1 | // Copyright (C) 2020 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickgraphicsconfiguration_p.h" |
5 | #include <QCoreApplication> |
6 | #include <rhi/qrhi.h> |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | /*! |
11 | \class QQuickGraphicsConfiguration |
12 | \since 6.0 |
13 | \inmodule QtQuick |
14 | |
15 | \brief QQuickGraphicsConfiguration controls lower level graphics settings |
16 | for the QQuickWindow. |
17 | |
18 | The QQuickGraphicsConfiguration class is a container for low-level graphics |
19 | settings that can affect how the underlying graphics API, such as Vulkan, |
20 | is initialized by the Qt Quick scene graph. It can also control certain |
21 | aspects of the scene graph renderer. |
22 | |
23 | \note Setting a QQuickGraphicsConfiguration on a QQuickWindow must happen |
24 | early enough, before the scene graph is initialized for the first time for |
25 | that window. With on-screen windows this means the call must be done before |
26 | invoking show() on the QQuickWindow or QQuickView. With QQuickRenderControl |
27 | the configuration must be finalized before calling |
28 | \l{QQuickRenderControl::initialize()}{initialize()}. |
29 | |
30 | \section1 Configuration for External Rendering Engines or XR APIs |
31 | |
32 | When constructing and showing a QQuickWindow that uses Vulkan to render, a |
33 | Vulkan instance (\c VkInstance), a physical device (\c VkPhysicalDevice), a |
34 | device (\c VkDevice) and associated objects (queues, pools) are initialized |
35 | through the Vulkan API. The same is mostly true when using |
36 | QQuickRenderControl to redirect the rendering into a custom render target, |
37 | such as a texture. While QVulkanInstance construction is under the |
38 | application's control then, the initialization of other graphics objects |
39 | happen the same way in QQuickRenderControl::initialize() as with an |
40 | on-screen QQuickWindow. |
41 | |
42 | For the majority of applications no additional configuration is needed |
43 | because Qt Quick provides reasonable defaults for many low-level graphics |
44 | settings, for example which device extensions to enable. |
45 | |
46 | This will not alway be sufficient, however. In advanced use cases, when |
47 | integrating direct Vulkan or other graphics API content, or when |
48 | integrating with an external 3D or VR engine, such as, OpenXR, the |
49 | application will want to specify its own set of settings when it comes to |
50 | details, such as which device extensions to enable. |
51 | |
52 | That is what this class enables. It allows specifying, for example, a list |
53 | of device extensions that is then picked up by the scene graph when using |
54 | Vulkan, or graphics APIs where the concept is applicable. Where some |
55 | concepts are not applicable, the related settings are simply ignored. |
56 | |
57 | Examples of functions in this category are setDeviceExtensions() and |
58 | preferredInstanceExtensions(). The latter is useful when the application |
59 | manages its own \l QVulkanInstance which is then associated with the |
60 | QQuickWindow via \l QWindow::setVulkanInstance(). |
61 | |
62 | \section1 Qt Quick Scene Graph Renderer Configuration |
63 | |
64 | Another class of settings are related to the scene graph's renderer. In |
65 | some cases applications may want to control certain behavior,such as using |
66 | the depth buffer when rendering 2D content. In Qt 5 such settings were |
67 | either not controllable at all, or were managed through environment |
68 | variables. In Qt 6, QQuickGraphicsConfiguration provides a new home for |
69 | these settings, while keeping support for the legacy environment variables, |
70 | where applicable. |
71 | |
72 | An example in this category is setDepthBufferFor2D(). |
73 | |
74 | \section1 Graphics Device Configuration |
75 | |
76 | When the graphics instance and device objects (for example, the VkInstance |
77 | and VkDevice with Vulkan, the ID3D11Device with Direct 3D, etc.) are |
78 | created by Qt when initializing a QQuickWindow, there are settings which |
79 | applications or libraries will want to control under certain circumstances. |
80 | |
81 | Before Qt 6.5, some of such settings were available to control via |
82 | environment variables. For example, \c QSG_RHI_DEBUG_LAYER or \c |
83 | QSG_RHI_PREFER_SOFTWARE_RENDERER. These are still available and continue to |
84 | function as before. QQuickGraphicsConfiguration provides C++ setters in |
85 | addition. |
86 | |
87 | For example, the following main() function opens a QQuickView while |
88 | specifying that the Vulkan validation or Direct3D debug layer should be |
89 | enabled: |
90 | |
91 | \code |
92 | int main(int argc, char *argv[]) |
93 | { |
94 | QGuiApplication app(argc, argv); |
95 | |
96 | QQuickGraphicsConfiguration config; |
97 | config.setDebugLayer(true); |
98 | |
99 | QQuickView *view = new QQuickView; |
100 | view->setGraphicsConfiguration(config); |
101 | |
102 | view->setSource(QUrl::fromLocalFile("myqmlfile.qml")); |
103 | view->show(); |
104 | return app.exec(); |
105 | } |
106 | \endcode |
107 | |
108 | \section1 Pipeline Cache Save and Load |
109 | |
110 | Qt Quick supports storing the graphics/compute pipeline cache to disk, and |
