| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses |
| 5 | |
| 6 | #include "qquickparticleaffector_p.h" |
| 7 | #include <QDebug> |
| 8 | #include <private/qqmlglobal_p.h> |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype ParticleAffector |
| 13 | //! \nativetype QQuickParticleAffector |
| 14 | \inqmlmodule QtQuick.Particles |
| 15 | \brief Applies alterations to the attributes of logical particles at any |
| 16 | point in their lifetime. |
| 17 | \ingroup qtquick-particles |
| 18 | |
| 19 | The base ParticleAffector does not alter any attributes, but can be used to emit a signal |
| 20 | when a particle meets certain conditions. |
| 21 | |
| 22 | If an affector has a defined size, then it will only affect particles within its size and |
| 23 | position on screen. |
| 24 | |
| 25 | Affectors have different performance characteristics to the other particle system elements. In |
| 26 | particular, they have some simplifications to try to maintain a simulation at real-time or faster. |
| 27 | When running a system with Affectors, irregular frame timings that grow too large ( > one second per |
| 28 | frame) will cause the Affectors to try and cut corners with a faster but less accurate simulation. |
| 29 | If the system has multiple affectors the order in which they are applied is not guaranteed, and when |
| 30 | simulating larger time shifts they will simulate the whole shift each, which can lead to different |
| 31 | results compared to smaller time shifts. |
| 32 | |
| 33 | Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be |
| 34 | possible on some hardware, but on less capable hardware you should expect small irregularties in the |
| 35 | simulation as simulates with worse granularity. |
| 36 | */ |
| 37 | /*! |
| 38 | \qmlproperty ParticleSystem QtQuick.Particles::ParticleAffector::system |
| 39 | This is the system which will be affected by the element. |
| 40 | If the ParticleAffector is a direct child of a ParticleSystem, it will automatically be associated with |
| 41 | it. |
| 42 | */ |
| 43 | /*! |
| 44 | \qmlproperty list<string> QtQuick.Particles::ParticleAffector::groups |
| 45 | Which logical particle groups will be affected. |
| 46 | |
| 47 | If empty, it will affect all particles. |
| 48 | */ |
| 49 | /*! |
| 50 | \qmlproperty list<string> QtQuick.Particles::ParticleAffector::whenCollidingWith |
| 51 | If any logical particle groups are specified here, then the particle affector |
| 52 | will only be triggered if the particle being examined intersects with |
| 53 | a particle of one of these groups. |
| 54 | |
| 55 | This is different from the groups property. The groups property selects which |
| 56 | particles might be examined, and if they meet other criteria (including being |
| 57 | within the bounds of the ParticleAffector, modified by shape) then they will be tested |
| 58 | again to see if they intersect with a particles from one of the particle groups |
| 59 | in whenCollidingWith. |
| 60 | |
| 61 | By default, no groups are specified. |
| 62 | */ |
| 63 | /*! |
| 64 | \qmlproperty bool QtQuick.Particles::ParticleAffector::enabled |
| 65 | If enabled is set to false, this affector will not affect any particles. |
| 66 | |
| 67 | Usually this is used to conditionally turn an affector on or off. |
| 68 | |
| 69 | Default value is true. |
| 70 | */ |
| 71 | /*! |
| 72 | \qmlproperty bool QtQuick.Particles::ParticleAffector::once |
| 73 | If once is set to true, this affector will only affect each particle |
| 74 | once in their lifetimes. If the affector normally simulates a continuous |
| 75 | effect over time, then it will simulate the effect of one second of time |
| 76 | the one instant it affects the particle. |
