| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgimagenode.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \class QSGImageNode |
| 10 | \brief The QSGImageNode class is provided for convenience to easily draw |
| 11 | textured content using the QML scene graph. |
| 12 | |
| 13 | \inmodule QtQuick |
| 14 | \since 5.8 |
| 15 | |
| 16 | \warning The image node class must have a texture before being |
| 17 | added to the scene graph to be rendered. |
| 18 | */ |
| 19 | |
| 20 | /*! |
| 21 | \fn void QSGImageNode::setRect(const QRectF &rect) |
| 22 | |
| 23 | Sets the target rect of this image node to \a rect. |
| 24 | */ |
| 25 | |
| 26 | /*! |
| 27 | \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h) |
| 28 | \overload |
| 29 | |
| 30 | Sets the rectangle of this image node to begin at (\a x, \a y) and have |
| 31 | width \a w and height \a h. |
| 32 | */ |
| 33 | |
| 34 | /*! |
| 35 | \fn QRectF QSGImageNode::rect() const |
| 36 | |
| 37 | Returns the target rect of this image node. |
| 38 | */ |
| 39 | |
| 40 | /*! |
| 41 | \fn void QSGImageNode::setSourceRect(const QRectF &rect) |
| 42 | |
| 43 | Sets the source rect of this image node to \a rect. |
| 44 | */ |
| 45 | |
| 46 | /*! |
| 47 | \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) |
| 48 | \overload |
| 49 | |
| 50 | Sets the rectangle of this image node to show its texture from (\a x, \a y) and |
| 51 | have width \a w and height \a h relatively to the QSGTexture::textureSize. |
| 52 | */ |
| 53 | |
| 54 | /*! |
| 55 | \fn QRectF QSGImageNode::sourceRect() const |
| 56 | |
| 57 | Returns the source rect of this image node. |
| 58 | */ |
| 59 | |
| 60 | /*! |
| 61 | \fn void QSGImageNode::setTexture(QSGTexture *texture) |
| 62 | |
| 63 | Sets the texture of this image node to \a texture. |
| 64 | |
| 65 | Use setOwnsTexture() to set whether the node should take |
| 66 | ownership of the texture. By default, the node does not |
| 67 | take ownership. |
| 68 | |
| 69 | \warning An image node must have a texture before being added to the |
| 70 | scenegraph to be rendered. |
| 71 | */ |
| 72 | |
| 73 | /*! |
| 74 | \fn QSGTexture *QSGImageNode::texture() const |
| 75 | |
| 76 | Returns the texture for this image node. |
| 77 | */ |
| 78 | |
| 79 | /*! |
| 80 | \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering) |
| 81 | |
| 82 | Sets the filtering to be used for this image node to \a filtering. |
| 83 | |
| 84 | For smooth scaling, use QSGTexture::Linear. For normal scaling, use |
| 85 | QSGTexture::Nearest. |
| 86 | */ |
| 87 | |
| 88 | /*! |
| 89 | \fn QSGTexture::Filtering QSGImageNode::filtering() const |
| 90 | |
| 91 | Returns the filtering for this image node. |
| 92 | */ |
| 93 | |
| 94 | /*! |
| 95 | \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) |
| 96 | |
| 97 | Sets the mipmap filtering to be used for this image node to \a filtering. |
| 98 | |
| 99 | For smooth scaling between mip maps, use QSGTexture::Linear. |
| 100 | For normal scaling, use QSGTexture::Nearest. |
| 101 | */ |
| 102 | |
| 103 | /*! |
| 104 | \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const |
| 105 | |
| 106 | Returns the mipmap filtering for this image node. |
| 107 | */ |
| 108 | |
| 109 | /*! |
| 110 | \fn void QSGImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level) |
| 111 | |
| 112 | Sets this image node's anistropy level to \a level. |
| 113 | */ |
| 114 | |
| 115 | /*! |
