| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtCore/qfileinfo.h> |
| 5 | #include "qcustom3ditem_p.h" |
| 6 | #include "qgraphs3dlogging_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | /*! |
| 11 | * \class QCustom3DItem |
| 12 | * \inmodule QtGraphs |
| 13 | * \ingroup graphs_3D |
| 14 | * \brief The QCustom3DItem class adds a custom item to a graph. |
| 15 | * |
| 16 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
| 17 | * texture. |
| 18 | * |
| 19 | * \sa Q3DGraphsWidgetItem::addCustomItem() |
| 20 | */ |
| 21 | |
| 22 | /*! |
| 23 | * \qmltype Custom3DItem |
| 24 | * \inqmlmodule QtGraphs |
| 25 | * \ingroup graphs_qml_3D |
| 26 | * \nativetype QCustom3DItem |
| 27 | * \brief Adds a custom item to a graph. |
| 28 | * |
| 29 | * A custom item has a custom mesh, position, scaling, rotation, and an optional |
| 30 | * texture. |
| 31 | */ |
| 32 | |
| 33 | /*! \qmlproperty string Custom3DItem::meshFile |
| 34 | * |
| 35 | * The item mesh file name. The item in the file must be mesh format. |
| 36 | * The mesh files are recommended to include vertices, normals, and UVs. |
| 37 | */ |
| 38 | |
| 39 | /*! \qmlproperty string Custom3DItem::textureFile |
| 40 | * |
| 41 | * The texture file name for the item. If left unset, a solid gray texture will |
| 42 | * be used. |
| 43 | * |
| 44 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
| 45 | * texture is created. |
| 46 | */ |
| 47 | |
| 48 | /*! \qmlproperty vector3d Custom3DItem::position |
| 49 | * |
| 50 | * The item position as a \l [QtQuick] vector3d. Defaults to \c {vector3d(0.0, |
| 51 | * 0.0, 0.0)}. |
| 52 | * |
| 53 | * Item position is specified either in data coordinates or in absolute |
| 54 | * coordinates, depending on the value of the positionAbsolute property. When |
| 55 | * using absolute coordinates, values between \c{-1.0...1.0} are |
| 56 | * within axis ranges. |
| 57 | * |
| 58 | * \note Items positioned outside any axis range are not rendered if |
| 59 | * positionAbsolute is \c{false}, unless the item is a Custom3DVolume that would |
| 60 | * be partially visible and scalingAbsolute is also \c{false}. In that case, the |
| 61 | * visible portion of the volume will be rendered. |
| 62 | * |
| 63 | * \sa positionAbsolute, scalingAbsolute |
| 64 | */ |
| 65 | |
| 66 | /*! \qmlproperty bool Custom3DItem::positionAbsolute |
| 67 | * |
| 68 | * Defines whether item position is to be handled in data coordinates or in |
| 69 | * absolute coordinates. Defaults to \c{false}. Items with absolute coordinates |
| 70 | * will always be rendered, whereas items with data coordinates are only |
| 71 | * rendered if they are within axis ranges. |
| 72 | * |
| 73 | * \sa position |
| 74 | */ |
| 75 | |
| 76 | /*! \qmlproperty vector3d Custom3DItem::scaling |
| 77 | * |
| 78 | * The item scaling as a \l [QtQuick] vector3d type. Defaults to |
| 79 | * \c {vector3d(0.1, 0.1, 0.1)}. |
| 80 | * |
| 81 | * Item scaling is specified either in data values or in absolute values, |
| 82 | * depending on the value of the scalingAbsolute property. The default vector |
| 83 | * interpreted as absolute values sets the item to |
| 84 | * 10% of the height of the graph, provided the item mesh is normalized and the |
| 85 | * graph aspect ratios have not been changed from the defaults. |
| 86 | * |
| 87 | * \note Only absolute scaling is supported for Custom3DLabel items or for |
