| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | |
| 5 | #include "qsgsimpletexturenode.h" |
| 6 | #include <private/qsgnode_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | class QSGSimpleTextureNodePrivate : public QSGGeometryNodePrivate |
| 11 | { |
| 12 | public: |
| 13 | QSGSimpleTextureNodePrivate() |
| 14 | : texCoordMode(QSGSimpleTextureNode::NoTransform) |
| 15 | , isAtlasTexture(false) |
| 16 | , ownsTexture(false) |
| 17 | {} |
| 18 | |
| 19 | QRectF sourceRect; |
| 20 | QSGSimpleTextureNode::TextureCoordinatesTransformMode texCoordMode; |
| 21 | uint isAtlasTexture : 1; |
| 22 | uint ownsTexture : 1; |
| 23 | }; |
| 24 | |
| 25 | static void qsgsimpletexturenode_update(QSGGeometry *g, |
| 26 | QSGTexture *texture, |
| 27 | const QRectF &rect, |
| 28 | QRectF sourceRect, |
| 29 | QSGSimpleTextureNode::TextureCoordinatesTransformMode texCoordMode) |
| 30 | { |
| 31 | if (!texture) |
| 32 | return; |
| 33 | |
| 34 | if (!sourceRect.width() || !sourceRect.height()) { |
| 35 | QSize ts = texture->textureSize(); |
| 36 | sourceRect = QRectF(0, 0, ts.width(), ts.height()); |
| 37 | } |
| 38 | |
| 39 | // Maybe transform the texture coordinates |
| 40 | if (texCoordMode.testFlag(flag: QSGSimpleTextureNode::MirrorHorizontally)) { |
| 41 | float tmp = sourceRect.left(); |
| 42 | sourceRect.setLeft(sourceRect.right()); |
| 43 | sourceRect.setRight(tmp); |
| 44 | } |
| 45 | if (texCoordMode.testFlag(flag: QSGSimpleTextureNode::MirrorVertically)) { |
| 46 | float tmp = sourceRect.top(); |
| 47 | sourceRect.setTop(sourceRect.bottom()); |
| 48 | sourceRect.setBottom(tmp); |
| 49 | } |
| 50 | |
| 51 | QSGGeometry::updateTexturedRectGeometry(g, rect, sourceRect: texture->convertToNormalizedSourceRect(rect: sourceRect)); |
| 52 | } |
| 53 | |
| 54 | /*! |
| 55 | \class QSGSimpleTextureNode |
| 56 | \brief The QSGSimpleTextureNode class is provided for convenience to easily draw |
| 57 | textured content using the QML scene graph. |
| 58 | |
| 59 | \inmodule QtQuick |
| 60 | |
| 61 | \warning The simple texture node class must have a texture before being |
| 62 | added to the scene graph to be rendered. |
| 63 | |
| 64 | \warning This utility class is only functional when running with the default |
| 65 | or software backends of the Qt Quick scenegraph. As an alternative, prefer |
| 66 | using QSGImageNode via QQuickWindow::createImageNode(). However, this |
| 67 | standalone class is still useful when used via subclassing and the |
| 68 | application knows that no special scenegraph backends will be involved. |
| 69 | */ |
| 70 | |
| 71 | /*! |
| 72 | Constructs a new simple texture node |
| 73 | */ |
| 74 | QSGSimpleTextureNode::QSGSimpleTextureNode() |
| 75 | : QSGGeometryNode(*new QSGSimpleTextureNodePrivate) |
| 76 | , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) |
| 77 | { |
| 78 | setGeometry(&m_geometry); |
| 79 | setMaterial(&m_material); |
| 80 | setOpaqueMaterial(&m_opaque_material); |
| 81 | m_material.setMipmapFiltering(QSGTexture::None); |
| 82 | m_opaque_material.setMipmapFiltering(QSGTexture::None); |
| 83 | #ifdef QSG_RUNTIME_DESCRIPTION |
| 84 | qsgnode_set_description(node: this, description: QLatin1String("simpletexture" )); |
| 85 | #endif |
| 86 | } |
| 87 | |
| 88 | /*! |
| 89 | Destroys the texture node |
| 90 | */ |
| 91 | QSGSimpleTextureNode::~QSGSimpleTextureNode() |
| 92 | { |
| 93 | Q_D(QSGSimpleTextureNode); |
| 94 | if (d->ownsTexture) |
| 95 | delete m_material.texture(); |
