1 | // Copyright (C) 2016 Research In Motion. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICKFLICKABLEBEHAVIOR_H |
5 | #define QQUICKFLICKABLEBEHAVIOR_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | /* ### Platform specific flickable mechanics are defined either here, or in |
19 | mkspec files. Long-term (QtQuick 3) Flickable needs to allow such |
20 | mechanic details to be controlled via QML so that platforms can easily |
21 | load custom behavior at QML compile time. |
22 | */ |
23 | |
24 | // The maximum number of pixels a flick can overshoot |
25 | #ifndef QML_FLICK_OVERSHOOT |
26 | #define QML_FLICK_OVERSHOOT 150 |
27 | #endif |
28 | |
29 | // The number of samples to use in calculating the velocity of a flick |
30 | #ifndef QML_FLICK_SAMPLEBUFFER |
31 | #define QML_FLICK_SAMPLEBUFFER 3 |
32 | #endif |
33 | |
34 | // The number of samples to discard when calculating the flick velocity. |
35 | // Touch panels often produce inaccurate results as the finger is lifted. |
36 | #ifndef QML_FLICK_DISCARDSAMPLES |
37 | #define QML_FLICK_DISCARDSAMPLES 0 |
38 | #endif |
39 | |
40 | // How much faster to decelerate when overshooting |
41 | #ifndef QML_FLICK_OVERSHOOTFRICTION |
42 | #define QML_FLICK_OVERSHOOTFRICTION 8 |
43 | #endif |
44 | |
45 | // Multiflick acceleration minimum flick velocity threshold |
46 | #ifndef QML_FLICK_MULTIFLICK_THRESHOLD |
47 | #define QML_FLICK_MULTIFLICK_THRESHOLD 1250 |
48 | #endif |
49 | |
50 | // If the time (ms) between the last move and the release exceeds this, then velocity will be zero. |
51 | #ifndef QML_FLICK_VELOCITY_DECAY_TIME |
52 | #define QML_FLICK_VELOCITY_DECAY_TIME 50 |
53 | #endif |
54 | |
55 | // Multiflick acceleration minimum contentSize/viewSize ratio |
56 | #ifndef QML_FLICK_MULTIFLICK_RATIO |
57 | #define QML_FLICK_MULTIFLICK_RATIO 10 |
58 | #endif |
59 | |
60 | // Multiflick acceleration maximum velocity multiplier |
61 | #ifndef QML_FLICK_MULTIFLICK_MAXBOOST |
62 | #define QML_FLICK_MULTIFLICK_MAXBOOST 3.0 |
63 | #endif |
64 | |
65 | // Really slow flicks can be annoying. |
66 | const qreal _q_MinimumFlickVelocity = 75.0; |
67 | |
68 | // If QQuickFlickablePrivate::wheelDeceleration (perhaps overridden via QT_QUICK_FLICKABLE_WHEEL_DECELERATION) |
69 | // is greater than this, we switch to proportional wheel scrolling: no "acceleration" at all. |
70 | const qreal _q_MaximumWheelDeceleration = 14999; |
71 | |
72 | #endif //QQUICKFLICKABLEBEHAVIOR_H |
73 | |