| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquicktranslate_p.h" |
| 5 | #include "qquickitem_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | class QQuickTranslatePrivate : public QQuickTransformPrivate |
| 10 | { |
| 11 | public: |
| 12 | QQuickTranslatePrivate() |
| 13 | : x(0), y(0) {} |
| 14 | |
| 15 | qreal x; |
| 16 | qreal y; |
| 17 | }; |
| 18 | |
| 19 | |
| 20 | /*! |
| 21 | \qmltype Translate |
| 22 | \nativetype QQuickTranslate |
| 23 | \inqmlmodule QtQuick |
| 24 | \ingroup qtquick-visual-transforms |
| 25 | \brief Provides a way to move an Item without changing its x or y properties. |
| 26 | |
| 27 | The Translate type provides independent control over position in addition |
| 28 | to the Item's x and y properties. |
| 29 | |
| 30 | The following example moves the Y axis of the \l Rectangle items while |
| 31 | still allowing the \l Row to lay the items out as if they had not been |
| 32 | transformed: |
| 33 | |
| 34 | \qml |
| 35 | import QtQuick 2.0 |
| 36 | |
| 37 | Row { |
| 38 | Rectangle { |
| 39 | width: 100; height: 100 |
| 40 | color: "blue" |
| 41 | transform: Translate { y: 20 } |
| 42 | } |
| 43 | Rectangle { |
| 44 | width: 100; height: 100 |
| 45 | color: "red" |
| 46 | transform: Translate { y: -20 } |
| 47 | } |
| 48 | } |
| 49 | \endqml |
| 50 | |
| 51 | \image translate.png |
| 52 | */ |
| 53 | QQuickTranslate::QQuickTranslate(QObject *parent) |
| 54 | : QQuickTransform(*new QQuickTranslatePrivate, parent) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | /*! |
| 59 | \qmlproperty real QtQuick::Translate::x |
| 60 | |
| 61 | The translation along the X axis. |
| 62 | |
| 63 | The default value is 0.0. |
| 64 | */ |
| 65 | qreal QQuickTranslate::x() const |
| 66 | { |
| 67 | Q_D(const QQuickTranslate); |
| 68 | return d->x; |
| 69 | } |
| 70 | |
| 71 | void QQuickTranslate::setX(qreal x) |
| 72 | { |
| 73 | Q_D(QQuickTranslate); |
| 74 | if (d->x == x) |
| 75 | return; |
| 76 | d->x = x; |
| 77 | update(); |
| 78 | emit xChanged(); |
| 79 | } |
| 80 | |
| 81 | /*! |
| 82 | \qmlproperty real QtQuick::Translate::y |
| 83 | |
| 84 | The translation along the Y axis. |
| 85 | |
| 86 | The default value is 0.0. |
| 87 | */ |
| 88 | qreal QQuickTranslate::y() const |
| 89 | { |
| 90 | Q_D(const QQuickTranslate); |
| 91 | return d->y; |
| 92 | } |
| 93 | void QQuickTranslate::setY(qreal y) |
| 94 | { |
| 95 | Q_D(QQuickTranslate); |
| 96 | if (d->y == y) |
| 97 | return; |
| 98 | d->y = y; |
| 99 | update(); |
| 100 | emit yChanged(); |
| 101 | } |
| 102 | |
| 103 | void QQuickTranslate::applyTo(QMatrix4x4 *matrix) const |
| 104 | { |
| 105 | Q_D(const QQuickTranslate); |
| 106 | matrix->translate(x: d->x, y: d->y, z: 0); |
| 107 | } |
| 108 | |
| 109 | class QQuickScalePrivate : public QQuickTransformPrivate |
| 110 | { |
| 111 | public: |
| 112 | QQuickScalePrivate() |
| 113 | : xScale(1), yScale(1), zScale(1) {} |
| 114 | QVector3D origin; |
| 115 | qreal xScale; |
| 116 | qreal yScale; |
| 117 | qreal zScale; |
