| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickpainteditem.h" |
| 5 | #include <private/qquickpainteditem_p.h> |
| 6 | |
| 7 | #include <QtQuick/private/qsgdefaultpainternode_p.h> |
| 8 | #include <QtQuick/private/qsgcontext_p.h> |
| 9 | #include <private/qsgadaptationlayer_p.h> |
| 10 | #include <qsgtextureprovider.h> |
| 11 | #include <rhi/qrhi.h> |
| 12 | |
| 13 | #include <qmath.h> |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | class QQuickPaintedItemTextureProvider : public QSGTextureProvider |
| 18 | { |
| 19 | public: |
| 20 | QSGPainterNode *node; |
| 21 | QSGTexture *texture() const override { return node ? node->texture() : nullptr; } |
| 22 | void fireTextureChanged() { emit textureChanged(); } |
| 23 | }; |
| 24 | |
| 25 | /*! |
| 26 | \class QQuickPaintedItem |
| 27 | \brief The QQuickPaintedItem class provides a way to use the QPainter API in the |
| 28 | QML Scene Graph. |
| 29 | |
| 30 | \inmodule QtQuick |
| 31 | |
| 32 | The QQuickPaintedItem makes it possible to use the QPainter API with the QML |
| 33 | Scene Graph. It sets up a textured rectangle in the Scene Graph and uses a |
| 34 | QPainter to paint onto the texture. The render target in Qt 6 is always a |
| 35 | QImage. When the render target is a QImage, QPainter first renders into the |
| 36 | image then the content is uploaded to the texture. Call update() to trigger |
| 37 | a repaint. |
| 38 | |
| 39 | To enable QPainter to do anti-aliased rendering, use setAntialiasing(). |
| 40 | |
| 41 | To write your own painted item, you first create a subclass of |
| 42 | QQuickPaintedItem, and then start by implementing its only pure virtual |
| 43 | public function: paint(), which implements the actual painting. The |
| 44 | painting will be inside the rectangle spanning from 0,0 to |
| 45 | width(),height(). |
| 46 | |
| 47 | \note It important to understand the performance implications such items |
| 48 | can incur. See QQuickPaintedItem::RenderTarget and |
| 49 | QQuickPaintedItem::renderTarget. |
| 50 | |
| 51 | \sa {Scene Graph - Painted Item}, {Writing QML Extensions with C++} |
| 52 | */ |
| 53 | |
| 54 | /*! |
| 55 | \enum QQuickPaintedItem::RenderTarget |
| 56 | |
| 57 | This enum describes QQuickPaintedItem's render targets. The render target is the |
| 58 | surface QPainter paints onto before the item is rendered on screen. |
| 59 | |
| 60 | \value Image The default; QPainter paints into a QImage using the raster paint engine. |
| 61 | The image's content needs to be uploaded to graphics memory afterward, this operation |
| 62 | can potentially be slow if the item is large. This render target allows high quality |
| 63 | anti-aliasing and fast item resizing. |
| 64 | |
| 65 | \value FramebufferObject As of Qt 6.0, this value is ignored. |
| 66 | |
| 67 | \value InvertedYFramebufferObject As of Qt 6.0, this value is ignored. |
| 68 | |
| 69 | \sa setRenderTarget() |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \enum QQuickPaintedItem::PerformanceHint |
| 74 | |
| 75 | This enum describes flags that you can enable to improve rendering |
| 76 | performance in QQuickPaintedItem. By default, none of these flags are set. |
| 77 | |
| 78 | \value FastFBOResizing As of Qt 6.0, this value is ignored. |
| 79 | */ |
| 80 | |
| 81 | /*! |
| 82 | \internal |
| 83 | */ |
| 84 | QQuickPaintedItemPrivate::QQuickPaintedItemPrivate() |
| 85 | : QQuickItemPrivate() |
| 86 | , contentsScale(1.0) |
| 87 | , fillColor(Qt::transparent) |
| 88 | , renderTarget(QQuickPaintedItem::Image) |
| 89 | , opaquePainting(false) |
| 90 | , mipmap(false) |
| 91 | , textureProvider(nullptr) |
| 92 | , node(nullptr) |
| 93 | { |
| 94 | } |