| 88 | * custom items used in \l{GraphsItem3D::polar}{polar} graphs. |
| 89 | * |
| 90 | * \note In Qt 6.8 models were incorrectly assumed to be scaled to a size of 1 (-0.5...0.5) |
| 91 | * by default, when they in reality are scaled to the size of 2 (-1...1). Because of this, all |
| 92 | * custom items from Qt 6.9 onwards are twice the size compared to Qt 6.8 |
| 93 | * |
| 94 | * \sa scalingAbsolute |
| 95 | */ |
| 96 | |
| 97 | /*! \qmlproperty bool Custom3DItem::scalingAbsolute |
| 98 | * |
| 99 | * Defines whether item scaling is to be handled in data values or in absolute |
| 100 | * values. Defaults to \c{true}. Items with absolute scaling will be rendered at |
| 101 | * the same size, regardless of axis ranges. Items with data scaling will change |
| 102 | * their apparent size according to the axis ranges. If positionAbsolute is |
| 103 | * \c{true}, this property is ignored and scaling is interpreted as an absolute |
| 104 | * value. If the item has rotation, the data scaling is calculated on the |
| 105 | * unrotated item. Similarly, for Custom3DVolume items, the range clipping is |
| 106 | * calculated on the unrotated item. |
| 107 | * |
| 108 | * \note Only absolute scaling is supported for Custom3DLabel items or for |
| 109 | * custom items used in \l{GraphsItem3D::polar}{polar} graphs. |
| 110 | * |
| 111 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or |
| 112 | * the data scaling will not be accurate. |
| 113 | * |
| 114 | * \sa scaling, positionAbsolute |
| 115 | */ |
| 116 | |
| 117 | /*! \qmlproperty quaternion Custom3DItem::rotation |
| 118 | * |
| 119 | * The item rotation as a \l [QtQuick] quaternion. Defaults to |
| 120 | * \c {quaternion(0.0, 0.0, 0.0, 0.0)}. |
| 121 | */ |
| 122 | |
| 123 | /*! \qmlproperty bool Custom3DItem::visible |
| 124 | * |
| 125 | * The visibility of the item. Defaults to \c{true}. |
| 126 | */ |
| 127 | |
| 128 | /*! \qmlproperty bool Custom3DItem::shadowCasting |
| 129 | * |
| 130 | * Defines whether shadow casting for the item is enabled. Defaults to \c{true}. |
| 131 | * If \c{false}, the item does not cast shadows regardless of |
| 132 | * \l{QtGraphs3D::ShadowQuality}{ShadowQuality}. |
| 133 | */ |
| 134 | |
| 135 | /*! |
| 136 | * \qmlmethod void Custom3DItem::setRotationAxisAndAngle(vector3d axis, real |
| 137 | * angle) |
| 138 | * |
| 139 | * A convenience function to construct the rotation quaternion from \a axis and |
| 140 | * \a angle. |
| 141 | * |
| 142 | * \sa rotation |
| 143 | */ |
| 144 | |
| 145 | /*! |
| 146 | \qmlsignal Custom3DItem::meshFileChanged(string meshFile) |
| 147 | |
| 148 | This signal is emitted when meshFile changes to \a meshFile. |
| 149 | */ |
| 150 | /*! |
| 151 | \qmlsignal Custom3DItem::textureFileChanged(string textureFile) |
| 152 | |
| 153 | This signal is emitted when textureFile changes to \a textureFile. |
| 154 | */ |
| 155 | /*! |
| 156 | \qmlsignal Custom3DItem::positionChanged(vector3d position) |
| 157 | |
| 158 | This signal is emitted when item \l position changes to \a position. |
| 159 | */ |
| 160 | /*! |
| 161 | \qmlsignal Custom3DItem::positionAbsoluteChanged(bool positionAbsolute) |
| 162 | |
| 163 | This signal is emitted when positionAbsolute changes to \a positionAbsolute. |
| 164 | */ |
| 165 | /*! |
| 166 | \qmlsignal Custom3DItem::scalingChanged(vector3d scaling) |
| 167 | |
| 168 | This signal is emitted when \l scaling changes to \a scaling. |