| 118 | }; |
| 119 | |
| 120 | /*! |
| 121 | \qmltype Scale |
| 122 | \nativetype QQuickScale |
| 123 | \inqmlmodule QtQuick |
| 124 | \ingroup qtquick-visual-transforms |
| 125 | \brief Provides a way to scale an Item. |
| 126 | |
| 127 | The Scale type provides a way to scale an \l Item through a scale-type |
| 128 | transform. |
| 129 | |
| 130 | It allows different scaling values for the x and y axes, and allows the |
| 131 | scale to be relative to an arbitrary point. This gives more control over |
| 132 | item scaling than the \l{Item::}{scale} property. |
| 133 | |
| 134 | The following example scales the X axis of the Rectangle, relative to |
| 135 | its interior point (25, 25): |
| 136 | |
| 137 | \qml |
| 138 | Rectangle { |
| 139 | width: 100; height: 100 |
| 140 | color: "blue" |
| 141 | transform: Scale { origin.x: 25; origin.y: 25; xScale: 3} |
| 142 | } |
| 143 | \endqml |
| 144 | |
| 145 | \sa Rotation, Translate |
| 146 | */ |
| 147 | QQuickScale::QQuickScale(QObject *parent) |
| 148 | : QQuickTransform(*new QQuickScalePrivate, parent) |
| 149 | { |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | \qmlpropertygroup QtQuick::Scale::origin |
| 154 | \qmlproperty real QtQuick::Scale::origin.x |
| 155 | \qmlproperty real QtQuick::Scale::origin.y |
| 156 | |
| 157 | This property holds the point that the item is scaled from (that is, |
| 158 | the point that stays fixed relative to the parent as the rest of the |
| 159 | item grows). |
| 160 | |
| 161 | The default value of the origin is (0, 0). |
| 162 | */ |
| 163 | QVector3D QQuickScale::origin() const |
| 164 | { |
| 165 | Q_D(const QQuickScale); |
| 166 | return d->origin; |
| 167 | } |
| 168 | void QQuickScale::setOrigin(const QVector3D &point) |
| 169 | { |
| 170 | Q_D(QQuickScale); |
| 171 | if (d->origin == point) |
| 172 | return; |
| 173 | d->origin = point; |
| 174 | update(); |
| 175 | emit originChanged(); |
| 176 | } |
| 177 | |
| 178 | /*! |
| 179 | \qmlproperty real QtQuick::Scale::xScale |
| 180 | |
| 181 | The scaling factor for the X axis. |
| 182 | |
| 183 | The default value is 1.0. |
| 184 | */ |
| 185 | qreal QQuickScale::xScale() const |
| 186 | { |
| 187 | Q_D(const QQuickScale); |
| 188 | return d->xScale; |
| 189 | } |
| 190 | void QQuickScale::setXScale(qreal scale) |
| 191 | { |
| 192 | Q_D(QQuickScale); |
| 193 | if (d->xScale == scale) |
| 194 | return; |
| 195 | d->xScale = scale; |
| 196 | update(); |
| 197 | emit xScaleChanged(); |
| 198 | emit scaleChanged(); |
| 199 | } |
| 200 | |
| 201 | /*! |
| 202 | \qmlproperty real QtQuick::Scale::yScale |
| 203 | |
| 204 | The scaling factor for the Y axis. |
| 205 | |
| 206 | The default value is 1.0. |
| 207 | */ |
| 208 | qreal QQuickScale::yScale() const |
| 209 | { |
| 210 | Q_D(const QQuickScale); |
| 211 | return d->yScale; |
| 212 | } |
| 213 | void QQuickScale::setYScale(qreal scale) |
| 214 | { |
| 215 | Q_D(QQuickScale); |
| 216 | if (d->yScale == scale) |
| 217 | return; |
| 218 | d->yScale = scale; |
