| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickspringanimation_p.h" |
| 5 | |
| 6 | #include "qquickanimation_p_p.h" |
| 7 | #include <private/qqmlproperty_p.h> |
| 8 | #include "private/qcontinuinganimationgroupjob_p.h" |
| 9 | |
| 10 | #include <QtCore/qdebug.h> |
| 11 | |
| 12 | #include <private/qobject_p.h> |
| 13 | |
| 14 | #include <cmath> |
| 15 | |
| 16 | #define DELAY_STOP_TIMER_INTERVAL 32 |
| 17 | |
| 18 | QT_BEGIN_NAMESPACE |
| 19 | |
| 20 | class QQuickSpringAnimationPrivate; |
| 21 | class Q_AUTOTEST_EXPORT QSpringAnimation : public QAbstractAnimationJob |
| 22 | { |
| 23 | Q_DISABLE_COPY(QSpringAnimation) |
| 24 | public: |
| 25 | QSpringAnimation(QQuickSpringAnimationPrivate * = nullptr); |
| 26 | |
| 27 | ~QSpringAnimation(); |
| 28 | int duration() const override; |
| 29 | void restart(); |
| 30 | void init(); |
| 31 | |
| 32 | qreal currentValue; |
| 33 | qreal to; |
| 34 | qreal velocity; |
| 35 | int startTime; |
| 36 | int dura; |
| 37 | int lastTime; |
| 38 | int stopTime; |
| 39 | enum Mode { |
| 40 | Track, |
| 41 | Velocity, |
| 42 | Spring |
| 43 | }; |
| 44 | Mode mode; |
| 45 | QQmlProperty target; |
| 46 | |
| 47 | qreal velocityms; |
| 48 | qreal maxVelocity; |
| 49 | qreal mass; |
| 50 | qreal spring; |
| 51 | qreal damping; |
| 52 | qreal epsilon; |
| 53 | qreal modulus; |
| 54 | |
| 55 | bool useMass : 1; |
| 56 | bool haveModulus : 1; |
| 57 | bool skipUpdate : 1; |
| 58 | typedef QHash<QQmlProperty, QSpringAnimation*> ActiveAnimationHash; |
| 59 | typedef ActiveAnimationHash::Iterator ActiveAnimationHashIt; |
| 60 | |
| 61 | void clearTemplate() { animationTemplate = nullptr; } |
| 62 | |
| 63 | protected: |
| 64 | void updateCurrentTime(int time) override; |
| 65 | void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State) override; |
| 66 | void debugAnimation(QDebug d) const override; |
| 67 | |
| 68 | private: |
| 69 | QQuickSpringAnimationPrivate *animationTemplate; |
| 70 | }; |
| 71 | |
| 72 | class QQuickSpringAnimationPrivate : public QQuickPropertyAnimationPrivate |
| 73 | { |
| 74 | Q_DECLARE_PUBLIC(QQuickSpringAnimation) |
| 75 | public: |
| 76 | QQuickSpringAnimationPrivate() |
| 77 | : QQuickPropertyAnimationPrivate() |
| 78 | , velocityms(0) |
| 79 | , maxVelocity(0) |
| 80 | , mass(1.0) |
| 81 | , spring(0.) |
| 82 | , damping(0.) |
| 83 | , epsilon(0.01) |
| 84 | , modulus(0.0) |
| 85 | , useMass(false) |
| 86 | , haveModulus(false) |
| 87 | , mode(QSpringAnimation::Track) |
| 88 | { elapsed.start(); } |
| 89 | |
| 90 | void updateMode(); |
| 91 | qreal velocityms; |
| 92 | qreal maxVelocity; |
| 93 | qreal mass; |
| 94 | qreal spring; |
| 95 | qreal damping; |
| 96 | qreal epsilon; |
| 97 | qreal modulus; |
| 98 | |
| 99 | bool useMass : 1; |
| 100 | bool haveModulus : 1; |
| 101 | QSpringAnimation::Mode mode; |
| 102 | |
| 103 | QSpringAnimation::ActiveAnimationHash activeAnimations; |
| 104 | QElapsedTimer elapsed; |
| 105 | }; |
| 106 | |
| 107 | QSpringAnimation::QSpringAnimation(QQuickSpringAnimationPrivate *priv) |
| 108 | : QAbstractAnimationJob() |
| 109 | , currentValue(0) |
| 110 | , to(0) |
| 111 | , velocity(0) |
| 112 | , startTime(0) |
| 113 | , dura(0) |