111 | reloading it in subsequent runs of an application. What exactly the |
112 | pipeline cache contains, how lookups work, and what exactly gets |
113 | accelerated all depend on the Qt RHI backend and the underlying native |
114 | graphics API that is used at run time. Different 3D APIs have different |
115 | concepts when it comes to shaders, programs, and pipeline state objects, |
116 | and corresponding cache mechanisms. The high level pipeline cache concept |
117 | here abstracts all this to storing and retrieving a single binary blob to |
118 | and from a file. |
119 | |
120 | \note Storing the cache on disk can lead to improvements, sometimes |
121 | significant, in subsequent runs of the application. |
122 | |
123 | When the same shader program and/or pipeline state is encountered as in a |
124 | previous run, a number of operations are likely skipped, leading to faster |
125 | shader and material initialization times, which means startup may become |
126 | faster and lags and "janks" during rendering may be reduced or avoided. |
127 | |
128 | When running with a graphics API where retrieving and reloading the |
129 | pipeline cache (or shader/program binaries) is not applicable or not |
130 | supported, attempting to use a file to save and load the cache has no |
131 | effect. |
132 | |
133 | \note In many cases the retrieved data is dependent on and tied to the |
134 | graphics driver (and possibly the exact version of it). Qt performs the |
135 | necessary checks automatically, by storing additional metadata in the |
136 | pipeline cache file. If the data in the file does not match the graphics |
137 | device and driver version at run time, the contents will be ignored |
138 | transparently to the application. It is therefore safe to reference a cache |
139 | that was generated on another device or driver. |
140 | |
141 | There are exceptions to the driver dependency problem, most notably Direct |
142 | 3D 11, where the "pipeline cache" is used only to store the results of |
143 | runtime HLSL->DXBC compilation and is therefore device and vendor |
144 | independent. |
145 | |
146 | In some cases it may be desirable to improve the very first run of the |
147 | application, by "pre-seeding" the cache. This is possible by shipping the |
148 | cache file saved from a previous run, and referencing it on another machine |
149 | or device. This way, the application or device has the shader |
150 | programs/pipelines that have been encountered before in the run that saved |
151 | the cache file available already during its first run. Shipping and |
152 | deploying the cache file only makes sense if the device and graphics |
153 | drivers are the same on the target system, otherwise the cache file is |
154 | ignored if the device or driver version does not match (with the exception |
155 | of D3D11), as described above. |
156 | |
157 | Once the cache contents is loaded, there is still a chance that the |
158 | application builds graphics and compute pipelines that have not been |
159 | encountered in previous runs. In this cases the cache is grown, with the |
160 | pipelines / shader programs added to it. If the application also chooses to |
161 | save the contents (perhaps to the same file even), then both the old and |
162 | new pipelines will get stored. Loading from and saving to the same file in |
163 | every run allows an ever growing cache that stores all encountered |
164 | pipelines and shader programs. |
165 | |
166 | In practice the Qt pipeline cache can be expected to map to the following |
167 | native graphics API features: |
168 | |
169 | \list |
170 | |
171 | \li Vulkan - |
172 | \l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkPipelineCache.html}{VkPipelineCache} |
173 | - Saving the pipeline cache effectively stores the blob retrieved from |
174 | \l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetPipelineCacheData.html}{vkGetPipelineCacheData}, |
175 | with additional metadata to safely identify the device and the driver |
176 | since the pipeline cache blob is dependent on the exact driver. |
177 | |
178 | \li Metal - |
179 | \l{https://developer.apple.com/documentation/metal/mtlbinaryarchive?language=objc}{MTLBinaryArchive} |
180 | - With pipeline cache saving enabled, Qt stores all render and compute |
181 | pipelines encountered into an MTLBinaryArchive. Saving the pipeline cache |
182 | stores the blob retrieved from the archive, with additional metadata to |
183 | identify the device. \b{Note:} currently MTLBinaryArchive usage is disabled |
184 | on macOS and iOS due to various issues on some hardware and OS versions. |
185 | |
186 | \li OpenGL - There is no native concept of pipelines, the "pipeline cache" |
187 | stores a collection of program binaries retrieved via |
188 | \l{https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetProgramBinary.xhtml}{glGetProgramBinary}. |
189 | The program binaries are packaged into a single blob, with additional |
190 | metadata to identify the device, driver, and its version that the binaries |
191 | were retrieved from. Persistent caching of program binaries is not new in |
192 | Qt: Qt 5 already had similar functionality in QOpenGLShaderProgram, see |
193 | \l{QOpenGLShaderProgram::}{addCacheableShaderFromSourceCode()} |