| 219 | update(); |
| 220 | emit yScaleChanged(); |
| 221 | emit scaleChanged(); |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | \qmlproperty real QtQuick::Scale::zScale |
| 226 | \internal |
| 227 | |
| 228 | The scaling factor for the Z axis. |
| 229 | |
| 230 | The default value is 1.0. |
| 231 | */ |
| 232 | qreal QQuickScale::zScale() const |
| 233 | { |
| 234 | Q_D(const QQuickScale); |
| 235 | return d->zScale; |
| 236 | } |
| 237 | void QQuickScale::setZScale(qreal scale) |
| 238 | { |
| 239 | Q_D(QQuickScale); |
| 240 | if (d->zScale == scale) |
| 241 | return; |
| 242 | d->zScale = scale; |
| 243 | update(); |
| 244 | emit zScaleChanged(); |
| 245 | emit scaleChanged(); |
| 246 | } |
| 247 | |
| 248 | void QQuickScale::applyTo(QMatrix4x4 *matrix) const |
| 249 | { |
| 250 | Q_D(const QQuickScale); |
| 251 | matrix->translate(vector: d->origin); |
| 252 | matrix->scale(x: d->xScale, y: d->yScale, z: d->zScale); |
| 253 | matrix->translate(vector: -d->origin); |
| 254 | } |
| 255 | |
| 256 | class QQuickRotationPrivate : public QQuickTransformPrivate |
| 257 | { |
| 258 | public: |
| 259 | QQuickRotationPrivate() |
| 260 | : angle(0), axis(0, 0, 1) {} |
| 261 | QVector3D origin; |
| 262 | qreal angle; |
| 263 | QVector3D axis; |
| 264 | }; |
| 265 | |
| 266 | /*! |
| 267 | \qmltype Rotation |
| 268 | \nativetype QQuickRotation |
| 269 | \inqmlmodule QtQuick |
| 270 | \ingroup qtquick-visual-transforms |
| 271 | \brief Provides a way to rotate an Item. |
| 272 | |
| 273 | The Rotation type provides a way to rotate an \l Item through a |
| 274 | rotation-type transform. |
| 275 | |
| 276 | It allows (z axis) rotation to be relative to an arbitrary point, and also |
| 277 | provides a way to specify 3D-like rotations for Items. This gives more |
| 278 | control over item rotation than the \l{Item::}{rotation} property. |
| 279 | |
| 280 | The following example rotates a Rectangle around its interior point |
| 281 | (25, 25): |
| 282 | |
| 283 | \qml |
| 284 | Rectangle { |
| 285 | width: 100; height: 100 |
| 286 | color: "blue" |
| 287 | transform: Rotation { origin.x: 25; origin.y: 25; angle: 45} |
| 288 | } |
| 289 | \endqml |
| 290 | |
| 291 | For 3D-like item rotations, you must specify the axis of rotation in |
| 292 | addition to the origin point. The following example shows various 3D-like |
| 293 | rotations applied to an \l Image. |
| 294 | |
| 295 | \snippet qml/rotation.qml 0 |
| 296 | |
| 297 | \image axisrotation.png |
| 298 | |
| 299 | \sa {customitems/dialcontrol}{Dial Control example}, {Qt Quick Demo - Clocks} |
| 300 | */ |
| 301 | QQuickRotation::QQuickRotation(QObject *parent) |
| 302 | : QQuickTransform(*new QQuickRotationPrivate, parent) |
| 303 | { |
| 304 | } |
| 305 | |
| 306 | /*! |
| 307 | \qmlpropertygroup QtQuick::Rotation::origin |
| 308 | \qmlproperty real QtQuick::Rotation::origin.x |
| 309 | \qmlproperty real QtQuick::Rotation::origin.y |
| 310 | |
| 311 | The origin point of the rotation (i.e., the point that stays fixed |
