| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtQuick/private/qsgcontext_p.h> |
| 5 | #include <QtQuick/private/qsgtexture_p.h> |
| 6 | #include <QtQuick/private/qsgrenderer_p.h> |
| 7 | #include <QtQuick/private/qquickpixmap_p.h> |
| 8 | #include <QtQuick/private/qsgadaptationlayer_p.h> |
| 9 | #include <QtQuick/private/qsginternaltextnode_p.h> |
| 10 | |
| 11 | #include <QGuiApplication> |
| 12 | #include <QScreen> |
| 13 | #include <QQuickWindow> |
| 14 | |
| 15 | #include <private/qqmlglobal_p.h> |
| 16 | |
| 17 | #include <QtQuick/private/qsgtexture_p.h> |
| 18 | #include <QtGui/private/qguiapplication_p.h> |
| 19 | #include <QtCore/private/qabstractanimation_p.h> |
| 20 | |
| 21 | #include <private/qobject_p.h> |
| 22 | #include <qmutex.h> |
| 23 | |
| 24 | /* |
| 25 | Comments about this class from Gunnar: |
| 26 | |
| 27 | The QSGContext class is right now two things.. The first is the |
| 28 | adaptation layer and central storage ground for all the things |
| 29 | in the scene graph, like textures and materials. This part really |
| 30 | belongs inside the scene graph coreapi. |
| 31 | |
| 32 | The other part is the QML adaptation classes, like how to implement |
| 33 | rectangle nodes. This is not part of the scene graph core API, but |
| 34 | more part of the QML adaptation of scene graph. |
| 35 | |
| 36 | If we ever move the scene graph core API into its own thing, this class |
| 37 | needs to be split in two. Right now its one because we're lazy when it comes |
| 38 | to defining plugin interfaces.. |
| 39 | */ |
| 40 | |
| 41 | QT_BEGIN_NAMESPACE |
| 42 | |
| 43 | // Used for very high-level info about the renderering and gl context |
| 44 | // Includes GL_VERSION, type of render loop, atlas size, etc. |
| 45 | Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.general" ) |
| 46 | |
| 47 | // Used to debug the renderloop logic. Primarily useful for platform integrators |
| 48 | // and when investigating the render loop logic. |
| 49 | Q_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP, "qt.scenegraph.renderloop" ) |
| 50 | |
| 51 | |
| 52 | // GLSL shader compilation |
| 53 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation" ) |
| 54 | |
| 55 | // polish, animations, sync, render and swap in the render loop |
| 56 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop" ) |
| 57 | |
| 58 | // Texture uploads and swizzling |
| 59 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture" ) |
| 60 | |
| 61 | // Glyph preparation (only for distance fields atm) |
| 62 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph" ) |
| 63 | |
| 64 | // Timing inside the renderer base class |
| 65 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer" ) |
| 66 | |
| 67 | // Leak checks |
| 68 | Q_LOGGING_CATEGORY(lcQsgLeak, "qt.scenegraph.leaks" ) |
| 69 | |
| 70 | // Applicable for render loops that install their own animation driver, such as |
| 71 | // the 'threaded' loop. This env.var. is documented in the scenegraph docs. |
| 72 | DEFINE_BOOL_CONFIG_OPTION(useElapsedTimerBasedAnimationDriver, QSG_USE_SIMPLE_ANIMATION_DRIVER); |
| 73 | |
| 74 | bool qsg_useConsistentTiming() |
| 75 | { |
| 76 | int use = -1; |
| 77 | if (use < 0) { |
| 78 | use = !qEnvironmentVariableIsEmpty(varName: "QSG_FIXED_ANIMATION_STEP" ) && qgetenv(varName: "QSG_FIXED_ANIMATION_STEP" ) != "no" |
| 79 | ? 1 : 0; |
| 80 | qCDebug(QSG_LOG_INFO, "Using %s" , bool(use) ? "fixed animation steps" : "sg animation driver" ); |