194 | for example. In fact that mechanism is always active in Qt 6 as well when |
195 | using Qt Quick with OpenGL. However, when using the new, graphics API |
196 | independent pipeline cache abstraction provided here, the Qt 5 era program |
197 | binary cache gets automatically disabled, since the same content is |
198 | packaged in the "pipeline cache" now. |
199 | |
200 | \li Direct 3D 11 - There is no native concept of pipelines or retrieving |
201 | binaries for the second phase compilation (where the vendor independent, |
202 | intermediate bytecode is compiled into the device specific instruction |
203 | set). Drivers will typically employ their own caching system on that level. |
204 | Instead, the Qt Quick "pipeline cache" is used to speed up cases where the |
205 | shaders contain HLSL source code that needs to be compiled into the |
206 | intermediate bytecode format first. This can present significant |
207 | performance improvements in application and libraries that compose shader |
208 | code at run time, because in subsequent runs the potentially expensive, |
209 | uncached calls to |
210 | \l{https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile}{D3DCompile()} |
211 | can be avoided if the bytecode is already available for the encountered |
212 | HLSL shader. A good example is Qt Quick 3D, where the runtime-generated |
213 | shaders for materials imply having to deal with HLSL source code. Saving |
214 | and reloading the Qt Quick pipeline cache can therefore bring considerable |
215 | improvements in scenes with one or more \l{View3D} items in |
216 | them. A counterexample may be Qt Quick itself: as most built-in shaders for |
217 | 2D content ship with DirectX bytecode generated at build time, the cache is |
218 | not going to present any significant improvements. |
219 | |
220 | \endlist |
221 | |
222 | All this is independent from the shader processing performed by the |
223 | \l [QtShaderTools]{Qt Shader Tools} module and its command-line tools such |
224 | as \c qsb. As an example, take Vulkan. Having the Vulkan-compatible GLSL |
225 | source code compiled to SPIR-V either at offline or build time (directly |
226 | via qsb or CMake) is good, because the expensive compilation from source |
227 | form is avoided at run time. SPIR-V is however a vendor-independent |
228 | intermediate format. At runtime, when constructing graphics or compute |
229 | pipelines, there is likely another round of compilation happening, this |
230 | time from the intermediate format to the vendor-specific instruction set of |
231 | the GPU (and this may be dependent on certain state in the graphics |
232 | pipeline and the render targets as well). The pipeline cache helps with |
233 | this latter phase. |
234 | |
235 | \note Many graphics API implementation employ their own persistent disk |
236 | cache transparently to the applications. Using the pipeline cache feature |
237 | of Qt Quick will likely provide improvements in this case, but the gains |
238 | might be smaller. |
239 | |
240 | Call setPipelineCacheSaveFile() and setPipelineCacheLoadFile() to control |
241 | which files a QQuickWindow or QQuickView saves and loads the pipeline cache |
242 | to/from. |
243 | |
244 | To get an idea of the effects of enabling disk storage of the pipeline |
245 | cache, enable the most important scenegraph and graphics logs either via |
246 | the environment variable \c{QSG_INFO=1}, or both the |
247 | \c{qt.scenegraph.general} and \c{qt.rhi.general} logging categories. When |
248 | closing the QQuickWindow, there is log message like the following: |
249 | |
250 | \badcode |
251 | Total time spent on pipeline creation during the lifetime of the QRhi was 123 ms |
252 | \endcode |
253 | |
254 | This gives an approximate idea of how much time was spent in graphics and |
255 | compute pipeline creation (which may include various stages of shader |
256 | compilation) during the lifetime of the window. |
257 | |
258 | When loading from a pipeline cache file is enabled, this is confirmed with |
259 | a message: |
260 | |
261 | \badcode |
262 | Attempting to seed pipeline cache from 'filename' |
263 | \endcode |
264 | |
265 | Similarly, to check if saving of the cache is successfully enabled, look |
266 | for a message such as this: |
267 | |
268 | \badcode |
269 | Writing pipeline cache contents to 'filename' |
270 | \endcode |
271 | |
272 | \section1 The Automatic Pipeline Cache |
273 | |
274 | When no filename is provided for save and load, the automatic pipeline |
275 | caching strategy is used. This involves storing data to the |
276 | application-specific cache location of the system (\l |
277 | QStandardPaths::CacheLocation). |
278 | |
279 | This can be disabled by one of the following means: |
280 | |
281 | \list |
282 | |
283 | \li Set the application attribute Qt::AA_DisableShaderDiskCache. |
284 | (completely disables the automatic storage) |
285 | |
286 | \li Set the environment variable QT_DISABLE_SHADER_DISK_CACHE to a non-zero |
287 | value. (completely disables the automatic storage) |
288 | |
289 | \li Set the environment variable QSG_RHI_DISABLE_SHADER_DISK_CACHE to a |
290 | non-zero value. (completely disables the automatic storage) |
291 | |