| 312 | relative to the parent as the rest of the item rotates). By default |
| 313 | the origin is (0, 0). |
| 314 | */ |
| 315 | QVector3D QQuickRotation::origin() const |
| 316 | { |
| 317 | Q_D(const QQuickRotation); |
| 318 | return d->origin; |
| 319 | } |
| 320 | |
| 321 | void QQuickRotation::setOrigin(const QVector3D &point) |
| 322 | { |
| 323 | Q_D(QQuickRotation); |
| 324 | if (d->origin == point) |
| 325 | return; |
| 326 | d->origin = point; |
| 327 | update(); |
| 328 | emit originChanged(); |
| 329 | } |
| 330 | |
| 331 | /*! |
| 332 | \qmlproperty real QtQuick::Rotation::angle |
| 333 | |
| 334 | The angle to rotate, in degrees clockwise. |
| 335 | */ |
| 336 | qreal QQuickRotation::angle() const |
| 337 | { |
| 338 | Q_D(const QQuickRotation); |
| 339 | return d->angle; |
| 340 | } |
| 341 | void QQuickRotation::setAngle(qreal angle) |
| 342 | { |
| 343 | Q_D(QQuickRotation); |
| 344 | if (d->angle == angle) |
| 345 | return; |
| 346 | d->angle = angle; |
| 347 | update(); |
| 348 | emit angleChanged(); |
| 349 | } |
| 350 | |
| 351 | /*! |
| 352 | \qmlpropertygroup QtQuick::Rotation::axis |
| 353 | \qmlproperty real QtQuick::Rotation::axis.x |
| 354 | \qmlproperty real QtQuick::Rotation::axis.y |
| 355 | \qmlproperty real QtQuick::Rotation::axis.z |
| 356 | |
| 357 | The axis to rotate around. For simple (2D) rotation around a point, you |
| 358 | do not need to specify an axis, as the default axis is the z axis |
| 359 | (\c{ axis { x: 0; y: 0; z: 1 } }). |
| 360 | |
| 361 | For a typical 3D-like rotation you will usually specify both the origin |
| 362 | and the axis. |
| 363 | |
| 364 | \image 3d-rotation-axis.png |
| 365 | */ |
| 366 | QVector3D QQuickRotation::axis() const |
| 367 | { |
| 368 | Q_D(const QQuickRotation); |
| 369 | return d->axis; |
| 370 | } |
| 371 | void QQuickRotation::setAxis(const QVector3D &axis) |
| 372 | { |
| 373 | Q_D(QQuickRotation); |
| 374 | if (d->axis == axis) |
| 375 | return; |
| 376 | d->axis = axis; |
| 377 | update(); |
| 378 | emit axisChanged(); |
| 379 | } |
| 380 | |
| 381 | void QQuickRotation::setAxis(Qt::Axis axis) |
| 382 | { |
| 383 | switch (axis) |
| 384 | { |
| 385 | case Qt::XAxis: |
| 386 | setAxis(QVector3D(1, 0, 0)); |
| 387 | break; |
| 388 | case Qt::YAxis: |
| 389 | setAxis(QVector3D(0, 1, 0)); |
| 390 | break; |
| 391 | case Qt::ZAxis: |
| 392 | setAxis(QVector3D(0, 0, 1)); |
| 393 | break; |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | void QQuickRotation::applyTo(QMatrix4x4 *matrix) const |
| 398 | { |
| 399 | Q_D(const QQuickRotation); |
| 400 | |
| 401 | if (d->angle == 0. || d->axis.isNull()) |
| 402 | return; |
| 403 | |
| 404 | matrix->translate(vector: d->origin); |
| 405 | matrix->projectedRotate(angle: d->angle, x: d->axis.x(), y: d->axis.y(), z: d->axis.z()); |
| 406 | matrix->translate(vector: -d->origin); |
| 407 | } |
| 408 | |
| 409 | /*! |
| 410 | \qmltype Shear |
| 411 | \nativetype QQuickShear |
| 412 | \inqmlmodule QtQuick |
