| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "private/qsequentialanimationgroupjob_p.h" |
| 5 | #include "private/qpauseanimationjob_p.h" |
| 6 | #include "private/qanimationjobutil_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | QSequentialAnimationGroupJob::QSequentialAnimationGroupJob() |
| 11 | : QAnimationGroupJob() |
| 12 | , m_currentAnimation(nullptr) |
| 13 | , m_previousLoop(0) |
| 14 | { |
| 15 | } |
| 16 | |
| 17 | QSequentialAnimationGroupJob::~QSequentialAnimationGroupJob() |
| 18 | { |
| 19 | } |
| 20 | |
| 21 | bool QSequentialAnimationGroupJob::atEnd() const |
| 22 | { |
| 23 | // we try to detect if we're at the end of the group |
| 24 | //this is true if the following conditions are true: |
| 25 | // 1. we're in the last loop |
| 26 | // 2. the direction is forward |
| 27 | // 3. the current animation is the last one |
| 28 | // 4. the current animation has reached its end |
| 29 | |
| 30 | const int animTotalCurrentTime = m_currentAnimation->currentTime(); |
| 31 | return (m_currentLoop == m_loopCount - 1 |
| 32 | && m_direction == Forward |
| 33 | && !m_children.next(current: m_currentAnimation) |
| 34 | && animTotalCurrentTime == animationActualTotalDuration(anim: m_currentAnimation)); |
| 35 | } |
| 36 | |
| 37 | int QSequentialAnimationGroupJob::animationActualTotalDuration( |
| 38 | const QAbstractAnimationJob *anim) const |
| 39 | { |
| 40 | int ret = anim->totalDuration(); |
| 41 | if (ret == -1) { |
| 42 | int done = uncontrolledAnimationFinishTime(anim); |
| 43 | // If the animation has reached the end, use the uncontrolledFinished value. |
| 44 | if (done >= 0 && (anim->loopCount() - 1 == anim->currentLoop() || anim->state() == Stopped)) |
| 45 | return done; |
| 46 | } |
| 47 | return ret; |
| 48 | } |
| 49 | |
| 50 | QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const |
| 51 | { |
| 52 | Q_ASSERT(!m_children.isEmpty()); |
| 53 | |
| 54 | AnimationIndex ret; |
| 55 | int duration = 0; |
| 56 | |
| 57 | for (const QAbstractAnimationJob *anim : m_children) { |
| 58 | duration = animationActualTotalDuration(anim); |
| 59 | |
| 60 | // 'animation' is the current animation if one of these reasons is true: |
| 61 | // 1. it's duration is undefined |
| 62 | // 2. it ends after msecs |
| 63 | // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) |
| 64 | // 4. it ends exactly in msecs and the direction is backwards |
| 65 | if (duration == -1 || m_currentTime < (ret.timeOffset + duration) |
| 66 | || (m_currentTime == (ret.timeOffset + duration) && m_direction == QAbstractAnimationJob::Backward)) { |
| 67 | ret.animation = anim; |
| 68 | return ret; |
| 69 | } |
| 70 | |
| 71 | if (anim == m_currentAnimation) { |
| 72 | ret.afterCurrent = true; |
| 73 | } |
| 74 | |
| 75 | // 'animation' has a non-null defined duration and is not the one at time 'msecs'. |
| 76 | ret.timeOffset += duration; |
| 77 | } |
| 78 | |
| 79 | // this can only happen when one of those conditions is true: |
| 80 | // 1. the duration of the group is undefined and we passed its actual duration |
| 81 | // 2. there are only 0-duration animations in the group |
| 82 | ret.timeOffset -= duration; |
| 83 | ret.animation = m_children.last(); |
| 84 | return ret; |
| 85 | } |
| 86 | |
| 87 | void QSequentialAnimationGroupJob::restart() |
| 88 | { |
| 89 | // restarting the group by making the first/last animation the current one |
| 90 | if (m_direction == Forward) { |
| 91 | m_previousLoop = 0; |
| 92 | if (m_currentAnimation == m_children.first()) |
| 93 | activateCurrentAnimation(); |
| 94 | else |
| 95 | setCurrentAnimation(anim: m_children.first()); |
| 96 | } |
| 97 | else { // direction == Backward |
| 98 | m_previousLoop = m_loopCount - 1; |
| 99 | if (m_currentAnimation == m_children.last()) |
| 100 | activateCurrentAnimation(); |
| 101 | else |
| 102 | setCurrentAnimation(anim: m_children.last()); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnimationIndex) |
| 107 | { |