| 169 | */ |
| 170 | /*! |
| 171 | \qmlsignal Custom3DItem::rotationChanged(quaternion rotation) |
| 172 | |
| 173 | This signal is emitted when \l rotation changes to \a rotation. |
| 174 | */ |
| 175 | /*! |
| 176 | \qmlsignal Custom3DItem::visibleChanged(bool visible) |
| 177 | |
| 178 | This signal is emitted when \l visible changes to \a visible. |
| 179 | */ |
| 180 | /*! |
| 181 | \qmlsignal Custom3DItem::shadowCastingChanged(bool shadowCasting) |
| 182 | |
| 183 | This signal is emitted when shadowCasting changes to \a shadowCasting. |
| 184 | */ |
| 185 | /*! |
| 186 | \qmlsignal Custom3DItem::scalingAbsoluteChanged(bool scalingAbsolute) |
| 187 | |
| 188 | This signal is emitted when scalingAbsolute changes to \a scalingAbsolute. |
| 189 | */ |
| 190 | |
| 191 | /*! |
| 192 | * Constructs a custom 3D item with the specified \a parent. |
| 193 | */ |
| 194 | QCustom3DItem::QCustom3DItem(QObject *parent) |
| 195 | : QObject(*(new QCustom3DItemPrivate()), parent) |
| 196 | { |
| 197 | setTextureImage(QImage()); |
| 198 | } |
| 199 | |
| 200 | /*! |
| 201 | * \internal |
| 202 | */ |
| 203 | QCustom3DItem::QCustom3DItem(QCustom3DItemPrivate &d, QObject *parent) |
| 204 | : QObject(d, parent) |
| 205 | { |
| 206 | setTextureImage(QImage()); |
| 207 | } |
| 208 | |
| 209 | /*! |
| 210 | * Constructs a custom 3D item with the specified \a meshFile, \a position, \a |
| 211 | * scaling, \a rotation, \a texture image, and optional \a parent. |
| 212 | */ |
| 213 | QCustom3DItem::QCustom3DItem(const QString &meshFile, |
| 214 | QVector3D position, |
| 215 | QVector3D scaling, |
| 216 | const QQuaternion &rotation, |
| 217 | const QImage &texture, |
| 218 | QObject *parent) |
| 219 | : QObject(*(new QCustom3DItemPrivate(meshFile, position, scaling, rotation)), parent) |
| 220 | { |
| 221 | setTextureImage(texture); |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | * Deletes the custom 3D item. |
| 226 | */ |
| 227 | QCustom3DItem::~QCustom3DItem() {} |
| 228 | |
| 229 | /*! \property QCustom3DItem::meshFile |
| 230 | * |
| 231 | * \brief The item mesh file name. |
| 232 | * |
| 233 | * The item in the file must be in mesh format. The other types |
| 234 | * can be converted by \l {Balsam Asset Import Tool}{Balsam} |
| 235 | * asset import tool. The mesh files are recommended to include |
| 236 | * vertices, normals, and UVs. |
| 237 | */ |
| 238 | void QCustom3DItem::setMeshFile(const QString &meshFile) |
| 239 | { |
| 240 | Q_D(QCustom3DItem); |
| 241 | QFileInfo validfile(meshFile); |
| 242 | |
| 243 | if (!validfile.exists() || !validfile.isFile()) { |
| 244 | qCWarning(lcProperties3D, "%s mesh file %s does not exist" , |
| 245 | qUtf8Printable(QLatin1String(__FUNCTION__)), qUtf8Printable(meshFile)); |
| 246 | return; |
| 247 | } |
| 248 | if (d->m_meshFile == meshFile) { |
| 249 | qCDebug(lcProperties3D, "%s value is already set to: %s" , |
| 250 | qUtf8Printable(QLatin1String(__FUNCTION__)), qUtf8Printable(meshFile)); |
| 251 | return; |
| 252 | } |
| 253 | |
| 254 | d->m_meshFile = meshFile; |
| 255 | d->m_dirtyBits.meshDirty = true; |
| 256 | emit meshFileChanged(meshFile); |
| 257 | emit needUpdate(); |
| 258 | } |
| 259 | |
| 260 | QString QCustom3DItem::meshFile() const |
| 261 | { |
| 262 | Q_D(const QCustom3DItem); |
| 263 | return d->m_meshFile; |
| 264 | } |
| 265 | |
| 266 | /*! \property QCustom3DItem::position |
| 267 | * |