| 413 | \ingroup qtquick-visual-transforms |
| 414 | \since 6.9 |
| 415 | \brief Provides a way to shear an Item. |
| 416 | |
| 417 | The Shear type provides a way to transform an \l Item by a two-dimensional shear-type |
| 418 | matrix, sometimes known as a \e skew transform. |
| 419 | |
| 420 | \qml |
| 421 | Rectangle { |
| 422 | width: 100; height: 100 |
| 423 | color: "blue" |
| 424 | transform: Shear { |
| 425 | xFactor: 1.0 |
| 426 | } |
| 427 | } |
| 428 | \endqml |
| 429 | |
| 430 | This shears the item by a factor of \c 1.0 along the x-axis without modifying anything along the |
| 431 | y-axis. Each point \c P is displaced by \c{xFactor(P.y - origin.y)} (the signed vertical |
| 432 | distance to the \l{origin} multiplied with the \l{xFactor}). Setting the \l{yFactor} shears the |
| 433 | item along the y-axis and proportionally to the horizontal distance. |
| 434 | |
| 435 | \image x-shear.png |
| 436 | |
| 437 | Since the default origin is at \c{(0, 0)}, the top of the item remains untransformed, whereas |
| 438 | the bottom is displaced 100 pixels to the right (corresponding to the height of the item.) |
| 439 | |
| 440 | This code is equivalent to the following: |
| 441 | |
| 442 | \qml |
| 443 | Rectangle { |
| 444 | width: 100; height: 100 |
| 445 | color: "blue" |
| 446 | transform: Shear { |
| 447 | xAngle: 45.0 |
| 448 | } |
| 449 | } |
| 450 | \endqml |
| 451 | |
| 452 | \note If both \c{xFactor}/\c{yFactor} and \c{xAngle}/\c{yAngle} are set, then the sum of the |
| 453 | two displacements will be used. |
| 454 | */ |
| 455 | class QQuickShearPrivate : public QQuickTransformPrivate |
| 456 | { |
| 457 | public: |
| 458 | QVector3D origin; |
| 459 | qreal xFactor = 0.0; |
| 460 | qreal yFactor = 0.0; |
| 461 | qreal xAngle = 0.0; |
| 462 | qreal yAngle = 0.0; |
| 463 | }; |
| 464 | |
| 465 | QQuickShear::QQuickShear(QObject *parent) |
| 466 | : QQuickTransform(*new QQuickShearPrivate, parent) |
| 467 | { |
| 468 | } |
| 469 | |
| 470 | /*! |
| 471 | \qmlpropertygroup QtQuick::Shear::origin |
| 472 | \qmlproperty real QtQuick::Shear::origin.x |
| 473 | \qmlproperty real QtQuick::Shear::origin.y |
| 474 | |
| 475 | The origin point of the transformation (i.e., the point that stays fixed relative to the parent |
| 476 | as the rest of the item is sheared). |
| 477 | |
| 478 | By default the origin is \c (0, 0). |
| 479 | */ |
| 480 | QVector3D QQuickShear::origin() const |
| 481 | { |
| 482 | Q_D(const QQuickShear); |
| 483 | return d->origin; |
| 484 | } |
| 485 | |
| 486 | void QQuickShear::setOrigin(const QVector3D &point) |
| 487 | { |
| 488 | Q_D(QQuickShear); |
| 489 | if (d->origin == point) |
| 490 | return; |
| 491 | d->origin = point; |
| 492 | update(); |
| 493 | emit originChanged(); |
| 494 | } |
| 495 | |
| 496 | /*! |
| 497 | \qmlproperty real QtQuick::Shear::xFactor |
| 498 | |
| 499 | The factor by which to shear the item's coordinate system along the x-axis. Each point \c P is |
| 500 | displaced by \c{xFactor(P.y - origin.y)} |