| 95 | |
| 96 | /*! |
| 97 | Constructs a QQuickPaintedItem with the given \a parent item. |
| 98 | */ |
| 99 | QQuickPaintedItem::QQuickPaintedItem(QQuickItem *parent) |
| 100 | : QQuickItem(*(new QQuickPaintedItemPrivate), parent) |
| 101 | { |
| 102 | setFlag(flag: ItemHasContents); |
| 103 | } |
| 104 | |
| 105 | /*! |
| 106 | \internal |
| 107 | */ |
| 108 | QQuickPaintedItem::QQuickPaintedItem(QQuickPaintedItemPrivate &dd, QQuickItem *parent) |
| 109 | : QQuickItem(dd, parent) |
| 110 | { |
| 111 | setFlag(flag: ItemHasContents); |
| 112 | } |
| 113 | |
| 114 | /*! |
| 115 | Destroys the QQuickPaintedItem. |
| 116 | */ |
| 117 | QQuickPaintedItem::~QQuickPaintedItem() |
| 118 | { |
| 119 | Q_D(QQuickPaintedItem); |
| 120 | if (d->textureProvider) |
| 121 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->textureProvider); |
| 122 | } |
| 123 | |
| 124 | /*! |
| 125 | Schedules a redraw of the area covered by \a rect in this item. You can call this function |
| 126 | whenever your item needs to be redrawn, such as if it changes appearance or size. |
| 127 | |
| 128 | This function does not cause an immediate paint; instead it schedules a paint request that |
| 129 | is processed by the QML Scene Graph when the next frame is rendered. The item will only be |
| 130 | redrawn if it is visible. |
| 131 | |
| 132 | \sa paint() |
| 133 | */ |
| 134 | void QQuickPaintedItem::update(const QRect &rect) |
| 135 | { |
| 136 | Q_D(QQuickPaintedItem); |
| 137 | |
| 138 | if (rect.isNull() && !d->dirtyRect.isNull()) |
| 139 | d->dirtyRect = contentsBoundingRect().toAlignedRect(); |
| 140 | else |
| 141 | d->dirtyRect |= (contentsBoundingRect() & rect).toAlignedRect(); |
| 142 | QQuickItem::update(); |
| 143 | } |
| 144 | |
| 145 | /*! |
| 146 | Returns true if this item is opaque; otherwise, false is returned. |
| 147 | |
| 148 | By default, painted items are not opaque. |
| 149 | |
| 150 | \sa setOpaquePainting() |
| 151 | */ |
| 152 | bool QQuickPaintedItem::opaquePainting() const |
| 153 | { |
| 154 | Q_D(const QQuickPaintedItem); |
| 155 | return d->opaquePainting; |
| 156 | } |
| 157 | |
| 158 | /*! |
| 159 | If \a opaque is true, the item is opaque; otherwise, it is considered as translucent. |
| 160 | |
| 161 | Opaque items are not blended with the rest of the scene, you should set this to true |
| 162 | if the content of the item is opaque to speed up rendering. |
| 163 | |
| 164 | By default, painted items are not opaque. |
| 165 | |
| 166 | \sa opaquePainting() |
| 167 | */ |
| 168 | void QQuickPaintedItem::setOpaquePainting(bool opaque) |
| 169 | { |
| 170 | Q_D(QQuickPaintedItem); |
| 171 | |
| 172 | if (d->opaquePainting == opaque) |
| 173 | return; |
| 174 | |
| 175 | d->opaquePainting = opaque; |
| 176 | QQuickItem::update(); |
| 177 | } |
| 178 | |
| 179 | //### Qt7: remove the aa functions; they shadow the QQuickItem property |
| 180 | /*! |
| 181 | Returns true if antialiased painting is enabled; otherwise, false is returned. |
| 182 | |
| 183 | By default, antialiasing is not enabled. |
| 184 | |
| 185 | \sa setAntialiasing() |
| 186 | */ |
| 187 | bool QQuickPaintedItem::antialiasing() const |
| 188 | { |
| 189 | return QQuickItem::antialiasing(); |
| 190 | } |
| 191 | |
| 192 | /*! |
| 193 | If \a enable is true, antialiased painting is enabled. |
| 194 | |
| 195 | By default, antialiasing is not enabled. |
| 196 | |
| 197 | \sa antialiasing() |
| 198 | */ |
| 199 | void QQuickPaintedItem::setAntialiasing(bool enable) |
| 200 | { |
| 201 | QQuickItem::setAntialiasing(enable); |
| 202 | } |
| 203 | |
| 204 | /*! |
| 205 | Returns true if mipmaps are enabled; otherwise, false is returned. |