| 81 | } |
| 82 | return bool(use); |
| 83 | } |
| 84 | |
| 85 | class QSGAnimationDriver : public QAnimationDriver |
| 86 | { |
| 87 | public: |
| 88 | QSGAnimationDriver(QObject *parent) |
| 89 | : QAnimationDriver(parent) |
| 90 | { |
| 91 | QScreen *screen = QGuiApplication::primaryScreen(); |
| 92 | if (screen) { |
| 93 | qreal refreshRate = screen->refreshRate(); |
| 94 | // To work around that some platforms wrongfully return 0 or something |
| 95 | // bogus for the refresh rate. |
| 96 | if (refreshRate < 1) |
| 97 | refreshRate = 60; |
| 98 | m_vsync = 1000.0f / float(refreshRate); |
| 99 | } else { |
| 100 | m_vsync = 16.67f; |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | float vsyncInterval() const { return m_vsync; } |
| 105 | |
| 106 | virtual bool isVSyncDependent() const = 0; |
| 107 | |
| 108 | protected: |
| 109 | float m_vsync = 0; |
| 110 | }; |
| 111 | |
| 112 | // default as in default for the threaded render loop |
| 113 | class QSGDefaultAnimationDriver : public QSGAnimationDriver |
| 114 | { |
| 115 | Q_OBJECT |
| 116 | public: |
| 117 | enum Mode { |
| 118 | VSyncMode, |
| 119 | TimerMode |
| 120 | }; |
| 121 | |
| 122 | QSGDefaultAnimationDriver(QObject *parent) |
| 123 | : QSGAnimationDriver(parent) |
| 124 | , m_time(0) |
| 125 | , m_mode(VSyncMode) |
| 126 | , m_lag(0) |
| 127 | , m_bad(0) |
| 128 | , m_good(0) |
| 129 | { |
| 130 | QScreen *screen = QGuiApplication::primaryScreen(); |
| 131 | if (screen && !qsg_useConsistentTiming()) { |
| 132 | if (m_vsync <= 0) |
| 133 | m_mode = TimerMode; |
| 134 | } else { |
| 135 | m_mode = TimerMode; |
| 136 | if (qsg_useConsistentTiming()) |
| 137 | QUnifiedTimer::instance(create: true)->setConsistentTiming(true); |
| 138 | } |
| 139 | if (m_mode == VSyncMode) |
| 140 | qCDebug(QSG_LOG_INFO, "Animation Driver: using vsync: %.2f ms" , m_vsync); |
| 141 | else |
| 142 | qCDebug(QSG_LOG_INFO, "Animation Driver: using walltime" ); |
| 143 | } |
| 144 | |
| 145 | void start() override |
| 146 | { |
| 147 | m_time = 0; |
| 148 | m_timer.start(); |
| 149 | m_wallTime.restart(); |
| 150 | QAnimationDriver::start(); |
| 151 | } |
| 152 | |
| 153 | qint64 elapsed() const override |
| 154 | { |
| 155 | return m_mode == VSyncMode |
| 156 | ? qint64(m_time) |
| 157 | : qint64(m_time) + m_wallTime.elapsed(); |
| 158 | } |
| 159 | |
| 160 | void advance() override |
| 161 | { |
| 162 | qint64 delta = m_timer.restart(); |
| 163 | |
| 164 | if (m_mode == VSyncMode) { |
| 165 | // If a frame is skipped, either because rendering was slow or because |
| 166 | // the QML was slow, we accept it and continue advancing with a single |
| 167 | // vsync tick. The reason for this is that by the time we notice this |
| 168 | // on the GUI thread, the temporal distortion has already gone to screen |
| 169 | // and by catching up, we will introduce a second distortion which will |
| 170 | // worse. We accept that the animation time falls behind wall time because |
| 171 | // it comes out looking better. |
| 172 | // Only when multiple bad frames are hit in a row, do we consider |
| 173 | // switching. A few really bad frames and we switch right away. For frames |
| 174 | // just above the vsync delta, we tolerate a bit more since a buffered |
| 175 | // driver can have vsync deltas on the form: 4, 21, 21, 2, 23, 16, and |
| 176 | // still manage to put the frames to screen at 16 ms intervals. In addition |
| 177 | // to that, we tolerate a 25% margin of error on the value of m_vsync |
