads (which we split up) |
277 | int p1, p2, p3; |
278 | int t1 = 0; |
279 | int t2 = 0; |
280 | int t3 = 0; |
281 | if (tokens.size() >= 4 && tokens.size() <= 5) { |
282 | { |
283 | bool ok; |
284 | auto faceTokens = tokens.at(i: 1).split(sep: slash, behavior: Qt::SkipEmptyParts); |
285 | Q_ASSERT(!faceTokens.isEmpty()); |
286 | |
287 | p1 = faceTokens.at(i: 0).toInt(ok: &ok) - 1; |
288 | if (!ok) { |
289 | setLastError(InvalidSourceError); |
290 | return; |
291 | } |
292 | |
293 | if (faceTokens.size() > 1) { |
294 | t1 = faceTokens.at(i: 1).toInt(ok: &ok) - 1; |
295 | if (!ok) { |
296 | setLastError(InvalidSourceError); |
297 | return; |
298 | } |
299 | } |
300 | } |
301 | |
302 | { |
303 | bool ok; |
304 | auto faceTokens = tokens.at(i: 2).split(sep: slash, behavior: Qt::SkipEmptyParts); |
305 | Q_ASSERT(!faceTokens.isEmpty()); |
306 | |
307 | p2 = faceTokens.at(i: 0).toInt(ok: &ok) - 1; |
308 | if (!ok) { |
309 | setLastError(InvalidSourceError); |
310 | return; |
311 | } |
312 | |
313 | if (faceTokens.size() > 1) { |
314 | t2 = faceTokens.at(i: 1).toInt(ok: &ok) - 1; |
315 | if (!ok) { |
316 | setLastError(InvalidSourceError); |
317 | return; |
318 | } |
319 | } |
320 | } |
321 | |
322 | { |
323 | bool ok; |
324 | auto faceTokens = tokens.at(i: 3).split(sep: slash, behavior: Qt::SkipEmptyParts); |
325 | Q_ASSERT(!faceTokens.isEmpty()); |
326 | |
327 | p3 = faceTokens.at(i: 0).toInt(ok: &ok) - 1; |
328 | if (!ok) { |
329 | setLastError(InvalidSourceError); |
330 | return; |
331 | } |
332 | |
333 | if (faceTokens.size() > 1) { |
334 | t3 = faceTokens.at(i: 1).toInt(ok: &ok) - 1; |
335 | if (!ok) { |
336 | setLastError(InvalidSourceError); |
337 | return; |
338 | } |
339 | } |
340 | } |
341 | |
342 | if (Q_UNLIKELY(p1 < 0 || p1 > UINT16_MAX |
343 | || p2 < 0 || p2 > UINT16_MAX |
344 | || p3 < 0 || p3 > UINT16_MAX |
345 | || t1 < 0 || t1 > UINT16_MAX |
346 | || t2 < 0 || t2 > UINT16_MAX |
347 | || t3 < 0 || t3 > UINT16_MAX)) { |
348 | setLastError(UnsupportedIndexSizeError); |
349 | return; |
350 | } |
351 | |
352 | d->indexes.append(t: qMakePair(value1: ushort(p1), value2: ushort(t1))); |
353 | d->indexes.append(t: qMakePair(value1: ushort(p2), value2: ushort(t2))); |
354 | d->indexes.append(t: qMakePair(value1: ushort(p3), value2: ushort(t3))); |
355 | } else { |
356 | setLastError(UnsupportedFaceShapeError); |
357 | return; |
358 | } |
359 | |
360 | if (tokens.size() == 5) { |
361 | bool ok; |
362 | auto faceTokens = tokens.at(i: 4).split(sep: slash, behavior: Qt::SkipEmptyParts); |
363 | Q_ASSERT(!faceTokens.isEmpty()); |
364 | |
365 | int p4 = faceTokens.at(i: 0).toInt(ok: &ok) - 1; |
366 | if (!ok) { |
367 | setLastError(InvalidSourceError); |
368 | return; |
369 | } |
370 | |
371 | int t4 = 0; |
372 | if (faceTokens.size() > 1) { |
373 | t4 = faceTokens.at(i: 1).toInt(ok: &ok) - 1; |
374 | if (!ok) { |
375 | setLastError(InvalidSourceError); |
376 | return; |
377 | } |
378 | } |
379 | |
380 | if (Q_UNLIKELY(p4 < 0 || p4 > UINT16_MAX || t4 < 0 || t4 > UINT16_MAX)) { |
381 | setLastError(UnsupportedIndexSizeError); |
382 | return; |
383 | } |
384 | |
385 | // ### Assumes convex quad, correct algorithm is to find the concave corner, |
386 | // and if there is one, do the split on the line between this and the corner it is |
387 | // not connected to. Also assumes order of vertices is counter clockwise. |
388 | d->indexes.append(t: qMakePair(value1: ushort(p3), value2: ushort(t3))); |
