1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgbasicinternalimagenode_p.h" |
5 | |
6 | #include <QtCore/qvarlengtharray.h> |
7 | #include <QtCore/qmath.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | namespace |
12 | { |
13 | struct SmoothImageVertex |
14 | { |
15 | float x, y, u, v; |
16 | float dx, dy, du, dv; |
17 | }; |
18 | |
19 | const QSGGeometry::AttributeSet &smoothImageAttributeSet() |
20 | { |
21 | static QSGGeometry::Attribute data[] = { |
22 | QSGGeometry::Attribute::createWithAttributeType(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::PositionAttribute), |
23 | QSGGeometry::Attribute::createWithAttributeType(pos: 1, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::TexCoordAttribute), |
24 | QSGGeometry::Attribute::createWithAttributeType(pos: 2, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::TexCoord1Attribute), |
25 | QSGGeometry::Attribute::createWithAttributeType(pos: 3, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::TexCoord2Attribute) |
26 | }; |
27 | static QSGGeometry::AttributeSet attrs = { .count: 4, .stride: sizeof(SmoothImageVertex), .attributes: data }; |
28 | return attrs; |
29 | } |
30 | } |
31 | |
32 | QSGBasicInternalImageNode::QSGBasicInternalImageNode() |
33 | : m_innerSourceRect(0, 0, 1, 1) |
34 | , m_subSourceRect(0, 0, 1, 1) |
35 | , m_antialiasing(false) |
36 | , m_mirrorHorizontally(false) |
37 | , m_mirrorVertically(false) |
38 | , m_dirtyGeometry(false) |
39 | , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) |
40 | , m_dynamicTexture(nullptr) |
41 | { |
42 | setGeometry(&m_geometry); |
43 | |
44 | #ifdef QSG_RUNTIME_DESCRIPTION |
45 | qsgnode_set_description(node: this, description: QLatin1String("internalimage" )); |
46 | #endif |
47 | } |
48 | |
49 | void QSGBasicInternalImageNode::setTargetRect(const QRectF &rect) |
50 | { |
51 | if (rect == m_targetRect) |
52 | return; |
53 | m_targetRect = rect; |
54 | m_dirtyGeometry = true; |
55 | } |
56 | |
57 | void QSGBasicInternalImageNode::setInnerTargetRect(const QRectF &rect) |
58 | { |
59 | if (rect == m_innerTargetRect) |
60 | return; |
61 | m_innerTargetRect = rect; |
62 | m_dirtyGeometry = true; |
63 | } |
64 | |
65 | void QSGBasicInternalImageNode::setInnerSourceRect(const QRectF &rect) |
66 | { |
67 | if (rect == m_innerSourceRect) |
68 | return; |
69 | m_innerSourceRect = rect; |
70 | m_dirtyGeometry = true; |
71 | } |
72 | |
73 | void QSGBasicInternalImageNode::setSubSourceRect(const QRectF &rect) |
74 | { |
75 | if (rect == m_subSourceRect) |
76 | return; |
77 | m_subSourceRect = rect; |
78 | m_dirtyGeometry = true; |
79 | } |
80 | |
81 | void QSGBasicInternalImageNode::setTexture(QSGTexture *texture) |
82 | { |
83 | Q_ASSERT(texture); |
84 | |
85 | setMaterialTexture(texture); |
86 | updateMaterialBlending(); |
87 | |
88 | markDirty(bits: DirtyMaterial); |
89 | |
90 | // Because the texture can be a different part of the atlas, we need to update it... |
91 | m_dirtyGeometry = true; |
92 | } |
93 | |
94 | void QSGBasicInternalImageNode::setAntialiasing(bool antialiasing) |
95 | { |
96 | if (antialiasing == m_antialiasing) |
97 | return; |
98 | m_antialiasing = antialiasing; |
99 | if (m_antialiasing) { |