| 108 | if (m_previousLoop < m_currentLoop) { |
| 109 | // we need to fast forward to the end |
| 110 | for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = m_children.next(current: anim)) { |
| 111 | RETURN_IF_DELETED(setCurrentAnimation(anim, true)); |
| 112 | RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); |
| 113 | } |
| 114 | // this will make sure the current animation is reset to the beginning |
| 115 | if (m_children.count() == 1) { |
| 116 | // we need to force activation because setCurrentAnimation will have no effect |
| 117 | RETURN_IF_DELETED(activateCurrentAnimation()); |
| 118 | } else { |
| 119 | RETURN_IF_DELETED(setCurrentAnimation(m_children.first(), true)); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | // and now we need to fast forward from the current position to |
| 124 | for (QAbstractAnimationJob *anim = m_currentAnimation; |
| 125 | anim && anim != newAnimationIndex.animation; anim = m_children.next(current: anim)) { //### WRONG, |
| 126 | RETURN_IF_DELETED(setCurrentAnimation(anim, true)); |
| 127 | RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); |
| 128 | } |
| 129 | // setting the new current animation will happen later |
| 130 | } |
| 131 | |
| 132 | void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnimationIndex) |
| 133 | { |
| 134 | if (m_previousLoop > m_currentLoop) { |
| 135 | // we need to fast rewind to the beginning |
| 136 | for (QAbstractAnimationJob *anim = m_currentAnimation; anim; |
| 137 | anim = m_children.prev(current: anim)) { |
| 138 | RETURN_IF_DELETED(setCurrentAnimation(anim, true)); |
| 139 | RETURN_IF_DELETED(anim->setCurrentTime(0)); |
| 140 | } |
| 141 | // this will make sure the current animation is reset to the end |
| 142 | if (m_children.count() == 1) { //count == 1 |
| 143 | // we need to force activation because setCurrentAnimation will have no effect |
| 144 | RETURN_IF_DELETED(activateCurrentAnimation()); |
| 145 | } else { |
| 146 | RETURN_IF_DELETED(setCurrentAnimation(m_children.last(), true)); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | // and now we need to fast rewind from the current position to |
| 151 | for (QAbstractAnimationJob *anim = m_currentAnimation; |
| 152 | anim && anim != newAnimationIndex.animation; anim = m_children.prev(current: anim)) { |
| 153 | RETURN_IF_DELETED(setCurrentAnimation(anim, true)); |
| 154 | RETURN_IF_DELETED(anim->setCurrentTime(0)); |
| 155 | } |
| 156 | // setting the new current animation will happen later |
| 157 | } |
| 158 | |
| 159 | int QSequentialAnimationGroupJob::duration() const |
| 160 | { |
| 161 | int ret = 0; |
| 162 | |
| 163 | for (const QAbstractAnimationJob *anim : m_children) { |
| 164 | const int currentDuration = anim->totalDuration(); |
| 165 | if (currentDuration == -1) |
| 166 | return -1; // Undetermined length |
| 167 | |
| 168 | ret += currentDuration; |
| 169 | } |
| 170 | |
| 171 | return ret; |
| 172 | } |
| 173 | |
| 174 | void QSequentialAnimationGroupJob::clear() |
| 175 | { |
| 176 | m_previousLoop = 0; |
| 177 | QAnimationGroupJob::clear(); |
| 178 | |
| 179 | // clear() should call removeAnimation(), which will clear m_currentAnimation, eventually. |
| 180 | Q_ASSERT(m_currentAnimation == nullptr); |
| 181 | } |
| 182 | |
| 183 | void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime) |
| 184 | { |
| 185 | if (!m_currentAnimation) |
| 186 | return; |
| 187 | |
| 188 | const QSequentialAnimationGroupJob::AnimationIndex newAnimationIndex = indexForCurrentTime(); |
| 189 | |
| 190 | // newAnimationIndex.index is the new current animation |
| 191 | if (m_previousLoop < m_currentLoop |
| 192 | || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && newAnimationIndex.afterCurrent)) { |
| 193 | // advancing with forward direction is the same as rewinding with backwards direction |
| 194 | RETURN_IF_DELETED(advanceForwards(newAnimationIndex)); |
| 195 | |
| 196 | } else if (m_previousLoop > m_currentLoop |