| 206 | |
| 207 | By default, mipmapping is not enabled. |
| 208 | |
| 209 | \sa setMipmap() |
| 210 | */ |
| 211 | bool QQuickPaintedItem::mipmap() const |
| 212 | { |
| 213 | Q_D(const QQuickPaintedItem); |
| 214 | return d->mipmap; |
| 215 | } |
| 216 | |
| 217 | /*! |
| 218 | If \a enable is true, mipmapping is enabled on the associated texture. |
| 219 | |
| 220 | Mipmapping increases rendering speed and reduces aliasing artifacts when the item is |
| 221 | scaled down. |
| 222 | |
| 223 | By default, mipmapping is not enabled. |
| 224 | |
| 225 | \sa mipmap() |
| 226 | */ |
| 227 | void QQuickPaintedItem::setMipmap(bool enable) |
| 228 | { |
| 229 | Q_D(QQuickPaintedItem); |
| 230 | |
| 231 | if (d->mipmap == enable) |
| 232 | return; |
| 233 | |
| 234 | d->mipmap = enable; |
| 235 | update(); |
| 236 | } |
| 237 | |
| 238 | /*! |
| 239 | Returns the performance hints. |
| 240 | |
| 241 | By default, no performance hint is enabled. |
| 242 | |
| 243 | \sa setPerformanceHint(), setPerformanceHints() |
| 244 | */ |
| 245 | QQuickPaintedItem::PerformanceHints QQuickPaintedItem::performanceHints() const |
| 246 | { |
| 247 | Q_D(const QQuickPaintedItem); |
| 248 | return d->performanceHints; |
| 249 | } |
| 250 | |
| 251 | /*! |
| 252 | Sets the given performance \a hint on the item if \a enabled is true; |
| 253 | otherwise clears the performance hint. |
| 254 | |
| 255 | By default, no performance hint is enabled/ |
| 256 | |
| 257 | \sa setPerformanceHints(), performanceHints() |
| 258 | */ |
| 259 | void QQuickPaintedItem::setPerformanceHint(QQuickPaintedItem::PerformanceHint hint, bool enabled) |
| 260 | { |
| 261 | Q_D(QQuickPaintedItem); |
| 262 | PerformanceHints oldHints = d->performanceHints; |
| 263 | if (enabled) |
| 264 | d->performanceHints |= hint; |
| 265 | else |
| 266 | d->performanceHints &= ~hint; |
| 267 | if (oldHints != d->performanceHints) |
| 268 | update(); |
| 269 | } |
| 270 | |
| 271 | /*! |
| 272 | Sets the performance hints to \a hints |
| 273 | |
| 274 | By default, no performance hint is enabled/ |
| 275 | |
| 276 | \sa setPerformanceHint(), performanceHints() |
| 277 | */ |
| 278 | void QQuickPaintedItem::setPerformanceHints(QQuickPaintedItem::PerformanceHints hints) |
| 279 | { |
| 280 | Q_D(QQuickPaintedItem); |
| 281 | if (d->performanceHints == hints) |
| 282 | return; |
| 283 | d->performanceHints = hints; |
| 284 | update(); |
| 285 | } |
| 286 | |
| 287 | QSize QQuickPaintedItem::textureSize() const |
| 288 | { |
| 289 | Q_D(const QQuickPaintedItem); |
| 290 | return d->textureSize; |
| 291 | } |
| 292 | |
| 293 | /*! |
| 294 | \property QQuickPaintedItem::textureSize |
| 295 | |
| 296 | \brief Defines the size of the texture. |
| 297 | |
| 298 | Changing the texture's size does not affect the coordinate system used in |
| 299 | paint(). A scale factor is instead applied so painting should still happen |
| 300 | inside 0,0 to width(),height(). |
| 301 | |
| 302 | By default, the texture size will have the same size as this item. |
| 303 | |
| 304 | \note If the item is on a window with a device pixel ratio different from |
| 305 | 1, this scale factor will be implicitly applied to the texture size. |
| 306 | |
| 307 | */ |
| 308 | void QQuickPaintedItem::setTextureSize(const QSize &size) |
| 309 | { |
| 310 | Q_D(QQuickPaintedItem); |
| 311 | if (d->textureSize == size) |
| 312 | return; |
| 313 | d->textureSize = size; |
| 314 | emit textureSizeChanged(); |
| 315 | } |
| 316 | |
| 317 | /*! |
| 318 | \deprecated |
| 319 | |
| 320 | This function is provided for compatibility, use size in combination |
| 321 | with textureSize to decide the size of what you are drawing. |
