1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickflipable_p.h" |
5 | #include "qquickitem_p.h" |
6 | #include "qquicktranslate_p.h" |
7 | |
8 | #include <QtQml/qqmlinfo.h> |
9 | |
10 | #include <QtCore/qpointer.h> |
11 | |
12 | QT_BEGIN_NAMESPACE |
13 | |
14 | // XXX todo - i think this needs work and a bit of a re-think |
15 | |
16 | class QQuickLocalTransform : public QQuickTransform |
17 | { |
18 | Q_OBJECT |
19 | public: |
20 | QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {} |
21 | |
22 | void setTransform(const QTransform &t) { |
23 | transform = t; |
24 | update(); |
25 | } |
26 | void applyTo(QMatrix4x4 *matrix) const override { |
27 | *matrix *= transform; |
28 | } |
29 | private: |
30 | QTransform transform; |
31 | }; |
32 | |
33 | class QQuickFlipablePrivate : public QQuickItemPrivate |
34 | { |
35 | Q_DECLARE_PUBLIC(QQuickFlipable) |
36 | public: |
37 | QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(nullptr), back(nullptr), sideDirty(false) {} |
38 | |
39 | bool transformChanged(QQuickItem *transformedItem) override; |
40 | void updateSide(); |
41 | void setBackTransform(); |
42 | |
43 | QQuickFlipable::Side current; |
44 | QPointer<QQuickLocalTransform> backTransform; |
45 | QPointer<QQuickItem> front; |
46 | QPointer<QQuickItem> back; |
47 | |
48 | bool sideDirty; |
49 | bool wantBackXFlipped; |
50 | bool wantBackYFlipped; |
51 | }; |
52 | |
53 | /*! |
54 | \qmltype Flipable |
55 | \nativetype QQuickFlipable |
56 | \inqmlmodule QtQuick |
57 | \inherits Item |
58 | \ingroup qtquick-input |
59 | \ingroup qtquick-containers |
60 | \brief Provides a surface that can be flipped. |
61 | |
62 | Flipable is an item that can be visibly "flipped" between its front and |
63 | back sides, like a card. It may used together with \l Rotation, \l State |
64 | and \l Transition types to produce a flipping effect. |
65 | |
66 | The \l front and \l back properties are used to hold the items that are |
67 | shown respectively on the front and back sides of the flipable item. |
68 | |
69 | \section1 Example Usage |
70 | |
71 | The following example shows a Flipable item that flips whenever it is |
72 | clicked, rotating about the y-axis. |
73 | |
74 | This flipable item has a \c flipped boolean property that is toggled |
75 | whenever the MouseArea within the flipable is clicked. When |
76 | \c flipped is true, the item changes to the "back" state; in this |
77 | state, the \c angle of the \l Rotation item is changed to 180 |
78 | degrees to produce the flipping effect. When \c flipped is false, the |
79 | item reverts to the default state, in which the \c angle value is 0. |
80 | |
81 | \snippet qml/flipable/flipable.qml 0 |
82 | |
83 | \image flipable.gif |
84 | |
85 | The \l Transition creates the animation that changes the angle over |
86 | four seconds. When the item changes between its "back" and |
87 | default states, the NumberAnimation animates the angle between |
88 | its old and new values. |
89 | |
90 | See \l {Qt Quick States} for details on state changes and the default |
91 | state, and \l {Animation and Transitions in Qt Quick} for more information on how |
92 | animations work within transitions. |
93 | |
94 | \sa {customitems/flipable}{UI Components: Flipable Example} |
95 | */ |
96 | QQuickFlipable::QQuickFlipable(QQuickItem *parent) |
97 | : QQuickItem(*(new QQuickFlipablePrivate), parent) |
98 | { |
99 | } |
100 | |
101 | QQuickFlipable::~QQuickFlipable() |
102 | { |
103 | } |
104 | |
105 | /*! |