389 | d->indexes.append(t: qMakePair(value1: ushort(p4), value2: ushort(t4))); |
390 | d->indexes.append(t: qMakePair(value1: ushort(p1), value2: ushort(t1))); |
391 | } |
392 | } |
393 | } |
394 | } else { |
395 | setLastError(FileNotFoundError); |
396 | } |
397 | } else { |
398 | setLastError(InvalidSourceError); |
399 | } |
400 | |
401 | emit geometryChanged(); |
402 | } |
403 | |
404 | QString QWavefrontMesh::log() const |
405 | { |
406 | Q_D(const QWavefrontMesh); |
407 | switch (d->lastError) { |
408 | case NoError: |
409 | return QStringLiteral("No error" ); |
410 | case InvalidSourceError: |
411 | return QStringLiteral("Error: Invalid source" ); |
412 | case UnsupportedFaceShapeError: |
413 | return QStringLiteral("Error: Unsupported face shape in source" ); |
414 | case UnsupportedIndexSizeError: |
415 | return QStringLiteral("Error: Unsupported index size in source" ); |
416 | case FileNotFoundError: |
417 | return QStringLiteral("Error: File not found" ); |
418 | case MissingPositionAttributeError: |
419 | return QStringLiteral("Error: Missing '%1' attribute" ).arg( |
420 | a: QLatin1String(qtPositionAttributeName())); |
421 | case MissingTextureCoordinateAttributeError: |
422 | return QStringLiteral("Error: Missing '%1' attribute" ).arg( |
423 | a: QLatin1String(qtTexCoordAttributeName())); |
424 | case MissingPositionAndTextureCoordinateAttributesError: |
425 | return QStringLiteral("Error: Missing '%1' and '%2' attributes" ).arg( |
426 | args: QLatin1String(qtPositionAttributeName()), |
427 | args: QLatin1String(qtTexCoordAttributeName())); |
428 | case TooManyAttributesError: |
429 | return QStringLiteral("Error: Too many attributes" ); |
430 | case InvalidPlaneDefinitionError: |
431 | return QStringLiteral("Error: Invalid plane. " |
432 | "V and W must be non-null and cannot be parallel" ); |
433 | default: |
434 | return QStringLiteral("Unknown error" ); |
435 | }; |
436 | } |
437 | |
438 | bool QWavefrontMesh::validateAttributes(const QList<QByteArray> &attributes, int *posIndex) |
439 | { |
440 | Q_D(QWavefrontMesh); |
441 | const int attrCount = attributes.size(); |
442 | int positionIndex = attributes.indexOf(t: qtPositionAttributeName()); |
443 | int texCoordIndex = attributes.indexOf(t: qtTexCoordAttributeName()); |
444 | |
445 | switch (attrCount) { |
446 | case 0: |
447 | d->lastError = NoAttributesError; |
448 | return false; |
449 | case 1: |
450 | if (positionIndex < 0) { |
451 | d->lastError = MissingPositionAttributeError; |
452 | return false; |
453 | } |
454 | break; |
455 | case 2: |
456 | if (positionIndex < 0 || texCoordIndex < 0) { |
457 | if (positionIndex < 0 && texCoordIndex < 0) |
458 | d->lastError = MissingPositionAndTextureCoordinateAttributesError; |
459 | else if (positionIndex < 0) |
460 | d->lastError = MissingPositionAttributeError; |
461 | else if (texCoordIndex < 0) |
462 | d->lastError = MissingTextureCoordinateAttributeError; |
463 | return false; |
464 | } |
465 | break; |
466 | default: |
467 | d->lastError = TooManyAttributesError; |
468 | return false; |
469 | } |
470 | |
471 | if (posIndex) |
472 | *posIndex = positionIndex; |
473 | |
474 | return true; |
475 | |
476 | } |
477 | |
478 | QSGGeometry *QWavefrontMesh::updateGeometry(QSGGeometry *geometry, int attributeCount, int positionIndex, |
479 | const QRectF &sourceRect, const QRectF &destinationRect) |
480 | { |
481 | Q_D(QWavefrontMesh); |
482 | |
483 | if (geometry == nullptr) { |
484 | Q_ASSERT(attributeCount == 1 || attributeCount == 2); |