| 96 | } |
| 97 | |
| 98 | /*! |
| 99 | Sets the filtering to be used for this texture node to \a filtering. |
| 100 | |
| 101 | For smooth scaling, use QSGTexture::Linear; for normal scaling, use |
| 102 | QSGTexture::Nearest. |
| 103 | */ |
| 104 | void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering) |
| 105 | { |
| 106 | if (m_material.filtering() == filtering) |
| 107 | return; |
| 108 | |
| 109 | m_material.setFiltering(filtering); |
| 110 | m_opaque_material.setFiltering(filtering); |
| 111 | markDirty(bits: DirtyMaterial); |
| 112 | } |
| 113 | |
| 114 | |
| 115 | /*! |
| 116 | Returns the filtering currently set on this texture node |
| 117 | */ |
| 118 | QSGTexture::Filtering QSGSimpleTextureNode::filtering() const |
| 119 | { |
| 120 | return m_material.filtering(); |
| 121 | } |
| 122 | |
| 123 | |
| 124 | /*! |
| 125 | Sets the target rect of this texture node to \a r. |
| 126 | */ |
| 127 | void QSGSimpleTextureNode::setRect(const QRectF &r) |
| 128 | { |
| 129 | if (m_rect == r) |
| 130 | return; |
| 131 | m_rect = r; |
| 132 | Q_D(QSGSimpleTextureNode); |
| 133 | qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); |
| 134 | markDirty(bits: DirtyGeometry); |
| 135 | } |
| 136 | |
| 137 | /*! |
| 138 | \fn void QSGSimpleTextureNode::setRect(qreal x, qreal y, qreal w, qreal h) |
| 139 | \overload |
| 140 | |
| 141 | Sets the rectangle of this texture node to begin at (\a x, \a y) and have |
| 142 | width \a w and height \a h. |
| 143 | */ |
| 144 | |
| 145 | /*! |
| 146 | Returns the target rect of this texture node. |
| 147 | */ |
| 148 | QRectF QSGSimpleTextureNode::rect() const |
| 149 | { |
| 150 | return m_rect; |
| 151 | } |
| 152 | |
| 153 | /*! |
| 154 | Sets the source rect of this texture node to \a r. |
| 155 | |
| 156 | \since 5.5 |
| 157 | */ |
| 158 | void QSGSimpleTextureNode::setSourceRect(const QRectF &r) |
| 159 | { |
| 160 | Q_D(QSGSimpleTextureNode); |
| 161 | if (d->sourceRect == r) |
| 162 | return; |
| 163 | d->sourceRect = r; |
| 164 | qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); |
| 165 | markDirty(bits: DirtyGeometry); |
| 166 | } |
| 167 | |
| 168 | /*! |
| 169 | \fn void QSGSimpleTextureNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) |
| 170 | \overload |
| 171 | \since 5.5 |
| 172 | |
| 173 | Sets the rectangle of this texture node to show its texture from (\a x, \a y) and |
| 174 | have width \a w and height \a h relatively to the QSGTexture::textureSize. |
| 175 | */ |
| 176 | |
| 177 | /*! |
| 178 | Returns the source rect of this texture node. |
| 179 | |
| 180 | \since 5.5 |
| 181 | */ |
| 182 | QRectF QSGSimpleTextureNode::sourceRect() const |
| 183 | { |
| 184 | Q_D(const QSGSimpleTextureNode); |
| 185 | return d->sourceRect; |
| 186 | } |
| 187 | |
| 188 | /*! |
| 189 | Sets the texture of this texture node to \a texture. |
| 190 | |
| 191 | Use setOwnsTexture() to set whether the node should take |
| 192 | ownership of the texture. By default, the node does not |
| 193 | take ownership. |
| 194 | |
| 195 | \warning A texture node must have a texture before being added |
| 196 | to the scenegraph to be rendered. |
| 197 | */ |
| 198 | void QSGSimpleTextureNode::setTexture(QSGTexture *texture) |
| 199 | { |
| 200 | Q_ASSERT(texture); |
| 201 | Q_D(QSGSimpleTextureNode); |
| 202 | if (d->ownsTexture) |
| 203 | delete m_material.texture(); |
| 204 | m_material.setTexture(texture); |
| 205 | m_opaque_material.setTexture(texture); |