100 | setGeometry(new QSGGeometry(smoothImageAttributeSet(), 0)); |
101 | setFlag(OwnsGeometry, true); |
102 | } else { |
103 | setGeometry(&m_geometry); |
104 | setFlag(OwnsGeometry, false); |
105 | } |
106 | updateMaterialAntialiasing(); |
107 | m_dirtyGeometry = true; |
108 | } |
109 | |
110 | void QSGBasicInternalImageNode::setMirror(bool mirrorHorizontally, bool mirrorVertically) |
111 | { |
112 | if (mirrorHorizontally == m_mirrorHorizontally && mirrorVertically == m_mirrorVertically) |
113 | return; |
114 | m_mirrorHorizontally = mirrorHorizontally; |
115 | m_mirrorVertically = mirrorVertically; |
116 | m_dirtyGeometry = true; |
117 | } |
118 | |
119 | |
120 | void QSGBasicInternalImageNode::update() |
121 | { |
122 | if (m_dirtyGeometry) |
123 | updateGeometry(); |
124 | } |
125 | |
126 | void QSGBasicInternalImageNode::preprocess() |
127 | { |
128 | bool doDirty = false; |
129 | QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(object: materialTexture()); |
130 | if (t) { |
131 | doDirty = t->updateTexture(); |
132 | if (doDirty) { |
133 | // The geometry may need updating. This is expensive however, so do |
134 | // it only when something relevant has changed. |
135 | if (t != m_dynamicTexture |
136 | || t->textureSize() != m_dynamicTextureSize |
137 | || t->normalizedTextureSubRect() != m_dynamicTextureSubRect) { |
138 | updateGeometry(); |
139 | m_dynamicTextureSize = t->textureSize(); |
140 | m_dynamicTextureSubRect = t->normalizedTextureSubRect(); |
141 | } |
142 | } |
143 | } |
144 | m_dynamicTexture = t; |
145 | |
146 | if (updateMaterialBlending()) |
147 | doDirty = true; |
148 | |
149 | if (doDirty) |
150 | markDirty(bits: DirtyMaterial); |
151 | } |
152 | |
153 | namespace { |
154 | struct X { float x, tx; }; |
155 | struct Y { float y, ty; }; |
156 | } |
157 | |
158 | static inline void appendQuad(int indexType, void **indexData, |
159 | int topLeft, int topRight, |
160 | int bottomLeft, int bottomRight) |
161 | { |
162 | if (indexType == QSGGeometry::UnsignedIntType) { |
163 | quint32 *indices = static_cast<quint32 *>(*indexData); |
164 | *indices++ = topLeft; |
165 | *indices++ = bottomLeft; |
166 | *indices++ = bottomRight; |
167 | *indices++ = bottomRight; |
168 | *indices++ = topRight; |
169 | *indices++ = topLeft; |
170 | *indexData = indices; |
171 | } else { |
172 | Q_ASSERT(indexType == QSGGeometry::UnsignedShortType); |
173 | quint16 *indices = static_cast<quint16 *>(*indexData); |
174 | *indices++ = topLeft; |
175 | *indices++ = bottomLeft; |
176 | *indices++ = bottomRight; |
177 | *indices++ = bottomRight; |
178 | *indices++ = topRight; |
179 | *indices++ = topLeft; |
180 | *indexData = indices; |
181 | } |
182 | } |
183 | |
184 | QSGGeometry *QSGBasicInternalImageNode::updateGeometry(const QRectF &targetRect, |
185 | const QRectF &innerTargetRect, |
186 | const QRectF &sourceRect, |
187 | const QRectF &innerSourceRect, |
188 | const QRectF &subSourceRect, |
189 | QSGGeometry *geometry, |
190 | bool mirrorHorizontally, |
191 | bool mirrorVertically, |
192 | bool antialiasing) |
193 | { |
194 | int floorLeft = qFloor(v: subSourceRect.left()); |
195 | int ceilRight = qCeil(v: subSourceRect.right()); |
