| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICKRHIITEM_P_H |
| 5 | #define QQUICKRHIITEM_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include "qquickrhiitem.h" |
| 19 | #include <QtQuick/QSGTextureProvider> |
| 20 | #include <QtQuick/QSGSimpleTextureNode> |
| 21 | #include <QtQuick/private/qquickitem_p.h> |
| 22 | #include <rhi/qrhi.h> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | class QQuickRhiItemNode : public QSGTextureProvider, public QSGSimpleTextureNode |
| 27 | { |
| 28 | Q_OBJECT |
| 29 | |
| 30 | public: |
| 31 | QQuickRhiItemNode(QQuickRhiItem *item); |
| 32 | |
| 33 | QSGTexture *texture() const override; |
| 34 | |
| 35 | void sync(); |
| 36 | QRhiCommandBuffer *queryCommandBuffer(); |
| 37 | void resetColorBufferObjects(); |
| 38 | void resetRenderTargetObjects(); |
| 39 | |
| 40 | bool isValid() const |
| 41 | { |
| 42 | return m_rhi && m_sgTexture; |
| 43 | } |
| 44 | |
| 45 | void scheduleUpdate() |
| 46 | { |
| 47 | m_renderPending = true; |
| 48 | m_window->update(); // ensure getting to beforeRendering() at some point |
| 49 | } |
| 50 | |
| 51 | bool hasRenderer() const |
| 52 | { |
| 53 | return m_renderer != nullptr; |
| 54 | } |
| 55 | |
| 56 | void setRenderer(QQuickRhiItemRenderer *r) |
| 57 | { |
| 58 | m_renderer.reset(p: r); |
| 59 | } |
| 60 | |
| 61 | QQuickRhiItem *m_item; |
| 62 | QQuickWindow *m_window; |
| 63 | QSize m_pixelSize; |
| 64 | qreal m_dpr = 0.0f; |
| 65 | QRhi *m_rhi = nullptr; |
| 66 | bool m_renderPending = true; |
| 67 | std::unique_ptr<QSGTexture> m_sgTexture; |
| 68 | std::unique_ptr<QQuickRhiItemRenderer> m_renderer; |
| 69 | QRhiTexture *m_colorTexture = nullptr; |
| 70 | QRhiTexture *m_resolveTexture = nullptr; |
| 71 | std::unique_ptr<QRhiRenderBuffer> m_msaaColorBuffer; |
| 72 | std::unique_ptr<QRhiRenderBuffer> m_depthStencilBuffer; |
| 73 | std::unique_ptr<QRhiTextureRenderTarget> m_renderTarget; |
| 74 | std::unique_ptr<QRhiRenderPassDescriptor> m_renderPassDescriptor; |
| 75 | |
| 76 | public slots: |
| 77 | void render(); |
| 78 | }; |
| 79 | |
| 80 | class QQuickRhiItemPrivate : public QQuickItemPrivate |
| 81 | { |
| 82 | Q_DECLARE_PUBLIC(QQuickRhiItem) |
| 83 | |
| 84 | public: |
| 85 | static QQuickRhiItemPrivate *get(QQuickRhiItem *item) { return item->d_func(); } |
| 86 | |
| 87 | mutable QQuickRhiItemNode *node = nullptr; |
| 88 | QQuickRhiItem::TextureFormat itemTextureFormat = QQuickRhiItem::TextureFormat::RGBA8; |
| 89 | QRhiTexture::Format rhiTextureFormat = QRhiTexture::RGBA8; |
| 90 | int samples = 1; |
| 91 | bool autoRenderTarget = true; |
| 92 | bool mirrorVertically = false; |
| 93 | bool blend = false; |
| 94 | int fixedTextureWidth = 0; |
| 95 | int fixedTextureHeight = 0; |
| 96 | QSize effectiveTextureSize; |
| 97 | }; |
| 98 | |
| 99 | QT_END_NAMESPACE |
| 100 | |
| 101 | #endif |
| 102 |