| 114 | , lastTime(0) |
| 115 | , stopTime(-1) |
| 116 | , mode(Track) |
| 117 | , velocityms(0) |
| 118 | , maxVelocity(0) |
| 119 | , mass(1.0) |
| 120 | , spring(0.) |
| 121 | , damping(0.) |
| 122 | , epsilon(0.01) |
| 123 | , modulus(0.0) |
| 124 | , useMass(false) |
| 125 | , haveModulus(false) |
| 126 | , skipUpdate(false) |
| 127 | , animationTemplate(priv) |
| 128 | { |
| 129 | } |
| 130 | |
| 131 | QSpringAnimation::~QSpringAnimation() |
| 132 | { |
| 133 | if (animationTemplate) { |
| 134 | if (target.object()) { |
| 135 | auto it = animationTemplate->activeAnimations.constFind(key: target); |
| 136 | if (it != animationTemplate->activeAnimations.cend() && it.value() == this) |
| 137 | animationTemplate->activeAnimations.erase(it); |
| 138 | } else { |
| 139 | //target is no longer valid, need to search linearly |
| 140 | for (auto it = animationTemplate->activeAnimations.cbegin(); it != animationTemplate->activeAnimations.cend(); ++it) { |
| 141 | if (it.value() == this) { |
| 142 | animationTemplate->activeAnimations.erase(it); |
| 143 | break; |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | int QSpringAnimation::duration() const |
| 151 | { |
| 152 | return -1; |
| 153 | } |
| 154 | |
| 155 | void QSpringAnimation::restart() |
| 156 | { |
| 157 | if (isRunning() || (stopTime != -1 && (animationTemplate->elapsed.elapsed() - stopTime) < DELAY_STOP_TIMER_INTERVAL)) { |
| 158 | skipUpdate = true; |
| 159 | init(); |
| 160 | } else { |
| 161 | skipUpdate = false; |
| 162 | //init() will be triggered when group starts |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void QSpringAnimation::init() |
| 167 | { |
| 168 | lastTime = startTime = 0; |
| 169 | stopTime = -1; |
| 170 | } |
| 171 | |
| 172 | void QSpringAnimation::updateCurrentTime(int time) |
| 173 | { |
| 174 | if (skipUpdate) { |
| 175 | skipUpdate = false; |
| 176 | return; |
| 177 | } |
| 178 | |
| 179 | if (mode == Track) { |
| 180 | stop(); |
| 181 | return; |
| 182 | } |
| 183 | |
| 184 | int elapsed = time - lastTime; |
| 185 | |
| 186 | if (!elapsed) |
| 187 | return; |
| 188 | |
| 189 | int count = elapsed / 16; |
| 190 | |
| 191 | if (mode == Spring) { |
| 192 | if (elapsed < 16) // capped at 62fps. |
| 193 | return; |
| 194 | lastTime = time - (elapsed - count * 16); |
| 195 | } else { |
| 196 | lastTime = time; |
| 197 | } |
| 198 | |
| 199 | qreal srcVal = to; |
| 200 | |
| 201 | bool stopped = false; |
| 202 | |
| 203 | if (haveModulus) { |
| 204 | currentValue = fmod(x: currentValue, y: modulus); |
| 205 | srcVal = fmod(x: srcVal, y: modulus); |
| 206 | } |
| 207 | if (mode == Spring) { |
| 208 | // Real men solve the spring DEs using RK4. |
| 209 | // We'll do something much simpler which gives a result that looks fine. |
| 210 | for (int i = 0; i < count; ++i) { |
| 211 | qreal diff = srcVal - currentValue; |
| 212 | if (haveModulus && qAbs(t: diff) > modulus / 2) { |
| 213 | if (diff < 0) |
| 214 | diff += modulus; |
| 215 | else |
| 216 | diff -= modulus; |
| 217 | } |
| 218 | if (useMass) |
| 219 | velocity = velocity + (spring * diff - damping * velocity) / mass; |
| 220 | else |
| 221 | velocity = velocity + spring * diff - damping * velocity; |