106 | \qmlproperty Item QtQuick::Flipable::front |
107 | \qmlproperty Item QtQuick::Flipable::back |
108 | |
109 | The front and back sides of the flipable. |
110 | */ |
111 | |
112 | QQuickItem *QQuickFlipable::front() const |
113 | { |
114 | Q_D(const QQuickFlipable); |
115 | return d->front; |
116 | } |
117 | |
118 | void QQuickFlipable::setFront(QQuickItem *front) |
119 | { |
120 | Q_D(QQuickFlipable); |
121 | if (d->front) { |
122 | qmlWarning(me: this) << tr(s: "front is a write-once property" ); |
123 | return; |
124 | } |
125 | d->front = front; |
126 | d->front->setParentItem(this); |
127 | if (Back == d->current) { |
128 | d->front->setOpacity(0.); |
129 | d->front->setEnabled(false); |
130 | } |
131 | emit frontChanged(); |
132 | } |
133 | |
134 | QQuickItem *QQuickFlipable::back() |
135 | { |
136 | Q_D(const QQuickFlipable); |
137 | return d->back; |
138 | } |
139 | |
140 | void QQuickFlipable::setBack(QQuickItem *back) |
141 | { |
142 | Q_D(QQuickFlipable); |
143 | if (d->back) { |
144 | qmlWarning(me: this) << tr(s: "back is a write-once property" ); |
145 | return; |
146 | } |
147 | if (back == nullptr) |
148 | return; |
149 | d->back = back; |
150 | d->back->setParentItem(this); |
151 | |
152 | d->backTransform = new QQuickLocalTransform(d->back); |
153 | d->backTransform->prependToItem(d->back); |
154 | |
155 | if (Front == d->current) { |
156 | d->back->setOpacity(0.); |
157 | d->back->setEnabled(false); |
158 | } |
159 | |
160 | connect(sender: back, SIGNAL(widthChanged()), |
161 | receiver: this, SLOT(retransformBack())); |
162 | connect(sender: back, SIGNAL(heightChanged()), |
163 | receiver: this, SLOT(retransformBack())); |
164 | emit backChanged(); |
165 | } |
166 | |
167 | void QQuickFlipable::retransformBack() |
168 | { |
169 | Q_D(QQuickFlipable); |
170 | if (d->current == QQuickFlipable::Back && d->back) |
171 | d->setBackTransform(); |
172 | } |
173 | |
174 | /*! |
175 | \qmlproperty enumeration QtQuick::Flipable::side |
176 | |
177 | The side of the Flipable currently visible. Possible values are \c |
178 | Flipable.Front and \c Flipable.Back. |
179 | */ |
180 | QQuickFlipable::Side QQuickFlipable::side() const |
181 | { |
182 | Q_D(const QQuickFlipable); |
183 | |
184 | const_cast<QQuickFlipablePrivate *>(d)->updateSide(); |
185 | return d->current; |
186 | } |
187 | |
188 | bool QQuickFlipablePrivate::transformChanged(QQuickItem *transformedItem) |
189 | { |
190 | Q_Q(QQuickFlipable); |
191 | |
192 | if (!sideDirty) { |
193 | sideDirty = true; |
194 | q->polish(); |
195 | } |
196 | |
197 | return QQuickItemPrivate::transformChanged(transformedItem); |
198 | } |
199 | |
200 | void QQuickFlipable::updatePolish() |
201 | { |
202 | Q_D(QQuickFlipable); |
203 | d->updateSide(); |
204 | } |
205 | |
206 | /*! \internal |
207 | Flipable must use the complete scene transform to correctly determine the |
208 | currently visible side. |
209 | |
210 | It must also be independent of camera distance, in case the contents are |
211 | too wide: for rotation transforms we simply call QMatrix4x4::rotate(), |
212 | whereas QQuickRotation::applyTo(QMatrix4x4*) calls |
213 | QMatrix4x4::projectedRotate() which by default assumes the camera distance |
214 | is 1024 virtual pixels. So for example if contents inside Flipable are to |
215 | be flipped around the y axis, and are wider than 1024*2, some of the |
216 | rendering goes behind the "camera". That's expected for rendering (since we |
