| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickrendertarget_p.h" |
| 5 | #include <rhi/qrhi.h> |
| 6 | #include <QtQuick/private/qquickitem_p.h> |
| 7 | #include <QtQuick/private/qquickwindow_p.h> |
| 8 | #include <QtQuick/private/qsgrhisupport_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | /*! |
| 13 | \class QQuickRenderTarget |
| 14 | \since 6.0 |
| 15 | \inmodule QtQuick |
| 16 | |
| 17 | \brief The QQuickRenderTarget class provides an opaque container for native |
| 18 | graphics resources specifying a render target, and associated metadata. |
| 19 | |
| 20 | \sa QQuickWindow::setRenderTarget(), QQuickGraphicsDevice |
| 21 | */ |
| 22 | |
| 23 | QQuickRenderTargetPrivate::QQuickRenderTargetPrivate() |
| 24 | : ref(1) |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | QQuickRenderTargetPrivate::QQuickRenderTargetPrivate(const QQuickRenderTargetPrivate &other) |
| 29 | : ref(1), |
| 30 | type(other.type), |
| 31 | pixelSize(other.pixelSize), |
| 32 | devicePixelRatio(other.devicePixelRatio), |
| 33 | sampleCount(other.sampleCount), |
| 34 | u(other.u), |
| 35 | customDepthTexture(other.customDepthTexture), |
| 36 | mirrorVertically(other.mirrorVertically), |
| 37 | multisampleResolve(other.multisampleResolve) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | /*! |
| 42 | Constructs a default QQuickRenderTarget that does not reference any native |
| 43 | objects. |
| 44 | */ |
| 45 | QQuickRenderTarget::QQuickRenderTarget() |
| 46 | : d(new QQuickRenderTargetPrivate) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | /*! |
| 51 | \internal |
| 52 | */ |
| 53 | void QQuickRenderTarget::detach() |
| 54 | { |
| 55 | qAtomicDetach(d); |
| 56 | } |
| 57 | |
| 58 | /*! |
| 59 | \internal |
| 60 | */ |
| 61 | QQuickRenderTarget::QQuickRenderTarget(const QQuickRenderTarget &other) |
| 62 | : d(other.d) |
| 63 | { |
| 64 | d->ref.ref(); |
| 65 | } |
| 66 | |
| 67 | /*! |
| 68 | \internal |
| 69 | */ |
| 70 | QQuickRenderTarget &QQuickRenderTarget::operator=(const QQuickRenderTarget &other) |
| 71 | { |
| 72 | qAtomicAssign(d, x: other.d); |
| 73 | return *this; |
| 74 | } |
| 75 | |
| 76 | /*! |
| 77 | Destructor. |
| 78 | */ |
| 79 | QQuickRenderTarget::~QQuickRenderTarget() |
| 80 | { |
| 81 | if (!d->ref.deref()) |
| 82 | delete d; |
| 83 | } |
| 84 | |
| 85 | /*! |
| 86 | \return true if this QQuickRenderTarget is default constructed, referencing |
| 87 | no native objects. |
| 88 | */ |
| 89 | bool QQuickRenderTarget::isNull() const |
| 90 | { |
| 91 | return d->type == QQuickRenderTargetPrivate::Type::Null; |
| 92 | } |
| 93 | |
| 94 | /*! |
| 95 | \return the device pixel ratio for the render target. This is the ratio |
| 96 | between \e{device pixels} and \e{device independent pixels}. |
| 97 | |
| 98 | The default device pixel ratio is 1.0. |
| 99 | |
| 100 | \since 6.3 |
| 101 | |
| 102 | \sa setDevicePixelRatio() |
| 103 | */ |
| 104 | qreal QQuickRenderTarget::devicePixelRatio() const |
| 105 | { |
| 106 | return d->devicePixelRatio; |
| 107 | } |
| 108 | |
| 109 | /*! |
| 110 | Sets the device pixel ratio for this render target to \a ratio. This is |
| 111 | the ratio between \e{device pixels} and \e{device independent pixels}. |
| 112 | |
| 113 | Note that the specified device pixel ratio value will be ignored if |
| 114 | QQuickRenderControl::renderWindow() is re-implemented to return a valid |
| 115 | QWindow. |
| 116 | |
| 117 | \since 6.3 |
| 118 | |
| 119 | \sa devicePixelRatio() |
| 120 | */ |
| 121 | void QQuickRenderTarget::setDevicePixelRatio(qreal ratio) |
| 122 | { |
| 123 | if (d->devicePixelRatio == ratio) |
| 124 | return; |
| 125 | |
| 126 | detach(); |
| 127 | d->devicePixelRatio = ratio; |
| 128 | } |
| 129 | |
| 130 | /*! |
| 131 | \return Returns whether the render target is mirrored vertically. |
| 132 | |
| 133 | The default value is \c {false}. |
| 134 | |
| 135 | \since 6.4 |
| 136 | |
| 137 | \sa setMirrorVertically() |
| 138 | */ |
| 139 | bool QQuickRenderTarget::mirrorVertically() const |
| 140 | { |
| 141 | return d->mirrorVertically; |
| 142 | } |
| 143 | |
| 144 | |
| 145 | /*! |
| 146 | Sets the size of the render target contents should be mirrored vertically to |
| 147 | \a enable when drawing. This allows easy integration of third-party rendering |
| 148 | code that does not follow the standard expectations. |
| 149 | |
| 150 | \note This function should not be used when using the \c software backend. |
| 151 | |
| 152 | \since 6.4 |
| 153 | |
| 154 | \sa mirrorVertically() |
| 155 | */ |
| 156 | void QQuickRenderTarget::setMirrorVertically(bool enable) |
| 157 | { |
| 158 | if (d->mirrorVertically == enable) |
| 159 | return; |
| 160 | |
| 161 | detach(); |
| 162 | d->mirrorVertically = enable; |
| 163 | } |
| 164 | |
| 165 | /*! |
| 166 | \return the currently set depth texture or, in most cases, \nullptr. |
| 167 | |
| 168 | The value is only non-null when setDepthTexture() was called. |
| 169 | |
| 170 | \since 6.8 |
| 171 | */ |
| 172 | QRhiTexture *QQuickRenderTarget::depthTexture() const |
| 173 | { |
| 174 | return d->customDepthTexture; |
| 175 | } |
| 176 | |
| 177 | /*! |
| 178 | Requests using the given \a texture as the depth or depth-stencil buffer. |
| 179 | Ownership of \a texture is not taken. |
| 180 | |
| 181 | The request is only taken into account when relevant. For example, calling |
| 182 | this function has no effect with fromRhiRenderTarget(), fromPaintDevice(), |
| 183 | or fromOpenGLRenderBuffer(). |
| 184 | |
| 185 | Normally a depth-stencil buffer is created automatically, transparently to |
| 186 | the user of QQuickRenderTarget. Therefore, there is no need to call this |
| 187 | function in most cases when working with QQuickRenderTarget. In special |
| 188 | circumstances, it can however become essential to be able to provide a |
| 189 | texture to render depth (or depth and stencil) data into, instead of letting |
| 190 | Qt Quick create its own intermediate textures or buffers. An example of this |
| 191 | is \l{https://www.khronos.org/openxr/}{OpenXR} and its extensions such as |
| 192 | \l{https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_composition_layer_depth}{XR_KHR_composition_layer_depth}. |
| 193 | In order to "submit the depth buffer" to the XR compositor, one has to, in |
| 194 | practice, retrieve an already created depth (depth-stencil) texture from |
| 195 | OpenXR (from the XrSwapchain) and use that texture as the render target for |
| 196 | depth data. That would not be possible without this function. |
| 197 | |
| 198 | \note The \a texture is always expected to be a non-multisample 2D texture |
| 199 | or texture array (for multiview). If MSAA is involved, the samples are |
| 200 | resolved into \a texture at the end of the render pass, regardless of having |
| 201 | the MultisampleResolve flag set or not. MSAA is only supported for depth |
| 202 | (depth-stencil) textures when the underlying 3D API supports this, and this |
| 203 | support is not universally available. See \l{QRhi::ResolveDepthStencil}{the |
| 204 | relevant QRhi feature flag} for details. When this is not supported and |
| 205 | multisampling is requested in combination with a custom depth texture, \a |
| 206 | texture is not going to be touched during rendering and a warning is |
| 207 | printed. |
| 208 | |
| 209 | \since 6.8 |
| 210 | |
| 211 | \note When it comes to OpenGL and OpenGL ES, using depth textures is not |
| 212 | functional on OpenGL ES 2.0 and requires at least OpenGL ES 3.0. Multisample |
| 213 | (MSAA) support is not available without at least OpenGL ES 3.1, or OpenGL |
| 214 | 3.0 on desktop. |
| 215 | */ |
| 216 | void QQuickRenderTarget::setDepthTexture(QRhiTexture *texture) |
| 217 | { |
| 218 | if (d->customDepthTexture == texture) |
| 219 | return; |
| 220 | |
| 221 | detach(); |
| 222 | d->customDepthTexture = texture; |
| 223 | } |
| 224 | |
| 225 | /*! |
| 226 | \enum QQuickRenderTarget::Flag |
| 227 | Flags for the static QQuickRenderTarget constructor functions. |
| 228 | |
| 229 | \value MultisampleResolve Indicates that the \c sampleCount argument is not |
| 230 | the number of samples for the provided texture (and that the texture is |
| 231 | still a non-multisample texture), but rather the desired samples for |
| 232 | multisample antialiasing. Triggers automatically creating and managing an |
| 233 | intermediate multisample texture (or texture array) as the color buffer, |
| 234 | transparently to the application. The samples are resolved into the provided |
| 235 | texture at the end of the render pass automatically. When this flag is not |
| 236 | set, and the \c sampleCount argument is greater than 1, it implies the |
| 237 | provided texture is multisample. The flag has no effect is the |
| 238 | \c sampleCount is 1 (indicating that multisampling is not involved). |
| 239 | |
| 240 | \since 6.8 |
| 241 | */ |
| 242 | |
| 243 | /*! |
| 244 | \return a new QQuickRenderTarget referencing an OpenGL texture object |
| 245 | specified by \a textureId. |
| 246 | |
| 247 | \a format specifies the native internal format of the |
| 248 | texture. Only texture formats that are supported by Qt's rendering |
| 249 | infrastructure should be used. |
| 250 | |
| 251 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 252 | textures are supported. |
| 253 | |
| 254 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 255 | multisampling, while a value like 4 or 8 states that the native object is a |
| 256 | multisample texture. |
| 257 | |
| 258 | The texture is used as the first color attachment of the render target used |
| 259 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 260 | created and used automatically. |
| 261 | |
| 262 | The OpenGL object name \a textureId must be a valid name in the rendering |
| 263 | context used by the Qt Quick scenegraph. |
| 264 | |
| 265 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 266 | it merely contains references and the associated metadata of the size and |
| 267 | sample count. It is the caller's responsibility to ensure that the native |
| 268 | resource exists as long as necessary. |
| 269 | |
| 270 | \since 6.4 |
| 271 | |
| 272 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 273 | */ |
| 274 | #if QT_CONFIG(opengl) || defined(Q_QDOC) |
