1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org> |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #ifndef QQUICKANIMATORJOB_P_H |
6 | #define QQUICKANIMATORJOB_P_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <private/qabstractanimationjob_p.h> |
20 | #include <private/qquickanimator_p.h> |
21 | #include <private/qtquickglobal_p.h> |
22 | |
23 | #include <QtQuick/qquickitem.h> |
24 | |
25 | #include <QtCore/qeasingcurve.h> |
26 | #include <QtCore/qpointer.h> |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | class QQuickAnimator; |
31 | class QQuickWindow; |
32 | class QQuickItem; |
33 | class QQuickAbstractAnimation; |
34 | |
35 | class QQuickAnimatorController; |
36 | |
37 | class QSGOpacityNode; |
38 | |
39 | class Q_QUICK_EXPORT QQuickAnimatorProxyJob : public QObject, public QAbstractAnimationJob |
40 | { |
41 | Q_OBJECT |
42 | |
43 | public: |
44 | QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QQuickAbstractAnimation *animation); |
45 | ~QQuickAnimatorProxyJob(); |
46 | |
47 | int duration() const override { return m_duration; } |
48 | |
49 | const QSharedPointer<QAbstractAnimationJob> &job() const { return m_job; } |
50 | |
51 | protected: |
52 | void updateCurrentTime(int) override; |
53 | void updateLoopCount(int) override; |
54 | void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override; |
55 | void debugAnimation(QDebug d) const override; |
56 | |
57 | public Q_SLOTS: |
58 | void windowChanged(QQuickWindow *window); |
59 | void sceneGraphInitialized(); |
60 | |
61 | private: |
62 | void syncBackCurrentValues(); |
63 | void readyToAnimate(); |
64 | void setWindow(QQuickWindow *window); |
65 | static QObject *findAnimationContext(QQuickAbstractAnimation *); |
66 | |
67 | QPointer<QQuickAnimatorController> m_controller; |
68 | QSharedPointer<QAbstractAnimationJob> m_job; |
69 | int m_duration; |
70 | |
71 | enum InternalState { |
72 | State_Starting, // Used when it should be running, but no we're still missing the controller. |
73 | State_Running, |
74 | State_Paused, |
75 | State_Stopped |
76 | }; |
77 | |
78 | InternalState m_internalState; |
79 | }; |
80 | |
81 | class Q_QUICK_EXPORT QQuickAnimatorJob : public QAbstractAnimationJob |
82 | { |
83 | public: |
84 | virtual void setTarget(QQuickItem *target); |
85 | QQuickItem *target() const { return m_target; } |
86 | |
87 | void setFrom(qreal from) { |
88 | m_from = from; |
89 | boundValue(); |
90 | } |
91 | qreal from() const { return m_from; } |
92 | |
93 | void setTo(qreal to) { |
94 | m_to = to; |
95 | boundValue(); |
96 | } |
97 | qreal to() const { return m_to; } |
98 | |
99 | void setDuration(int duration) { m_duration = duration; } |
100 | int duration() const override { return m_duration; } |
101 | |
102 | QEasingCurve easingCurve() const { return m_easing; } |
103 | void setEasingCurve(const QEasingCurve &curve) { m_easing = curve; } |
104 | |
105 | // Initialize is called on the GUI thread just before it is started |
106 | // and taken over on the render thread. |
107 | virtual void initialize(QQuickAnimatorController *controller); |
108 | |
109 | // Called on the render thread during SG shutdown. |
110 | virtual void invalidate() = 0; |
111 | |
112 | // Called on the GUI thread after a complete render thread animation job |
113 | // has been completed to write back a given animator's result to the |
114 | // source item. |
115 | virtual void writeBack() = 0; |
116 | |
117 | // Called before the SG sync on the render thread. The GUI thread is |
118 | // locked during this call. |
119 | virtual void preSync() { } |
120 | |
121 | // Called after the SG sync on the render thread. The GUI thread is |
122 | // locked during this call. |
123 | virtual void postSync() { } |
124 | |
125 | // Called after animations have ticked on the render thread. No locks are |
126 | // held at this time, so synchronization needs to be taken into account |
127 | // if applicable. |
128 | virtual void commit() { } |
129 | |
130 | bool isTransform() const { return m_isTransform; } |
131 | bool isUniform() const { return m_isUniform; } |
132 | |
133 | qreal value() const; |
134 | |
135 | QQuickAnimatorController *controller() const { return m_controller; } |
136 | |
137 | protected: |
138 | QQuickAnimatorJob(); |
139 | void debugAnimation(QDebug d) const override; |
140 | |
141 | qreal progress(int time) const; |