292 | \li Call setAutomaticPiplineCache() with the enable argument set to false. |
293 | (completely disables the automatic storage) |
294 | |
295 | \li Set a filename by calling setPipelineCacheLoadFile(). (only disables |
296 | loading from the automatic storage, prefering the specified file instead) |
297 | |
298 | \li Set a filename by calling setPipelineCacheSaveFile(). (only disables |
299 | writing to the automatic storage, prefering the specified file instead) |
300 | |
301 | \endlist |
302 | |
303 | The first two are existing mechanisms that are used since Qt 5.9 to control |
304 | the OpenGL program binary cache. For compatibility and familiarity the same |
305 | attribute and environment variable are supported for Qt 6's enhanced |
306 | pipeline cache. |
307 | |
308 | The automatic pipeline cache uses a single file per application, but a |
309 | different one for each RHI backend (graphics API). This means that changing |
310 | to another graphics API in the next run of the application will not lead to |
311 | losing the pipeline cache generated in the previous run. Applications with |
312 | multiple QQuickWindow instances shown simultaneously may however not |
313 | benefit 100% since the automatic cache can only store the data collected |
314 | from one RHI object at a time. (and with the default \c threaded render |
315 | loop each window has its own RHI as rendering operates independently on |
316 | dedicated threads). To fully benefit from the disk cache in application |
317 | with multiple windows, prefer setting the filename explicitly, per-window |
318 | via setPipelineCacheSaveFile(). |
319 | |
320 | \sa QQuickWindow::setGraphicsConfiguration(), QQuickWindow, QQuickRenderControl |
321 | */ |
322 | |
323 | /*! |
324 | Constructs a default QQuickGraphicsConfiguration that does not specify any |
325 | additional settings for the scene graph to take into account. |
326 | */ |
327 | QQuickGraphicsConfiguration::QQuickGraphicsConfiguration() |
328 | : d(new QQuickGraphicsConfigurationPrivate) |
329 | { |
330 | } |
331 | |
332 | /*! |
333 | \internal |
334 | */ |
335 | void QQuickGraphicsConfiguration::detach() |
336 | { |
337 | qAtomicDetach(d); |
338 | } |
339 | |
340 | /*! |
341 | \internal |
342 | */ |
343 | QQuickGraphicsConfiguration::QQuickGraphicsConfiguration(const QQuickGraphicsConfiguration &other) |
344 | : d(other.d) |
345 | { |
346 | d->ref.ref(); |
347 | } |
348 | |
349 | /*! |
350 | \internal |
351 | */ |
352 | QQuickGraphicsConfiguration &QQuickGraphicsConfiguration::operator=(const QQuickGraphicsConfiguration &other) |
353 | { |
354 | qAtomicAssign(d, x: other.d); |
355 | return *this; |
356 | } |
357 | |
358 | /*! |
359 | Destructor. |
360 | */ |
361 | QQuickGraphicsConfiguration::~QQuickGraphicsConfiguration() |
362 | { |
363 | if (!d->ref.deref()) |
364 | delete d; |
365 | } |
366 | |
367 | /*! |
368 | \return the list of Vulkan instance extensions Qt Quick prefers to |
369 | have enabled on the VkInstance. |
370 | |
371 | In most cases Qt Quick is responsible for creating a QVulkanInstance. This |
372 | function is not relevant then. On the other hand, when using |
373 | QQuickRenderControl in combination with Vulkan-based rendering, it is the |
374 | application's responsibility to create a QVulkanInstance and associate it |
375 | with the (offscreen) QQuickWindow. In this case, it is expected that the |
376 | application queries the list of instance extensions to enable, and passes |
377 | them to QVulkanInstance::setExtensions() before calling |
378 | QVulkanInstance::create(). |
379 | |
380 | \since 6.1 |
381 | */ |
382 | QByteArrayList QQuickGraphicsConfiguration::preferredInstanceExtensions() |
383 | { |
384 | #if QT_CONFIG(vulkan) |
385 | return QRhiVulkanInitParams::preferredInstanceExtensions(); |
386 | #else |
387 | return {}; |
388 | #endif |
389 | } |
390 | |
391 | /*! |
392 | Sets the list of additional \a extensions to enable on the graphics device |
393 | (such as, the \c VkDevice). |
394 | |
395 | When rendering with a graphics API where the concept is not applicable, \a |
396 | extensions will be ignored. |
397 | |
398 | \note The list specifies additional, extra extensions. Qt Quick always |
399 | enables extensions that are required by the scene graph. |
400 | */ |
401 | void QQuickGraphicsConfiguration::setDeviceExtensions(const QByteArrayList &extensions) |
402 | { |
403 | if (d->deviceExtensions != extensions) { |
404 | detach(); |
405 | d->deviceExtensions = extensions; |
406 | } |
407 | } |
408 | |
409 | /*! |
410 | \return the list of the requested additional device extensions. |
411 | */ |
412 | QByteArrayList QQuickGraphicsConfiguration::deviceExtensions() const |
413 | { |
414 | return d->deviceExtensions; |
415 | } |
416 | |
417 | /*! |
418 | Sets the usage of depth buffer for 2D content to \a enable. When disabled, |
419 | the Qt Quick scene graph never writes into the depth buffer. |
420 | |
421 | By default the value is true, unless the \c{QSG_NO_DEPTH_BUFFER} |
422 | environment variable is set. |
423 | |
424 | The default value of true is the most optimal setting for the vast majority |
425 | of scenes. Disabling depth buffer usage reduces the efficiency of the scene |
426 | graph's batching. |
427 | |
428 | There are cases however, when allowing the 2D content write to the depth |