| 268 | * \brief The item position as a QVector3D. |
| 269 | * |
| 270 | * Defaults to \c {QVector3D(0.0, 0.0, 0.0)}. |
| 271 | * |
| 272 | * Item position is specified either in data coordinates or in absolute |
| 273 | * coordinates, depending on the |
| 274 | * positionAbsolute property. When using absolute coordinates, values between |
| 275 | * \c{-1.0...1.0} are within axis ranges. |
| 276 | * |
| 277 | * \note Items positioned outside any axis range are not rendered if |
| 278 | * positionAbsolute is \c{false}, unless the item is a QCustom3DVolume that |
| 279 | * would be partially visible and scalingAbsolute is also \c{false}. In that |
| 280 | * case, the visible portion of the volume will be rendered. |
| 281 | * |
| 282 | * \sa positionAbsolute |
| 283 | */ |
| 284 | void QCustom3DItem::setPosition(QVector3D position) |
| 285 | { |
| 286 | Q_D(QCustom3DItem); |
| 287 | if (d->m_position == position) { |
| 288 | qCDebug(lcProperties3D, "%s value is already set to: %.1f %.1f %.1f" , |
| 289 | qUtf8Printable(QLatin1String(__FUNCTION__)), position.x(), position.y(), position.z()); |
| 290 | return; |
| 291 | } |
| 292 | |
| 293 | d->m_position = position; |
| 294 | d->m_dirtyBits.positionDirty = true; |
| 295 | emit positionChanged(position); |
| 296 | emit needUpdate(); |
| 297 | } |
| 298 | |
| 299 | QVector3D QCustom3DItem::position() const |
| 300 | { |
| 301 | Q_D(const QCustom3DItem); |
| 302 | return d->m_position; |
| 303 | } |
| 304 | |
| 305 | /*! \property QCustom3DItem::positionAbsolute |
| 306 | * |
| 307 | * \brief Whether item position is to be handled in data coordinates or in |
| 308 | * absolute coordinates. |
| 309 | * |
| 310 | * Defaults to \c{false}. Items with absolute coordinates will always be |
| 311 | * rendered, whereas items with data coordinates are only rendered if they are |
| 312 | * within axis ranges. |
| 313 | * |
| 314 | * \sa position |
| 315 | */ |
| 316 | void QCustom3DItem::setPositionAbsolute(bool positionAbsolute) |
| 317 | { |
| 318 | Q_D(QCustom3DItem); |
| 319 | if (d->m_positionAbsolute == positionAbsolute) { |
| 320 | qCDebug(lcProperties3D) << __FUNCTION__ |
| 321 | << "value is already set to:" << positionAbsolute; |
| 322 | return; |
| 323 | } |
| 324 | |
| 325 | d->m_positionAbsolute = positionAbsolute; |
| 326 | d->m_dirtyBits.positionDirty = true; |
| 327 | emit positionAbsoluteChanged(positionAbsolute); |
| 328 | emit needUpdate(); |
| 329 | } |
| 330 | |
| 331 | bool QCustom3DItem::isPositionAbsolute() const |
| 332 | { |
| 333 | Q_D(const QCustom3DItem); |
| 334 | return d->m_positionAbsolute; |
| 335 | } |
| 336 | |
| 337 | /*! \property QCustom3DItem::scaling |
| 338 | * |
| 339 | * \brief The item scaling as a QVector3D. |
| 340 | * |
| 341 | * Defaults to \c {QVector3D(0.1, 0.1, 0.1)}. |
| 342 | * |
| 343 | * Item scaling is either in data values or in absolute values, depending on the |
| 344 | * scalingAbsolute property. The default vector interpreted as absolute values |
| 345 | * sets the item to 10% of the height of the graph, provided the item mesh is |
| 346 | * normalized and the graph aspect ratios have not been changed from the |
| 347 | * defaults. |
| 348 | * |
| 349 | * \note In Qt 6.8 models were incorrectly assumed to be scaled to a size of 1 (-0.5...0.5) |
| 350 | * by default, when they in reality are scaled to the size of 2 (-1...1). Because of this, all |
