| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICKSPRITEENGINE_P_H |
| 5 | #define QQUICKSPRITEENGINE_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <private/qtquickglobal_p.h> |
| 19 | |
| 20 | QT_REQUIRE_CONFIG(quick_sprite); |
| 21 | |
| 22 | #include <QObject> |
| 23 | #include <QVector> |
| 24 | #include <QTimer> |
| 25 | #include <QElapsedTimer> |
| 26 | #include <QList> |
| 27 | #include <QQmlListProperty> |
| 28 | #include <QImage> |
| 29 | #include <QPair> |
| 30 | #include <QRandomGenerator> |
| 31 | #include <private/qquickpixmap_p.h> |
| 32 | #include <private/qtquickglobal_p.h> |
| 33 | |
| 34 | QT_BEGIN_NAMESPACE |
| 35 | |
| 36 | class QQuickSprite; |
| 37 | class Q_QUICK_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup |
| 38 | { |
| 39 | Q_OBJECT |
| 40 | Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) |
| 41 | Q_PROPERTY(int durationVariation READ durationVariation WRITE setDurationVariation NOTIFY durationVariationChanged) |
| 42 | //Note that manually advanced sprites need to query this variable and implement own behaviour for it |
| 43 | Q_PROPERTY(bool randomStart READ randomStart WRITE setRandomStart NOTIFY randomStartChanged) |
| 44 | Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged) |
| 45 | Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) |
| 46 | |
| 47 | public: |
| 48 | QQuickStochasticState(QObject* parent = nullptr) |
| 49 | : QObject(parent) |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | int duration() const |
| 54 | { |
| 55 | return m_duration; |
| 56 | } |
| 57 | |
| 58 | QString name() const |
| 59 | { |
| 60 | return m_name; |
| 61 | } |
| 62 | |
| 63 | QVariantMap to() const |
| 64 | { |
| 65 | return m_to; |
| 66 | } |
| 67 | |
| 68 | int durationVariation() const |
| 69 | { |
| 70 | return m_durationVariation; |
| 71 | } |
| 72 | |
| 73 | |
| 74 | virtual int variedDuration() const |
| 75 | { |
| 76 | return qMax(a: 0.0 , b: m_duration |
| 77 | + (m_durationVariation * QRandomGenerator::global()->bounded(highest: 2.0)) |
| 78 | - m_durationVariation); |
| 79 | } |
| 80 | |
| 81 | bool randomStart() const |
| 82 | { |
| 83 | return m_randomStart; |
| 84 | } |
| 85 | |
| 86 | Q_SIGNALS: |
| 87 | void durationChanged(int arg); |
| 88 | |
| 89 | void nameChanged(const QString &arg); |
| 90 | |
| 91 | void toChanged(const QVariantMap &arg); |
| 92 | |
| 93 | void durationVariationChanged(int arg); |
| 94 | |
| 95 | void entered();//### Just playing around - don't expect full state API |
| 96 | |
| 97 | void randomStartChanged(bool arg); |
| 98 | |
| 99 | public Q_SLOTS: |
| 100 | void setDuration(int arg) |
| 101 | { |
| 102 | if (m_duration != arg) { |
| 103 | m_duration = arg; |
| 104 | Q_EMIT durationChanged(arg); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void setName(const QString &arg) |
| 109 | { |
| 110 | if (m_name != arg) { |
| 111 | m_name = arg; |
| 112 | Q_EMIT nameChanged(arg); |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | void setTo(const QVariantMap &arg) |
| 117 | { |
| 118 | if (m_to != arg) { |
| 119 | m_to = arg; |
| 120 | Q_EMIT toChanged(arg); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void setDurationVariation(int arg) |
| 125 | { |
| 126 | if (m_durationVariation != arg) { |
| 127 | m_durationVariation = arg; |
| 128 | Q_EMIT durationVariationChanged(arg); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | void setRandomStart(bool arg) |
| 133 | { |
| 134 | if (m_randomStart != arg) { |