196 | int floorTop = qFloor(v: subSourceRect.top()); |
197 | int ceilBottom = qCeil(v: subSourceRect.bottom()); |
198 | int hTiles = ceilRight - floorLeft; |
199 | int vTiles = ceilBottom - floorTop; |
200 | |
201 | int hCells = hTiles; |
202 | int vCells = vTiles; |
203 | if (innerTargetRect.width() == 0) |
204 | hCells = 0; |
205 | if (innerTargetRect.left() != targetRect.left()) |
206 | ++hCells; |
207 | if (innerTargetRect.right() != targetRect.right()) |
208 | ++hCells; |
209 | if (innerTargetRect.height() == 0) |
210 | vCells = 0; |
211 | if (innerTargetRect.top() != targetRect.top()) |
212 | ++vCells; |
213 | if (innerTargetRect.bottom() != targetRect.bottom()) |
214 | ++vCells; |
215 | |
216 | QVarLengthArray<X, 32> xData(2 * hCells); |
217 | QVarLengthArray<Y, 32> yData(2 * vCells); |
218 | X *xs = xData.data(); |
219 | Y *ys = yData.data(); |
220 | |
221 | if (innerTargetRect.left() != targetRect.left()) { |
222 | xs[0].x = targetRect.left(); |
223 | xs[0].tx = sourceRect.left(); |
224 | xs[1].x = innerTargetRect.left(); |
225 | xs[1].tx = innerSourceRect.left(); |
226 | xs += 2; |
227 | } |
228 | if (innerTargetRect.width() != 0 && hTiles > 0) { |
229 | xs[0].x = innerTargetRect.left(); |
230 | xs[0].tx = innerSourceRect.x() + (subSourceRect.left() - floorLeft) * innerSourceRect.width(); |
231 | ++xs; |
232 | float b = innerTargetRect.width() / subSourceRect.width(); |
233 | float a = innerTargetRect.x() - subSourceRect.x() * b; |
234 | for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) { |
235 | xs[0].x = xs[1].x = a + b * i; |
236 | xs[0].tx = innerSourceRect.right(); |
237 | xs[1].tx = innerSourceRect.left(); |
238 | xs += 2; |
239 | } |
240 | xs[0].x = innerTargetRect.right(); |
241 | xs[0].tx = innerSourceRect.x() + (subSourceRect.right() - ceilRight + 1) * innerSourceRect.width(); |
242 | ++xs; |
243 | } |
244 | if (innerTargetRect.right() != targetRect.right()) { |
245 | xs[0].x = innerTargetRect.right(); |
246 | xs[0].tx = innerSourceRect.right(); |
247 | xs[1].x = targetRect.right(); |
248 | xs[1].tx = sourceRect.right(); |
249 | xs += 2; |
250 | } |
251 | Q_ASSERT(xs == xData.data() + xData.size()); |
252 | if (mirrorHorizontally) { |
253 | float leftPlusRight = targetRect.left() + targetRect.right(); |
254 | int count = xData.size(); |
255 | xs = xData.data(); |
256 | for (int i = 0; i < (count >> 1); ++i) |
257 | qSwap(value1&: xs[i], value2&: xs[count - 1 - i]); |
258 | for (int i = 0; i < count; ++i) |
259 | xs[i].x = leftPlusRight - xs[i].x; |
260 | } |
261 | |
262 | if (innerTargetRect.top() != targetRect.top()) { |
263 | ys[0].y = targetRect.top(); |
264 | ys[0].ty = sourceRect.top(); |
265 | ys[1].y = innerTargetRect.top(); |
266 | ys[1].ty = innerSourceRect.top(); |
267 | ys += 2; |
268 | } |
269 | if (innerTargetRect.height() != 0 && vTiles > 0) { |
270 | ys[0].y = innerTargetRect.top(); |
271 | ys[0].ty = innerSourceRect.y() + (subSourceRect.top() - floorTop) * innerSourceRect.height(); |
272 | ++ys; |
273 | float b = innerTargetRect.height() / subSourceRect.height(); |
274 | float a = innerTargetRect.y() - subSourceRect.y() * b; |
275 | for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) { |
276 | ys[0].y = ys[1].y = a + b * i; |
