| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickanimationcontroller_p.h" |
| 5 | #include <QtQml/qqmlinfo.h> |
| 6 | #include <private/qqmlengine_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | |
| 11 | class QQuickAnimationControllerPrivate : public QObjectPrivate, QAnimationJobChangeListener |
| 12 | { |
| 13 | Q_DECLARE_PUBLIC(QQuickAnimationController) |
| 14 | public: |
| 15 | QQuickAnimationControllerPrivate() |
| 16 | : progress(0.0), animation(nullptr), animationInstance(nullptr), finalized(false) {} |
| 17 | void animationFinished(QAbstractAnimationJob *job) override; |
| 18 | void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) override; |
| 19 | |
| 20 | |
| 21 | qreal progress; |
| 22 | QQuickAbstractAnimation *animation; |
| 23 | QAbstractAnimationJob *animationInstance; |
| 24 | bool finalized:1; |
| 25 | |
| 26 | }; |
| 27 | |
| 28 | void QQuickAnimationControllerPrivate::animationFinished(QAbstractAnimationJob *job) |
| 29 | { |
| 30 | Q_Q(QQuickAnimationController); |
| 31 | Q_ASSERT(animationInstance && animationInstance == job); |
| 32 | Q_UNUSED(job); |
| 33 | |
| 34 | animationInstance->removeAnimationChangeListener(listener: this, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 35 | |
| 36 | if (animationInstance->direction() == QAbstractAnimationJob::Forward && progress != 1) { |
| 37 | progress = 1; |
| 38 | emit q->progressChanged(); |
| 39 | } else if (animationInstance->direction() == QAbstractAnimationJob::Backward && progress != 0) { |
| 40 | progress = 0; |
| 41 | emit q->progressChanged(); |
| 42 | } |
| 43 | |
| 44 | } |
| 45 | |
| 46 | void QQuickAnimationControllerPrivate::animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) |
| 47 | { |
| 48 | Q_Q(QQuickAnimationController); |
| 49 | Q_ASSERT(animationInstance && animationInstance == job); |
| 50 | Q_UNUSED(job); |
| 51 | const qreal newProgress = currentTime * 1.0 / animationInstance->duration(); |
| 52 | if (progress != newProgress) { |
| 53 | progress = newProgress; |
| 54 | emit q->progressChanged(); |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | /*! |
| 59 | \qmltype AnimationController |
| 60 | \nativetype QQuickAnimationController |
| 61 | \inqmlmodule QtQuick |
| 62 | \ingroup qtquick-animation-control |
| 63 | \brief Enables manual control of animations. |
| 64 | |
| 65 | Normally animations are driven by an internal timer, but the AnimationController |
| 66 | allows the given \a animation to be driven by a \a progress value explicitly. |
| 67 | */ |
| 68 | |
| 69 | |
| 70 | QQuickAnimationController::QQuickAnimationController(QObject *parent) |
| 71 | : QObject(*(new QQuickAnimationControllerPrivate), parent) |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | QQuickAnimationController::~QQuickAnimationController() |
| 76 | { |
| 77 | Q_D(QQuickAnimationController); |
| 78 | delete d->animationInstance; |
| 79 | } |
| 80 | |
| 81 | /*! |
| 82 | \qmlproperty real QtQuick::AnimationController::progress |
| 83 | This property holds the animation progress value. |
| 84 | |
| 85 | The valid \c progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0, |
| 86 | setting values great than 1 will be converted to 1. |
| 87 | */ |
| 88 | qreal QQuickAnimationController::progress() const |
| 89 | { |
| 90 | Q_D(const QQuickAnimationController); |
| 91 | return d->progress; |
| 92 | } |
| 93 | |
| 94 | void QQuickAnimationController::setProgress(qreal progress) |
| 95 | { |
| 96 | Q_D(QQuickAnimationController); |
| 97 | progress = qBound(min: qreal(0), val: progress, max: qreal(1)); |
| 98 | |
| 99 | if (progress != d->progress) { |
| 100 | d->progress = progress; |
| 101 | updateProgress(); |
| 102 | emit progressChanged(); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | /*! |
| 107 | \qmlproperty Animation QtQuick::AnimationController::animation |
| 108 | \qmldefault |
| 109 | |
| 110 | This property holds the animation to be controlled by the AnimationController. |
| 111 | |
| 112 | Note:An animation controlled by AnimationController will always have its |
| 113 | \c running and \c paused properties set to true. It can not be manually |
| 114 | started or stopped (much like an animation in a Behavior can not be manually started or stopped). |
| 115 | */ |
| 116 | QQuickAbstractAnimation *QQuickAnimationController::animation() const |
| 117 | { |
| 118 | Q_D(const QQuickAnimationController); |
| 119 | return d->animation; |
| 120 | } |
| 121 | |
| 122 | void QQuickAnimationController::setAnimation(QQuickAbstractAnimation *animation) |
| 123 | { |
| 124 | Q_D(QQuickAnimationController); |
| 125 | |
| 126 | if (animation != d->animation) { |
| 127 | if (animation) { |
| 128 | if (animation->userControlDisabled()) { |
| 129 | qmlWarning(me: this) << "QQuickAnimationController::setAnimation: the animation is controlled by others, can't be used in AnimationController." ; |
