1 | // Copyright (C) 2023 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | // |
5 | // W A R N I N G |
6 | // ------------- |
7 | // |
8 | // This file is not part of the QtGraphs API. It exists purely as an |
9 | // implementation detail. This header file may change from version to |
10 | // version without notice, or even be removed. |
11 | // |
12 | // We mean it. |
13 | |
14 | #ifndef Q3DCAMERA_P_H |
15 | #define Q3DCAMERA_P_H |
16 | |
17 | #include "q3dcamera.h" |
18 | #include "q3dobject_p.h" |
19 | #include <QtGui/QMatrix4x4> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | class Q3DCamera; |
24 | |
25 | class Q3DCameraPrivate : public Q3DObjectPrivate |
26 | { |
27 | Q_DECLARE_PUBLIC(Q3DCamera) |
28 | |
29 | public: |
30 | Q3DCameraPrivate(Q3DCamera *q); |
31 | ~Q3DCameraPrivate(); |
32 | |
33 | void sync(Q3DCamera &other); |
34 | |
35 | void setXRotation(float rotation); |
36 | void setYRotation(float rotation); |
37 | void setMinXRotation(float rotation); |
38 | float minXRotation() const; |
39 | void setMinYRotation(float rotation); |
40 | float minYRotation() const; |
41 | void setMaxXRotation(float rotation); |
42 | float maxXRotation() const; |
43 | void setMaxYRotation(float rotation); |
44 | float maxYRotation() const; |
45 | |
46 | void updateViewMatrix(float zoomAdjustment); |
47 | |
48 | QMatrix4x4 viewMatrix() const; |
49 | void setViewMatrix(const QMatrix4x4 &viewMatrix); |
50 | |
51 | bool isViewMatrixAutoUpdateEnabled() const; |
52 | void setViewMatrixAutoUpdateEnabled(bool isEnabled); |
53 | |
54 | void setBaseOrientation(const QVector3D &defaultPosition, |
55 | const QVector3D &defaultTarget, |
56 | const QVector3D &defaultUp); |
57 | |
58 | QVector3D calculatePositionRelativeToCamera(const QVector3D &relativePosition, |
59 | float fixedRotation, |
60 | float distanceModifier) const; |
61 | |
62 | public: |
63 | QVector3D m_actualTarget; |
64 | QVector3D m_up; |
65 | |
66 | QMatrix4x4 m_viewMatrix; |
67 | bool m_isViewMatrixUpdateActive; |
68 | |
69 | float m_xRotation; |
70 | float m_yRotation; |
71 | float m_minXRotation; |
72 | float m_minYRotation; |
73 | float m_maxXRotation; |
74 | float m_maxYRotation; |
75 | float m_zoomLevel; |
76 | float m_minZoomLevel; |
77 | float m_maxZoomLevel; |
78 | bool m_wrapXRotation; |
79 | bool m_wrapYRotation; |
80 | Q3DCamera::CameraPreset m_activePreset; |
81 | QVector3D m_requestedTarget; |
82 | }; |
83 | |
84 | QT_END_NAMESPACE |
85 | |
86 | #endif |
87 |