| 135 | m_randomStart = arg; |
| 136 | Q_EMIT randomStartChanged(arg); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | private: |
| 141 | QString m_name; |
| 142 | QVariantMap m_to; |
| 143 | int m_duration = -1; |
| 144 | int m_durationVariation = 0; |
| 145 | |
| 146 | friend class QQuickStochasticEngine; |
| 147 | bool m_randomStart = false; |
| 148 | }; |
| 149 | |
| 150 | class Q_QUICK_EXPORT QQuickStochasticEngine : public QObject |
| 151 | { |
| 152 | Q_OBJECT |
| 153 | //TODO: Optimize single state case? |
| 154 | Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged FINAL) |
| 155 | Q_PROPERTY(QQmlListProperty<QQuickStochasticState> states READ states FINAL) |
| 156 | public: |
| 157 | explicit QQuickStochasticEngine(QObject *parent = nullptr); |
| 158 | QQuickStochasticEngine(const QList<QQuickStochasticState*> &states, QObject *parent = nullptr); |
| 159 | ~QQuickStochasticEngine() override; |
| 160 | |
| 161 | QQmlListProperty<QQuickStochasticState> states() |
| 162 | { |
| 163 | return QQmlListProperty<QQuickStochasticState>(this, &m_states); |
| 164 | } |
| 165 | |
| 166 | QString globalGoal() const |
| 167 | { |
| 168 | return m_globalGoal; |
| 169 | } |
| 170 | |
| 171 | int count() const {return m_things.size();} |
| 172 | void setCount(int c); |
| 173 | |
| 174 | void setGoal(int state, int sprite=0, bool jump=false); |
| 175 | void start(int index=0, int state=0); |
| 176 | virtual void restart(int index=0); |
| 177 | virtual void advance(int index=0);//Sends state to the next chosen state, unlike goal. |
| 178 | void stop(int index=0); |
| 179 | int curState(int index=0) const {return m_things[index];} |
| 180 | |
| 181 | QQuickStochasticState* state(int idx) const {return m_states[idx];} |
| 182 | int stateIndex(QQuickStochasticState* s) const {return m_states.indexOf(t: s);} |
| 183 | int stateIndex(const QString& s) const { |
| 184 | for (int i=0; i<m_states.size(); i++) |
| 185 | if (m_states[i]->name() == s) |
| 186 | return i; |
| 187 | return -1; |
| 188 | } |
| 189 | |
| 190 | int stateCount() {return m_states.size();} |
| 191 | private: |
| 192 | Q_SIGNALS: |
| 193 | |
| 194 | void globalGoalChanged(const QString &arg); |
| 195 | void stateChanged(int idx); |
| 196 | |
| 197 | public Q_SLOTS: |
| 198 | void setGlobalGoal(const QString &arg) |
| 199 | { |
| 200 | if (m_globalGoal != arg) { |
| 201 | m_globalGoal = arg; |
| 202 | Q_EMIT globalGoalChanged(arg); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | uint updateSprites(uint time); |
| 207 | |
| 208 | protected: |
| 209 | friend class QQuickParticleSystem; |
| 210 | void addToUpdateList(uint t, int idx); |
| 211 | int nextState(int curState, int idx=0); |
| 212 | int goalSeek(int curState, int idx, int dist=-1); |
| 213 | QList<QQuickStochasticState*> m_states; |
| 214 | //### Consider struct or class for the four data variables? |
| 215 | QVector<int> m_things;//int is the index in m_states of the current state |
| 216 | QVector<int> m_goals; |
| 217 | QVector<int> m_duration; |
| 218 | QVector<int> m_startTimes; |
| 219 | QVector<QPair<uint, QVector<int> > > m_stateUpdates;//### This could be done faster - priority queue? |
| 220 | |
| 221 | QElapsedTimer m_advanceTimer; |
| 222 | uint m_timeOffset; |
| 223 | QString m_globalGoal; |
| 224 | int m_maxFrames; |
| 225 | int m_imageStateCount; |
| 226 | bool m_addAdvance; |
| 227 | }; |
| 228 | |
| 229 | class Q_QUICK_EXPORT QQuickSpriteEngine : public QQuickStochasticEngine |
