| 1 | // Copyright (C) 2016 Research In Motion. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICKFLICKABLEBEHAVIOR_H |
| 5 | #define QQUICKFLICKABLEBEHAVIOR_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | /* ### Platform specific flickable mechanics are defined either here, or in |
| 19 | mkspec files. Long-term (QtQuick 3) Flickable needs to allow such |
| 20 | mechanic details to be controlled via QML so that platforms can easily |
| 21 | load custom behavior at QML compile time. |
| 22 | */ |
| 23 | |
| 24 | // The maximum number of pixels a flick can overshoot |
| 25 | #ifndef QML_FLICK_OVERSHOOT |
| 26 | #define QML_FLICK_OVERSHOOT 150 |
| 27 | #endif |
| 28 | |
| 29 | // The number of samples to use in calculating the velocity of a flick |
| 30 | #ifndef QML_FLICK_SAMPLEBUFFER |
| 31 | #define QML_FLICK_SAMPLEBUFFER 3 |
| 32 | #endif |
| 33 | |
| 34 | // The number of samples to discard when calculating the flick velocity. |
| 35 | // Touch panels often produce inaccurate results as the finger is lifted. |
| 36 | #ifndef QML_FLICK_DISCARDSAMPLES |
| 37 | #define QML_FLICK_DISCARDSAMPLES 0 |
| 38 | #endif |
| 39 | |
| 40 | // How much faster to decelerate when overshooting |
| 41 | #ifndef QML_FLICK_OVERSHOOTFRICTION |
| 42 | #define QML_FLICK_OVERSHOOTFRICTION 8 |
| 43 | #endif |
| 44 | |
| 45 | // Multiflick acceleration minimum flick velocity threshold |
| 46 | #ifndef QML_FLICK_MULTIFLICK_THRESHOLD |
| 47 | #define QML_FLICK_MULTIFLICK_THRESHOLD 1250 |
| 48 | #endif |
| 49 | |
| 50 | // If the time (ms) between the last move and the release exceeds this, then velocity will be zero. |
| 51 | #ifndef QML_FLICK_VELOCITY_DECAY_TIME |
| 52 | #define QML_FLICK_VELOCITY_DECAY_TIME 50 |
| 53 | #endif |
| 54 | |
| 55 | // Multiflick acceleration minimum contentSize/viewSize ratio |
| 56 | #ifndef QML_FLICK_MULTIFLICK_RATIO |
| 57 | #define QML_FLICK_MULTIFLICK_RATIO 10 |
| 58 | #endif |
| 59 | |
| 60 | // Multiflick acceleration maximum velocity multiplier |
| 61 | #ifndef QML_FLICK_MULTIFLICK_MAXBOOST |
| 62 | #define QML_FLICK_MULTIFLICK_MAXBOOST 3.0 |
| 63 | #endif |
| 64 | |
| 65 | // Really slow flicks can be annoying. |
| 66 | const qreal _q_MinimumFlickVelocity = 75.0; |
| 67 | |
| 68 | // If QQuickFlickablePrivate::wheelDeceleration (perhaps overridden via QT_QUICK_FLICKABLE_WHEEL_DECELERATION) |
| 69 | // is greater than this, we switch to proportional wheel scrolling: no "acceleration" at all. |
| 70 | const qreal _q_MaximumWheelDeceleration = 14999; |
| 71 | |
| 72 | #endif //QQUICKFLICKABLEBEHAVIOR_H |
| 73 | |