429 | buffer is not ideal. Consider a 3D scene as an "overlay" on top the 2D |
430 | scene, rendered via Qt Quick 3D using a \l View3D with |
431 | \l{View3D::renderMode}{renderMode} set to \c Overlay. In this case, having |
432 | the depth buffer filled by 2D content can cause unexpected results. This is |
433 | because the way the 2D scene graph renderer generates and handles depth |
434 | values is not necessarily compatible with how a 3D scene works. This may end |
435 | up in depth value clashes, collisions, and unexpected depth test |
436 | failures. Therefore, the robust approach here is to call this function with |
437 | \a enable set to false, and disable depth buffer writes for the 2D content |
438 | in the QQuickWindow. |
439 | |
440 | \note This flag is not fully identical to setting the |
441 | \c{QSG_NO_DEPTH_BUFFER} environment variable. This flag does not control the |
442 | depth-stencil buffers' presence. It is rather relevant for the rendering |
443 | pipeline. To force not having depth/stencil attachments at all, set |
444 | \c{QSG_NO_DEPTH_BUFFER} and \c{QSG_NO_STENCIL_BUFFER}. Be aware however |
445 | that such a QQuickWindow, and any Item layers in it, may then become |
446 | incompatible with items, such as View3D with certain operating modes, |
447 | because 3D content requires a depth buffer. Calling this function is always |
448 | safe, but can mean that resources, such as depth buffers, are created even |
449 | though they are not actively used. |
450 | */ |
451 | void QQuickGraphicsConfiguration::setDepthBufferFor2D(bool enable) |
452 | { |
453 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::UseDepthBufferFor2D) != enable) { |
454 | detach(); |
455 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::UseDepthBufferFor2D, on: enable); |
456 | } |
457 | } |
458 | |
459 | /*! |
460 | \return true if depth buffer usage is enabled for 2D content. |
461 | |
462 | By default the value is true, unless the \c{QSG_NO_DEPTH_BUFFER} |
463 | environment variable is set. |
464 | */ |
465 | bool QQuickGraphicsConfiguration::isDepthBufferEnabledFor2D() const |
466 | { |
467 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::UseDepthBufferFor2D); |
468 | } |
469 | |
470 | /*! |
471 | Enables the graphics API implementation's debug or validation layers, if |
472 | available. |
473 | |
474 | In practice this is supported with Vulkan and Direct 3D 11, assuming the |
475 | necessary support (validation layers, Windows SDK) is installed and |
476 | available at runtime. When \a enable is true, Qt will attempt to enable the |
477 | standard validation layer on the VkInstance, or set |
478 | \c{D3D11_CREATE_DEVICE_DEBUG} on the graphics device. |
479 | |
480 | For Metal on \macos, set the environment variable |
481 | \c{METAL_DEVICE_WRAPPER_TYPE=1} instead before launching the application. |
482 | |
483 | Calling this function with \a enable set to true is equivalent to setting |
484 | the environment variable \c{QSG_RHI_DEBUG_LAYER} to a non-zero value. |
485 | |
486 | The default value is false. |
487 | |
488 | \note Enabling debug or validation layers may have a non-insignificant |
489 | performance impact. Shipping applications to production with the flag |
490 | enabled is strongly discouraged. |
491 | |
492 | \note Be aware that due to differences in the design of the underlying |
493 | graphics APIs, this setting cannot always be a per-QQuickWindow setting, |
494 | even though each QQuickWindow has their own QQuickGraphicsConfiguration. |
495 | With Vulkan in particular, the instance object (VkInstance) is only created |
496 | once and then used by all windows in the application. Therefore, enabling |
497 | the validation layer is something that affects all windows. This also means |
498 | that attempting to enable validation via a window that only gets shown after |
499 | some other windows have already started rendering has no effect with Vulkan. |
500 | Other APIs, such as D3D11, expose the debug layer concept as a per-device |
501 | (ID3D11Device) setting, and so it is controlled on a true per-window basis |
502 | (assuming the scenegraph render loop uses a dedicated graphics |
503 | device/context for each QQuickWindow). |
504 | |
505 | \since 6.5 |
506 | |
507 | \sa isDebugLayerEnabled() |
508 | */ |
509 | void QQuickGraphicsConfiguration::setDebugLayer(bool enable) |
510 | { |
511 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugLayer) != enable) { |
512 | detach(); |
513 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugLayer, on: enable); |
514 | } |
515 | } |
516 | |
517 | /*! |
518 | \return true if the debug/validation layers are to be enabled. |
519 | |
520 | By default the value is false. |
521 | |
522 | \sa setDebugLayer() |
523 | */ |
524 | bool QQuickGraphicsConfiguration::isDebugLayerEnabled() const |
525 | { |
526 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugLayer); |
527 | } |
528 | |
529 | /*! |
530 | Where applicable, \a enable controls inserting debug markers and object |
531 | names into the graphics command stream. |
532 | |
533 | Some frameworks, such as Qt Quick 3D, have the ability to annotate the |
534 | graphics objects they create (buffers, textures) with names and also |
