| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquicksmoothedanimation_p.h" |
| 5 | #include "qquicksmoothedanimation_p_p.h" |
| 6 | |
| 7 | #include "qquickanimation_p_p.h" |
| 8 | #include "private/qcontinuinganimationgroupjob_p.h" |
| 9 | |
| 10 | #include <qmath.h> |
| 11 | #include <qqmlproperty.h> |
| 12 | #include <private/qqmlproperty_p.h> |
| 13 | |
| 14 | #include <private/qqmlglobal_p.h> |
| 15 | |
| 16 | #include <QtCore/qdebug.h> |
| 17 | |
| 18 | |
| 19 | #define DELAY_STOP_TIMER_INTERVAL 32 |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | |
| 24 | QSmoothedAnimationTimer::QSmoothedAnimationTimer(QSmoothedAnimation *animation, QObject *parent) |
| 25 | : QTimer(parent) |
| 26 | , m_animation(animation) |
| 27 | { |
| 28 | connect(sender: this, SIGNAL(timeout()), receiver: this, SLOT(stopAnimation())); |
| 29 | } |
| 30 | |
| 31 | QSmoothedAnimationTimer::~QSmoothedAnimationTimer() |
| 32 | { |
| 33 | } |
| 34 | |
| 35 | void QSmoothedAnimationTimer::stopAnimation() |
| 36 | { |
| 37 | m_animation->stop(); |
| 38 | } |
| 39 | |
| 40 | QSmoothedAnimation::QSmoothedAnimation(QQuickSmoothedAnimationPrivate *priv) |
| 41 | : QAbstractAnimationJob(), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1), |
| 42 | reversingMode(QQuickSmoothedAnimation::Eased), initialVelocity(0), |
| 43 | trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0), |
| 44 | skipUpdate(false), delayedStopTimer(new QSmoothedAnimationTimer(this)), animationTemplate(priv) |
| 45 | { |
| 46 | delayedStopTimer->setInterval(DELAY_STOP_TIMER_INTERVAL); |
| 47 | delayedStopTimer->setSingleShot(true); |
| 48 | } |
| 49 | |
| 50 | QSmoothedAnimation::~QSmoothedAnimation() |
| 51 | { |
| 52 | delete delayedStopTimer; |
| 53 | if (animationTemplate) { |
| 54 | if (target.object()) { |
| 55 | auto it = animationTemplate->activeAnimations.constFind(key: target); |
| 56 | if (it != animationTemplate->activeAnimations.cend() && it.value() == this) |
| 57 | animationTemplate->activeAnimations.erase(it); |
| 58 | } else { |
| 59 | //target is no longer valid, need to search linearly |
| 60 | for (auto it = animationTemplate->activeAnimations.cbegin(); it != animationTemplate->activeAnimations.cend(); ++it) { |
| 61 | if (it.value() == this) { |
| 62 | animationTemplate->activeAnimations.erase(it); |
| 63 | break; |
| 64 | } |
| 65 | } |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void QSmoothedAnimation::restart() |
| 71 | { |
| 72 | initialVelocity = trackVelocity; |
| 73 | if (isRunning()) |
| 74 | init(); |
| 75 | else |
| 76 | start(); |
| 77 | } |
| 78 | |
| 79 | void QSmoothedAnimation::prepareForRestart() |
| 80 | { |
| 81 | initialVelocity = trackVelocity; |
| 82 | if (isRunning()) { |
| 83 | //we are joining a new wrapper group while running, our times need to be restarted |
| 84 | skipUpdate = true; |
| 85 | init(); |
| 86 | lastTime = 0; |
| 87 | } else { |
| 88 | skipUpdate = false; |
| 89 | //we'll be started when the group starts, which will force an init() |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void QSmoothedAnimation::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State /*oldState*/) |
| 94 | { |