| 322 | |
| 323 | \sa width(), height(), textureSize() |
| 324 | */ |
| 325 | QRectF QQuickPaintedItem::contentsBoundingRect() const |
| 326 | { |
| 327 | Q_D(const QQuickPaintedItem); |
| 328 | |
| 329 | qreal w = d->width; |
| 330 | QSizeF sz = d->contentsSize * d->contentsScale; |
| 331 | if (w < sz.width()) |
| 332 | w = sz.width(); |
| 333 | qreal h = d->height; |
| 334 | if (h < sz.height()) |
| 335 | h = sz.height(); |
| 336 | |
| 337 | return QRectF(0, 0, w, h); |
| 338 | } |
| 339 | |
| 340 | /*! |
| 341 | \property QQuickPaintedItem::contentsSize |
| 342 | \brief Obsolete method for setting the contents size. |
| 343 | \deprecated |
| 344 | |
| 345 | This function is provided for compatibility, use size in combination |
| 346 | with textureSize to decide the size of what you are drawing. |
| 347 | |
| 348 | \sa width(), height(), textureSize() |
| 349 | */ |
| 350 | QSize QQuickPaintedItem::contentsSize() const |
| 351 | { |
| 352 | Q_D(const QQuickPaintedItem); |
| 353 | return d->contentsSize; |
| 354 | } |
| 355 | |
| 356 | void QQuickPaintedItem::setContentsSize(const QSize &size) |
| 357 | { |
| 358 | Q_D(QQuickPaintedItem); |
| 359 | |
| 360 | if (d->contentsSize == size) |
| 361 | return; |
| 362 | |
| 363 | d->contentsSize = size; |
| 364 | update(); |
| 365 | |
| 366 | emit contentsSizeChanged(); |
| 367 | } |
| 368 | |
| 369 | /*! |
| 370 | \deprecated |
| 371 | This convenience function is equivalent to calling setContentsSize(QSize()). |
| 372 | */ |
| 373 | void QQuickPaintedItem::resetContentsSize() |
| 374 | { |
| 375 | setContentsSize(QSize()); |
| 376 | } |
| 377 | |
| 378 | /*! |
| 379 | \property QQuickPaintedItem::contentsScale |
| 380 | \brief Obsolete method for scaling the contents. |
| 381 | \deprecated |
| 382 | |
| 383 | This function is provided for compatibility, use size() in combination |
| 384 | with textureSize() to decide the size of what you are drawing. |
| 385 | |
| 386 | \sa width(), height(), textureSize() |
| 387 | */ |
| 388 | qreal QQuickPaintedItem::contentsScale() const |
| 389 | { |
| 390 | Q_D(const QQuickPaintedItem); |
| 391 | return d->contentsScale; |
| 392 | } |
| 393 | |
| 394 | void QQuickPaintedItem::setContentsScale(qreal scale) |
| 395 | { |
| 396 | Q_D(QQuickPaintedItem); |
| 397 | |
| 398 | if (d->contentsScale == scale) |
| 399 | return; |
| 400 | |
| 401 | d->contentsScale = scale; |
| 402 | update(); |
| 403 | |
| 404 | emit contentsScaleChanged(); |
| 405 | } |
| 406 | |
| 407 | /*! |
| 408 | \property QQuickPaintedItem::fillColor |
| 409 | \brief The item's background fill color. |
| 410 | |
| 411 | By default, the fill color is set to Qt::transparent. |
| 412 | |
| 413 | Set the fill color to an invalid color (e.g. QColor()) to disable background |
| 414 | filling. This may improve performance, and is safe to do if the paint() function |
| 415 | draws to all pixels on each frame. |
| 416 | */ |
| 417 | QColor QQuickPaintedItem::fillColor() const |
| 418 | { |
| 419 | Q_D(const QQuickPaintedItem); |
| 420 | return d->fillColor; |
| 421 | } |
| 422 | |
| 423 | void QQuickPaintedItem::setFillColor(const QColor &c) |
| 424 | { |
| 425 | Q_D(QQuickPaintedItem); |
| 426 | |
| 427 | if (d->fillColor == c) |
| 428 | return; |
| 429 | |
| 430 | d->fillColor = c; |
| 431 | update(); |
| 432 | |
| 433 | emit fillColorChanged(); |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | \property QQuickPaintedItem::renderTarget |
| 438 | \brief The item's render target. |
| 439 | |
| 440 | This property defines which render target the QPainter renders into, it can be either |