| 230 | { |
| 231 | Q_OBJECT |
| 232 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites FINAL) |
| 233 | public: |
| 234 | explicit QQuickSpriteEngine(QObject *parent = nullptr); |
| 235 | QQuickSpriteEngine(const QList<QQuickSprite*> &sprites, QObject *parent = nullptr); |
| 236 | ~QQuickSpriteEngine() override; |
| 237 | QQmlListProperty<QQuickSprite> sprites() |
| 238 | { |
| 239 | return QQmlListProperty<QQuickSprite>(this, &m_sprites); |
| 240 | } |
| 241 | |
| 242 | QQuickSprite* sprite(int sprite = 0) const; |
| 243 | int spriteState(int sprite = 0) const; |
| 244 | int spriteStart(int sprite = 0) const; |
| 245 | int spriteFrames(int sprite = 0) const; |
| 246 | int spriteDuration(int sprite = 0) const; |
| 247 | int spriteX(int sprite = 0) const; |
| 248 | int spriteY(int sprite = 0) const; |
| 249 | int spriteWidth(int sprite = 0) const; |
| 250 | int spriteHeight(int sprite = 0) const; |
| 251 | int spriteCount() const;//Like state count |
| 252 | int maxFrames() const; |
| 253 | |
| 254 | void restart(int index=0) override; |
| 255 | void advance(int index=0) override; |
| 256 | |
| 257 | //Similar API to QQuickPixmap for async loading convenience |
| 258 | bool isNull() const { return status() == QQuickPixmap::Null; } |
| 259 | bool isReady() const { return status() == QQuickPixmap::Ready; } |
| 260 | bool isLoading() const { return status() == QQuickPixmap::Loading; } |
| 261 | bool isError() const { return status() == QQuickPixmap::Error; } |
| 262 | QQuickPixmap::Status status() const; //Composed status of all Sprites |
| 263 | void startAssemblingImage(); |
| 264 | QImage assembledImage(int maxSize = 2048); |
| 265 | |
| 266 | private: |
| 267 | int pseudospriteProgress(int, int, int *rd = nullptr) const; |
| 268 | QList<QQuickSprite*> m_sprites; |
| 269 | bool m_startedImageAssembly; |
| 270 | bool m_loaded; |
| 271 | bool m_errorsPrinted; |
| 272 | }; |
| 273 | |
| 274 | //Common use is to have your own list property which is transparently an engine |
| 275 | inline void spriteAppend(QQmlListProperty<QQuickSprite> *p, QQuickSprite* s) |
| 276 | { |
| 277 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(t: s); |
| 278 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 279 | } |
| 280 | |
| 281 | inline QQuickSprite* spriteAt(QQmlListProperty<QQuickSprite> *p, qsizetype idx) |
| 282 | { |
| 283 | return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(i: idx); |
| 284 | } |
| 285 | |
| 286 | inline void spriteClear(QQmlListProperty<QQuickSprite> *p) |
| 287 | { |
| 288 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear(); |
| 289 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 290 | } |
| 291 | |
| 292 | inline qsizetype spriteCount(QQmlListProperty<QQuickSprite> *p) |
| 293 | { |
| 294 | return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->size(); |
| 295 | } |
| 296 | |
| 297 | inline void spriteReplace(QQmlListProperty<QQuickSprite> *p, qsizetype idx, QQuickSprite *s) |
| 298 | { |
| 299 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->replace(i: idx, t: s); |
| 300 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 301 | } |
| 302 | |
| 303 | inline void spriteRemoveLast(QQmlListProperty<QQuickSprite> *p) |
| 304 | { |
| 305 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->removeLast(); |
| 306 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 307 | } |
| 308 | |
| 309 | QT_END_NAMESPACE |
| 310 | |
| 311 | #endif // QQUICKSPRITEENGINE_P_H |
| 312 | |