| 1 | // Copyright (C) 2017 The Qt Company Ltd. | 
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only | 
| 3 |  | 
| 4 | #include "qquickbasicprogressbar_p.h" | 
| 5 |  | 
| 6 | #include <QtCore/qeasingcurve.h> | 
| 7 | #include <QtQuick/private/qquickitem_p.h> | 
| 8 | #include <QtQuick/private/qsgadaptationlayer_p.h> | 
| 9 | #include <QtQuickControls2Impl/private/qquickanimatednode_p.h> | 
| 10 |  | 
| 11 | QT_BEGIN_NAMESPACE | 
| 12 |  | 
| 13 | static const int Blocks = 4; | 
| 14 | static const int BlockWidth = 16; | 
| 15 | static const int BlockRestingSpacing = 4; | 
| 16 | static const int BlockMovingSpacing = 48; | 
| 17 | static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing; | 
| 18 | static const int QbpbTotalDuration = 4000; | 
| 19 | static const int SecondPhaseStart = QbpbTotalDuration * 0.4; | 
| 20 | static const int ThirdPhaseStart = QbpbTotalDuration * 0.6; | 
| 21 |  | 
| 22 | static inline qreal blockStartX(int blockIndex) | 
| 23 | { | 
| 24 |     return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing); | 
| 25 | } | 
| 26 |  | 
| 27 | static inline qreal blockRestX(int blockIndex, qreal availableWidth) | 
| 28 | { | 
| 29 |     const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2.0; | 
| 30 |     return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing); | 
| 31 | } | 
| 32 |  | 
| 33 | static inline qreal blockEndX(int blockIndex, qreal availableWidth) | 
| 34 | { | 
| 35 |     return availableWidth - blockStartX(blockIndex: Blocks - 1 - blockIndex) - BlockWidth; | 
| 36 | } | 
| 37 |  | 
| 38 | class QQuickBasicProgressBarNode : public QQuickAnimatedNode | 
| 39 | { | 
| 40 | public: | 
| 41 |     QQuickBasicProgressBarNode(QQuickBasicProgressBar *item); | 
| 42 |  | 
| 43 |     void updateCurrentTime(int time) override; | 
| 44 |     void sync(QQuickItem *item) override; | 
| 45 |  | 
| 46 | private: | 
| 47 |     bool m_indeterminate = false; | 
| 48 |     qreal m_pixelsPerSecond = 0; | 
| 49 | }; | 
| 50 |  | 
| 51 | QQuickBasicProgressBarNode::QQuickBasicProgressBarNode(QQuickBasicProgressBar *item) | 
| 52 |     : QQuickAnimatedNode(item), | 
| 53 |       m_pixelsPerSecond(item->width()) | 
| 54 | { | 
| 55 |     setLoopCount(Infinite); | 
| 56 |     setDuration(QbpbTotalDuration); | 
| 57 | } | 
| 58 |  | 
| 59 | void QQuickBasicProgressBarNode::updateCurrentTime(int time) | 
| 60 | { | 
| 61 |     QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild()); | 
| 62 |     for (int i = 0; i < Blocks; ++i) { | 
| 63 |         Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType); | 
| 64 |  | 
| 65 |         QMatrix4x4 m; | 
| 66 |         const qreal restX = blockRestX(blockIndex: i, availableWidth: m_pixelsPerSecond); | 
| 67 |         const qreal timeInSeconds = time / 1000.0; | 
| 68 |  | 
| 69 |         if (time < SecondPhaseStart) { | 
| 70 |             // Move into the resting position for the first phase. | 
| 71 |             QEasingCurve easingCurve(QEasingCurve::InQuad); | 
| 72 |             const qreal easedCompletion = easingCurve.valueForProgress(progress: time / qreal(SecondPhaseStart)); | 
| 73 |             const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0)); | 
| 74 |             const qreal position = blockStartX(blockIndex: i) + distance; | 
| 75 |             const qreal destination = restX; | 
| 76 |             m.translate(x: qMin(a: position, b: destination), y: 0); | 
| 77 |         } else if (time < ThirdPhaseStart) { | 
| 78 |             // Stay in the same position for the second phase. | 
| 79 |             m.translate(x: restX, y: 0); | 
| 80 |         } else { | 
| 81 |             // Move out of view for the third phase. | 