| 222 | if (maxVelocity > 0.) { |
| 223 | // limit velocity |
| 224 | if (velocity > maxVelocity) |
| 225 | velocity = maxVelocity; |
| 226 | else if (velocity < -maxVelocity) |
| 227 | velocity = -maxVelocity; |
| 228 | } |
| 229 | currentValue += velocity * 16.0 / 1000.0; |
| 230 | if (haveModulus) { |
| 231 | currentValue = fmod(x: currentValue, y: modulus); |
| 232 | if (currentValue < 0.0) |
| 233 | currentValue += modulus; |
| 234 | } |
| 235 | } |
| 236 | if (qAbs(t: velocity) < epsilon && qAbs(t: srcVal - currentValue) < epsilon) { |
| 237 | velocity = 0.0; |
| 238 | currentValue = srcVal; |
| 239 | stopped = true; |
| 240 | } |
| 241 | } else { |
| 242 | qreal moveBy = elapsed * velocityms; |
| 243 | qreal diff = srcVal - currentValue; |
| 244 | if (haveModulus && qAbs(t: diff) > modulus / 2) { |
| 245 | if (diff < 0) |
| 246 | diff += modulus; |
| 247 | else |
| 248 | diff -= modulus; |
| 249 | } |
| 250 | if (diff > 0) { |
| 251 | currentValue += moveBy; |
| 252 | if (haveModulus) |
| 253 | currentValue = std::fmod(x: currentValue, y: modulus); |
| 254 | } else { |
| 255 | currentValue -= moveBy; |
| 256 | if (haveModulus && currentValue < 0.0) |
| 257 | currentValue = std::fmod(x: currentValue, y: modulus) + modulus; |
| 258 | } |
| 259 | if (lastTime - startTime >= dura) { |
| 260 | currentValue = to; |
| 261 | stopped = true; |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | qreal old_to = to; |
| 266 | |
| 267 | QQmlPropertyPrivate::write(that: target, currentValue, |
| 268 | QQmlPropertyData::BypassInterceptor | |
| 269 | QQmlPropertyData::DontRemoveBinding); |
| 270 | |
| 271 | if (stopped && old_to == to) { // do not stop if we got restarted |
| 272 | if (animationTemplate) |
| 273 | stopTime = animationTemplate->elapsed.elapsed(); |
| 274 | stop(); |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | void QSpringAnimation::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State /*oldState*/) |
| 279 | { |
| 280 | if (newState == QAbstractAnimationJob::Running) |
| 281 | init(); |
| 282 | } |
| 283 | |
| 284 | void QSpringAnimation::debugAnimation(QDebug d) const |
| 285 | { |
| 286 | d << "SpringAnimationJob(" << Qt::hex << (const void *) this << Qt::dec << ")" << "velocity:" << maxVelocity |
| 287 | << "spring:" << spring << "damping:" << damping << "epsilon:" << epsilon << "modulus:" << modulus |
| 288 | << "mass:" << mass << "target:" << target.object() << "property:" << target.name() |
| 289 | << "to:" << to << "current velocity:" << velocity; |
| 290 | } |
| 291 | |
| 292 | |
| 293 | void QQuickSpringAnimationPrivate::updateMode() |
| 294 | { |
| 295 | if (spring == 0. && maxVelocity == 0.) |
| 296 | mode = QSpringAnimation::Track; |
| 297 | else if (spring > 0.) |
| 298 | mode = QSpringAnimation::Spring; |
| 299 | else { |
| 300 | mode = QSpringAnimation::Velocity; |
| 301 | for (QSpringAnimation::ActiveAnimationHashIt it = activeAnimations.begin(), end = activeAnimations.end(); it != end; ++it) { |
| 302 | QSpringAnimation *animation = *it; |
| 303 | animation->startTime = animation->lastTime; |
| 304 | qreal dist = qAbs(t: animation->currentValue - animation->to); |
| 305 | if (haveModulus && dist > modulus / 2) |