277 | ys[0].ty = innerSourceRect.bottom(); |
278 | ys[1].ty = innerSourceRect.top(); |
279 | ys += 2; |
280 | } |
281 | ys[0].y = innerTargetRect.bottom(); |
282 | ys[0].ty = innerSourceRect.y() + (subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height(); |
283 | ++ys; |
284 | } |
285 | if (innerTargetRect.bottom() != targetRect.bottom()) { |
286 | ys[0].y = innerTargetRect.bottom(); |
287 | ys[0].ty = innerSourceRect.bottom(); |
288 | ys[1].y = targetRect.bottom(); |
289 | ys[1].ty = sourceRect.bottom(); |
290 | ys += 2; |
291 | } |
292 | Q_ASSERT(ys == yData.data() + yData.size()); |
293 | if (mirrorVertically) { |
294 | float topPlusBottom = targetRect.top() + targetRect.bottom(); |
295 | int count = yData.size(); |
296 | ys = yData.data(); |
297 | for (int i = 0; i < (count >> 1); ++i) |
298 | qSwap(value1&: ys[i], value2&: ys[count - 1 - i]); |
299 | for (int i = 0; i < count; ++i) |
300 | ys[i].y = topPlusBottom - ys[i].y; |
301 | } |
302 | |
303 | QSGGeometry::Type indexType = QSGGeometry::UnsignedShortType; |
304 | // We can handled up to 0xffff indices, but keep the limit lower here to |
305 | // merge better in the batch renderer. |
306 | if (hCells * vCells * 4 > 0x7fff) |
307 | indexType = QSGGeometry::UnsignedIntType; |
308 | |
309 | if (antialiasing) { |
310 | if (!geometry || geometry->indexType() != indexType) { |
311 | geometry = new QSGGeometry(smoothImageAttributeSet(), |
312 | hCells * vCells * 4 + (hCells + vCells - 1) * 4, |
313 | hCells * vCells * 6 + (hCells + vCells) * 12, |
314 | indexType); |
315 | } else { |
316 | geometry->allocate(vertexCount: hCells * vCells * 4 + (hCells + vCells - 1) * 4, |
317 | indexCount: hCells * vCells * 6 + (hCells + vCells) * 12); |
318 | } |
319 | QSGGeometry *g = geometry; |
320 | Q_ASSERT(g); |
321 | |
322 | g->setDrawingMode(QSGGeometry::DrawTriangles); |
323 | auto *vertices = reinterpret_cast<SmoothImageVertex *>(g->vertexData()); |
324 | memset(s: vertices, c: 0, n: g->vertexCount() * g->sizeOfVertex()); |
325 | void *indexData = g->indexData(); |
326 | |
327 | // The deltas are how much the fuzziness can reach into the image. |
328 | // Only the border vertices are moved by the vertex shader, so the fuzziness |
329 | // can't reach further into the image than the closest interior vertices. |
330 | float leftDx = xData.at(idx: 1).x - xData.at(idx: 0).x; |
331 | float rightDx = xData.at(idx: xData.size() - 1).x - xData.at(idx: xData.size() - 2).x; |
332 | float topDy = yData.at(idx: 1).y - yData.at(idx: 0).y; |
333 | float bottomDy = yData.at(idx: yData.size() - 1).y - yData.at(idx: yData.size() - 2).y; |
334 | |
335 | float leftDu = xData.at(idx: 1).tx - xData.at(idx: 0).tx; |
336 | float rightDu = xData.at(idx: xData.size() - 1).tx - xData.at(idx: xData.size() - 2).tx; |
337 | float topDv = yData.at(idx: 1).ty - yData.at(idx: 0).ty; |
338 | float bottomDv = yData.at(idx: yData.size() - 1).ty - yData.at(idx: yData.size() - 2).ty; |
339 | |
340 | if (hCells == 1) { |
341 | leftDx = rightDx *= 0.5f; |
342 | leftDu = rightDu *= 0.5f; |
343 | } |
344 | if (vCells == 1) { |
345 | topDy = bottomDy *= 0.5f; |
346 | topDv = bottomDv *= 0.5f; |
347 | } |
348 | |
