1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickcustomaffector_p.h" |
5 | #include <private/qqmlengine_p.h> |
6 | #include <private/qqmlglobal_p.h> |
7 | #include <private/qjsvalue_p.h> |
8 | #include <QQmlEngine> |
9 | #include <QDebug> |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | //TODO: Move docs (and inheritence) to real base when docs can propagate. Currently this pretends to be the base class! |
13 | /*! |
14 | \qmlsignal QtQuick.Particles::Affector::affectParticles(Array particles, real dt) |
15 | |
16 | This signal is emitted when particles are selected to be affected. |
17 | \a particles is an array of particle objects which can be directly |
18 | manipulated. |
19 | |
20 | \a dt is the time since the last time it was affected. Use \a dt to |
21 | normalize trajectory manipulations to real time. |
22 | |
23 | \note JavaScript is slower to execute, so it is not recommended to use |
24 | this in high-volume particle systems. |
25 | */ |
26 | |
27 | /*! |
28 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::position |
29 | |
30 | Affected particles will have their position set to this direction, |
31 | relative to the ParticleSystem. When interpreting directions as points, |
32 | imagine it as an arrow with the base at the 0,0 of the ParticleSystem and the |
33 | tip at where the specified position will be. |
34 | */ |
35 | |
36 | /*! |
37 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::velocity |
38 | |
39 | Affected particles will have their velocity set to this direction. |
40 | */ |
41 | |
42 | |
43 | /*! |
44 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::acceleration |
45 | |
46 | Affected particles will have their acceleration set to this direction. |
47 | */ |
48 | |
49 | |
50 | /*! |
51 | \qmlproperty bool QtQuick.Particles::Affector::relative |
52 | |
53 | Whether the affected particles have their existing position/velocity/acceleration added |
54 | to the new one. |
55 | |
56 | Default is true. |
57 | */ |
58 | QQuickCustomAffector::QQuickCustomAffector(QQuickItem *parent) : |
59 | QQuickParticleAffector(parent) |
60 | , m_position(&m_nullVector) |
61 | , m_velocity(&m_nullVector) |
62 | , m_acceleration(&m_nullVector) |
63 | , m_relative(true) |
64 | { |
65 | } |
66 | |
67 | bool QQuickCustomAffector::isAffectConnected() |
68 | { |
69 | IS_SIGNAL_CONNECTED(this, QQuickCustomAffector, affectParticles, (const QJSValue &, qreal)); |
70 | } |
71 | |
72 | void QQuickCustomAffector::affectSystem(qreal dt) |
73 | { |
74 | //Acts a bit differently, just emits affected for everyone it might affect, when the only thing is connecting to affected(x,y) |
75 | bool justAffected = (m_acceleration == &m_nullVector |
76 | && m_velocity == &m_nullVector |
77 | && m_position == &m_nullVector |
78 | && isAffectedConnected()); |
79 | if (!isAffectConnected() && !justAffected) { |
80 | QQuickParticleAffector::affectSystem(dt); |
81 | return; |
82 | } |
83 | if (!m_enabled) |
84 | return; |
85 | updateOffsets(); |
86 | |
87 | QList<QQuickParticleData*> toAffect; |
88 | for (const QQuickParticleGroupData *gd : std::as_const(t&: m_system->groupData)) { |
89 | if (activeGroup(g: gd->index)) { |
90 | for (QQuickParticleData *d : gd->data) { |
91 | if (shouldAffect(datum: d)) { |
92 | toAffect << d; |
93 | } |
94 | } |
95 | } |
96 | } |
97 | |
98 | if (toAffect.isEmpty()) |
99 | return; |
100 | |
101 | if (justAffected) { |
102 | for (const QQuickParticleData *d : std::as_const(t&: toAffect)) {//Not postAffect to avoid saying the particle changed |
103 | if (m_onceOff) |