| 306 | dist = modulus - fmod(x: dist, y: modulus); |
| 307 | animation->dura = dist / velocityms; |
| 308 | } |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | /*! |
| 313 | \qmltype SpringAnimation |
| 314 | \nativetype QQuickSpringAnimation |
| 315 | \inqmlmodule QtQuick |
| 316 | \ingroup qtquick-transitions-animations |
| 317 | \inherits NumberAnimation |
| 318 | |
| 319 | \brief Allows a property to track a value in a spring-like motion. |
| 320 | |
| 321 | SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate \l spring constant to |
| 322 | control the acceleration and the \l damping to control how quickly the effect dies away. |
| 323 | |
| 324 | You can also limit the maximum \l velocity of the animation. |
| 325 | |
| 326 | The following \l Rectangle moves to the position of the mouse using a |
| 327 | SpringAnimation when the mouse is clicked. The use of the \l Behavior |
| 328 | on the \c x and \c y values indicates that whenever these values are |
| 329 | changed, a SpringAnimation should be applied. |
| 330 | |
| 331 | \snippet qml/springanimation.qml 0 |
| 332 | |
| 333 | Like any other animation type, a SpringAnimation can be applied in a |
| 334 | number of ways, including transitions, behaviors and property value |
| 335 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 336 | variety of methods for creating animations. |
| 337 | |
| 338 | \sa SmoothedAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation}, {Qt Quick Demo - Clocks} |
| 339 | */ |
| 340 | |
| 341 | QQuickSpringAnimation::QQuickSpringAnimation(QObject *parent) |
| 342 | : QQuickNumberAnimation(*(new QQuickSpringAnimationPrivate),parent) |
| 343 | { |
| 344 | } |
| 345 | |
| 346 | QQuickSpringAnimation::~QQuickSpringAnimation() |
| 347 | { |
| 348 | Q_D(QQuickSpringAnimation); |
| 349 | for (QSpringAnimation::ActiveAnimationHashIt it = d->activeAnimations.begin(), end = d->activeAnimations.end(); it != end; ++it) |
| 350 | it.value()->clearTemplate(); |
| 351 | } |
| 352 | |
| 353 | /*! |
| 354 | \qmlproperty real QtQuick::SpringAnimation::velocity |
| 355 | |
| 356 | This property holds the maximum velocity allowed when tracking the source. |
| 357 | |
| 358 | The default value is 0 (no maximum velocity). |
| 359 | */ |
| 360 | |
| 361 | qreal QQuickSpringAnimation::velocity() const |
| 362 | { |
| 363 | Q_D(const QQuickSpringAnimation); |
| 364 | return d->maxVelocity; |
| 365 | } |
| 366 | |
| 367 | void QQuickSpringAnimation::setVelocity(qreal velocity) |
| 368 | { |
| 369 | Q_D(QQuickSpringAnimation); |
| 370 | d->maxVelocity = velocity; |
| 371 | d->velocityms = velocity / 1000.0; |
| 372 | d->updateMode(); |
| 373 | } |
| 374 | |
| 375 | /*! |
| 376 | \qmlproperty real QtQuick::SpringAnimation::spring |
| 377 | |
| 378 | This property describes how strongly the target is pulled towards the |
| 379 | source. The default value is 0 (that is, the spring-like motion is disabled). |
| 380 | |
| 381 | The useful value range is 0 - 5.0. |
| 382 | |
| 383 | When this property is set and the \l velocity value is greater than 0, |
| 384 | the \l velocity limits the maximum speed. |
| 385 | */ |
| 386 | qreal QQuickSpringAnimation::spring() const |