349 | // This delta is how much the fuzziness can reach out from the image. |
350 | float delta = float(qAbs(t: targetRect.width()) < qAbs(t: targetRect.height()) |
351 | ? targetRect.width() : targetRect.height()) * 0.5f; |
352 | |
353 | int index = 0; |
354 | ys = yData.data(); |
355 | for (int j = 0; j < vCells; ++j, ys += 2) { |
356 | xs = xData.data(); |
357 | bool isTop = j == 0; |
358 | bool isBottom = j == vCells - 1; |
359 | for (int i = 0; i < hCells; ++i, xs += 2) { |
360 | bool isLeft = i == 0; |
361 | bool isRight = i == hCells - 1; |
362 | |
363 | SmoothImageVertex *v = vertices + index; |
364 | |
365 | int topLeft = index; |
366 | for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) { |
367 | v->x = xs[0].x; |
368 | v->u = xs[0].tx; |
369 | v->y = ys[0].y; |
370 | v->v = ys[0].ty; |
371 | } |
372 | |
373 | int topRight = index; |
374 | for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) { |
375 | v->x = xs[1].x; |
376 | v->u = xs[1].tx; |
377 | v->y = ys[0].y; |
378 | v->v = ys[0].ty; |
379 | } |
380 | |
381 | int bottomLeft = index; |
382 | for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) { |
383 | v->x = xs[0].x; |
384 | v->u = xs[0].tx; |
385 | v->y = ys[1].y; |
386 | v->v = ys[1].ty; |
387 | } |
388 | |
389 | int bottomRight = index; |
390 | for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) { |
391 | v->x = xs[1].x; |
392 | v->u = xs[1].tx; |
393 | v->y = ys[1].y; |
394 | v->v = ys[1].ty; |
395 | } |
396 | |
397 | appendQuad(indexType: g->indexType(), indexData: &indexData, topLeft, topRight, bottomLeft, bottomRight); |
398 | |
399 | if (isTop) { |
400 | vertices[topLeft].dy = vertices[topRight].dy = topDy; |
401 | vertices[topLeft].dv = vertices[topRight].dv = topDv; |
402 | vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta; |
403 | appendQuad(indexType: g->indexType(), indexData: &indexData, topLeft: topLeft + 1, topRight: topRight + 1, bottomLeft: topLeft, bottomRight: topRight); |
404 | } |
405 | |
406 | if (isBottom) { |
407 | vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy; |
408 | vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv; |
409 | vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta; |
410 | appendQuad(indexType: g->indexType(), indexData: &indexData, topLeft: bottomLeft, topRight: bottomRight, bottomLeft: bottomLeft + 1, bottomRight: bottomRight + 1); |
411 | } |
412 | |
413 | if (isLeft) { |
414 | vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx; |
415 | vertices[topLeft].du = vertices[bottomLeft].du = leftDu; |
416 | vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta; |
417 | appendQuad(indexType: g->indexType(), indexData: &indexData, topLeft: topLeft + 1, topRight: topLeft, bottomLeft: bottomLeft + 1, bottomRight: bottomLeft); |
418 | } |
419 | |
420 | if (isRight) { |
421 | vertices[topRight].dx = vertices[bottomRight].dx = -rightDx; |
422 | vertices[topRight].du = vertices[bottomRight].du = -rightDu; |
423 | vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta; |
424 | appendQuad(indexType: g->indexType(), indexData: &indexData, topLeft: topRight, topRight: topRight + 1, bottomLeft: bottomRight, bottomRight: bottomRight + 1); |
425 | } |
426 | } |