104 | m_onceOffed << qMakePair(value1: d->groupId, value2: d->index); |
105 | emit affected(x: d->curX(particleSystem: m_system), y: d->curY(particleSystem: m_system)); |
106 | } |
107 | return; |
108 | } |
109 | |
110 | if (m_onceOff) |
111 | dt = 1.0; |
112 | |
113 | QQmlEngine *qmlEngine = ::qmlEngine(this); |
114 | QV4::ExecutionEngine *v4 = qmlEngine->handle(); |
115 | |
116 | QV4::Scope scope(v4); |
117 | QV4::ScopedArrayObject array(scope, v4->newArrayObject(count: toAffect.size())); |
118 | QV4::ScopedValue v(scope); |
119 | for (int i=0; i<toAffect.size(); i++) |
120 | array->put(idx: i, v: (v = toAffect[i]->v4Value(particleSystem: m_system))); |
121 | |
122 | const auto doAffect = [&](qreal dt) { |
123 | affectProperties(particles: toAffect, dt); |
124 | QJSValue particles; |
125 | QJSValuePrivate::setValue(jsval: &particles, v: array); |
126 | emit affectParticles(particles, dt); |
127 | }; |
128 | |
129 | if (dt >= simulationCutoff || dt <= simulationDelta) { |
130 | doAffect(dt); |
131 | } else { |
132 | int realTime = m_system->timeInt; |
133 | m_system->timeInt -= dt * 1000.0; |
134 | while (dt > simulationDelta) { |
135 | m_system->timeInt += simulationDelta * 1000.0; |
136 | dt -= simulationDelta; |
137 | doAffect(simulationDelta); |
138 | } |
139 | m_system->timeInt = realTime; |
140 | if (dt > 0.0) |
141 | doAffect(dt); |
142 | } |
143 | |
144 | for (QQuickParticleData *d : std::as_const(t&: toAffect)) |
145 | if (d->update == 1.0) |
146 | postAffect(datum: d); |
147 | } |
148 | |
149 | bool QQuickCustomAffector::affectParticle(QQuickParticleData *d, qreal dt) |
150 | { |
151 | //This does the property based affecting, called by superclass if signal isn't hooked up. |
152 | bool changed = false; |
153 | QPointF curPos(d->curX(particleSystem: m_system), d->curY(particleSystem: m_system)); |
154 | |
155 | if (m_acceleration != &m_nullVector){ |
156 | QPointF pos = m_acceleration->sample(from: curPos); |
157 | QPointF curAcc = QPointF(d->curAX(), d->curAY()); |
158 | if (m_relative) { |
159 | pos *= dt; |
160 | pos += curAcc; |
161 | } |
162 | if (pos != curAcc) { |
163 | d->setInstantaneousAX(ax: pos.x(), particleSystem: m_system); |
164 | d->setInstantaneousAY(ay: pos.y(), particleSystem: m_system); |
165 | changed = true; |
166 | } |
167 | } |
168 | |
169 | if (m_velocity != &m_nullVector){ |
170 | QPointF pos = m_velocity->sample(from: curPos); |
171 | QPointF curVel = QPointF(d->curVX(particleSystem: m_system), d->curVY(particleSystem: m_system)); |
172 | if (m_relative) { |
173 | pos *= dt; |
174 | pos += curVel; |
175 | } |
176 | if (pos != curVel) { |
177 | d->setInstantaneousVX(vx: pos.x(), particleSystem: m_system); |
178 | d->setInstantaneousVY(vy: pos.y(), particleSystem: m_system); |
179 | changed = true; |
180 | } |
181 | } |
182 | |
183 | if (m_position != &m_nullVector){ |
184 | QPointF pos = m_position->sample(from: curPos); |
185 | if (m_relative) { |
186 | pos *= dt; |
187 | pos += curPos; |
188 | } |
189 | if (pos != curPos) { |
190 | d->setInstantaneousX(x: pos.x(), particleSystem: m_system); |
191 | d->setInstantaneousY(y: pos.y(), particleSystem: m_system); |
192 | changed = true; |
193 | } |
194 | } |
195 | |
196 | return changed; |
197 | } |
198 | |
199 | void QQuickCustomAffector::affectProperties(const QList<QQuickParticleData*> &particles, qreal dt) |
200 | { |
201 | for (QQuickParticleData *d : particles) |
202 | if ( affectParticle(d, dt) ) |
203 | d->update = 1.0; |
204 | } |
205 | |
206 | QT_END_NAMESPACE |
207 | |
208 | #include "moc_qquickcustomaffector_p.cpp" |
209 | |