| 95 | if (newState == QAbstractAnimationJob::Running) |
| 96 | init(); |
| 97 | } |
| 98 | |
| 99 | void QSmoothedAnimation::delayedStop() |
| 100 | { |
| 101 | if (!delayedStopTimer->isActive()) |
| 102 | delayedStopTimer->start(); |
| 103 | } |
| 104 | |
| 105 | int QSmoothedAnimation::duration() const |
| 106 | { |
| 107 | return -1; |
| 108 | } |
| 109 | |
| 110 | bool QSmoothedAnimation::recalc() |
| 111 | { |
| 112 | s = to - initialValue; |
| 113 | vi = initialVelocity; |
| 114 | |
| 115 | s = (invert? -1.0: 1.0) * s; |
| 116 | |
| 117 | if (userDuration >= 0 && velocity > 0) { |
| 118 | tf = s / velocity; |
| 119 | if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.); |
| 120 | } else if (userDuration >= 0) { |
| 121 | tf = userDuration / 1000.; |
| 122 | } else if (velocity > 0) { |
| 123 | tf = s / velocity; |
| 124 | } else { |
| 125 | return false; |
| 126 | } |
| 127 | |
| 128 | finalDuration = qCeil(v: tf * 1000.0); |
| 129 | |
| 130 | if (maximumEasingTime == 0) { |
| 131 | a = 0; |
| 132 | d = 0; |
| 133 | tp = 0; |
| 134 | td = tf; |
| 135 | vp = velocity; |
| 136 | sp = 0; |
| 137 | sd = s; |
| 138 | } else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) { |
| 139 | qreal met = maximumEasingTime / 1000.; |
| 140 | /* tp| |td |
| 141 | * vp_ _______ |
| 142 | * / \ |
| 143 | * vi_ / \ |
| 144 | * \ |
| 145 | * \ _ 0 |
| 146 | * |ta| |ta| |
| 147 | */ |
| 148 | qreal ta = met / 2.; |
| 149 | a = (s - (vi * tf - 0.5 * vi * ta)) / (tf * ta - ta * ta); |
| 150 | |
| 151 | vp = vi + a * ta; |
| 152 | d = vp / ta; |
| 153 | tp = ta; |
| 154 | sp = vi * ta + 0.5 * a * tp * tp; |
| 155 | sd = sp + vp * (tf - 2 * ta); |
| 156 | td = tf - ta; |
| 157 | } else { |
| 158 | qreal c1 = 0.25 * tf * tf; |
| 159 | qreal c2 = 0.5 * vi * tf - s; |
| 160 | qreal c3 = -0.25 * vi * vi; |
| 161 | |
| 162 | qreal a1 = (-c2 + qSqrt(v: c2 * c2 - 4 * c1 * c3)) / (2. * c1); |
| 163 | |
| 164 | qreal tp1 = 0.5 * tf - 0.5 * vi / a1; |
| 165 | qreal vp1 = a1 * tp1 + vi; |
| 166 | |
| 167 | qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1; |
| 168 | |
| 169 | a = a1; |
| 170 | d = a1; |
| 171 | tp = tp1; |
| 172 | td = tp1; |
| 173 | vp = vp1; |
| 174 | sp = sp1; |
| 175 | sd = sp1; |
| 176 | } |
| 177 | return true; |
| 178 | } |
| 179 | |
| 180 | qreal QSmoothedAnimation::easeFollow(qreal time_seconds) |
| 181 | { |
| 182 | qreal value; |
| 183 | if (time_seconds < tp) { |
| 184 | trackVelocity = vi + time_seconds * a; |
| 185 | value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds; |
| 186 | } else if (time_seconds < td) { |
| 187 | time_seconds -= tp; |
| 188 | trackVelocity = vp; |
| 189 | value = sp + time_seconds * vp; |
| 190 | } else if (time_seconds < tf) { |
| 191 | time_seconds -= td; |
| 192 | trackVelocity = vp - time_seconds * a; |
| 193 | value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds; |
| 194 | } else { |
| 195 | trackVelocity = 0; |
| 196 | value = s; |
| 197 | delayedStop(); |
| 198 | } |
| 199 | |
| 200 | // to normalize 's' between [0..1], divide 'value' by 's' |
| 201 | return value; |
| 202 | } |
| 203 | |
| 204 | void QSmoothedAnimation::updateCurrentTime(int t) |
| 205 | { |
| 206 | if (skipUpdate) { |
