1 | // Copyright (C) 2017 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickbasicprogressbar_p.h" |
5 | |
6 | #include <QtCore/qeasingcurve.h> |
7 | #include <QtQuick/private/qquickitem_p.h> |
8 | #include <QtQuick/private/qsgadaptationlayer_p.h> |
9 | #include <QtQuickControls2Impl/private/qquickanimatednode_p.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | static const int Blocks = 4; |
14 | static const int BlockWidth = 16; |
15 | static const int BlockRestingSpacing = 4; |
16 | static const int BlockMovingSpacing = 48; |
17 | static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing; |
18 | static const int QbpbTotalDuration = 4000; |
19 | static const int SecondPhaseStart = QbpbTotalDuration * 0.4; |
20 | static const int ThirdPhaseStart = QbpbTotalDuration * 0.6; |
21 | |
22 | static inline qreal blockStartX(int blockIndex) |
23 | { |
24 | return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing); |
25 | } |
26 | |
27 | static inline qreal blockRestX(int blockIndex, qreal availableWidth) |
28 | { |
29 | const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2.0; |
30 | return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing); |
31 | } |
32 | |
33 | static inline qreal blockEndX(int blockIndex, qreal availableWidth) |
34 | { |
35 | return availableWidth - blockStartX(blockIndex: Blocks - 1 - blockIndex) - BlockWidth; |
36 | } |
37 | |
38 | class QQuickBasicProgressBarNode : public QQuickAnimatedNode |
39 | { |
40 | public: |
41 | QQuickBasicProgressBarNode(QQuickBasicProgressBar *item); |
42 | |
43 | void updateCurrentTime(int time) override; |
44 | void sync(QQuickItem *item) override; |
45 | |
46 | private: |
47 | bool m_indeterminate = false; |
48 | qreal m_pixelsPerSecond = 0; |
49 | }; |
50 | |
51 | QQuickBasicProgressBarNode::QQuickBasicProgressBarNode(QQuickBasicProgressBar *item) |
52 | : QQuickAnimatedNode(item), |
53 | m_pixelsPerSecond(item->width()) |
54 | { |
55 | setLoopCount(Infinite); |
56 | setDuration(QbpbTotalDuration); |
57 | } |
58 | |
59 | void QQuickBasicProgressBarNode::updateCurrentTime(int time) |
60 | { |
61 | QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild()); |
62 | for (int i = 0; i < Blocks; ++i) { |
63 | Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); |
64 | |
65 | QMatrix4x4 m; |
66 | const qreal restX = blockRestX(blockIndex: i, availableWidth: m_pixelsPerSecond); |
67 | const qreal timeInSeconds = time / 1000.0; |
68 | |
69 | if (time < SecondPhaseStart) { |
70 | // Move into the resting position for the first phase. |
71 | QEasingCurve easingCurve(QEasingCurve::InQuad); |
72 | const qreal easedCompletion = easingCurve.valueForProgress(progress: time / qreal(SecondPhaseStart)); |
73 | const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0)); |
74 | const qreal position = blockStartX(blockIndex: i) + distance; |
75 | const qreal destination = restX; |
76 | m.translate(x: qMin(a: position, b: destination), y: 0); |
77 | } else if (time < ThirdPhaseStart) { |
78 | // Stay in the same position for the second phase. |
79 | m.translate(x: restX, y: 0); |
80 | } else { |
81 | // Move out of view for the third phase. |
82 | const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000; |
83 | const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff; |
84 | // If we're not at this subphase yet, don't try to animate movement, |
85 | // because it will be incorrect. |
86 | if (subphase < i) |
87 | return; |
88 | |
89 | const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0); |
90 | // We only want to start keeping track of time once our subphase has started, |
91 | // otherwise we move too much because we account for time that has already elapsed. |
92 | // For example, if we were 60 milliseconds into the third subphase: |
93 | // |
94 | // 0 ..... 1 ..... 2 ... |
95 | // 100 100 60 |
96 | // |
97 | // i == 0, timeSinceOurKickoff == 260 |
98 | // i == 1, timeSinceOurKickoff == 160 |
99 | // i == 2, timeSinceOurKickoff == 60 |
100 | const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i); |
101 | const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff)); |
102 | const qreal destination = blockEndX(blockIndex: i, availableWidth: m_pixelsPerSecond); |
103 | m.translate(x: qMin(a: position, b: destination), y: 0); |
104 | } |
105 | |
106 | transformNode->setMatrix(m); |
107 | |
108 | transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling()); |
109 | } |
110 | } |
111 | |
112 | void QQuickBasicProgressBarNode::sync(QQuickItem *item) |
113 | { |
114 | QQuickBasicProgressBar *bar = static_cast<QQuickBasicProgressBar *>(item); |
115 | if (m_indeterminate != bar->isIndeterminate()) { |
116 | m_indeterminate = bar->isIndeterminate(); |