| 351 | * custom items from Qt 6.9 onwards are twice the size compared to Qt 6.8 |
| 352 | * |
| 353 | * \sa scalingAbsolute |
| 354 | */ |
| 355 | void QCustom3DItem::setScaling(QVector3D scaling) |
| 356 | { |
| 357 | Q_D(QCustom3DItem); |
| 358 | if (d->m_scaling == scaling) { |
| 359 | qCDebug(lcProperties3D, "%s value is already set to: %.1f %.1f %.1f" , |
| 360 | qUtf8Printable(QLatin1String(__FUNCTION__)), scaling.x(), scaling.y(), scaling.z()); |
| 361 | return; |
| 362 | } |
| 363 | |
| 364 | d->m_scaling = scaling; |
| 365 | d->m_dirtyBits.scalingDirty = true; |
| 366 | emit scalingChanged(scaling); |
| 367 | emit needUpdate(); |
| 368 | } |
| 369 | |
| 370 | QVector3D QCustom3DItem::scaling() const |
| 371 | { |
| 372 | Q_D(const QCustom3DItem); |
| 373 | return d->m_scaling; |
| 374 | } |
| 375 | |
| 376 | /*! \property QCustom3DItem::scalingAbsolute |
| 377 | * |
| 378 | * \brief Whether item scaling is to be handled in data values or in absolute |
| 379 | * values. |
| 380 | * |
| 381 | * Defaults to \c{true}. |
| 382 | * |
| 383 | * Items with absolute scaling will be rendered at the same |
| 384 | * size, regardless of axis ranges. Items with data scaling will change their |
| 385 | * apparent size according to the axis ranges. If positionAbsolute is \c{true}, |
| 386 | * this property is ignored and scaling is interpreted as an absolute value. If |
| 387 | * the item has rotation, the data scaling is calculated on the unrotated item. |
| 388 | * Similarly, for QCustom3DVolume items, the range clipping is calculated on the |
| 389 | * unrotated item. |
| 390 | * |
| 391 | * \note Only absolute scaling is supported for QCustom3DLabel items or for |
| 392 | * custom items used in \l{Q3DGraphsWidgetItem::polar}{polar} graphs. |
| 393 | * |
| 394 | * \note The custom item's mesh must be normalized to the range \c{[-1 ,1]}, or |
| 395 | * the data scaling will not be accurate. |
| 396 | * |
| 397 | * \sa scaling, positionAbsolute |
| 398 | */ |
| 399 | void QCustom3DItem::setScalingAbsolute(bool scalingAbsolute) |
| 400 | { |
| 401 | Q_D(QCustom3DItem); |
| 402 | if (d->m_isLabelItem && !scalingAbsolute) { |
| 403 | qCWarning(lcProperties3D, "%ls data bounds are not supported for label items." , |
| 404 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 405 | return; |
| 406 | } else if (d->m_scalingAbsolute == scalingAbsolute) { |
| 407 | qCDebug(lcProperties3D) << __FUNCTION__ |
| 408 | << "value is already set to:" << scalingAbsolute; |
| 409 | return; |
| 410 | } |
| 411 | |
| 412 | d->m_scalingAbsolute = scalingAbsolute; |
| 413 | d->m_dirtyBits.scalingDirty = true; |
| 414 | emit scalingAbsoluteChanged(scalingAbsolute); |
| 415 | emit needUpdate(); |
| 416 | } |
| 417 | |
| 418 | bool QCustom3DItem::isScalingAbsolute() const |
| 419 | { |
| 420 | Q_D(const QCustom3DItem); |
| 421 | return d->m_scalingAbsolute; |
| 422 | } |
| 423 | |
| 424 | /*! \property QCustom3DItem::rotation |
| 425 | * |
| 426 | * \brief The item rotation as a QQuaternion. |
| 427 | * |
| 428 | * Defaults to \c {QQuaternion(0.0, 0.0, 0.0, 0.0)}. |
| 429 | */ |
| 430 | void QCustom3DItem::setRotation(const QQuaternion &rotation) |
| 431 | { |
| 432 | Q_D(QCustom3DItem); |
| 433 | if (d->m_rotation == rotation) { |
| 434 | qCDebug(lcProperties3D) << __FUNCTION__ |
| 435 | << "value is already set to:" << rotation; |
| 436 | return; |
| 437 | } |
| 438 | |
| 439 | d->m_rotation = rotation; |