| 275 | QQuickRenderTarget QQuickRenderTarget::fromOpenGLTexture(uint textureId, uint format, |
| 276 | const QSize &pixelSize, int sampleCount) |
| 277 | { |
| 278 | QQuickRenderTarget rt; |
| 279 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 280 | |
| 281 | if (!textureId) { |
| 282 | qWarning(msg: "QQuickRenderTarget: textureId is invalid" ); |
| 283 | return rt; |
| 284 | } |
| 285 | |
| 286 | if (pixelSize.isEmpty()) { |
| 287 | qWarning(msg: "QQuickRenderTarget: Cannot create with empty size" ); |
| 288 | return rt; |
| 289 | } |
| 290 | |
| 291 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 292 | d->pixelSize = pixelSize; |
| 293 | d->sampleCount = qMax(a: 1, b: sampleCount); |
| 294 | |
| 295 | QRhiTexture::Flags formatFlags; |
| 296 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromGL(format, flags: &formatFlags); |
| 297 | d->u.nativeTexture = { .object: textureId, .layoutOrState: 0, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiFormat), .rhiViewFormatFlags: uint(formatFlags) }; |
| 298 | |
| 299 | return rt; |
| 300 | } |
| 301 | |
| 302 | /*! |
| 303 | \overload |
| 304 | |
| 305 | \return a new QQuickRenderTarget referencing an OpenGL texture |
| 306 | object specified by \a textureId. The texture is assumed to have a |
| 307 | format of GL_RGBA (GL_RGBA8). |
| 308 | |
| 309 | \a pixelSize specifies the size of the image, in pixels. Currently |
| 310 | only 2D textures are supported. |
| 311 | |
| 312 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 313 | multisampling, while a value like 4 or 8 states that the native |
| 314 | object is a multisample texture. |
| 315 | |
| 316 | The texture is used as the first color attachment of the render target used |
| 317 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 318 | created and used automatically. |
| 319 | |
| 320 | The OpenGL object name \a textureId must be a valid name in the rendering |
| 321 | context used by the Qt Quick scenegraph. |
| 322 | |
| 323 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 324 | it merely contains references and the associated metadata of the size and |
| 325 | sample count. It is the caller's responsibility to ensure that the native |
| 326 | resource exists as long as necessary. |
| 327 | |
| 328 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 329 | */ |
| 330 | QQuickRenderTarget QQuickRenderTarget::fromOpenGLTexture(uint textureId, const QSize &pixelSize, int sampleCount) |
| 331 | { |
| 332 | return fromOpenGLTexture(textureId, format: 0, pixelSize, sampleCount); |
| 333 | } |
| 334 | |
| 335 | /*! |
| 336 | \overload |
| 337 | |
| 338 | \return a new QQuickRenderTarget referencing an OpenGL 2D texture or texture |
| 339 | array object specified by \a textureId. |
| 340 | |
| 341 | \a format specifies the native internal format of the texture. Only texture |
| 342 | formats that are supported by Qt's rendering infrastructure should be used. |
| 343 | |
| 344 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 345 | textures and 2D texture arrays are supported. |
| 346 | |
| 347 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 348 | multisampling, while a value like 4 or 8 states that the native object is a |
| 349 | multisample texture, except when \a flags contains \l MultisampleResolve. In |
| 350 | that case, \a textureId is assumed to be a non-multisample 2D texture or 2D |
| 351 | texture array, and \a sampleCount defines the number of samples desired. The |
| 352 | resulting QQuickRenderTarget will use an intermediate, automatically created |
| 353 | multisample texture (or texture array) as its color attachment, and will |
| 354 | resolve the samples into \a textureId. This is the recommended approach to |
| 355 | perform MSAA when the native OpenGL texture is not already multisample. |
| 356 | |
| 357 | When \a arraySize is greater than 1, it implies multiview rendering |
| 358 | (\l{https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt}{GL_OVR_multiview}, |
| 359 | \l QRhiColorAttachment::setMultiViewCount()), which can be relevant with |
| 360 | VR/AR especially. In this case \a arraySize is the number of views, |
| 361 | typically \c 2. See \l QSGMaterial::viewCount() for details on enabling |
| 362 | multiview rendering within the Qt Quick scenegraph. |
| 363 | |
| 364 | A depth-stencil buffer, if applicable, is created and used automatically. |
| 365 | When the color buffer is multisample, the depth-stencil buffer will |
| 366 | automatically be multisample too. For multiview rendering, the depth-stencil |
| 367 | texture will automatically be made an array with a matching \a arraySize. |
| 368 | |
| 369 | The OpenGL object name \a textureId must be a valid 2D texture name in the |
| 370 | rendering context used by the Qt Quick scenegraph. When \a arraySize is |
| 371 | greater than 1, \a textureId must be a valid 2D texture array name. |
| 372 | |
| 373 | \note the resulting QQuickRenderTarget does not own any native resources, it |
| 374 | merely contains references and the associated metadata of the size and |
| 375 | sample count. It is the caller's responsibility to ensure that the native |
| 376 | resource exists as long as necessary. |
| 377 | |
| 378 | \since 6.8 |
| 379 | |
| 380 | \note The implementation of this overload is not compatible with OpenGL ES |
| 381 | 2.0 or 3.0, and requires OpenGL ES 3.1 at minimum. (or OpenGL 3.0 on |
| 382 | desktop) |
| 383 | |
| 384 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl, fromOpenGLTexture() |
| 385 | */ |
| 386 | QQuickRenderTarget QQuickRenderTarget::fromOpenGLTexture(uint textureId, uint format, QSize pixelSize, int sampleCount, int arraySize, Flags flags) |
| 387 | { |
| 388 | QQuickRenderTarget rt; |
| 389 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 390 | |
| 391 | if (!textureId) { |
| 392 | qWarning(msg: "QQuickRenderTarget: textureId is invalid" ); |
| 393 | return rt; |
| 394 | } |
| 395 | |
| 396 | if (pixelSize.isEmpty()) { |
| 397 | qWarning(msg: "QQuickRenderTarget: Cannot create with empty size" ); |
| 398 | return rt; |
| 399 | } |
| 400 | |
| 401 | QRhiTexture::Flags formatFlags; |
| 402 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromGL(format, flags: &formatFlags); |
| 403 | |
| 404 | d->pixelSize = pixelSize; |
| 405 | d->sampleCount = qMax(a: 1, b: sampleCount); |
| 406 | d->multisampleResolve = flags.testFlag(flag: Flag::MultisampleResolve); |
| 407 | |
| 408 | if (arraySize <= 1) { |
| 409 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 410 | d->u.nativeTexture = { .object: textureId, .layoutOrState: 0, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiFormat), .rhiViewFormatFlags: uint(formatFlags) }; |
| 411 | } else { |
| 412 | d->type = QQuickRenderTargetPrivate::Type::NativeTextureArray; |
| 413 | d->u.nativeTextureArray = { .object: textureId, .layoutOrState: 0, .arraySize: arraySize, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiFormat), .rhiViewFormatFlags: uint(formatFlags) }; |
| 414 | } |
| 415 | |
| 416 | return rt; |
| 417 | } |
| 418 | |
| 419 | /*! |
| 420 | \return a new QQuickRenderTarget referencing an OpenGL renderbuffer object |
| 421 | specified by \a renderbufferId. |
| 422 | |
| 423 | The renderbuffer will be used as the color attachment for the internal |
| 424 | framebuffer object. This function is provided to allow targeting |
| 425 | renderbuffers that are created by the application with some external buffer |
| 426 | underneath, such as an EGLImageKHR. Once the application has called |
| 427 | \l{https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image.txt}{glEGLImageTargetRenderbufferStorageOES}, |
| 428 | the renderbuffer can be passed to this function. |
| 429 | |
| 430 | \a pixelSize specifies the size of the image, in pixels. |
| 431 | |
| 432 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 433 | multisampling, while a value like 4 or 8 states that the native object is a |
| 434 | multisample renderbuffer. |
| 435 | |
| 436 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 437 | it merely contains references and the associated metadata of the size and |
| 438 | sample count. It is the caller's responsibility to ensure that the native |
| 439 | resource exists as long as necessary. |
| 440 | |
| 441 | \since 6.2 |
| 442 | |
| 443 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 444 | */ |
| 445 | QQuickRenderTarget QQuickRenderTarget::fromOpenGLRenderBuffer(uint renderbufferId, const QSize &pixelSize, int sampleCount) |
| 446 | { |
| 447 | QQuickRenderTarget rt; |
| 448 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 449 | |
| 450 | if (!renderbufferId) { |
| 451 | qWarning(msg: "QQuickRenderTarget: renderbufferId is invalid" ); |
| 452 | return rt; |
| 453 | } |
| 454 | |
| 455 | if (pixelSize.isEmpty()) { |
| 456 | qWarning(msg: "QQuickRenderTarget: Cannot create with empty size" ); |
| 457 | return rt; |
| 458 | } |
| 459 | |
| 460 | d->type = QQuickRenderTargetPrivate::Type::NativeRenderbuffer; |
| 461 | d->pixelSize = pixelSize; |
| 462 | d->sampleCount = qMax(a: 1, b: sampleCount); |
| 463 | d->u.nativeRenderbufferObject = renderbufferId; |
| 464 | |
| 465 | return rt; |
| 466 | } |
| 467 | #endif |
| 468 | |
| 469 | /*! |
| 470 | \return a new QQuickRenderTarget referencing a D3D11 texture object |
| 471 | specified by \a texture. |
| 472 | |
| 473 | \a format specifies the DXGI_FORMAT of the texture. Only texture formats |
| 474 | that are supported by Qt's rendering infrastructure should be used. |
| 475 | |
| 476 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 477 | textures are supported. |
| 478 | |
| 479 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 480 | multisampling, while a value like 4 or 8 states that the native object is a |
| 481 | multisample texture. |
| 482 | |
| 483 | The texture is used as the first color attachment of the render target used |
| 484 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 485 | created and used automatically. |
| 486 | |
| 487 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 488 | it merely contains references and the associated metadata of the size and |
| 489 | sample count. It is the caller's responsibility to ensure that the native |
| 490 | resource exists as long as necessary. |
| 491 | |
| 492 | \since 6.4 |