| 207 | skipUpdate = false; |
| 208 | return; |
| 209 | } |
| 210 | |
| 211 | if (!isRunning() && !isPaused()) // This can happen if init() stops the animation in some cases |
| 212 | return; |
| 213 | |
| 214 | qreal time_seconds = qreal(t - lastTime) / 1000.; |
| 215 | |
| 216 | qreal value = easeFollow(time_seconds); |
| 217 | value *= (invert? -1.0: 1.0); |
| 218 | QQmlPropertyPrivate::write(that: target, initialValue + value, |
| 219 | QQmlPropertyData::BypassInterceptor |
| 220 | | QQmlPropertyData::DontRemoveBinding); |
| 221 | } |
| 222 | |
| 223 | void QSmoothedAnimation::init() |
| 224 | { |
| 225 | if (velocity == 0) { |
| 226 | stop(); |
| 227 | return; |
| 228 | } |
| 229 | |
| 230 | if (delayedStopTimer->isActive()) |
| 231 | delayedStopTimer->stop(); |
| 232 | |
| 233 | initialValue = target.read().toReal(); |
| 234 | lastTime = this->currentTime(); |
| 235 | |
| 236 | if (to == initialValue) { |
| 237 | stop(); |
| 238 | return; |
| 239 | } |
| 240 | |
| 241 | bool hasReversed = trackVelocity != 0. && |
| 242 | ((!invert) == ((initialValue - to) > 0)); |
| 243 | |
| 244 | if (hasReversed) { |
| 245 | switch (reversingMode) { |
| 246 | default: |
| 247 | case QQuickSmoothedAnimation::Eased: |
| 248 | initialVelocity = -trackVelocity; |
| 249 | break; |
| 250 | case QQuickSmoothedAnimation::Sync: |
| 251 | QQmlPropertyPrivate::write(that: target, to, |
| 252 | QQmlPropertyData::BypassInterceptor |
| 253 | | QQmlPropertyData::DontRemoveBinding); |
| 254 | trackVelocity = 0; |
| 255 | stop(); |
| 256 | return; |
| 257 | case QQuickSmoothedAnimation::Immediate: |
| 258 | initialVelocity = 0; |
| 259 | break; |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | trackVelocity = initialVelocity; |
| 264 | |
| 265 | invert = (to < initialValue); |
| 266 | |
| 267 | if (!recalc()) { |
| 268 | QQmlPropertyPrivate::write(that: target, to, |
| 269 | QQmlPropertyData::BypassInterceptor |
| 270 | | QQmlPropertyData::DontRemoveBinding); |
| 271 | stop(); |
| 272 | return; |
| 273 | } |
| 274 | } |
| 275 | |
| 276 | void QSmoothedAnimation::debugAnimation(QDebug d) const |
| 277 | { |
| 278 | d << "SmoothedAnimationJob(" << Qt::hex << (const void *) this << Qt::dec << ")" << "duration:" << userDuration |
| 279 | << "velocity:" << velocity << "target:" << target.object() << "property:" << target.name() |
| 280 | << "to:" << to << "current velocity:" << trackVelocity; |
| 281 | } |
| 282 | |
| 283 | /*! |
| 284 | \qmltype SmoothedAnimation |
| 285 | \nativetype QQuickSmoothedAnimation |
| 286 | \inqmlmodule QtQuick |
| 287 | \ingroup qtquick-transitions-animations |
| 288 | \inherits NumberAnimation |
| 289 | \brief Allows a property to smoothly track a value. |
| 290 | |
| 291 | A SmoothedAnimation animates a property's value to a set target value |
| 292 | using an ease in/out quad easing curve. When the target value changes, |
| 293 | the easing curves used to animate between the old and new target values |
| 294 | are smoothly spliced together to create a smooth movement to the new |
| 295 | target value that maintains the current velocity. |
| 296 | |
| 297 | The follow example shows one \l Rectangle tracking the position of another |