485 | geometry = new QSGGeometry(attributeCount == 1 |
486 | ? QSGGeometry::defaultAttributes_Point2D() |
487 | : QSGGeometry::defaultAttributes_TexturedPoint2D(), |
488 | d->indexes.size(), |
489 | d->indexes.size(), |
490 | QSGGeometry::UnsignedShortType); |
491 | geometry->setDrawingMode(QSGGeometry::DrawTriangles); |
492 | |
493 | } else { |
494 | geometry->allocate(vertexCount: d->indexes.size(), indexCount: d->indexes.size()); |
495 | } |
496 | |
497 | // If there is not at least a full triangle in the data set, skip out |
498 | if (d->indexes.size() < 3) { |
499 | geometry->allocate(vertexCount: 0, indexCount: 0); |
500 | return geometry; |
501 | } |
502 | |
503 | QVector3D planeV = d->planeV; |
504 | QVector3D planeW = d->planeW; |
505 | |
506 | // Automatically detect plane based on first face if none is set |
507 | if (planeV.isNull() || planeW.isNull()) { |
508 | QVector3D p = d->vertexes.at(i: d->indexes.at(i: 0).first); |
509 | planeV = (d->vertexes.at(i: d->indexes.at(i: 1).first) - p); |
510 | planeW = (p - d->vertexes.at(i: d->indexes.at(i: 2).first)).normalized(); |
511 | } |
512 | |
513 | planeV.normalize(); |
514 | planeW.normalize(); |
515 | |
516 | QVector3D planeNormal = QVector3D::crossProduct(v1: planeV, v2: planeW).normalized(); |
517 | if (planeNormal.isNull()) { // V and W are either parallel or null |
518 | setLastError(InvalidPlaneDefinitionError); |
519 | geometry->allocate(vertexCount: 0, indexCount: 0); |
520 | return geometry; |
521 | } |
522 | |
523 | QVector3D planeAxes1 = planeV; |
524 | QVector3D planeAxes2 = QVector3D::crossProduct(v1: planeAxes1, v2: planeNormal).normalized(); |
525 | |
526 | ushort *indexData = static_cast<ushort *>(geometry->indexData()); |
527 | QSGGeometry::Point2D *vertexData = static_cast<QSGGeometry::Point2D *>(geometry->vertexData()); |
528 | |
529 | float minX = 0.0f; |
530 | float maxX = 0.0f; |
531 | float minY = 0.0f; |
532 | float maxY = 0.0f; |
533 | for (ushort i = 0; i < ushort(d->indexes.size()); ++i) { |
534 | *(indexData + i) = i; |
535 | |
536 | QVector3D v = d->vertexes.at(i: d->indexes.at(i).first); |
537 | |
538 | // Project onto plane |
539 | QVector2D w; |
540 | v -= QVector3D::dotProduct(v1: planeNormal, v2: v) * planeNormal; |
541 | w.setX(QVector3D::dotProduct(v1: v, v2: planeAxes1)); |
542 | w.setY(QVector3D::dotProduct(v1: v, v2: planeAxes2)); |
543 | |
544 | QSGGeometry::Point2D *positionData = vertexData + (i * attributeCount + positionIndex); |
545 | positionData->x = w.x(); |
546 | positionData->y = w.y(); |
547 | |
548 | if (i == 0 || minX > w.x()) |
549 | minX = w.x(); |
550 | if (i == 0 || maxX < w.x()) |
551 | maxX = w.x(); |
552 | if (i == 0 || minY > w.y()) |
553 | minY = w.y(); |
554 | if (i == 0 || maxY < w.y()) |
555 | maxY = w.y(); |
556 | |
557 | if (attributeCount > 1 && !d->textureCoordinates.isEmpty()) { |
558 | Q_ASSERT(positionIndex == 0 || positionIndex == 1); |
559 | |
560 | QVector2D uv = d->textureCoordinates.at(i: d->indexes.at(i).second); |
561 | QSGGeometry::Point2D *textureCoordinateData = vertexData + (i * attributeCount + (1 - positionIndex)); |
562 | textureCoordinateData->x = uv.x(); |
563 | textureCoordinateData->y = uv.y(); |
564 | } |
565 | } |
566 | |
567 | float width = maxX - minX; |
568 | float height = maxY - minY; |
569 | |
570 | QVector2D center(minX + width / 2.0f, minY + height / 2.0f); |
571 | QVector2D scale(1.0f / width, 1.0f / height); |
572 | |