| 440 | d->m_dirtyBits.rotationDirty = true; |
| 441 | emit rotationChanged(rotation); |
| 442 | emit needUpdate(); |
| 443 | } |
| 444 | |
| 445 | QQuaternion QCustom3DItem::rotation() |
| 446 | { |
| 447 | Q_D(const QCustom3DItem); |
| 448 | return d->m_rotation; |
| 449 | } |
| 450 | |
| 451 | /*! \property QCustom3DItem::visible |
| 452 | * |
| 453 | * \brief The visibility of the item. |
| 454 | * |
| 455 | * Defaults to \c{true}. |
| 456 | */ |
| 457 | void QCustom3DItem::setVisible(bool visible) |
| 458 | { |
| 459 | Q_D(QCustom3DItem); |
| 460 | if (d->m_visible == visible) { |
| 461 | qCDebug(lcProperties3D) << qUtf8Printable(QLatin1String(__FUNCTION__)) |
| 462 | << "value is already set to:" << visible; |
| 463 | return; |
| 464 | } |
| 465 | |
| 466 | d->m_visible = visible; |
| 467 | d->m_dirtyBits.visibleDirty = true; |
| 468 | emit visibleChanged(visible); |
| 469 | emit needUpdate(); |
| 470 | } |
| 471 | |
| 472 | bool QCustom3DItem::isVisible() const |
| 473 | { |
| 474 | Q_D(const QCustom3DItem); |
| 475 | return d->m_visible; |
| 476 | } |
| 477 | |
| 478 | /*! \property QCustom3DItem::shadowCasting |
| 479 | * |
| 480 | * \brief Whether shadow casting for the item is enabled. |
| 481 | * |
| 482 | * Defaults to \c{true}. |
| 483 | * If \c{false}, the item does not cast shadows regardless of |
| 484 | * Q3DGraphsWidgetItem::ShadowQuality. |
| 485 | */ |
| 486 | void QCustom3DItem::setShadowCasting(bool enabled) |
| 487 | { |
| 488 | Q_D(QCustom3DItem); |
| 489 | if (d->m_shadowCasting == enabled) { |
| 490 | qCDebug(lcProperties3D) << __FUNCTION__ |
| 491 | << "value is already set to:" << enabled; |
| 492 | return; |
| 493 | } |
| 494 | |
| 495 | d->m_shadowCasting = enabled; |
| 496 | d->m_dirtyBits.shadowCastingDirty = true; |
| 497 | emit shadowCastingChanged(shadowCasting: enabled); |
| 498 | emit needUpdate(); |
| 499 | } |
| 500 | |
| 501 | bool QCustom3DItem::isShadowCasting() const |
| 502 | { |
| 503 | Q_D(const QCustom3DItem); |
| 504 | return d->m_shadowCasting; |
| 505 | } |
| 506 | |
| 507 | /*! |
| 508 | * A convenience function to construct the rotation quaternion from \a axis and |
| 509 | * \a angle. |
| 510 | * |
| 511 | * \sa rotation |
| 512 | */ |
| 513 | void QCustom3DItem::setRotationAxisAndAngle(QVector3D axis, float angle) |
| 514 | { |
| 515 | setRotation(QQuaternion::fromAxisAndAngle(axis, angle)); |
| 516 | } |
| 517 | |
| 518 | /*! |
| 519 | * Sets the value of \a textureImage as a QImage for the item. The texture |
| 520 | * defaults to solid gray. |
| 521 | * |
| 522 | * \note To conserve memory, the given QImage is cleared after a texture is |
| 523 | * created. |
| 524 | */ |
| 525 | void QCustom3DItem::setTextureImage(const QImage &textureImage) |
| 526 | { |
| 527 | Q_D(QCustom3DItem); |
| 528 | if (textureImage == d->m_textureImage) { |
| 529 | qCDebug(lcProperties3D) << __FUNCTION__ |
| 530 | << "value is already set to:" << textureImage; |
| 531 | return; |
| 532 | } |
| 533 | |
| 534 | if (textureImage.isNull()) { |
| 535 | // Make a solid gray texture |
| 536 | d->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
| 537 | d->m_textureImage.fill(color: Qt::gray); |
| 538 | } else { |
| 539 | d->m_textureImage = textureImage; |
| 540 | } |
| 541 | |
| 542 | if (!d->m_textureFile.isEmpty()) { |
| 543 | d->m_textureFile.clear(); |
| 544 | emit textureFileChanged(textureFile: d->m_textureFile); |
| 545 | } |