535 | indicate the beginning and end of render passes in the command buffer. These |
536 | are then visible in frame captures made with tools like |
537 | \l{https://renderdoc.org/}{RenderDoc} or XCode. |
538 | |
539 | Graphics APIs where this can be expected to be supported are Vulkan (if |
540 | VK_EXT_debug_utils is available), Direct 3D 11, and Metal. |
541 | |
542 | Calling this function with \a enable set to true is equivalent to setting |
543 | the environment variable \c{QSG_RHI_PROFILE} to a non-zero |
544 | value. |
545 | |
546 | The default value is false. |
547 | |
548 | \note Enabling debug markers may have a performance impact. Shipping |
549 | applications to production with the flag enabled is not recommended. |
550 | |
551 | \since 6.5 |
552 | |
553 | \sa isDebugMarkersEnabled() |
554 | */ |
555 | void QQuickGraphicsConfiguration::setDebugMarkers(bool enable) |
556 | { |
557 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugMarkers) != enable) { |
558 | detach(); |
559 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugMarkers, on: enable); |
560 | } |
561 | } |
562 | |
563 | /*! |
564 | \return true if debug markers are enabled. |
565 | |
566 | By default the value is false. |
567 | |
568 | \sa setDebugMarkers() |
569 | */ |
570 | bool QQuickGraphicsConfiguration::isDebugMarkersEnabled() const |
571 | { |
572 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableDebugMarkers); |
573 | } |
574 | |
575 | /*! |
576 | When enabled, GPU timing data is collected from command buffers on |
577 | platforms and 3D APIs where this is supported. This data is then printed in |
578 | the renderer logs that can be enabled via \c{QSG_RENDER_TIMING} environment |
579 | variable or logging categories such as \c{qt.scenegraph.time.renderloop}, |
580 | and may also be made visible to other modules, such as Qt Quick 3D's |
581 | \l DebugView item. |
582 | |
583 | By default this is disabled, because collecting the data may involve |
584 | additional work, such as inserting timestamp queries in the command stream, |
585 | depending on the underlying graphics API. To enable, either call this |
586 | function with \a enable set to true, or set the \c{QSG_RHI_PROFILE} |
587 | environment variable to a non-zero value. |
588 | |
589 | Graphics APIs where this can be expected to be supported are Direct 3D 11, |
590 | Direct 3D 12, Vulkan (as long as the underlying Vulkan implementation |
591 | supports timestamp queries), Metal, and OpenGL with a core or compatibility |
592 | profile context for version 3.3 or newer. Timestamps are not supported with |
593 | OpenGL ES. |
594 | |
595 | \since 6.6 |
596 | |
597 | \sa timestampsEnabled(), setDebugMarkers() |
598 | */ |
599 | void QQuickGraphicsConfiguration::setTimestamps(bool enable) |
600 | { |
601 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableTimestamps) != enable) { |
602 | detach(); |
603 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::EnableTimestamps, on: enable); |
604 | } |
605 | } |
606 | |
607 | /*! |
608 | \return true if GPU timing collection is enabled. |
609 | |
610 | By default the value is false. |
611 | |
612 | \since 6.6 |
613 | \sa setTimestamps() |
614 | */ |
615 | bool QQuickGraphicsConfiguration::timestampsEnabled() const |
616 | { |
617 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::EnableTimestamps); |
618 | } |
619 | |
620 | /*! |
621 | Requests choosing an adapter or physical device that uses software-based |
622 | rasterization. Applicable only when the underlying API has support for |
623 | enumerating adapters (for example, Direct 3D or Vulkan), and is ignored |
624 | otherwise. |
625 | |
626 | If the graphics API implementation has no such graphics adapter or physical |
627 | device available, the request is ignored. With Direct 3D it can be expected |
628 | that a |
629 | \l{https://docs.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp}{WARP}-based |
630 | rasterizer is always available. With Vulkan, the flag only has an effect if |
631 | Mesa's \c lavapipe, or some other physical device reporting |
632 | \c{VK_PHYSICAL_DEVICE_TYPE_CPU} is available. |
633 | |
634 | Calling this function with \a enable set to true is equivalent to setting |
635 | the environment variable \c{QSG_RHI_PREFER_SOFTWARE_RENDERER} to a non-zero |
636 | value. |
637 | |
638 | The default value is false. |
639 | |
640 | \since 6.5 |
641 | |
642 | \sa prefersSoftwareDevice() |
643 | */ |
644 | void QQuickGraphicsConfiguration::setPreferSoftwareDevice(bool enable) |
645 | { |
646 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::PreferSoftwareDevice) != enable) { |
647 | detach(); |
648 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::PreferSoftwareDevice, on: enable); |
649 | } |
650 | } |
651 | |
652 | /*! |
653 | \return true if a software rasterizer-based graphics device is prioritized. |
654 | |
655 | By default the value is false. |
656 | |
657 | \sa setPreferSoftwareDevice() |
658 | */ |
659 | bool QQuickGraphicsConfiguration::prefersSoftwareDevice() const |
660 | { |
661 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::PreferSoftwareDevice); |
662 | } |
663 | |
664 | /*! |
665 | Changes the usage of the automatic pipeline cache based on \a enable. |
666 | |
667 | The default value is true, unless certain application attributes or |
