| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "private/qparallelanimationgroupjob_p.h" |
| 5 | #include "private/qanimationjobutil_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | QParallelAnimationGroupJob::QParallelAnimationGroupJob() |
| 10 | : QAnimationGroupJob() |
| 11 | , m_previousLoop(0) |
| 12 | , m_previousCurrentTime(0) |
| 13 | { |
| 14 | } |
| 15 | |
| 16 | QParallelAnimationGroupJob::~QParallelAnimationGroupJob() |
| 17 | { |
| 18 | } |
| 19 | |
| 20 | int QParallelAnimationGroupJob::duration() const |
| 21 | { |
| 22 | int ret = 0; |
| 23 | |
| 24 | for (const QAbstractAnimationJob *animation : m_children) { |
| 25 | int currentDuration = animation->totalDuration(); |
| 26 | if (currentDuration == -1) |
| 27 | return -1; // Undetermined length |
| 28 | ret = qMax(a: ret, b: currentDuration); |
| 29 | } |
| 30 | |
| 31 | return ret; |
| 32 | } |
| 33 | |
| 34 | void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/) |
| 35 | { |
| 36 | if (m_children.isEmpty()) |
| 37 | return; |
| 38 | |
| 39 | if (m_currentLoop > m_previousLoop) { |
| 40 | // simulate completion of the loop |
| 41 | int dura = duration(); |
| 42 | if (dura < 0) { |
| 43 | // For an uncontrolled parallel group, we need to simulate the end of running animations. |
| 44 | // As uncontrolled animation finish time is already reset for this next loop, we pick the |
| 45 | // longest of the known stop times. |
| 46 | for (QAbstractAnimationJob *animation : m_children) { |
| 47 | int currentDuration = animation->totalDuration(); |
| 48 | if (currentDuration >= 0) |
| 49 | dura = qMax(a: dura, b: currentDuration); |
| 50 | } |
| 51 | } |
| 52 | if (dura > 0) { |
| 53 | for (QAbstractAnimationJob *animation : m_children) { |
| 54 | if (!animation->isStopped()) |
| 55 | RETURN_IF_DELETED(animation->setCurrentTime(dura)); // will stop |
| 56 | } |
| 57 | } |
| 58 | } else if (m_currentLoop < m_previousLoop) { |
| 59 | // simulate completion of the loop seeking backwards |
| 60 | for (QAbstractAnimationJob *animation : m_children) { |
| 61 | //we need to make sure the animation is in the right state |
| 62 | //and then rewind it |
| 63 | applyGroupState(animation); |
| 64 | RETURN_IF_DELETED(animation->setCurrentTime(0)); |
| 65 | animation->stop(); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | // finally move into the actual time of the current loop |
| 70 | for (QAbstractAnimationJob *animation : m_children) { |
| 71 | const int dura = animation->totalDuration(); |
| 72 | //if the loopcount is bigger we should always start all animations |
| 73 | if (m_currentLoop > m_previousLoop |
| 74 | //if we're at the end of the animation, we need to start it if it wasn't already started in this loop |
| 75 | //this happens in Backward direction where not all animations are started at the same time |
| 76 | || shouldAnimationStart(animation, startIfAtEnd: m_previousCurrentTime > dura /*startIfAtEnd*/)) { |
| 77 | applyGroupState(animation); |
| 78 | } |
| 79 | |
| 80 | if (animation->state() == state()) { |
| 81 | RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime)); |
| 82 | if (dura > 0 && m_currentTime > dura) |
| 83 | animation->stop(); |
| 84 | } |
| 85 | } |
| 86 | m_previousLoop = m_currentLoop; |
| 87 | m_previousCurrentTime = m_currentTime; |
| 88 | } |
| 89 | |
| 90 | void QParallelAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, |
| 91 | QAbstractAnimationJob::State oldState) |
| 92 | { |
| 93 | QAnimationGroupJob::updateState(newState, oldState); |
| 94 | |
| 95 | switch (newState) { |
| 96 | case Stopped: |
| 97 | for (QAbstractAnimationJob *animation : m_children) |
| 98 | animation->stop(); |
| 99 | break; |
| 100 | case Paused: |
| 101 | for (QAbstractAnimationJob *animation : m_children) |
| 102 | if (animation->isRunning()) |
| 103 | animation->pause(); |
