1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgimagenode.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | \class QSGImageNode |
10 | \brief The QSGImageNode class is provided for convenience to easily draw |
11 | textured content using the QML scene graph. |
12 | |
13 | \inmodule QtQuick |
14 | \since 5.8 |
15 | |
16 | \warning The image node class must have a texture before being |
17 | added to the scene graph to be rendered. |
18 | */ |
19 | |
20 | /*! |
21 | \fn void QSGImageNode::setRect(const QRectF &rect) |
22 | |
23 | Sets the target rect of this image node to \a rect. |
24 | */ |
25 | |
26 | /*! |
27 | \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h) |
28 | \overload |
29 | |
30 | Sets the rectangle of this image node to begin at (\a x, \a y) and have |
31 | width \a w and height \a h. |
32 | */ |
33 | |
34 | /*! |
35 | \fn QRectF QSGImageNode::rect() const |
36 | |
37 | Returns the target rect of this image node. |
38 | */ |
39 | |
40 | /*! |
41 | \fn void QSGImageNode::setSourceRect(const QRectF &rect) |
42 | |
43 | Sets the source rect of this image node to \a rect. |
44 | */ |
45 | |
46 | /*! |
47 | \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) |
48 | \overload |
49 | |
50 | Sets the rectangle of this image node to show its texture from (\a x, \a y) and |
51 | have width \a w and height \a h relatively to the QSGTexture::textureSize. |
52 | */ |
53 | |
54 | /*! |
55 | \fn QRectF QSGImageNode::sourceRect() const |
56 | |
57 | Returns the source rect of this image node. |
58 | */ |
59 | |
60 | /*! |
61 | \fn void QSGImageNode::setTexture(QSGTexture *texture) |
62 | |
63 | Sets the texture of this image node to \a texture. |
64 | |
65 | Use setOwnsTexture() to set whether the node should take |
66 | ownership of the texture. By default, the node does not |
67 | take ownership. |
68 | |
69 | \warning An image node must have a texture before being added to the |
70 | scenegraph to be rendered. |
71 | */ |
72 | |
73 | /*! |
74 | \fn QSGTexture *QSGImageNode::texture() const |
75 | |
76 | Returns the texture for this image node. |
77 | */ |
78 | |
79 | /*! |
80 | \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering) |
81 | |
82 | Sets the filtering to be used for this image node to \a filtering. |
83 | |
84 | For smooth scaling, use QSGTexture::Linear. For normal scaling, use |
85 | QSGTexture::Nearest. |
86 | */ |
87 | |
88 | /*! |
89 | \fn QSGTexture::Filtering QSGImageNode::filtering() const |
90 | |
91 | Returns the filtering for this image node. |
92 | */ |
93 | |
94 | /*! |
95 | \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) |
96 | |
97 | Sets the mipmap filtering to be used for this image node to \a filtering. |
98 | |
99 | For smooth scaling between mip maps, use QSGTexture::Linear. |
100 | For normal scaling, use QSGTexture::Nearest. |
101 | */ |
102 | |
103 | /*! |
104 | \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const |
105 | |
106 | Returns the mipmap filtering for this image node. |
107 | */ |
108 | |
109 | /*! |
110 | \fn void QSGImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level) |
111 | |
112 | Sets this image node's anistropy level to \a level. |
113 | */ |
114 | |
115 | /*! |
116 | \fn QSGTexture::AnisotropyLevel QSGImageNode::anisotropyLevel() const |
117 | |
118 | Returns this image node's anistropy level. |
119 | */ |
120 | |
121 | /*! |
122 | \enum QSGImageNode::TextureCoordinatesTransformFlag |
123 | |
124 | The TextureCoordinatesTransformFlag enum is used to specify the mode used |
125 | to generate texture coordinates for a textured quad. |
126 | |
127 | \value NoTransform Texture coordinates are oriented with window coordinates |
128 | i.e. with origin at top-left. |
129 | |
130 | \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with |
131 | respect to window coordinates |
132 | |
133 | \value MirrorVertically Texture coordinates are inverted in the vertical axis with |
134 | respect to window coordinates |
135 | */ |
136 | |
137 | /*! |
138 | \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) |
139 | |
140 | Sets the method used to generate texture coordinates to \a mode. This can |
141 | be used to obtain correct orientation of the texture. This is commonly |
142 | needed when using a third-party OpenGL library to render to texture as |
143 | OpenGL has an inverted y-axis relative to Qt Quick. |
144 | */ |
145 | |
146 | /*! |
147 | \fn QSGImageNode::TextureCoordinatesTransformMode QSGImageNode::textureCoordinatesTransform() const |
148 | |
149 | Returns the mode used to generate texture coordinates for this node. |
150 | */ |
151 | |
152 | /*! |
153 | \fn void QSGImageNode::setOwnsTexture(bool owns) |
154 | |
155 | Sets whether the node takes ownership of the texture to \a owns. |
156 | |
157 | By default, the node does not take ownership of the texture. |
158 | */ |
159 | |
160 | /*! |
161 | \fn bool QSGImageNode::ownsTexture() const |
162 | |
163 | \return \c true if the node takes ownership of the texture; otherwise \c false. |
164 | */ |
165 | |
166 | /*! |
167 | Updates the geometry \a g with the \a texture, the coordinates |
168 | in \a rect, and the texture coordinates from \a sourceRect. |
169 | |
170 | \a g is assumed to be a triangle strip of four vertices of type |
171 | QSGGeometry::TexturedPoint2D. |
172 | |
173 | \a texCoordMode is used for normalizing the \a sourceRect. |
174 | */ |
175 | void QSGImageNode::rebuildGeometry(QSGGeometry *g, |
176 | QSGTexture *texture, |
177 | const QRectF &rect, |
178 | QRectF sourceRect, |
179 | TextureCoordinatesTransformMode texCoordMode) |
180 | { |
181 | if (!texture) |
182 | return; |
183 | |
184 | if (!sourceRect.width() || !sourceRect.height()) { |
185 | QSize ts = texture->textureSize(); |
186 | sourceRect = QRectF(0, 0, ts.width(), ts.height()); |
187 | } |
188 | |
189 | // Maybe transform the texture coordinates |
190 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorHorizontally)) { |
191 | float tmp = sourceRect.left(); |
192 | sourceRect.setLeft(sourceRect.right()); |
193 | sourceRect.setRight(tmp); |
194 | } |
195 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorVertically)) { |
196 | float tmp = sourceRect.top(); |
197 | sourceRect.setTop(sourceRect.bottom()); |
198 | sourceRect.setBottom(tmp); |
199 | } |
200 | |
201 | QSGGeometry::updateTexturedRectGeometry(g, rect, sourceRect: texture->convertToNormalizedSourceRect(rect: sourceRect)); |
202 | } |
203 | |
204 | QT_END_NAMESPACE |
205 | |