| 116 | \fn QSGTexture::AnisotropyLevel QSGImageNode::anisotropyLevel() const |
| 117 | |
| 118 | Returns this image node's anistropy level. |
| 119 | */ |
| 120 | |
| 121 | /*! |
| 122 | \enum QSGImageNode::TextureCoordinatesTransformFlag |
| 123 | |
| 124 | The TextureCoordinatesTransformFlag enum is used to specify the mode used |
| 125 | to generate texture coordinates for a textured quad. |
| 126 | |
| 127 | \value NoTransform Texture coordinates are oriented with window coordinates |
| 128 | i.e. with origin at top-left. |
| 129 | |
| 130 | \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with |
| 131 | respect to window coordinates |
| 132 | |
| 133 | \value MirrorVertically Texture coordinates are inverted in the vertical axis with |
| 134 | respect to window coordinates |
| 135 | */ |
| 136 | |
| 137 | /*! |
| 138 | \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) |
| 139 | |
| 140 | Sets the method used to generate texture coordinates to \a mode. This can |
| 141 | be used to obtain correct orientation of the texture. This is commonly |
| 142 | needed when using a third-party OpenGL library to render to texture as |
| 143 | OpenGL has an inverted y-axis relative to Qt Quick. |
| 144 | */ |
| 145 | |
| 146 | /*! |
| 147 | \fn QSGImageNode::TextureCoordinatesTransformMode QSGImageNode::textureCoordinatesTransform() const |
| 148 | |
| 149 | Returns the mode used to generate texture coordinates for this node. |
| 150 | */ |
| 151 | |
| 152 | /*! |
| 153 | \fn void QSGImageNode::setOwnsTexture(bool owns) |
| 154 | |
| 155 | Sets whether the node takes ownership of the texture to \a owns. |
| 156 | |
| 157 | By default, the node does not take ownership of the texture. |
| 158 | */ |
| 159 | |
| 160 | /*! |
| 161 | \fn bool QSGImageNode::ownsTexture() const |
| 162 | |
| 163 | \return \c true if the node takes ownership of the texture; otherwise \c false. |
| 164 | */ |
| 165 | |
| 166 | /*! |
| 167 | Updates the geometry \a g with the \a texture, the coordinates |
| 168 | in \a rect, and the texture coordinates from \a sourceRect. |
| 169 | |
| 170 | \a g is assumed to be a triangle strip of four vertices of type |
| 171 | QSGGeometry::TexturedPoint2D. |
| 172 | |
| 173 | \a texCoordMode is used for normalizing the \a sourceRect. |
| 174 | */ |
| 175 | void QSGImageNode::rebuildGeometry(QSGGeometry *g, |
| 176 | QSGTexture *texture, |
| 177 | const QRectF &rect, |
| 178 | QRectF sourceRect, |
| 179 | TextureCoordinatesTransformMode texCoordMode) |
| 180 | { |
| 181 | if (!texture) |
| 182 | return; |
| 183 | |
| 184 | if (!sourceRect.width() || !sourceRect.height()) { |
| 185 | QSize ts = texture->textureSize(); |
| 186 | sourceRect = QRectF(0, 0, ts.width(), ts.height()); |
| 187 | } |
| 188 | |
| 189 | // Maybe transform the texture coordinates |
| 190 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorHorizontally)) { |
| 191 | float tmp = sourceRect.left(); |
| 192 | sourceRect.setLeft(sourceRect.right()); |
| 193 | sourceRect.setRight(tmp); |
| 194 | } |
| 195 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorVertically)) { |
| 196 | float tmp = sourceRect.top(); |
| 197 | sourceRect.setTop(sourceRect.bottom()); |
| 198 | sourceRect.setBottom(tmp); |
| 199 | } |
| 200 | |
| 201 | QSGGeometry::updateTexturedRectGeometry(g, rect, sourceRect: texture->convertToNormalizedSourceRect(rect: sourceRect)); |
| 202 | } |
| 203 | |
| 204 | QT_END_NAMESPACE |
| 205 | |