| 441 | QQuickPaintedItem::Image, QQuickPaintedItem::FramebufferObject or QQuickPaintedItem::InvertedYFramebufferObject. |
| 442 | |
| 443 | Each has certain benefits, typically performance versus quality. Using a framebuffer |
| 444 | object avoids a costly upload of the image contents to the texture in graphics memory, |
| 445 | while using an image enables high quality anti-aliasing. |
| 446 | |
| 447 | \warning Resizing a framebuffer object is a costly operation, avoid using |
| 448 | the QQuickPaintedItem::FramebufferObject render target if the item gets resized often. |
| 449 | |
| 450 | By default, the render target is QQuickPaintedItem::Image. |
| 451 | */ |
| 452 | QQuickPaintedItem::RenderTarget QQuickPaintedItem::renderTarget() const |
| 453 | { |
| 454 | Q_D(const QQuickPaintedItem); |
| 455 | return d->renderTarget; |
| 456 | } |
| 457 | |
| 458 | void QQuickPaintedItem::setRenderTarget(RenderTarget target) |
| 459 | { |
| 460 | Q_D(QQuickPaintedItem); |
| 461 | |
| 462 | if (d->renderTarget == target) |
| 463 | return; |
| 464 | |
| 465 | d->renderTarget = target; |
| 466 | update(); |
| 467 | |
| 468 | emit renderTargetChanged(); |
| 469 | } |
| 470 | |
| 471 | /*! |
| 472 | \fn virtual void QQuickPaintedItem::paint(QPainter *painter) = 0 |
| 473 | |
| 474 | This function, which is usually called by the QML Scene Graph, paints the |
| 475 | contents of an item in local coordinates. |
| 476 | |
| 477 | The underlying texture will have a size defined by textureSize when set, |
| 478 | or the item's size, multiplied by the window's device pixel ratio. |
| 479 | |
| 480 | The function is called after the item has been filled with the fillColor. |
| 481 | |
| 482 | Reimplement this function in a QQuickPaintedItem subclass to provide the |
| 483 | item's painting implementation, using \a painter. |
| 484 | |
| 485 | \note The QML Scene Graph uses two separate threads, the main thread does |
| 486 | things such as processing events or updating animations while a second |
| 487 | thread does the actual issuing of graphics resource updates and the |
| 488 | recording of draw calls. As a consequence, paint() is not called from the |
| 489 | main GUI thread but from the GL enabled renderer thread. At the moment |
| 490 | paint() is called, the GUI thread is blocked and this is therefore |
| 491 | thread-safe. |
| 492 | |
| 493 | \warning Extreme caution must be used when creating QObjects, emitting signals, starting |
| 494 | timers and similar inside this function as these will have affinity to the rendering thread. |
| 495 | |
| 496 | \sa width(), height(), textureSize |
| 497 | */ |
| 498 | |
| 499 | /*! |
| 500 | \reimp |
| 501 | */ |
| 502 | QSGNode *QQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data) |
| 503 | { |
| 504 | Q_UNUSED(data); |
| 505 | Q_D(QQuickPaintedItem); |
| 506 | |
| 507 | if (width() <= 0 || height() <= 0) { |
| 508 | delete oldNode; |
| 509 | if (d->textureProvider) { |
| 510 | d->textureProvider->node = nullptr; |
| 511 | d->textureProvider->fireTextureChanged(); |
| 512 | } |
| 513 | return nullptr; |
| 514 | } |
| 515 | |
| 516 | QSGPainterNode *node = static_cast<QSGPainterNode *>(oldNode); |
| 517 | if (!node) { |
| 518 | node = d->sceneGraphContext()->createPainterNode(item: this); |
| 519 | d->node = node; |
| 520 | } |
| 521 | |
| 522 | bool hasTextureSize = d->textureSize.width() > 0 && d->textureSize.height() > 0; |
| 523 | |
| 524 | // Use the compat mode if any of the compat things are set and |
| 525 | // textureSize is 0x0. |
| 526 | if (!hasTextureSize |
| 527 | && (d->contentsScale != 1 |
| 528 | || (d->contentsSize.width() > 0 && d->contentsSize.height() > 0))) { |
| 529 | QRectF br = contentsBoundingRect(); |