573 | for (int i = 0; i < geometry->vertexCount(); ++i) { |
574 | float x = ((vertexData + positionIndex)->x - center.x()) * scale.x(); |
575 | float y = ((vertexData + positionIndex)->y - center.y()) * scale.y(); |
576 | |
577 | for (int attributeIndex = 0; attributeIndex < attributeCount; ++attributeIndex) { |
578 | if (attributeIndex == positionIndex) { |
579 | vertexData->x = float(destinationRect.left()) + x * float(destinationRect.width()) + float(destinationRect.width()) / 2.0f; |
580 | vertexData->y = float(destinationRect.top()) + y * float(destinationRect.height()) + float(destinationRect.height()) / 2.0f; |
581 | } else { |
582 | // If there are no texture coordinates, use the normalized vertex |
583 | float tx = d->textureCoordinates.isEmpty() ? x : vertexData->x; |
584 | float ty = d->textureCoordinates.isEmpty() ? y : vertexData->y; |
585 | |
586 | vertexData->x = float(sourceRect.left()) + tx * float(sourceRect.width()); |
587 | vertexData->y = float(sourceRect.top()) + ty * float(sourceRect.height()); |
588 | } |
589 | |
590 | ++vertexData; |
591 | } |
592 | } |
593 | |
594 | return geometry; |
595 | } |
596 | |
597 | /*! |
598 | \qmlproperty vector3d WavefrontMesh::projectionPlaneV |
599 | |
600 | Since the Wavefront .obj format describes an object in 3D space, the coordinates |
601 | have to be projected into 2D before they can be displayed in Qt Quick. |
602 | |
603 | This will be done in WavefrontMesh by an orthographic projection onto an |
604 | appropriate plane. |
605 | |
606 | The projectionPlaneV is one of two vectors in the plane in 3D space. If |
607 | either this, or \l projectionPlaneW is set to (0, 0, 0) (the default), |
608 | then the plane will be detected based on the first encountered face in the |
609 | data set. |
610 | |
611 | \note projectionPlaneV and \l projectionPlaneW cannot be parallel vectors. |
612 | */ |
613 | void QWavefrontMesh::setProjectionPlaneV(const QVector3D &v) |
614 | { |
615 | Q_D(QWavefrontMesh); |
616 | if (d->planeV == v) |
617 | return; |
618 | |
619 | d->planeV = v; |
620 | emit projectionPlaneVChanged(); |
621 | } |
622 | |
623 | QVector3D QWavefrontMesh::projectionPlaneV() const |
624 | { |
625 | Q_D(const QWavefrontMesh); |
626 | return d->planeV; |
627 | } |
628 | |
629 | /*! |
630 | \qmlproperty vector3d WavefrontMesh::projectionPlaneW |
631 | |
632 | Since the Wavefront .obj format describes an object in 3D space, the coordinates |
633 | have to be projected into 2D before they can be displayed in Qt Quick. |
634 | |
635 | This will be done in WavefrontMesh by an orthographic projection onto an |
636 | appropriate plane. |
637 | |
638 | The projectionPlaneW is one of two vectors in the plane in 3D space. If |
639 | either this, or \l projectionPlaneV is set to (0, 0, 0) (the default), |
640 | then the plane will be detected based on the first encountered face in the |
641 | data set. |
642 | |
643 | \note \l projectionPlaneV and projectionPlaneW cannot be parallel vectors. |
644 | */ |
645 | void QWavefrontMesh::setProjectionPlaneW(const QVector3D &w) |
646 | { |
647 | Q_D(QWavefrontMesh); |
648 | if (d->planeW == w) |
649 | return; |
650 | |
651 | d->planeW = w; |
652 | emit projectionPlaneWChanged(); |
653 | } |
654 | |
655 | QVector3D QWavefrontMesh::projectionPlaneW() const |
656 | { |
657 | Q_D(const QWavefrontMesh); |
658 | return d->planeW; |
659 | } |
660 | |
661 | |
662 | QT_END_NAMESPACE |
663 | |
664 | #include "moc_qwavefrontmesh_p.cpp" |
665 | |