| 546 | d->m_dirtyBits.textureDirty = true; |
| 547 | emit needUpdate(); |
| 548 | } |
| 549 | |
| 550 | /*! \property QCustom3DItem::textureFile |
| 551 | * |
| 552 | * \brief The texture file name for the item. |
| 553 | * |
| 554 | * If both this property and the texture image are unset, a solid |
| 555 | * gray texture will be used. |
| 556 | * |
| 557 | * \note To conserve memory, the QImage loaded from the file is cleared after a |
| 558 | * texture is created. |
| 559 | */ |
| 560 | void QCustom3DItem::setTextureFile(const QString &textureFile) |
| 561 | { |
| 562 | Q_D(QCustom3DItem); |
| 563 | if (d->m_textureFile == textureFile) { |
| 564 | qCDebug(lcProperties3D, "%s value is already set to: %s" , |
| 565 | qUtf8Printable(QLatin1String(__FUNCTION__)), qUtf8Printable(textureFile)); |
| 566 | return; |
| 567 | } |
| 568 | |
| 569 | d->m_textureFile = textureFile; |
| 570 | if (!textureFile.isEmpty()) { |
| 571 | d->m_textureImage = QImage(textureFile); |
| 572 | } else { |
| 573 | d->m_textureImage = QImage(2, 2, QImage::Format_RGB32); |
| 574 | d->m_textureImage.fill(color: Qt::gray); |
| 575 | qCWarning(lcProperties3D, "%s texture file was empty, texture defaults to grey" , qUtf8Printable(textureFile)); |
| 576 | } |
| 577 | emit textureFileChanged(textureFile); |
| 578 | d->m_dirtyBits.textureDirty = true; |
| 579 | emit needUpdate(); |
| 580 | } |
| 581 | |
| 582 | QString QCustom3DItem::textureFile() const |
| 583 | { |
| 584 | Q_D(const QCustom3DItem); |
| 585 | return d->m_textureFile; |
| 586 | } |
| 587 | |
| 588 | QCustom3DItemPrivate::QCustom3DItemPrivate() |
| 589 | : m_textureImage(QImage(1, 1, QImage::Format_ARGB32)) |
| 590 | , m_position(QVector3D(0.0f, 0.0f, 0.0f)) |
| 591 | , m_positionAbsolute(false) |
| 592 | , m_scaling(QVector3D(0.1f, 0.1f, 0.1f)) |
| 593 | , m_scalingAbsolute(true) |
| 594 | , m_rotation(QQuaternion()) |
| 595 | , m_visible(true) |
| 596 | , m_shadowCasting(true) |
| 597 | , m_isLabelItem(false) |
| 598 | , m_isVolumeItem(false) |
| 599 | {} |
| 600 | |
| 601 | QCustom3DItemPrivate::QCustom3DItemPrivate(const QString &meshFile, |
| 602 | QVector3D position, |
| 603 | QVector3D scaling, |
| 604 | const QQuaternion &rotation) |
| 605 | : m_textureImage(QImage(1, 1, QImage::Format_ARGB32)) |
| 606 | , m_meshFile(meshFile) |
| 607 | , m_position(position) |
| 608 | , m_positionAbsolute(false) |
| 609 | , m_scaling(scaling) |
| 610 | , m_scalingAbsolute(true) |
| 611 | , m_rotation(rotation) |
| 612 | , m_visible(true) |
| 613 | , m_shadowCasting(true) |
| 614 | , m_isLabelItem(false) |
| 615 | , m_isVolumeItem(false) |
| 616 | {} |
| 617 | |
| 618 | QCustom3DItemPrivate::~QCustom3DItemPrivate() {} |
| 619 | |
| 620 | QImage QCustom3DItemPrivate::textureImage() |
| 621 | { |
| 622 | return m_textureImage; |
| 623 | } |
| 624 | |
| 625 | void QCustom3DItemPrivate::clearTextureImage() |
| 626 | { |
| 627 | m_textureImage = QImage(); |
| 628 | m_textureFile.clear(); |
| 629 | } |
| 630 | |
| 631 | void QCustom3DItemPrivate::resetDirtyBits() |
| 632 | { |
| 633 | m_dirtyBits.textureDirty = false; |
| 634 | m_dirtyBits.meshDirty = false; |
| 635 | m_dirtyBits.positionDirty = false; |
| 636 | m_dirtyBits.scalingDirty = false; |
| 637 | m_dirtyBits.rotationDirty = false; |
| 638 | m_dirtyBits.visibleDirty = false; |
| 639 | m_dirtyBits.shadowCastingDirty = false; |
| 640 | } |
| 641 | |
| 642 | QT_END_NAMESPACE |
| 643 | |