| 493 | |
| 494 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 495 | */ |
| 496 | #if defined(Q_OS_WIN) || defined(Q_QDOC) |
| 497 | QQuickRenderTarget QQuickRenderTarget::fromD3D11Texture(void *texture, uint format, |
| 498 | const QSize &pixelSize, int sampleCount) |
| 499 | { |
| 500 | QQuickRenderTarget rt; |
| 501 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(&rt); |
| 502 | |
| 503 | if (!texture) { |
| 504 | qWarning("QQuickRenderTarget: texture is null" ); |
| 505 | return rt; |
| 506 | } |
| 507 | |
| 508 | if (pixelSize.isEmpty()) { |
| 509 | qWarning("QQuickRenderTarget: Cannot create with empty size" ); |
| 510 | return rt; |
| 511 | } |
| 512 | |
| 513 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 514 | d->pixelSize = pixelSize; |
| 515 | d->sampleCount = qMax(1, sampleCount); |
| 516 | |
| 517 | QRhiTexture::Flags formatFlags; |
| 518 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromDXGI(format, &formatFlags); |
| 519 | d->u.nativeTexture = { quint64(texture), 0, uint(rhiFormat), uint(formatFlags), uint(rhiFormat), uint(formatFlags) }; |
| 520 | |
| 521 | return rt; |
| 522 | } |
| 523 | |
| 524 | /*! |
| 525 | \overload |
| 526 | |
| 527 | \return a new QQuickRenderTarget referencing a D3D11 texture |
| 528 | object specified by \a texture. The texture is assumed to have a |
| 529 | format of DXGI_FORMAT_R8G8B8A8_UNORM. |
| 530 | |
| 531 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 532 | textures are supported. |
| 533 | |
| 534 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 535 | multisampling, while a value like 4 or 8 states that the native object is a |
| 536 | multisample texture. |
| 537 | |
| 538 | The texture is used as the first color attachment of the render target used |
| 539 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 540 | created and used automatically. |
| 541 | |
| 542 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 543 | it merely contains references and the associated metadata of the size and |
| 544 | sample count. It is the caller's responsibility to ensure that the native |
| 545 | resource exists as long as necessary. |
| 546 | |
| 547 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 548 | */ |
| 549 | QQuickRenderTarget QQuickRenderTarget::fromD3D11Texture(void *texture, const QSize &pixelSize, int sampleCount) |
| 550 | { |
| 551 | return fromD3D11Texture(texture, 0 /* DXGI_FORMAT_UNKNOWN */, pixelSize, sampleCount); |
| 552 | } |
| 553 | |
| 554 | /*! |
| 555 | \overload |
| 556 | |
| 557 | \return a new QQuickRenderTarget referencing a D3D11 texture object |
| 558 | specified by \a texture. |
| 559 | |
| 560 | \a format specifies the DXGI_FORMAT of the texture. Only texture formats |
| 561 | that are supported by Qt's rendering infrastructure should be used. |
| 562 | |
| 563 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 564 | textures are supported. |
| 565 | |
| 566 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 567 | multisampling, while a value like 4 or 8 states that the native object is a |
| 568 | multisample texture, except when \a flags contains \l MultisampleResolve. In |
| 569 | that case, \a texture is assumed to be a non-multisample 2D texture and \a |
| 570 | sampleCount defines the number of samples desired. The resulting |
| 571 | QQuickRenderTarget will use an intermediate, automatically created |
| 572 | multisample texture as its color attachment, and will resolve the samples |
| 573 | into \a texture. This is the recommended approach to perform MSAA when the |
| 574 | native texture is not already multisample. |
| 575 | |
| 576 | The texture is used as the first color attachment of the render target used |
| 577 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 578 | created and used automatically. When the color buffer is multisample, the |
| 579 | depth-stencil buffer will automatically be multisample too. |
| 580 | |
| 581 | \note the resulting QQuickRenderTarget does not own any native resources, it |
| 582 | merely contains references and the associated metadata of the size and |
| 583 | sample count. It is the caller's responsibility to ensure that the native |
| 584 | resource exists as long as necessary. |
| 585 | |
| 586 | \since 6.8 |
| 587 | |
| 588 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl, fromD3D11Texture() |
| 589 | */ |
| 590 | QQuickRenderTarget QQuickRenderTarget::fromD3D11Texture(void *texture, uint format, QSize pixelSize, int sampleCount, Flags flags) |
| 591 | { |
| 592 | QQuickRenderTarget rt = fromD3D11Texture(texture, format, pixelSize, sampleCount); |
| 593 | QQuickRenderTargetPrivate::get(&rt)->multisampleResolve = flags.testFlag(Flag::MultisampleResolve); |
| 594 | return rt; |
| 595 | } |
| 596 | |
| 597 | /*! |
| 598 | \return a new QQuickRenderTarget referencing a D3D12 texture object |
| 599 | specified by \a texture. |
| 600 | |
| 601 | \a resourceState must a valid bitmask with bits from D3D12_RESOURCE_STATES, |
| 602 | specifying the resource's current state. |
| 603 | |
| 604 | \a format specifies the DXGI_FORMAT of the texture. Only texture formats |
| 605 | that are supported by Qt's rendering infrastructure should be used. |
| 606 | |
| 607 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 608 | textures are supported. |
| 609 | |
| 610 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 611 | multisampling, while a value like 4 or 8 states that the native object is a |
| 612 | multisample texture. |
| 613 | |
| 614 | The texture is used as the first color attachment of the render target used |
| 615 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 616 | created and used automatically. |
| 617 | |
| 618 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 619 | it merely contains references and the associated metadata of the size and |
| 620 | sample count. It is the caller's responsibility to ensure that the native |
| 621 | resource exists as long as necessary. |
| 622 | |
| 623 | \since 6.6 |
| 624 | |
| 625 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 626 | */ |
| 627 | QQuickRenderTarget QQuickRenderTarget::fromD3D12Texture(void *texture, |
| 628 | int resourceState, |
| 629 | uint format, |
| 630 | const QSize &pixelSize, |
| 631 | int sampleCount) |
| 632 | { |
| 633 | QQuickRenderTarget rt; |
| 634 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(&rt); |
| 635 | |
| 636 | if (!texture) { |
| 637 | qWarning("QQuickRenderTarget: texture is null" ); |
| 638 | return rt; |
| 639 | } |
| 640 | |
| 641 | if (pixelSize.isEmpty()) { |
| 642 | qWarning("QQuickRenderTarget: Cannot create with empty size" ); |
| 643 | return rt; |
| 644 | } |
| 645 | |
| 646 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 647 | d->pixelSize = pixelSize; |
| 648 | d->sampleCount = qMax(1, sampleCount); |
| 649 | |
| 650 | QRhiTexture::Flags formatFlags; |
| 651 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromDXGI(format, &formatFlags); |
| 652 | d->u.nativeTexture = { quint64(texture), resourceState, uint(rhiFormat), uint(formatFlags), uint(rhiFormat), uint(formatFlags) }; |
| 653 | |
| 654 | return rt; |
| 655 | } |
| 656 | |
| 657 | /*! |
| 658 | \overload |
| 659 | |
| 660 | \return a new QQuickRenderTarget referencing a D3D12 2D texture or 2D |
| 661 | texture array object specified by \a texture. |
| 662 | |
| 663 | \a resourceState must a valid bitmask with bits from D3D12_RESOURCE_STATES, |
| 664 | specifying the resource's current state. |
| 665 | |
| 666 | \a format specifies the DXGI_FORMAT of the texture. Only texture formats |
| 667 | that are supported by Qt's rendering infrastructure should be used. |
| 668 | |
| 669 | \a viewFormat is the DXGI_FORMAT used for the render target view (RTV). |
| 670 | Often the same as \a format. Functional only when |
| 671 | \l{https://microsoft.github.io/DirectX-Specs/d3d/RelaxedCasting.html}{relaxed |
| 672 | format casting} is supported by the driver, the argument is ignored otherwise. |
| 673 | In practice support is expected to be always available on Windows 10 1703 |
| 674 | and newer. |
| 675 | |
| 676 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 677 | textures and 2D texture arrays are supported. |
| 678 | |
| 679 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 680 | multisampling, while a value like 4 or 8 states that the native object is a |
| 681 | multisample texture, except when \a flags contains \l MultisampleResolve. In |
| 682 | that case, \a texture is assumed to be a non-multisample 2D texture or 2D |
| 683 | texture array, and \a sampleCount defines the number of samples desired. The |
| 684 | resulting QQuickRenderTarget will use an intermediate, automatically created |
| 685 | multisample texture (or texture array) as its color attachment, and will |
| 686 | resolve the samples into \a texture. This is the recommended approach to |
| 687 | perform MSAA when the native D3D12 texture is not already multisample. |
| 688 | |
| 689 | The number of array elements (layers) is given in \a arraySize. When greater |
| 690 | than 1, it implies multiview rendering |
| 691 | (\l{https://microsoft.github.io/DirectX-Specs/d3d/ViewInstancing.html}{view |
| 692 | instancing}), which can be relevant with VR/AR especially. \a arraySize is |
| 693 | the number of views, typically \c 2. See \l QSGMaterial::viewCount() for |
| 694 | details on enabling multiview rendering within the Qt Quick scenegraph. |
| 695 | |
| 696 | The texture is used as the first color attachment of the render target used |
| 697 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 698 | created and used automatically. When the color buffer is multisample, the |
| 699 | depth-stencil buffer will automatically be multisample too. For multiview |
| 700 | rendering, the depth-stencil texture will automatically be made an array |
| 701 | with a matching \a arraySize. |
| 702 | |
| 703 | \note the resulting QQuickRenderTarget does not own any native resources, it |
| 704 | merely contains references and the associated metadata of the size and |
| 705 | sample count. It is the caller's responsibility to ensure that the native |
| 706 | resource exists as long as necessary. |
| 707 | |
| 708 | \since 6.8 |
| 709 | |
| 710 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 711 | */ |