| 178 | // reported from the system as this value is often not precise. |
| 179 | |
| 180 | m_time += m_vsync; |
| 181 | |
| 182 | if (delta > m_vsync * 1.25f) { |
| 183 | m_lag += (delta / m_vsync); |
| 184 | m_bad++; |
| 185 | // We tolerate one bad frame without resorting to timer based. This is |
| 186 | // done to cope with a slow loader frame followed by smooth animation. |
| 187 | // However, on the second frame with massive lag, we switch. |
| 188 | if (m_lag > 10 && m_bad > 2) { |
| 189 | m_mode = TimerMode; |
| 190 | qCDebug(QSG_LOG_INFO, "animation driver switched to timer mode" ); |
| 191 | m_wallTime.restart(); |
| 192 | } |
| 193 | } else { |
| 194 | m_lag = 0; |
| 195 | m_bad = 0; |
| 196 | } |
| 197 | |
| 198 | } else { |
| 199 | if (delta < 1.25f * m_vsync) { |
| 200 | ++m_good; |
| 201 | } else { |
| 202 | m_good = 0; |
| 203 | } |
| 204 | |
| 205 | // We've been solid for a while, switch back to vsync mode. Tolerance |
| 206 | // for switching back is lower than switching to timer mode, as we |
| 207 | // want to stay in vsync mode as much as possible. |
| 208 | if (m_good > 10 && !qsg_useConsistentTiming()) { |
| 209 | m_time = elapsed(); |
| 210 | m_mode = VSyncMode; |
| 211 | m_bad = 0; |
| 212 | m_lag = 0; |
| 213 | qCDebug(QSG_LOG_INFO, "animation driver switched to vsync mode" ); |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | advanceAnimation(); |
| 218 | } |
| 219 | |
| 220 | bool isVSyncDependent() const override |
| 221 | { |
| 222 | return true; |
| 223 | } |
| 224 | |
| 225 | double m_time; |
| 226 | Mode m_mode; |
| 227 | QElapsedTimer m_timer; |
| 228 | QElapsedTimer m_wallTime; |
| 229 | float m_lag; |
| 230 | int m_bad; |
| 231 | int m_good; |
| 232 | }; |
| 233 | |
| 234 | // Advance based on QElapsedTimer. (so like the TimerMode of QSGDefaultAnimationDriver) |
| 235 | // Does not depend on vsync-based throttling. |
| 236 | // |
| 237 | // NB this is not the same as not installing a QAnimationDriver: the built-in |
| 238 | // approach in QtCore is to rely on 16 ms timer events which are potentially a |
| 239 | // lot less accurate. |
| 240 | // |
| 241 | // This has the benefits of: |
| 242 | // - not needing any of the infrastructure for falling back to a |
| 243 | // QTimer when there are multiple windows, |
| 244 | // - needing no heuristics trying determine if vsync-based throttling |
| 245 | // is missing or broken, |
| 246 | // - being compatible with any kind of temporal drifts in vsync throttling |
| 247 | // which is reportedly happening in various environments and platforms |
| 248 | // still, |
| 249 | // - not being tied to the primary screen's refresh rate, i.e. this is |
| 250 | // correct even if the window is on some secondary screen with a |
| 251 | // different refresh rate, |
| 252 | // - not having to worry about the potential effects of variable refresh |
| 253 | // rate solutions, |
| 254 | // - render thread animators work correctly regardless of vsync. |
| 255 | // |
| 256 | // On the downside, some animations might appear less smooth (compared to the |
| 257 | // ideal single window case of QSGDefaultAnimationDriver). |
| 258 | // |
| 259 | class QSGElapsedTimerAnimationDriver : public QSGAnimationDriver |
| 260 | { |
| 261 | public: |
| 262 | QSGElapsedTimerAnimationDriver(QObject *parent) |
| 263 | : QSGAnimationDriver(parent) |
| 264 | { |
| 265 | qCDebug(QSG_LOG_INFO, "Animation Driver: using QElapsedTimer, thread %p %s" , |