| 197 | || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && !newAnimationIndex.afterCurrent)) { |
| 198 | // rewinding with forward direction is the same as advancing with backwards direction |
| 199 | RETURN_IF_DELETED(rewindForwards(newAnimationIndex)); |
| 200 | } |
| 201 | |
| 202 | RETURN_IF_DELETED(setCurrentAnimation(newAnimationIndex.animation)); |
| 203 | |
| 204 | const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; |
| 205 | |
| 206 | if (m_currentAnimation) { |
| 207 | RETURN_IF_DELETED(m_currentAnimation->setCurrentTime(newCurrentTime)); |
| 208 | if (atEnd()) { |
| 209 | //we make sure that we don't exceed the duration here |
| 210 | m_currentTime += m_currentAnimation->currentTime() - newCurrentTime; |
| 211 | RETURN_IF_DELETED(stop()); |
| 212 | } |
| 213 | } else { |
| 214 | //the only case where currentAnimation could be null |
| 215 | //is when all animations have been removed |
| 216 | Q_ASSERT(m_children.isEmpty()); |
| 217 | m_currentTime = 0; |
| 218 | RETURN_IF_DELETED(stop()); |
| 219 | } |
| 220 | |
| 221 | m_previousLoop = m_currentLoop; |
| 222 | } |
| 223 | |
| 224 | void QSequentialAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, |
| 225 | QAbstractAnimationJob::State oldState) |
| 226 | { |
| 227 | QAnimationGroupJob::updateState(newState, oldState); |
| 228 | |
| 229 | if (!m_currentAnimation) |
| 230 | return; |
| 231 | |
| 232 | switch (newState) { |
| 233 | case Stopped: |
| 234 | m_currentAnimation->stop(); |
| 235 | break; |
| 236 | case Paused: |
| 237 | if (oldState == m_currentAnimation->state() && oldState == Running) |
| 238 | m_currentAnimation->pause(); |
| 239 | else |
| 240 | restart(); |
| 241 | break; |
| 242 | case Running: |
| 243 | if (oldState == m_currentAnimation->state() && oldState == Paused) |
| 244 | m_currentAnimation->start(); |
| 245 | else |
| 246 | restart(); |
| 247 | break; |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) |
| 252 | { |
| 253 | // we need to update the direction of the current animation |
| 254 | if (!isStopped() && m_currentAnimation) |
| 255 | m_currentAnimation->setDirection(direction); |
| 256 | } |
| 257 | |
| 258 | void QSequentialAnimationGroupJob::setCurrentAnimation( |
| 259 | const QAbstractAnimationJob *anim, bool intermediate) |
| 260 | { |
| 261 | if (!anim) { |
| 262 | Q_ASSERT(m_children.isEmpty()); |
| 263 | m_currentAnimation = nullptr; |
| 264 | return; |
| 265 | } |
| 266 | |
| 267 | if (anim == m_currentAnimation) |
| 268 | return; |
| 269 | |
| 270 | // stop the old current animation |
| 271 | if (m_currentAnimation) |
| 272 | m_currentAnimation->stop(); |
| 273 | |
| 274 | // Assert that the animation passed as argument is actually part of this group ... |
| 275 | Q_ASSERT(m_children.contains(anim)); |
| 276 | |
| 277 | // ... as then this const_cast is just a shortcut for looking up the non-const |
| 278 | // pointer in the linked list of jobs. |
| 279 | m_currentAnimation = const_cast<QAbstractAnimationJob *>(anim); |
| 280 | |
| 281 | activateCurrentAnimation(intermediate); |
| 282 | } |
| 283 | |
| 284 | void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate) |
| 285 | { |
| 286 | if (!m_currentAnimation || isStopped()) |
| 287 | return; |
| 288 | |
| 289 | m_currentAnimation->stop(); |
| 290 | |
| 291 | // we ensure the direction is consistent with the group's direction |
| 292 | m_currentAnimation->setDirection(m_direction); |
| 293 | |
| 294 | // reset the finish time of the animation if it is uncontrolled |
| 295 | if (m_currentAnimation->totalDuration() == -1) |
| 296 | resetUncontrolledAnimationFinishTime(anim: m_currentAnimation); |
| 297 | |
| 298 | RETURN_IF_DELETED(m_currentAnimation->start()); |
| 299 | if (!intermediate && isPaused()) |
| 300 | m_currentAnimation->pause(); |
| 301 | } |
| 302 | |
| 303 | void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) |
| 304 | { |
| 305 | Q_UNUSED(animation); |
| 306 | Q_ASSERT(animation == m_currentAnimation); |
| 307 | |