117 | if (m_indeterminate) |
118 | start(); |
119 | else |
120 | stop(); |
121 | } |
122 | m_pixelsPerSecond = item->width(); |
123 | |
124 | QQuickItemPrivate *d = QQuickItemPrivate::get(item); |
125 | |
126 | QMatrix4x4 m; |
127 | m.translate(x: 0, y: (item->height() - item->implicitHeight()) / 2); |
128 | setMatrix(m); |
129 | |
130 | if (m_indeterminate) { |
131 | if (childCount() != Blocks) { |
132 | // This was previously a regular progress bar; remove the old nodes. |
133 | removeAllChildNodes(); |
134 | } |
135 | |
136 | QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild()); |
137 | for (int i = 0; i < Blocks; ++i) { |
138 | if (!transformNode) { |
139 | transformNode = new QSGTransformNode; |
140 | appendChildNode(node: transformNode); |
141 | } |
142 | |
143 | QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode*>(transformNode->firstChild()); |
144 | if (!rectNode) { |
145 | rectNode = d->sceneGraphContext()->createInternalRectangleNode(); |
146 | transformNode->appendChildNode(node: rectNode); |
147 | } |
148 | |
149 | QMatrix4x4 m; |
150 | m.translate(x: blockStartX(blockIndex: i), y: 0); |
151 | transformNode->setMatrix(m); |
152 | |
153 | // Set the color here too in case it was set after component completion, |
154 | // as updateCurrentTime doesn't sync it. |
155 | rectNode->setColor(bar->color()); |
156 | rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight()))); |
157 | rectNode->update(); |
158 | |
159 | transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling()); |
160 | } |
161 | } else { |
162 | if (childCount() > 1) { |
163 | // This was previously an indeterminate progress bar; remove the old nodes. |
164 | removeAllChildNodes(); |
165 | } |
166 | |
167 | QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(firstChild()); |
168 | if (!rectNode) { |
169 | rectNode = d->sceneGraphContext()->createInternalRectangleNode(); |
170 | appendChildNode(node: rectNode); |
171 | } |
172 | |
173 | // Always set the color, not just when creating the rectangle node, so that we respect |
174 | // changes that are made after component completion. |
175 | rectNode->setColor(bar->color()); |
176 | rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight()))); |
177 | rectNode->update(); |
178 | } |
179 | } |
180 | |
181 | QQuickBasicProgressBar::QQuickBasicProgressBar(QQuickItem *parent) : |
182 | QQuickItem(parent) |
183 | { |
184 | setFlag(flag: ItemHasContents); |
185 | } |
186 | |
187 | qreal QQuickBasicProgressBar::progress() const |
188 | { |
189 | return m_progress; |
190 | } |
191 | |
192 | void QQuickBasicProgressBar::setProgress(qreal progress) |
193 | { |
194 | if (progress == m_progress) |
195 | return; |
196 | |
197 | m_progress = progress; |
198 | update(); |
199 | } |
200 | |
201 | bool QQuickBasicProgressBar::isIndeterminate() const |
202 | { |
203 | return m_indeterminate; |
204 | } |
205 | |
206 | void QQuickBasicProgressBar::setIndeterminate(bool indeterminate) |
207 | { |
208 | if (indeterminate == m_indeterminate) |
209 | return; |
210 | |
211 | m_indeterminate = indeterminate; |
212 | setClip(m_indeterminate); |
213 | update(); |
214 | } |
215 | |
216 | QColor QQuickBasicProgressBar::color() const |
217 | { |
218 | return m_color; |
219 | } |
220 | |
221 | void QQuickBasicProgressBar::setColor(const QColor &color) |
222 | { |
223 | if (color == m_color) |
224 | return; |
225 | |
226 | m_color = color; |
227 | update(); |
228 | } |
229 | |
230 | void QQuickBasicProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data) |
231 | { |
232 | QQuickItem::itemChange(change, data); |
233 | if (change == ItemVisibleHasChanged) |
234 | update(); |
235 | } |
236 | |
237 | QSGNode *QQuickBasicProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) |
238 | { |
239 | QQuickBasicProgressBarNode *node = static_cast<QQuickBasicProgressBarNode *>(oldNode); |
240 | if (isVisible() && width() > 0 && height() > 0) { |
241 | if (!node) |
242 | node = new QQuickBasicProgressBarNode(this); |
243 | node->sync(item: this); |
244 | } else { |
245 | delete node; |
246 | node = nullptr; |
247 | } |
248 | return node; |
249 | } |
250 | |
251 | QT_END_NAMESPACE |
252 | |
253 | #include "moc_qquickbasicprogressbar_p.cpp" |
254 |
Definitions
- Blocks
- BlockWidth
- BlockRestingSpacing
- BlockMovingSpacing
- BlockSpan
- QbpbTotalDuration
- SecondPhaseStart
- ThirdPhaseStart
- blockStartX
- blockRestX
- blockEndX
- QQuickBasicProgressBarNode
- QQuickBasicProgressBarNode
- updateCurrentTime
- sync
- QQuickBasicProgressBar
- progress
- setProgress
- isIndeterminate
- setIndeterminate
- color
- setColor
- itemChange
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