217 | didn't provide API to change camera distance), but not ok for deciding when |
218 | to flip. |
219 | */ |
220 | void QQuickFlipablePrivate::updateSide() |
221 | { |
222 | Q_Q(QQuickFlipable); |
223 | |
224 | if (!sideDirty) |
225 | return; |
226 | |
227 | sideDirty = false; |
228 | |
229 | QMatrix4x4 sceneTransform; |
230 | |
231 | const qreal tx = x.value(); |
232 | const qreal ty = y.value(); |
233 | if (!qFuzzyIsNull(d: tx) || !qFuzzyIsNull(d: ty)) |
234 | sceneTransform.translate(x: tx, y: ty); |
235 | |
236 | for (const auto *transform : std::as_const(t&: transforms)) { |
237 | if (const auto *rot = qobject_cast<const QQuickRotation *>(object: transform)) { |
238 | // rotation is a special case: we want to call rotate() instead of projectedRotate() |
239 | const auto angle = rot->angle(); |
240 | const auto axis = rot->axis(); |
241 | if (!(qFuzzyIsNull(d: angle) || axis.isNull())) { |
242 | sceneTransform.translate(vector: rot->origin()); |
243 | sceneTransform.rotate(angle, x: axis.x(), y: axis.y(), z: axis.z()); |
244 | sceneTransform.translate(vector: -rot->origin()); |
245 | } |
246 | } else { |
247 | transform->applyTo(matrix: &sceneTransform); |
248 | } |
249 | } |
250 | |
251 | const bool hasRotation = !qFuzzyIsNull(d: rotation()); |
252 | const bool hasScale = !qFuzzyCompare(p1: scale(), p2: 1); |
253 | if (hasScale || hasRotation) { |
254 | QPointF tp = computeTransformOrigin(); |
255 | sceneTransform.translate(x: tp.x(), y: tp.y()); |
256 | if (hasScale) |
257 | sceneTransform.scale(x: scale(), y: scale()); |
258 | if (hasRotation) |
259 | sceneTransform.rotate(angle: rotation(), x: 0, y: 0, z: 1); |
260 | sceneTransform.translate(x: -tp.x(), y: -tp.y()); |
261 | } |
262 | |
263 | const QVector3D origin(sceneTransform.map(point: QPointF(0, 0))); |
264 | const QVector3D right = QVector3D(sceneTransform.map(point: QPointF(1, 0))) - origin; |
265 | const QVector3D top = QVector3D(sceneTransform.map(point: QPointF(0, 1))) - origin; |
266 | |
267 | wantBackYFlipped = right.x() < 0; |
268 | wantBackXFlipped = top.y() < 0; |
269 | |
270 | const QQuickFlipable::Side newSide = |
271 | QVector3D::crossProduct(v1: top, v2: right).z() > 0 ? QQuickFlipable::Back : QQuickFlipable::Front; |
272 | |
273 | if (newSide != current) { |
274 | current = newSide; |
275 | if (current == QQuickFlipable::Back && back) |
276 | setBackTransform(); |
277 | if (front) { |
278 | front->setOpacity((current==QQuickFlipable::Front)?1.:0.); |
279 | front->setEnabled((current==QQuickFlipable::Front)?true:false); |
280 | } |
281 | if (back) { |
282 | back->setOpacity((current==QQuickFlipable::Back)?1.:0.); |
283 | back->setEnabled((current==QQuickFlipable::Back)?true:false); |
284 | } |
285 | emit q->sideChanged(); |
286 | } |
287 | } |
288 | |
289 | /* Depends on the width/height of the back item, and so needs reevaulating |
290 | if those change. |
291 | */ |
292 | void QQuickFlipablePrivate::setBackTransform() |
293 | { |
294 | QTransform mat; |
295 | mat.translate(dx: back->width()/2,dy: back->height()/2); |
296 | if (back->width() && wantBackYFlipped) |
297 | mat.rotate(a: 180, axis: Qt::YAxis); |
298 | if (back->height() && wantBackXFlipped) |
299 | mat.rotate(a: 180, axis: Qt::XAxis); |
300 | mat.translate(dx: -back->width()/2,dy: -back->height()/2); |
301 | |
302 | if (backTransform) |
303 | backTransform->setTransform(mat); |
304 | } |
305 | |
306 | QT_END_NAMESPACE |
307 | |
308 | #include "qquickflipable.moc" |
309 | #include "moc_qquickflipable_p.cpp" |
310 | |