| 77 | |
| 78 | Default value is false. |
| 79 | */ |
| 80 | /*! |
| 81 | \qmlproperty Shape QtQuick.Particles::ParticleAffector::shape |
| 82 | If a size has been defined, the shape property can be used to affect a |
| 83 | non-rectangular area. |
| 84 | */ |
| 85 | /*! |
| 86 | \qmlsignal QtQuick.Particles::ParticleAffector::affected(real x, real y) |
| 87 | |
| 88 | This signal is emitted when a particle is selected to be affected. It will not be emitted |
| 89 | if a particle is considered by the ParticleAffector but not actually altered in any way. |
| 90 | |
| 91 | In the special case where an ParticleAffector has no possible effect (e.g. ParticleAffector {}), this signal |
| 92 | will be emitted for all particles being considered if you connect to it. This allows you to |
| 93 | execute arbitrary code in response to particles (use the ParticleAffector::onAffectParticles |
| 94 | signal handler if you want to execute code which affects the particles |
| 95 | themselves). As this executes JavaScript code per particle, it is not recommended to use this |
| 96 | signal with a high-volume particle system. |
| 97 | |
| 98 | (\a {x}, \a {y}) is the particle's current position. |
| 99 | */ |
| 100 | QQuickParticleAffector::QQuickParticleAffector(QQuickItem *parent) : |
| 101 | QQuickItem(parent), m_needsReset(false), m_ignoresTime(false), m_onceOff(false), m_enabled(true) |
| 102 | , m_system(nullptr), m_updateIntSet(false), m_shape(new QQuickParticleExtruder(this)) |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | bool QQuickParticleAffector::isAffectedConnected() |
| 107 | { |
| 108 | IS_SIGNAL_CONNECTED(this, QQuickParticleAffector, affected, (qreal,qreal)); |
| 109 | } |
| 110 | |
| 111 | |
| 112 | void QQuickParticleAffector::componentComplete() |
| 113 | { |
| 114 | if (!m_system && qobject_cast<QQuickParticleSystem*>(object: parentItem())) |
| 115 | setSystem(qobject_cast<QQuickParticleSystem*>(object: parentItem())); |
| 116 | QQuickItem::componentComplete(); |
| 117 | } |
| 118 | |
| 119 | bool QQuickParticleAffector::activeGroup(int g) { |
| 120 | if (!m_system) |
| 121 | return false; |
| 122 | |
| 123 | if (m_updateIntSet){ //This can occur before group ids are properly assigned, but that resets the flag |
| 124 | m_groupIds.clear(); |
| 125 | foreach (const QString &p, m_groups) |
| 126 | m_groupIds << m_system->groupIds[p]; |
| 127 | m_updateIntSet = false; |
| 128 | } |
| 129 | return m_groupIds.isEmpty() || m_groupIds.contains(value: g); |
| 130 | } |
| 131 | |
| 132 | bool QQuickParticleAffector::shouldAffect(QQuickParticleData* d) |
| 133 | { |
| 134 | if (!d) |
| 135 | return false; |
| 136 | if (!m_system) |
| 137 | return false; |
| 138 | |
| 139 | if (activeGroup(g: d->groupId)){ |
| 140 | if ((m_onceOff && m_onceOffed.contains(value: qMakePair(value1&: d->groupId, value2&: d->index))) |
| 141 | || !d->stillAlive(system: m_system)) |
| 142 | return false; |
| 143 | //Need to have previous location for affected anyways |
| 144 | if (width() == 0 || height() == 0 |
| 145 | || m_shape->contains(bounds: QRectF(m_offset.x(), m_offset.y(), width(), height()), point: QPointF(d->curX(particleSystem: m_system), d->curY(particleSystem: m_system)))){ |
| 146 | if (m_whenCollidingWith.isEmpty() || isColliding(d)){ |
| 147 | return true; |
| 148 | } |
| 149 | } |
| 150 | } |
| 151 | return false; |
| 152 | |
| 153 | } |
| 154 | |
| 155 | void QQuickParticleAffector::postAffect(QQuickParticleData* d) |
| 156 | { |
| 157 | if (!m_system) |
| 158 | return; |
| 159 | |
| 160 | m_system->needsReset << d; |
| 161 | if (m_onceOff) |
| 162 | m_onceOffed << qMakePair(value1&: d->groupId, value2&: d->index); |