| 266 | QThread::currentThread(), |
| 267 | QThread::currentThread() == qGuiApp->thread() ? "(gui/main thread)" : "(render thread)" ); |
| 268 | } |
| 269 | |
| 270 | void start() override |
| 271 | { |
| 272 | m_wallTime.restart(); |
| 273 | QAnimationDriver::start(); |
| 274 | } |
| 275 | |
| 276 | qint64 elapsed() const override |
| 277 | { |
| 278 | return m_wallTime.elapsed(); |
| 279 | } |
| 280 | |
| 281 | void advance() override |
| 282 | { |
| 283 | advanceAnimation(); |
| 284 | } |
| 285 | |
| 286 | bool isVSyncDependent() const override |
| 287 | { |
| 288 | return false; |
| 289 | } |
| 290 | |
| 291 | private: |
| 292 | QElapsedTimer m_wallTime; |
| 293 | }; |
| 294 | |
| 295 | QSGRenderContext::FontKey::FontKey(const QRawFont &font, int quality) |
| 296 | { |
| 297 | QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine; |
| 298 | if (fe != nullptr) |
| 299 | faceId = fe->faceId(); |
| 300 | style = font.style(); |
| 301 | weight = font.weight(); |
| 302 | renderTypeQuality = quality; |
| 303 | if (faceId.filename.isEmpty()) { |
| 304 | familyName = font.familyName(); |
| 305 | styleName = font.styleName(); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | /*! |
| 310 | \class QSGContext |
| 311 | |
| 312 | \brief The QSGContext holds the scene graph entry points for one QML engine. |
| 313 | |
| 314 | The context is not ready for use until it has a QRhi. Once that happens, |
| 315 | the scene graph population can start. |
| 316 | |
| 317 | \internal |
| 318 | */ |
| 319 | |
| 320 | QSGContext::QSGContext(QObject *parent) : |
| 321 | QObject(parent) |
| 322 | { |
| 323 | } |
| 324 | |
| 325 | QSGContext::~QSGContext() |
| 326 | { |
| 327 | } |
| 328 | |
| 329 | void QSGContext::renderContextInitialized(QSGRenderContext *) |
| 330 | { |
| 331 | } |
| 332 | |
| 333 | void QSGContext::renderContextInvalidated(QSGRenderContext *) |
| 334 | { |
| 335 | } |
| 336 | |
| 337 | |
| 338 | /*! |
| 339 | Convenience factory function for creating a colored rectangle with the given geometry. |
| 340 | */ |
| 341 | QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &rect, const QColor &c) |
| 342 | { |
| 343 | QSGInternalRectangleNode *node = createInternalRectangleNode(); |
| 344 | node->setRect(rect); |
| 345 | node->setColor(c); |
| 346 | node->update(); |
| 347 | return node; |
| 348 | } |
| 349 | |
| 350 | QSGInternalTextNode *QSGContext::createInternalTextNode(QSGRenderContext *renderContext) |
| 351 | { |
| 352 | return new QSGInternalTextNode(renderContext); |
| 353 | } |
| 354 | |
| 355 | QSGTextNode *QSGContext::createTextNode(QSGRenderContext *renderContext) |
| 356 | { |
| 357 | return createInternalTextNode(renderContext); |
| 358 | } |
| 359 | |
| 360 | /*! |
| 361 | Creates a new shader effect helper instance. This function is called on the |
| 362 | GUI thread, unlike the others. This is necessary in order to provide |
| 363 | adaptable, backend-specific shader effect functionality to the GUI thread too. |
| 364 | */ |
| 365 | QSGGuiThreadShaderEffectManager *QSGContext::createGuiThreadShaderEffectManager() |
| 366 | { |
| 367 | return nullptr; |
| 368 | } |
| 369 | |
| 370 | /*! |
| 371 | Creates a new shader effect node. The default of returning nullptr is |
| 372 | valid as long as the backend does not claim SupportsShaderEffectNode or |
| 373 | ignoring ShaderEffect elements is acceptable. |
| 374 | */ |
| 375 | QSGShaderEffectNode *QSGContext::createShaderEffectNode(QSGRenderContext *) |