| 712 | QQuickRenderTarget QQuickRenderTarget::fromD3D12Texture(void *texture, |
| 713 | int resourceState, |
| 714 | uint format, |
| 715 | uint viewFormat, |
| 716 | QSize pixelSize, |
| 717 | int sampleCount, |
| 718 | int arraySize, |
| 719 | Flags flags) |
| 720 | { |
| 721 | QQuickRenderTarget rt; |
| 722 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(&rt); |
| 723 | |
| 724 | if (!texture) { |
| 725 | qWarning("QQuickRenderTarget: texture is null" ); |
| 726 | return rt; |
| 727 | } |
| 728 | |
| 729 | if (pixelSize.isEmpty()) { |
| 730 | qWarning("QQuickRenderTarget: Cannot create with empty size" ); |
| 731 | return rt; |
| 732 | } |
| 733 | |
| 734 | QRhiTexture::Flags formatFlags; |
| 735 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromDXGI(format, &formatFlags); |
| 736 | QRhiTexture::Flags viewFormatFlags; |
| 737 | QRhiTexture::Format rhiViewFormat = QSGRhiSupport::toRhiTextureFormatFromDXGI(viewFormat, &viewFormatFlags); |
| 738 | |
| 739 | d->pixelSize = pixelSize; |
| 740 | d->sampleCount = qMax(1, sampleCount); |
| 741 | d->multisampleResolve = flags.testFlag(Flag::MultisampleResolve); |
| 742 | |
| 743 | if (arraySize <= 1) { |
| 744 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 745 | d->u.nativeTexture = { quint64(texture), resourceState, uint(rhiFormat), uint(formatFlags), uint(rhiViewFormat), uint(viewFormatFlags) }; |
| 746 | } else { |
| 747 | d->type = QQuickRenderTargetPrivate::Type::NativeTextureArray; |
| 748 | d->u.nativeTextureArray = { quint64(texture), resourceState, arraySize, uint(rhiFormat), uint(formatFlags), uint(rhiViewFormat), uint(viewFormatFlags) }; |
| 749 | } |
| 750 | |
| 751 | return rt; |
| 752 | } |
| 753 | |
| 754 | #endif // Q_OS_WIN |
| 755 | |
| 756 | /*! |
| 757 | \return a new QQuickRenderTarget referencing a Metal texture object |
| 758 | specified by \a texture. |
| 759 | |
| 760 | \a format specifies the MTLPixelFormat of the texture. Only texture formats |
| 761 | that are supported by Qt's rendering infrastructure should be used. |
| 762 | |
| 763 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 764 | textures are supported. |
| 765 | |
| 766 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 767 | multisampling, while a value like 4 or 8 states that the native object is a |
| 768 | multisample texture. |
| 769 | |
| 770 | The texture is used as the first color attachment of the render target used |
| 771 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 772 | created and used automatically. |
| 773 | |
| 774 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 775 | it merely contains references and the associated metadata of the size and |
| 776 | sample count. It is the caller's responsibility to ensure that the native |
| 777 | resource exists as long as necessary. |
| 778 | |
| 779 | \since 6.4 |
| 780 | |
| 781 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 782 | */ |
| 783 | #if QT_CONFIG(metal) || defined(Q_QDOC) |
| 784 | QQuickRenderTarget QQuickRenderTarget::fromMetalTexture(MTLTexture *texture, uint format, |
| 785 | const QSize &pixelSize, int sampleCount) |
| 786 | { |
| 787 | QQuickRenderTarget rt; |
| 788 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(&rt); |
| 789 | |
| 790 | if (!texture) { |
| 791 | qWarning("QQuickRenderTarget: texture is null" ); |
| 792 | return rt; |
| 793 | } |
| 794 | |
| 795 | if (pixelSize.isEmpty()) { |
| 796 | qWarning("QQuickRenderTarget: Cannot create with empty size" ); |
| 797 | return rt; |
| 798 | } |
| 799 | |
| 800 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 801 | d->pixelSize = pixelSize; |
| 802 | d->sampleCount = qMax(1, sampleCount); |
| 803 | |
| 804 | QRhiTexture::Flags formatFlags; |
| 805 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromMetal(format, &formatFlags); |
| 806 | d->u.nativeTexture = { quint64(texture), 0, uint(rhiFormat), uint(formatFlags), uint(rhiFormat), uint(formatFlags) }; |
| 807 | |
| 808 | return rt; |
| 809 | } |
| 810 | |
| 811 | /*! |
| 812 | \overload |
| 813 | |
| 814 | \return a new QQuickRenderTarget referencing a Metal texture object |
| 815 | specified by \a texture. The texture is assumed to have a format of |
| 816 | MTLPixelFormatRGBA8Unorm. |
| 817 | |
| 818 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 819 | textures are supported. |
| 820 | |
| 821 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 822 | multisampling, while a value like 4 or 8 states that the native object is a |
| 823 | multisample texture. |
| 824 | |
| 825 | The texture is used as the first color attachment of the render target used |
| 826 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 827 | created and used automatically. |
| 828 | |
| 829 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 830 | it merely contains references and the associated metadata of the size and |
| 831 | sample count. It is the caller's responsibility to ensure that the native |
| 832 | resource exists as long as necessary. |
| 833 | |
| 834 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 835 | */ |
| 836 | QQuickRenderTarget QQuickRenderTarget::fromMetalTexture(MTLTexture *texture, const QSize &pixelSize, int sampleCount) |
| 837 | { |
| 838 | return fromMetalTexture(texture, 0 /* MTLPixelFormatInvalid */, pixelSize, sampleCount); |
| 839 | } |
| 840 | |
| 841 | /*! |
| 842 | \overload |
| 843 | |
| 844 | \return a new QQuickRenderTarget referencing a Metal 2D texture or 2D |
| 845 | texture array given in \a texture. |
| 846 | |
| 847 | \a format specifies the MTLPixelFormat of the texture. Only texture formats |
| 848 | that are supported by Qt's rendering infrastructure should be used. |
| 849 | |
| 850 | \a viewFormat is usually set to the same value as \a format. In some cases, |
| 851 | such as when rendering into a texture with a \c{_SRGB} format and the |
| 852 | implicit linear->sRGB conversion on shader writes is not wanted, the value |
| 853 | can be different. Note however that the value may be ignored by Qt, when at |
| 854 | run time QRhi reports that the \l{QRhi::TextureViewFormat} feature is |
| 855 | unsupported. |
| 856 | |
| 857 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 858 | textures and 2D texture arrays are supported. |
| 859 | |
| 860 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 861 | multisampling, while a value like 4 or 8 states that the native object is a |
| 862 | multisample texture, except when \a flags contains \l MultisampleResolve. In |
| 863 | that case, \a texture is assumed to be a non-multisample 2D texture or 2D |
| 864 | texture array, and \a sampleCount defines the number of samples desired. The |
| 865 | resulting QQuickRenderTarget will use an intermediate, automatically created |
| 866 | multisample texture (or texture array) as its color attachment, and will |
| 867 | resolve the samples into \a texture. This is the recommended approach to |
| 868 | perform MSAA when the native Metal texture is not already multisample. |
| 869 | |
| 870 | The number of array elements (layers) is given in \a arraySize. When greater |
| 871 | than 1, it implies multiview rendering, which can be relevant with VR/AR |
| 872 | especially. \a arraySize is the number of views, typically \c 2. See |
| 873 | \l QSGMaterial::viewCount() for details on enabling multiview rendering within |
| 874 | the Qt Quick scenegraph. |
| 875 | |
| 876 | The texture is used as the first color attachment of the render target used |
| 877 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 878 | created and used automatically. When the color buffer is multisample, the |
| 879 | depth-stencil buffer will automatically be multisample too. For multiview |
| 880 | rendering, the depth-stencil texture will automatically be made an array |
| 881 | with a matching \a arraySize. |
| 882 | |
| 883 | \note the resulting QQuickRenderTarget does not own any native resources, it |
| 884 | merely contains references and the associated metadata of the size and |
| 885 | sample count. It is the caller's responsibility to ensure that the native |
| 886 | resource exists as long as necessary. |
| 887 | |
| 888 | \since 6.8 |
| 889 | |
| 890 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 891 | */ |
| 892 | QQuickRenderTarget QQuickRenderTarget::fromMetalTexture(MTLTexture *texture, uint format, uint viewFormat, |
| 893 | QSize pixelSize, int sampleCount, int arraySize, Flags flags) |
| 894 | { |
| 895 | QQuickRenderTarget rt; |
| 896 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(&rt); |
| 897 | |
| 898 | if (!texture) { |
| 899 | qWarning("QQuickRenderTarget: texture is null" ); |
| 900 | return rt; |
| 901 | } |
| 902 | |
| 903 | if (pixelSize.isEmpty()) { |
| 904 | qWarning("QQuickRenderTarget: Cannot create with empty size" ); |
| 905 | return rt; |
| 906 | } |
| 907 | |
| 908 | QRhiTexture::Flags formatFlags; |
| 909 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromMetal(format, &formatFlags); |
| 910 | QRhiTexture::Flags viewFormatFlags; |
| 911 | QRhiTexture::Format rhiViewFormat = QSGRhiSupport::toRhiTextureFormatFromMetal(viewFormat, &viewFormatFlags); |
| 912 | |
| 913 | d->pixelSize = pixelSize; |
| 914 | d->sampleCount = qMax(1, sampleCount); |
| 915 | d->multisampleResolve = flags.testFlag(Flag::MultisampleResolve); |
| 916 | |
| 917 | if (arraySize <= 1) { |
| 918 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 919 | d->u.nativeTexture = { quint64(texture), 0, uint(rhiFormat), uint(formatFlags), uint(rhiViewFormat), uint(viewFormatFlags) }; |
| 920 | } else { |
| 921 | d->type = QQuickRenderTargetPrivate::Type::NativeTextureArray; |
| 922 | d->u.nativeTextureArray = { quint64(texture), 0, arraySize, uint(rhiFormat), uint(formatFlags), uint(rhiViewFormat), uint(viewFormatFlags) }; |
| 923 | } |
| 924 | |
| 925 | return rt; |
| 926 | } |
| 927 | |
| 928 | #endif |
| 929 | |
| 930 | /*! |
| 931 | \return a new QQuickRenderTarget referencing a Vulkan image object |
| 932 | specified by \a image. The current \a layout of the image must be provided |
| 933 | as well. |
| 934 | |
| 935 | \a format specifies the VkFormat of the image. Only image formats that are |
| 936 | supported by Qt's rendering infrastructure should be used. |
| 937 | |
| 938 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 939 | textures are supported. |