| 82 |             const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000; | 
| 83 |             const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff; | 
| 84 |             // If we're not at this subphase yet, don't try to animate movement, | 
| 85 |             // because it will be incorrect. | 
| 86 |             if (subphase < i) | 
| 87 |                 return; | 
| 88 |  | 
| 89 |             const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0); | 
| 90 |             // We only want to start keeping track of time once our subphase has started, | 
| 91 |             // otherwise we move too much because we account for time that has already elapsed. | 
| 92 |             // For example, if we were 60 milliseconds into the third subphase: | 
| 93 |             // | 
| 94 |             //      0 ..... 1 ..... 2 ... | 
| 95 |             //         100     100     60 | 
| 96 |             // | 
| 97 |             // i == 0, timeSinceOurKickoff == 260 | 
| 98 |             // i == 1, timeSinceOurKickoff == 160 | 
| 99 |             // i == 2, timeSinceOurKickoff ==  60 | 
| 100 |             const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i); | 
| 101 |             const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff)); | 
| 102 |             const qreal destination = blockEndX(blockIndex: i, availableWidth: m_pixelsPerSecond); | 
| 103 |             m.translate(x: qMin(a: position, b: destination), y: 0); | 
| 104 |         } | 
| 105 |  | 
| 106 |         transformNode->setMatrix(m); | 
| 107 |  | 
| 108 |         transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling()); | 
| 109 |     } | 
| 110 | } | 
| 111 |  | 
| 112 | void QQuickBasicProgressBarNode::sync(QQuickItem *item) | 
| 113 | { | 
| 114 |     QQuickBasicProgressBar *bar = static_cast<QQuickBasicProgressBar *>(item); | 
| 115 |     if (m_indeterminate != bar->isIndeterminate()) { | 
| 116 |         m_indeterminate = bar->isIndeterminate(); | 
| 117 |         if (m_indeterminate) | 
| 118 |             start(); | 
| 119 |         else | 
| 120 |             stop(); | 
| 121 |     } | 
| 122 |     m_pixelsPerSecond = item->width(); | 
| 123 |  | 
| 124 |     QQuickItemPrivate *d = QQuickItemPrivate::get(item); | 
| 125 |  | 
| 126 |     QMatrix4x4 m; | 
| 127 |     m.translate(x: 0, y: (item->height() - item->implicitHeight()) / 2); | 
| 128 |     setMatrix(m); | 
| 129 |  | 
| 130 |     if (m_indeterminate) { | 
| 131 |         if (childCount() != Blocks) { | 
| 132 |             // This was previously a regular progress bar; remove the old nodes. | 
| 133 |             removeAllChildNodes(); | 
| 134 |         } | 
| 135 |  | 
| 136 |         QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild()); | 
| 137 |         for (int i = 0; i < Blocks; ++i) { | 
| 138 |             if (!transformNode) { | 
| 139 |                 transformNode = new QSGTransformNode; | 
| 140 |                 appendChildNode(node: transformNode); | 
| 141 |             } | 
| 142 |  | 
| 143 |             QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode*>(transformNode->firstChild()); | 
| 144 |             if (!rectNode) { | 
| 145 |                 rectNode = d->sceneGraphContext()->createInternalRectangleNode(); | 
| 146 |                 transformNode->appendChildNode(node: rectNode); | 
| 147 |             } | 
| 148 |  | 
| 149 |             QMatrix4x4 m; | 
| 150 |             m.translate(x: blockStartX(blockIndex: i), y: 0); | 
| 151 |             transformNode->setMatrix(m); | 
| 152 |  | 
| 153 |             // Set the color here too in case it was set after component completion, | 