| 298 | using SmoothedAnimation. The green rectangle's \c x and \c y values are |
| 299 | bound to those of the red rectangle. Whenever these values change, the |
| 300 | green rectangle smoothly animates to its new position: |
| 301 | |
| 302 | \snippet qml/smoothedanimation.qml 0 |
| 303 | |
| 304 | A SmoothedAnimation can be configured by setting the \l velocity at which the |
| 305 | animation should occur, or the \l duration that the animation should take. |
| 306 | If both the \l velocity and \l duration are specified, the one that results in |
| 307 | the quickest animation is chosen for each change in the target value. |
| 308 | |
| 309 | For example, animating from 0 to 800 will take 4 seconds if a velocity |
| 310 | of 200 is set, will take 8 seconds with a duration of 8000 set, and will |
| 311 | take 4 seconds with both a velocity of 200 and a duration of 8000 set. |
| 312 | Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set, |
| 313 | will take 8 seconds with a duration of 8000 set, and will take 8 seconds |
| 314 | with both a velocity of 200 and a duration of 8000 set. |
| 315 | |
| 316 | The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the |
| 317 | value being animated is small, then the velocity will need to be adjusted |
| 318 | appropriately. For example, the opacity of an item ranges from 0 - 1.0. |
| 319 | To enable a smooth animation in this range the velocity will need to be |
| 320 | set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity |
| 321 | of 0.5 will take 2000 ms to complete. |
| 322 | |
| 323 | Like any other animation type, a SmoothedAnimation can be applied in a |
| 324 | number of ways, including transitions, behaviors and property value |
| 325 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 326 | variety of methods for creating animations. |
| 327 | |
| 328 | \sa SpringAnimation, NumberAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 329 | */ |
| 330 | |
| 331 | QQuickSmoothedAnimation::QQuickSmoothedAnimation(QObject *parent) |
| 332 | : QQuickNumberAnimation(*(new QQuickSmoothedAnimationPrivate), parent) |
| 333 | { |
| 334 | } |
| 335 | |
| 336 | QQuickSmoothedAnimationPrivate::QQuickSmoothedAnimationPrivate() |
| 337 | : anim(new QSmoothedAnimation) |
| 338 | { |
| 339 | } |
| 340 | |
| 341 | QQuickSmoothedAnimationPrivate::~QQuickSmoothedAnimationPrivate() |
| 342 | { |
| 343 | typedef QHash<QQmlProperty, QSmoothedAnimation* >::iterator ActiveAnimationsHashIt; |
| 344 | |
| 345 | delete anim; |
| 346 | for (ActiveAnimationsHashIt it = activeAnimations.begin(), end = activeAnimations.end(); it != end; ++it) |
| 347 | it.value()->clearTemplate(); |
| 348 | } |
| 349 | |
| 350 | void QQuickSmoothedAnimationPrivate::updateRunningAnimations() |
| 351 | { |
| 352 | for (QSmoothedAnimation *ease : std::as_const(t&: activeAnimations)) { |
| 353 | ease->maximumEasingTime = anim->maximumEasingTime; |
| 354 | ease->reversingMode = anim->reversingMode; |
| 355 | ease->velocity = anim->velocity; |
| 356 | ease->userDuration = anim->userDuration; |
| 357 | ease->init(); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | QAbstractAnimationJob* QQuickSmoothedAnimation::transition(QQuickStateActions &actions, |