| 940 | |
| 941 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 942 | multisampling, while a value like 4 or 8 states that the native object is a |
| 943 | multisample texture. |
| 944 | |
| 945 | The image is used as the first color attachment of the render target used |
| 946 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 947 | created and used automatically. |
| 948 | |
| 949 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 950 | it merely contains references and the associated metadata of the size and |
| 951 | sample count. It is the caller's responsibility to ensure that the native |
| 952 | resource exists as long as necessary. |
| 953 | |
| 954 | \since 6.4 |
| 955 | |
| 956 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 957 | */ |
| 958 | #if QT_CONFIG(vulkan) || defined(Q_QDOC) |
| 959 | QQuickRenderTarget QQuickRenderTarget::fromVulkanImage(VkImage image, VkImageLayout layout, VkFormat format, const QSize &pixelSize, int sampleCount) |
| 960 | { |
| 961 | QQuickRenderTarget rt; |
| 962 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 963 | |
| 964 | if (image == VK_NULL_HANDLE) { |
| 965 | qWarning(msg: "QQuickRenderTarget: image is invalid" ); |
| 966 | return rt; |
| 967 | } |
| 968 | |
| 969 | if (pixelSize.isEmpty()) { |
| 970 | qWarning(msg: "QQuickRenderTarget: Cannot create with empty size" ); |
| 971 | return rt; |
| 972 | } |
| 973 | |
| 974 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 975 | d->pixelSize = pixelSize; |
| 976 | d->sampleCount = qMax(a: 1, b: sampleCount); |
| 977 | |
| 978 | QRhiTexture::Flags formatFlags; |
| 979 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromVulkan(format, flags: &formatFlags); |
| 980 | d->u.nativeTexture = { .object: quint64(image), .layoutOrState: layout, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiFormat), .rhiViewFormatFlags: uint(formatFlags) }; |
| 981 | |
| 982 | return rt; |
| 983 | } |
| 984 | |
| 985 | /*! |
| 986 | \overload |
| 987 | |
| 988 | \return a new QQuickRenderTarget referencing a Vulkan image object specified |
| 989 | by \a image. The image is assumed to have a format of |
| 990 | VK_FORMAT_R8G8B8A8_UNORM. |
| 991 | |
| 992 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 993 | textures are supported. |
| 994 | |
| 995 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 996 | multisampling, while a value like 4 or 8 states that the native object is a |
| 997 | multisample texture. |
| 998 | |
| 999 | The texture is used as the first color attachment of the render target used |
| 1000 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 1001 | created and used automatically. |
| 1002 | |
| 1003 | \note the resulting QQuickRenderTarget does not own any native resources, |
| 1004 | it merely contains references and the associated metadata of the size and |
| 1005 | sample count. It is the caller's responsibility to ensure that the native |
| 1006 | resource exists as long as necessary. |
| 1007 | |
| 1008 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 1009 | */ |
| 1010 | QQuickRenderTarget QQuickRenderTarget::fromVulkanImage(VkImage image, VkImageLayout layout, const QSize &pixelSize, int sampleCount) |
| 1011 | { |
| 1012 | return fromVulkanImage(image, layout, format: VK_FORMAT_UNDEFINED, pixelSize, sampleCount); |
| 1013 | } |
| 1014 | |
| 1015 | /*! |
| 1016 | \overload |
| 1017 | |
| 1018 | \return a new QQuickRenderTarget referencing a Vulkan image object |
| 1019 | specified by \a image. The current \a layout of the image must be provided |
| 1020 | as well. The image must be either a 2D texture or 2D texture array. |
| 1021 | |
| 1022 | \a format specifies the VkFormat of the image. Only image formats that are |
| 1023 | supported by Qt's rendering infrastructure should be used. |
| 1024 | |
| 1025 | \a viewFormat is usually set to the same value as \a format. In some cases, |
| 1026 | such as when rendering into a texture with a \c{_SRGB} format and the |
| 1027 | implicit linear->sRGB conversion on shader writes is not wanted, the value |
| 1028 | can be different. (for example, a \a format of \c VK_FORMAT_R8G8B8A8_SRGB |
| 1029 | and \a viewFormat of \c VK_FORMAT_R8G8B8A8_UNORM). |
| 1030 | |
| 1031 | \a pixelSize specifies the size of the image, in pixels. Currently only 2D |
| 1032 | textures are supported. |
| 1033 | |
| 1034 | \a sampleCount specifies the number of samples. 0 or 1 means no |
| 1035 | multisampling, while a value like 4 or 8 states that the native object is a |
| 1036 | multisample texture, except when \a flags contains \l MultisampleResolve. In |
| 1037 | that case, \a image is assumed to be a non-multisample 2D texture or 2D |
| 1038 | texture array, and \a sampleCount defines the number of samples desired. The |
| 1039 | resulting QQuickRenderTarget will use an intermediate, automatically created |
| 1040 | multisample texture (or texture array) as its color attachment, and will |
| 1041 | resolve the samples into \a image. This is the recommended approach to |
| 1042 | perform MSAA when the native Vulkan image is not already multisample. |
| 1043 | |
| 1044 | The number of array elements (layers) is given in \a arraySize. When greater |
| 1045 | than 1, it implies multiview rendering |
| 1046 | (\l{https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_multiview.html}{VK_KHR_multiview}), |
| 1047 | which can be relevant with VR/AR especially. \a arraySize is the number of |
| 1048 | views, typically \c 2. See \l QSGMaterial::viewCount() for details on |
| 1049 | enabling multiview rendering within the Qt Quick scenegraph. |
| 1050 | |
| 1051 | The texture is used as the first color attachment of the render target used |
| 1052 | by the Qt Quick scenegraph. A depth-stencil buffer, if applicable, is |
| 1053 | created and used automatically. When the color buffer is multisample, the |
| 1054 | depth-stencil buffer will automatically be multisample too. For multiview |
| 1055 | rendering, the depth-stencil texture will automatically be made an array |
| 1056 | with a matching \a arraySize. |
| 1057 | |
| 1058 | \note the resulting QQuickRenderTarget does not own any native resources, it |
| 1059 | merely contains references and the associated metadata of the size and |
| 1060 | sample count. It is the caller's responsibility to ensure that the native |
| 1061 | resource exists as long as necessary. |
| 1062 | |
| 1063 | \since 6.8 |
| 1064 | |
| 1065 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 1066 | */ |
| 1067 | QQuickRenderTarget QQuickRenderTarget::fromVulkanImage(VkImage image, VkImageLayout layout, VkFormat format, VkFormat viewFormat, |
| 1068 | QSize pixelSize, int sampleCount, int arraySize, Flags flags) |
| 1069 | { |
| 1070 | QQuickRenderTarget rt; |
| 1071 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 1072 | |
| 1073 | if (image == VK_NULL_HANDLE) { |
| 1074 | qWarning(msg: "QQuickRenderTarget: image is invalid" ); |
| 1075 | return rt; |
| 1076 | } |
| 1077 | |
| 1078 | if (pixelSize.isEmpty()) { |
| 1079 | qWarning(msg: "QQuickRenderTarget: Cannot create with empty size" ); |
| 1080 | return rt; |
| 1081 | } |
| 1082 | |
| 1083 | QRhiTexture::Flags formatFlags; |
| 1084 | QRhiTexture::Format rhiFormat = QSGRhiSupport::toRhiTextureFormatFromVulkan(format, flags: &formatFlags); |
| 1085 | QRhiTexture::Flags viewFormatFlags; |
| 1086 | QRhiTexture::Format rhiViewFormat = QSGRhiSupport::toRhiTextureFormatFromVulkan(format: viewFormat, flags: &viewFormatFlags); |
| 1087 | |
| 1088 | d->pixelSize = pixelSize; |
| 1089 | d->sampleCount = qMax(a: 1, b: sampleCount); |
| 1090 | d->multisampleResolve = flags.testFlag(flag: Flag::MultisampleResolve); |
| 1091 | |
| 1092 | if (arraySize <= 1) { |
| 1093 | d->type = QQuickRenderTargetPrivate::Type::NativeTexture; |
| 1094 | d->u.nativeTexture = { .object: quint64(image), .layoutOrState: layout, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiViewFormat), .rhiViewFormatFlags: uint(viewFormatFlags) }; |
| 1095 | } else { |
| 1096 | d->type = QQuickRenderTargetPrivate::Type::NativeTextureArray; |
| 1097 | d->u.nativeTextureArray = { .object: quint64(image), .layoutOrState: layout, .arraySize: arraySize, .rhiFormat: uint(rhiFormat), .rhiFormatFlags: uint(formatFlags), .rhiViewFormat: uint(rhiViewFormat), .rhiViewFormatFlags: uint(viewFormatFlags) }; |
| 1098 | } |
| 1099 | |
| 1100 | return rt; |
| 1101 | } |
| 1102 | |
| 1103 | #endif // Vulkan |
| 1104 | |
| 1105 | /*! |
| 1106 | \return a new QQuickRenderTarget referencing an existing \a renderTarget. |
| 1107 | |
| 1108 | \a renderTarget will in most cases be a QRhiTextureRenderTarget, which |
| 1109 | allows directing the Qt Quick scene's rendering into a QRhiTexture. |
| 1110 | |
| 1111 | \note the resulting QQuickRenderTarget does not own \a renderTarget and any |
| 1112 | underlying native resources, it merely contains references and the |
| 1113 | associated metadata of the size and sample count. It is the caller's |
| 1114 | responsibility to ensure that the referenced resources exists as long as |
| 1115 | necessary. |
| 1116 | |
| 1117 | \since 6.6 |
| 1118 | |
| 1119 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 1120 | */ |
| 1121 | QQuickRenderTarget QQuickRenderTarget::fromRhiRenderTarget(QRhiRenderTarget *renderTarget) |
| 1122 | { |
| 1123 | QQuickRenderTarget rt; |
| 1124 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 1125 | |
| 1126 | if (!renderTarget) { |
| 1127 | qWarning(msg: "QQuickRenderTarget: Needs a valid QRhiRenderTarget" ); |
| 1128 | return rt; |
| 1129 | } |
| 1130 | |
| 1131 | d->type = QQuickRenderTargetPrivate::Type::RhiRenderTarget; |
| 1132 | d->pixelSize = renderTarget->pixelSize(); |
| 1133 | d->sampleCount = renderTarget->sampleCount(); |
| 1134 | d->u.rhiRt = renderTarget; |
| 1135 | |
| 1136 | return rt; |
| 1137 | } |
| 1138 | |
| 1139 | /*! |
| 1140 | \return a new QQuickRenderTarget referencing a paint device object |
| 1141 | specified by \a device. |
| 1142 | |
| 1143 | This option of redirecting rendering to a QPaintDevice is available only |
| 1144 | when running with the \c software backend of Qt Quick. |
| 1145 | |
| 1146 | \note The QQuickRenderTarget does not take ownship of \a device, it is the |