| 387 | { |
| 388 | Q_D(const QQuickSpringAnimation); |
| 389 | return d->spring; |
| 390 | } |
| 391 | |
| 392 | void QQuickSpringAnimation::setSpring(qreal spring) |
| 393 | { |
| 394 | Q_D(QQuickSpringAnimation); |
| 395 | d->spring = spring; |
| 396 | d->updateMode(); |
| 397 | } |
| 398 | |
| 399 | /*! |
| 400 | \qmlproperty real QtQuick::SpringAnimation::damping |
| 401 | This property holds the spring damping value. |
| 402 | |
| 403 | This value describes how quickly the spring-like motion comes to rest. |
| 404 | The default value is 0. |
| 405 | |
| 406 | The useful value range is 0 - 1.0. The lower the value, the faster it |
| 407 | comes to rest. |
| 408 | */ |
| 409 | qreal QQuickSpringAnimation::damping() const |
| 410 | { |
| 411 | Q_D(const QQuickSpringAnimation); |
| 412 | return d->damping; |
| 413 | } |
| 414 | |
| 415 | void QQuickSpringAnimation::setDamping(qreal damping) |
| 416 | { |
| 417 | Q_D(QQuickSpringAnimation); |
| 418 | if (damping > 1.) |
| 419 | damping = 1.; |
| 420 | |
| 421 | d->damping = damping; |
| 422 | } |
| 423 | |
| 424 | |
| 425 | /*! |
| 426 | \qmlproperty real QtQuick::SpringAnimation::epsilon |
| 427 | This property holds the spring epsilon. |
| 428 | |
| 429 | The epsilon is the rate and amount of change in the value which is close enough |
| 430 | to 0 to be considered equal to zero. This will depend on the usage of the value. |
| 431 | For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice. |
| 432 | |
| 433 | The default is 0.01. Tuning this value can provide small performance improvements. |
| 434 | */ |
| 435 | qreal QQuickSpringAnimation::epsilon() const |
| 436 | { |
| 437 | Q_D(const QQuickSpringAnimation); |
| 438 | return d->epsilon; |
| 439 | } |
| 440 | |
| 441 | void QQuickSpringAnimation::setEpsilon(qreal epsilon) |
| 442 | { |
| 443 | Q_D(QQuickSpringAnimation); |
| 444 | d->epsilon = epsilon; |
| 445 | } |
| 446 | |
| 447 | /*! |
| 448 | \qmlproperty real QtQuick::SpringAnimation::modulus |
| 449 | This property holds the modulus value. The default value is 0. |
| 450 | |
| 451 | Setting a \a modulus forces the target value to "wrap around" at the modulus. |
| 452 | For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10. |
| 453 | */ |
| 454 | qreal QQuickSpringAnimation::modulus() const |
| 455 | { |
| 456 | Q_D(const QQuickSpringAnimation); |
| 457 | return d->modulus; |
| 458 | } |
| 459 | |
| 460 | void QQuickSpringAnimation::setModulus(qreal modulus) |
| 461 | { |
| 462 | Q_D(QQuickSpringAnimation); |
| 463 | if (d->modulus != modulus) { |
| 464 | d->haveModulus = modulus != 0.0; |
| 465 | d->modulus = modulus; |
| 466 | d->updateMode(); |
| 467 | emit modulusChanged(); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | /*! |
| 472 | \qmlproperty real QtQuick::SpringAnimation::mass |
| 473 | This property holds the "mass" of the property being moved. |
| 474 | |
| 475 | The value is 1.0 by default. |
| 476 | |
| 477 | A greater mass causes slower movement and a greater spring-like |
| 478 | motion when an item comes to rest. |
| 479 | */ |
| 480 | qreal QQuickSpringAnimation::mass() const |
| 481 | { |
| 482 | Q_D(const QQuickSpringAnimation); |