| 130 | return; |
| 131 | } |
| 132 | animation->setDisableUserControl(); |
| 133 | } |
| 134 | |
| 135 | if (d->animation) |
| 136 | d->animation->setEnableUserControl(); |
| 137 | |
| 138 | d->animation = animation; |
| 139 | reload(); |
| 140 | emit animationChanged(); |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | /*! |
| 145 | \qmlmethod QtQuick::AnimationController::reload() |
| 146 | \brief Reloads the animation properties |
| 147 | |
| 148 | If the animation properties changed, calling this method to reload the animation definations. |
| 149 | */ |
| 150 | void QQuickAnimationController::reload() |
| 151 | { |
| 152 | Q_D(QQuickAnimationController); |
| 153 | if (!d->finalized) |
| 154 | return; |
| 155 | |
| 156 | if (!d->animation) { |
| 157 | d->animationInstance = nullptr; |
| 158 | } else { |
| 159 | QQuickStateActions actions; |
| 160 | QQmlProperties properties; |
| 161 | QAbstractAnimationJob *oldInstance = d->animationInstance; |
| 162 | d->animationInstance = d->animation->transition(actions, modified&: properties, direction: QQuickAbstractAnimation::Forward); |
| 163 | if (oldInstance && oldInstance != d->animationInstance) |
| 164 | delete oldInstance; |
| 165 | if (d->animationInstance) { |
| 166 | d->animationInstance->setLoopCount(1); |
| 167 | d->animationInstance->setDisableUserControl(); |
| 168 | d->animationInstance->start(); |
| 169 | d->animationInstance->pause(); |
| 170 | updateProgress(); |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void QQuickAnimationController::updateProgress() |
| 176 | { |
| 177 | Q_D(QQuickAnimationController); |
| 178 | if (!d->animationInstance) |
| 179 | return; |
| 180 | |
| 181 | d->animationInstance->setDisableUserControl(); |
| 182 | d->animationInstance->start(); |
| 183 | QQmlAnimationTimer::instance()->unregisterAnimation(animation: d->animationInstance); |
| 184 | d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration()); |
| 185 | } |
| 186 | |
| 187 | void QQuickAnimationController::componentFinalized() |
| 188 | { |
| 189 | Q_D(QQuickAnimationController); |
| 190 | d->finalized = true; |
| 191 | reload(); |
| 192 | } |
| 193 | |
| 194 | /*! |
| 195 | \qmlmethod QtQuick::AnimationController::completeToBeginning() |
| 196 | \brief Finishes running the controlled animation in a backwards direction. |
| 197 | |
| 198 | After calling this method, the animation runs normally from the current progress point |
| 199 | in a backwards direction to the beginning state. |
| 200 | |
| 201 | The animation controller's progress value will be automatically updated while the animation is running. |
| 202 | |
| 203 | \sa completeToEnd(), progress |
| 204 | */ |
| 205 | void QQuickAnimationController::completeToBeginning() |
| 206 | { |
| 207 | Q_D(QQuickAnimationController); |
| 208 | if (!d->animationInstance) |
| 209 | return; |
| 210 | |
| 211 | if (d->progress == 0) |
| 212 | return; |
| 213 | |
| 214 | d->animationInstance->addAnimationChangeListener(listener: d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 215 | d->animationInstance->setDirection(QAbstractAnimationJob::Backward); |
| 216 | |
| 217 | //Disable and then enable user control to trigger the animation instance's state change |
| 218 | d->animationInstance->setDisableUserControl(); |
| 219 | d->animationInstance->setEnableUserControl(); |
| 220 | d->animationInstance->start(); |
| 221 | } |
| 222 | |
| 223 | /*! |
| 224 | \qmlmethod QtQuick::AnimationController::completeToEnd() |
| 225 | \brief Finishes running the controlled animation in a forwards direction. |
| 226 | |
| 227 | After calling this method, the animation runs normally from the current progress point |
| 228 | in a forwards direction to the end state. |
| 229 | |
| 230 | The animation controller's progress value will be automatically updated while the animation is running. |
| 231 | |
| 232 | \sa completeToBeginning(), progress |
| 233 | */ |
| 234 | void QQuickAnimationController::completeToEnd() |
| 235 | { |
| 236 | Q_D(QQuickAnimationController); |
| 237 | if (!d->animationInstance) |
| 238 | return; |
| 239 | |
| 240 | if (d->progress == 1) |
| 241 | return; |
| 242 | |
| 243 | d->animationInstance->addAnimationChangeListener(listener: d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 244 | d->animationInstance->setDirection(QAbstractAnimationJob::Forward); |
| 245 | |
| 246 | //Disable and then enable user control to trigger the animation instance's state change |
| 247 | d->animationInstance->setDisableUserControl(); |
| 248 | d->animationInstance->setEnableUserControl(); |
| 249 | d->animationInstance->start(); |
| 250 | } |
| 251 | |
| 252 | |
| 253 | |
| 254 | QT_END_NAMESPACE |
| 255 | |
| 256 | |
| 257 | #include "moc_qquickanimationcontroller_p.cpp" |
| 258 | |