| 206 | qsgsimpletexturenode_update(g: &m_geometry, texture, rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); |
| 207 | |
| 208 | DirtyState dirty = DirtyMaterial; |
| 209 | // It would be tempting to skip the extra bit here and instead use |
| 210 | // m_material.texture to get the old state, but that texture could |
| 211 | // have been deleted in the mean time. |
| 212 | bool wasAtlas = d->isAtlasTexture; |
| 213 | d->isAtlasTexture = texture->isAtlasTexture(); |
| 214 | if (wasAtlas || d->isAtlasTexture) |
| 215 | dirty |= DirtyGeometry; |
| 216 | markDirty(bits: dirty); |
| 217 | } |
| 218 | |
| 219 | |
| 220 | |
| 221 | /*! |
| 222 | Returns the texture for this texture node |
| 223 | */ |
| 224 | QSGTexture *QSGSimpleTextureNode::texture() const |
| 225 | { |
| 226 | return m_material.texture(); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | \enum QSGSimpleTextureNode::TextureCoordinatesTransformFlag |
| 231 | |
| 232 | The TextureCoordinatesTransformFlag enum is used to specify the |
| 233 | mode used to generate texture coordinates for a textured quad. |
| 234 | |
| 235 | \value NoTransform Texture coordinates are oriented with window coordinates |
| 236 | i.e. with origin at top-left. |
| 237 | |
| 238 | \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with |
| 239 | respect to window coordinates |
| 240 | |
| 241 | \value MirrorVertically Texture coordinates are inverted in the vertical axis with |
| 242 | respect to window coordinates |
| 243 | */ |
| 244 | |
| 245 | /*! |
| 246 | Sets the method used to generate texture coordinates to \a mode. This can be used to obtain |
| 247 | correct orientation of the texture. This is commonly needed when using a third party OpenGL |
| 248 | library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick. |
| 249 | |
| 250 | \sa textureCoordinatesTransform() |
| 251 | */ |
| 252 | void QSGSimpleTextureNode::setTextureCoordinatesTransform(QSGSimpleTextureNode::TextureCoordinatesTransformMode mode) |
| 253 | { |
| 254 | Q_D(QSGSimpleTextureNode); |
| 255 | if (d->texCoordMode == mode) |
| 256 | return; |
| 257 | d->texCoordMode = mode; |
| 258 | qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); |
| 259 | markDirty(bits: DirtyGeometry | DirtyMaterial); |
| 260 | } |
| 261 | |
| 262 | /*! |
| 263 | Returns the mode used to generate texture coordinates for this node. |
| 264 | |
| 265 | \sa setTextureCoordinatesTransform() |
| 266 | */ |
| 267 | QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::textureCoordinatesTransform() const |
| 268 | { |
| 269 | Q_D(const QSGSimpleTextureNode); |
| 270 | return d->texCoordMode; |
| 271 | } |
| 272 | |
| 273 | /*! |
| 274 | Sets whether the node takes ownership of the texture to \a owns. |
| 275 | |
| 276 | By default, the node does not take ownership of the texture. |
| 277 | |
| 278 | \sa setTexture() |
| 279 | |
| 280 | \since 5.4 |
| 281 | */ |
| 282 | void QSGSimpleTextureNode::setOwnsTexture(bool owns) |
| 283 | { |
| 284 | Q_D(QSGSimpleTextureNode); |
| 285 | d->ownsTexture = owns; |
| 286 | } |
| 287 | |
| 288 | /*! |
| 289 | Returns \c true if the node takes ownership of the texture; otherwise returns \c false. |
| 290 | |
| 291 | \since 5.4 |
| 292 | */ |
| 293 | bool QSGSimpleTextureNode::ownsTexture() const |
| 294 | { |
| 295 | Q_D(const QSGSimpleTextureNode); |
| 296 | return d->ownsTexture; |
| 297 | } |
| 298 | |
| 299 | QT_END_NAMESPACE |
| 300 | |