668 | environment variables are set. See \l{The Automatic Pipeline Cache} for |
669 | more information. |
670 | |
671 | \since 6.5 |
672 | |
673 | \sa isAutomaticPipelineCacheEnabled() |
674 | */ |
675 | void QQuickGraphicsConfiguration::setAutomaticPipelineCache(bool enable) |
676 | { |
677 | if (d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::AutoPipelineCache) != enable) { |
678 | detach(); |
679 | d->flags.setFlag(flag: QQuickGraphicsConfigurationPrivate::AutoPipelineCache, on: enable); |
680 | } |
681 | } |
682 | |
683 | /*! |
684 | \return true if the automatic pipeline cache is enabled. |
685 | |
686 | By default this is true, unless certain application attributes or |
687 | environment variables are set. See \l{The Automatic Pipeline Cache} for |
688 | more information. |
689 | |
690 | \since 6.5 |
691 | |
692 | \sa setAutomaticPipelineCache() |
693 | */ |
694 | bool QQuickGraphicsConfiguration::isAutomaticPipelineCacheEnabled() const |
695 | { |
696 | return d->flags.testFlag(flag: QQuickGraphicsConfigurationPrivate::AutoPipelineCache); |
697 | } |
698 | |
699 | /*! |
700 | Sets the \a filename where the QQuickWindow is expected to store its |
701 | graphics/compute pipeline cache contents. The default value is empty, which |
702 | means pipeline cache loading is disabled. |
703 | |
704 | See \l{Pipeline Cache Save and Load} for a discussion on pipeline caches. |
705 | |
706 | Persistently storing the pipeline cache can lead to performance |
707 | improvements in future runs of the application since expensive shader |
708 | compilation and pipeline construction steps may be avoided. |
709 | |
710 | If and when the writing of the file happens is not defined. It will likely |
711 | happen at some point when tearing down the scenegraph due to closing the |
712 | window. Therefore, applications should not assume availability of the file |
713 | until the QQuickWindow is fully destructed. QQuickGraphicsConfiguration |
714 | only stores the filename, it does not perform any actual I/O and graphics |
715 | operations on its own. |
716 | |
717 | When running with a graphics API where retrieving the pipeline cache (or |
718 | shader/program binaries) is not applicable or not supported, calling this |
719 | function has no effect. |
720 | |
721 | Calling this function is mostly equivalent to setting the environment |
722 | variable \c{QSG_RHI_PIPELINE_CACHE_SAVE} to \a filename, with one important |
723 | difference: this function controls the pipeline cache storage for the |
724 | associated QQuickWindow only. Applications with multiple QQuickWindow or |
725 | QQuickView instances can therefore store and later reload the cache contents |
726 | via files dedicated to each window. The environment variable does not allow |
727 | this. |
728 | |
729 | \since 6.5 |
730 | |
731 | \sa pipelineCacheLoadFile(), setPipelineCacheSaveFile() |
732 | */ |
733 | void QQuickGraphicsConfiguration::setPipelineCacheSaveFile(const QString &filename) |
734 | { |
735 | if (d->pipelineCacheSaveFile != filename) { |
736 | detach(); |
737 | d->pipelineCacheSaveFile = filename; |
738 | } |
739 | } |
740 | |
741 | /*! |
742 | \return the currently set filename for storing the pipeline cache. |
743 | |
744 | By default the value is an empty string. |
745 | */ |
746 | QString QQuickGraphicsConfiguration::pipelineCacheSaveFile() const |
747 | { |
748 | return d->pipelineCacheSaveFile; |
749 | } |
750 | |
751 | /*! |
752 | Sets the \a filename where the QQuickWindow is expected to load the initial |
753 | contents of its graphics/compute pipeline cache from. The default value is |
754 | empty, which means pipeline cache loading is disabled. |
755 | |
756 | See \l{Pipeline Cache Save and Load} for a discussion on pipeline caches. |
757 | |
758 | Persistently storing the pipeline cache can lead to performance |
759 | improvements in future runs of the application since expensive shader |
760 | compilation and pipeline construction steps may be avoided. |
761 | |
762 | If and when the loading of the file's contents happens is not defined, apart |
763 | from that it will happen at some point during the initialization of the |
764 | scenegraph of the QQuickWindow. Therefore, the file must continue to exist |
765 | after calling this function. QQuickGraphicsConfiguration only stores the |
766 | filename, it cannot perform any actual I/O and graphics operations on its |
767 | own. The real work is going to happen later on, possibly on another thread. |
768 | |
769 | When running with a graphics API where retrieving and reloading the |
770 | pipeline cache (or shader/program binaries) is not applicable or not |
771 | supported, calling this function has no effect. |
772 | |
773 | Calling this function is mostly equivalent to setting the environment |
774 | variable \c{QSG_RHI_PIPELINE_CACHE_LOAD} to \a filename, with one important |
775 | difference: this function controls the pipeline cache storage for the |
776 | associated QQuickWindow only. Applications with multiple QQuickWindow or |
777 | QQuickView instances can therefore store and later reload the cache contents |
778 | via files dedicated to each window. The environment variable does not allow |
779 | this. |
780 | |