| 376 | { |
| 377 | return nullptr; |
| 378 | } |
| 379 | |
| 380 | /*! |
| 381 | Creates a new animation driver. |
| 382 | */ |
| 383 | QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent) |
| 384 | { |
| 385 | if (useElapsedTimerBasedAnimationDriver()) |
| 386 | return new QSGElapsedTimerAnimationDriver(parent); |
| 387 | |
| 388 | return new QSGDefaultAnimationDriver(parent); |
| 389 | } |
| 390 | |
| 391 | /*! |
| 392 | \return the vsync rate (such as, 16.68 ms or similar), if applicable, for |
| 393 | the \a driver that was created by createAnimationDriver(). |
| 394 | */ |
| 395 | float QSGContext::vsyncIntervalForAnimationDriver(QAnimationDriver *driver) |
| 396 | { |
| 397 | return static_cast<QSGAnimationDriver *>(driver)->vsyncInterval(); |
| 398 | } |
| 399 | |
| 400 | /*! |
| 401 | \return true if \a driver relies on vsync-based throttling in some form. |
| 402 | */ |
| 403 | bool QSGContext::isVSyncDependent(QAnimationDriver *driver) |
| 404 | { |
| 405 | return static_cast<QSGAnimationDriver *>(driver)->isVSyncDependent(); |
| 406 | } |
| 407 | |
| 408 | QSize QSGContext::minimumFBOSize() const |
| 409 | { |
| 410 | return QSize(1, 1); |
| 411 | } |
| 412 | |
| 413 | /*! |
| 414 | Returns a pointer to the (presumably) global renderer interface. |
| 415 | |
| 416 | \note This function may be called on the GUI thread in order to get access |
| 417 | to QSGRendererInterface::graphicsApi() and other getters. |
| 418 | |
| 419 | \note it is expected that the simple queries (graphicsApi, shaderType, |
| 420 | etc.) are available regardless of the render context validity (i.e. |
| 421 | scenegraph status). This does not apply to engine-specific getters like |
| 422 | getResource(). In the end this means that this function must always return |
| 423 | a valid object in subclasses, even when renderContext->isValid() is false. |
| 424 | The typical pattern is to implement the QSGRendererInterface in the |
| 425 | QSGContext or QSGRenderContext subclass itself, whichever is more suitable. |
| 426 | */ |
| 427 | QSGRendererInterface *QSGContext::rendererInterface(QSGRenderContext *renderContext) |
| 428 | { |
| 429 | Q_UNUSED(renderContext); |
| 430 | qWarning(msg: "QSGRendererInterface not implemented" ); |
| 431 | return nullptr; |
| 432 | } |
| 433 | |
| 434 | QSGRenderContext::QSGRenderContext(QSGContext *context) |
| 435 | : m_sg(context) |
| 436 | { |
| 437 | } |
| 438 | |
| 439 | QSGRenderContext::~QSGRenderContext() |
| 440 | { |
| 441 | } |
| 442 | |
| 443 | void QSGRenderContext::initialize(const InitParams *params) |
| 444 | { |
| 445 | Q_UNUSED(params); |
| 446 | } |
| 447 | |
| 448 | void QSGRenderContext::invalidate() |
| 449 | { |
| 450 | } |
| 451 | |
| 452 | void QSGRenderContext::prepareSync(qreal devicePixelRatio, |
| 453 | QRhiCommandBuffer *cb, |
| 454 | const QQuickGraphicsConfiguration &config) |
| 455 | { |
| 456 | Q_UNUSED(devicePixelRatio); |
| 457 | Q_UNUSED(cb); |
| 458 | Q_UNUSED(config); |
| 459 | } |
| 460 | |
| 461 | void QSGRenderContext::beginNextFrame(QSGRenderer *renderer, const QSGRenderTarget &renderTarget, |
| 462 | RenderPassCallback mainPassRecordingStart, |
| 463 | RenderPassCallback mainPassRecordingEnd, |
| 464 | void *callbackUserData) |
| 465 | { |
| 466 | renderer->setRenderTarget(renderTarget); |
| 467 | Q_UNUSED(mainPassRecordingStart); |
| 468 | Q_UNUSED(mainPassRecordingEnd); |
| 469 | Q_UNUSED(callbackUserData); |
| 470 | } |
| 471 | |