| 530 | node->setContentsScale(d->contentsScale); |
| 531 | QSize size = QSize(qRound(d: br.width()), qRound(d: br.height())); |
| 532 | node->setSize(size); |
| 533 | node->setTextureSize(size); |
| 534 | } else { |
| 535 | // The default, use textureSize or item's size * device pixel ratio |
| 536 | node->setContentsScale(1); |
| 537 | QSize itemSize(qRound(d: width()), qRound(d: height())); |
| 538 | node->setSize(itemSize); |
| 539 | QSize textureSize = (hasTextureSize ? d->textureSize : itemSize) |
| 540 | * window()->effectiveDevicePixelRatio(); |
| 541 | node->setTextureSize(textureSize); |
| 542 | } |
| 543 | |
| 544 | node->setPreferredRenderTarget(d->renderTarget); |
| 545 | node->setFastFBOResizing(d->performanceHints & FastFBOResizing); |
| 546 | node->setSmoothPainting(antialiasing()); |
| 547 | node->setLinearFiltering(d->smooth); |
| 548 | node->setMipmapping(d->mipmap); |
| 549 | node->setOpaquePainting(d->opaquePainting); |
| 550 | node->setFillColor(d->fillColor); |
| 551 | node->setDirty(d->dirtyRect); |
| 552 | node->update(); |
| 553 | |
| 554 | d->dirtyRect = QRect(); |
| 555 | |
| 556 | if (d->textureProvider) { |
| 557 | d->textureProvider->node = node; |
| 558 | d->textureProvider->fireTextureChanged(); |
| 559 | } |
| 560 | |
| 561 | return node; |
| 562 | } |
| 563 | |
| 564 | /*! |
| 565 | \reimp |
| 566 | */ |
| 567 | void QQuickPaintedItem::releaseResources() |
| 568 | { |
| 569 | Q_D(QQuickPaintedItem); |
| 570 | if (d->textureProvider) { |
| 571 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->textureProvider); |
| 572 | d->textureProvider = nullptr; |
| 573 | } |
| 574 | d->node = nullptr; // Managed by the scene graph, just clear the pointer. |
| 575 | } |
| 576 | |
| 577 | void QQuickPaintedItem::invalidateSceneGraph() |
| 578 | { |
| 579 | Q_D(QQuickPaintedItem); |
| 580 | delete d->textureProvider; |
| 581 | d->textureProvider = nullptr; |
| 582 | d->node = nullptr; // Managed by the scene graph, just clear the pointer |
| 583 | } |
| 584 | |
| 585 | /*! |
| 586 | \reimp |
| 587 | */ |
| 588 | bool QQuickPaintedItem::isTextureProvider() const |
| 589 | { |
| 590 | return true; |
| 591 | } |
| 592 | |
| 593 | /*! |
| 594 | \reimp |
| 595 | */ |
| 596 | QSGTextureProvider *QQuickPaintedItem::textureProvider() const |
| 597 | { |
| 598 | // When Item::layer::enabled == true, QQuickItem will be a texture |
| 599 | // provider. In this case we should prefer to return the layer rather |
| 600 | // than the image itself. The layer will include any children and any |
| 601 | // the image's wrap and fill mode. |
| 602 | if (QQuickItem::isTextureProvider()) |
| 603 | return QQuickItem::textureProvider(); |
| 604 | |
| 605 | Q_D(const QQuickPaintedItem); |
| 606 | QQuickWindow *w = window(); |
| 607 | if (!w || !w->isSceneGraphInitialized() || QThread::currentThread() != d->sceneGraphContext()->thread()) { |
| 608 | qWarning(msg: "QQuickPaintedItem::textureProvider: can only be queried on the rendering thread of an exposed window" ); |
| 609 | return nullptr; |
| 610 | } |
| 611 | if (!d->textureProvider) |
| 612 | d->textureProvider = new QQuickPaintedItemTextureProvider(); |
| 613 | d->textureProvider->node = d->node; |
| 614 | return d->textureProvider; |
| 615 | } |
| 616 | |
| 617 | |
| 618 | /*! |
| 619 | \reimp |
| 620 | */ |
| 621 | void QQuickPaintedItem::itemChange(ItemChange change, const ItemChangeData &value) |
| 622 | { |
| 623 | if (change == ItemDevicePixelRatioHasChanged) |
| 624 | update(); |
| 625 | QQuickItem::itemChange(change, value); |
| 626 | } |
| 627 | |
| 628 | QT_END_NAMESPACE |
| 629 | |
| 630 | #include "moc_qquickpainteditem.cpp" |
| 631 | |