| 501 | |
| 502 | This corresponds to the \c sh parameter in \l{QTransform::shear()} and the \c xShear parameter |
| 503 | in calls to \l{PlanarTransform::fromShear()}. |
| 504 | |
| 505 | The default value is \c 0.0. |
| 506 | |
| 507 | \sa xAngle |
| 508 | */ |
| 509 | qreal QQuickShear::xFactor() const |
| 510 | { |
| 511 | Q_D(const QQuickShear); |
| 512 | return d->xFactor; |
| 513 | } |
| 514 | void QQuickShear::setXFactor(qreal xFactor) |
| 515 | { |
| 516 | Q_D(QQuickShear); |
| 517 | if (d->xFactor == xFactor) |
| 518 | return; |
| 519 | d->xFactor = xFactor; |
| 520 | update(); |
| 521 | emit xFactorChanged(); |
| 522 | } |
| 523 | |
| 524 | /*! |
| 525 | \qmlproperty real QtQuick::Shear::yFactor |
| 526 | |
| 527 | The factor by which to shear the item's coordinate system along the y-axis. The factor by which |
| 528 | to shear the item's coordinate system along the x-axis. Each point \c P is displaced by |
| 529 | \c{xFactor(P.y - origin.y)} |
| 530 | |
| 531 | This corresponds to the \c sv parameter in \l{QTransform::shear()} and the \c yShear parameter |
| 532 | in calls to \l{PlanarTransform::fromShear()}. |
| 533 | |
| 534 | The default value is \c 0.0. |
| 535 | |
| 536 | \sa yAngle |
| 537 | */ |
| 538 | qreal QQuickShear::yFactor() const |
| 539 | { |
| 540 | Q_D(const QQuickShear); |
| 541 | return d->yFactor; |
| 542 | } |
| 543 | void QQuickShear::setYFactor(qreal yFactor) |
| 544 | { |
| 545 | Q_D(QQuickShear); |
| 546 | if (d->yFactor == yFactor) |
| 547 | return; |
| 548 | d->yFactor = yFactor; |
| 549 | update(); |
| 550 | emit yFactorChanged(); |
| 551 | } |
| 552 | |
| 553 | /*! |
| 554 | \qmlproperty real QtQuick::Shear::xAngle |
| 555 | |
| 556 | The angle (in degrees) by which to shear the item's coordinate system along the x-axis. This |
| 557 | is equivalent to setting \l{xFactor} to \c{tan(xAngle)}. |
| 558 | |
| 559 | The default value is \c 0.0. |
| 560 | |
| 561 | \sa xFactor |
| 562 | */ |
| 563 | qreal QQuickShear::xAngle() const |
| 564 | { |
| 565 | Q_D(const QQuickShear); |
| 566 | return d->xAngle; |
| 567 | } |
| 568 | void QQuickShear::setXAngle(qreal xAngle) |
| 569 | { |
| 570 | Q_D(QQuickShear); |
| 571 | if (d->xAngle == xAngle) |
| 572 | return; |
| 573 | d->xAngle = xAngle; |
| 574 | update(); |
| 575 | emit xAngleChanged(); |
| 576 | } |
| 577 | |
| 578 | /*! |
| 579 | \qmlproperty real QtQuick::Shear::yAngle |
| 580 | |
| 581 | The angle (in degrees) by which to shear the item's coordinate system along the y-axis. This |
| 582 | is equivalent to setting \l{yFactor} to \c{tan(yAngle)}. |
| 583 | |
| 584 | The default value is \c 0.0. |
| 585 | |
| 586 | \sa yFactor |
| 587 | */ |
| 588 | qreal QQuickShear::yAngle() const |
| 589 | { |
| 590 | Q_D(const QQuickShear); |
| 591 | return d->yAngle; |
| 592 | } |
| 593 | void QQuickShear::setYAngle(qreal yAngle) |
| 594 | { |
| 595 | Q_D(QQuickShear); |
| 596 | if (d->yAngle == yAngle) |
| 597 | return; |
| 598 | d->yAngle = yAngle; |
| 599 | update(); |