427 | } |
428 | |
429 | Q_ASSERT(index == g->vertexCount()); |
430 | } else { |
431 | if (!geometry || geometry->indexType() != indexType) { |
432 | geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), |
433 | hCells * vCells * 4, hCells * vCells * 6, |
434 | indexType); |
435 | } else { |
436 | geometry->allocate(vertexCount: hCells * vCells * 4, indexCount: hCells * vCells * 6); |
437 | } |
438 | geometry->setDrawingMode(QSGGeometry::DrawTriangles); |
439 | QSGGeometry::TexturedPoint2D *vertices = geometry->vertexDataAsTexturedPoint2D(); |
440 | ys = yData.data(); |
441 | for (int j = 0; j < vCells; ++j, ys += 2) { |
442 | xs = xData.data(); |
443 | for (int i = 0; i < hCells; ++i, xs += 2) { |
444 | vertices[0].x = vertices[2].x = xs[0].x; |
445 | vertices[0].tx = vertices[2].tx = xs[0].tx; |
446 | vertices[1].x = vertices[3].x = xs[1].x; |
447 | vertices[1].tx = vertices[3].tx = xs[1].tx; |
448 | |
449 | vertices[0].y = vertices[1].y = ys[0].y; |
450 | vertices[0].ty = vertices[1].ty = ys[0].ty; |
451 | vertices[2].y = vertices[3].y = ys[1].y; |
452 | vertices[2].ty = vertices[3].ty = ys[1].ty; |
453 | |
454 | vertices += 4; |
455 | } |
456 | } |
457 | void *indexData = geometry->indexData(); |
458 | for (int i = 0; i < 4 * vCells * hCells; i += 4) |
459 | appendQuad(indexType: geometry->indexType(), indexData: &indexData, topLeft: i, topRight: i + 1, bottomLeft: i + 2, bottomRight: i + 3); |
460 | } |
461 | return geometry; |
462 | } |
463 | |
464 | void QSGBasicInternalImageNode::updateGeometry() |
465 | { |
466 | Q_ASSERT(!m_targetRect.isEmpty()); |
467 | const QSGTexture *t = materialTexture(); |
468 | if (!t) { |
469 | QSGGeometry *g = geometry(); |
470 | g->allocate(vertexCount: 4); |
471 | g->setDrawingMode(QSGGeometry::DrawTriangleStrip); |
472 | memset(s: g->vertexData(), c: 0, n: g->sizeOfVertex() * 4); |
473 | } else { |
474 | QRectF sourceRect = t->normalizedTextureSubRect(); |
475 | |
476 | QRectF innerSourceRect(sourceRect.x() + m_innerSourceRect.x() * sourceRect.width(), |
477 | sourceRect.y() + m_innerSourceRect.y() * sourceRect.height(), |
478 | m_innerSourceRect.width() * sourceRect.width(), |
479 | m_innerSourceRect.height() * sourceRect.height()); |
480 | |
481 | bool hasMargins = m_targetRect != m_innerTargetRect; |
482 | |
483 | int floorLeft = qFloor(v: m_subSourceRect.left()); |
484 | int ceilRight = qCeil(v: m_subSourceRect.right()); |
485 | int floorTop = qFloor(v: m_subSourceRect.top()); |
486 | int ceilBottom = qCeil(v: m_subSourceRect.bottom()); |
487 | int hTiles = ceilRight - floorLeft; |
488 | int vTiles = ceilBottom - floorTop; |
489 | |
490 | bool hasTiles = hTiles > 1 || vTiles > 1; |
491 | bool fullTexture = innerSourceRect == QRectF(0, 0, 1, 1); |
492 | |
493 | // An image can be rendered as a single quad if: |
494 | // - There are no margins, and either: |
495 | // - the image isn't repeated |
496 | // - the source rectangle fills the entire texture so that texture wrapping can be used, |
497 | // and NPOT is supported |
498 | if (!hasMargins && (!hasTiles || (fullTexture && supportsWrap(size: t->textureSize())))) { |
499 | QRectF sr; |
500 | if (!fullTexture) { |
501 | sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(), |