142 | void boundValue(); |
143 | |
144 | QPointer<QQuickItem> m_target; |
145 | QQuickAnimatorController *m_controller; |
146 | |
147 | qreal m_from; |
148 | qreal m_to; |
149 | qreal m_value; |
150 | |
151 | QEasingCurve m_easing; |
152 | |
153 | int m_duration; |
154 | |
155 | uint m_isTransform : 1; |
156 | uint m_isUniform : 1; |
157 | }; |
158 | |
159 | class QQuickTransformAnimatorJob : public QQuickAnimatorJob |
160 | { |
161 | public: |
162 | |
163 | struct Helper |
164 | { |
165 | Helper() |
166 | : ref(1) |
167 | , node(nullptr) |
168 | , ox(0) |
169 | , oy(0) |
170 | , dx(0) |
171 | , dy(0) |
172 | , scale(1) |
173 | , rotation(0) |
174 | , wasSynced(false) |
175 | , wasChanged(false) |
176 | { |
177 | } |
178 | |
179 | void sync(); |
180 | void commit(); |
181 | |
182 | int ref; |
183 | QQuickItem *item; |
184 | QSGTransformNode *node; |
185 | |
186 | // Origin |
187 | float ox; |
188 | float oy; |
189 | |
190 | float dx; |
191 | float dy; |
192 | float scale; |
193 | float rotation; |
194 | |
195 | uint wasSynced : 1; |
196 | uint wasChanged : 1; |
197 | }; |
198 | |
199 | ~QQuickTransformAnimatorJob(); |
200 | |
201 | void commit() override; |
202 | void preSync() override; |
203 | |
204 | void setTarget(QQuickItem *item) override; |
205 | |
206 | protected: |
207 | QQuickTransformAnimatorJob(); |
208 | void invalidate() override; |
209 | |
210 | Helper *m_helper; |
211 | }; |
212 | |
213 | class Q_QUICK_EXPORT QQuickScaleAnimatorJob : public QQuickTransformAnimatorJob |
214 | { |
215 | public: |
216 | void updateCurrentTime(int time) override; |
217 | void writeBack() override; |
218 | }; |
219 | |
220 | class Q_QUICK_EXPORT QQuickXAnimatorJob : public QQuickTransformAnimatorJob |
221 | { |
222 | public: |
223 | void updateCurrentTime(int time) override; |
224 | void writeBack() override; |
225 | }; |
226 | |
227 | class Q_QUICK_EXPORT QQuickYAnimatorJob : public QQuickTransformAnimatorJob |
228 | { |
229 | public: |
230 | void updateCurrentTime(int time) override; |
231 | void writeBack() override; |
232 | }; |
233 | |
234 | class Q_QUICK_EXPORT QQuickRotationAnimatorJob : public QQuickTransformAnimatorJob |
235 | { |
236 | public: |
237 | QQuickRotationAnimatorJob(); |
238 | |
239 | void updateCurrentTime(int time) override; |
240 | void writeBack() override; |
241 | |
242 | void setDirection(QQuickRotationAnimator::RotationDirection direction) { m_direction = direction; } |
243 | QQuickRotationAnimator::RotationDirection direction() const { return m_direction; } |
244 | |
245 | private: |
246 | QQuickRotationAnimator::RotationDirection m_direction; |
247 | }; |
248 | |
249 | class Q_QUICK_EXPORT QQuickOpacityAnimatorJob : public QQuickAnimatorJob |
250 | { |
251 | public: |
252 | QQuickOpacityAnimatorJob(); |
253 | |
254 | void invalidate() override; |
255 | void updateCurrentTime(int time) override; |
256 | void writeBack() override; |
257 | void postSync() override; |
258 | |
259 | private: |
260 | QSGOpacityNode *m_opacityNode; |
261 | }; |
262 | |
263 | #if QT_CONFIG(quick_shadereffect) |
264 | class QQuickShaderEffect; |
265 | |
266 | class Q_QUICK_EXPORT QQuickUniformAnimatorJob : public QQuickAnimatorJob |
267 | { |
268 | public: |
269 | QQuickUniformAnimatorJob(); |
270 | |
271 | void setTarget(QQuickItem *target) override; |
272 | |
273 | void setUniform(const QByteArray &uniform) { m_uniform = uniform; } |
274 | QByteArray uniform() const { return m_uniform; } |
275 | |
276 | void updateCurrentTime(int time) override; |
277 | void writeBack() override; |
278 | void postSync() override; |
279 | |
280 | void invalidate() override; |
281 | |
282 | private: |
283 | QByteArray m_uniform; |
284 | QPointer<QQuickShaderEffect> m_effect; |
285 | }; |
286 | #endif |
287 | |
288 | QT_END_NAMESPACE |
289 | |
290 | #endif // QQUICKANIMATORJOB_P_H |
291 |
Definitions
- QQuickAnimatorProxyJob
- duration
- job
- InternalState
- QQuickAnimatorJob
- target
- setFrom
- from
- setTo
- to
- setDuration
- duration
- easingCurve
- setEasingCurve
- preSync
- postSync
- commit
- isTransform
- isUniform
- controller
- QQuickTransformAnimatorJob
- Helper
- Helper
- QQuickScaleAnimatorJob
- QQuickXAnimatorJob
- QQuickYAnimatorJob
- QQuickRotationAnimatorJob
- setDirection
- direction
- QQuickOpacityAnimatorJob
- QQuickUniformAnimatorJob
- setUniform
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