| 600 | emit yAngleChanged(); |
| 601 | } |
| 602 | |
| 603 | void QQuickShear::applyTo(QMatrix4x4 *matrix) const |
| 604 | { |
| 605 | Q_D(const QQuickShear); |
| 606 | if (d->xFactor == 0.0 && d->yFactor == 0.0 && d->xAngle == 0.0 && d->yAngle == 0.0) |
| 607 | return; |
| 608 | |
| 609 | const qreal xShear = qTan(v: qDegreesToRadians(degrees: d->xAngle)) + d->xFactor; |
| 610 | const qreal yShear = qTan(v: qDegreesToRadians(degrees: d->yAngle)) + d->yFactor; |
| 611 | |
| 612 | matrix->translate(vector: d->origin); |
| 613 | *matrix *= QMatrix4x4(1.0, xShear, 0.0, 0.0, |
| 614 | yShear, 1.0, 0.0, 0.0, |
| 615 | 0.0, 0.0, 1.0, 0.0, |
| 616 | 0.0, 0.0, 0.0, 1.0); |
| 617 | matrix->translate(vector: -d->origin); |
| 618 | } |
| 619 | |
| 620 | |
| 621 | class QQuickMatrix4x4Private : public QQuickTransformPrivate |
| 622 | { |
| 623 | public: |
| 624 | QQuickMatrix4x4Private() |
| 625 | : matrix() {} |
| 626 | QMatrix4x4 matrix; |
| 627 | }; |
| 628 | |
| 629 | /*! |
| 630 | \qmltype Matrix4x4 |
| 631 | \nativetype QQuickMatrix4x4 |
| 632 | \inqmlmodule QtQuick |
| 633 | \ingroup qtquick-visual-transforms |
| 634 | \since 5.3 |
| 635 | \brief Provides a way to apply a 4x4 tranformation matrix to an \l Item. |
| 636 | |
| 637 | The Matrix4x4 type provides a way to apply a transformation to an |
| 638 | \l Item through a 4x4 matrix. |
| 639 | |
| 640 | It allows for a combination of rotation, scale, translatation and shearing |
| 641 | by using just one tranformation provided in a 4x4-matrix. |
| 642 | |
| 643 | The following example rotates a Rectangle 45 degress (PI/4): |
| 644 | |
| 645 | \qml |
| 646 | Rectangle { |
| 647 | width: 100 |
| 648 | height: 100 |
| 649 | color: "red" |
| 650 | |
| 651 | transform: Matrix4x4 { |
| 652 | property real a: Math.PI / 4 |
| 653 | matrix: Qt.matrix4x4(Math.cos(a), -Math.sin(a), 0, 0, |
| 654 | Math.sin(a), Math.cos(a), 0, 0, |
| 655 | 0, 0, 1, 0, |
| 656 | 0, 0, 0, 1) |
| 657 | } |
| 658 | } |
| 659 | \endqml |
| 660 | */ |
| 661 | QQuickMatrix4x4::QQuickMatrix4x4(QObject *parent) |
| 662 | : QQuickTransform(*new QQuickMatrix4x4Private, parent) |
| 663 | { |
| 664 | } |
| 665 | |
| 666 | /*! |
| 667 | \qmlproperty matrix4x4 QtQuick::Matrix4x4::matrix |
| 668 | |
| 669 | 4x4-matrix which will be used in the tranformation of an \l Item |
| 670 | */ |
| 671 | QMatrix4x4 QQuickMatrix4x4::matrix() const |
| 672 | { |
| 673 | Q_D(const QQuickMatrix4x4); |
| 674 | return d->matrix; |
| 675 | } |
| 676 | |
| 677 | void QQuickMatrix4x4::setMatrix(const QMatrix4x4 &matrix) |
| 678 | { |
| 679 | Q_D(QQuickMatrix4x4); |
| 680 | if (d->matrix == matrix) |
| 681 | return; |
| 682 | d->matrix = matrix; |
| 683 | update(); |
| 684 | emit matrixChanged(); |
| 685 | } |
| 686 | |
| 687 | void QQuickMatrix4x4::applyTo(QMatrix4x4 *matrix) const |
| 688 | { |
| 689 | Q_D(const QQuickMatrix4x4); |
| 690 | *matrix *= d->matrix; |
| 691 | } |
| 692 | |
| 693 | QT_END_NAMESPACE |
| 694 | |
| 695 | #include "moc_qquicktranslate_p.cpp" |
| 696 | |