502 | innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height(), |
503 | m_subSourceRect.width() * innerSourceRect.width(), |
504 | m_subSourceRect.height() * innerSourceRect.height()); |
505 | } else { |
506 | sr = QRectF(m_subSourceRect.left() - floorLeft, m_subSourceRect.top() - floorTop, |
507 | m_subSourceRect.width(), m_subSourceRect.height()); |
508 | } |
509 | if (m_mirrorHorizontally) { |
510 | qreal oldLeft = sr.left(); |
511 | sr.setLeft(sr.right()); |
512 | sr.setRight(oldLeft); |
513 | } |
514 | if (m_mirrorVertically) { |
515 | qreal oldTop = sr.top(); |
516 | sr.setTop(sr.bottom()); |
517 | sr.setBottom(oldTop); |
518 | } |
519 | |
520 | if (m_antialiasing) { |
521 | QSGGeometry *g = geometry(); |
522 | Q_ASSERT(g != &m_geometry); |
523 | if (g->indexType() != QSGGeometry::UnsignedShortType) { |
524 | setGeometry(new QSGGeometry(smoothImageAttributeSet(), 0)); |
525 | g = geometry(); |
526 | } |
527 | g->allocate(vertexCount: 8, indexCount: 14); |
528 | g->setDrawingMode(QSGGeometry::DrawTriangleStrip); |
529 | auto *vertices = reinterpret_cast<SmoothImageVertex *>(g->vertexData()); |
530 | float delta = float(qAbs(t: m_targetRect.width()) < qAbs(t: m_targetRect.height()) |
531 | ? m_targetRect.width() : m_targetRect.height()) * 0.5f; |
532 | float sx = float(sr.width() / m_targetRect.width()); |
533 | float sy = float(sr.height() / m_targetRect.height()); |
534 | for (int d = -1; d <= 1; d += 2) { |
535 | for (int j = 0; j < 2; ++j) { |
536 | for (int i = 0; i < 2; ++i, ++vertices) { |
537 | vertices->x = m_targetRect.x() + i * m_targetRect.width(); |
538 | vertices->y = m_targetRect.y() + j * m_targetRect.height(); |
539 | vertices->u = sr.x() + i * sr.width(); |
540 | vertices->v = sr.y() + j * sr.height(); |
541 | vertices->dx = (i == 0 ? delta : -delta) * d; |
542 | vertices->dy = (j == 0 ? delta : -delta) * d; |
543 | vertices->du = (d < 0 ? 0 : vertices->dx * sx); |
544 | vertices->dv = (d < 0 ? 0 : vertices->dy * sy); |
545 | } |
546 | } |
547 | } |
548 | Q_ASSERT(vertices - g->vertexCount() == g->vertexData()); |
549 | static const quint16 indices[] = { |
550 | 0, 4, 1, 5, 3, 7, 2, 6, 0, 4, |
551 | 4, 6, 5, 7 |
552 | }; |
553 | Q_ASSERT(g->sizeOfIndex() * g->indexCount() == sizeof(indices)); |
554 | memcpy(dest: g->indexDataAsUShort(), src: indices, n: sizeof(indices)); |
555 | } else { |
556 | m_geometry.allocate(vertexCount: 4); |
557 | m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip); |
558 | QSGGeometry::updateTexturedRectGeometry(g: &m_geometry, rect: m_targetRect, sourceRect: sr); |
559 | } |
560 | } else { |
561 | QSGGeometry *g = geometry(); |
562 | g = updateGeometry(targetRect: m_targetRect, innerTargetRect: m_innerTargetRect, |
563 | sourceRect, innerSourceRect, subSourceRect: m_subSourceRect, |
564 | geometry: g, mirrorHorizontally: m_mirrorHorizontally, mirrorVertically: m_mirrorVertically, antialiasing: m_antialiasing); |
565 | if (g != geometry()) { |
566 | setGeometry(g); |
567 | setFlag(OwnsGeometry, true); |
568 | } |
569 | } |
570 | } |
571 | markDirty(bits: DirtyGeometry); |
572 | m_dirtyGeometry = false; |
573 | } |
574 | |
575 | QT_END_NAMESPACE |
576 | |