| 1147 | caller's responsibility to ensure the object exists as long as necessary. |
| 1148 | |
| 1149 | \since 6.4 |
| 1150 | |
| 1151 | \sa QQuickWindow::setRenderTarget(), QQuickRenderControl |
| 1152 | */ |
| 1153 | QQuickRenderTarget QQuickRenderTarget::fromPaintDevice(QPaintDevice *device) |
| 1154 | { |
| 1155 | QQuickRenderTarget rt; |
| 1156 | QQuickRenderTargetPrivate *d = QQuickRenderTargetPrivate::get(rt: &rt); |
| 1157 | |
| 1158 | d->type = QQuickRenderTargetPrivate::Type::PaintDevice; |
| 1159 | d->pixelSize = QSize(device->width(), device->height()); |
| 1160 | d->u.paintDevice = device; |
| 1161 | |
| 1162 | return rt; |
| 1163 | } |
| 1164 | |
| 1165 | /*! |
| 1166 | \fn bool QQuickRenderTarget::operator==(const QQuickRenderTarget &a, const QQuickRenderTarget &b) noexcept |
| 1167 | \return true if \a a and \a b refer to the same set of native objects and |
| 1168 | have matching associated data (size, sample count). |
| 1169 | */ |
| 1170 | /*! |
| 1171 | \fn bool QQuickRenderTarget::operator!=(const QQuickRenderTarget &a, const QQuickRenderTarget &b) noexcept |
| 1172 | |
| 1173 | \return true if \a a and \a b refer to a different set of native objects, |
| 1174 | or the associated data (size, sample count) does not match. |
| 1175 | */ |
| 1176 | |
| 1177 | /*! |
| 1178 | \internal |
| 1179 | */ |
| 1180 | bool QQuickRenderTarget::isEqual(const QQuickRenderTarget &other) const noexcept |
| 1181 | { |
| 1182 | if (d->type != other.d->type |
| 1183 | || d->pixelSize != other.d->pixelSize |
| 1184 | || d->devicePixelRatio != other.d->devicePixelRatio |
| 1185 | || d->sampleCount != other.d->sampleCount |
| 1186 | || d->mirrorVertically != other.d->mirrorVertically |
| 1187 | || d->multisampleResolve != other.d->multisampleResolve) |
| 1188 | { |
| 1189 | return false; |
| 1190 | } |
| 1191 | |
| 1192 | switch (d->type) { |
| 1193 | case QQuickRenderTargetPrivate::Type::Null: |
| 1194 | break; |
| 1195 | case QQuickRenderTargetPrivate::Type::NativeTexture: |
| 1196 | if (d->u.nativeTexture.object != other.d->u.nativeTexture.object |
| 1197 | || d->u.nativeTexture.layoutOrState != other.d->u.nativeTexture.layoutOrState |
| 1198 | || d->u.nativeTexture.rhiFormat != other.d->u.nativeTexture.rhiFormat |
| 1199 | || d->u.nativeTexture.rhiFormatFlags != other.d->u.nativeTexture.rhiFormatFlags |
| 1200 | || d->u.nativeTexture.rhiViewFormat != other.d->u.nativeTexture.rhiViewFormat |
| 1201 | || d->u.nativeTexture.rhiViewFormatFlags != other.d->u.nativeTexture.rhiViewFormatFlags) |
| 1202 | return false; |
| 1203 | break; |
| 1204 | case QQuickRenderTargetPrivate::Type::NativeTextureArray: |
| 1205 | if (d->u.nativeTextureArray.object != other.d->u.nativeTextureArray.object |
| 1206 | || d->u.nativeTextureArray.layoutOrState != other.d->u.nativeTextureArray.layoutOrState |
| 1207 | || d->u.nativeTextureArray.arraySize != other.d->u.nativeTextureArray.arraySize |
| 1208 | || d->u.nativeTextureArray.rhiFormat != other.d->u.nativeTextureArray.rhiFormat |
| 1209 | || d->u.nativeTextureArray.rhiFormatFlags != other.d->u.nativeTextureArray.rhiFormatFlags |
| 1210 | || d->u.nativeTextureArray.rhiViewFormat != other.d->u.nativeTextureArray.rhiViewFormat |
| 1211 | || d->u.nativeTextureArray.rhiViewFormatFlags != other.d->u.nativeTextureArray.rhiViewFormatFlags) |
| 1212 | return false; |
| 1213 | break; |
| 1214 | case QQuickRenderTargetPrivate::Type::NativeRenderbuffer: |
| 1215 | if (d->u.nativeRenderbufferObject != other.d->u.nativeRenderbufferObject) |
| 1216 | return false; |
| 1217 | break; |
| 1218 | case QQuickRenderTargetPrivate::Type::RhiRenderTarget: |
| 1219 | if (d->u.rhiRt != other.d->u.rhiRt) |
| 1220 | return false; |
| 1221 | break; |
| 1222 | case QQuickRenderTargetPrivate::Type::PaintDevice: |
| 1223 | if (d->u.paintDevice != other.d->u.paintDevice) |
| 1224 | return false; |
| 1225 | break; |
| 1226 | default: |
| 1227 | break; |
| 1228 | } |
| 1229 | |
| 1230 | return true; |
| 1231 | } |
| 1232 | |
| 1233 | static bool createRhiRenderTargetWithRenderBuffer(QRhiRenderBuffer *renderBuffer, |
| 1234 | const QSize &pixelSize, |
| 1235 | int sampleCount, |
| 1236 | QRhi *rhi, |
| 1237 | QQuickWindowRenderTarget *dst) |
| 1238 | { |
| 1239 | sampleCount = QSGRhiSupport::chooseSampleCount(samples: sampleCount, rhi); |
| 1240 | |
| 1241 | std::unique_ptr<QRhiRenderBuffer> depthStencil; |
| 1242 | if (dst->implicitBuffers.depthStencil) { |
| 1243 | if (dst->implicitBuffers.depthStencil->pixelSize() == pixelSize |
| 1244 | && dst->implicitBuffers.depthStencil->sampleCount() == sampleCount) |
| 1245 | { |
| 1246 | depthStencil.reset(p: dst->implicitBuffers.depthStencil); |
| 1247 | dst->implicitBuffers.depthStencil = nullptr; |
| 1248 | } |
| 1249 | } |
| 1250 | dst->implicitBuffers.reset(rhi); |
| 1251 | |
| 1252 | if (!depthStencil) { |
| 1253 | depthStencil.reset(p: rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize, sampleCount)); |
| 1254 | depthStencil->setName(QByteArrayLiteral("Depth-stencil buffer for QQuickRenderTarget" )); |
| 1255 | if (!depthStencil->create()) { |
| 1256 | qWarning(msg: "Failed to build depth-stencil buffer for QQuickRenderTarget" ); |
| 1257 | return false; |
| 1258 | } |
| 1259 | } |
| 1260 | |
| 1261 | QRhiColorAttachment colorAttachment(renderBuffer); |
| 1262 | QRhiTextureRenderTargetDescription rtDesc(colorAttachment); |
| 1263 | rtDesc.setDepthStencilBuffer(depthStencil.get()); |
| 1264 | std::unique_ptr<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(desc: rtDesc)); |
| 1265 | rt->setName(QByteArrayLiteral("RT for QQuickRenderTarget with renderbuffer" )); |
| 1266 | std::unique_ptr<QRhiRenderPassDescriptor> rp(rt->newCompatibleRenderPassDescriptor()); |
| 1267 | rt->setRenderPassDescriptor(rp.get()); |
| 1268 | |
| 1269 | if (!rt->create()) { |
| 1270 | qWarning(msg: "Failed to build renderbuffer-based render target for QQuickRenderTarget" ); |
| 1271 | return false; |
| 1272 | } |
| 1273 | |
| 1274 | dst->rt.renderTarget = rt.release(); |
| 1275 | dst->rt.owns = true; |
| 1276 | dst->res.rpDesc = rp.release(); |
| 1277 | dst->implicitBuffers.depthStencil = depthStencil.release(); |
| 1278 | |
| 1279 | return true; |
| 1280 | } |
| 1281 | |
| 1282 | static bool createRhiRenderTarget(QRhiTexture *texture, |
| 1283 | const QSize &pixelSize, |
| 1284 | int sampleCount, |
| 1285 | bool multisampleResolve, |
| 1286 | QRhi *rhi, |
| 1287 | QQuickWindowRenderTarget *dst) |
| 1288 | { |
| 1289 | // Simple path: no user-supplied depth texture. So create our own |
| 1290 | // depth-stencil buffer, using renderbuffers (so this is still GLES 2.0 |
| 1291 | // compatible), with MSAA support being GLES 3.0 compatible. |
| 1292 | |
| 1293 | sampleCount = QSGRhiSupport::chooseSampleCount(samples: sampleCount, rhi); |
| 1294 | if (sampleCount <= 1) |
| 1295 | multisampleResolve = false; |
| 1296 | |
| 1297 | std::unique_ptr<QRhiRenderBuffer> depthStencil; |
| 1298 | if (dst->implicitBuffers.depthStencil) { |
| 1299 | if (dst->implicitBuffers.depthStencil->pixelSize() == pixelSize |
| 1300 | && dst->implicitBuffers.depthStencil->sampleCount() == sampleCount) |
| 1301 | { |
| 1302 | depthStencil.reset(p: dst->implicitBuffers.depthStencil); |
| 1303 | dst->implicitBuffers.depthStencil = nullptr; |
| 1304 | } |
| 1305 | } |
| 1306 | |
| 1307 | std::unique_ptr<QRhiTexture> colorBuffer; |
| 1308 | QRhiTexture::Flags multisampleTextureFlags; |
| 1309 | QRhiTexture::Format multisampleTextureFormat = texture->format(); |
| 1310 | if (multisampleResolve) { |
| 1311 | multisampleTextureFlags = QRhiTexture::RenderTarget; |
| 1312 | if (texture->flags().testFlag(flag: QRhiTexture::sRGB)) |
| 1313 | multisampleTextureFlags |= QRhiTexture::sRGB; |
| 1314 | |
| 1315 | if (dst->implicitBuffers.multisampleTexture) { |
| 1316 | if (dst->implicitBuffers.multisampleTexture->pixelSize() == pixelSize |
| 1317 | && dst->implicitBuffers.multisampleTexture->format() == multisampleTextureFormat |
| 1318 | && dst->implicitBuffers.multisampleTexture->sampleCount() == sampleCount |
| 1319 | && dst->implicitBuffers.multisampleTexture->flags().testFlags(flags: multisampleTextureFlags)) |
| 1320 | { |
| 1321 | colorBuffer.reset(p: dst->implicitBuffers.multisampleTexture); |
| 1322 | dst->implicitBuffers.multisampleTexture = nullptr; |
| 1323 | } |
| 1324 | } |
| 1325 | } |
| 1326 | |
| 1327 | dst->implicitBuffers.reset(rhi); |
| 1328 | |
| 1329 | if (!depthStencil) { |
| 1330 | depthStencil.reset(p: rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, pixelSize, sampleCount)); |
| 1331 | depthStencil->setName(QByteArrayLiteral("Depth-stencil buffer for QQuickRenderTarget" )); |
| 1332 | if (!depthStencil->create()) { |
| 1333 | qWarning(msg: "Failed to build depth-stencil buffer for QQuickRenderTarget" ); |
| 1334 | return false; |
| 1335 | } |
| 1336 | } |
| 1337 | |
| 1338 | if (multisampleResolve && !colorBuffer) { |
| 1339 | colorBuffer.reset(p: rhi->newTexture(format: multisampleTextureFormat, pixelSize, sampleCount, flags: multisampleTextureFlags)); |
| 1340 | colorBuffer->setName(QByteArrayLiteral("Multisample color buffer for QQuickRenderTarget" )); |
| 1341 | colorBuffer->setWriteViewFormat(texture->writeViewFormat()); |
| 1342 | if (!colorBuffer->create()) { |
| 1343 | qWarning(msg: "Failed to build multisample color buffer for QQuickRenderTarget" ); |
| 1344 | return false; |
| 1345 | } |
| 1346 | } |
| 1347 | |
| 1348 | QRhiColorAttachment colorAttachment; |
| 1349 | if (multisampleResolve) { |
| 1350 | colorAttachment.setTexture(colorBuffer.get()); |
| 1351 | colorAttachment.setResolveTexture(texture); |
| 1352 | } else { |
| 1353 | colorAttachment.setTexture(texture); |
| 1354 | } |
| 1355 | QRhiTextureRenderTargetDescription rtDesc(colorAttachment); |
| 1356 | rtDesc.setDepthStencilBuffer(depthStencil.get()); |
| 1357 | std::unique_ptr<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(desc: rtDesc)); |
| 1358 | rt->setName(QByteArrayLiteral("RT for QQuickRenderTarget" )); |
| 1359 | std::unique_ptr<QRhiRenderPassDescriptor> rp(rt->newCompatibleRenderPassDescriptor()); |
| 1360 | rt->setRenderPassDescriptor(rp.get()); |
| 1361 | |
| 1362 | if (!rt->create()) { |
| 1363 | qWarning(msg: "Failed to build texture render target for QQuickRenderTarget" ); |
| 1364 | return false; |
| 1365 | } |
| 1366 | |