| 308 | setUncontrolledAnimationFinishTime(anim: m_currentAnimation, time: m_currentAnimation->currentTime()); |
| 309 | |
| 310 | int totalTime = currentTime(); |
| 311 | if (m_direction == Forward) { |
| 312 | // set the current animation to be the next one |
| 313 | if (auto *anim = m_children.next(current: m_currentAnimation)) |
| 314 | RETURN_IF_DELETED(setCurrentAnimation(anim)); |
| 315 | |
| 316 | for (QAbstractAnimationJob *a = m_children.next(current: animation); a; a = m_children.next(current: a)) { |
| 317 | int dur = a->duration(); |
| 318 | if (dur == -1) { |
| 319 | totalTime = -1; |
| 320 | break; |
| 321 | } else { |
| 322 | totalTime += dur; |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | } else { |
| 327 | // set the current animation to be the previous one |
| 328 | if (auto *anim = m_children.prev(current: m_currentAnimation)) |
| 329 | RETURN_IF_DELETED(setCurrentAnimation(anim)); |
| 330 | |
| 331 | for (QAbstractAnimationJob *a = m_children.prev(current: animation); a; a = m_children.prev(current: a)) { |
| 332 | int dur = a->duration(); |
| 333 | if (dur == -1) { |
| 334 | totalTime = -1; |
| 335 | break; |
| 336 | } else { |
| 337 | totalTime += dur; |
| 338 | } |
| 339 | } |
| 340 | } |
| 341 | if (totalTime >= 0) |
| 342 | setUncontrolledAnimationFinishTime(anim: this, time: totalTime); |
| 343 | if (atEnd()) |
| 344 | stop(); |
| 345 | } |
| 346 | |
| 347 | void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim) |
| 348 | { |
| 349 | if (m_currentAnimation == nullptr) |
| 350 | RETURN_IF_DELETED(setCurrentAnimation(m_children.first())); // initialize the current animation |
| 351 | |
| 352 | if (m_currentAnimation == m_children.next(current: anim) |
| 353 | && m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) { |
| 354 | //in this case we simply insert the animation before the current one has actually started |
| 355 | RETURN_IF_DELETED(setCurrentAnimation(anim)); |
| 356 | } |
| 357 | |
| 358 | // TODO |
| 359 | // if (index < m_currentAnimationIndex || m_currentLoop != 0) { |
| 360 | // qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one."); |
| 361 | // return; //we're not affected because it is added after the current one |
| 362 | // } |
| 363 | } |
| 364 | |
| 365 | void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *prev, QAbstractAnimationJob *next) |
| 366 | { |
| 367 | QAnimationGroupJob::animationRemoved(anim, prev, next); |
| 368 | |
| 369 | Q_ASSERT(m_currentAnimation); // currentAnimation should always be set |
| 370 | |
| 371 | bool removingCurrent = anim == m_currentAnimation; |
| 372 | if (removingCurrent) { |
| 373 | if (next) |
| 374 | RETURN_IF_DELETED(setCurrentAnimation(next)); //let's try to take the next one |
| 375 | else if (prev) |
| 376 | RETURN_IF_DELETED(setCurrentAnimation(prev)); |
| 377 | else// case all animations were removed |
| 378 | RETURN_IF_DELETED(setCurrentAnimation(nullptr)); |
| 379 | } |
| 380 | |
| 381 | // duration of the previous animations up to the current animation |
| 382 | m_currentTime = 0; |
| 383 | for (QAbstractAnimationJob *job : m_children) { |
| 384 | if (job == m_currentAnimation) |
| 385 | break; |
| 386 | m_currentTime += animationActualTotalDuration(anim: job); |
| 387 | |
| 388 | } |
| 389 | |
| 390 | if (!removingCurrent) { |
| 391 | //the current animation is not the one being removed |
| 392 | //so we add its current time to the current time of this group |
| 393 | m_currentTime += m_currentAnimation->currentTime(); |
| 394 | } |
| 395 | |
| 396 | //let's also update the total current time |
| 397 | m_totalCurrentTime = m_currentTime + m_loopCount * duration(); |
| 398 | } |
| 399 | |
| 400 | void QSequentialAnimationGroupJob::debugAnimation(QDebug d) const |
| 401 | { |
| 402 | d << "SequentialAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")" << "currentAnimation:" << (void *)m_currentAnimation; |
| 403 | |
| 404 | debugChildren(d); |
| 405 | } |
| 406 | |
| 407 | QT_END_NAMESPACE |
| 408 | |