1 | // Copyright (C) 2017 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickanimatednode_p.h" |
5 | |
6 | #include <QtQuick/qquickitem.h> |
7 | #include <QtQuick/qquickwindow.h> |
8 | |
9 | // based on qtdeclarative/examples/quick/scenegraph/threadedanimation |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target) |
14 | : m_window(target->window()) |
15 | { |
16 | } |
17 | |
18 | bool QQuickAnimatedNode::isRunning() const |
19 | { |
20 | return m_running; |
21 | } |
22 | |
23 | int QQuickAnimatedNode::currentTime() const |
24 | { |
25 | int time = m_currentTime; |
26 | if (m_running) |
27 | time += m_timer.elapsed(); |
28 | return time; |
29 | } |
30 | |
31 | void QQuickAnimatedNode::setCurrentTime(int time) |
32 | { |
33 | m_currentTime = time; |
34 | m_timer.restart(); |
35 | } |
36 | |
37 | int QQuickAnimatedNode::duration() const |
38 | { |
39 | return m_duration; |
40 | } |
41 | |
42 | void QQuickAnimatedNode::setDuration(int duration) |
43 | { |
44 | m_duration = duration; |
45 | } |
46 | |
47 | int QQuickAnimatedNode::loopCount() const |
48 | { |
49 | return m_loopCount; |
50 | } |
51 | |
52 | void QQuickAnimatedNode::setLoopCount(int count) |
53 | { |
54 | m_loopCount = count; |
55 | } |
56 | |
57 | void QQuickAnimatedNode::sync(QQuickItem *target) |
58 | { |
59 | Q_UNUSED(target); |
60 | } |
61 | |
62 | QQuickWindow *QQuickAnimatedNode::window() const |
63 | { |
64 | return m_window; |
65 | } |
66 | |
67 | void QQuickAnimatedNode::start(int duration) |
68 | { |
69 | if (m_running) |
70 | return; |
71 | |
72 | m_running = true; |
73 | m_currentLoop = 0; |
74 | m_timer.restart(); |
75 | if (duration > 0) |
76 | m_duration = duration; |
77 | |
78 | connect(sender: m_window, signal: &QQuickWindow::beforeRendering, context: this, slot: &QQuickAnimatedNode::advance, type: Qt::DirectConnection); |
79 | connect(sender: m_window, signal: &QQuickWindow::frameSwapped, context: this, slot: &QQuickAnimatedNode::update, type: Qt::DirectConnection); |
80 | |
81 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget |
82 | // gets updated for the first time. |
83 | m_window->update(); |
84 | |
85 | emit started(); |
86 | } |
87 | |
88 | void QQuickAnimatedNode::restart() |
89 | { |
90 | stop(); |
91 | start(); |
92 | } |
93 | |
94 | void QQuickAnimatedNode::stop() |
95 | { |
96 | if (!m_running) |
97 | return; |
98 | |
99 | m_running = false; |
100 | disconnect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &QQuickAnimatedNode::advance); |
101 | disconnect(sender: m_window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &QQuickAnimatedNode::update); |
102 | emit stopped(); |
103 | } |
104 | |
105 | void QQuickAnimatedNode::updateCurrentTime(int time) |
106 | { |
107 | Q_UNUSED(time); |
108 | } |
109 | |
110 | void QQuickAnimatedNode::advance() |
111 | { |
112 | int time = currentTime(); |
113 | if (time > m_duration) { |
114 | time = 0; |
115 | setCurrentTime(0); |
116 | |
117 | if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) { |
118 | time = m_duration; // complete |
119 | stop(); |
120 | } |
121 | } |
122 | updateCurrentTime(time); |
123 | |
124 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. |
125 | m_window->update(); |
126 | } |
127 | |
128 | void QQuickAnimatedNode::update() |
129 | { |
130 | if (m_running) |
131 | m_window->update(); |
132 | } |
133 | |
134 | QT_END_NAMESPACE |
135 | |
136 | #include "moc_qquickanimatednode_p.cpp" |
137 | |