| 1367 | dst->rt.renderTarget = rt.release(); |
| 1368 | dst->rt.owns = true; |
| 1369 | dst->res.rpDesc = rp.release(); |
| 1370 | dst->implicitBuffers.depthStencil = depthStencil.release(); |
| 1371 | if (multisampleResolve) |
| 1372 | dst->implicitBuffers.multisampleTexture = colorBuffer.release(); |
| 1373 | |
| 1374 | return true; |
| 1375 | } |
| 1376 | |
| 1377 | static bool createRhiRenderTargetWithDepthTexture(QRhiTexture *texture, |
| 1378 | QRhiTexture *depthTexture, |
| 1379 | const QSize &pixelSize, |
| 1380 | int sampleCount, |
| 1381 | bool multisampleResolve, |
| 1382 | QRhi *rhi, |
| 1383 | QQuickWindowRenderTarget *dst) |
| 1384 | { |
| 1385 | // This version takes a user-supplied depthTexture. That texture is always |
| 1386 | // non-multisample. If sample count is > 1, we still need our own |
| 1387 | // multisample depth-stencil buffer, and the depth(stencil) data is expected |
| 1388 | // to be resolved (and written out) to depthTexture, _if_ the underlying API |
| 1389 | // supports it (see QRhi's ResolveDepthStencil feature). The intermediate, |
| 1390 | // multisample depth-stencil buffer must be a texture here (not |
| 1391 | // renderbuffer), specifically for OpenGL ES and its related multisample |
| 1392 | // extensions. |
| 1393 | |
| 1394 | sampleCount = QSGRhiSupport::chooseSampleCount(samples: sampleCount, rhi); |
| 1395 | if (sampleCount <= 1) |
| 1396 | multisampleResolve = false; |
| 1397 | |
| 1398 | std::unique_ptr<QRhiTexture> depthStencil; |
| 1399 | if (dst->implicitBuffers.depthStencilTexture) { |
| 1400 | if (dst->implicitBuffers.depthStencilTexture->pixelSize() == pixelSize |
| 1401 | && dst->implicitBuffers.depthStencilTexture->sampleCount() == sampleCount) |
| 1402 | { |
| 1403 | depthStencil.reset(p: dst->implicitBuffers.depthStencilTexture); |
| 1404 | dst->implicitBuffers.depthStencilTexture = nullptr; |
| 1405 | } |
| 1406 | } |
| 1407 | |
| 1408 | std::unique_ptr<QRhiTexture> colorBuffer; |
| 1409 | QRhiTexture::Flags multisampleTextureFlags; |
| 1410 | QRhiTexture::Format multisampleTextureFormat = texture->format(); |
| 1411 | if (multisampleResolve) { |
| 1412 | multisampleTextureFlags = QRhiTexture::RenderTarget; |
| 1413 | if (texture->flags().testFlag(flag: QRhiTexture::sRGB)) |
| 1414 | multisampleTextureFlags |= QRhiTexture::sRGB; |
| 1415 | |
| 1416 | if (dst->implicitBuffers.multisampleTexture) { |
| 1417 | if (dst->implicitBuffers.multisampleTexture->pixelSize() == pixelSize |
| 1418 | && dst->implicitBuffers.multisampleTexture->format() == multisampleTextureFormat |
| 1419 | && dst->implicitBuffers.multisampleTexture->sampleCount() == sampleCount |
| 1420 | && dst->implicitBuffers.multisampleTexture->flags().testFlags(flags: multisampleTextureFlags)) |
| 1421 | { |
| 1422 | colorBuffer.reset(p: dst->implicitBuffers.multisampleTexture); |
| 1423 | dst->implicitBuffers.multisampleTexture = nullptr; |
| 1424 | } |
| 1425 | } |
| 1426 | } |
| 1427 | |
| 1428 | dst->implicitBuffers.reset(rhi); |
| 1429 | |
| 1430 | bool needsDepthStencilBuffer = true; |
| 1431 | if (sampleCount <= 1) { |
| 1432 | depthStencil.reset(); |
| 1433 | needsDepthStencilBuffer = false; |
| 1434 | } |
| 1435 | if (depthTexture->pixelSize() != pixelSize) { |
| 1436 | qWarning(msg: "Custom depth texture size (%dx%d) does not match the QQuickRenderTarget (%dx%d)" , |
| 1437 | depthTexture->pixelSize().width(), |
| 1438 | depthTexture->pixelSize().height(), |
| 1439 | pixelSize.width(), |
| 1440 | pixelSize.height()); |
| 1441 | return false; |
| 1442 | } |
| 1443 | if (depthTexture->sampleCount() > 1) { |
| 1444 | qWarning(msg: "Custom depth texture cannot be multisample" ); |
| 1445 | return false; |
| 1446 | } |
| 1447 | if (needsDepthStencilBuffer && !depthStencil) { |
| 1448 | QRhiTexture::Format multisampleDepthTextureFormat = depthTexture->format(); |
| 1449 | depthStencil.reset(p: rhi->newTexture(format: multisampleDepthTextureFormat, pixelSize, sampleCount, flags: QRhiTexture::RenderTarget)); |
| 1450 | depthStencil->setName(QByteArrayLiteral("Depth-stencil texture for QQuickRenderTarget" )); |
| 1451 | if (!depthStencil->create()) { |
| 1452 | qWarning(msg: "Failed to build depth-stencil buffer for QQuickRenderTarget" ); |
| 1453 | return false; |
| 1454 | } |
| 1455 | } |
| 1456 | |
| 1457 | if (multisampleResolve && !colorBuffer) { |
| 1458 | colorBuffer.reset(p: rhi->newTexture(format: multisampleTextureFormat, pixelSize, sampleCount, flags: multisampleTextureFlags)); |
| 1459 | colorBuffer->setName(QByteArrayLiteral("Multisample color buffer for QQuickRenderTarget" )); |
| 1460 | colorBuffer->setWriteViewFormat(texture->writeViewFormat()); |
| 1461 | if (!colorBuffer->create()) { |
| 1462 | qWarning(msg: "Failed to build multisample color buffer for QQuickRenderTarget" ); |
| 1463 | return false; |
| 1464 | } |
| 1465 | } |
| 1466 | |
| 1467 | QRhiColorAttachment colorAttachment; |
| 1468 | if (multisampleResolve) { |
| 1469 | colorAttachment.setTexture(colorBuffer.get()); |
| 1470 | colorAttachment.setResolveTexture(texture); |
| 1471 | } else { |
| 1472 | colorAttachment.setTexture(texture); |
| 1473 | } |
| 1474 | |
| 1475 | QRhiTextureRenderTargetDescription rtDesc(colorAttachment); |
| 1476 | if (sampleCount > 1) { |
| 1477 | rtDesc.setDepthTexture(depthStencil.get()); |
| 1478 | if (rhi->isFeatureSupported(feature: QRhi::ResolveDepthStencil)) |
| 1479 | rtDesc.setDepthResolveTexture(depthTexture); |
| 1480 | else |
| 1481 | qWarning(msg: "Depth-stencil resolve is not supported by the underlying 3D API, depth contents will not be resolved" ); |
| 1482 | } else { |
| 1483 | rtDesc.setDepthTexture(depthTexture); |
| 1484 | } |
| 1485 | |
| 1486 | std::unique_ptr<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(desc: rtDesc)); |
| 1487 | rt->setName(QByteArrayLiteral("RT for QQuickRenderTarget" )); |
| 1488 | std::unique_ptr<QRhiRenderPassDescriptor> rp(rt->newCompatibleRenderPassDescriptor()); |
| 1489 | rt->setRenderPassDescriptor(rp.get()); |
| 1490 | |
| 1491 | if (!rt->create()) { |
| 1492 | qWarning(msg: "Failed to build texture render target for QQuickRenderTarget" ); |
| 1493 | return false; |
| 1494 | } |
| 1495 | |
| 1496 | dst->rt.renderTarget = rt.release(); |
| 1497 | dst->rt.owns = true; |
| 1498 | dst->res.rpDesc = rp.release(); |
| 1499 | if (depthStencil) |
| 1500 | dst->implicitBuffers.depthStencilTexture = depthStencil.release(); |
| 1501 | if (multisampleResolve) |
| 1502 | dst->implicitBuffers.multisampleTexture = colorBuffer.release(); |
| 1503 | |
| 1504 | return true; |
| 1505 | } |
| 1506 | |
| 1507 | static bool createRhiRenderTargetMultiView(QRhiTexture *texture, |
| 1508 | QRhiTexture *maybeCustomDepthTexture, |
| 1509 | const QSize &pixelSize, |
| 1510 | int arraySize, |
| 1511 | int sampleCount, |
| 1512 | bool multisampleResolve, |
| 1513 | QRhi *rhi, |
| 1514 | QQuickWindowRenderTarget *dst) |
| 1515 | { |
| 1516 | // Multiview path, working with texture arrays. Optionally with a |
| 1517 | // user-supplied, non-multisample depth texture (array). (same semantics |
| 1518 | // then as with createRhiRenderTargetWithDepthTexture, but everything is a |
| 1519 | // 2D texture array here) |
| 1520 | |
| 1521 | sampleCount = QSGRhiSupport::chooseSampleCount(samples: sampleCount, rhi); |
| 1522 | if (sampleCount <= 1) |
| 1523 | multisampleResolve = false; |
| 1524 | |
| 1525 | std::unique_ptr<QRhiTexture> depthStencil; |
| 1526 | if (dst->implicitBuffers.depthStencilTexture) { |
| 1527 | if (dst->implicitBuffers.depthStencilTexture->pixelSize() == pixelSize |
| 1528 | && dst->implicitBuffers.depthStencilTexture->sampleCount() == sampleCount |
| 1529 | && dst->implicitBuffers.depthStencilTexture->arraySize() == arraySize) |
| 1530 | { |
| 1531 | depthStencil.reset(p: dst->implicitBuffers.depthStencilTexture); |
| 1532 | dst->implicitBuffers.depthStencilTexture = nullptr; |
| 1533 | } |
| 1534 | } |
| 1535 | |
| 1536 | std::unique_ptr<QRhiTexture> colorBuffer; |
| 1537 | QRhiTexture::Flags multisampleTextureFlags; |
| 1538 | QRhiTexture::Format multisampleTextureFormat = texture->format(); |
| 1539 | if (multisampleResolve) { |
| 1540 | multisampleTextureFlags = QRhiTexture::RenderTarget; |
| 1541 | if (texture->flags().testFlag(flag: QRhiTexture::sRGB)) |
| 1542 | multisampleTextureFlags |= QRhiTexture::sRGB; |
| 1543 | |
| 1544 | if (dst->implicitBuffers.multisampleTexture) { |
| 1545 | if (dst->implicitBuffers.multisampleTexture->pixelSize() == pixelSize |
| 1546 | && dst->implicitBuffers.multisampleTexture->format() == multisampleTextureFormat |
| 1547 | && dst->implicitBuffers.multisampleTexture->sampleCount() == sampleCount |
| 1548 | && dst->implicitBuffers.multisampleTexture->arraySize() == arraySize |
| 1549 | && dst->implicitBuffers.multisampleTexture->flags().testFlags(flags: multisampleTextureFlags)) |
| 1550 | { |
| 1551 | colorBuffer.reset(p: dst->implicitBuffers.multisampleTexture); |
| 1552 | dst->implicitBuffers.multisampleTexture = nullptr; |
| 1553 | } |
| 1554 | } |
| 1555 | } |
| 1556 | |
| 1557 | dst->implicitBuffers.reset(rhi); |
| 1558 | |
| 1559 | bool needsDepthStencilBuffer = true; |
| 1560 | if (maybeCustomDepthTexture) { |
| 1561 | if (sampleCount <= 1) { |
| 1562 | depthStencil.reset(); |
| 1563 | needsDepthStencilBuffer = false; |
| 1564 | } |
| 1565 | if (maybeCustomDepthTexture->arraySize() != arraySize) { |
| 1566 | qWarning(msg: "Custom depth texture array size (%d) does not match QQuickRenderTarget (%d)" , |
| 1567 | maybeCustomDepthTexture->arraySize(), arraySize); |
| 1568 | return false; |
| 1569 | } |
| 1570 | if (maybeCustomDepthTexture->pixelSize() != pixelSize) { |
| 1571 | qWarning(msg: "Custom depth texture size (%dx%d) does not match the QQuickRenderTarget (%dx%d)" , |
| 1572 | maybeCustomDepthTexture->pixelSize().width(), |
| 1573 | maybeCustomDepthTexture->pixelSize().height(), |
| 1574 | pixelSize.width(), |
| 1575 | pixelSize.height()); |
| 1576 | return false; |
| 1577 | } |
| 1578 | if (maybeCustomDepthTexture->sampleCount() > 1) { |
| 1579 | qWarning(msg: "Custom depth texture cannot be multisample" ); |
| 1580 | return false; |
| 1581 | } |
| 1582 | } |
| 1583 | if (needsDepthStencilBuffer && !depthStencil) { |
| 1584 | QRhiTexture::Format format; |
| 1585 | if (maybeCustomDepthTexture) |
| 1586 | format = maybeCustomDepthTexture->format(); |