| 362 | QQmlProperties &modified, |
| 363 | TransitionDirection direction, |
| 364 | QObject *defaultTarget) |
| 365 | { |
| 366 | Q_UNUSED(direction); |
| 367 | Q_D(QQuickSmoothedAnimation); |
| 368 | |
| 369 | const QQuickStateActions dataActions = QQuickPropertyAnimation::createTransitionActions(actions, modified, defaultTarget); |
| 370 | |
| 371 | QContinuingAnimationGroupJob *wrapperGroup = new QContinuingAnimationGroupJob(); |
| 372 | |
| 373 | if (!dataActions.isEmpty()) { |
| 374 | QSet<QAbstractAnimationJob*> anims; |
| 375 | for (int i = 0; i < dataActions.size(); i++) { |
| 376 | QSmoothedAnimation *ease; |
| 377 | bool isActive; |
| 378 | if (!d->activeAnimations.contains(key: dataActions[i].property)) { |
| 379 | ease = new QSmoothedAnimation(d); |
| 380 | d->activeAnimations.insert(key: dataActions[i].property, value: ease); |
| 381 | ease->target = dataActions[i].property; |
| 382 | isActive = false; |
| 383 | } else { |
| 384 | ease = d->activeAnimations.value(key: dataActions[i].property); |
| 385 | isActive = true; |
| 386 | } |
| 387 | wrapperGroup->appendAnimation(animation: initInstance(animation: ease)); |
| 388 | |
| 389 | ease->to = dataActions[i].toValue.toReal(); |
| 390 | |
| 391 | // copying public members from main value holder animation |
| 392 | ease->maximumEasingTime = d->anim->maximumEasingTime; |
| 393 | ease->reversingMode = d->anim->reversingMode; |
| 394 | ease->velocity = d->anim->velocity; |
| 395 | ease->userDuration = d->anim->userDuration; |
| 396 | |
| 397 | ease->initialVelocity = ease->trackVelocity; |
| 398 | |
| 399 | if (isActive) |
| 400 | ease->prepareForRestart(); |
| 401 | anims.insert(value: ease); |
| 402 | } |
| 403 | |
| 404 | const auto copy = d->activeAnimations; |
| 405 | for (QSmoothedAnimation *ease : copy) { |
| 406 | if (!anims.contains(value: ease)) { |
| 407 | ease->clearTemplate(); |
| 408 | d->activeAnimations.remove(key: ease->target); |
| 409 | } |
| 410 | } |
| 411 | } |
| 412 | return wrapperGroup; |
| 413 | } |
| 414 | |
| 415 | /*! |
| 416 | \qmlproperty enumeration QtQuick::SmoothedAnimation::reversingMode |
| 417 | |
| 418 | Sets how the SmoothedAnimation behaves if an animation direction is reversed. |
| 419 | |
| 420 | Possible values are: |
| 421 | |
| 422 | \value SmoothedAnimation.Eased |
| 423 | (default) the animation will smoothly decelerate, and then reverse direction |
| 424 | \value SmoothedAnimation.Immediate |
| 425 | the animation will immediately begin accelerating in the reverse direction, beginning with a velocity of 0 |
| 426 | \value SmoothedAnimation.Sync |
| 427 | the property is immediately set to the target value |
| 428 | */ |
| 429 | QQuickSmoothedAnimation::ReversingMode QQuickSmoothedAnimation::reversingMode() const |
| 430 | { |
| 431 | Q_D(const QQuickSmoothedAnimation); |
| 432 | return (QQuickSmoothedAnimation::ReversingMode) d->anim->reversingMode; |
| 433 | } |
| 434 | |
| 435 | void QQuickSmoothedAnimation::setReversingMode(ReversingMode m) |
| 436 | { |
| 437 | Q_D(QQuickSmoothedAnimation); |
| 438 | if (d->anim->reversingMode == m) |
| 439 | return; |
| 440 | |
| 441 | d->anim->reversingMode = m; |
| 442 | emit reversingModeChanged(); |