781 | \note If the data in the file does not match the graphics device and driver |
782 | version at run time, the contents will be ignored, transparently to the |
783 | application. This applies to a number of graphics APIs, and the necessary |
784 | checks are taken care of by Qt. There are exceptions, most notably Direct |
785 | 3D 11, where the "pipeline cache" is used only to store the results of |
786 | runtime HLSL->DXBC compilation and is therefore device and vendor |
787 | independent. |
788 | |
789 | \since 6.5 |
790 | |
791 | \sa pipelineCacheLoadFile(), setPipelineCacheSaveFile() |
792 | */ |
793 | void QQuickGraphicsConfiguration::setPipelineCacheLoadFile(const QString &filename) |
794 | { |
795 | if (d->pipelineCacheLoadFile != filename) { |
796 | detach(); |
797 | d->pipelineCacheLoadFile = filename; |
798 | } |
799 | } |
800 | |
801 | /*! |
802 | \return the currently set filename for loading the pipeline cache. |
803 | |
804 | By default the value is an empty string. |
805 | */ |
806 | QString QQuickGraphicsConfiguration::pipelineCacheLoadFile() const |
807 | { |
808 | return d->pipelineCacheLoadFile; |
809 | } |
810 | |
811 | QQuickGraphicsConfigurationPrivate::QQuickGraphicsConfigurationPrivate() |
812 | : ref(1) |
813 | { |
814 | // Defaults based on env.vars. NB! many of these variables are documented |
815 | // and should be considered (semi-)public API. Changing the env.var. names |
816 | // is therefore not allowed. |
817 | |
818 | flags = {}; |
819 | |
820 | static const bool useDepthBufferFor2D = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER"); |
821 | if (useDepthBufferFor2D) |
822 | flags |= UseDepthBufferFor2D; |
823 | |
824 | static const bool enableDebugLayer = qEnvironmentVariableIntValue(varName: "QSG_RHI_DEBUG_LAYER"); |
825 | if (enableDebugLayer) |
826 | flags |= EnableDebugLayer; |
827 | |
828 | static const bool enableProfilingRelated = qEnvironmentVariableIntValue(varName: "QSG_RHI_PROFILE"); |
829 | if (enableProfilingRelated) |
830 | flags |= EnableDebugMarkers | EnableTimestamps; |
831 | |
832 | static const bool preferSoftwareDevice = qEnvironmentVariableIntValue(varName: "QSG_RHI_PREFER_SOFTWARE_RENDERER"); |
833 | if (preferSoftwareDevice) |
834 | flags |= PreferSoftwareDevice; |
835 | |
836 | // here take the existing QOpenGL disk cache attribute and env.var. into account as well |
837 | static const bool autoPipelineCache = !QCoreApplication::instance()->testAttribute(attribute: Qt::AA_DisableShaderDiskCache) |
838 | && !qEnvironmentVariableIntValue(varName: "QT_DISABLE_SHADER_DISK_CACHE") |
839 | && !qEnvironmentVariableIntValue(varName: "QSG_RHI_DISABLE_DISK_CACHE"); |
840 | if (autoPipelineCache) |
841 | flags |= AutoPipelineCache; |
842 | |
843 | static const QString pipelineCacheSaveFileEnv = qEnvironmentVariable(varName: "QSG_RHI_PIPELINE_CACHE_SAVE"); |
844 | pipelineCacheSaveFile = pipelineCacheSaveFileEnv; |
845 | |
846 | static const QString pipelineCacheLoadFileEnv = qEnvironmentVariable(varName: "QSG_RHI_PIPELINE_CACHE_LOAD"); |
847 | pipelineCacheLoadFile = pipelineCacheLoadFileEnv; |
848 | } |
849 | |
850 | QQuickGraphicsConfigurationPrivate::QQuickGraphicsConfigurationPrivate(const QQuickGraphicsConfigurationPrivate &other) |
851 | : ref(1), |
852 | deviceExtensions(other.deviceExtensions), |
853 | flags(other.flags), |
854 | pipelineCacheSaveFile(other.pipelineCacheSaveFile), |
855 | pipelineCacheLoadFile(other.pipelineCacheLoadFile) |
856 | { |
857 | } |
858 | |
859 | #ifndef QT_NO_DEBUG_STREAM |
860 | QDebug operator<<(QDebug dbg, const QQuickGraphicsConfiguration &config) |
861 | { |
862 | QDebugStateSaver saver(dbg); |
863 | const QQuickGraphicsConfigurationPrivate *cd = QQuickGraphicsConfigurationPrivate::get(p: &config); |
864 | dbg.nospace() << "QQuickGraphicsConfiguration(" |
865 | << "flags=0x"<< Qt::hex << cd->flags << Qt::dec |
866 | << " flag-isDepthBufferEnabledFor2D="<< config.isDepthBufferEnabledFor2D() |
867 | << " flag-isDebugLayerEnabled="<< config.isDebugLayerEnabled() |
868 | << " flag-isDebugMarkersEnabled="<< config.isDebugMarkersEnabled() |
869 | << " flag-prefersSoftwareDevice="<< config.prefersSoftwareDevice() |
870 | << " flag-isAutomaticPipelineCacheEnabled="<< config.isAutomaticPipelineCacheEnabled() |
871 | << " pipelineCacheSaveFile="<< cd->pipelineCacheSaveFile |
872 | << " piplineCacheLoadFile="<< cd->pipelineCacheLoadFile |
873 | << " extra-device-extension-requests="<< cd->deviceExtensions |
874 | << ')'; |
875 | return dbg; |
876 | } |
877 | #endif // QT_NO_DEBUG_STREAM |
878 | |
879 | QT_END_NAMESPACE |
880 |
Definitions
- QQuickGraphicsConfiguration
- detach
- QQuickGraphicsConfiguration
- operator=
- ~QQuickGraphicsConfiguration
- preferredInstanceExtensions
- setDeviceExtensions
- deviceExtensions
- setDepthBufferFor2D
- isDepthBufferEnabledFor2D
- setDebugLayer
- isDebugLayerEnabled
- setDebugMarkers
- isDebugMarkersEnabled
- setTimestamps
- timestampsEnabled
- setPreferSoftwareDevice
- prefersSoftwareDevice
- setAutomaticPipelineCache
- isAutomaticPipelineCacheEnabled
- setPipelineCacheSaveFile
- pipelineCacheSaveFile
- setPipelineCacheLoadFile
- pipelineCacheLoadFile
- QQuickGraphicsConfigurationPrivate
- QQuickGraphicsConfigurationPrivate
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