| 472 | void QSGRenderContext::endNextFrame(QSGRenderer *renderer) |
| 473 | { |
| 474 | Q_UNUSED(renderer); |
| 475 | } |
| 476 | |
| 477 | void QSGRenderContext::endSync() |
| 478 | { |
| 479 | qDeleteAll(c: m_texturesToDelete); |
| 480 | m_texturesToDelete.clear(); |
| 481 | } |
| 482 | |
| 483 | /*! |
| 484 | Do necessary preprocessing before the frame |
| 485 | */ |
| 486 | void QSGRenderContext::preprocess() |
| 487 | { |
| 488 | } |
| 489 | |
| 490 | /*! |
| 491 | Factory function for curve atlases that can be used to provide geometry for the curve |
| 492 | renderer for a given font. |
| 493 | */ |
| 494 | QSGCurveGlyphAtlas *QSGRenderContext::curveGlyphAtlas(const QRawFont &font) |
| 495 | { |
| 496 | Q_UNUSED(font); |
| 497 | return nullptr; |
| 498 | } |
| 499 | |
| 500 | /*! |
| 501 | Factory function for scene graph backends of the distance-field glyph cache. |
| 502 | */ |
| 503 | QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRawFont &, int) |
| 504 | { |
| 505 | return nullptr; |
| 506 | } |
| 507 | |
| 508 | void QSGRenderContext::invalidateGlyphCaches() |
| 509 | { |
| 510 | |
| 511 | } |
| 512 | |
| 513 | void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine) |
| 514 | { |
| 515 | engine->ref.ref(); |
| 516 | m_fontEnginesToClean[engine]++; |
| 517 | } |
| 518 | |
| 519 | void QSGRenderContext::unregisterFontengineForCleanup(QFontEngine *engine) |
| 520 | { |
| 521 | m_fontEnginesToClean[engine]--; |
| 522 | Q_ASSERT(m_fontEnginesToClean.value(engine) >= 0); |
| 523 | } |
| 524 | |
| 525 | QRhi *QSGRenderContext::rhi() const |
| 526 | { |
| 527 | return nullptr; |
| 528 | } |
| 529 | |
| 530 | /*! |
| 531 | Factory function for the scene graph renderers. |
| 532 | |
| 533 | The renderers are used for the toplevel renderer and once for every |
| 534 | QQuickShaderEffectSource used in the QML scene. |
| 535 | */ |
| 536 | |
| 537 | QSGTexture *QSGRenderContext::textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window) |
| 538 | { |
| 539 | if (!factory) |
| 540 | return nullptr; |
| 541 | |
| 542 | m_mutex.lock(); |
| 543 | QSGTexture *texture = m_textures.value(key: factory); |
| 544 | m_mutex.unlock(); |
| 545 | |
| 546 | if (!texture) { |
| 547 | texture = factory->createTexture(window); |
| 548 | |
| 549 | m_mutex.lock(); |
| 550 | m_textures.insert(key: factory, value: texture); |
| 551 | m_mutex.unlock(); |
| 552 | |
| 553 | connect(sender: factory, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(textureFactoryDestroyed(QObject*)), Qt::DirectConnection); |
| 554 | } |
| 555 | return texture; |
| 556 | } |
| 557 | |
| 558 | void QSGRenderContext::textureFactoryDestroyed(QObject *o) |
| 559 | { |
| 560 | m_mutex.lock(); |
| 561 | m_texturesToDelete << m_textures.take(key: o); |
| 562 | m_mutex.unlock(); |
| 563 | } |
| 564 | |
| 565 | /*! |
| 566 | Return the texture corresponding to a texture factory. |
| 567 | |
| 568 | This may optionally manipulate the texture in some way; for example by returning |
| 569 | an atlased texture. |
| 570 | |
| 571 | This function is not a replacement for textureForFactory; both should be used |
| 572 | for a single texture (this might atlas, while the other might cache). |
| 573 | */ |
| 574 | QSGTexture *QSGRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *) const |
| 575 | { |
| 576 | return nullptr; |
| 577 | } |
| 578 | |
| 579 | QT_END_NAMESPACE |
| 580 | |
| 581 | #include "qsgcontext.moc" |
| 582 | #include "moc_qsgcontext_p.cpp" |
| 583 | |