| 443 | d->updateRunningAnimations(); |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | \qmlproperty int QtQuick::SmoothedAnimation::duration |
| 448 | |
| 449 | This property holds the animation duration, in msecs, used when tracking the source. |
| 450 | |
| 451 | Setting this to -1 (the default) disables the duration value. |
| 452 | |
| 453 | If the velocity value and the duration value are both enabled, then the animation will |
| 454 | use whichever gives the shorter duration. |
| 455 | */ |
| 456 | int QQuickSmoothedAnimation::duration() const |
| 457 | { |
| 458 | Q_D(const QQuickSmoothedAnimation); |
| 459 | return d->anim->userDuration; |
| 460 | } |
| 461 | |
| 462 | void QQuickSmoothedAnimation::setDuration(int duration) |
| 463 | { |
| 464 | Q_D(QQuickSmoothedAnimation); |
| 465 | if (duration != -1) |
| 466 | QQuickNumberAnimation::setDuration(duration); |
| 467 | if(duration == d->anim->userDuration) |
| 468 | return; |
| 469 | d->anim->userDuration = duration; |
| 470 | d->updateRunningAnimations(); |
| 471 | } |
| 472 | |
| 473 | qreal QQuickSmoothedAnimation::velocity() const |
| 474 | { |
| 475 | Q_D(const QQuickSmoothedAnimation); |
| 476 | return d->anim->velocity; |
| 477 | } |
| 478 | |
| 479 | /*! |
| 480 | \qmlproperty real QtQuick::SmoothedAnimation::velocity |
| 481 | |
| 482 | This property holds the average velocity allowed when tracking the 'to' value. |
| 483 | |
| 484 | The default velocity of SmoothedAnimation is 200 units/second. |
| 485 | |
| 486 | Setting this to -1 disables the velocity value. |
| 487 | |
| 488 | If the velocity value and the duration value are both enabled, then the animation will |
| 489 | use whichever gives the shorter duration. |
| 490 | */ |
| 491 | void QQuickSmoothedAnimation::setVelocity(qreal v) |
| 492 | { |
| 493 | Q_D(QQuickSmoothedAnimation); |
| 494 | if (d->anim->velocity == v) |
| 495 | return; |
| 496 | |
| 497 | d->anim->velocity = v; |
| 498 | emit velocityChanged(); |
| 499 | d->updateRunningAnimations(); |
| 500 | } |
| 501 | |
| 502 | /*! |
| 503 | \qmlproperty int QtQuick::SmoothedAnimation::maximumEasingTime |
| 504 | |
| 505 | This property specifies the maximum time, in msecs, any "eases" during the follow should take. |
| 506 | Setting this property causes the velocity to "level out" after at a time. Setting |
| 507 | a negative value reverts to the normal mode of easing over the entire animation |
| 508 | duration. |
| 509 | |
| 510 | The default value is -1. |
| 511 | */ |
| 512 | int QQuickSmoothedAnimation::maximumEasingTime() const |
| 513 | { |
| 514 | Q_D(const QQuickSmoothedAnimation); |
| 515 | return d->anim->maximumEasingTime; |
| 516 | } |
| 517 | |
| 518 | void QQuickSmoothedAnimation::setMaximumEasingTime(int v) |
| 519 | { |
| 520 | Q_D(QQuickSmoothedAnimation); |
| 521 | if(v == d->anim->maximumEasingTime) |
| 522 | return; |
| 523 | d->anim->maximumEasingTime = v; |
| 524 | emit maximumEasingTimeChanged(); |
| 525 | d->updateRunningAnimations(); |
| 526 | } |
| 527 | |
| 528 | QT_END_NAMESPACE |
| 529 | |
| 530 | #include "moc_qquicksmoothedanimation_p_p.cpp" |
| 531 | |
| 532 | #include "moc_qquicksmoothedanimation_p.cpp" |
| 533 | |