| 163 | if (isAffectedConnected()) |
| 164 | emit affected(x: d->curX(particleSystem: m_system), y: d->curY(particleSystem: m_system)); |
| 165 | } |
| 166 | |
| 167 | const qreal QQuickParticleAffector::simulationDelta = 0.020; |
| 168 | const qreal QQuickParticleAffector::simulationCutoff = 1.000;//If this goes above 1.0, then m_once behaviour needs special codepath |
| 169 | |
| 170 | void QQuickParticleAffector::affectSystem(qreal dt) |
| 171 | { |
| 172 | if (!m_enabled) |
| 173 | return; |
| 174 | if (!m_system) |
| 175 | return; |
| 176 | |
| 177 | //If not reimplemented, calls affectParticle per particle |
| 178 | //But only on particles in targeted system/area |
| 179 | updateOffsets();//### Needed if an ancestor is transformed. |
| 180 | if (m_onceOff) |
| 181 | dt = 1.0; |
| 182 | for (QQuickParticleGroupData* gd : std::as_const(t&: m_system->groupData)) { |
| 183 | if (activeGroup(g: gd->index)) { |
| 184 | for (QQuickParticleData* d : std::as_const(t&: gd->data)) { |
| 185 | if (shouldAffect(d)) { |
| 186 | bool affected = false; |
| 187 | qreal myDt = dt; |
| 188 | if (!m_ignoresTime && myDt < simulationCutoff) { |
| 189 | int realTime = m_system->timeInt; |
| 190 | m_system->timeInt -= myDt * 1000.0; |
| 191 | while (myDt > simulationDelta) { |
| 192 | m_system->timeInt += simulationDelta * 1000.0; |
| 193 | if (d->alive(system: m_system))//Only affect during the parts it was alive for |
| 194 | affected = affectParticle(d, dt: simulationDelta) || affected; |
| 195 | myDt -= simulationDelta; |
| 196 | } |
| 197 | m_system->timeInt = realTime; |
| 198 | } |
| 199 | if (myDt > 0.0) |
| 200 | affected = affectParticle(d, dt: myDt) || affected; |
| 201 | if (affected) |
| 202 | postAffect(d); |
| 203 | } |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | bool QQuickParticleAffector::affectParticle(QQuickParticleData *, qreal ) |
| 210 | { |
| 211 | return true; |
| 212 | } |
| 213 | |
| 214 | void QQuickParticleAffector::reset(QQuickParticleData* pd) |
| 215 | {//TODO: This, among other ones, should be restructured so they don't all need to remember to call the superclass |
| 216 | if (m_onceOff) |
| 217 | if (activeGroup(g: pd->groupId)) |
| 218 | m_onceOffed.remove(value: qMakePair(value1&: pd->groupId, value2&: pd->index)); |
| 219 | } |
| 220 | |
| 221 | void QQuickParticleAffector::updateOffsets() |
| 222 | { |
| 223 | if (m_system) |
| 224 | m_offset = m_system->mapFromItem(item: this, point: QPointF(0, 0)); |
| 225 | } |
| 226 | |
| 227 | bool QQuickParticleAffector::isColliding(QQuickParticleData *d) const |
| 228 | { |
| 229 | if (!m_system) |
| 230 | return false; |
| 231 | |
| 232 | qreal myCurX = d->curX(particleSystem: m_system); |
| 233 | qreal myCurY = d->curY(particleSystem: m_system); |
| 234 | qreal myCurSize = d->curSize(particleSystem: m_system) / 2; |
| 235 | foreach (const QString &group, m_whenCollidingWith){ |
| 236 | foreach (QQuickParticleData* other, m_system->groupData[m_system->groupIds[group]]->data){ |
| 237 | if (!other->stillAlive(system: m_system)) |
| 238 | continue; |
| 239 | qreal otherCurX = other->curX(particleSystem: m_system); |
| 240 | qreal otherCurY = other->curY(particleSystem: m_system); |
| 241 | qreal otherCurSize = other->curSize(particleSystem: m_system) / 2; |
| 242 | if ((myCurX + myCurSize > otherCurX - otherCurSize |
| 243 | && myCurX - myCurSize < otherCurX + otherCurSize) |
| 244 | && (myCurY + myCurSize > otherCurY - otherCurSize |
| 245 | && myCurY - myCurSize < otherCurY + otherCurSize)) |
| 246 | return true; |
| 247 | } |
| 248 | } |
| 249 | return false; |
| 250 | } |
| 251 | |
| 252 | QT_END_NAMESPACE |
| 253 | |
| 254 | #include "moc_qquickparticleaffector_p.cpp" |
| 255 | |