| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef PARTICLE_H |
| 5 | #define PARTICLE_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QObject> |
| 19 | #include <QDebug> |
| 20 | #include <utility> |
| 21 | #include "qquickparticlesystem_p.h" |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | class Q_QUICKPARTICLES_EXPORT QQuickParticlePainter : public QQuickItem |
| 26 | { |
| 27 | Q_OBJECT |
| 28 | Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) |
| 29 | Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged) |
| 30 | |
| 31 | QML_NAMED_ELEMENT(ParticlePainter) |
| 32 | QML_ADDED_IN_VERSION(2, 0) |
| 33 | QML_UNCREATABLE("Abstract type. Use one of the inheriting types instead." ) |
| 34 | |
| 35 | public: // data |
| 36 | typedef QQuickParticleVarLengthArray<QQuickParticleGroupData::ID, 4> GroupIDs; |
| 37 | |
| 38 | public: |
| 39 | explicit QQuickParticlePainter(QQuickItem *parent = nullptr); |
| 40 | //Data Interface to system |
| 41 | void load(QQuickParticleData*); |
| 42 | void reload(QQuickParticleData*); |
| 43 | void setCount(int c); |
| 44 | |
| 45 | int count() const |
| 46 | { |
| 47 | return m_count; |
| 48 | } |
| 49 | |
| 50 | void performPendingCommits();//Called from updatePaintNode |
| 51 | QQuickParticleSystem* system() const |
| 52 | { |
| 53 | return m_system; |
| 54 | } |
| 55 | |
| 56 | QStringList groups() const |
| 57 | { |
| 58 | return m_groups; |
| 59 | } |
| 60 | |
| 61 | const GroupIDs &groupIds() const |
| 62 | { |
| 63 | if (m_groupIdsNeedRecalculation) { |
| 64 | recalculateGroupIds(); |
| 65 | } |
| 66 | return m_groupIds; |
| 67 | } |
| 68 | |
| 69 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 70 | |
| 71 | Q_SIGNALS: |
| 72 | void countChanged(); |
| 73 | void systemChanged(QQuickParticleSystem* arg); |
| 74 | |
| 75 | void groupsChanged(const QStringList &arg); |
| 76 | |
| 77 | public Q_SLOTS: |
| 78 | void setSystem(QQuickParticleSystem* arg); |
| 79 | |
| 80 | void setGroups(const QStringList &arg); |
| 81 | |
| 82 | void calcSystemOffset(bool resetPending = false); |
| 83 | |
| 84 | private Q_SLOTS: |
| 85 | virtual void sceneGraphInvalidated() {} |
| 86 | |
| 87 | protected: |
| 88 | /* Reset resets all your internal data structures. But anything attached to a particle should |
| 89 | be in attached data. So reset + reloads should have no visible effect. |
| 90 | ###Hunt down all cases where we do a complete reset for convenience and be more targeted |
| 91 | */ |
| 92 | virtual void reset(); |
| 93 | |
| 94 | void componentComplete() override; |
| 95 | virtual void initialize(int gIdx, int pIdx){//Called from main thread |
| 96 | Q_UNUSED(gIdx); |
| 97 | Q_UNUSED(pIdx); |
| 98 | } |
| 99 | virtual void commit(int gIdx, int pIdx){//Called in Render Thread |
| 100 | //###If you need to do something on size changed, check m_data size in this? Or we reset you every time? |
| 101 | Q_UNUSED(gIdx); |
| 102 | Q_UNUSED(pIdx); |
| 103 | } |
| 104 | |
| 105 | QQuickParticleSystem* m_system; |
| 106 | friend class QQuickParticleSystem; |
| 107 | int m_count; |
| 108 | bool m_pleaseReset;//Used by subclasses, but it's a nice optimization to know when stuff isn't going to matter. |
| 109 | QPointF m_systemOffset; |
| 110 | |
| 111 | QQuickWindow *m_window; |
| 112 | bool m_windowChanged; |
| 113 | |
| 114 | private: // methods |
| 115 | void recalculateGroupIds() const; |
| 116 | |
| 117 | private: // data |
| 118 | QStringList m_groups; |
| 119 | QSet<std::pair<int,int> > m_pendingCommits; |
| 120 | mutable GroupIDs m_groupIds; |
| 121 | mutable bool m_groupIdsNeedRecalculation; |
| 122 | }; |
| 123 | |
| 124 | QT_END_NAMESPACE |
| 125 | #endif // PARTICLE_H |
| 126 | |