| 154 |             // as updateCurrentTime doesn't sync it. | 
| 155 |             rectNode->setColor(bar->color()); | 
| 156 |             rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight()))); | 
| 157 |             rectNode->update(); | 
| 158 |  | 
| 159 |             transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling()); | 
| 160 |         } | 
| 161 |     } else { | 
| 162 |         if (childCount() > 1) { | 
| 163 |             // This was previously an indeterminate progress bar; remove the old nodes. | 
| 164 |             removeAllChildNodes(); | 
| 165 |         } | 
| 166 |  | 
| 167 |         QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(firstChild()); | 
| 168 |         if (!rectNode) { | 
| 169 |             rectNode = d->sceneGraphContext()->createInternalRectangleNode(); | 
| 170 |             appendChildNode(node: rectNode); | 
| 171 |         } | 
| 172 |  | 
| 173 |         // Always set the color, not just when creating the rectangle node, so that we respect | 
| 174 |         // changes that are made after component completion. | 
| 175 |         rectNode->setColor(bar->color()); | 
| 176 |         rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight()))); | 
| 177 |         rectNode->update(); | 
| 178 |     } | 
| 179 | } | 
| 180 |  | 
| 181 | QQuickBasicProgressBar::QQuickBasicProgressBar(QQuickItem *parent) : | 
| 182 |     QQuickItem(parent) | 
| 183 | { | 
| 184 |     setFlag(flag: ItemHasContents); | 
| 185 | } | 
| 186 |  | 
| 187 | qreal QQuickBasicProgressBar::progress() const | 
| 188 | { | 
| 189 |     return m_progress; | 
| 190 | } | 
| 191 |  | 
| 192 | void QQuickBasicProgressBar::setProgress(qreal progress) | 
| 193 | { | 
| 194 |     if (progress == m_progress) | 
| 195 |         return; | 
| 196 |  | 
| 197 |     m_progress = progress; | 
| 198 |     update(); | 
| 199 | } | 
| 200 |  | 
| 201 | bool QQuickBasicProgressBar::isIndeterminate() const | 
| 202 | { | 
| 203 |     return m_indeterminate; | 
| 204 | } | 
| 205 |  | 
| 206 | void QQuickBasicProgressBar::setIndeterminate(bool indeterminate) | 
| 207 | { | 
| 208 |     if (indeterminate == m_indeterminate) | 
| 209 |         return; | 
| 210 |  | 
| 211 |     m_indeterminate = indeterminate; | 
| 212 |     setClip(m_indeterminate); | 
| 213 |     update(); | 
| 214 | } | 
| 215 |  | 
| 216 | QColor QQuickBasicProgressBar::color() const | 
| 217 | { | 
| 218 |     return m_color; | 
| 219 | } | 
| 220 |  | 
| 221 | void QQuickBasicProgressBar::setColor(const QColor &color) | 
| 222 | { | 
| 223 |     if (color == m_color) | 
| 224 |         return; | 
| 225 |  | 
| 226 |     m_color = color; | 
| 227 |     update(); | 
| 228 | } | 
| 229 |  | 
| 230 | void QQuickBasicProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data) | 
| 231 | { | 
| 232 |     QQuickItem::itemChange(change, data); | 
| 233 |     if (change == ItemVisibleHasChanged) | 
| 234 |         update(); | 
| 235 | } | 
| 236 |  | 
| 237 | QSGNode *QQuickBasicProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) | 
| 238 | { | 
| 239 |     QQuickBasicProgressBarNode *node = static_cast<QQuickBasicProgressBarNode *>(oldNode); | 
| 240 |     if (isVisible() && width() > 0 && height() > 0) { | 
| 241 |         if (!node) | 
| 242 |             node = new QQuickBasicProgressBarNode(this); | 
| 243 |         node->sync(item: this); | 
| 244 |     } else { | 
| 245 |         delete node; | 
| 246 |         node = nullptr; | 
| 247 |     } | 
| 248 |     return node; | 
| 249 | } | 
| 250 |  | 
| 251 | QT_END_NAMESPACE | 
| 252 |  | 
| 253 | #include "moc_qquickbasicprogressbar_p.cpp" | 
| 254 |  |