| 483 | return d->mass; |
| 484 | } |
| 485 | |
| 486 | void QQuickSpringAnimation::setMass(qreal mass) |
| 487 | { |
| 488 | Q_D(QQuickSpringAnimation); |
| 489 | if (d->mass != mass && mass > 0.0) { |
| 490 | d->useMass = mass != 1.0; |
| 491 | d->mass = mass; |
| 492 | emit massChanged(); |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | QAbstractAnimationJob* QQuickSpringAnimation::transition(QQuickStateActions &actions, |
| 497 | QQmlProperties &modified, |
| 498 | TransitionDirection direction, |
| 499 | QObject *defaultTarget) |
| 500 | { |
| 501 | Q_D(QQuickSpringAnimation); |
| 502 | Q_UNUSED(direction); |
| 503 | |
| 504 | QContinuingAnimationGroupJob *wrapperGroup = new QContinuingAnimationGroupJob(); |
| 505 | |
| 506 | QQuickStateActions dataActions = QQuickNumberAnimation::createTransitionActions(actions, modified, defaultTarget); |
| 507 | if (!dataActions.isEmpty()) { |
| 508 | QSet<QAbstractAnimationJob*> anims; |
| 509 | for (int i = 0; i < dataActions.size(); ++i) { |
| 510 | QSpringAnimation *animation; |
| 511 | bool needsRestart = false; |
| 512 | const QQmlProperty &property = dataActions.at(i).property; |
| 513 | if (d->activeAnimations.contains(key: property)) { |
| 514 | animation = d->activeAnimations[property]; |
| 515 | needsRestart = true; |
| 516 | } else { |
| 517 | animation = new QSpringAnimation(d); |
| 518 | d->activeAnimations.insert(key: property, value: animation); |
| 519 | animation->target = property; |
| 520 | } |
| 521 | wrapperGroup->appendAnimation(animation: initInstance(animation)); |
| 522 | |
| 523 | animation->to = dataActions.at(i).toValue.toReal(); |
| 524 | animation->startTime = 0; |
| 525 | animation->velocityms = d->velocityms; |
| 526 | animation->mass = d->mass; |
| 527 | animation->spring = d->spring; |
| 528 | animation->damping = d->damping; |
| 529 | animation->epsilon = d->epsilon; |
| 530 | animation->modulus = d->modulus; |
| 531 | animation->useMass = d->useMass; |
| 532 | animation->haveModulus = d->haveModulus; |
| 533 | animation->mode = d->mode; |
| 534 | animation->dura = -1; |
| 535 | animation->maxVelocity = d->maxVelocity; |
| 536 | |
| 537 | if (d->fromIsDefined) |
| 538 | animation->currentValue = dataActions.at(i).fromValue.toReal(); |
| 539 | else |
| 540 | animation->currentValue = property.read().toReal(); |
| 541 | if (animation->mode == QSpringAnimation::Velocity) { |
| 542 | qreal dist = qAbs(t: animation->currentValue - animation->to); |
| 543 | if (d->haveModulus && dist > d->modulus / 2) |
| 544 | dist = d->modulus - fmod(x: dist, y: d->modulus); |
| 545 | animation->dura = dist / animation->velocityms; |
| 546 | } |
| 547 | |
| 548 | if (needsRestart) |
| 549 | animation->restart(); |
| 550 | anims.insert(value: animation); |
| 551 | } |
| 552 | const auto copy = d->activeAnimations; |
| 553 | for (QSpringAnimation *anim : copy) { |
| 554 | if (!anims.contains(value: anim)) { |
| 555 | anim->clearTemplate(); |
| 556 | d->activeAnimations.remove(key: anim->target); |
| 557 | } |
| 558 | } |
| 559 | } |
| 560 | return wrapperGroup; |
| 561 | } |
| 562 | |
| 563 | QT_END_NAMESPACE |
| 564 | |
| 565 | #include "moc_qquickspringanimation_p.cpp" |
| 566 | |