| 104 | break; |
| 105 | case Running: |
| 106 | for (QAbstractAnimationJob *animation : m_children) { |
| 107 | if (oldState == Stopped) { |
| 108 | animation->stop(); |
| 109 | m_previousLoop = m_direction == Forward ? 0 : m_loopCount - 1; |
| 110 | } |
| 111 | RETURN_IF_DELETED(resetUncontrolledAnimationFinishTime(animation)); |
| 112 | animation->setDirection(m_direction); |
| 113 | if (shouldAnimationStart(animation, startIfAtEnd: oldState == Stopped)) |
| 114 | RETURN_IF_DELETED(animation->start()); |
| 115 | } |
| 116 | break; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | bool QParallelAnimationGroupJob::shouldAnimationStart(QAbstractAnimationJob *animation, bool startIfAtEnd) const |
| 121 | { |
| 122 | const int dura = animation->totalDuration(); |
| 123 | |
| 124 | if (dura == -1) |
| 125 | return uncontrolledAnimationFinishTime(anim: animation) == -1; |
| 126 | |
| 127 | if (startIfAtEnd) |
| 128 | return m_currentTime <= dura; |
| 129 | if (m_direction == Forward) |
| 130 | return m_currentTime < dura; |
| 131 | else //direction == Backward |
| 132 | return m_currentTime && m_currentTime <= dura; |
| 133 | } |
| 134 | |
| 135 | void QParallelAnimationGroupJob::applyGroupState(QAbstractAnimationJob *animation) |
| 136 | { |
| 137 | switch (m_state) |
| 138 | { |
| 139 | case Running: |
| 140 | animation->start(); |
| 141 | break; |
| 142 | case Paused: |
| 143 | animation->pause(); |
| 144 | break; |
| 145 | case Stopped: |
| 146 | default: |
| 147 | break; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void QParallelAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) |
| 152 | { |
| 153 | //we need to update the direction of the current animation |
| 154 | if (!isStopped()) { |
| 155 | for (QAbstractAnimationJob *animation : m_children) { |
| 156 | animation->setDirection(direction); |
| 157 | } |
| 158 | } else { |
| 159 | if (direction == Forward) { |
| 160 | m_previousLoop = 0; |
| 161 | m_previousCurrentTime = 0; |
| 162 | } else { |
| 163 | // Looping backwards with loopCount == -1 does not really work well... |
| 164 | m_previousLoop = (m_loopCount == -1 ? 0 : m_loopCount - 1); |
| 165 | m_previousCurrentTime = duration(); |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) |
| 171 | { |
| 172 | Q_ASSERT(animation && (animation->duration() == -1 || animation->loopCount() < 0)); |
| 173 | int uncontrolledRunningCount = 0; |
| 174 | |
| 175 | for (QAbstractAnimationJob *child : m_children) { |
| 176 | if (child == animation) { |
| 177 | setUncontrolledAnimationFinishTime(anim: animation, time: animation->currentTime()); |
| 178 | } else if (child->duration() == -1 || child->loopCount() < 0) { |
| 179 | if (uncontrolledAnimationFinishTime(anim: child) == -1) |
| 180 | ++uncontrolledRunningCount; |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | if (uncontrolledRunningCount > 0) |
| 185 | return; |
| 186 | |
| 187 | int maxDuration = 0; |
| 188 | bool running = false; |
| 189 | for (QAbstractAnimationJob *job : m_children) { |
| 190 | if (job->state() == Running) |
| 191 | running = true; |
| 192 | maxDuration = qMax(a: maxDuration, b: job->totalDuration()); |
| 193 | } |
| 194 | |
| 195 | setUncontrolledAnimationFinishTime(anim: this, time: qMax(a: maxDuration + m_currentLoopStartTime, b: currentTime())); |
| 196 | |
| 197 | if (!running |
| 198 | && ((m_direction == Forward && m_currentLoop == m_loopCount -1) |
| 199 | || (m_direction == Backward && m_currentLoop == 0))) { |
| 200 | stop(); |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | void QParallelAnimationGroupJob::debugAnimation(QDebug d) const |
| 205 | { |
| 206 | d << "ParallelAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")" ; |
| 207 | |
| 208 | debugChildren(d); |
| 209 | } |
| 210 | |
| 211 | QT_END_NAMESPACE |
| 212 | |
| 213 | |