| 1587 | else |
| 1588 | format = rhi->isTextureFormatSupported(format: QRhiTexture::D24S8) ? QRhiTexture::D24S8 : QRhiTexture::D32F; |
| 1589 | depthStencil.reset(p: rhi->newTextureArray(format, arraySize, pixelSize, sampleCount, flags: QRhiTexture::RenderTarget)); |
| 1590 | depthStencil->setName(QByteArrayLiteral("Depth-stencil buffer (multiview) for QQuickRenderTarget" )); |
| 1591 | if (!depthStencil->create()) { |
| 1592 | qWarning(msg: "Failed to build depth-stencil texture array for QQuickRenderTarget" ); |
| 1593 | return false; |
| 1594 | } |
| 1595 | } |
| 1596 | |
| 1597 | if (multisampleResolve && !colorBuffer) { |
| 1598 | colorBuffer.reset(p: rhi->newTextureArray(format: multisampleTextureFormat, arraySize, pixelSize, sampleCount, flags: multisampleTextureFlags)); |
| 1599 | colorBuffer->setName(QByteArrayLiteral("Multisample color buffer (multiview) for QQuickRenderTarget" )); |
| 1600 | colorBuffer->setWriteViewFormat(texture->writeViewFormat()); |
| 1601 | if (!colorBuffer->create()) { |
| 1602 | qWarning(msg: "Failed to build multisample texture array for QQuickRenderTarget" ); |
| 1603 | return false; |
| 1604 | } |
| 1605 | } |
| 1606 | |
| 1607 | QRhiColorAttachment colorAttachment; |
| 1608 | colorAttachment.setMultiViewCount(arraySize); |
| 1609 | if (multisampleResolve) { |
| 1610 | colorAttachment.setTexture(colorBuffer.get()); |
| 1611 | colorAttachment.setResolveTexture(texture); |
| 1612 | } else { |
| 1613 | colorAttachment.setTexture(texture); |
| 1614 | } |
| 1615 | |
| 1616 | QRhiTextureRenderTargetDescription rtDesc(colorAttachment); |
| 1617 | if (sampleCount > 1) { |
| 1618 | rtDesc.setDepthTexture(depthStencil.get()); |
| 1619 | if (maybeCustomDepthTexture) { |
| 1620 | if (rhi->isFeatureSupported(feature: QRhi::ResolveDepthStencil)) |
| 1621 | rtDesc.setDepthResolveTexture(maybeCustomDepthTexture); |
| 1622 | else |
| 1623 | qWarning(msg: "Depth-stencil resolve is not supported by the underlying 3D API, depth contents will not be resolved" ); |
| 1624 | } |
| 1625 | } else { |
| 1626 | if (depthStencil) |
| 1627 | rtDesc.setDepthTexture(depthStencil.get()); |
| 1628 | else if (maybeCustomDepthTexture) |
| 1629 | rtDesc.setDepthTexture(maybeCustomDepthTexture); |
| 1630 | } |
| 1631 | |
| 1632 | QRhiTextureRenderTarget::Flags rtFlags; |
| 1633 | if (!maybeCustomDepthTexture) |
| 1634 | rtFlags |= QRhiTextureRenderTarget::DoNotStoreDepthStencilContents; |
| 1635 | |
| 1636 | std::unique_ptr<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(desc: rtDesc, flags: rtFlags)); |
| 1637 | rt->setName(QByteArrayLiteral("RT for multiview QQuickRenderTarget" )); |
| 1638 | std::unique_ptr<QRhiRenderPassDescriptor> rp(rt->newCompatibleRenderPassDescriptor()); |
| 1639 | rt->setRenderPassDescriptor(rp.get()); |
| 1640 | |
| 1641 | if (!rt->create()) { |
| 1642 | qWarning(msg: "Failed to build multiview texture render target for QQuickRenderTarget" ); |
| 1643 | return false; |
| 1644 | } |
| 1645 | |
| 1646 | dst->rt.renderTarget = rt.release(); |
| 1647 | dst->rt.owns = true; |
| 1648 | dst->res.rpDesc = rp.release(); |
| 1649 | if (depthStencil) |
| 1650 | dst->implicitBuffers.depthStencilTexture = depthStencil.release(); |
| 1651 | if (multisampleResolve) |
| 1652 | dst->implicitBuffers.multisampleTexture = colorBuffer.release(); |
| 1653 | |
| 1654 | dst->rt.multiViewCount = arraySize; |
| 1655 | |
| 1656 | return true; |
| 1657 | } |
| 1658 | |
| 1659 | bool QQuickRenderTargetPrivate::resolve(QRhi *rhi, QQuickWindowRenderTarget *dst) |
| 1660 | { |
| 1661 | // dst->implicitBuffers may contain valid objects. If so, and their |
| 1662 | // properties are suitable, they are expected to be reused. Once taken what |
| 1663 | // we can reuse, it needs to be reset(). |
| 1664 | |
| 1665 | switch (type) { |
| 1666 | case Type::Null: |
| 1667 | dst->implicitBuffers.reset(rhi); |
| 1668 | return true; |
| 1669 | |
| 1670 | case Type::NativeTexture: |
| 1671 | { |
| 1672 | QRhiTexture::Format format = u.nativeTexture.rhiFormat == QRhiTexture::UnknownFormat ? QRhiTexture::RGBA8 |
| 1673 | : QRhiTexture::Format(u.nativeTexture.rhiFormat); |
| 1674 | QRhiTexture::Format viewFormat = u.nativeTexture.rhiViewFormat == QRhiTexture::UnknownFormat ? QRhiTexture::RGBA8 |
| 1675 | : QRhiTexture::Format(u.nativeTexture.rhiViewFormat); |
| 1676 | const auto flags = QRhiTexture::RenderTarget | QRhiTexture::Flags(u.nativeTexture.rhiFormatFlags); |
| 1677 | std::unique_ptr<QRhiTexture> texture(rhi->newTexture(format, pixelSize, sampleCount: multisampleResolve ? 1 : sampleCount, flags)); |
| 1678 | const bool textureIsSrgb = flags.testFlag(flag: QRhiTexture::sRGB); |
| 1679 | const bool viewIsSrgb = QRhiTexture::Flags(u.nativeTexture.rhiViewFormatFlags).testFlag(flag: QRhiTexture::sRGB); |
| 1680 | if (viewFormat != format || viewIsSrgb != textureIsSrgb) |
| 1681 | texture->setWriteViewFormat({ .format: viewFormat, .srgb: viewIsSrgb }); |
| 1682 | if (!texture->createFrom(src: { .object: u.nativeTexture.object, .layout: u.nativeTexture.layoutOrState })) { |
| 1683 | qWarning(msg: "Failed to build wrapper texture for QQuickRenderTarget" ); |
| 1684 | return false; |
| 1685 | } |
| 1686 | if (customDepthTexture) { |
| 1687 | if (!createRhiRenderTargetWithDepthTexture(texture: texture.get(), depthTexture: customDepthTexture, pixelSize, sampleCount, multisampleResolve, rhi, dst)) |
| 1688 | return false; |
| 1689 | } else { |
| 1690 | if (!createRhiRenderTarget(texture: texture.get(), pixelSize, sampleCount, multisampleResolve, rhi, dst)) |
| 1691 | return false; |
| 1692 | } |
| 1693 | dst->res.texture = texture.release(); |
| 1694 | } |
| 1695 | return true; |
| 1696 | |
| 1697 | case Type::NativeTextureArray: |
| 1698 | { |
| 1699 | QRhiTexture::Format format = u.nativeTextureArray.rhiFormat == QRhiTexture::UnknownFormat ? QRhiTexture::RGBA8 |
| 1700 | : QRhiTexture::Format(u.nativeTextureArray.rhiFormat); |
| 1701 | QRhiTexture::Format viewFormat = u.nativeTextureArray.rhiViewFormat == QRhiTexture::UnknownFormat ? QRhiTexture::RGBA8 |
| 1702 | : QRhiTexture::Format(u.nativeTextureArray.rhiViewFormat); |
| 1703 | const auto flags = QRhiTexture::RenderTarget | QRhiTexture::Flags(u.nativeTextureArray.rhiFormatFlags); |
| 1704 | const int arraySize = u.nativeTextureArray.arraySize; |
| 1705 | std::unique_ptr<QRhiTexture> texture(rhi->newTextureArray(format, arraySize, pixelSize, sampleCount: multisampleResolve ? 1 : sampleCount, flags)); |
| 1706 | const bool textureIsSrgb = flags.testFlag(flag: QRhiTexture::sRGB); |
| 1707 | const bool viewIsSrgb = QRhiTexture::Flags(u.nativeTextureArray.rhiViewFormatFlags).testFlag(flag: QRhiTexture::sRGB); |
| 1708 | if (viewFormat != format || viewIsSrgb != textureIsSrgb) |
| 1709 | texture->setWriteViewFormat({ .format: viewFormat, .srgb: viewIsSrgb }); |
| 1710 | if (!texture->createFrom(src: { .object: u.nativeTextureArray.object, .layout: u.nativeTextureArray.layoutOrState })) { |
| 1711 | qWarning(msg: "Failed to build wrapper texture array for QQuickRenderTarget" ); |
| 1712 | return false; |
| 1713 | } |
| 1714 | if (!createRhiRenderTargetMultiView(texture: texture.get(), maybeCustomDepthTexture: customDepthTexture, pixelSize, arraySize, sampleCount, multisampleResolve, rhi, dst)) |
| 1715 | return false; |
| 1716 | dst->res.texture = texture.release(); |
| 1717 | } |
| 1718 | return true; |
| 1719 | |
| 1720 | case Type::NativeRenderbuffer: |
| 1721 | { |
| 1722 | std::unique_ptr<QRhiRenderBuffer> renderbuffer(rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize, sampleCount)); |
| 1723 | if (!renderbuffer->createFrom(src: { .object: u.nativeRenderbufferObject })) { |
| 1724 | qWarning(msg: "Failed to build wrapper renderbuffer for QQuickRenderTarget" ); |
| 1725 | return false; |
| 1726 | } |
| 1727 | if (customDepthTexture) |
| 1728 | qWarning(msg: "Custom depth texture is not supported with renderbuffers in QQuickRenderTarget" ); |
| 1729 | if (!createRhiRenderTargetWithRenderBuffer(renderBuffer: renderbuffer.get(), pixelSize, sampleCount, rhi, dst)) |
| 1730 | return false; |
| 1731 | dst->res.renderBuffer = renderbuffer.release(); |
| 1732 | } |
| 1733 | return true; |
| 1734 | |
| 1735 | case Type::RhiRenderTarget: |
| 1736 | dst->implicitBuffers.reset(rhi); |
| 1737 | dst->rt.renderTarget = u.rhiRt; |
| 1738 | dst->rt.owns = false; |
| 1739 | if (dst->rt.renderTarget->resourceType() == QRhiResource::TextureRenderTarget) { |
| 1740 | auto texRt = static_cast<QRhiTextureRenderTarget *>(dst->rt.renderTarget); |
| 1741 | const QRhiTextureRenderTargetDescription desc = texRt->description(); |
| 1742 | bool first = true; |
| 1743 | for (auto it = desc.cbeginColorAttachments(), end = desc.cendColorAttachments(); it != end; ++it) { |
| 1744 | if (it->multiViewCount() <= 1) |
| 1745 | continue; |
| 1746 | if (first || dst->rt.multiViewCount == it->multiViewCount()) { |
| 1747 | first = false; |
| 1748 | if (it->texture() && it->texture()->flags().testFlag(flag: QRhiTexture::TextureArray)) { |
| 1749 | if (it->texture()->arraySize() >= it->layer() + it->multiViewCount()) { |
| 1750 | dst->rt.multiViewCount = it->multiViewCount(); |
| 1751 | } else { |
| 1752 | qWarning(msg: "Invalid QQuickRenderTarget; needs at least %d elements in texture array, got %d" , |
| 1753 | it->layer() + it->multiViewCount(), |
| 1754 | it->texture()->arraySize()); |
| 1755 | return false; |
| 1756 | } |
| 1757 | } else { |
| 1758 | qWarning(msg: "Invalid QQuickRenderTarget; multiview requires a texture array" ); |
| 1759 | return false; |
| 1760 | } |
| 1761 | } else { |
| 1762 | qWarning(msg: "Inconsistent multiViewCount in QQuickRenderTarget (was %d, now found an attachment with %d)" , |
| 1763 | dst->rt.multiViewCount, it->multiViewCount()); |
| 1764 | return false; |
| 1765 | } |
| 1766 | } |
| 1767 | } |
| 1768 | if (customDepthTexture) |
| 1769 | qWarning(msg: "Custom depth texture is not supported with QRhiRenderTarget in QQuickRenderTarget" ); |
| 1770 | return true; |
| 1771 | |
| 1772 | case Type::PaintDevice: |
| 1773 | dst->implicitBuffers.reset(rhi); |
| 1774 | dst->sw.paintDevice = u.paintDevice; |
| 1775 | dst->sw.owns = false; |
| 1776 | return true; |
| 1777 | } |
| 1778 | |
| 1779 | Q_UNREACHABLE_RETURN(false); |
| 1780 | } |
| 1781 | |
| 1782 | QT_END_NAMESPACE |
| 1783 | |